Take-Two CEO Has ‘Heard the Frustration’ from #SaveRedDeadOnline Community

For months now, the Red Dead Online community has been begging developer Rockstar for more significant updates to the game on par with what Grand Theft Auto Online has been getting, using the hashtag #SaveRedDeadOnline. Thus far they've received little in the way of acknowledgement for their movement, until today.

Speaking to IGN ahead of Take-Two's quarterly earnings call, Take-Two CEO Strauss Zelnick affirmed he was aware of the community's frustration, but added that fans would need to look to Rockstar for a response.

"Rockstar Games talks about the updates that are coming, and we're working on an awful lot at Rockstar Games," he said. "I've heard the frustration, it's flattering that they want more content, and more will be said by Rockstar in due time."

When asked if Take-Two intended to continue to support Red Dead Online long-term, Zelnick affirmed that this was the plan. [Update 2:45pm PT: Post-publication, Take-Two Interactive reached out to clarify that this comment was "solely referring to the online servers" and that any future content updates would be up to Rockstar.]

#SaveRedDeadOnline has been continued across social channels like Twitter and Reddit since January of this year, when Rockstar published an announcement of new content for Red Dead Online that the community felt was largely insufficient compared to much larger updates being pushed in Grand Theft Auto Online. Since then, there have been a handful of other similarly small updates, but nothing large enough to quell the frustrated fans who feel that Rockstar has abandoned their beloved game to focus on a much older one that has already received years of major updates and attention.

As of the latest earnings call, Red Dead Redemption 2 has sold over 44 million units worldwide, which Take-Two said in its report is "notably above our expectations for the period, which is further proof of the ongoing popularity of Rockstar’s blockbuster entertainment experiences."

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Fall Guys Is Working On Its Own Version Of Mario Maker’s Level Creator

Not only is Fall Guys going free-to-play starting next month, the developers at Mediatonic are also working on adding a level editor to the frantic platforming battle royale.

At the very end of today's Fall Guys Free for All stream, we got a very early look at the new level creator. Similar to Nintendo's Super Mario Maker and other level creation tools, the mode lets players create their own obstacle courses from scratch.

The tool gives creators a catalog of common Fall Guys objects, like swinging axes, conveyor belts, and fruit-shooting cannons, and lets players place them anywhere on the map. As long as you don't exceed the weight limit, it seems you can mix and match objects to create anything that comes to mind.

The customization appears to be fairly in-depth, as an options menu popped up that lets you choose a variety of settings like item size, rotation speed and direction, and more. And — also like Mario Maker — after you finish building the level, you have to prove it can be completed before you can publish it, which suggests we'll see online content sharing where you'll hopefully be able to try out levels other people built, and see how many people test out your own levels.

There's no timetable for when this level creator mode will actually join Fall Guys. In the stream, Mediatonic said, "just to be clear, this mode is still a fair way from release."

The new free-to-play version of Fall Guys will launch on June 21 for Xbox, Nintendo Switch, PlayStation, and on the Epic Games Store. In addition to cross-platform play and progression, the new season will bring an overhauled monetization system, new levels, and more crossover costumes, including Mecha Godzilla.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Fall Guys Is Working On Its Own Version Of Mario Maker’s Level Creator

Not only is Fall Guys going free-to-play starting next month, the developers at Mediatonic are also working on adding a level editor to the frantic platforming battle royale.

At the very end of today's Fall Guys Free for All stream, we got a very early look at the new level creator. Similar to Nintendo's Super Mario Maker and other level creation tools, the mode lets players create their own obstacle courses from scratch.

The tool gives creators a catalog of common Fall Guys objects, like swinging axes, conveyor belts, and fruit-shooting cannons, and lets players place them anywhere on the map. As long as you don't exceed the weight limit, it seems you can mix and match objects to create anything that comes to mind.

The customization appears to be fairly in-depth, as an options menu popped up that lets you choose a variety of settings like item size, rotation speed and direction, and more. And — also like Mario Maker — after you finish building the level, you have to prove it can be completed before you can publish it, which suggests we'll see online content sharing where you'll hopefully be able to try out levels other people built, and see how many people test out your own levels.

There's no timetable for when this level creator mode will actually join Fall Guys. In the stream, Mediatonic said, "just to be clear, this mode is still a fair way from release."

The new free-to-play version of Fall Guys will launch on June 21 for Xbox, Nintendo Switch, PlayStation, and on the Epic Games Store. In addition to cross-platform play and progression, the new season will bring an overhauled monetization system, new levels, and more crossover costumes, including Mecha Godzilla.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Scientists Create Microcomputer Powered by Algae

Scientists at Cambridge University have created a prototype computer powered by photosynthetic algae.

As spotted first by New Scientist, the researchers created a metal enclosure the size of a AA battery and sealed up a "widespread species" of blue-green algae into the unit. Instead of using traditional batteries or solar power, the algae is photosynthesized, allowing the unit to generate a tiny current of electricity, which powers the ARM Cortex-M0+ chip inside the device.

According to the outlet, the unit was left on the windowsill in a researcher's home for six months. Further noting that the algae-powered computer kept running an additional six months after the official testing concluded.

"We were impressed by how consistently the system worked over a long period of time – we thought it might stop after a few weeks, but it just kept going," Dr. Paolo Bombelli, one of the authors of the paper said in a press release.

The algae-powered ARM chip consumed 0.3 microwatts an hour, meaning this computer does not use nearly enough watts of power compared to an average PC. While the power consumption of computers varies based on several factors, the average energy consumption for a desktop computer is 60-250 Watts, according to Northwestern University Information Technology.

The device itself is a proof of concept, but the research team is hopeful that this could be the future of the Internet of Things devices. The device using solar power instead of batteries can have a smaller environmental impact, with the study conducted being part of a larger area of research known as "Biophotovoltaics," which focuses on creating clean energy using microorganisms.

"The growing Internet of Things needs an increasing amount of power, and we think this will have to come from systems that can generate energy, rather than simply store it like batteries," joint senior author of the paper, Professor Christoper Howe said in the press release. "Our photosynthetic device doesn't run down the way a battery does because it's continually using light as the energy source."

Professor Howe told New Scientist that more research needs to be done to determine how to scale up the project. And while we are years away before stuff like this could be applied to everyday items, it is interesting to think of a gaming PC powered by aquatic, plant-like organisms that I see on the surface of my local pond.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Scientists Create Microcomputer Powered by Algae

Scientists at Cambridge University have created a prototype computer powered by photosynthetic algae.

As spotted first by New Scientist, the researchers created a metal enclosure the size of a AA battery and sealed up a "widespread species" of blue-green algae into the unit. Instead of using traditional batteries or solar power, the algae is photosynthesized, allowing the unit to generate a tiny current of electricity, which powers the ARM Cortex-M0+ chip inside the device.

According to the outlet, the unit was left on the windowsill in a researcher's home for six months. Further noting that the algae-powered computer kept running an additional six months after the official testing concluded.

"We were impressed by how consistently the system worked over a long period of time – we thought it might stop after a few weeks, but it just kept going," Dr. Paolo Bombelli, one of the authors of the paper said in a press release.

The algae-powered ARM chip consumed 0.3 microwatts an hour, meaning this computer does not use nearly enough watts of power compared to an average PC. While the power consumption of computers varies based on several factors, the average energy consumption for a desktop computer is 60-250 Watts, according to Northwestern University Information Technology.

The device itself is a proof of concept, but the research team is hopeful that this could be the future of the Internet of Things devices. The device using solar power instead of batteries can have a smaller environmental impact, with the study conducted being part of a larger area of research known as "Biophotovoltaics," which focuses on creating clean energy using microorganisms.

"The growing Internet of Things needs an increasing amount of power, and we think this will have to come from systems that can generate energy, rather than simply store it like batteries," joint senior author of the paper, Professor Christoper Howe said in the press release. "Our photosynthetic device doesn't run down the way a battery does because it's continually using light as the energy source."

Professor Howe told New Scientist that more research needs to be done to determine how to scale up the project. And while we are years away before stuff like this could be applied to everyday items, it is interesting to think of a gaming PC powered by aquatic, plant-like organisms that I see on the surface of my local pond.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Insomniac And Sony Donating $50K Each To Abortion Rights Group Following Jim Ryan Controversy

Days after PlayStation President Jim Ryan asked PlayStation employees to "respect differences of opinion" amid the ongoing abortion controversy, Sony and the PlayStation-owned Insomniac have reportedly pledged to donate $50,000 each to the Women’s Reproductive Rights Assistance Project (WRRAP).

According to The Washington Post, Insomniac CEO Ted Price sent an internal email to Insomniac employees about the donation. Sony is matching the $50,000 amount, along with any individual donations Insomniac employees make through the PlayStation Cares program. According to the report, Sony also plans to develop a program to provide financial assistance to employees that may have to travel out of state to receive reproductive health care.

Sony and Insomniac apparently don't plan to publicly acknowledge the donations, and Insomniac employees are not allowed to explicitly mention Insomniac or Sony in their social media posts involving WRRAP. Price also told Insomniac employees that the studio is pushing Ryan to “do better by employees who are directly affected,” but that Insomniac is not currently allowed to make a public statement about reproductive rights.

"There would be material repercussions for us as a wholly owned subsidiary [if Insomniac tweeted about the donation],” Price reportedly wrote. "Among other things, any progress that we might make in helping change [Sony Interactive Entertainment’s] approach would be stopped dead in its tracks. We'd also probably be severely restricted from doing important public-facing work in the future."

Nevertheless, Insomniac reportedly sent a "near 60-page document" to PlayStation Studios head Hermen Hulst with messages from employees.

Last week, Ryan emailed PlayStation employees, saying the company is "multi-faceted and diverse, holding many different points of view" in light of the leaked Supreme Court draft to overturn Roe vs. Wade, the landmark 1973 Supreme Court case that protects abortion rights in the United States.

Ryan reportedly continued his email by going into fine detail about his two cats' first birthday to help PlayStation employees "ease the stress of uncertain world events." Many Sony employees reportedly felt disrespected by Ryan's email, with one employee apparently saying she'd "never been so mad about a cat birthday before."

In addition to Sony and Insomniac's newly reported donations, multiple game studios have already spoken out in support of Roe vs. Wade, including Bungie, Double Fine, and others.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Insomniac And Sony Donating $50K Each To Abortion Rights Group Following Jim Ryan Controversy

Days after PlayStation President Jim Ryan asked PlayStation employees to "respect differences of opinion" amid the ongoing abortion controversy, Sony and the PlayStation-owned Insomniac have reportedly pledged to donate $50,000 each to the Women’s Reproductive Rights Assistance Project (WRRAP).

According to The Washington Post, Insomniac CEO Ted Price sent an internal email to Insomniac employees about the donation. Sony is matching the $50,000 amount, along with any individual donations Insomniac employees make through the PlayStation Cares program. According to the report, Sony also plans to develop a program to provide financial assistance to employees that may have to travel out of state to receive reproductive health care.

Sony and Insomniac apparently don't plan to publicly acknowledge the donations, and Insomniac employees are not allowed to explicitly mention Insomniac or Sony in their social media posts involving WRRAP. Price also told Insomniac employees that the studio is pushing Ryan to “do better by employees who are directly affected,” but that Insomniac is not currently allowed to make a public statement about reproductive rights.

"There would be material repercussions for us as a wholly owned subsidiary [if Insomniac tweeted about the donation],” Price reportedly wrote. "Among other things, any progress that we might make in helping change [Sony Interactive Entertainment’s] approach would be stopped dead in its tracks. We'd also probably be severely restricted from doing important public-facing work in the future."

Nevertheless, Insomniac reportedly sent a "near 60-page document" to PlayStation Studios head Hermen Hulst with messages from employees.

Last week, Ryan emailed PlayStation employees, saying the company is "multi-faceted and diverse, holding many different points of view" in light of the leaked Supreme Court draft to overturn Roe vs. Wade, the landmark 1973 Supreme Court case that protects abortion rights in the United States.

Ryan reportedly continued his email by going into fine detail about his two cats' first birthday to help PlayStation employees "ease the stress of uncertain world events." Many Sony employees reportedly felt disrespected by Ryan's email, with one employee apparently saying she'd "never been so mad about a cat birthday before."

In addition to Sony and Insomniac's newly reported donations, multiple game studios have already spoken out in support of Roe vs. Wade, including Bungie, Double Fine, and others.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Netflix May Consider Adding Livestreaming to its Service

Over the past few years, Netflix has started to explore new categories such as video games and interactive specials. Now, the streaming platform is continuing its expansion by stepping into another new territory: live streaming.

According to a report by Deadline, Netflix is currently in the early stages of developing live streaming capabilities for a few of the platform’s specials.

While it’s unknown what exactly this feature might be used to stream, Deadline theorized that it would come in handy for live reunions for shows like Selling Sunset, live voting for competitive shows like the upcoming Dance 100, and comedy events like the Netflix Is A Joke festival.

It’s unclear when Netflix’s live streaming service will be released or if Netflix intends to follow through with these plans, but it’s not the only change to the platform’s model currently in the works.

In the wake of its largest one-day drop ever after the platform lost 200,000 subscribers in one quarter, Netflix has been making quite a few changes to its roster — the company recently announced its plan to host nearly 50 games by the end of 2022.

Netflix also drastically cut its animation budget, scrapping projects like the adaptation of Bone. The platform also announced plans to potentially introduce a cheaper, ad-supported subscription tier by the end of 2022.

Amelia Zollner is a freelance writer at IGN. Find them on Twitter: @ameliazollner.

Netflix May Consider Adding Livestreaming to its Service

Over the past few years, Netflix has started to explore new categories such as video games and interactive specials. Now, the streaming platform is continuing its expansion by stepping into another new territory: live streaming.

According to a report by Deadline, Netflix is currently in the early stages of developing live streaming capabilities for a few of the platform’s specials.

While it’s unknown what exactly this feature might be used to stream, Deadline theorized that it would come in handy for live reunions for shows like Selling Sunset, live voting for competitive shows like the upcoming Dance 100, and comedy events like the Netflix Is A Joke festival.

It’s unclear when Netflix’s live streaming service will be released or if Netflix intends to follow through with these plans, but it’s not the only change to the platform’s model currently in the works.

In the wake of its largest one-day drop ever after the platform lost 200,000 subscribers in one quarter, Netflix has been making quite a few changes to its roster — the company recently announced its plan to host nearly 50 games by the end of 2022.

Netflix also drastically cut its animation budget, scrapping projects like the adaptation of Bone. The platform also announced plans to potentially introduce a cheaper, ad-supported subscription tier by the end of 2022.

Amelia Zollner is a freelance writer at IGN. Find them on Twitter: @ameliazollner.

Cyberpunk 2077 In Unreal Engine 5 Offers a Glimpse Of What CD Projekt Red Was Trying To Pull Off

Since the release of Cyberpunk 2077, fans have held mixed feelings about the game, which was released in a buggy state after being delayed multiple times. While many players still love Cyberpunk 2077, some fans have taken it upon themselves to improve the somewhat controversial title.

In a recent tech demo, YouTuber and developer Enfant Terrible cut together a reel featuring assets from a multitude of artists to create a vision of Night City using Unreal Engine 5. They include:

According to the video’s caption, the artists utilized tools like environment megapacks from the Epic Marketplace, the MetaHumans Creator from Epic, VFX, and Zbrush to create an impressively realistic world with graphics that rival the original Cyberpunk 2077.

According to the video’s caption, the assets utilized tools like environment megapacks from the Epic Marketplace, the MetaHumans Creator from Epic, VFX, and Zbrush to create an impressively realistic world with graphics that rival the original Cyberpunk 2077.

While this stunning reimagining is just a fanmade demo and sadly won’t ever see an official release, CD Projekt Red recently announced its shift to Unreal Engine 5 for its upcoming title The Witcher 4. If the studio’s work with Unreal goes well, perhaps it will split from REDengine 4, which was used for Cyberpunk 2077, giving way to more projects that could look like Enfant Terrible’s beautiful demo.

Despite the original Cyberpunk 2077's bug-filled gameplay, we gave it a 9, praising its “beautiful cityscape” environment and impressive amount of player freedom. The game recently received a next-gen upgrade and is due for an expansion at some point during 2023.

Correction: The original version of this article incorrectly attributed the assets used in the video to Enfant Terrible. It has been updated to properly credit the artists involved.

Amelia Zollner is a freelance writer at IGN. Find them on Twitter: @ameliazollner.