AMD Adds Three New Graphics Cards to the RX 6000 Series

AMD announced today that it is adding new graphics cards to its Radeon RX 6000 series. Promising faster game clocks and memory.

Three new GPUs have been added to the Radeon RX 6000 line: the RX 6650 XT, the 6750 XT, and the 6950 XT. Like other GPUs in the RX 6000 series, the latest cards use RDNA 2, the graphical architecture that is used in the PS5, Xbox Series X/S, and the Steam Deck.

The most powerful of the three new SKUs announced today, the RX 6950 XT is for those looking to play games in 4K resolution. It features 16GB of GDDR6 memory and will now serve as the current flagship in the RX 6000 family of graphics cards. AMD aims to make this GPU a competitor to Nvidia's RTX 3090. Pricing for the RX 6590 XT starts at $1,099.

For those looking for an AMD card aimed at 1440p gaming, the RX 6750 XT promises to deliver that experience. It features 12GB of GDDR6 memory and sits between the RX 6700 XT and the RX 6800 XT, aiming to compete with the Nvidia RTX 3070. The RX 6750 XT's retail pricing starts at $549.

The RX 6650 XT is the most affordable of the new GPUs designed for high-refresh rate gaming at 1080p resolution, featuring 8GB of GDDR6 memory. AMD confirmed that this GPU will serve as a successor to the now discontinued RX 6600 XT, a GPU released last year. The RX 6650 XT's retail price starts at $399.

AMD's Radeon RX 6650 XT, 6750 XT, and 6950 XT are available now. Alongside AMD's own take on each SKU, nine companies are making their own versions of these cards, including Asus, MSI, and Gigabyte.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

DJI Mini 3 Pro Hands On

DJI has introduced a new iteration of its smallest drone, the DJI Mini 3 Pro, with a heavily revised design and a new camera that lets you take vertical photos and video.

The new DJI Mini 3 Pro features a sleeker, slimmer design with a face that prominently features the camera gimbal. Instead of a prominent angular brow sitting above the camera, this drone almost looks a bit frog-eyed while the camera sits inside a dome-shaped recess.

It’s a bold design (and a divisive one to be sure), but it also allows the gimbal to point the camera at higher angles than was previously possible. At the same time, this new gimbal allows the camera to turn to a vertical orientation so you can shoot photos in portrait mode.

This has been a big missing feature on drones. While drones have excelled at capturing wide vistas in landscape pictures, it’s been a struggle to capture the scale of tall buildings and other objects until now. Taking photos and videos in portrait also makes them infinitely more sharable on TikTok and Instagram reels where almost everything is presented in a vertical format.

The drone features a 1/1.3-inch CMOS sensor with an f1.7 lens. Interestingly, the new camera sensor is physically smaller than its predecessor’s 1/2.3-inch sensor, which took 12MP photos and 4K30p video. Despite having a smaller sensor, it’s actually more capable as it can capture 48MP photos (in JPG and RAW) and 4K HDR video at up to 30fps.

The whole drone also folds into a 145 × 90 × 62 mm package, so you can easily slip it into your jacket pocket or a small bag to take anywhere. Its less than 249 gram weight also allows it to slip under regulations, which means you can fly it in most countries and regions without concern.

Despite how small the Mini 3 Pro, it’s a peppy little quadcopter that’s able to reach a speed of 22 miles per hour regularly. Then activating sport mode lets you increase the drone’s maximum speed to 35.7 mph.

One thing the Mini 3 Pro doesn’t feature is the latest version of DJI’s latest obstacle detection or object and person tracking software. Instead, you get the older generation APAS 4.0 and ActiveTrack 4.0, which were still more than serviceable in my short testing.

DJI has also extended the flight time to 34 minutes. That’s a slight improvement over the Mini 2’s maximum 31-minute flight time. If you want more time in the sky, there’s also an option for new, larger intelligent batteries, which can push flight time to 47 minutes – but this comes at the cost of pushing the drone’s weight just slightly above 249 grams.

Coinciding with the launch of the Mini 3 Pro, DJI has also introduced a new RC controller with a built-in 5.5-inch screen. The new DJI RC is essentially a pared down version of the DJI Smart Controller, with simpler controls and internal antennas.

The DJI Mini 3 Pro will be available in Summer 2022, which should June or July, in a variety of packages at prices listed below.

  • DJI Mini 3 Pro (No RC) – $669
  • DJI Mini 3 Pro (RC-N1) – $759
  • DJI Mini 3 Pro (DJI RC) – $909
  • DJI Mini 3 Pro Fly More Kit – $189 extra
  • DJI Mini 3 Pro Fly More Kit Plus – $249 extra

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.

DJI Mini 3 Pro Hands On

DJI has introduced a new iteration of its smallest drone, the DJI Mini 3 Pro, with a heavily revised design and a new camera that lets you take vertical photos and video.

The new DJI Mini 3 Pro features a sleeker, slimmer design with a face that prominently features the camera gimbal. Instead of a prominent angular brow sitting above the camera, this drone almost looks a bit frog-eyed while the camera sits inside a dome-shaped recess.

It’s a bold design (and a divisive one to be sure), but it also allows the gimbal to point the camera at higher angles than was previously possible. At the same time, this new gimbal allows the camera to turn to a vertical orientation so you can shoot photos in portrait mode.

This has been a big missing feature on drones. While drones have excelled at capturing wide vistas in landscape pictures, it’s been a struggle to capture the scale of tall buildings and other objects until now. Taking photos and videos in portrait also makes them infinitely more sharable on TikTok and Instagram reels where almost everything is presented in a vertical format.

The drone features a 1/1.3-inch CMOS sensor with an f1.7 lens. Interestingly, the new camera sensor is physically smaller than its predecessor’s 1/2.3-inch sensor, which took 12MP photos and 4K30p video. Despite having a smaller sensor, it’s actually more capable as it can capture 48MP photos (in JPG and RAW) and 4K HDR video at up to 30fps.

The whole drone also folds into a 145 × 90 × 62 mm package, so you can easily slip it into your jacket pocket or a small bag to take anywhere. Its less than 249 gram weight also allows it to slip under regulations, which means you can fly it in most countries and regions without concern.

Despite how small the Mini 3 Pro, it’s a peppy little quadcopter that’s able to reach a speed of 22 miles per hour regularly. Then activating sport mode lets you increase the drone’s maximum speed to 35.7 mph.

One thing the Mini 3 Pro doesn’t feature is the latest version of DJI’s latest obstacle detection or object and person tracking software. Instead, you get the older generation APAS 4.0 and ActiveTrack 4.0, which were still more than serviceable in my short testing.

DJI has also extended the flight time to 34 minutes. That’s a slight improvement over the Mini 2’s maximum 31-minute flight time. If you want more time in the sky, there’s also an option for new, larger intelligent batteries, which can push flight time to 47 minutes – but this comes at the cost of pushing the drone’s weight just slightly above 249 grams.

Coinciding with the launch of the Mini 3 Pro, DJI has also introduced a new RC controller with a built-in 5.5-inch screen. The new DJI RC is essentially a pared down version of the DJI Smart Controller, with simpler controls and internal antennas.

The DJI Mini 3 Pro will be available in Summer 2022, which should June or July, in a variety of packages at prices listed below.

  • DJI Mini 3 Pro (No RC) – $669
  • DJI Mini 3 Pro (RC-N1) – $759
  • DJI Mini 3 Pro (DJI RC) – $909
  • DJI Mini 3 Pro Fly More Kit – $189 extra
  • DJI Mini 3 Pro Fly More Kit Plus – $249 extra

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.

Gotham Knights Gameplay Demo Reveals New Combat, Activity, and Traversal Details

A new 13-minute gameplay demo for Gotham Knights has revealed a closer look at Nightwing and Red Hood, two of the game's playable heroes. The demo shows off some of their combat and traversal mechanics, as well as a look at how gear works, some crime activities, and a rumble with the Court of Owls.

The video above shows off gameplay from Gotham Knights in both single player and two player co-op. We get to see two crimes in action, which are short activities found in the open world which Game Director Geoff Ellenor describes as being their own mini game modes with rules and optional objectives. Shown first is Illegal Hack, which sees your chosen hero busting up a gang attempting to hack a bank, and later in the video is Illegal Shipment, which involves chasing a truck through the streets of Gotham and taking out its driver and crew.

Dispatching thugs appears to be somewhat similar to the combat seen in Rocksteady's Batman Arkham games, although there's a clear focus here on special abilities as well as regular punches and kicks. Red Hood, for example, is shown to have a 'Barrage' ability that can be used to fire bullets that penetrate and interrupt so-called 'Armored Attacks'. From this it seems as though there may be a distinct collection of move types and appropriate counter moves.

Accompanying those regular and special abilities is Momentum, which builds with well-timed strikes, dodges, and combos. When the Momentum guage is filled, further special abilities can be used.

With Gotham being an open world in Gotham Knights, each character has access to a unique traversal system to get around quickly. For Nightwing, that's the Flying Trapeze, a metal glider that he can cruise over the rooftops with. Red Hood's is more supernatural; he can literally jump across thin air using his soul energy-powered Mystical Leap. In addition, all characters can use the Batcycle to race around the streets, and make use of the Fast Bat, a fast travel system that drops you battle royale-style into the world.

The video also offers a quick look at the gear stystem, which is definitely more stat-heavy than the Arkham games, but doesn't seem to be quite full-on Avengers loot. Characters can wear suits that provide different looks, and each has a power level, armor rating, health value, and a Momentum generation percentage. There's also a rarity tier for each, condition stats, and a 'colorway' which suggests some level of visual customisation. Mods are also promised, and will be a part of mixing up the core gameplay.

There's few other things noted in the demo, including the ability to make use of stealth and elemental status effects such as being able to cryo freeze enemies. We also get to see Red Hood take on a Talon Guardian, a fearsome warrior in the employ of the Court of Owls.

Gotham Knights releases October 25 after being delayed out of 2021. Each of the four characters (Robin and Batgirl are not featured in this demo) fight differently, and the overall game is "very different" than the Arkham series.

Matt Purslow is IGN's UK News and Features Editor.

Gotham Knights Gameplay Demo Reveals New Combat, Activity, and Traversal Details

A new 13-minute gameplay demo for Gotham Knights has revealed a closer look at Nightwing and Red Hood, two of the game's playable heroes. The demo shows off some of their combat and traversal mechanics, as well as a look at how gear works, some crime activities, and a rumble with the Court of Owls.

The video above shows off gameplay from Gotham Knights in both single player and two player co-op. We get to see two crimes in action, which are short activities found in the open world which Game Director Geoff Ellenor describes as being their own mini game modes with rules and optional objectives. Shown first is Illegal Hack, which sees your chosen hero busting up a gang attempting to hack a bank, and later in the video is Illegal Shipment, which involves chasing a truck through the streets of Gotham and taking out its driver and crew.

Dispatching thugs appears to be somewhat similar to the combat seen in Rocksteady's Batman Arkham games, although there's a clear focus here on special abilities as well as regular punches and kicks. Red Hood, for example, is shown to have a 'Barrage' ability that can be used to fire bullets that penetrate and interrupt so-called 'Armored Attacks'. From this it seems as though there may be a distinct collection of move types and appropriate counter moves.

Accompanying those regular and special abilities is Momentum, which builds with well-timed strikes, dodges, and combos. When the Momentum guage is filled, further special abilities can be used.

With Gotham being an open world in Gotham Knights, each character has access to a unique traversal system to get around quickly. For Nightwing, that's the Flying Trapeze, a metal glider that he can cruise over the rooftops with. Red Hood's is more supernatural; he can literally jump across thin air using his soul energy-powered Mystical Leap. In addition, all characters can use the Batcycle to race around the streets, and make use of the Fast Bat, a fast travel system that drops you battle royale-style into the world.

The video also offers a quick look at the gear stystem, which is definitely more stat-heavy than the Arkham games, but doesn't seem to be quite full-on Avengers loot. Characters can wear suits that provide different looks, and each has a power level, armor rating, health value, and a Momentum generation percentage. There's also a rarity tier for each, condition stats, and a 'colorway' which suggests some level of visual customisation. Mods are also promised, and will be a part of mixing up the core gameplay.

There's few other things noted in the demo, including the ability to make use of stealth and elemental status effects such as being able to cryo freeze enemies. We also get to see Red Hood take on a Talon Guardian, a fearsome warrior in the employ of the Court of Owls.

Gotham Knights releases October 25 after being delayed out of 2021. Each of the four characters (Robin and Batgirl are not featured in this demo) fight differently, and the overall game is "very different" than the Arkham series.

Matt Purslow is IGN's UK News and Features Editor.

Gotham Knights: PS4 and Xbox One Versions Cancelled

Gotham Knights will no longer be released for PS4 and Xbox One.

When the game was first revealed in 2020, it was set to include PS4 and Xbox One versions, but those have seemingly been cancelled ahead of release.

In an announcement about a new gameplay trailer today, publisher Warner Bros. Interactive included a very short note about the last-gen versions of the game no longer being released. No specific reasoning was given, other than to say that it would "provide players with the best possible gameplay experience."

After a delay, the game will arrive on October 25 for PS5, Xbox Series X/S, and PC (via Steam and Epic Games Store) only.

Gotham Knights comes from Batman: Arkham Origins developer WB Montreal, and allow players to take on the roles of Red Hood, Nightwing, Robin, and Batgirl in a version of Gotham where Batman has seemingly been killed.

It will be set in a separate universe from the Arkham games, and features a combat system specifically designed for co-op. There have been some rumours of a switch from the previously announced 2-player co-op to a full 4-players in the game, but the new trailer seems to disavow that idea.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Gotham Knights: PS4 and Xbox One Versions Cancelled

Gotham Knights will no longer be released for PS4 and Xbox One.

When the game was first revealed in 2020, it was set to include PS4 and Xbox One versions, but those have seemingly been cancelled ahead of release.

In an announcement about a new gameplay trailer today, publisher Warner Bros. Interactive included a very short note about the last-gen versions of the game no longer being released. No specific reasoning was given, other than to say that it would "provide players with the best possible gameplay experience."

After a delay, the game will arrive on October 25 for PS5, Xbox Series X/S, and PC (via Steam and Epic Games Store) only.

Gotham Knights comes from Batman: Arkham Origins developer WB Montreal, and allow players to take on the roles of Red Hood, Nightwing, Robin, and Batgirl in a version of Gotham where Batman has seemingly been killed.

It will be set in a separate universe from the Arkham games, and features a combat system specifically designed for co-op. There have been some rumours of a switch from the previously announced 2-player co-op to a full 4-players in the game, but the new trailer seems to disavow that idea.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PlayStation Is Putting $300 Million More Into First-Party Games, and Aiming for ‘Multiple Platforms’

Sony is investing a further $300 million into its first-party PlayStation studios as a two-pronged strategy to grow its gaming business – alongside releasing games on "multiple platforms".

Revealed in its latest earnings call, Sony made clear this investment is for developing software at existing studios - such as God of War's Santa Monica Studio or Horizon: Forbidden West's Guerrilla Games - and is separate to its acquisition plans.

"We plan to increase software development expenses aimed at strengthening first-party software at our existing studios by approximately ¥40 billion [$308 million]," it said.

"Going forward we aim to grow the game business by strengthening our first-party software and deploying that software on multiple platforms."

Sony didn't go into what platforms it means, but it likely refers to the joint PlayStation 4 and 5 release of games such as Spider-Man: Miles Morales and the incoming God of War: Ragnorok, in addition to its recent venture into releasing PlayStation console exclusives on PC.

Regardless, Sony clearly sees great value in its first-party software, as it has continued to increase its investment in owned studios each year, highlighted in a graph (below) that shows first-party sales growing in line with that increased funding.

Sony added: "In addition to acquiring studios such as Bungie and Haven in recent years we have significantly increased our investment in content development in our existing studios. As a result our first-party software development has increased at a high rate."

That's not to say it's necessarily slowing down its purchasing of other developers, of course, as just last week Sony advertised a new position for director of corporate development to help identify acquisition opportunities.

It purchased Bungie in February for $3.6 billion and in the last year has also acquired several other studios, including Bluepoint and Housemarque. Sony Interactive Entertainment president Jim Ryan also said in April that it already has more purchases planned.

While software continues to do well for Sony, its hardware underperformed this year, as it also revealed in its financial results that PS5 hardware missed its initial sales target by 3.3 million units.

The underperformance was put down to ongoing component shortages that are slowing the production of consoles, which forced Sony to make a last-minute adjustment of its sales expectations.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

PlayStation Is Putting $300 Million More Into First-Party Games, and Aiming for ‘Multiple Platforms’

Sony is investing a further $300 million into its first-party PlayStation studios as a two-pronged strategy to grow its gaming business – alongside releasing games on "multiple platforms".

Revealed in its latest earnings call, Sony made clear this investment is for developing software at existing studios - such as God of War's Santa Monica Studio or Horizon: Forbidden West's Guerrilla Games - and is separate to its acquisition plans.

"We plan to increase software development expenses aimed at strengthening first-party software at our existing studios by approximately ¥40 billion [$308 billion]," it said.

"Going forward we aim to grow the game business by strengthening our first-party software and deploying that software on multiple platforms."

Sony didn't go into what platforms it means, but it likely refers to the joint PlayStation 4 and 5 release of games such as Spider-Man: Miles Morales and the incoming God of War: Ragnorok, in addition to its recent venture into releasing PlayStation console exclusives on PC.

Regardless, Sony clearly sees great value in its first-party software, as it has continued to increase its investment in owned studios each year, highlighted in a graph (below) that shows first-party sales growing in line with that increased funding.

Sony added: "In addition to acquiring studios such as Bungie and Haven in recent years we have significantly increased our investment in content development in our existing studios. As a result our first-party software development has increased at a high rate."

That's not to say it's necessarily slowing down its purchasing of other developers, of course, as just last week Sony advertised a new position for director of corporate development to help identify acquisition opportunities.

It purchased Bungie in February for $3.6 billion and in the last year has also acquired several other studios, including Bluepoint and Housemarque. Sony Interactive Entertainment president Jim Ryan also said in April that it already has more purchases planned.

While software continues to do well for Sony, its hardware underperformed this year, as it also revealed in its financial results that PS5 hardware missed its initial sales target by 3.3 million units.

The underperformance was put down to ongoing component shortages that are slowing the production of consoles, which forced Sony to make a last-minute adjustment of its sales expectations.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Dwayne Johnson Says Black Adam ‘Speaks to His DNA’ in New Image

We're still waiting for the hierarchy of power in the DC Universe to change, but we've gotten another look at Black Adam.

The film is currently undergoing reshoots after being delayed from its original summertime release to October 21, 2022. Warner Bros Discovery needed a little more time to polish the Shazam antihero's action-packed confrontation with the Justice Society.

Over on Instagram, Dwayne Johnson shared a brief behind-the-scenes look at his massive self in the Black Adam costume. He also praised the film for speaking to him personally. "Throughout my career, I’ve had the privilege of playing some great (fun) characters over the years, but none speak to my DNA more than this antihero known as the man in black, Teth Adam. Rage against the dying of the light," Johnson said on Instagram.

That makes sense, as Johnson has been attached to Black Adam since 2007 at the earliest. The film officially started development again in 2014, so this October release marks eight years that Black Adam has been on Johnson's plate. You don't stay attached to one project for nearly a decade unless you really love it.

From the brief glimpses we've seen, the movie looks to be pitting Adam up against the Justice Society of America, a legacy team in the DC Universe. These hints point to an adaptation of the "Black Reign" storyline from the JSA comics. That storyline saw Black Adam return to his native home of Khandaq to free his people from a dictator, only to come into conflict with the JSA for overstepping his boundaries as a superhero.

Black Adam stars Dwayne Johnson as the ancient hero Teth-Adam, a previous holder of the Shazam powers known to the modern world as Black Adam. Noah Centineo plays Atom Smasher, Aldis Hodge plays Hawkman, Quintessa Swindell is Cyclone, and Pierce Brosnan portrays Kent Nelson, the current Doctor Fate. Sarah Shahi backs up the principal cast as Adrianna Tomaz, a resistance fighter in Khandaq who will likely take up her own heroic mantle.

Black Adam is scheduled for release on October 21, 2022. It's one of the major DC films for 2022, alongside Shazam: Fury of the Gods. The latter film replaced Aquaman and the Lost Kingdom in December, with that film and The Flash both moving to 2023. The delays come after the merger of Warner Bros and Discovery, with the newly-merged company looking into overhauling its DC Universe cinematic slate.

Mike Williams is a freelance writer at IGN.