Titan Xp Graphics Card Has Twice the Teraflops as Scorpio

Nvidia has quietly unveiled this year's Titan graphics card today, the ultra high-end Pascal-powered Titan Xp. It is available now for $1,200.

The new Titan Xp (an upgrade of 2016's Titan X) boasts 12 teraflops of computing power — twice as much as Project Scorpio, which had its full specs revealed by Microsoft earlier today — as well as a full 3,840 CUDA cores running at 1.6GHz. It's kept the same amount of memory as the Titan X at 12GB GDDR5X, but received a boost in memory speed (11.4 Gbps from last year's 10 Gbps) and max boost clock (1,582MHz over 1,531MHz). You can check out the full specs on Nvidia's website.

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IGN Partnering With Twitter for E3 2017 Global Live Stream

IGN will be offering over 30 hours of E3 2017 live stream coverage later this year and now, thanks to a partnership with Twitter, it will be easier than ever to watch around the world.

Twitter and IGN today announced an exclusive week-long global live stream partnership for this year's Electronics Entertainment Expo, with programming airing between June 10 and June 15.

So what does that exactly mean? In addition to being able to watch IGN's E3 2017 coverage on IGN.com, IGN's console and mobile apps, and more, our live stream will be available worldwide to anyone who heads to Twitter.com on a logged in device or not throughout the week of E3.

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Scorpio Designed to ‘Win Developers Back’ to Xbox

Microsoft is gearing up to release a new console later this year, codenamed Project Scorpio, and the company has come forward to explain the reason behind this new addition to the Xbox hardware family.

Speaking to Eurogamer, Mike Ybarra, Microsoft's corporate VP of the Xbox and Windows gaming platform, said the company is striving to "win developers back" after it lost its place of dominance in the wake of PS4's success, as it transitioned from Xbox 360 to Xbox One.

"With Xbox 360 we had the absolute best platform for developers,

we sort of lost that in a two-year time-frame, so we said how do we win the mind-share of those developers back?" Ybarra explained. "We want the best games running on our box and there are tools, devkits and some arrows like that to win the developers back. So that was a big priority for us as we approached this product."

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Comic Book Reviews for April 5, 2017

It was another big week of comics, as Marvel debuted X-Men Gold and Royals while also kicking off a new adaptation of Rogue One. DC wrapped up the "I Am Bane" arc in Batman #20 and began a key new conflict in Superman #20. And things just keep getting worse for the cast of The Walking Dead.

Scroll down to check out our reviews for these and various other new releases, and be sure to let us know your favorite books of the week in the comments below.

DC COMICS

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The Live-Action Akira’s Tortured History

With the recent release of Ghost in the Shell not faring very well at the box office, we're curious what the future will hold for other live-action projects based on manga and anime source material that are currently in development. The most notorious of the bunch is the long in the works attempt at adapting Katsuhiro Otomo's beloved Akira, the manga turned 1988 anime set in a post-apocalyptic Tokyo (Neo-Tokyo!) which centers on a motorcycle gang of rebellious youth who must stop one of their members from running amok after he acquires dangerous telekinetic powers.

A live-action Akira movie has been in development for 15 years at Warner Bros. as many different filmmakers have attempted to get it made -- we're talking five directors and potentially 10 different writers that we know of. As recently as last month, in fact, Get Out's Jordan Peele was reported as being courted by Warners for the film (other recent names rumored for Akira have included Lights Out's David Sandberg and Life's Daniel Espinosa). Let’s break down the history of this film and its seemingly unending development hell.

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Xbox Project Scorpio Tech Specs Revealed

Project Scorpio - Microsoft's Xbox One upgrade - has had its internal specifications revealed in full for the first time, alongside a first simulated playtest.

Revealed to Digital Foundry by Microsoft, the Scorpio - which still does not have an official name or retail price - is, as expected, a more than significant update on the Xbox One. Digital Foundry itself calls it "console hardware design pushed to a new level, with a meticulous focus on appealing to the core gamer."

Specifications are below:

State of Decay 2 to Have 3 Maps, Each the Size of First Game

Undead Labs has revealed that the survival horror sequel State of Decay 2 will launch with three maps, each around the same size as the map from the original game.

In a blog post, community director Sanya Weathers explained that each map will feature different landmarks, layouts, and environments.  These will play into varying strategies and mission types that compliment the area.

"It really feels like you’re moving from one small town to another," Weathers says, "and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deju vu with every mission? That’s less of an issue with separate maps."

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Daily Deals: Ghost Recon: Wildlands, Yakuza 0, PlayStation Plus and Network Cards

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Tom Clancy's Ghost Recon: Wildlands is Cheapest at Amazon

Today, Amazon have reduced their asking price for an Xbox One copy of Ghost Recon: Wildlands to £32.99 and a PS4 copy to £34.99, making them the cheapest place to pick up the game.

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Rollcage Spiritual Successor Grip Gets Multiplayer

This week’s new update to Caged Element’s Rollcage-inspired Grip adds multiplayer.

The team notes that you can create your own races (though Caged Element suggest players use ‘FIND A GAME’ first as “the more games, the more players are spread out.”)

The studio also warns that, as the multiplayer is brand new, players may not find a game that matches all their settings and recommends people search for all game modes to find the largest pool of available races.

Grip launched on Steam Early Access back in February 2011. You can read about Grip’s fascinating development journey here, where a former home renovator and two former Rollcage developers discuss with IGN how they found each other and subsequently partnered up to bring Grip to life.

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