Wolfenstein 3D Devs Remember How Nintendo’s Strict Censors Made Their Lives ‘Miserable’

The Super Nintendo port of Wolfenstein 3D is notorious among retro fans for being the worst version of the pioneering shooter. On top of the console's technical limitations and lousy controls, it was heavily censored, leading to some bizarre artistic choices.

A new clip from FPS: First Person Shooter, an upcoming documentary about the rise of the genre with words from more than 45 well-known developers, showcases the origins of Wolfenstein 3D. Toward the end of the clip, it delves into the Super Nintendo port and what a nightmare it was deal with Nintendo censors."

"We knew we would have to get rid of some of the Nazi paraphernalia due to the fact that they wanted to sell the game in Germany," programmer Becky Heineman remembers. "But the most notable thing was that we had German Shepherds in the original version of Wolfenstein 3D come ahead and bite you, and Nintendo's censors were totally like, 'You can't shoot dogs.' So we had to change them to rats."

Id Software dutifully turned the dogs into giant rats, but that wasn't enough to satisfy Nintendo's censorship team. They pointed that when the rats attacked the hero BJ Blazkowicz, their mouths appeared to be bleeding. Id Software argued that the red smudge was actually the rat's tongue, but to no avail.

"So we had to remove the tongues from the rats because it reminded Nintendo of blood," Heineman says. "The censors made our lives miserable. So we had to do several versions before Nintendo said, 'Okay, you can ship this.'"

Getting Wolfenstein 3D on SNES was ultimately a frustrating experience for the team at id Software, who had to take on the project themselves in part because the external programmer they hired seemed to simply forget about the project. The SNES port was finally released on February 1994, and it has been panned by fans and critics alike ever since.

FPS has stories like this and more over the course of its three-plus-hour runtime, with appearances by genre luminaries including John Romero, Warren Spector, Cliff Bleszinski, and many more. The project was successfully funded on Kickstarter in 2021, and is currently in the midst of another round of funding on Indiegogo to help fund the cost of post-production.

For more stories from PC gaming's misty past, check out this tale of how Sierra On-Line nearly bought id Software while the studio was in the midst of making Wolfenstein 3D — a moment that remains one of gaming's biggest "what-ifs." You can also check out our list of the 25 best PC games to play right now, which includes DOOM (2016) and more.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Read an Excerpt From The Star Trek Book of Friendship

Over the past 50 years, Star Trek has portrayed many iconic friendships. And now, The Star Trek Book of Friendship is exploring these relationships and giving fans a look into Trek’s most “enduring and endearing friendships,” including Kirk and Spock, Picard and Data, Janeway and Seven of Nine, and many more.

The Star Trek Book of Friendship hits shelves on May 10, 2022, and IGN has an exclusive excerpt from the book that sees its authors Robb Pearlman and Jordan Hoffman discuss the legendary relationship between Kirk and Spock.

This fully authorized book, with illustrations from J.K. Woodward, dives deep into these friendships and many more, and it comes complete with a foreword from Star Trek: Voyager’s Robert Picardo (The Doctor) and Ethan Phillips (Neelix).

The Star Trek Book of Friendship retails for $18 USD, and a portion of the proceeds will go to benefit The Planetary Society, a nonprofit that is dedicated to empowering the world’s citizens to advance space science and exploration.

Without further ado, here is an excerpt from The Star Trek Book of Friendship:

The Star Trek Book of Friendship will be released on May 10, 2022, for $18 USD, and a portion of the proceeds will go to benefit The Planetary Society.

For more on Star Trek, check out our reviews of the premiere of Star Trek: Strange New Worlds and Season 2 of Star Trek: Picard. You can also find out who won our Star Trek crew member face-off and our look at Captain Pike’s story so far.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Read an Excerpt From The Star Trek Book of Friendship

Over the past 50 years, Star Trek has portrayed many iconic friendships. And now, The Star Trek Book of Friendship is exploring these relationships and giving fans a look into Trek’s most “enduring and endearing friendships,” including Kirk and Spock, Picard and Data, Janeway and Seven of Nine, and many more.

The Star Trek Book of Friendship hits shelves on May 10, 2022, and IGN has an exclusive excerpt from the book that sees its authors Robb Pearlman and Jordan Hoffman discuss the legendary relationship between Kirk and Spock.

This fully authorized book, with illustrations from J.K. Woodward, dives deep into these friendships and many more, and it comes complete with a foreword from Star Trek: Voyager’s Robert Picardo (The Doctor) and Ethan Phillips (Neelix).

The Star Trek Book of Friendship retails for $18 USD, and a portion of the proceeds will go to benefit The Planetary Society, a nonprofit that is dedicated to empowering the world’s citizens to advance space science and exploration.

Without further ado, here is an excerpt from The Star Trek Book of Friendship:

The Star Trek Book of Friendship will be released on May 10, 2022, for $18 USD, and a portion of the proceeds will go to benefit The Planetary Society.

For more on Star Trek, check out our reviews of the premiere of Star Trek: Strange New Worlds and Season 2 of Star Trek: Picard. You can also find out who won our Star Trek crew member face-off and our look at Captain Pike’s story so far.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dead Space Remake’s Next Developer Livestream Will Look at the Terrifying Art Design

EA has announced the date of its next developer diary stream for Dead Space Remake titled "Crafting the Tension." It will premiere later this week on May 12 at 10 am PT/1 pm ET on EA's various official video channels including YouTube and Twitch.

As part of EA's ongoing behind-the-scenes deep dives into the development of the Dead Space remake, the company has been hosting various livestreams that focus on a particular aspect of the survival horror title. Past videos have focused on sound design and physics, but the upcoming video will highlight the art.

According to EA, the next developer livestream will "offer a deep dive into various aspects of the upcoming game's art design. The team at Motive will show early footage into how they're leveraging the Frostbite engine, Gen 5 hardware and PCs to visually evolve and remake the original Dead Space's environments, characters, VFX, lightning and more from the ground up to create a new level of immersion and quality for today's modern audiences."

EA Motive is leaning particularly hard into next-gen features related to realism. For example, the audio is such that Isaac will sound and talk differently based on how much damage he has taken. And EA Motive appears to be taking the dissection mechanic from the game series to a whole new level.

Check out IGN's interview with the devs for more on Dead Space Remake and check back later this week for all the details from the upcoming stream.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Dead Space Remake’s Next Developer Livestream Will Look at the Terrifying Art Design

EA has announced the date of its next developer diary stream for Dead Space Remake titled "Crafting the Tension." It will premiere later this week on May 12 at 10 am PT/1 pm ET on EA's various official video channels including YouTube and Twitch.

As part of EA's ongoing behind-the-scenes deep dives into the development of the Dead Space remake, the company has been hosting various livestreams that focus on a particular aspect of the survival horror title. Past videos have focused on sound design and physics, but the upcoming video will highlight the art.

According to EA, the next developer livestream will "offer a deep dive into various aspects of the upcoming game's art design. The team at Motive will show early footage into how they're leveraging the Frostbite engine, Gen 5 hardware and PCs to visually evolve and remake the original Dead Space's environments, characters, VFX, lightning and more from the ground up to create a new level of immersion and quality for today's modern audiences."

EA Motive is leaning particularly hard into next-gen features related to realism. For example, the audio is such that Isaac will sound and talk differently based on how much damage he has taken. And EA Motive appears to be taking the dissection mechanic from the game series to a whole new level.

Check out IGN's interview with the devs for more on Dead Space Remake and check back later this week for all the details from the upcoming stream.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Solo Developer Creates Incredibly Realistic (and Creepy) Unreal Engine 5 Scene

A solo game developer has created an incredibly realistic (and slightly creepy) train station scene in Unreal Engine 5.

In a three-minute video shared on YouTube, as well as various screenshots (below), Lorenzo Drago shares footage of his Unreal Engine 5 demo, based on the real-life Etchū-Daimon Station train station in Toyama, Japan.

Drago, a 3D environment/prop artist, says they "worked on all modeling, texturing, lighting and animation" aside from the foliage, which comes Quixel Megascans. The video uses Unreal's Lumen lighting system, but doesn't use its Nanite geometry system. The result is pretty incredible.

Using VR control to simulate a handheld camera's movement (and later a flashlight), the scene initially looks almost indistinguishable from real video footage – but if the lack of people doesn't give it away, the sky instantly turning pitch black halfway through the video should.

It goes from being a very relaxing and beautiful looking summer's day to almost a horror game immediately, as the torch is turned on and Drago's character begins to walk up the train station steps.

While there are no jump scares or any real spooks, it's hard not to think about the horrors players will be subjected to when developers start releasing games in Unreal Engine 5.

It's not the only recent demo to show off the capabilities of the new engine, that was only released last month, as a Superman-style flight experience and Spider-Man demo also show off its incredible graphics.

Several game studios have also confirmed they're now developing games using Unreal Engine 5, including the new Tomb Raider game from Crystal Dynamics and the new game in the Witcher saga from CD Projekt Red.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Solo Developer Creates Incredibly Realistic (and Creepy) Unreal Engine 5 Scene

A solo game developer has created an incredibly realistic (and slightly creepy) train station scene in Unreal Engine 5.

In a three-minute video shared on YouTube, as well as various screenshots (below), Lorenzo Drago shares footage of his Unreal Engine 5 demo, based on the real-life Etchū-Daimon Station train station in Toyama, Japan.

Drago, a 3D environment/prop artist, says they "worked on all modeling, texturing, lighting and animation" aside from the foliage, which comes Quixel Megascans. The video uses Unreal's Lumen lighting system, but doesn't use its Nanite geometry system. The result is pretty incredible.

Using VR control to simulate a handheld camera's movement (and later a flashlight), the scene initially looks almost indistinguishable from real video footage – but if the lack of people doesn't give it away, the sky instantly turning pitch black halfway through the video should.

It goes from being a very relaxing and beautiful looking summer's day to almost a horror game immediately, as the torch is turned on and Drago's character begins to walk up the train station steps.

While there are no jump scares or any real spooks, it's hard not to think about the horrors players will be subjected to when developers start releasing games in Unreal Engine 5.

It's not the only recent demo to show off the capabilities of the new engine, that was only released last month, as a Superman-style flight experience and Spider-Man demo also show off its incredible graphics.

Several game studios have also confirmed they're now developing games using Unreal Engine 5, including the new Tomb Raider game from Crystal Dynamics and the new game in the Witcher saga from CD Projekt Red.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

‘There’s Further to Go': Tom Hiddleston Says Loki’s Bisexuality Is a ‘Small Step’

Tom Hiddleston has said there's more to be done for representation, after Loki came out as bisexual in the Marvel Cinematic Universe.

The character appeared throughout the MCU for a decade before coming out as bi in episode three of the Loki Disney+ series, something Hiddleston said was an important but small step.

Speaking to the Guardian, Hiddleston spoke about the transition from films to TV, saying that introducing Loki's bisexuality was an opportunity to explore new elements of the character without changing who he was.

"We all wanted to retain the integrity of the character. I wanted to make sure we didn’t lose the bits that people loved, while doing something new," he said.

"I also hope Loki coming out as bisexual was meaningful to people who spotted it. It was a small step, and there’s further to go. But it was definitely important to all of us."

Following Loki's bisexuality reveal last June, director Kate Herron also commented that it was a small but important step.

"From the moment I joined Loki it was very important to me, and my goal, to acknowledge Loki was bisexual," she said. "It is a part of who he is and who I am too. I know this is a small step but I'm happy, and heart is so full, to say that this is now canon in [the] MCU."

While Loki was the first major LGBTQ+ character introduced in the MCU he was soon joined by Phastos from Eternals.

Since then, Disney also refused to cut an LGBTQ reference in the new Doctor Strange in the Multiverse of Madness, which related to new hero America Chavez and her two moms.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

‘There’s Further to Go': Tom Hiddleston Says Loki’s Bisexuality Is a ‘Small Step’

Tom Hiddleston has said there's more to be done for representation, after Loki came out as bisexual in the Marvel Cinematic Universe.

The character appeared throughout the MCU for a decade before coming out as bi in episode three of the Loki Disney+ series, something Hiddleston said was an important but small step.

Speaking to the Guardian, Hiddleston spoke about the transition from films to TV, saying that introducing Loki's bisexuality was an opportunity to explore new elements of the character without changing who he was.

"We all wanted to retain the integrity of the character. I wanted to make sure we didn’t lose the bits that people loved, while doing something new," he said.

"I also hope Loki coming out as bisexual was meaningful to people who spotted it. It was a small step, and there’s further to go. But it was definitely important to all of us."

Following Loki's bisexuality reveal last June, director Kate Herron also commented that it was a small but important step.

"From the moment I joined Loki it was very important to me, and my goal, to acknowledge Loki was bisexual," she said. "It is a part of who he is and who I am too. I know this is a small step but I'm happy, and heart is so full, to say that this is now canon in [the] MCU."

While Loki was the first major LGBTQ+ character introduced in the MCU he was soon joined by Phastos from Eternals.

Since then, Disney also refused to cut an LGBTQ reference in the new Doctor Strange in the Multiverse of Madness, which related to new hero America Chavez and her two moms.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Ahsoka, the Original Disney+ Star Wars Series, Has Officially Begun Production

Ahsoka, the original Disney+ Star Wars series headed to Disney+, has officially begun production.

Star Wars' official Twitter account shared the news with an image from the set. While it doesn't reveal much, it does show the show's logo on the back of a chair and the iconic hat of Ahsoka's writer and executive producer Dave Filoni.

No further details were given for the Ahsoka series, which we still know very little about. We also don't yet have an official release date or window, but it was confirmed that the limited series will take place within the timeline of The Mandalorian. Furthermore, the events will culminate in a "climactic story event" alongside The Mandalorian.

Ahsoka will star Rosario Dawson, who brought the Togruta former-Jedi to life in live-action after she was first introduced in Star Wars: The Clone Wars. While Ashley Eckstein lent her voice to Ahsoka in the animated series, Dawson has been bringing her to life in the live-action space since Chapter 13 of The Mandalorian.

Joining Dawson will be Hayden Christensen, Ray Stevenson, Mary Elizabeth Winstead, Ivanna Sakhno, and Natasha Liu Bordizzo.

Filoni had previously revealed that he's had an idea for a standalone series for Ahsoka, who was once Anakin Skywalker's padawan, for a "long time."

The wait for Ahsoka may be tough, but fans will be returning to that galaxy far, far away very soon as Disney+ Obi-Wan Kenobi series is set to arrive with a two-episode premiere on May 27, 2022.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.