Spider-Man Turns 60: Marvel Reveals Two Major Comics for Spidey’s Big Anniversary

Spider-Man is officially turning 60 this year, with August 2022 marking the 60th anniversary of Peter Parker's debut in Amazing Fantasy #15. Marvel Comics has announced two major new Spider-Man stories to celebrate that upcoming milestone, including the final chapter in the Spider-Verse trilogy.

First, Marvel is paying tribute to Spidey's first adventure with Amazing Fantasy #1000. This oversized anthology issue features stories from both Marvel veterans like Dan Slott, Jonathan Hickman and Rainbow Rowell, as well as newcomers like Veep creator Armando Ianucci and novelist Anthony Falcone. Even The Sandman co-creator Neil Gaiman is returning to the Marvel Universe to pen a new story.

The stories in Amazing Fantasy #1000 won't necessarily focus on the beginnings of Spidey's superhero career. Marvel teases that Slott and Jim Cheung's story will flash forward in time to explore the bond between Peter and Mary Jane, while Falcone and Michael Cho's story will introduce a new villain to Spidey's rogues gallery.

In addition to this anniversary special, Marvel is also teasing the third and final chapter in the multiverse epic that started with 2014's Spider-Verse crossover. Slott is returning for a series dubbed End of the Spider-Verse. Marvel has yet to reveal the series' artist or how many tie-in comics may be involved.

“If you ask me, it’s madness,” Slott told Polygon. “Why would they do this? WHY? They could’ve milked this spider-cash-cow for decades. That said, if you are going to do it, going all-out in a blaze of glory is definitely the way to go!”

In the meantime, Marvel is setting up this crossover with a new volume of Edge of Spider-Verse. Much like the original 2014 series, which introduced multiversal heroes like Spider-Gwen and SP//dr, the new Edge of Spider-Verse will debut five more alternate universe versions of Spider-Man. Among them are Night Spider, a version of Black Cat who was bitten by the radioactive spider, and the kilt-wearing Spider-Laird. Check out the slideshow gallery below for a closer look at the new characters being introduced.

The first three issues of Edge of Spider-Verse will ship in August, which could suggest End of the Spider-Verse will launch as soon as September or October. Though with the animated movie Spider-Man: Across the Spider-Verse being delayed again, Marvel may opt to wait until 2023 to bring the Spider-Verse crashing down.

Are you psyched for Spider-Man's upcoming birthday bash? Let us know if you'll be reading any of these comics in the comments below.

For more on Spidey's movie future, learn everything you need to know about Madame Web and brush up on every Spider-Man movie in development.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Team Fortress 2 Players Are Protesting the Game’s Massive Bot Problem

On an average day, the IGN news tips line sees a slow but steady stream of messages from folks who want to let us know about something we might report on. Maybe a handful of tips a day. But this past weekend, the line was flooded in just a few hours with over a hundred messages from a group of very frustrated folk: the Team Fortress 2 community. Why were so many of them in our inbox? According to the contents of all those messages, their game has a massive, two-year-long botting problem – and they desperately want Valve’s attention in getting it fixed.

We weren’t the only site getting these messages, nor were they limited to just the media. The source of the flood is a community centered around Team Fortress 2 content creator SquimJim, who published a video on May 7 lamenting the rampant botting issues within Team Fortress 2. In it, he encourages his audience to reach out to both media and Valve employees in hopes that enough pressure will force the developer to take action. SquimJim offered an email template (which many of our tippers used, though others wrote their own messages) and a list of both media tiplines like our own, and publicly-available Valve employee emails. At the time this piece was written, the video had almost 150,000 views, 15,000 likes, and nearly 2,000 comments chiming in about their own frustrating experiences with bots.

It’d be easy enough to dismiss the problem as the natural fate of a 15-year-old game, or point out that the vast majority of online games have botting problems – how bad could this one be? But as IGN discovered, Team Fortress 2’s botting problems are egregious when compared to other online multiplayer games. Head into a casual match on Valve’s servers, and you’ll find that the game is practically impossible to play.

Attack of the Bots

While it’s true that all online multiplayer games struggle with botting to some degree, most of the Team Fortress 2 community members I subsequently talked to seemed to think that things got aggressively bad around two years ago, in early to mid 2020. Incidentally, this was around the same time that the Team Fortress 2 source code was leaked. There’s no specific proof that this was the cause of the botting issue, and it may just be a coincidence, but several community members pointed to that period as a tipping point all the same.

Other theories about why the botting crisis has kicked off include a bizarre revenge plotline. As Valve seemed less and less interested in pushing major updates to the game, some believe that botters rallied to try and make Team Fortress 2 so unplayable that Valve would be forced to pay attention to it again, or to drive new players to community servers. Some also suspect that bots are trying to acquire cosmetic items through play that they can then sell for real money on various marketplaces. Or perhaps they just enjoy trolling.

But regardless of motive, since 2020, matters have only gotten worse. Multiple articles have been written over the last two years about the botting wave, which has manifested in a wide range of obnoxious behaviors in any given match. Some bots spam chat with homophobic or racist remarks, outside links, or just plain rude or obnoxious messages. Most of the bots play as snipers, and because of their unnaturally precise aim, they’re able to headshot and kill players almost instantly, without giving them a chance to fight back.

Some bots take on the names of other players in the match and then initiate votes to kick the original player, resulting in legitimate players being removed and more bots flooding in. Some legitimate players have complained that they’ve been kicked from matches simply for playing a sniper class, because fellow human players assumed they were a bot. Other players have reported running across bots that cause the server to lag significantly, or simply cause the game to crash if anyone tries to kick them. And none of this is limited to an occasional bot here or there. As Jakob Von Bugmann, a regular Team Fortress 2 player explained to me, there are “people who pay for dozens of their own bots,” flooding servers, grouping up with one another, and overwhelming human players and in-game chat.

Literally Unplayable

Having never played Team Fortress 2 before, I decided to investigate the bot problem itself to see if it was really as bad as everyone described to me.

It was.

After running through the tutorials, I joined another IGN staff member who had last played Team Fortress a few years ago. What we found was a game that was, unironically, literally unplayable. I don’t use that phrase in the sense of Internet memes – you cannot play Team Fortress 2 as it was intended.

I was immediately killed by an unerringly accurate sniper half the map away, moments after I spawned, only to respawn and have it happen again and again. Half of my teammates or more were clearly bot snipers, who gathered in a single location on the map, their guns awkwardly pointed at the ceiling, moving only to perfectly snipe the opposing team. I had to turn off voice comms immediately because of the obnoxious music blasting through my speakers, and I could barely read text chat due to the flurry of annoying messages and link spam.

As I’d been warned about, on multiple occasions bots took on both my name and my teammate’s name and initiated votes to kick us. Both teams were constantly bleeding and adding new members because the multiple bots on each side (and maybe a human player or two, it was hard to tell) kept kicking one another. Once, so many players left at once that the game had to reshuffle our teams and I ended up on the opposing side unexpectedly. And this wasn’t just one match. This occurred across two matches I played with my colleague and a dozen more I played by myself at different times of day. Without team continuity, open comms channels, or even the ability to walk a few steps away from where I spawned, it was impossible to do anything resembling playing a normal match of Team Fortress 2.

The Human Resistance

These infuriating behaviors are impacting more than just a small handful of folks clinging to an old game. Team Fortress 2 is still quite popular despite its age, having broken its concurrent player record just last year and consistently averaging between 70,000 and 90,000 concurrent players every month for the last year. Granted, it’s impossible to say how much of this is inflated due to, well, bots. However, from IGN’s own experience both checking in on existing game communities online, as well as seeing multiple human players struggling alongside us in our own matches, there are clearly plenty of real people still trying (unsuccessfully) to play Team Fortress 2 every day.

Certainly, there are ways around the botting problem for dedicated players. They can vote to kick bots from matches, but all too often their open spots are simply filled with more bots. In more recent months, players have reported bots crashing the games of individuals who try to kick them. Some have suggested the community make and implement bots designed specifically to kick other bots, but they have historically been inefficient, overwhelmed, or at best contributed to the problem somewhat by being yet another bot in a match with only a couple of human players trying to enjoy a game.

Private community servers exist, but as many players informed me, most of the available ones are heavily customized. They’ll be limited to certain maps or game modes, or have mods added that change the experience significantly. Plus, even if they could find a community server that appealed to them, it’s unlikely that server’s population would be high enough to support being able to jump into matches quickly at any given time without prior coordination. If someone wants to play a vanilla game of Team Fortress 2 in their downtime for fun, they’re pretty much stuck with Valve’s Casual play servers – and the bot army that invaded them. There’s no chance for the game’s community to meaningfully grow beyond those who already love it, given how chaotic and frustrating the experience can be for new players.

Me and thousands of other players have had amazing moments in the game...completely ruined by these uncaring instant-killing nuisances.

As Jakob Von Bugmann put it:

“Me and thousands of other players have had amazing moments in the game, whether it be in an awesome moment of high-skilled gameplay, or simply a silly moment between teams, completely ruined by these uncaring instant-killing nuisances. With good enough gameplay or learning the bot pathing, you can actually abuse them or deal with them at a decent pace – but they just should not even be allowed to exist in the game and should have been dealt with a long time ago. Valve needs to do something for us still holding on and enjoying their game 15 years later.”

And Valve does seem to at least be aware that bots in Team Fortress 2 are an issue. Back in June of 2020, the game got an update that seemed to curb some botting behaviors. It placed chat restrictions on new and free accounts and allowed players to toggle off text or voice chat so they wouldn’t have to see or hear the spam. A follow-up patch added rate limit checks to text chat, and there have been a few other small tweaks since, but the worst of the issues still remain, and most updates since have been limited to minor bug fixes or seasonal events. Even with the bot-deterrent updates, Valve has yet to make a clear statement about the situation. IGN reached out to Valve for comment ahead of this piece’s publication, but did not hear back.

Given the severity of the situation and Valve’s silence on the matter, it’s no wonder Team Fortress 2 players are fed up. Some have suggested that making Team Fortress 2 a paid game might dissuade bots, since a paywall would dissuade botters from making more and more accounts, though that solution doesn’t appeal to everyone. For the most part, all they want is some sort of acknowledgement from Valve that it’s aware of what’s going on. Ideally, this would come alongside news that fixes are in the works.

[TF2 has] been really important to a lot of people and no one wants to see it in the state that it's in.

“First, I'd like to at least see Valve talk about the problem,” SquimJim told me. “Just a blog post letting us know if it's being worked on instead of total silence. At this point even just that would go a long way with the community. Of course, an eventual update to their anti-cheat to prevent the bots completely would be ideal. In the meantime I've seen some people suggest adding a CAPTCHA system to the game, which would obvious be a little inconvenient for real human players, but at this point I'd take just about anything.”

Almost heartbreakingly, other players have indicated they’d be fine if all Valve offered was some closure, like a confirmation that it will no longer be updating the game at all.

While people like SquimJim, Jakob Von Bugmann, and their communities are still pushing forward efforts to beg Valve for help, the overall Team Fortress 2 player base seems pessimistic that a solution will ever arrive. For instance, a thread on the official Team Fortress 2 Steam forums from May of 2021 entitled “How high can we count before valve gets rid of bots?” is still going at the time this piece was written and is nearing 1,000 pages and over 14,000 comments. But despite the pessimism and snark, the numerous players that have stuck with Team Fortress 2 through it all continually express a genuine love for the game as it once was and could still be, with a little help from its creator.

“TF2 is a game that has been around for a long time – I personally have played it for almost 12 years – and in that time it has developed a very loyal and passionate fanbase,” SquimJim said. “There's really no other game like TF2. Not in gameplay, not in humor, not in characters, and nothing is quite going to have the same type of community around it. It's a game that's been really important to a lot of people and no one wants to see it in the state that it's in.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Team Fortress 2 Players Are Protesting the Game’s Massive Bot Problem

On an average day, the IGN news tips line sees a slow but steady stream of messages from folks who want to let us know about something we might report on. Maybe a handful of tips a day. But this past weekend, the line was flooded in just a few hours with over a hundred messages from a group of very frustrated folk: the Team Fortress 2 community. Why were so many of them in our inbox? According to the contents of all those messages, their game has a massive, two-year-long botting problem – and they desperately want Valve’s attention in getting it fixed.

We weren’t the only site getting these messages, nor were they limited to just the media. The source of the flood is a community centered around Team Fortress 2 content creator SquimJim, who published a video on May 7 lamenting the rampant botting issues within Team Fortress 2. In it, he encourages his audience to reach out to both media and Valve employees in hopes that enough pressure will force the developer to take action. SquimJim offered an email template (which many of our tippers used, though others wrote their own messages) and a list of both media tiplines like our own, and publicly-available Valve employee emails. At the time this piece was written, the video had almost 150,000 views, 15,000 likes, and nearly 2,000 comments chiming in about their own frustrating experiences with bots.

It’d be easy enough to dismiss the problem as the natural fate of a 15-year-old game, or point out that the vast majority of online games have botting problems – how bad could this one be? But as IGN discovered, Team Fortress 2’s botting problems are egregious when compared to other online multiplayer games. Head into a casual match on Valve’s servers, and you’ll find that the game is practically impossible to play.

Attack of the Bots

While it’s true that all online multiplayer games struggle with botting to some degree, most of the Team Fortress 2 community members I subsequently talked to seemed to think that things got aggressively bad around two years ago, in early to mid 2020. Incidentally, this was around the same time that the Team Fortress 2 source code was leaked. There’s no specific proof that this was the cause of the botting issue, and it may just be a coincidence, but several community members pointed to that period as a tipping point all the same.

Other theories about why the botting crisis has kicked off include a bizarre revenge plotline. As Valve seemed less and less interested in pushing major updates to the game, some believe that botters rallied to try and make Team Fortress 2 so unplayable that Valve would be forced to pay attention to it again, or to drive new players to community servers. Some also suspect that bots are trying to acquire cosmetic items through play that they can then sell for real money on various marketplaces. Or perhaps they just enjoy trolling.

But regardless of motive, since 2020, matters have only gotten worse. Multiple articles have been written over the last two years about the botting wave, which has manifested in a wide range of obnoxious behaviors in any given match. Some bots spam chat with homophobic or racist remarks, outside links, or just plain rude or obnoxious messages. Most of the bots play as snipers, and because of their unnaturally precise aim, they’re able to headshot and kill players almost instantly, without giving them a chance to fight back.

Some bots take on the names of other players in the match and then initiate votes to kick the original player, resulting in legitimate players being removed and more bots flooding in. Some legitimate players have complained that they’ve been kicked from matches simply for playing a sniper class, because fellow human players assumed they were a bot. Other players have reported running across bots that cause the server to lag significantly, or simply cause the game to crash if anyone tries to kick them. And none of this is limited to an occasional bot here or there. As Jakob Von Bugmann, a regular Team Fortress 2 player explained to me, there are “people who pay for dozens of their own bots,” flooding servers, grouping up with one another, and overwhelming human players and in-game chat.

Literally Unplayable

Having never played Team Fortress 2 before, I decided to investigate the bot problem itself to see if it was really as bad as everyone described to me.

It was.

After running through the tutorials, I joined another IGN staff member who had last played Team Fortress a few years ago. What we found was a game that was, unironically, literally unplayable. I don’t use that phrase in the sense of Internet memes – you cannot play Team Fortress 2 as it was intended.

I was immediately killed by an unerringly accurate sniper half the map away, moments after I spawned, only to respawn and have it happen again and again. Half of my teammates or more were clearly bot snipers, who gathered in a single location on the map, their guns awkwardly pointed at the ceiling, moving only to perfectly snipe the opposing team. I had to turn off voice comms immediately because of the obnoxious music blasting through my speakers, and I could barely read text chat due to the flurry of annoying messages and link spam.

As I’d been warned about, on multiple occasions bots took on both my name and my teammate’s name and initiated votes to kick us. Both teams were constantly bleeding and adding new members because the multiple bots on each side (and maybe a human player or two, it was hard to tell) kept kicking one another. Once, so many players left at once that the game had to reshuffle our teams and I ended up on the opposing side unexpectedly. And this wasn’t just one match. This occurred across two matches I played with my colleague and a dozen more I played by myself at different times of day. Without team continuity, open comms channels, or even the ability to walk a few steps away from where I spawned, it was impossible to do anything resembling playing a normal match of Team Fortress 2.

The Human Resistance

These infuriating behaviors are impacting more than just a small handful of folks clinging to an old game. Team Fortress 2 is still quite popular despite its age, having broken its concurrent player record just last year and consistently averaging between 70,000 and 90,000 concurrent players every month for the last year. Granted, it’s impossible to say how much of this is inflated due to, well, bots. However, from IGN’s own experience both checking in on existing game communities online, as well as seeing multiple human players struggling alongside us in our own matches, there are clearly plenty of real people still trying (unsuccessfully) to play Team Fortress 2 every day.

Certainly, there are ways around the botting problem for dedicated players. They can vote to kick bots from matches, but all too often their open spots are simply filled with more bots. In more recent months, players have reported bots crashing the games of individuals who try to kick them. Some have suggested the community make and implement bots designed specifically to kick other bots, but they have historically been inefficient, overwhelmed, or at best contributed to the problem somewhat by being yet another bot in a match with only a couple of human players trying to enjoy a game.

Private community servers exist, but as many players informed me, most of the available ones are heavily customized. They’ll be limited to certain maps or game modes, or have mods added that change the experience significantly. Plus, even if they could find a community server that appealed to them, it’s unlikely that server’s population would be high enough to support being able to jump into matches quickly at any given time without prior coordination. If someone wants to play a vanilla game of Team Fortress 2 in their downtime for fun, they’re pretty much stuck with Valve’s Casual play servers – and the bot army that invaded them. There’s no chance for the game’s community to meaningfully grow beyond those who already love it, given how chaotic and frustrating the experience can be for new players.

Me and thousands of other players have had amazing moments in the game...completely ruined by these uncaring instant-killing nuisances.

As Jakob Von Bugmann put it:

“Me and thousands of other players have had amazing moments in the game, whether it be in an awesome moment of high-skilled gameplay, or simply a silly moment between teams, completely ruined by these uncaring instant-killing nuisances. With good enough gameplay or learning the bot pathing, you can actually abuse them or deal with them at a decent pace – but they just should not even be allowed to exist in the game and should have been dealt with a long time ago. Valve needs to do something for us still holding on and enjoying their game 15 years later.”

And Valve does seem to at least be aware that bots in Team Fortress 2 are an issue. Back in June of 2020, the game got an update that seemed to curb some botting behaviors. It placed chat restrictions on new and free accounts and allowed players to toggle off text or voice chat so they wouldn’t have to see or hear the spam. A follow-up patch added rate limit checks to text chat, and there have been a few other small tweaks since, but the worst of the issues still remain, and most updates since have been limited to minor bug fixes or seasonal events. Even with the bot-deterrent updates, Valve has yet to make a clear statement about the situation. IGN reached out to Valve for comment ahead of this piece’s publication, but did not hear back.

Given the severity of the situation and Valve’s silence on the matter, it’s no wonder Team Fortress 2 players are fed up. Some have suggested that making Team Fortress 2 a paid game might dissuade bots, since a paywall would dissuade botters from making more and more accounts, though that solution doesn’t appeal to everyone. For the most part, all they want is some sort of acknowledgement from Valve that it’s aware of what’s going on. Ideally, this would come alongside news that fixes are in the works.

[TF2 has] been really important to a lot of people and no one wants to see it in the state that it's in.

“First, I'd like to at least see Valve talk about the problem,” SquimJim told me. “Just a blog post letting us know if it's being worked on instead of total silence. At this point even just that would go a long way with the community. Of course, an eventual update to their anti-cheat to prevent the bots completely would be ideal. In the meantime I've seen some people suggest adding a CAPTCHA system to the game, which would obvious be a little inconvenient for real human players, but at this point I'd take just about anything.”

Almost heartbreakingly, other players have indicated they’d be fine if all Valve offered was some closure, like a confirmation that it will no longer be updating the game at all.

While people like SquimJim, Jakob Von Bugmann, and their communities are still pushing forward efforts to beg Valve for help, the overall Team Fortress 2 player base seems pessimistic that a solution will ever arrive. For instance, a thread on the official Team Fortress 2 Steam forums from May of 2021 entitled “How high can we count before valve gets rid of bots?” is still going at the time this piece was written and is nearing 1,000 pages and over 14,000 comments. But despite the pessimism and snark, the numerous players that have stuck with Team Fortress 2 through it all continually express a genuine love for the game as it once was and could still be, with a little help from its creator.

“TF2 is a game that has been around for a long time – I personally have played it for almost 12 years – and in that time it has developed a very loyal and passionate fanbase,” SquimJim said. “There's really no other game like TF2. Not in gameplay, not in humor, not in characters, and nothing is quite going to have the same type of community around it. It's a game that's been really important to a lot of people and no one wants to see it in the state that it's in.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Destiny 2: Where Is Xur Today? Location and Exotic Items for May 13

The alien that's too proud to ask for directions, Xûr, is now live in Destiny 2 for the weekend until next week's reset. If you're looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he's got a random collection of Legendary weapons and armor to deck out your Guardians.

We've rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr's location can be found at Winding Cove in the EDZ on May 13 through May 17. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you'll find the freakish salesman we all adore peddling his wares.

What's Xûr Selling Today?

Looking for some good weapons to use in The Witch Queen's endgame content? Let's see if our buddy Xûr has something useful in store!

Exotic Engram

Cerberus +1 - Exotic Auto Rifle

Graviton Forfeit- Exotic Hunter Helmet

  • 7 Mobility
  • 13 Resilience
  • 10 Recovery
  • 20 Discipline
  • 2 Intellect
  • 11 Strength
  • Total: 63

Synthoceps - Exotic Titan Gauntlets

  • 13 Mobility
  • 17 Resilience
  • 3 Recovery
  • 2 Discipline
  • 18 Intellect
  • 10 Strength
  • Total: 63

Nezarec's Sin - Exotic Warlock Helmet

  • 10 Mobility
  • 3 Resilience
  • 19 Recovery
  • 20 Discipline
  • 6 Intellect
  • 2 Strength
  • Total: 60

A few decent pieces of armor this week in the Synthoceps and Nezarec's Sin fairly high-stat rolls, but nothing that's particularly must-have. Cerberus +1 is a silly weapon that you should buy if you don't have it just for laughs.

Exotic Weapons

Hawkmoon - Exotic Hand Cannon

  • Paracausal Shot
  • Fluted Barrel
  • Alloy Magazine
  • Killing Wind
  • Smooth Grip

Dead Man's Tale - Exotic Scout Rifle

  • Cranial Spike
  • Smallbore
  • Steady Rounds
  • Moving Target
  • Composite Stock

Another week where these two exotic weapons have decent rolls, but nothing incredibly noteworthy. If you already have versions of these bad boys that you like, wait for some better rolls in the future.

Legendary Weapons

Bite of the Fox - Sniper Rifle

  • Full Bore/Polygonal Rifling
  • Accurized Rounds/Tactical Mag
  • Threat Detector
  • Opening Shot
  • Reload Speed Masterwork

The Last Dance - Sidearm

  • Quickdot SAS/Shortspec SAS/Target SAS
  • Alloy Magazine/Armor-Piercing Rounds
  • Moving Target
  • Dragonfly
  • Stability Masterwork

Shattered Cipher - Machine Gun

  • Fluted Barrel/Polygonal Rifling
  • Extended Mag/Alloy Magazine
  • Field Prep
  • Surrounded
  • Reload Speed Masterwork

Sojourner's Tale - Shotgun

  • Fluted Barrel/Polygonal Rifling
  • Accurized Rounds/Light Mag
  • Moving Target
  • Adrenaline Junkie
  • Reload Speed Masterwork

Gridskipper - Pulse Rifle

  • Corkscrew Rifling/Extended Barrel
  • Extended Mag/Ricochet Rounds
  • Tunnel Vision
  • Frenzy
  • Range Masterwork

Farewell - Sidearm

  • Chambered Compensator/Fluted Barrel
  • Appended Mag/Alloy Magazine
  • Heating Up
  • Adrenaline Junkie
  • Handling Masterwork

Sorrow's Verse - Auto Rifle

  • Extended Barrel/Smallbore
  • Tactical Mag/Alloy Magazine
  • Outlaw
  • One For All
  • Reload Speed Masterwork

Oh, Guardians. Xur has appeared to come to play this weekend! That Gridskipper roll might be one of the best I've ever seen and if you value pulse rifles at all, you should definitely pick that God roll up. The Last Dance is also a great choice seeing as how sidearms have a pretty strong role in the PvP meta right now. My buddy Ebontis also pointed out to me that Shattered Cipher is currently the only Void machine gun that can be acquired without doing a raid (and the roll this week is decent too), so pick that up if you need it!

Warlock Legendary Armor

For Warlocks, Xûr is selling the Kairos Function set which includes:

Kairos Function Gauntlets

  • 10 Mobility
  • 13 Resilience
  • 7 Recovery
  • 6 Discipline
  • 10 Intellect
  • 13 Strength
  • Total: 59

Kairos Function Chest Armor

  • 8 Mobility
  • 15 Resilience
  • 9 Recovery
  • 2 Discipline
  • 9 Intellect
  • 21 Strength
  • Total: 64

Kairos Function Helmet

  • 20 Mobility
  • 6 Resilience
  • 7 Recovery
  • 12 Discipline
  • 15 Intellect
  • 6 Strength
  • Total: 66

Kairos Function Leg Armor

  • 12 Mobility
  • 6 Resilience
  • 10 Recovery
  • 10 Discipline
  • 2 Intellect
  • 19 Strength
  • Total: 59

Kairos Function Bond

Warlocks have been rewarded for their triumphant performance in Guardian Games this week with a helmet fit for kings. Pick up that spiky, Mobility-focused piece of armor, floaty friends!

Titan Legendary Armor

For Titans, Xûr is selling the Kairos Function set which includes:

Kairos Function Gauntlets

  • 14 Mobility
  • 9 Resilience
  • 6 Recovery
  • 16 Discipline
  • 2 Intellect
  • 9 Strength
  • Total: 56

Kairos Function Chest Armor

  • 7 Mobility
  • 19 Resilience
  • 6 Recovery
  • 21 Discipline
  • 6 Intellect
  • 2 Strength
  • Total: 61

Kairos Function Helmet

  • 6 Mobility
  • 14 Resilience
  • 9 Recovery
  • 2 Discipline
  • 12 Intellect
  • 12 Strength
  • Total: 55

Kairos Function Leg Armor

  • 19 Mobility
  • 2 Resilience
  • 12 Recovery
  • 20 Discipline
  • 2 Intellect
  • 11 Strength
  • Total: 66

Kairos Function Mark

Most Titan armor this week is pretty weak, but by goly those boots are out of this world! A little more focused in mobility than a typical Titan might desire, but still very good.

Hunter Legendary Armor

For Hunters, Xûr is selling the Kairos Function set which includes:

Kairos Function Gauntlets

  • 15 Mobility
  • 2 Resilience
  • 15 Recovery
  • 25 Discipline
  • 2 Intellect
  • 6 Strength
  • Total: 65

Kairos Function Chest Armor

  • 10 Mobility
  • 7 Resilience
  • 12 Recovery
  • 2 Discipline
  • 25 Intellect
  • 2 Strength
  • Total: 58

Kairos Function Helmet

  • 20 Mobility
  • 6 Resilience
  • 7 Recovery
  • 6 Discipline
  • 6 Intellect
  • 22 Strength
  • Total: 67

Kairos Function Leg Armor

  • 17 Mobility
  • 6 Resilience
  • 7 Recovery
  • 9 Discipline
  • 7 Intellect
  • 12 Strength
  • Total: 58

Kairos Function Cloak

Apparently it pays to come in dead last in Guardian Games, because Xûr's loot for Hunters this week is unbelievably good. That helmet is perhaps the spikiest piece of equipment I've ever seen (and in all the right places for lots of Hunters) and the gauntlets offer the highest Discpline roll I've ever seen. Absolutely unbelievable. Buy! Buy! Buy!

That's a wrap on Xûr for this week, Guardians! Why shouldn't Warlocks be winning Guardian Games and/or how are they cheating so well? Sound off in the comments! For more on Destiny, check out some of the new weapons and gear you can find in The Witch Queen and read about how Sony's purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Destiny 2: Where Is Xur Today? Location and Exotic Items for May 13

The alien that's too proud to ask for directions, Xûr, is now live in Destiny 2 for the weekend until next week's reset. If you're looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he's got a random collection of Legendary weapons and armor to deck out your Guardians.

We've rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr's location can be found at Winding Cove in the EDZ on May 13 through May 17. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you'll find the freakish salesman we all adore peddling his wares.

What's Xûr Selling Today?

Looking for some good weapons to use in The Witch Queen's endgame content? Let's see if our buddy Xûr has something useful in store!

Exotic Engram

Cerberus +1 - Exotic Auto Rifle

Graviton Forfeit- Exotic Hunter Helmet

  • 7 Mobility
  • 13 Resilience
  • 10 Recovery
  • 20 Discipline
  • 2 Intellect
  • 11 Strength
  • Total: 63

Synthoceps - Exotic Titan Gauntlets

  • 13 Mobility
  • 17 Resilience
  • 3 Recovery
  • 2 Discipline
  • 18 Intellect
  • 10 Strength
  • Total: 63

Nezarec's Sin - Exotic Warlock Helmet

  • 10 Mobility
  • 3 Resilience
  • 19 Recovery
  • 20 Discipline
  • 6 Intellect
  • 2 Strength
  • Total: 60

A few decent pieces of armor this week in the Synthoceps and Nezarec's Sin fairly high-stat rolls, but nothing that's particularly must-have. Cerberus +1 is a silly weapon that you should buy if you don't have it just for laughs.

Exotic Weapons

Hawkmoon - Exotic Hand Cannon

  • Paracausal Shot
  • Fluted Barrel
  • Alloy Magazine
  • Killing Wind
  • Smooth Grip

Dead Man's Tale - Exotic Scout Rifle

  • Cranial Spike
  • Smallbore
  • Steady Rounds
  • Moving Target
  • Composite Stock

Another week where these two exotic weapons have decent rolls, but nothing incredibly noteworthy. If you already have versions of these bad boys that you like, wait for some better rolls in the future.

Legendary Weapons

Bite of the Fox - Sniper Rifle

  • Full Bore/Polygonal Rifling
  • Accurized Rounds/Tactical Mag
  • Threat Detector
  • Opening Shot
  • Reload Speed Masterwork

The Last Dance - Sidearm

  • Quickdot SAS/Shortspec SAS/Target SAS
  • Alloy Magazine/Armor-Piercing Rounds
  • Moving Target
  • Dragonfly
  • Stability Masterwork

Shattered Cipher - Machine Gun

  • Fluted Barrel/Polygonal Rifling
  • Extended Mag/Alloy Magazine
  • Field Prep
  • Surrounded
  • Reload Speed Masterwork

Sojourner's Tale - Shotgun

  • Fluted Barrel/Polygonal Rifling
  • Accurized Rounds/Light Mag
  • Moving Target
  • Adrenaline Junkie
  • Reload Speed Masterwork

Gridskipper - Pulse Rifle

  • Corkscrew Rifling/Extended Barrel
  • Extended Mag/Ricochet Rounds
  • Tunnel Vision
  • Frenzy
  • Range Masterwork

Farewell - Sidearm

  • Chambered Compensator/Fluted Barrel
  • Appended Mag/Alloy Magazine
  • Heating Up
  • Adrenaline Junkie
  • Handling Masterwork

Sorrow's Verse - Auto Rifle

  • Extended Barrel/Smallbore
  • Tactical Mag/Alloy Magazine
  • Outlaw
  • One For All
  • Reload Speed Masterwork

Oh, Guardians. Xur has appeared to come to play this weekend! That Gridskipper roll might be one of the best I've ever seen and if you value pulse rifles at all, you should definitely pick that God roll up. The Last Dance is also a great choice seeing as how sidearms have a pretty strong role in the PvP meta right now. My buddy Ebontis also pointed out to me that Shattered Cipher is currently the only Void machine gun that can be acquired without doing a raid (and the roll this week is decent too), so pick that up if you need it!

Warlock Legendary Armor

For Warlocks, Xûr is selling the Kairos Function set which includes:

Kairos Function Gauntlets

  • 10 Mobility
  • 13 Resilience
  • 7 Recovery
  • 6 Discipline
  • 10 Intellect
  • 13 Strength
  • Total: 59

Kairos Function Chest Armor

  • 8 Mobility
  • 15 Resilience
  • 9 Recovery
  • 2 Discipline
  • 9 Intellect
  • 21 Strength
  • Total: 64

Kairos Function Helmet

  • 20 Mobility
  • 6 Resilience
  • 7 Recovery
  • 12 Discipline
  • 15 Intellect
  • 6 Strength
  • Total: 66

Kairos Function Leg Armor

  • 12 Mobility
  • 6 Resilience
  • 10 Recovery
  • 10 Discipline
  • 2 Intellect
  • 19 Strength
  • Total: 59

Kairos Function Bond

Warlocks have been rewarded for their triumphant performance in Guardian Games this week with a helmet fit for kings. Pick up that spiky, Mobility-focused piece of armor, floaty friends!

Titan Legendary Armor

For Titans, Xûr is selling the Kairos Function set which includes:

Kairos Function Gauntlets

  • 14 Mobility
  • 9 Resilience
  • 6 Recovery
  • 16 Discipline
  • 2 Intellect
  • 9 Strength
  • Total: 56

Kairos Function Chest Armor

  • 7 Mobility
  • 19 Resilience
  • 6 Recovery
  • 21 Discipline
  • 6 Intellect
  • 2 Strength
  • Total: 61

Kairos Function Helmet

  • 6 Mobility
  • 14 Resilience
  • 9 Recovery
  • 2 Discipline
  • 12 Intellect
  • 12 Strength
  • Total: 55

Kairos Function Leg Armor

  • 19 Mobility
  • 2 Resilience
  • 12 Recovery
  • 20 Discipline
  • 2 Intellect
  • 11 Strength
  • Total: 66

Kairos Function Mark

Most Titan armor this week is pretty weak, but by goly those boots are out of this world! A little more focused in mobility than a typical Titan might desire, but still very good.

Hunter Legendary Armor

For Hunters, Xûr is selling the Kairos Function set which includes:

Kairos Function Gauntlets

  • 15 Mobility
  • 2 Resilience
  • 15 Recovery
  • 25 Discipline
  • 2 Intellect
  • 6 Strength
  • Total: 65

Kairos Function Chest Armor

  • 10 Mobility
  • 7 Resilience
  • 12 Recovery
  • 2 Discipline
  • 25 Intellect
  • 2 Strength
  • Total: 58

Kairos Function Helmet

  • 20 Mobility
  • 6 Resilience
  • 7 Recovery
  • 6 Discipline
  • 6 Intellect
  • 22 Strength
  • Total: 67

Kairos Function Leg Armor

  • 17 Mobility
  • 6 Resilience
  • 7 Recovery
  • 9 Discipline
  • 7 Intellect
  • 12 Strength
  • Total: 58

Kairos Function Cloak

Apparently it pays to come in dead last in Guardian Games, because Xûr's loot for Hunters this week is unbelievably good. That helmet is perhaps the spikiest piece of equipment I've ever seen (and in all the right places for lots of Hunters) and the gauntlets offer the highest Discpline roll I've ever seen. Absolutely unbelievable. Buy! Buy! Buy!

That's a wrap on Xûr for this week, Guardians! Why shouldn't Warlocks be winning Guardian Games and/or how are they cheating so well? Sound off in the comments! For more on Destiny, check out some of the new weapons and gear you can find in The Witch Queen and read about how Sony's purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

After Selling Multiple Studios, Square Enix Wants to Build New Ones, and Acquire More

Square Enix is looking to build and acquire new studios despite selling several off last week.

Part of the publisher's medium-term business strategy, as revealed in its latest financial earnings report, is to "boost game development capabilities by establishing new studios, mergers and acquisitions, etc."

Square Enix sold Crystal Dynamics, Eidos-Montréal, and Square Enix Montréal to Embracer Group for $300 million last week in a deal which included several IPs including Tomb Raider, Deus Ex, Thief, and more.

Though it seems unusual that Square Enix would shed a number of studios and IPs and immediately pursue others, it defines a goal in its report as "reshaping [its] digital entertainment portfolio".

It's under this objective that Square Enix plans to establish and acquire more studios, alongside the more general desire to "cultivate robust IP (including [the] creation of new IP)".

Purchasing game developers outright has certainly been a popular strategy in the video game industry as of late, with Microsoft leading an acquisitions race headlined by its colossal $68.7 billion purchase of Activision Blizzard.

Both Xbox and PlayStation are hiring directors to lead their acquisition strategies and it would appear that Square Enix wants to pursue a similar route.

Sony purchased Bungie in February for $3.6 billion and in the last year has also acquired several other studios including Bluepoint and Housemarque. It has no intentions of slowing down, as Sony Interactive Entertainment president Jim Ryan said earlier in April that it already has more purchases planned.

Xbox's purchase of Activision Blizzard, on the other hand, will be one of the biggest in entertainment history when the deal goes through, putting it on par with Disney's purchase of 21st Century Fox for $71.3 billion and just shy of AT&T's purchase of Time Warner for $85.4 billion.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

After Selling Multiple Studios, Square Enix Wants to Build New Ones, and Acquire More

Square Enix is looking to build and acquire new studios despite selling several off last week.

Part of the publisher's medium-term business strategy, as revealed in its latest financial earnings report, is to "boost game development capabilities by establishing new studios, mergers and acquisitions, etc."

Square Enix sold Crystal Dynamics, Eidos-Montréal, and Square Enix Montréal to Embracer Group for $300 million last week in a deal which included several IPs including Tomb Raider, Deus Ex, Thief, and more.

Though it seems unusual that Square Enix would shed a number of studios and IPs and immediately pursue others, it defines a goal in its report as "reshaping [its] digital entertainment portfolio".

It's under this objective that Square Enix plans to establish and acquire more studios, alongside the more general desire to "cultivate robust IP (including [the] creation of new IP)".

Purchasing game developers outright has certainly been a popular strategy in the video game industry as of late, with Microsoft leading an acquisitions race headlined by its colossal $68.7 billion purchase of Activision Blizzard.

Both Xbox and PlayStation are hiring directors to lead their acquisition strategies and it would appear that Square Enix wants to pursue a similar route.

Sony purchased Bungie in February for $3.6 billion and in the last year has also acquired several other studios including Bluepoint and Housemarque. It has no intentions of slowing down, as Sony Interactive Entertainment president Jim Ryan said earlier in April that it already has more purchases planned.

Xbox's purchase of Activision Blizzard, on the other hand, will be one of the biggest in entertainment history when the deal goes through, putting it on par with Disney's purchase of 21st Century Fox for $71.3 billion and just shy of AT&T's purchase of Time Warner for $85.4 billion.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Epic to Release an Unreal Engine 5 Editor Just for Fortnite This Year

Epic Games is releasing an "open to everybody" Unreal Engine 5 editor for Fortnite, and will let creators monetize what they make.

CEO Tim Sweeney told Fast Company that around half of players' time in Fortnite is spent playing other users' content and Epic Games wants to make that experience more fully-fledged through the editor, and the ability to monetize that custom content.

"We’re going to release the Unreal Editor for Fortnite, the full capabilities that you’ve seen [in Unreal Engine] opened up so that anybody can build very high-quality game content and code," Sweeney said, "and deploy it into Fortnite without having to do a deal with us. It’s open to everybody."

He added that it's Epic Games' aim to make Fortnite a marketplace similar to Steam or the App Store, comparing it to other games like Roblox that, while free to download and play normally, feature player-made content that can be bought with real money.

Sweeney said: "We’re building an economy, and it will support creators actually building businesses around their work and making increasing amounts of profit from the commerce that arises from people playing their content."

Epic Games' Unreal Engine 5 was released in April and developers are already doing some pretty impressive stuff. Working by himself, Lorenzo Drago created an incredibly realistic scene of a Japanese train station that's almost indistinguishable from real life.

This idea of monetizing this Unreal Engine 5 custom content also connects with Epic Games' push into the metaverse - an all-encompassing digital world with its own economy - that Sony and LEGO's parent company KIRKBI invested billions in.

Fortnite in itself is already fulfilling a lot of the concept of putting "the real world" into a shared online space. Countless collaborations between the biggest entertainment franchises and Epic Games combined with the addition of real events like Coachella have already brought the idea to life, and having its own economy will only bolster that.

Ex-Nintendo of America president Reggie Fils-Aimé is also a believer in this type of monetization in games, commenting recently that he's a believer in the concept to of "play to own". After spending 300 hours building an Animal Crossing island, for example, he'd like to be able to make some money from it.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Epic to Release an Unreal Engine 5 Editor Just for Fortnite This Year

Epic Games is releasing an "open to everybody" Unreal Engine 5 editor for Fortnite, and will let creators monetize what they make.

CEO Tim Sweeney told Fast Company that around half of players' time in Fortnite is spent playing other users' content and Epic Games wants to make that experience more fully-fledged through the editor, and the ability to monetize that custom content.

"We’re going to release the Unreal Editor for Fortnite, the full capabilities that you’ve seen [in Unreal Engine] opened up so that anybody can build very high-quality game content and code," Sweeney said, "and deploy it into Fortnite without having to do a deal with us. It’s open to everybody."

He added that it's Epic Games' aim to make Fortnite a marketplace similar to Steam or the App Store, comparing it to other games like Roblox that, while free to download and play normally, feature player-made content that can be bought with real money.

Sweeney said: "We’re building an economy, and it will support creators actually building businesses around their work and making increasing amounts of profit from the commerce that arises from people playing their content."

Epic Games' Unreal Engine 5 was released in April and developers are already doing some pretty impressive stuff. Working by himself, Lorenzo Drago created an incredibly realistic scene of a Japanese train station that's almost indistinguishable from real life.

This idea of monetizing this Unreal Engine 5 custom content also connects with Epic Games' push into the metaverse - an all-encompassing digital world with its own economy - that Sony and LEGO's parent company KIRKBI invested billions in.

Fortnite in itself is already fulfilling a lot of the concept of putting "the real world" into a shared online space. Countless collaborations between the biggest entertainment franchises and Epic Games combined with the addition of real events like Coachella have already brought the idea to life, and having its own economy will only bolster that.

Ex-Nintendo of America president Reggie Fils-Aimé is also a believer in this type of monetization in games, commenting recently that he's a believer in the concept to of "play to own". After spending 300 hours building an Animal Crossing island, for example, he'd like to be able to make some money from it.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Ewan McGregor Spent Months Re-Finding His Obi-Wan Kenobi Voice

Ewan McGregor has spoken of his preparations for the upcoming Obi-Wan Kenobi Disney+ series, explaining how he had to get into character and rediscover his voice.

Speaking to On Demand Entertainment, McGregor discussed his journey with the Obi-Wan Kenobi character and what it was like to bring him back to the screen after all these years. He admitted he was slightly out of practice when he approached the role again and that he initially struggled to find his character's voice because it "had been so long."

"When we came to do the actual scenes, I totally didn't have his voice," McGregor admitted, reflecting back on an early screen test for the series. "I was just doing this vague, English voice, it sounded like a sort of school teacher or something. But it certainly didn't sound like Alec Guinness, and it didn't sound like Obi-Wan. It just had been so long, I didn't have it."

He said he had to do his "homework" in the months leading up to production and that he "listened to a lot of Alec Guinness" to help him embody the character. His time and commitment eventually paid off, as he felt confident that he was "back" by the time the cameras started rolling and he was reciting his lines from the revised scripts on set.

The original scripts were scrapped because they were "too bleak" but it sounds like the rewrites put the series back on track. The trailers certainly haven't pulled any punches, with the most recent preview offering up clips of Darth Vader, the Inquisitors hunting for Obi-Wan, a handheld droid, and one of the few occasions we see Obi-Wan using a blaster.

Obi-Wan Kenobi picks up ten years after Revenge of the Sith, with Ewan McGregor returning to his Star Wars role (alongside Hayden Christensen as Darth Vader) for the first time in 17 years. McGregor said the series is arriving amid a wave of positivity for the prequels, though he admits he got more out of his Disney+ return than the "first three movies put together."

The Obi-Wan Kenobi series will premiere on Disney+ on May 27 with two episodes. Alongside McGregor and Christensen, the series stars Joel Edgerton, Bonnie Piesse, Moses Ingram, Indira Varma, Rupert Friend, and Sung Kang. Deborah Chow is directing the series and Joby Harold is the showrunner, with John Williams and Natalie Holt composing the score.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.