Indiana Jones TV Series Is Reportedly Being ‘Actively’ Explored for Disney+

Indiana Jones will be heading to Disney+ with his very own TV series.

According to Variety, Disney and Lucasfilm are "actively" looking to potentially develop a new TV show starring the legendary archaeologist... but it's unclear whether Harrison Ford is involved.

The show is reportedly very early in development with no writer currently attached, so plot details are non-existent. It's also unknown whether the show will act as a prequel or spin-off to the popular film franchise which is set to continue with Indiana Jones 5 in 2023.

Both Disney and Lucasfilm have reportedly been bringing up the possibility of a show set within the Indiana Jones universe.

Quite what that means remains to be seen… but Ford is unlikely to be involved. After all, he already hinted that he’s hanging up his fedora after Indiana Jones 5.

“This is it,” said Ford during an appearance at Disney’s D23. “I will not fall down for you again. But thank you so much.”

“Thank you for making these films such an incredible experience for all of us,” he said. “I’m very proud to say to say that this one is fantastic… Indiana Jones movies are about fantasy and mystery, but they’re also about heart. We have a really great story to tell, as well as a movie that will kick your ass.”

Whether or not Ford returns, Disney won’t be giving up Indiana Jones without a fight.

The studio is reportedly exploring other options to continue the franchise, which could mean a new series, new films, other media, or all of those. We’ll just have to wait and see.

Of course, this wouldn’t be the first time Indiana Jones has headed to TV.

The Young Indiana Jones Chronicles debuted in 1992, focusing on a young Indy as played by both Sean Patrick Flanery and Corey Carrier. George Hall played an elderly Indiana Jones who appeared at the start and end of every episode.

It’s certainly no surprise that Disney would want to keep the franchise going, and with a variety of successful Marvel and Star Wars TV shows of late, it could well be another feather in Disney’s cap.

Want to read more about Indiana Jones? Check out the first official trailer for Indiana Jones 5 as well as the touching reunion between Indy and Short Round.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Disney+ Reaches 164.2 Million Subscribers and Expects to ‘Achieve Profitability in Fiscal 2024′

The Walt Disney Company has revealed that Disney+ has reached 164.2 million subscribers and that it expects streaming losses will "narrow going forward" as it plans to "achieve profitability in fiscal 2024."

The news was shared as part of The Walt Disney Company's Fourth Quarter and Full Year Earnings for Fiscal 2022, and it also confirmed that Disney+ added 12.1 million subscribers during this fourth quarter. Analysts had expected Disney+ subscriptions to reach 160.45 million, so it is currently ahead of projections.

Overall, Disney confirmed that it added 57 million subscriptions across all its services this year, and the total number of subscribers for Disney+, Hulu, and ESPN+ has surpassed 235 million. As of October 1, 2022, ESPN+ has 24.3 million subscribers and Hulu has 47.2 million.

“2022 was a strong year for Disney, with some of our best storytelling yet, record results at our Parks, Experiences and Products segment, and outstanding subscriber growth at our direct-to-consumer services, which added nearly 57 million subscriptions this year for a total of more than 235 million,” said Bob Chapek, Chief Executive Officer, The Walt Disney Company. “Our fourth quarter saw strong subscription growth with the addition of 14.6 million total subscriptions, including 12.1 million Disney+ subscribers.

"The rapid growth of Disney+ in just three years since launch is a direct result of our strategic decision to invest heavily in creating incredible content and rolling out the service internationally, and we expect our DTC operating losses to narrow going forward and that Disney+ will still achieve profitability in fiscal 2024, assuming we do not see a meaningful shift in the economic climate.

"By realigning our costs and realizing the benefits of price increases and our Disney+ ad-supported tier coming December 8, we believe we will be on the path to achieve a profitable streaming business that will drive continued growth and generate shareholder value long into the future. And as we embark on Disney’s second century in 2023, I am filled with optimism that this iconic company’s best days still lie ahead.”

As reported by THR, Disney CFO Christine McCarthy said losses "should fall by about $200 million in fiscal Q1." It should continue to improve in Q2 as the ad tier and price increase kick into the equation.

Direct-to-consumer revenues reached $4.9 billion in Q4, which is up 8% year-over-year, and Linear Networks' revenue was down 5% to $6.3 billion.

Elsewhere in the world of Disney, the Parks, Experiences, and Products division had its best year ever with $7.4 billion in revenue for Q4 and $28.7 billion for fiscal year 2022. This is due to higher guest spending and volumes and contributions from Disney Cruises.

Overall, Disney revenue was $20.1 billion in Q4, which is lower than what was expected by Wall Street.

For more on Disney+, check out our review from September 2022 of Disney+ and the latest review of Andor.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Disney+ Reaches 164.2 Million Subscribers and Expects to ‘Achieve Profitability in Fiscal 2024′

The Walt Disney Company has revealed that Disney+ has reached 164.2 million subscribers and that it expects streaming losses will "narrow going forward" as it plans to "achieve profitability in fiscal 2024."

The news was shared as part of The Walt Disney Company's Fourth Quarter and Full Year Earnings for Fiscal 2022, and it also confirmed that Disney+ added 12.1 million subscribers during this fourth quarter. Analysts had expected Disney+ subscriptions to reach 160.45 million, so it is currently ahead of projections.

Overall, Disney confirmed that it added 57 million subscriptions across all its services this year, and the total number of subscribers for Disney+, Hulu, and ESPN+ has surpassed 235 million. As of October 1, 2022, ESPN+ has 24.3 million subscribers and Hulu has 47.2 million.

“2022 was a strong year for Disney, with some of our best storytelling yet, record results at our Parks, Experiences and Products segment, and outstanding subscriber growth at our direct-to-consumer services, which added nearly 57 million subscriptions this year for a total of more than 235 million,” said Bob Chapek, Chief Executive Officer, The Walt Disney Company. “Our fourth quarter saw strong subscription growth with the addition of 14.6 million total subscriptions, including 12.1 million Disney+ subscribers.

"The rapid growth of Disney+ in just three years since launch is a direct result of our strategic decision to invest heavily in creating incredible content and rolling out the service internationally, and we expect our DTC operating losses to narrow going forward and that Disney+ will still achieve profitability in fiscal 2024, assuming we do not see a meaningful shift in the economic climate.

"By realigning our costs and realizing the benefits of price increases and our Disney+ ad-supported tier coming December 8, we believe we will be on the path to achieve a profitable streaming business that will drive continued growth and generate shareholder value long into the future. And as we embark on Disney’s second century in 2023, I am filled with optimism that this iconic company’s best days still lie ahead.”

As reported by THR, Disney CFO Christine McCarthy said losses "should fall by about $200 million in fiscal Q1." It should continue to improve in Q2 as the ad tier and price increase kick into the equation.

Direct-to-consumer revenues reached $4.9 billion in Q4, which is up 8% year-over-year, and Linear Networks' revenue was down 5% to $6.3 billion.

Elsewhere in the world of Disney, the Parks, Experiences, and Products division had its best year ever with $7.4 billion in revenue for Q4 and $28.7 billion for fiscal year 2022. This is due to higher guest spending and volumes and contributions from Disney Cruises.

Overall, Disney revenue was $20.1 billion in Q4, which is lower than what was expected by Wall Street.

For more on Disney+, check out our review from September 2022 of Disney+ and the latest review of Andor.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

John Wick Spin-Off Ballerina Will See the Return of Ian McShane’s Winston

John Wick fan favorite Ian McShane is back in Ballerina – the upcoming John Wick spin-off.

The actor will reprise the role of The Continental manager, Winston, who was last seen seemingly double-crossing John Wick in the final scenes of John Wick: Chapter 3 – Parabellum.

“We’re thrilled to have Ian McShane joining us for a pivotal role in Ballerina,” said John Wick producer Basil Iwanyk. “He’s been such an integral part of the franchise since the original John Wick. It’s been fun to have him on this journey as the Wick universe expands.”

At the moment, little is known about the John Wick spin-off, except that it will focus on the titular Ballerina – a young female assassin who is motivated to seek out the people responsible for killing her family and bring them to justice.

McShane will join Ana de Armas who landed the leading role.

Fans of the franchise will know this isn’t the first time we’ve seen the Ballerina – she actually first appeared in John Wick: Chapter 3 – Parabellum and was training to become an assassin at the time. She was originally played by American ballet dancer Unity Phelan.

Of course, this isn’t the only appearance of Winston we’ve got to look forward to – McShane will also reprise the role in John Wick: Chapter 4, which is due to be released on March 23, 2023.

Additionally, a younger version of Winston will be the focus of The Continental – a John Wick spin-off series heading to Peacock. This time, Winston will be played by Colin Woodell.

“John Wick has become part of the cultural zeitgeist with a massive, passionately engaged fan base around the world,” said Lionsgate Television Group chair Kevin Beggs. “We’re delighted to partner with Peacock to continue expanding the John Wick Universe."

Production on Ballerina is now underway with director Len Wiseman taking the helm. Shay Hatten wrote the screenplay while Basil Iwanyk, Erica Lee, and Chad Stahelski are on board as producers.

It’s unclear whether or not Keanu Reeves will make a cameo as the legendary John Wick.

Want to read more about John Wick? Check out what we know about Lionsgate’s potential John Wick video game and find out which action movies you should watch if you love John Wick.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

John Wick Spin-Off Ballerina Will See the Return of Ian McShane’s Winston

John Wick fan favorite Ian McShane is back in Ballerina – the upcoming John Wick spin-off.

The actor will reprise the role of The Continental manager, Winston, who was last seen seemingly double-crossing John Wick in the final scenes of John Wick: Chapter 3 – Parabellum.

“We’re thrilled to have Ian McShane joining us for a pivotal role in Ballerina,” said John Wick producer Basil Iwanyk. “He’s been such an integral part of the franchise since the original John Wick. It’s been fun to have him on this journey as the Wick universe expands.”

At the moment, little is known about the John Wick spin-off, except that it will focus on the titular Ballerina – a young female assassin who is motivated to seek out the people responsible for killing her family and bring them to justice.

McShane will join Ana de Armas who landed the leading role.

Fans of the franchise will know this isn’t the first time we’ve seen the Ballerina – she actually first appeared in John Wick: Chapter 3 – Parabellum and was training to become an assassin at the time. She was originally played by American ballet dancer Unity Phelan.

Of course, this isn’t the only appearance of Winston we’ve got to look forward to – McShane will also reprise the role in John Wick: Chapter 4, which is due to be released on March 23, 2023.

Additionally, a younger version of Winston will be the focus of The Continental – a John Wick spin-off series heading to Peacock. This time, Winston will be played by Colin Woodell.

“John Wick has become part of the cultural zeitgeist with a massive, passionately engaged fan base around the world,” said Lionsgate Television Group chair Kevin Beggs. “We’re delighted to partner with Peacock to continue expanding the John Wick Universe."

Production on Ballerina is now underway with director Len Wiseman taking the helm. Shay Hatten wrote the screenplay while Basil Iwanyk, Erica Lee, and Chad Stahelski are on board as producers.

It’s unclear whether or not Keanu Reeves will make a cameo as the legendary John Wick.

Want to read more about John Wick? Check out what we know about Lionsgate’s potential John Wick video game and find out which action movies you should watch if you love John Wick.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

GTA 5 Reaches 170 Million Units Sold, Red Dead Redemption Hits 70 Million

Publisher Take-Two Interactive has announced another milestone for Grand Theft Auto V with 170 million units sold, while Red Dead Redemption has hit the 70 million mark.

During Take-Two’s quarterly earnings call, the company’s investor presentation revealed sales numbers for both series. As a franchise, Grand Theft Auto has sold more than 385 million units, with 170 million of those attributed to GTA 5.

As pointed out by @DomsPlaying on Twitter, that’s a smaller jump from the “nearly 170 million” mentioned in Take-Two’s last earnings report. In that same report, GTA 5 sold around 5 million copies in a single quarter. Speaking to GamesIndustry.biz, Take-Two executive VP of finance Hannah Sage noted the company only updates GTA 5’s sales in increments of 5 million.

As for Red Dead Redemption, sales are up by another 2 million units since the publisher’s last earnings call. The franchise, which includes both Red Dead Redemption 1 and 2, has sold 70 million units worldwide.

Back in August, Take-Two had an optimistic outlook on its mobile future after the Zynga acquisition. However, Barrons highlights that the financial forecast took a dip, with cuts for the fiscal year outlook attributed to a weakened global economy and reduced mobile spending.

Regardless, both Rockstar Games’ series have crushed industry records for years now. GTA 5 made $1 billion in retail sales faster than any other entertainment release in history, a feat it achieved in only three days. And despite being a decade old, the developer is still pushing out next-gen patches for its open-world heists.

Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.

GTA 5 Reaches 170 Million Units Sold, Red Dead Redemption Hits 70 Million

Publisher Take-Two Interactive has announced another milestone for Grand Theft Auto V with 170 million units sold, while Red Dead Redemption has hit the 70 million mark.

During Take-Two’s quarterly earnings call, the company’s investor presentation revealed sales numbers for both series. As a franchise, Grand Theft Auto has sold more than 385 million units, with 170 million of those attributed to GTA 5.

As pointed out by @DomsPlaying on Twitter, that’s a smaller jump from the “nearly 170 million” mentioned in Take-Two’s last earnings report. In that same report, GTA 5 sold around 5 million copies in a single quarter. Speaking to GamesIndustry.biz, Take-Two executive VP of finance Hannah Sage noted the company only updates GTA 5’s sales in increments of 5 million.

As for Red Dead Redemption, sales are up by another 2 million units since the publisher’s last earnings call. The franchise, which includes both Red Dead Redemption 1 and 2, has sold 70 million units worldwide.

Back in August, Take-Two had an optimistic outlook on its mobile future after the Zynga acquisition. However, Barrons highlights that the financial forecast took a dip, with cuts for the fiscal year outlook attributed to a weakened global economy and reduced mobile spending.

Regardless, both Rockstar Games’ series have crushed industry records for years now. GTA 5 made $1 billion in retail sales faster than any other entertainment release in history, a feat it achieved in only three days. And despite being a decade old, the developer is still pushing out next-gen patches for its open-world heists.

Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She's worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today's FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.

Take-Two CEO Says He’ll Take ‘Delays Over Flops Any Day’ While Lowering Earnings Forecast

Grand Theft Auto and NBA 2K publisher Take-Two is lowering its revenue projections for the 2023 fiscal year, as the company faces delays and mobile gaming drops.

As part of Take-Two's FY Q2 2023 results, the company revealed it is lowering the expected revenue by $320 million for the current fiscal year. Previously, Take-Two expected between $5.73 and $5.83 billion, but those numbers have been lowered to $5.41 and $5.51 billion. The company is blaming lowered expectations in its mobile business and shifts in the upcoming release schedule for the reduced projections.

Take-Two CEO Strauss Zelnick said "there have been some modest pipeline shifts" for some games in development, but that "the good news is that those games are still coming." The CEO added that "I'll choose delays any day over taking some flops. That's really the key in this business," saying delays in the past have always been worth waiting for.

Those changes to Take-Two's release schedule include a mobile title from 2K, Marvel's Midnight Suns delays on both PS5/Xbox Series and Nintendo Switch/last-gen consoles, and Kerbal Space Program 2 shifted to early access. In total, Zelnick said 87 games are on the way from Take-Two Interactive's various studios.

Many of those games are coming from the recently-acquired Zynga. In fact, 38 of the 87 games in development at Take-Two are set to be Mobile titles, another sign that the publishing giant is pushing harder into its mobile future. The rest of the software lineup is as follows:

  • 24 "Immersive Core" games
  • 10 Independent games
  • 28 Mobile games
  • 7 "Mid-Core" games
  • 8 New Iterations of Previously Released Titles

Take-Two defines "Immersive Core" games as titles with deep gameplay and hours of content, like GTA, Red Dead Redemption, and NBA 2K. "Mid-Core" games are defined as arcade titles like WWE Battlegrounds, or games that don't feature the same volume of content as Immersive Core games, like New Tales from the Borderlands. And, it's worth noting that some of the 87 games have already released this fiscal year, like The Quarry, New Tales from the Borderlands, and NBA 2K23.

The company did report some successes from the last quarter, reporting $1.39 billion in revenue revealing that Grand Theft Auto and Red Dead Redemption passed 170 million and 70 million units sold, respectively.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Take-Two CEO Says He’ll Take ‘Delays Over Flops Any Day’ While Lowering Earnings Forecast

Grand Theft Auto and NBA 2K publisher Take-Two is lowering its revenue projections for the 2023 fiscal year, as the company faces delays and mobile gaming drops.

As part of Take-Two's FY Q2 2023 results, the company revealed it is lowering the expected revenue by $320 million for the current fiscal year. Previously, Take-Two expected between $5.73 and $5.83 billion, but those numbers have been lowered to $5.41 and $5.51 billion. The company is blaming lowered expectations in its mobile business and shifts in the upcoming release schedule for the reduced projections.

Take-Two CEO Strauss Zelnick said "there have been some modest pipeline shifts" for some games in development, but that "the good news is that those games are still coming." The CEO added that "I'll choose delays any day over taking some flops. That's really the key in this business," saying delays in the past have always been worth waiting for.

Those changes to Take-Two's release schedule include a mobile title from 2K, Marvel's Midnight Suns delays on both PS5/Xbox Series and Nintendo Switch/last-gen consoles, and Kerbal Space Program 2 shifted to early access. In total, Zelnick said 87 games are on the way from Take-Two Interactive's various studios.

Many of those games are coming from the recently-acquired Zynga. In fact, 38 of the 87 games in development at Take-Two are set to be Mobile titles, another sign that the publishing giant is pushing harder into its mobile future. The rest of the software lineup is as follows:

  • 24 "Immersive Core" games
  • 10 Independent games
  • 28 Mobile games
  • 7 "Mid-Core" games
  • 8 New Iterations of Previously Released Titles

Take-Two defines "Immersive Core" games as titles with deep gameplay and hours of content, like GTA, Red Dead Redemption, and NBA 2K. "Mid-Core" games are defined as arcade titles like WWE Battlegrounds, or games that don't feature the same volume of content as Immersive Core games, like New Tales from the Borderlands. And, it's worth noting that some of the 87 games have already released this fiscal year, like The Quarry, New Tales from the Borderlands, and NBA 2K23.

The company did report some successes from the last quarter, reporting $1.39 billion in revenue revealing that Grand Theft Auto and Red Dead Redemption passed 170 million and 70 million units sold, respectively.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

PSA: Pokémon Scarlet and Violet Spoilers Have Begun to Leak

We have a warning for all of you trainers out there excited to go to the Paldea region — spoilers for Pokémon Scarlet and Violet have unfortunately begun to leak.

As reported by VGC, the leaks arrive just over a week before Pokémon Scarlet and Violet's November 18 release date. IGN won't be sharing any of them, but we wanted to warn all of you out there to be careful on social media and beyond.

It appears that the first leaked screenshots began to arrive on social media on Sunday, and they look to include never-before-seen Pokémon. The leaks may originate from a Spanish-speaking country as the screenshots have Spanish dialogue on them.

It doesn't seem as though the game is in very many hands as of yet, but the danger or broken street dates and early copies gets greater each and every day, as it did for God of War and Sonic Frontiers and so many more.

Pokemon has also had a few unfortunate leaks over the years, including for Pokemon Sword and Shield, Pokemon Legends: Arceus, and more.

For more on Pokémon Scarlet and Violet, be sure to check out our hands-on preview, the new ghost puppy Greavard, and how Scarlet and Violet's NPCs break an age-old tradition.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.