Gilbert Gottfried Dies After Long Illness, Age 67

Gilbert Gottfried has died after what his family describes as a long illness. He was 67.

Gottfried's family posted the following statement on Twitter:

We are heartbroken to announce the passing of our beloved Gilbert Gottfried after a long illness. In addition to being the most iconic voice in comedy, Gilbert was a wonderful husband, brother, friend and father to his two young children. Although today is a sad day for all of us, please keep laughing as loud as possible in Gilbert's honor.

Famous for his distinctive delivery, which he used to deliver often hilarious rants, Gottfried got his start on Saturday Night Live before appearing in Beveral Hills Cop 2, Problem Child and Disney's Aladdin. He was a favorite guest of Howard Stern's, and he notably delivered one of the best-known examples of the "Astristrocrats" joke — a famously filthy running gag deployed by comedians through the years. His career in film and television spanned more than 40 years.

More recently, Gottfried hosted Gilbert Gottfried's Amazing Colossal Podcast, where he interviewed celebrities and shared stories from his long career in show business. He last appeared in an April 4 episode featuring Karina Longworth.

Tributes from comedians including Jason Alexander have already begun to pour in following news of Gottfried's death.

Gottfried is survived by his wife Dara and his children, Lily and Max.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Gilbert Gottfried Has Died

Gilbert Gottfried has died after what his family describes as a long illness. He was 67.

Gottfried's family posted the following statement on Twitter:

We are heartbroken to announce the passing of our beloved Gilbert Gottfried after a long illness. In addition to being the most iconic voice in comedy, Gilbert was a wonderful husband, brother, friend and father to his two young children. Although today is a sad day for all of us, please keep laughing as loud as possible in Gilbert's honor.

Developing...

Gilbert Gottfried Has Died

Gilbert Gottfried has died after what his family describes as a long illness. He was 67.

Gottfried's family posted the following statement on Twitter:

We are heartbroken to announce the passing of our beloved Gilbert Gottfried after a long illness. In addition to being the most iconic voice in comedy, Gilbert was a wonderful husband, brother, friend and father to his two young children. Although today is a sad day for all of us, please keep laughing as loud as possible in Gilbert's honor.

Developing...

Gilbert Gottfried Has Died

Gilbert Gottfried has died after what his family describes as a long illness. He was 67.

Gottfried's family posted the following statement on Twitter:

We are heartbroken to announce the passing of our beloved Gilbert Gottfried after a long illness. In addition to being the most iconic voice in comedy, Gilbert was a wonderful husband, brother, friend and father to his two young children. Although today is a sad day for all of us, please keep laughing as loud as possible in Gilbert's honor.

Developing...

Beamdog Reveals MythForce In a Big Departure From Its Usual RPGs

Beamdog, the studio best-known for remastering 90s BioWare classics like Baldur's Gate, has officially revealed its next project, and it's definitely not an RPG. Instead, Beamdog is making MythForce, a first-person roguelite meant to evoke the spirit of Saturday morning cartoons.

Launching into Early Access next week, the new title draws inspiration from 80s animated classics like Dragon's Lair, Thundercats, and He-Man. It is being built in Unreal Engine, with characters who steadily level up and gain new abilities as they explore procedurally-generated maps.

MythForce director Luke Rideout cites Deep Rock Galactics and Vermintide as key influences on the gameplay.

"It's definitely not a Baldur's Gate," Rideout says.

While MythForce is based on the famously goofy cartoons of the 80s, Rideout says that the team wants the tone to be "more cheeky than campy," and is confident that Beamdog has managed to "tow that line pretty well."

It's exemplified in the opening cinematic, which is intended to capture the spirit of the theme songs from that era. Reminiscent of everything from BraveStarr to Silverhawks, it is perhaps the most overtly '80s element of MythForce. Once in game, the four playable characters are in some ways closer to Overwatch or Valorant than Thundercats, though the villains definitely have that He-Man feel to them.

MythForce is a departure for Beamdog, which was originally formed by BioWare co-founder Trent Oster alongside Cameron Tofer in 2009. The studio is mainly responsible for enhanced versions of classic RPGs like Baldur's Gate, Icewind Dale, and Planescape Torment. MythForce, which will be published by Aspyr Media, will be its first original IP.

“I’m beyond excited to finally show off our team’s original work,” Oster said in the official release. “MythForce is pure, unadulterated fun — right out of the Saturday mornings of my childhood. With a simple yet satisfying game loop, it’s a big departure from the RPG classics we’re known for, but the Beamdog DNA is evident if you know where to look.

MythForce is currently being developed for release on PC as an Epic Games Store exclusive. The early access release, due April 20, will feature four heroes and the first episode, titled MythForce Episode 1: Bastion of the Beastlord. Additional episodes will be released as Early Access progresses.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Beamdog Reveals MythForce In a Big Departure From Its Usual RPGs

Beamdog, the studio best-known for remastering 90s BioWare classics like Baldur's Gate, has officially revealed its next project, and it's definitely not an RPG. Instead, Beamdog is making MythForce, a first-person roguelite meant to evoke the spirit of Saturday morning cartoons.

Launching into Early Access next week, the new title draws inspiration from 80s animated classics like Dragon's Lair, Thundercats, and He-Man. It is being built in Unreal Engine, with characters who steadily level up and gain new abilities as they explore procedurally-generated maps.

MythForce director Luke Rideout cites Deep Rock Galactics and Vermintide as key influences on the gameplay.

"It's definitely not a Baldur's Gate," Rideout says.

While MythForce is based on the famously goofy cartoons of the 80s, Rideout says that the team wants the tone to be "more cheeky than campy," and is confident that Beamdog has managed to "tow that line pretty well."

It's exemplified in the opening cinematic, which is intended to capture the spirit of the theme songs from that era. Reminiscent of everything from BraveStarr to Silverhawks, it is perhaps the most overtly '80s element of MythForce. Once in game, the four playable characters are in some ways closer to Overwatch or Valorant than Thundercats, though the villains definitely have that He-Man feel to them.

MythForce is a departure for Beamdog, which was originally formed by BioWare co-founder Trent Oster alongside Cameron Tofer in 2009. The studio is mainly responsible for enhanced versions of classic RPGs like Baldur's Gate, Icewind Dale, and Planescape Torment. MythForce, which will be published by Aspyr Media, will be its first original IP.

“I’m beyond excited to finally show off our team’s original work,” Oster said in the official release. “MythForce is pure, unadulterated fun — right out of the Saturday mornings of my childhood. With a simple yet satisfying game loop, it’s a big departure from the RPG classics we’re known for, but the Beamdog DNA is evident if you know where to look.

MythForce is currently being developed for release on PC as an Epic Games Store exclusive. The early access release, due April 20, will feature four heroes and the first episode, titled MythForce Episode 1: Bastion of the Beastlord. Additional episodes will be released as Early Access progresses.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Beamdog Reveals MythForce In a Big Departure From Its Usual RPGs

Beamdog, the studio best-known for remastering 90s BioWare classics like Baldur's Gate, has officially revealed its next project, and it's definitely not an RPG. Instead, Beamdog is making MythForce, a first-person roguelite meant to evoke the spirit of Saturday morning cartoons.

Launching into Early Access next week, the new title draws inspiration from 80s animated classics like Dragon's Lair, Thundercats, and He-Man. It is being built in Unreal Engine, with characters who steadily level up and gain new abilities as they explore procedurally-generated maps.

MythForce director Luke Rideout cites Deep Rock Galactics and Vermintide as key influences on the gameplay.

"It's definitely not a Baldur's Gate," Rideout says.

While MythForce is based on the famously goofy cartoons of the 80s, Rideout says that the team wants the tone to be "more cheeky than campy," and is confident that Beamdog has managed to "tow that line pretty well."

It's exemplified in the opening cinematic, which is intended to capture the spirit of the theme songs from that era. Reminiscent of everything from BraveStarr to Silverhawks, it is perhaps the most overtly '80s element of MythForce. Once in game, the four playable characters are in some ways closer to Overwatch or Valorant than Thundercats, though the villains definitely have that He-Man feel to them.

MythForce is a departure for Beamdog, which was originally formed by BioWare co-founder Trent Oster alongside Cameron Tofer in 2009. The studio is mainly responsible for enhanced versions of classic RPGs like Baldur's Gate, Icewind Dale, and Planescape Torment. MythForce, which will be published by Aspyr Media, will be its first original IP.

“I’m beyond excited to finally show off our team’s original work,” Oster said in the official release. “MythForce is pure, unadulterated fun — right out of the Saturday mornings of my childhood. With a simple yet satisfying game loop, it’s a big departure from the RPG classics we’re known for, but the Beamdog DNA is evident if you know where to look.

MythForce is currently being developed for release on PC as an Epic Games Store exclusive. The early access release, due April 20, will feature four heroes and the first episode, titled MythForce Episode 1: Bastion of the Beastlord. Additional episodes will be released as Early Access progresses.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Zelda: Breath of the Wild 2 Might Be Too Big for the Nintendo Switch, Experts Say

Will The Legend of Zelda: Breath of the Wild 2 launch on an as-yet unrevealed Nintendo console? Some tech experts are theorizing that could be the case based on The Legend of Zelda: Breath of the Wild 2's most recent round of footage.

Over on Digital Foundry (first reported by GamesRadar), Richard Leadbetter, John Linneman, and Alex Battaglia dissected the most recent Breath of the Wild 2 footage, pointing out a couple of details that suggest the next big Zelda game might be too big to perform on the current Switch hardware.

"This trailer was interesting because the image quality seemed quite good, I think," Linneman said. "I was a little bit surprised by how sharp and clear this looked compared to the original in general."

Battaglia dove into specifics, saying that the "volumetric clouds" present in the footage would be hard for the current 2017 Switch to pull off, while camera cuts with perfect anti-aliasing are something even the Xbox Series X struggles with.

"It could be the next Switch, it could be just that they rendered out a trailer on higher resolution and higher settings," Battaglia said.

However, the guys were quick to point out that Nintendo generally doesn't release trailers at a higher quality than the final product, with one exception being the draw distance for the original Breath of the Wild.

It's worth noting that the original Breath of the Wild was developed as a Wii U game, so a visual bump can be expected for the sequel, which is currently only slated for Switch. That being said, it wouldn't be the first time a major 3D Zelda title launched across platforms, with Twilight Princess coming to GameCube and Wii, and Breath of the Wild serving as the swan song for Wii U and the killer launch title for Switch.

Switch Pro rumors have been swirling on the internet for years. Still, since the original Switch launched in 2017, Nintendo has not released a more powerful model of the console. The biggest update came with last October's Switch OLED Model, which served as an upgrade for players who primarily use handheld or tabletop mode.

The Legend of Zelda: Breath of the Wild 2 was recently delayed to Spring 2023. When announcing the delay, Zelda Producer Eiji Aounuma said "in order to make this game's experience something special, the entire development team is continuing to work diligently on this game, so please wait a while longer."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Zelda: Breath of the Wild 2 Might Be Too Big for the Nintendo Switch, Experts Say

Will The Legend of Zelda: Breath of the Wild 2 launch on an as-yet unrevealed Nintendo console? Some tech experts are theorizing that could be the case based on The Legend of Zelda: Breath of the Wild 2's most recent round of footage.

Over on Digital Foundry (first reported by GamesRadar), Richard Leadbetter, John Linneman, and Alex Battaglia dissected the most recent Breath of the Wild 2 footage, pointing out a couple of details that suggest the next big Zelda game might be too big to perform on the current Switch hardware.

"This trailer was interesting because the image quality seemed quite good, I think," Linneman said. "I was a little bit surprised by how sharp and clear this looked compared to the original in general."

Battaglia dove into specifics, saying that the "volumetric clouds" present in the footage would be hard for the current 2017 Switch to pull off, while camera cuts with perfect anti-aliasing are something even the Xbox Series X struggles with.

"It could be the next Switch, it could be just that they rendered out a trailer on higher resolution and higher settings," Battaglia said.

However, the guys were quick to point out that Nintendo generally doesn't release trailers at a higher quality than the final product, with one exception being the draw distance for the original Breath of the Wild.

It's worth noting that the original Breath of the Wild was developed as a Wii U game, so a visual bump can be expected for the sequel, which is currently only slated for Switch. That being said, it wouldn't be the first time a major 3D Zelda title launched across platforms, with Twilight Princess coming to GameCube and Wii, and Breath of the Wild serving as the swan song for Wii U and the killer launch title for Switch.

Switch Pro rumors have been swirling on the internet for years. Still, since the original Switch launched in 2017, Nintendo has not released a more powerful model of the console. The biggest update came with last October's Switch OLED Model, which served as an upgrade for players who primarily use handheld or tabletop mode.

The Legend of Zelda: Breath of the Wild 2 was recently delayed to Spring 2023. When announcing the delay, Zelda Producer Eiji Aounuma said "in order to make this game's experience something special, the entire development team is continuing to work diligently on this game, so please wait a while longer."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Zelda: Breath of the Wild 2 Might Be Too Big for the Nintendo Switch, Experts Say

Will The Legend of Zelda: Breath of the Wild 2 launch on an as-yet unrevealed Nintendo console? Some tech experts are theorizing that could be the case based on The Legend of Zelda: Breath of the Wild 2's most recent round of footage.

Over on Digital Foundry (first reported by GamesRadar), Richard Leadbetter, John Linneman, and Alex Battaglia dissected the most recent Breath of the Wild 2 footage, pointing out a couple of details that suggest the next big Zelda game might be too big to perform on the current Switch hardware.

"This trailer was interesting because the image quality seemed quite good, I think," Linneman said. "I was a little bit surprised by how sharp and clear this looked compared to the original in general."

Battaglia dove into specifics, saying that the "volumetric clouds" present in the footage would be hard for the current 2017 Switch to pull off, while camera cuts with perfect anti-aliasing are something even the Xbox Series X struggles with.

"It could be the next Switch, it could be just that they rendered out a trailer on higher resolution and higher settings," Battaglia said.

However, the guys were quick to point out that Nintendo generally doesn't release trailers at a higher quality than the final product, with one exception being the draw distance for the original Breath of the Wild.

It's worth noting that the original Breath of the Wild was developed as a Wii U game, so a visual bump can be expected for the sequel, which is currently only slated for Switch. That being said, it wouldn't be the first time a major 3D Zelda title launched across platforms, with Twilight Princess coming to GameCube and Wii, and Breath of the Wild serving as the swan song for Wii U and the killer launch title for Switch.

Switch Pro rumors have been swirling on the internet for years. Still, since the original Switch launched in 2017, Nintendo has not released a more powerful model of the console. The biggest update came with last October's Switch OLED Model, which served as an upgrade for players who primarily use handheld or tabletop mode.

The Legend of Zelda: Breath of the Wild 2 was recently delayed to Spring 2023. When announcing the delay, Zelda Producer Eiji Aounuma said "in order to make this game's experience something special, the entire development team is continuing to work diligently on this game, so please wait a while longer."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.