Horizon: Forbidden West’s Creative Director On ‘Setting Up Some Things for the Next Game’

Guerrilla Games is already thinking about the Horizon: Forbidden West sequel.

Speaking to VG247, creative director Mathijs de Jonge said that, just like how Horizon: Zero Dawn set up story beats for Forbidden West, seeds have been planted for the third game too.

"This game ends with another big cliffhanger where we're setting up some things for the next game once again," he said.

De Jonge didn't give much else away but said there are several story elements the otherwise unconfirmed third game can pull from.

"Horizon is really about mystery; each of our stories has been about uncovering mysteries in both the old world and the present day, when the game takes place," he said. "Indeed, there is plenty of backstory that we can tap into to develop new storylines and create new mysteries from what we’ve already established."

The same happened in Forbidden West, as de Jonge explained that the terraform system needing to be repaired was a good starting point for the story to jump off from.

"On top of that, we had storylines from the past, from the Old World, that we wanted to tap into. So we had a lot to work with, as well as knowing how we wanted to evolve Aloy’s story arc, and it all just mixed together from there," he added.

Horizon: Forbidden West launched in February and has received several post-launch updates since based on player feedback. IGN named it as one of the ten best open world games of all time alongside The Witcher 3: Wild Hunt and Elden Ring.

In our 9/10 review, we said: "A triumphant combination of enthralling combat, top-tier creature and character design, and a captivating open world, Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Horizon: Forbidden West’s Creative Director On ‘Setting Up Some Things for the Next Game’

Guerrilla Games is already thinking about the Horizon: Forbidden West sequel.

Speaking to VG247, creative director Mathijs de Jonge said that, just like how Horizon: Zero Dawn set up story beats for Forbidden West, seeds have been planted for the third game too.

"This game ends with another big cliffhanger where we're setting up some things for the next game once again," he said.

De Jonge didn't give much else away but said there are several story elements the otherwise unconfirmed third game can pull from.

"Horizon is really about mystery; each of our stories has been about uncovering mysteries in both the old world and the present day, when the game takes place," he said. "Indeed, there is plenty of backstory that we can tap into to develop new storylines and create new mysteries from what we’ve already established."

The same happened in Forbidden Dawn, as de Jonge explained that the terraform system needing to be repaired was a good starting point for the story to jump off from.

"On top of that, we had storylines from the past, from the Old World, that we wanted to tap into. So we had a lot to work with, as well as knowing how we wanted to evolve Aloy’s story arc, and it all just mixed together from there," he added.

Horizon: Forbidden West launched in February and has received several post-launch updates since based on player feedback. IGN named it as one of the ten best open world games of all time alongside The Witcher 3: Wild Hunt and Elden Ring.

In our 9/10 review, we said: "A triumphant combination of enthralling combat, top-tier creature and character design, and a captivating open world, Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Susan Sarandon to Reportedly Play the Villain of DC’s Blue Beetle Instead of Sharon Stone

While Sharon Stone was said to originally be up for the role, Academy Award-winner Susan Sarandon is now seemingly set to star as Victoria Kord, a new character that will serve as the villain in DC's Blue Beetle.

As reported by The Wrap, Sarandon has already closed a deal to play Kord in Blue Beetle, DC Films' first superhero movie that will star a Latino character in Cobra Kai's Xolo Maridueña.

Maridueña will play Jaime Reyes, who gains his superpowers by finding a suit of alien armor. He is a Mexican-American teen and will be the third character to take on the Blue Beetle Mantle in the film's universe.

Blue Beetle was originally developed for HBO Max, but it was recently shifted to a theatrical release of August 18, 2023. While not much more has been revealed about the film, DC FanDome 2021 did reveal our first look at concept art for the live-action Blue Beetle suit.

Charm City King's director Angel Manuel Soto will direct the film and Scarface remake's Gareth Dunnet-Alcocer is writing the script. Joining Maridueña and Sarandon will be Bruna Marquezine, Belissa Escobedo, Harvey Guillén, George Lopez, Adriana Barraza, Elpidia Carrillo, Damián Alcázar, and Raoul Max Trujillo.

While we may have to wait until 2023 for Blue Beetle on the big screen, the character will star in an animated short film in 2022 that is being produced by Mortal Kombat: Scorpion's Revenge's Rick Morales.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Susan Sarandon to Reportedly Play the Villain of DC’s Blue Beetle Instead of Sharon Stone

While Sharon Stone was said to originally be up for the role, Academy Award-winner Susan Sarandon is now seemingly set to star as Victoria Kord, a new character that will serve as the villain in DC's Blue Beetle.

As reported by The Wrap, Sarandon has already closed a deal to play Kord in Blue Beetle, DC Films' first superhero movie that will star a Latino character in Cobra Kai's Xolo Maridueña.

Maridueña will play Jaime Reyes, who gains his superpowers by finding a suit of alien armor. He is a Mexican-American teen and will be the third character to take on the Blue Beetle Mantle in the film's universe.

Blue Beetle was originally developed for HBO Max, but it was recently shifted to a theatrical release of August 18, 2023. While not much more has been revealed about the film, DC FanDome 2021 did reveal our first look at concept art for the live-action Blue Beetle suit.

Charm City King's director Angel Manuel Soto will direct the film and Scarface remake's Gareth Dunnet-Alcocer is writing the script. Joining Maridueña and Sarandon will be Bruna Marquezine, Belissa Escobedo, Harvey Guillén, George Lopez, Adriana Barraza, Elpidia Carrillo, Damián Alcázar, and Raoul Max Trujillo.

While we may have to wait until 2023 for Blue Beetle on the big screen, the character will star in an animated short film in 2022 that is being produced by Mortal Kombat: Scorpion's Revenge's Rick Morales.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Club Penguin Rewritten Fan Site Has Been Shut Down by Disney, Three Suspects Arrested

Club Penguin's fan-made recreation has been shut down and seized by police over copyright issues.

Three individuals were arrested following action taken by Disney, who owned the original site and shut it down in 2017, but they have since been released. As reported by TechCrunch, Club Penguin Rewritten was set up later that year but as of April 2022 has ceased to exist.

The website's Discord was emptied except for one message from an admin that said "we have voluntarily given control over the website to the police for them to continue their copyright investigation."

A statement was also published on the Club Penguin Rewritten website from DC Daryl Fryatt of the City of London Police's IP crime unit (PIPCU) that said a complaint was made under copyright law.

It continued: "Three people were arrested on April 12 on suspicion of distributing materials infringing copyright and searches were carried out. They have been released under investigation and to aid with the police investigation, they agreed to sign over the website to the control of PIPCU."

It's not the first Club Penguin fan remake to be shut down but given the over seriousness and involvement of police in this case, but it may be the last.

A server was taken down in 2020 seemingly in relation to reports of e-sex taking place while other remakes have involve horrifying blood sports.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Club Penguin Rewritten Fan Site Has Been Shut Down by Disney, Three Suspects Arrested

Club Penguin's fan-made recreation has been shut down and seized by police over copyright issues.

Three individuals were arrested following action taken by Disney, who owned the original site and shut it down in 2017, but they have since been released. As reported by TechCrunch, Club Penguin Rewritten was set up later that year but as of April 2022 has ceased to exist.

The website's Discord was emptied except for one message from an admin that said "we have voluntarily given control over the website to the police for them to continue their copyright investigation."

A statement was also published on the Club Penguin Rewritten website from DC Daryl Fryatt of the City of London Police's IP crime unit (PIPCU) that said a complaint was made under copyright law.

It continued: "Three people were arrested on April 12 on suspicion of distributing materials infringing copyright and searches were carried out. They have been released under investigation and to aid with the police investigation, they agreed to sign over the website to the control of PIPCU."

It's not the first Club Penguin fan remake to be shut down but given the over seriousness and involvement of police in this case, but it may be the last.

A server was taken down in 2020 seemingly in relation to reports of e-sex taking place while other remakes have involve horrifying blood sports.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Kingdom Hearts 4 Director Tetsuya Nomura on Quadratum’s Real-World Influences, Sora’s Realistic Look

Kingdom Hearts 4's first world will seemingly be the realistic looking Quadratum from the reveal trailer.

In an interview with Famitsu, translated by Video Games Chronicle, director Tetsuya Nomura said the room in which protagonist Sora awakes will be "the base for the early part of the game."

Quadratum, the Tokyo-looking world shown in the trailer, isn't actually the real world though. It's "similar to an afterworld", Nomura said, but features real world locations like Shibuya, and to Sora it's an underworld.

It's very much real to the residents of Quadratum, though, and according to Kingdom Hearts 3 (where it was introduced) it's not a world of light or dark but instead a world of fiction that exists "on the other side".

These different perspectives are all intentional according to Nomura, who said: "I think the theme of this project will be the contrast between those who are in such different positions."

Sora's realistic look is also a result of this real-looking but not real world, Nomura said, and he'll return to his more cartoony origins later in the game.

"Donald and Goofy are looking for clues about Sora in the original world," he explained. "All the real worlds before the title display [in the trailer] are all Quadratum segments and Sora will look realistic, but if he can return to the original world, he will look like Donald and Goofy with shaders like Donald and Goofy."

Kingdom Hearts 4 was unveiled recently at the Kingdom Hearts 20th anniversary event. Square Enix also confirmed the game was still in "early development" and Kingdom Hearts 3's production infamously lasted 13 years.

While the gameplay shown appeared fairly complete, it was from a demo developed on Unreal Engine 4. The final game itself is being made on Unreal Engine 5, meaning those sections may not be playable in the same way for some time.

Fans are already speculating as to what Disney worlds could be included in Kingdom Hearts 4, and some think the trailer could be teasing the inclusion of a Star Wars section.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Kingdom Hearts 4 Director Tetsuya Nomura on Quadratum’s Real-World Influences, Sora’s Realistic Look

Kingdom Hearts 4's first world will seemingly be the realistic looking Quadratum from the reveal trailer.

In an interview with Famitsu, translated by Video Games Chronicle, director Tetsuya Nomura said the room in which protagonist Sora awakes will be "the base for the early part of the game."

Quadratum, the Tokyo-looking world shown in the trailer, isn't actually the real world though. It's "similar to an afterworld", Nomura said, but features real world locations like Shibuya, and to Sora it's an underworld.

It's very much real to the residents of Quadratum, though, and according to Kingdom Hearts 3 (where it was introduced) it's not a world of light or dark but instead a world of fiction that exists "on the other side".

These different perspectives are all intentional according to Nomura, who said: "I think the theme of this project will be the contrast between those who are in such different positions."

Sora's realistic look is also a result of this real-looking but not real world, Nomura said, and he'll return to his more cartoony origins later in the game.

"Donald and Goofy are looking for clues about Sora in the original world," he explained. "All the real worlds before the title display [in the trailer] are all Quadratum segments and Sora will look realistic, but if he can return to the original world, he will look like Donald and Goofy with shaders like Donald and Goofy."

Kingdom Hearts 4 was unveiled recently at the Kingdom Hearts 20th anniversary event. Square Enix also confirmed the game was still in "early development" and Kingdom Hearts 3's production infamously lasted 13 years.

While the gameplay shown appeared fairly complete, it was from a demo developed on Unreal Engine 4. The final game itself is being made on Unreal Engine 5, meaning those sections may not be playable in the same way for some time.

Fans are already speculating as to what Disney worlds could be included in Kingdom Hearts 4, and some think the trailer could be teasing the inclusion of a Star Wars section.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Halo Infinite: 343 Shares a Video Flythrough of Season 2’s New Maps Catalyst and Breaker

343 Industries has not only shared more details on Catalyst and Breaker - Halo Infinite's newest maps arriving in Season 2 "Lone Wolves" - but it has also provided fans with a video flythrough of each one.

The info and flythrough were both shared on Halo Waypoint, and the map previews you can see below show more about "the ancient and weathered ruins of Catalyst and the expansive, sand-blasted scrapyard site of Breaker."

Halo Infinite's multiplayer level designer Tyler Ensrude also stopped by to talk about the process of creating these new maps and tease some of what Spartans can expect when Catalyst and Breaker launch alongside Season 2 "Lone Wolves" on May 3, 2022.

To begin, Ensrude revealed a bit about how the team builds a foundation for a map and begins turning an idea into reality.

"We like to start with an idea that just gets us excited first and go from there," Ensrude said. "That idea could range from a location in the Halo universe, to an art palette, game mode, or encounter. Every time we start something new though, it is important to consider what will make it stand out from the current selection of maps we already have.

"The context of experiences that players have already had in the game is definitely something we keep in mind when we look to deliver something exciting and new, and that extends across all of those factors—aesthetics, layout and design, and gameplay."

Catalyst and Breaker, according to Ensrude, fit this mold, and he continued to explain what fans can expect from them.

"Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure," Ensrude said. "You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.

"Breaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay."

While these maps will be brand-new experiences, they will also contain much of that special Halo "DNA" from previous maps. Catalyst, for example, draws influences from "several legacy Forerunner locations" and takes a lot from Halo 3's Epitaph map.

Breaker, on the other hand, was built with the goal to become "one of the most ambitious BTB maps ever." It is also one that will reward those who can control a map at strategic points.

"We designed this map to embrace base versus base combat where territorial ownership is key to success," Ensrude said. "We love mixing environmental hazards with the Halo sandbox and Breaker offers an exciting variety of ways to melt your enemies. We’re also big fans of sniper battles, and Breaker’s sightlines and center lane offer risk and reward over key objectives."

Spartans will also need to look out for the giant laser that moves across the map and will hurt friend and for alike.

Season 2 "Lone Wolves" will also bring with it a new Battle Pass, modes in King of the Hill, Land Grab, and Last Spartan Standing, and much more. Next week, 343 will dive deeper into these modes.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Halo Infinite: 343 Shares a Video Flythrough of Season 2’s New Maps Catalyst and Breaker

343 Industries has not only shared more details on Catalyst and Breaker - Halo Infinite's newest maps arriving in Season 2 "Lone Wolves" - but it has also provided fans with a video flythrough of each one.

The info and flythrough were both shared on Halo Waypoint, and the map previews you can see below show more about "the ancient and weathered ruins of Catalyst and the expansive, sand-blasted scrapyard site of Breaker."

Halo Infinite's multiplayer level designer Tyler Ensrude also stopped by to talk about the process of creating these new maps and tease some of what Spartans can expect when Catalyst and Breaker launch alongside Season 2 "Lone Wolves" on May 3, 2022.

To begin, Ensrude revealed a bit about how the team builds a foundation for a map and begins turning an idea into reality.

"We like to start with an idea that just gets us excited first and go from there," Ensrude said. "That idea could range from a location in the Halo universe, to an art palette, game mode, or encounter. Every time we start something new though, it is important to consider what will make it stand out from the current selection of maps we already have.

"The context of experiences that players have already had in the game is definitely something we keep in mind when we look to deliver something exciting and new, and that extends across all of those factors—aesthetics, layout and design, and gameplay."

Catalyst and Breaker, according to Ensrude, fit this mold, and he continued to explain what fans can expect from them.

"Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure," Ensrude said. "You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.

"Breaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay."

While these maps will be brand-new experiences, they will also contain much of that special Halo "DNA" from previous maps. Catalyst, for example, draws influences from "several legacy Forerunner locations" and takes a lot from Halo 3's Epitaph map.

Breaker, on the other hand, was built with the goal to become "one of the most ambitious BTB maps ever." It is also one that will reward those who can control a map at strategic points.

"We designed this map to embrace base versus base combat where territorial ownership is key to success," Ensrude said. "We love mixing environmental hazards with the Halo sandbox and Breaker offers an exciting variety of ways to melt your enemies. We’re also big fans of sniper battles, and Breaker’s sightlines and center lane offer risk and reward over key objectives."

Spartans will also need to look out for the giant laser that moves across the map and will hurt friend and for alike.

Season 2 "Lone Wolves" will also bring with it a new Battle Pass, modes in King of the Hill, Land Grab, and Last Spartan Standing, and much more. Next week, 343 will dive deeper into these modes.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.