Hardspace: Shipbreaker Is Leaving Early Access Soon

Zero-G sandbox game Hardspace: Shipbreaker is about to head out of early access.

A new announcement has revealed that the unique FPS is getting its full official launch on May 24, 2022 – two years after it first became available on Steam Early Access.

“Dust off your mag-gloves and charge your split-saw, we’ve got some great news!” reads the announcement. “The date for Hardspace: Shipbreaker’s 1.0 Update, and its full release from Early Access, is set. Your first shift in the full version will begin on May 24, 2022.”

Hardspace: Shipbreaker is a unique spin on the FPS genre as you’re given cutting-edge salvaging tech and tasked with carving up derelict spaceships to recover valuable materials - and it's all in the name of paying off a billion-credit debt to a faceless corporation.

Playing a blue-collar space worker for the Lync Corporation, there’s no escaping your debt as the company literally owns your DNA – re-assembling you after any unfortunate workplace accidents to ensure you carry on working.

The 1.0 launch update brings with it a number of additions and improvements:

  • Campaign Act Three – The campaign’s final act brings the story to its thrilling conclusion.
  • Save and Load Ships – You can now save salvage that’s in progress, so there’s no need to lose out if you need to step away from the game for a bit.
  • Improved Progression, Economy & Upgrades – All these improvements should help tweak the game’s progression to be more satisfying.
  • Improved Performance & Stability – A number of bugs and performance issues have been solved, allowing the game to run more smoothly.
  • Steam Achievements, Trading Cards, Emoticons, and Backgrounds.

Additionally, progress will be reset on launch day to ensure everyone officially starts the game on equal footing.

“After nearly two years in an incredibly fun and successful Early Access run, we’re unbelievably proud and excited for Hardspace: Shipbreaker to reach Full Release,” the team explained. “As always, we owe a massive billion-credit debt to our Early Access community for supporting the game and helping shape and improve it. Shipbreaking may be a one-person job (as dangerous as that may be), but it took all of you to help us get to this point.”

Hardspace: Shipbreaker is available on Steam for PC, with PS4 and Xbox One versions reportedly to be made available at a later date.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Hardspace: Shipbreaker Is Leaving Early Access Soon

Zero-G sandbox game Hardspace: Shipbreaker is about to head out of early access.

A new announcement has revealed that the unique FPS is getting its full official launch on May 24, 2022 – two years after it first became available on Steam Early Access.

“Dust off your mag-gloves and charge your split-saw, we’ve got some great news!” reads the announcement. “The date for Hardspace: Shipbreaker’s 1.0 Update, and its full release from Early Access, is set. Your first shift in the full version will begin on May 24, 2022.”

Hardspace: Shipbreaker is a unique spin on the FPS genre as you’re given cutting-edge salvaging tech and tasked with carving up derelict spaceships to recover valuable materials - and it's all in the name of paying off a billion-credit debt to a faceless corporation.

Playing a blue-collar space worker for the Lync Corporation, there’s no escaping your debt as the company literally owns your DNA – re-assembling you after any unfortunate workplace accidents to ensure you carry on working.

The 1.0 launch update brings with it a number of additions and improvements:

  • Campaign Act Three – The campaign’s final act brings the story to its thrilling conclusion.
  • Save and Load Ships – You can now save salvage that’s in progress, so there’s no need to lose out if you need to step away from the game for a bit.
  • Improved Progression, Economy & Upgrades – All these improvements should help tweak the game’s progression to be more satisfying.
  • Improved Performance & Stability – A number of bugs and performance issues have been solved, allowing the game to run more smoothly.
  • Steam Achievements, Trading Cards, Emoticons, and Backgrounds.

Additionally, progress will be reset on launch day to ensure everyone officially starts the game on equal footing.

“After nearly two years in an incredibly fun and successful Early Access run, we’re unbelievably proud and excited for Hardspace: Shipbreaker to reach Full Release,” the team explained. “As always, we owe a massive billion-credit debt to our Early Access community for supporting the game and helping shape and improve it. Shipbreaking may be a one-person job (as dangerous as that may be), but it took all of you to help us get to this point.”

Hardspace: Shipbreaker is available on Steam for PC, with PS4 and Xbox One versions reportedly to be made available at a later date.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Hideo Kojima Says Kojima Productions Will Remain Independent After Tweeting PlayStation Studios Banner

Hideo Kojima mysteriously posted a photo of PlayStation Studios before clarifying that his studio will remain independent.

Around 1 pm in the afternoon Japan time, Kojima posted a picture of the PlayStation Studios banner with games from all of Sony's first-party studios and also Death Stranding. This cryptic tweet immediately kicked off speculation that Kojima Productions officially joined PlayStation Studios.

Kojima followed up 10 minutes later by clarifying Kojima Productions is still an independent company.

In a follow-up tweet, independently translated by IGN, Kojima writes, "I seem to have invited misinterpretation, but KojiPro has been and will continue to be an independent production studio."

IGN has reached out to Kojima Productions for further clarification.

Kojima Productions was founded in 2015 as an independent studio after previously being an in-house team within Konami, Kojima's previous company. To date the studio's only title remains Death Stranding, a game starring The Walking Dead's Norman Reedus as a porter who must walk across a post-apocalyptic United States to reunite the country.

With its post-modern aesthetic and cinematic storytelling, Death Stranding was peak Kojima, to divided critical reception. An expanded version for PlayStation 5 was later released for console and PC under the name Death Stranding Director's Cut.

A possible explanation for this tweet could be from Kojima Productions' already close relationship with Sony. Kojima announced his new studio alongside Sony at the 2015 PlayStation E3 presentation, and Death Stranding uses a version of Guerrilla Games' Decima Engine.

Speculation over new PlayStation acquisitions is at an all-time high and Sony is currently on a buying spree, having acquired teams like Housemarque and Valkyrie Entertainment. Sony also purchased Bungie, though the Destiny developer is not part of PlayStation Studios.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Hideo Kojima Says Kojima Productions Will Remain Independent After Tweeting PlayStation Studios Banner

Hideo Kojima mysteriously posted a photo of PlayStation Studios before clarifying that his studio will remain independent.

Around 1 pm in the afternoon Japan time, Kojima posted a picture of the PlayStation Studios banner with games from all of Sony's first-party studios and also Death Stranding. This cryptic tweet immediately kicked off speculation that Kojima Productions officially joined PlayStation Studios.

Kojima followed up 10 minutes later by clarifying Kojima Productions is still an independent company.

In a follow-up tweet, independently translated by IGN, Kojima writes, "I seem to have invited misinterpretation, but KojiPro has been and will continue to be an independent production studio."

IGN has reached out to Kojima Productions for further clarification.

Kojima Productions was founded in 2015 as an independent studio after previously being an in-house team within Konami, Kojima's previous company. To date the studio's only title remains Death Stranding, a game starring The Walking Dead's Norman Reedus as a porter who must walk across a post-apocalyptic United States to reunite the country.

With its post-modern aesthetic and cinematic storytelling, Death Stranding was peak Kojima, to divided critical reception. An expanded version for PlayStation 5 was later released for console and PC under the name Death Stranding Director's Cut.

A possible explanation for this tweet could be from Kojima Productions' already close relationship with Sony. Kojima announced his new studio alongside Sony at the 2015 PlayStation E3 presentation, and Death Stranding uses a version of Guerrilla Games' Decima Engine.

Speculation over new PlayStation acquisitions is at an all-time high and Sony is currently on a buying spree, having acquired teams like Housemarque and Valkyrie Entertainment. Sony also purchased Bungie, though the Destiny developer is not part of PlayStation Studios.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

New DC Owners Want Major Overhaul: More Movies Like Joker and Kevin Feige-like Figure

With the Discovery WarnerMedia $43 billion deal closed, the newly minted Warner Bros. Discovery CEO David Zaslav is looking to overhaul DC and revitalize the brand for a new era.

In a report from Variety, Zaslav, who is CEO of the combined Warner Bros. Discovery, is looking to shake up DC in a move that could affect all feature film development, streaming series, and the creatives within DC itself, to better compete with companies like Marvel.

One key priority is finding a Kevin Feige-like figure to oversee the company. However, instead of a “creative guru” sources say Zaslav is more interested in hiring someone with a business background who can “keep all the different factions at DC working more harmoniously.”

During the search, 20th Century Studios and Paramount executive Emma Watts was considered a possible hire. Though Variety says Watts will not take the job.

Zaslav has reportedly identified certain weaknesses in DC, like how the company left several “top-shelf characters such as Superman” to languish. As for promising strategies, Discovery seems to believe that films like Joker are a “shining example” of how “second-billed” characters can become commercial and critical hits.

Current DC Films boss Walter Hamada has stabilized the ship somewhat, releasing hit films like The Batman and The Suicide Squad, and developed a slate of spinoffs for HBO Max including Peacemaker and the two Batman shows — Penguin and a series focused on Arkham Asylum. Hamada is under contract until the end of 2023 and could remain under Zaslav.

For now, plans are still under review but DC isn’t slowing down. The comics giant has several films in the pipeline including Shazam Fury of the Gods, Black Adam, Aquaman and the Lost Kingdom, and the upcoming Flash movie.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

New DC Owners Want Major Overhaul: More Movies Like Joker and Kevin Feige-like Figure

With the Discovery WarnerMedia $43 billion deal closed, the newly minted Warner Bros. Discovery CEO David Zaslav is looking to overhaul DC and revitalize the brand for a new era.

In a report from Variety, Zaslav, who is CEO of the combined Warner Bros. Discovery, is looking to shake up DC in a move that could affect all feature film development, streaming series, and the creatives within DC itself, to better compete with companies like Marvel.

One key priority is finding a Kevin Feige-like figure to oversee the company. However, instead of a “creative guru” sources say Zaslav is more interested in hiring someone with a business background who can “keep all the different factions at DC working more harmoniously.”

During the search, 20th Century Studios and Paramount executive Emma Watts was considered a possible hire. Though Variety says Watts will not take the job.

Zaslav has reportedly identified certain weaknesses in DC, like how the company left several “top-shelf characters such as Superman” to languish. As for promising strategies, Discovery seems to believe that films like Joker are a “shining example” of how “second-billed” characters can become commercial and critical hits.

Current DC Films boss Walter Hamada has stabilized the ship somewhat, releasing hit films like The Batman and The Suicide Squad, and developed a slate of spinoffs for HBO Max including Peacemaker and the two Batman shows — Penguin and a series focused on Arkham Asylum. Hamada is under contract until the end of 2023 and could remain under Zaslav.

For now, plans are still under review but DC isn’t slowing down. The comics giant has several films in the pipeline including Shazam Fury of the Gods, Black Adam, Aquaman and the Lost Kingdom, and the upcoming Flash movie.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Supergirl’s Nicole Maines Brings Her Character Dreamer to DC Comics

In the grand tradition of Harley Quinn and the Wonder Twins, the Arrowverse's Dreamer is making the jump from TV to comics in 2022. Supergirl actress Nicole Maines is co-writing the very first comic to feature her character, Dreamer.

Dreamer will make her comic book debut in July's Superman: Son of Kal-El #13. Maines is co-writing that issue alongside regular series writer Tom Taylor, while Clayton Henry is handling art. Check out the covers for this upcoming story in the slideshow gallery below:

Issue #13 will introduce Nia Nal as a potential ally to Jon Kent in his ongoing fight against Bendix. It's easy to see how the character might fit into the bigger picture for the series. Nia, who is revealed in Supergirl to be the distant ancestor of Legion of Super Heroes member Dream Girl, may reflect Jon's own struggle to embrace his newfound role as Superman.

Dreamer's debut also marks another step forward for DC's LGBTQ representation. Dreamer was the first transgender superhero to be featured on television, and her comic book debut comes less than a year after Jon himself came out as bisexual.

"I'm so excited to work with Nicole Maines to bring Dreamer from the screen to the pages of Superman: Son of Kal-El and to the DC Comics Universe,” said Taylor in DC's press release. “I want to thank all the people at DC who have championed Dreamer and who recognize the importance of this powerful trans superhero in this time."

“Jon Kent and Nia Nal are two characters that have a lot in common, both as superheroes with the weight of the world on their shoulders, and as young people with impossibly big shoes to fill,” said Maines. “Weaving their stories together for Superman: Son of Kal-El with Tom was a complete pleasure, and there is only a little pun intended when I say that Superman and Dreamer make for a brilliant new Dream-Team.”

Dreamer isn't the first Arrowverse character to make the jump from screen to page. DC introduced Arrow's John Diggle in a 2013 issue of Green Arrow (part of the same storyline that would later inspire Arrow's Season 6 villain Ricardo Diaz). More recently, the character Ryan Wilder appeared in a Batgirl comic shortly ahead of her TV debut in Batwoman: Season 2.

Maines also joins Batwoman's Camrus Johnson in becoming a DC Comics writer. Johnson scripted a story in 2021's Batman: Urban Legends #4 featuring his character Luke Fox.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Supergirl’s Nicole Maines Brings Her Character Dreamer to DC Comics

In the grand tradition of Harley Quinn and the Wonder Twins, the Arrowverse's Dreamer is making the jump from TV to comics in 2022. Supergirl actress Nicole Maines is co-writing the very first comic to feature her character, Dreamer.

Dreamer will make her comic book debut in July's Superman: Son of Kal-El #13. Maines is co-writing that issue alongside regular series writer Tom Taylor, while Clayton Henry is handling art. Check out the covers for this upcoming story in the slideshow gallery below:

Issue #13 will introduce Nia Nal as a potential ally to Jon Kent in his ongoing fight against Bendix. It's easy to see how the character might fit into the bigger picture for the series. Nia, who is revealed in Supergirl to be the distant ancestor of Legion of Super Heroes member Dream Girl, may reflect Jon's own struggle to embrace his newfound role as Superman.

Dreamer's debut also marks another step forward for DC's LGBTQ representation. Dreamer was the first transgender superhero to be featured on television, and her comic book debut comes less than a year after Jon himself came out as bisexual.

"I'm so excited to work with Nicole Maines to bring Dreamer from the screen to the pages of Superman: Son of Kal-El and to the DC Comics Universe,” said Taylor in DC's press release. “I want to thank all the people at DC who have championed Dreamer and who recognize the importance of this powerful trans superhero in this time."

“Jon Kent and Nia Nal are two characters that have a lot in common, both as superheroes with the weight of the world on their shoulders, and as young people with impossibly big shoes to fill,” said Maines. “Weaving their stories together for Superman: Son of Kal-El with Tom was a complete pleasure, and there is only a little pun intended when I say that Superman and Dreamer make for a brilliant new Dream-Team.”

Dreamer isn't the first Arrowverse character to make the jump from screen to page. DC introduced Arrow's John Diggle in a 2013 issue of Green Arrow (part of the same storyline that would later inspire Arrow's Season 6 villain Ricardo Diaz). More recently, the character Ryan Wilder appeared in a Batgirl comic shortly ahead of her TV debut in Batwoman: Season 2.

Maines also joins Batwoman's Camrus Johnson in becoming a DC Comics writer. Johnson scripted a story in 2021's Batman: Urban Legends #4 featuring his character Luke Fox.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Apple Takes Jabs At Meta Over Its 50% Commissions On VR Purchases

Apple isn't pulling its punches when it comes to its stance on Meta's plans to charge developers up to 47.5% on item sales within its emerging metaverse. As a matter of fact, it feels that the Facebook parent company's decision is "hypocritical."

Meta announced on Monday that it was testing new tools for creators to monetize products within the metaverse. But it also shared that it would be charging developers an additional 17.5% for goods sold in its social VR game Horizon Worlds. That extra cut comes on top of the company's existing Meta Quest Store platform fee of 30%, resulting in developers losing a total of nearly 50% of their profit on each virtual item sold.

Meta has previously been quite vocal about its disdain for Apple's 30% commission for in-app purchases – something Apple Senior Director of Corporate Communication Fred Sainz has called "hypocritical" in an email to MarketWatch.

"Meta has repeatedly taken aim at Apple for charging developers a 30% commission for in-app purchases in the App Store — and have used small businesses and creators as a scapegoat at every turn," Sainz said. "Now — Meta seeks to charge those same creators significantly more than any other platform. [Meta's] announcement lays bare Meta's hypocrisy. It goes to show that while they seek to use Apple's platform for free, they happily take from the creators and small businesses that use their own."

Blockparty CEO Vladislav Ginzburg weighed in on the subject to MarketWatch, saying, “Facebook keeps all media uploaded to it, retains all user data and owns every step of the process to sell to marketers. Rather than enable creators to share in the value they bring to Facebook, their goal is to take half of the sale. No thanks.”

Apple has certainly had its fair share of blowback for its 30% commissions, though. Epic even opened a "direct payment" option for Fortnite in-app purchases on mobile devices as a way for players to bypass what the publisher called "exorbitant" payment fees, prompting Apple to remove the game from its App Store in retaliation. The resulting legal battle, however, resulted in a judge ruling that Apple would have to allow outside payment options in its apps going forward.

Horizon Worlds, which launched in December of 2021 for Oculus Quest 2, is a metaverse-focused virtual reality game that allows players to chat, hang out, and purchase virtual assets. Meta CEO Mark Zuckerberg revealed earlier this year that the game will be coming to mobile platforms at some point in 2022.

Billy Givens is a freelance writer at IGN.

The Witcher: Season 3 Adds Cast Members from Shang-Chi, Resident Evil and More

Netflix has revealed four new cast members coming to The Witcher Season 3.

Meng’er Zhang - Xu Xialing in Marvel's Shang-Chi and The Legend of the Ten Rings - will play Milva, a stone-cold archer and huntress that was raised by dryads in Brokilon Forest (which Ciri ventured through in Season 1).

Also joining the cast as Gallatin is Robbie Amell, who played Chris Redfield in last year's Resident Evil: Welcome to Raccoon City. A new character not from Andrzej Sapkowski's books, Gallatin leads an army of guerrilla Scoia'tael fighters for Nilfgaard and, despite being a loyal elf, clashes with Francesca (Mecia Simson) over power.

Hugh Skinner will play Prince Radovid, a royal playboy that suddenly finds himself in the inner circle of Redanian Intelligence with Sigismund Dijkstra (Graham McTavish). Skinner has acted previously in Mamma Mia! Here We Go Again, Falling For Figaro, and Fleabag.

The final new cast member revealed by Netflix is Christelle Elwin of Half Bad and Bloods. She'll play Mistle, a member of a gang called The Rats that steal from the rich to (sometimes) give to the poor. She's street hard, suspicious of everyone, and out for revenge, until a chance meeting with another familiar face changes everything.

The Witcher Season 3 began production last week as Henry Cavill, Anya Chalotra, and Freya Allan all returned to The Continent.

The third season is based on Sapkowski's second novel in the main Witcher saga and promises "a battlefield of political corruption, dark magic, and treachery".

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.