Hitman 3’s Freelancer Mode Delayed to the Second Half of 2022, New Map Arriving in July
IO Interactive announced that Hitman 3's Freelancer mode has been delayed to the second half of 2022 and will no longer launch this spring. To help with the wait, IO is releasing the brand-new Ambrose Island map in July, which is earlier than it was originally planned.
The Freelancer mode introduces rogue-like elements into the game's various campaign missions and allows players to customize Agent 47's new Safehouse. IO explains that the team wanted more time to work on the mode, and shared that it has been conducting internal playtesting and received insight from members of the community who were trusted with playable builds.
"The feedback from the playtests was largely positive and the mode is in very good shape. As we’ve said, we’re taking some extra time to tighten the mode up and improve several elements that we think will greatly improve the gameplay experience," says IO Interactive. "Whilst we work on those improvements, we’re also preparing to dive deeper into the mode and share more of what you can expect."
Hitman 3 also originally had an April patch in the works that included new content such as more Featured Contracts and Elusive Targets throughout May, but it is now being released on May 24.
The Ambrose Island map, which was codenamed "Rocky, will have an "intriguing narrative" as it is set before Hitman 3 and will explain a few narrative gaps within the World of Assassination trilogy's storyline.
In our review, we said, "rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances." If you have yet to try Hitman 3 out, the entire Hitman Trilogy recently became available for all Xbox Game Pass subscribers.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Hitman 3’s Freelancer Mode Delayed to the Second Half of 2022, New Map Arriving in July
IO Interactive announced that Hitman 3's Freelancer mode has been delayed to the second half of 2022 and will no longer launch this spring. To help with the wait, IO is releasing the brand-new Ambrose Island map in July, which is earlier than it was originally planned.
The Freelancer mode introduces rogue-like elements into the game's various campaign missions and allows players to customize Agent 47's new Safehouse. IO explains that the team wanted more time to work on the mode, and shared that it has been conducting internal playtesting and received insight from members of the community who were trusted with playable builds.
"The feedback from the playtests was largely positive and the mode is in very good shape. As we’ve said, we’re taking some extra time to tighten the mode up and improve several elements that we think will greatly improve the gameplay experience," says IO Interactive. "Whilst we work on those improvements, we’re also preparing to dive deeper into the mode and share more of what you can expect."
Hitman 3 also originally had an April patch in the works that included new content such as more Featured Contracts and Elusive Targets throughout May, but it is now being released on May 24.
The Ambrose Island map, which was codenamed "Rocky, will have an "intriguing narrative" as it is set before Hitman 3 and will explain a few narrative gaps within the World of Assassination trilogy's storyline.
In our review, we said, "rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances." If you have yet to try Hitman 3 out, the entire Hitman Trilogy recently became available for all Xbox Game Pass subscribers.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Quantum Leap Revival Gets a Series Order at NBC and a First Photo
Oh, boy! NBC's Quantum Leap revival is officially making the jump from pilot to series, with Raymond Lee starring in the lead role.
According to The Hollywood Reporter, NBC has handed out a formal series order to the Quantum Leap revival, with a view to airing the new series as part of its 2022-23 fall schedule. The network released a photo from the sequel, which recently wrapped production, spotlighting the show's new central character Dr. Ben Seong played by Raymond Lee.
Caitlin Bassett, Ernie Hudson, Mason Alexander Park, and Nanrisa Lee costar in the sequel series, which is said to follow "a new team that has been assembled to restart the Quantum Leap project in the hopes of understanding the mysteries behind the machine and the man who created it 30 years since Dr. Sam Beckett stepped into the accelerator and vanished."
Original Quantum Leap star Scott Bakula is not currently attached to the revival despite the actor previously revealing that he had been involved in conversations about returning. He also said he had spoken to series creator Donald P. Bellisario periodically over the years and encouraged him to move forward with his ideas for the long-dormant series.
The revival was formally picked up to pilot in January, with Bellisario onboard as an executive producer. Steven Lilien and Bryan Wynbrandt serve as writers and executive producers alongside fellow executive producers Martin Gero and Deborah Pratt, who narrated the opening of the original show, which ran on NBC for five seasons, between 1989 and 1993.
The original series starred Bakula as Dr. Sam Beckett, a physicist who created a time machine that allowed the user to travel through time within their own lifetime. After finding himself adrift in the Quantum Leap machine with no way home, Dr. Beckett resolved to put things right that once went wrong… hoping that his next leap would be the leap home.
Quantum Leap joins several other series to be given a second chance, though it seems that for every terrific and twisted Twin Peaks-level continuation, there's a disappointing Heroes Reborn. The minds behind these projects continue to test the water with audience reaction to see what works and what doesn't — and such will be the case again here.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Quantum Leap Revival Gets a Series Order at NBC and a First Photo
Oh, boy! NBC's Quantum Leap revival is officially making the jump from pilot to series, with Raymond Lee starring in the lead role.
According to The Hollywood Reporter, NBC has handed out a formal series order to the Quantum Leap revival, with a view to airing the new series as part of its 2022-23 fall schedule. The network released a photo from the sequel, which recently wrapped production, spotlighting the show's new central character Dr. Ben Seong played by Raymond Lee.
Caitlin Bassett, Ernie Hudson, Mason Alexander Park, and Nanrisa Lee costar in the sequel series, which is said to follow "a new team that has been assembled to restart the Quantum Leap project in the hopes of understanding the mysteries behind the machine and the man who created it 30 years since Dr. Sam Beckett stepped into the accelerator and vanished."
Original Quantum Leap star Scott Bakula is not currently attached to the revival despite the actor previously revealing that he had been involved in conversations about returning. He also said he had spoken to series creator Donald P. Bellisario periodically over the years and encouraged him to move forward with his ideas for the long-dormant series.
The revival was formally picked up to pilot in January, with Bellisario onboard as an executive producer. Steven Lilien and Bryan Wynbrandt serve as writers and executive producers alongside fellow executive producers Martin Gero and Deborah Pratt, who narrated the opening of the original show, which ran on NBC for five seasons, between 1989 and 1993.
The original series starred Bakula as Dr. Sam Beckett, a physicist who created a time machine that allowed the user to travel through time within their own lifetime. After finding himself adrift in the Quantum Leap machine with no way home, Dr. Beckett resolved to put things right that once went wrong… hoping that his next leap would be the leap home.
Quantum Leap joins several other series to be given a second chance, though it seems that for every terrific and twisted Twin Peaks-level continuation, there's a disappointing Heroes Reborn. The minds behind these projects continue to test the water with audience reaction to see what works and what doesn't — and such will be the case again here.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Blizzard Hires Its First VP of Culture to Make the Company ‘More Diverse, Equitable, and Inclusive’
Blizzard Entertainment has hired Jessica Martinez as its first Vice President, Head of Culture as part of its "ongoing initiative to create a more diverse, equitable, and inclusive workplace culture where people at every level can learn, grow, and bring their most creative selves to their work."
Blizzard shared the news in a blogpost, saying that Jessica and other members of the leadership team will be in charge of "implementing our culture strategy, ensuring alignment across all teams and functions, and revamping learning and talent development programs."
“When you create a people-first environment where teams feel safe, valued, and work together toward a shared purpose, everyone thrives–the employees, the players, and the business," Martinez said. "Making the values of our connections show up in what we do is how we bring humanity back to business."
Jessica comes to Blizzard with more than 14 years of experience at The Walt Disney Company, where she was a leader in strategy, communications, operations, and employee experience. She served as Chief of Staff and was a key strategic advisor to both the Chief Security Office and the Chief Technology & Digital Officer for Disney Parks & Resorts.
She was also an integral part of Disney's 21st Century Fox acquisition, and was a champion of "creating a values-driven culture that connected global teams and celebrated diversity."
Martinez joins Blizzard as it is undergoing not only its planned acquisition by Microsoft, but also as the company and the larger Activision Blizzard deals with the fallout of a lawsuit filed by the California Department of Fair Employment and Housing that alleged the company fostered a "frat boy" culture in which female employees were subjected to sexual harasssment, unequal pay, and much more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Blizzard Hires Its First VP of Culture to Make the Company ‘More Diverse, Equitable, and Inclusive’
Blizzard Entertainment has hired Jessica Martinez as its first Vice President, Head of Culture as part of its "ongoing initiative to create a more diverse, equitable, and inclusive workplace culture where people at every level can learn, grow, and bring their most creative selves to their work."
Blizzard shared the news in a blogpost, saying that Jessica and other members of the leadership team will be in charge of "implementing our culture strategy, ensuring alignment across all teams and functions, and revamping learning and talent development programs."
“When you create a people-first environment where teams feel safe, valued, and work together toward a shared purpose, everyone thrives–the employees, the players, and the business," Martinez said. "Making the values of our connections show up in what we do is how we bring humanity back to business."
Jessica comes to Blizzard with more than 14 years of experience at The Walt Disney Company, where she was a leader in strategy, communications, operations, and employee experience. She served as Chief of Staff and was a key strategic advisor to both the Chief Security Office and the Chief Technology & Digital Officer for Disney Parks & Resorts.
She was also an integral part of Disney's 21st Century Fox acquisition, and was a champion of "creating a values-driven culture that connected global teams and celebrated diversity."
Martinez joins Blizzard as it is undergoing not only its planned acquisition by Microsoft, but also as the company and the larger Activision Blizzard deals with the fallout of a lawsuit filed by the California Department of Fair Employment and Housing that alleged the company fostered a "frat boy" culture in which female employees were subjected to sexual harasssment, unequal pay, and much more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Legend of Zelda: Ocarina of Time Leads 2022’s World Video Game Hall of Fame Inductees
The Legend of Zelda: Ocarina of Time has officially been inducted into the World Video Game Hall of Fame alongside Ms. Pac-Man, Dance Dance Revolution, and Sid Meier's Civilization.
These games join 32 others that have been inducted since the World Video Game Hall of Fame began at New York's The Strong National Museum of Play in 2015.
So far, the list includes such games as Grand Theft Auto 3, the original Legend of Zelda, Sonic the Hedgehog, Super Mario Bros., Tetris, Halo: Combat Evolved, Minecraft, Final Fantasy VII, Pokemon Red & Green, and many more.
The four winners of 2022 beat out a tough group of nominees that also included Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue, and Words with Friends.
The Legend of Zelda: Ocarina of Time and Ms. Pac-Man both made our list of the best 100 video games of all-time at spots #34 and #53, respectively. While Dance Dance Revolution and Sid Meier's Civilization didn't make our list (Civ IV did though at spot #35!), it's hard to overstate their importance in the history of this medium.
For more, check out where Ocarina of Time ranks on our list of the best N64 games of all time, how a speedrunner beat the game in under 4 minutes... inside Super Smash Bros. Brawl, and details on how an early demo for OoT differed from the final version.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Legend of Zelda: Ocarina of Time Leads 2022’s World Video Game Hall of Fame Inductees
The Legend of Zelda: Ocarina of Time has officially been inducted into the World Video Game Hall of Fame alongside Ms. Pac-Man, Dance Dance Revolution, and Sid Meier's Civilization.
These games join 32 others that have been inducted since the World Video Game Hall of Fame began at New York's The Strong National Museum of Play in 2015.
So far, the list includes such games as Grand Theft Auto 3, the original Legend of Zelda, Sonic the Hedgehog, Super Mario Bros., Tetris, Halo: Combat Evolved, Minecraft, Final Fantasy VII, Pokemon Red & Green, and many more.
The four winners of 2022 beat out a tough group of nominees that also included Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue, and Words with Friends.
The Legend of Zelda: Ocarina of Time and Ms. Pac-Man both made our list of the best 100 video games of all-time at spots #34 and #53, respectively. While Dance Dance Revolution and Sid Meier's Civilization didn't make our list (Civ IV did though at spot #35!), it's hard to overstate their importance in the history of this medium.
For more, check out where Ocarina of Time ranks on our list of the best N64 games of all time, how a speedrunner beat the game in under 4 minutes... inside Super Smash Bros. Brawl, and details on how an early demo for OoT differed from the final version.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Here’s N64’s Goldeneye On Four Separate Screens
N64's GoldenEye 007 is one of the most celebrated multiplayer games of all time, and now the Centre of Computing History has found the ultimate way to stop screen cheating by giving each player their own separate screen.
The Centre of Computing History shared a video of this new way to play GoldenEye 007 on Twitter, and it shared how it undertook this endeavor for its upcoming 25 Years of GoldenEye Dev Talk Evening.
4 screen GoldenEye on the original N64 hardware! No screencheating here! …but how?
— Computing History (@computermuseum) May 4, 2022
Come and experience this at our GoldenEye evening, celebrating 25 years of GoldenEye for Nintendo 64: https://t.co/F918hEQ20v pic.twitter.com/05jA82upb8
While the event is sold out, it will allow fans who have already secured a ticket a chance to try out this separate screen GoldenEye experience for themselves.
The event will also bring three of GoldenEye's developers - Martin Hollis, Dr. David Doak, and Brett Jones - in as guests, and will have development documents, concept art, and playable versions of GoldenEye Japan and possibly the canceled GoldenEye Remastered for Xbox 360.
If you want to have this set-up for yourself, the Centre of Computing History warned that it was a bit tricky and also quite expensive, as it required roughly £8,000 of video distribution equipment. It also noted it was running the game on an original N64 using an original GoldenEye 007 cartridge.
While this may be tough for most people to recreate, GoldenEye 007 Xbox Achievements did appear online earlier this year and potentially hint at a new port that may be headed our way in the future.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Here’s N64’s Goldeneye On Four Separate Screens
N64's GoldenEye 007 is one of the most celebrated multiplayer games of all time, and now the Centre of Computing History has found the ultimate way to stop screen cheating by giving each player their own separate screen.
The Centre of Computing History shared a video of this new way to play GoldenEye 007 on Twitter, and it shared how it undertook this endeavor for its upcoming 25 Years of GoldenEye Dev Talk Evening.
4 screen GoldenEye on the original N64 hardware! No screencheating here! …but how?
— Computing History (@computermuseum) May 4, 2022
Come and experience this at our GoldenEye evening, celebrating 25 years of GoldenEye for Nintendo 64: https://t.co/F918hEQ20v pic.twitter.com/05jA82upb8
While the event is sold out, it will allow fans who have already secured a ticket a chance to try out this separate screen GoldenEye experience for themselves.
The event will also bring three of GoldenEye's developers - Martin Hollis, Dr. David Doak, and Brett Jones - in as guests, and will have development documents, concept art, and playable versions of GoldenEye Japan and possibly the canceled GoldenEye Remastered for Xbox 360.
If you want to have this set-up for yourself, the Centre of Computing History warned that it was a bit tricky and also quite expensive, as it required roughly £8,000 of video distribution equipment. It also noted it was running the game on an original N64 using an original GoldenEye 007 cartridge.
While this may be tough for most people to recreate, GoldenEye 007 Xbox Achievements did appear online earlier this year and potentially hint at a new port that may be headed our way in the future.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.