Final Fantasy 16’s Lead Developers are an All-Star Line-Up, Including a Combat Director from Devil May Cry 5

Final Fantasy 16's development team consists of an all-star line-up, with several industry veterans from not just the Final Fantasy series, but Dragon Quest and Devil May Cry .

Shared on the game's Twitter (below), Final Fantasy 16's combat director, Ryota Suzuki, was a gameplay lead on Dragon's Dogma, an effects designer on Ultimate Marvel vs. Capcom 3, and a designer on Devil May Cry 5. It seems fair to say that the action elements of the new RPG come with some pedigree.

Producer Naoki Yoshida, while most known for turning Final Fantasy 14 Online from a dead-on-arrival game into an incredibly successful MMO, has also worked on Dragon Quest X and Dragon Quest Builders, and director Hiroshi Takai has plenty of JRPG chops having previously worked on Final Fantasy 5, SaGa Frontier, and The Last Remnant.

The Final Fantasy 14 experience goes deeper as creative director and screenplay writer Kazutoyo Maehiro and art director Hiroshi Minagawa worked on the game with Yoshida, alongside character design lead Kazuya Takahashi who also worked on Final Fantasy 12 and Tactics.

The game's music is being composed by Masayoshi Soken, who created most of the music in Final Fantasy 14 and its expansions plus the Nanashi no Game series and music from Mario Sports Mix.

PlayStation's June State of Play showed a new trailer for Final Fantasy 16 and revealed its release window as summer 2023 for PS5 and PC after a lot of teasing from Yoshida.

The producer has been fairly open about its development timeline though, saying in July last year that the story and English voice over was almost complete but the game was later delayed as a result of COVID-19.

This Final Fantasy news was just one of several announcements made at the State of Play, with everything else you need to know available in IGN's round-up of the event.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Final Fantasy 16’s Lead Developers are an All-Star Line-Up, Including a Combat Director from Devil May Cry 5

Final Fantasy 16's development team consists of an all-star line-up, with several industry veterans from not just the Final Fantasy series, but Dragon Quest and Devil May Cry .

Shared on the game's Twitter (below), Final Fantasy 16's combat director, Ryota Suzuki, was a gameplay lead on Dragon's Dogma, an effects designer on Ultimate Marvel vs. Capcom 3, and a designer on Devil May Cry 5. It seems fair to say that the action elements of the new RPG come with some pedigree.

Producer Naoki Yoshida, while most known for turning Final Fantasy 14 Online from a dead-on-arrival game into an incredibly successful MMO, has also worked on Dragon Quest X and Dragon Quest Builders, and director Hiroshi Takai has plenty of JRPG chops having previously worked on Final Fantasy 5, SaGa Frontier, and The Last Remnant.

The Final Fantasy 14 experience goes deeper as creative director and screenplay writer Kazutoyo Maehiro and art director Hiroshi Minagawa worked on the game with Yoshida, alongside character design lead Kazuya Takahashi who also worked on Final Fantasy 12 and Tactics.

The game's music is being composed by Masayoshi Soken, who created most of the music in Final Fantasy 14 and its expansions plus the Nanashi no Game series and music from Mario Sports Mix.

PlayStation's June State of Play showed a new trailer for Final Fantasy 16 and revealed its release window as summer 2023 for PS5 and PC after a lot of teasing from Yoshida.

The producer has been fairly open about its development timeline though, saying in July last year that the story and English voice over was almost complete but the game was later delayed as a result of COVID-19.

This Final Fantasy news was just one of several announcements made at the State of Play, with everything else you need to know available in IGN's round-up of the event.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Crimes of the Future Won’t Get a Director’s Cut: “I Don’t Pay Any Attention to Censorship”

Don’t expect to see a director’s cut of David Cronenberg’s latest film, Crimes of the Future.

During an interview with IGN, the legendary filmmaker gave us a glimpse into his process, revealing that only two planned shots were cut, simply because they were repeating information the viewer already knew.

“There will be no director’s cut because for me every cut is the director’s cut,” he explained. “There is no other cut.”

The 79-year-old filmmaker returned to body horror with Crimes of the Future – a sci-fi tale exploring body modification as performance art. But while some directors may have been forced to cut certain scenes that are too gory, Cronenberg didn’t hold back.

“I don't pay any attention to censorship or anything like that,” he said. “Each country has its own weird censorship. If you try to protect yourself against all of that, you are paralyzing yourself. So, I ignore all that. And I just decide what the movie wants.”

In this case, Crimes of the Future depicts some extreme body modification as Saul Tenser (Viggo Mortensen) explored what it means to be human.

“Some movies, extreme violence is needed in the movie,” he said. “There are other movies where there's a violent action that takes place narratively, but doing it in an extreme, gory way would derail the movie, it would take people out of the movie because of the tone of the rest of the movie. So, each movie has its own demands and that's all I was paying attention to completely with this movie. And that for me is the normal way.”

Essentially, Cronenberg was able to make Crimes of the Future the way he wanted. Although there were a couple of cut scenes, the reason they were edited out is tamer than you might expect.

“There were two scenes, not very long, that I cut,” explained Cronenberg. “And the only reason was, it's like your second draft. I never did a second draft. So, I shot everything that I had written and discovered that two scenes seemed to be repetitions of information in other scenes, and suddenly it seemed redundant, that's it. So, not for any other reason, so I took those scenes out.”

Essentially, that means there’s very little material to make an extended cut with, and the only version we’ll be seeing is the one that’s heading to theaters: “I wouldn't want to put those [shots] back in because... I was right to take them out.”

We awarded Crimes of the Near Future a 6/10 review, saying that "the film presents imaginative questions about expression and sexuality, but mostly asks them in words, rather than exploring them cinematically."

Crimes of the Future stars Viggo Mortensen as Saul Tenser, alongside Léa Seydoux, Kristen Stewart, and Scott Speedman. David Cronenberg directed the film based on his own original script.

The film debuted at the Cannes Film Festival on May 23, 2022, before its official release on June 3.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Crimes of the Future Won’t Get a Director’s Cut: “I Don’t Pay Any Attention to Censorship”

Don’t expect to see a director’s cut of David Cronenberg’s latest film, Crimes of the Future.

During an interview with IGN, the legendary filmmaker gave us a glimpse into his process, revealing that only two planned shots were cut, simply because they were repeating information the viewer already knew.

“There will be no director’s cut because for me every cut is the director’s cut,” he explained. “There is no other cut.”

The 79-year-old filmmaker returned to body horror with Crimes of the Future – a sci-fi tale exploring body modification as performance art. But while some directors may have been forced to cut certain scenes that are too gory, Cronenberg didn’t hold back.

“I don't pay any attention to censorship or anything like that,” he said. “Each country has its own weird censorship. If you try to protect yourself against all of that, you are paralyzing yourself. So, I ignore all that. And I just decide what the movie wants.”

In this case, Crimes of the Future depicts some extreme body modification as Saul Tenser (Viggo Mortensen) explored what it means to be human.

“Some movies, extreme violence is needed in the movie,” he said. “There are other movies where there's a violent action that takes place narratively, but doing it in an extreme, gory way would derail the movie, it would take people out of the movie because of the tone of the rest of the movie. So, each movie has its own demands and that's all I was paying attention to completely with this movie. And that for me is the normal way.”

Essentially, Cronenberg was able to make Crimes of the Future the way he wanted. Although there were a couple of cut scenes, the reason they were edited out is tamer than you might expect.

“There were two scenes, not very long, that I cut,” explained Cronenberg. “And the only reason was, it's like your second draft. I never did a second draft. So, I shot everything that I had written and discovered that two scenes seemed to be repetitions of information in other scenes, and suddenly it seemed redundant, that's it. So, not for any other reason, so I took those scenes out.”

Essentially, that means there’s very little material to make an extended cut with, and the only version we’ll be seeing is the one that’s heading to theaters: “I wouldn't want to put those [shots] back in because... I was right to take them out.”

We awarded Crimes of the Near Future a 6/10 review, saying that "the film presents imaginative questions about expression and sexuality, but mostly asks them in words, rather than exploring them cinematically."

Crimes of the Future stars Viggo Mortensen as Saul Tenser, alongside Léa Seydoux, Kristen Stewart, and Scott Speedman. David Cronenberg directed the film based on his own original script.

The film debuted at the Cannes Film Festival on May 23, 2022, before its official release on June 3.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Final Fantasy 16 Gets Gameplay Trailer, Release Window Announced

We already have a release window for Final Fantasy 16: Summer 2023. It's being planned for release on the PlayStation 5 and PC.

Revealed at today's Sony State of Play event, Final Fantasy 16 also got a new trailer, the first look at gameplay after previous cinematics.

During that gameplay trailer, titled "Dominance," we got a good look at how combat will unfold, as well as some new details about the world of Valisthea. There was also a significant focus on summons, showing battles with Titan, Shiva, Ifrit, and more.

"Hopefully with this preview, you all were able to get a better picture of what actual gameplay will entail — namely, high-octane battles featuring our protagonist Clive Rosfield wielding a full arsenal of attacks unique to the game’s many Eikons (summons)," producer Yoshida Naoki said in a PlayStation Blog post published after the State of Play. "Not to mention epic clashes between the Eikons themselves that put you right in the action."

Final Fantasy 16 was first announced for PS5 back in September of last year, at which time it was also originally announced for PC, then retracted -- seeming to be a timed exclusive of some kind. The game had already completed "basic development" by October, and we've since gotten more details about its heroes, world, and story, as well as the six realms it takes place in.

Yoshida confirmed in the blog post that Final Fantasy 16 is now "is fully playable from start to finish," though the development team still faces a number of challenges in the final stretch.

Looking for more highlights from the show? Check out our guide to the biggest announcements from PlayStation today.

Final Fantasy 16 Gets Gameplay Trailer, Release Window Announced

We already have a release window for Final Fantasy 16: Summer 2023. It's being planned for release on the PlayStation 5 and PC.

Revealed at today's Sony State of Play event, Final Fantasy 16 also got a new trailer, the first look at gameplay after previous cinematics.

During that gameplay trailer, titled "Dominance," we got a good look at how combat will unfold, as well as some new details about the world of Valisthea. There was also a significant focus on summons, showing battles with Titan, Shiva, Ifrit, and more.

"Hopefully with this preview, you all were able to get a better picture of what actual gameplay will entail — namely, high-octane battles featuring our protagonist Clive Rosfield wielding a full arsenal of attacks unique to the game’s many Eikons (summons)," producer Yoshida Naoki said in a PlayStation Blog post published after the State of Play. "Not to mention epic clashes between the Eikons themselves that put you right in the action."

Final Fantasy 16 was first announced for PS5 back in September of last year, at which time it was also originally announced for PC, then retracted -- seeming to be a timed exclusive of some kind. The game had already completed "basic development" by October, and we've since gotten more details about its heroes, world, and story, as well as the six realms it takes place in.

Yoshida confirmed in the blog post that Final Fantasy 16 is now "is fully playable from start to finish," though the development team still faces a number of challenges in the final stretch.

Looking for more highlights from the show? Check out our guide to the biggest announcements from PlayStation today.

Final Fantasy 16 Gets Gameplay Trailer, Release Window Announced

We already have a release window for Final Fantasy 16: Summer 2023. It's being planned for release on the PlayStation 5 and PC.

Revealed at today's Sony State of Play event, Final Fantasy 16 also got a new trailer, the first look at gameplay after previous cinematics.

During that gameplay trailer, titled "Dominance," we got a good look at how combat will unfold, as well as some new details about the world of Valisthea. There was also a significant focus on summons, showing battles with Titan, Shiva, Ifrit, and more.

"Hopefully with this preview, you all were able to get a better picture of what actual gameplay will entail — namely, high-octane battles featuring our protagonist Clive Rosfield wielding a full arsenal of attacks unique to the game’s many Eikons (summons)," producer Yoshida Naoki said in a PlayStation Blog post published after the State of Play. "Not to mention epic clashes between the Eikons themselves that put you right in the action."

Final Fantasy 16 was first announced for PS5 back in September of last year, at which time it was also originally announced for PC, then retracted -- seeming to be a timed exclusive of some kind. The game had already completed "basic development" by October, and we've since gotten more details about its heroes, world, and story, as well as the six realms it takes place in.

Yoshida confirmed in the blog post that Final Fantasy 16 is now "is fully playable from start to finish," though the development team still faces a number of challenges in the final stretch.

Looking for more highlights from the show? Check out our guide to the biggest announcements from PlayStation today.

Street Fighter 6 Gameplay Revealed

Update [6/2/22]: This story was updated with new information about Street Fighter 6 provided by Capcom after the State of Play.

Capcom delivered our first look at Street Fighter 6's gameplay and more of its roster at PlayStation's June State of Play. The trailer showed off several iconic Street Fighter characters and teased what looks to be a new logo.

After the reveal Capcom confirmed the three new modes: Fighting Ground, World Tour, and Battle Hub. Arcade Mode, Training Mode, local versus battles, and online matches will also return. Capcom said details about the roster and Battle Hub will be revealed at a later date. It did share, however, that World Tour will be Street Fighter 6's single-player story mode that "pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar."

Street Fighter 6 will feature a new mechanic called the Drive System, which Capcom describes as "a new gauge used to perform five distinct techniques to enhance a player’s offensive or defensive capabilities." The techniques include Drive Impact, Drive Parry, Overdrive Art, Drive Rush, and Drive Reversal.

Capcom also announced the "Real Time Commentary Feature," a feature that adds commentary from FGC commentators like Jeremy "Vicious" Lopez, Aru, and others promising "real-time feedback and a new perspective."

Street Fighter 6 is being developed with Capcom's RE Engine and is slated for a 2023 release on PlayStation 4 and 5, Xbox Series X and S, and PC. Catch all the announcements and reveals from PlayStation's June State of Play with IGN's news roundup.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She's a big fan of stationery and fountain pens. You can sometimes find her on Twitter.

Street Fighter 6 Gameplay Revealed

Update [6/2/22]: This story was updated with new information about Street Fighter 6 provided by Capcom after the State of Play.

Capcom delivered our first look at Street Fighter 6's gameplay and more of its roster at PlayStation's June State of Play. The trailer showed off several iconic Street Fighter characters and teased what looks to be a new logo.

After the reveal Capcom confirmed the three new modes: Fighting Ground, World Tour, and Battle Hub. Arcade Mode, Training Mode, local versus battles, and online matches will also return. Capcom said details about the roster and Battle Hub will be revealed at a later date. It did share, however, that World Tour will be Street Fighter 6's single-player story mode that "pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar."

Street Fighter 6 will feature a new mechanic called the Drive System, which Capcom describes as "a new gauge used to perform five distinct techniques to enhance a player’s offensive or defensive capabilities." The techniques include Drive Impact, Drive Parry, Overdrive Art, Drive Rush, and Drive Reversal.

Capcom also announced the "Real Time Commentary Feature," a feature that adds commentary from FGC commentators like Jeremy "Vicious" Lopez, Aru, and others promising "real-time feedback and a new perspective."

Street Fighter 6 is being developed with Capcom's RE Engine and is slated for a 2023 release on PlayStation 4 and 5, Xbox Series X and S, and PC. Catch all the announcements and reveals from PlayStation's June State of Play with IGN's news roundup.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She's a big fan of stationery and fountain pens. You can sometimes find her on Twitter.

Street Fighter 6 Gameplay Revealed

Update [6/2/22]: This story was updated with new information about Street Fighter 6 provided by Capcom after the State of Play.

Capcom delivered our first look at Street Fighter 6's gameplay and more of its roster at PlayStation's June State of Play. The trailer showed off several iconic Street Fighter characters and teased what looks to be a new logo.

After the reveal Capcom confirmed the three new modes: Fighting Ground, World Tour, and Battle Hub. Arcade Mode, Training Mode, local versus battles, and online matches will also return. Capcom said details about the roster and Battle Hub will be revealed at a later date. It did share, however, that World Tour will be Street Fighter 6's single-player story mode that "pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar."

Street Fighter 6 will feature a new mechanic called the Drive System, which Capcom describes as "a new gauge used to perform five distinct techniques to enhance a player’s offensive or defensive capabilities." The techniques include Drive Impact, Drive Parry, Overdrive Art, Drive Rush, and Drive Reversal.

Capcom also announced the "Real Time Commentary Feature," a feature that adds commentary from FGC commentators like Jeremy "Vicious" Lopez, Aru, and others promising "real-time feedback and a new perspective."

Street Fighter 6 is being developed with Capcom's RE Engine and is slated for a 2023 release on PlayStation 4 and 5, Xbox Series X and S, and PC. Catch all the announcements and reveals from PlayStation's June State of Play with IGN's news roundup.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She's a big fan of stationery and fountain pens. You can sometimes find her on Twitter.