One Piece Live-Action Series: Netflix Shares First Look at its Incredible Sets

Netflix has shared a first glimpse at its live-action One Piece series by showing off some of its incredible, life-size pirate ship sets.

The two minute clip is introduced by Iñaki Godoy (who plays protagonist Luffy) alongside showrunners Steve Maeda and Matt Owens before a reel of concept art is shown. The last image - the Baratie Bar from One Piece's East Blue story arc - is pulled away to reveal the massive ship being built in real life, keeping every wacky, colourful detail from Eiichiro Oda's manga.

A timelapse and subsequent clips show the Baratie Bar being built piece-by-piece, from its gigantic fish head prow to the bar itself inside. A handful of other sets are shown too, including a rickety pirate town and brief glimpses at a couple of other One Piece ships, including Miss Love Duck and the Going Merry.

The creators explain that some of the sets have taken multiple weeks to build due to the sheer level of attention required. The Baratie Bar ship is also surrounded by floating docks and is described as a "massive" location.

The series only began production in February and Netflix didn't give any hint at a release date or window, so One Piece likely won't be released any time soon, though it was first announced in 2017 before being confirmed by Netflix in 2020.

Alongside Godoy as Luffy, Mackenyu plays Roronoa Zoro, Emily Rudd plays Nami, Jacob Romero Gibson plays Usopp, and Taz Skylar plays Sanji.

The supplementary cast also includes Morgan Davies as Koby, Ilia Isorelýs Paulino as Alvida, Aidan Scott as Helmeppo, Jeff Ward as Buggy, McKinley Belcher III as Arlong, and Vincent Regan as Garp.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Diablo: Immortal Players Are Upset Over the Game’s Microtransactions

Diablo: Immortal players are upset over the prevalence of microtransactions in Blizzard's latest action-RPG.

The free-to-play game launched on June 2 and brings a relatively complete Diablo experience to mobile (and now PC in Early Access), albeit with a few simplified systems. As is common in free-to-play games, however, there are many optional in-game purchases, and Diablo: Immortal's best loot is seemingly pretty hard to get without spending a lot of money – and even then it isn't guaranteed.

Players have taken to Reddit and Twitter to raise their concerns, and Legendary Gems are at the centre of the microtransaction controversy. These are essentially powerful upgrades, ranked from one to five stars, that players unlock by completing Elder Rift dungeons with added Legendary Crest modifiers. The best rated Legendary Gems can only be found by cracking open Legendary Crests.

The problem is, only three Legendary Crests are available each month unless players spend money, and they essentially act like randomised loot boxes. According to Forbes, players only have a 0.05% chance of getting a five star Gem for each Legendary Crest used.

The most efficient way to gain Legendary Gems is also very expensive – you'd need to spend $100 on the game's premium currency (which can't be earned under any circumstance except spending cash), which would net players 45 Legendary Crests, making each one about $2.20. There is apparently a failsafe feature that guarantees one Legendary Gem when the player buys 50 Legendary Crests, but Twitch streamer Quin69 spent close to $3,000 without seeing a single five-star Gem.

Other microtransactions are peppered into end-game content too, such as a $15 purchase being (currently) the only way to take Legendary Gems to their maximum potential, known as the Awakening Level.

Players don't need to spend money to enjoy most of the game (though it will ask you to repeatedly). However, to maximise a character in the endgame will seemingly cost either a lot of money, or a lot of time and luck – leading many to brand the game as "pay-to-win" after a certain point.

As noted in IGN's review in progress, the earlier hours of the game can seemingly be played with consistent and active progression. However, players report coming up against a wall at around level 35, requiring more grinding to get to the maximum level 60. After that point, in order to get the best gear possible (a common endgame goal for Diablo players), the microtransaction pressure seemingly really kicks in.

Blizzard has not yet publicly responded to the community backlash, but we've contacted the company for comment.

Diablo: Immortal was pulled from sale in Belgium and the Netherlands just a few days ahead of its launch date due to lootboxes being considered gambling in these countries. This idea was backed by the Norwegian Consumer Council, who also last week released a report backed by consumer councils in 18 countries that called lootboxes manipulative and exploitative.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Turns Out, Bringing Morbius Back to Theaters Just Because of a Meme Wasn’t That Successful

Sony's re-release of Morbius struggled to make an impact at the box office once again despite the popularity of the memes that inspired its return to theaters.

Forbes reports that the movie made $300,000 across the 1,037 theaters it was screened in, translating to just $289 per theater. In contrast, Top Gun: Maverick earned $86 million at US theaters in the same weekend that Morbius returned to theaters, proving that the memes for the Jared Leto-led movie didn't do much to boost general audience interest.

The movie's theatrical re-release comes shortly after a barrage of Morbius-related memes gained traction across social media. Most notably, the Power Rangers-inspired "It's Morbin' time" parody catchphrase trended on Twitter for an entire week, and one dedicated fan streamed the movie repeatedly on Twitch until their stream was taken down.

Sony's latest superhero blockbuster, which tells the story of Spider-Man villain Michael Morbius, originally underperformed at the box office, pulling in $84 million worldwide during its opening weekend. That total put it behind Sony's two other pandemic-era comic book movies, Spider-Man: No Way Home ($260m) and Venom: Let There Be Carnage ($90m).

Morbius also received notably poor reviews — it currently sits with a critic score of just 17% based on 258 reviews on Rotten Tomatoes. IGN awarded the movie a mediocre 5 out of 10, calling it an "origin story that lacks fangs and bite, marred by shoddy computer-digital fights and an overly serious tone that does the darkened flick no favors."

If you haven't seen it yet, you can watch the first nine minutes of Morbius here to get a taster ahead of the movie's 4K Ultra HD, Blu-ray, and DVD release on June 14.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Netflix Gives First Look at its Addams Family Spinoff, Wednesday

Netflix has shared a first look at its Addams Family spinoff series, Wednesday during the first day of its Geeked Week showcase.

The 30 second trailer doesn't give away much but does reveal Jenna Ortega as Wednesday herself, complete with the iconic pigtails and black and white polka dot dress. As you'd expect, she accompanies a sparse soundtrack with some finger-clicks.

Thing (the disembodied hand) also appears in the trailer of what Netflix called "a twisted new series from the mind of Tim Burton", later adding that it's "coming soon".

Alongside Ortega in the leading role, Wednesday also includes Luis Guzmán as Gomez Addams and Catherine Zeta-Jones as Morticia Addams, alongside Hunter Doohan, Georgie Farmer, and more.

Directed by Burton - who's previously delivered classics including Beetlejuice, Edward Scissorhands, and more - the series will run for eight episodes and follows Wednesday as she attends Nevermore Academy.

The coming of age story sees Wednesday learn to control her psychic powers, solve a mystery involving her marvellously mysterious parents, and deal with a number of murderous monsters too.

It was first announced in February last year but Netflix has said very little since outside of the slow but sure revealings of cast members.

With this first look revealing the series is "coming soon" though (and it was originally announced as a 2022 release), we should start finding out more and more about Wednesday before long.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

The Golem of Venice Beach: A Graphic Novel With a Truly Legendary Creative Team

While plenty of comic book creators have turned to Kickstarter to crowdfund new projects, few can boast the sheer amount of creative muscle behind the upcoming graphic novel The Golem of Venice Beach. This new book features contributions from truly legendary creators like Bill Sienkiewicz (New Mutants), Mike Allred (Madman), Jae Lee (The Dark Tower: The Gunslinger Born), Paul Pope (Battling Boy), Nick Pitarra (Ax-Wielder Jon) and even Saga of the Swamp Thing's Stephen Bissette, who will be debuting his first interior artwork in 20 years.

With The Golem of Venice Beach now live on Kickstarter, IGN can exclusively debut several of Sienkiewicz's pages from the graphic novel. Check them out in the slideshow gallery below, along with a sampling of previously revealed artwork.

The titular character in The Golem of Venice Beach is Adam, a creature who was created 400 years ago in Eastern Europe. Nowadays, Adam soaks up the sun in Southern California and yearns for a way to end his long, lonely existence. He may just get that opportunity when he stumbles into a war between the police and a mysterious death cult.

The Golem of Venice Beach is written by Chanan Beizer, whose original script for the book won the inaugural ScreenCraft Cinematic Book contest in 2018. Vanessa Cardinali (Slumber) is the lead artist, responsible for roughly 100 pages of the 152-page story. The aforementioned artists are handling the remainder of the story, providing splash images or flashback stories that help flesh out Adam's long, painful life.

"What’s so great about Vanessa Cardinali’s artistry is her ability to not only create magnificent comic panels but also to make the whole of the page come alive," Beizer tells IGN. "An example is her portrayal of an intimate conversation between two main characters set amidst the famous Venice Beach Graffiti Walls. Most artists could easily make use of the colorful background. What sets Vanessa apart is the way she lends a skewed angle that gives a hint of character and balances the page itself. It enhances the cinematic intent I envisioned for the book. Add to that her penchant for color use in ways I’d never even thought to utilize. Her innate eye infuses a comic panel with a vibrancy that suits The Golem of Venice Beach perfectly."

In other comic book news, former editor-in-chief Joe Quesada is leaving Marvel after 22 years, and Dark Horse Books has revealed The Art of Horizon Forbidden West.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Apple WWDC 2022 Everything Announced: All the Big Apple Software Updates

It’s Summertime for developers, which means it’s time for developer conferences. Google just held its I/O developer conference a few weeks ago and today Apple is holding WWDC 2022 short for Worldwide Developers Conference. The big development show including new developments for all of Apple operating systems including iOS 16, iPadOS 16, macOS 13, watchOS 9, and tvOS 16. What's more, Apple announced a new M2 processor coming to Apple hardware soon.

iOS 16

Apple is making some big changes to the lockscreen with iOS 16, completely reimagining the way it looks and works. Users will be able to add widgets at long last for things like weather. Additionally, you’ll be able to customize the font and color of elements on the screen. Apple is also adding a gallery of wallpapers for users to pick through and customize too.

Notifications also won’t cover up your lockscreen anymore, instead, they’ll roll up from the bottom and you can choose to just hide them as well. Live activities, like your workout tracking or listening to music, also appear at the bottom of your lockscreen.

Previous versions of iOS added Focus modes to help tap down notifications and now it’s introducing Focus Filters to extend to apps. Basically, you can engage Focus Filters to filter out unwanted content from Messages, Calendar, Mail, and other apps. This is especially useful if you’re trying to focus on work and then you can have Safari filter out all non-work-related tabs.

Messages is also getting three big updates. The first one is the ability to edit any sent messages, useful for correcting typos, and you can unsend a message as well. Next you can mark threads as unread.

iOS 16 is also adding SharePlay apps to FaceTime and Messages. What’s more, dictation is getting a serious upgrade to allow you to seamlessly switch between typing and voice dictation, which also picks up on emoji detection from your voice too now.

Apple is also pushing more AR features into iOS 16. With Live Text you can select text from your images and get quick actions like copying it or contextual actions like translations and currency conversions. You can also use the iPhone’s AR abilities to pull a subject in an image away from the background and paste it anywhere like a sticker.

You’ll be able to add your state ID to your Apple Wallet with iOS 16. What’s more Wallet will be able to authenticate your identity to apps that need it, such as Uber Eats checking if you’re old enough to buy alcohol. Additionally, Apple Pay will soon support payment installments and order tracking with shipping tracking information.

Apple Maps is adding 3D Views for Atlanta, Chicago, Las Vegas, Miami, London, Melbourne, Montreal, New York, and more popular destinations.

If you’re into sports, you’ll be glad to hear Apple TV app will show you scores and play-by-play on the lock screen with the new Live Activities widget. There’s also a new My Sports section of Apple News that you can use to quickly see highlights and all the current standings of any teams you follow.

Apple is introducing iCloud Shared Photo Libraries that allow up to six Apple users to create a shared photo album. On top of manually uploading photos, users can set smart upload filters to send photos to the shared library right away if they’re taken from a particular location or time and other parameters.

CarPlay is getting a serious UI upgrade to integrate itself with your car’s built-in screens. No matter how your car’s built-in screen is shaped or laid out, Apple promises CarPlay will work with it. And beyond that, users will be able to customize their instrument cluster with different colors, dials, and more. According to Apple, vehicles with this new version of CarPlay will be announced late next year.

watchOS 9

Apple kicked off updates on watchOS 9 with an extensive Workout app update for runners. The improved app adds three running form metrics to track how efficiently you run. The Apple watch uses its accelerometer and gyro to monitor your running form, stride length, and ground contact time. The watchOS Workout app is also adding a new mode for triathletes that can auto-switch between cycling, swimming, and running.

Opposite of working out, Apple has improved the Sleep app to detect REM, Core, and Deep sleep. And for those to diagnosed with atrial fibrillation, watchOS 9 can now track the amount of time your heart spends in A-fib. With this information, it can help you identify the time of day or week your A-fib is most active.

Slightly going back to the iPhone, you can use camera to scan and track your medications so you don’t run into any bad medication interactions.

M2

Apple’s second-generation computing processor is here at long last. Of course, the new chip brings new efficiency and performance cores. The new M2 chip promises 25% more GPU performance and 18% more performance overall over the M1.

The new processor comes equipped with 4 high-performance and high-efficiency cores, and it also supports 24GB of unified LPDDR5 memory.

With a new neural engine and secure enclave, Apple promises the M2 can handle multiple streams of 8K and 4K video.

MacBook Air with M2

The new MacBook Air will be the first Mac to come running Apple’s new M2 processor and it’s sporting a fresh new look too. The new MacBook Air sports a decidedly less wedge-shaped and more squared-off design that essentially looks like a thinned-down MacBook Pro with M1 Pro.

The new MacBook Air measures 11m thin and weighs 2.7 pounds, making it one of the thinnest and lightest Macs ever. The MacBook Air also sports a larger 13.6-inch display with 500 nits of brightness and support for 1 billion colors. Of course, that new display also comes with a notch and it’s there supposedly to make room for the new 1080p camera.

The new MacBook Air also features MagSafe and a new AC adapter. With both, it can support fast charging to get to 80% in 20 minutes.

The MacBook Air will be available for a starting price of $1,199 in July.

MacBook Pro with M2

Interestingly, after Apple introduced the new and redesigned MacBook Air, it’s also keeping around the old MacBook Pro and upgrading it with the new M2 processor too.

We’re not entirely sure why Apple decided to keep around this old design since it now has a smaller screen than the MacBook Air. However, the old MacBook Pro could be a good option if you’re looking for a fan-cooled M2 chip or you’re holding onto the Touch Bar.

macOS 13 Ventura

We got our first look at macOS 13 and it’s been newly christened as Ventura. Apple is introducing a new way to keep windows automatically organized with Stage Manager. Essentially this new system puts your apps into a single-window mode that moves everything off to the left when you switch between apps.

Apple is also improving Spotlight by adding quick actions like starting a timer and giving users richer search results.

Mail is also getting a bunch of improvements including reminders, unsending email, and scheduling messages. Additionally, Apple is adding more mail search features, on top of built-in autocorrect and typo correction.

Next Safari will let you share tabs so you can discover the web with friends and family. Apple also wants to replace passwords with biometric Passkeys.

Next up, Metal 3 could be the biggest thing gamers on Macs have been looking for. Metal 3 basically upscales low-resolution frames using AI, so you can run games with fewer resources while increasing frame rate. This technology is essentially Apple’s version of Nvidia DLSS and AMD FidelityFX and if it works as well as theorized it could lead to more gaming on Apple’s computers.

To reflect this possible future, Apple brought a Resident Evil Village on stage to endorse the technology. Apple also showed a demo of No Man’s Sky running on a MacBook Pro with M1.

Lastly, Apple showed off how macOS Ventura will allow users to use an iPhone as a webcam using continuity. Finally, you can hand off FaceTime calls from an iPhone to a Mac without having to hang up and rejoin a call.

iPadOS 16

The main focus of Apple’s new iPad OS16 update was on collaboration. To this end, Apple introduced a new Freeform app that basically acts like a digital whiteboard for multiple iPad users to share their ideas through notes, images, PDFs, and Apple Pencil scribblings.

Apple is also adding more collaboration into its office apps, including Pages, so other users can make edits similar to how Google Drive works. Collaboration should also be coming to other apps including Files, Keynote, Numbers, Pages, Notes, Reminders, and Safari.

12.9-inch iPad owners will also be able to take advantage of a new reference color mode for editing photos and video on the tablet’s Liquid Retina XDR display. And for all M1-equipped iPads, Apple is also introducing a Display zoom feature that lets users boost the pixel density of their display.

Also finally after 16 iterations of iPadOS, Apple tablets are finally getting an official weather app.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.

Nintendo Has Seemingly Set Up New Movie Production Companies

A copyright listing for the upcoming Super Mario Bros. movie has seemingly revealed that Nintendo has established new production companies for its expansion into visual content.

A recent post on the ResetEra gaming forum highlighted a US copyright catalogue listing for Illumination's Super Mario Bros. movie, which was initially spotted by Twitter user @MichaelO2k. The database lists the various parties involved in the film's production, including "Nintendo Studios, LLC" and "M Brothers Productions, LLC" amongst several others.

Some have speculated that Nintendo has set up these companies as part of its visual content expansion initiative, perhaps signalling that more projects will be announced in this space in the future, while others have pointed out that it's standard procedure for movies to have its own LLC for legal reasons and that it may be strictly for the Super Mario Bros. movie.

Nintendo is already said to be exploring animation projects beyond Super Mario, with early reports suggesting Seth Rogen will be getting his own Donkey Kong movie. That project is reportedly already in the works at Illumination — the same animation studio that is working on the Super Mario Bros. movie, starring Chris Pratt as everyone's favorite Italian plumber.

Mario creator Shigeru Miyamoto has also recognized the opportunity to increase engagement with Nintendo's IPs by turning more of its games into movies, though he remains focused on the CG-animated Super Mario movie for now. Miyamoto announced in April that the movie had been pushed back to next spring but promised that it will be "well worth the wait."

While you are waiting for that, you might want to check out our list of 40 upcoming video game movies and TV adaptations or give the recently restored anime from 1986 a watch.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Summer Game Fest Is ‘Primarily Focused’ on Already-Announced Games

The Summer Game Fest showcase is "primarily focused" on already announced games and will only feature "a couple of new game announcements".

Presenter Geoff Keighley shared the news on Twitter in an audio stream transcribed by Video Games Chronicle, during which he told fans to "definitely manage your expectations" ahead of the E3-style showcase, which features games from multiple developers and publishers.

"We’ve got a couple of new game announcements in the show and hopefully some surprises if everything holds," Keighley said, "but it definitely is a show that’s primarily focused on stuff that is announced.

"We’re doing some good stuff for you but definitely manage your expectations in terms of the megaton shocks that you’re expecting. This is not The Game Awards. We’ve got lots of good stuff to show you but buyer beware of some of the crazy rumours I’m seeing out there in terms of things people expect to get announced."

Keighley insisted that Summer Game Fest will still have great announcements, of course, using the Elden Ring trailer and release date revealed last year as an example of how new information about an already announced game can be just as exciting as something brand new.

Keighley also confirmed Dead Space's spiritual successor The Callisto Protocol would make an appearance alongside Call of Duty: Modern Warfare 2, Gotham Knights, Cuphead: The Delicious Last Course, and Fortnite.

Alongside the Elden Ring release date, last year's Summer Game Fest revealed Tiny Tina's Wonderlands, Metal Slug Tactics, Death Stranding Director's Cut, and more.

This year's edition takes place on June 9 at 11am Pacific / 2pm Eastern / 7pm UK (so June 10 at 4am AEST) and can be viewed live on IGN as part of our Summer of Gaming.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Xbox Will Hold a Second Summer Showcase Next Week

Microsoft has announced that there will be a second Xbox Games Showcase, airing just two days after the main showcase taking place on June 12.

Xbox Games Showcase Extended will take place on June 14, starting at 10am PT. A new post on the Xbox Wire blog promises new trailers, deeper looks at the news revealed as part of the main Xbox and Bethesda Games Showcase, and interviews with developers. The show will clock in at 90 minutes, and so there's another hour and a half to add to your not-E3 calendar.

As ever, IGN will be covering it all, so expect full details right here for both the Xbox and Bethesda Games Showcase 2022 and the newly-announced extended show. This will be the second year in a row that Xbox has done an extended showcase; last year, just days after the main showcase, Xbox showed more from Hellblade 2, Halo Infinite, Forza Horizon 5, and many more. If this year's extended showcase is just as packed, then we could have some exciting extra news on our hands.

For everything else across this period, check out our Summer of Gaming 2022 schedule, which will help you keep on track over the next couple of weeks. There's 13 shows still to come, so there's surely plenty of announcements on the way.

Matt Purslow is IGN's UK News and Features Editor.

Xbox GoldenEye 007 Remaster Looks Closer Than Ever After Achievements are Spotted

A GoldenEye 007 remaster on Xbox appears more and more likely, as Microsoft now has the game's achievements listed on its official website.

As spotted by Video Games Chronicle, industry insider @Wario64 on Twitter shared the achievements (below) and a link to their listing online, with the webpage still functioning as normal as of the time of writing.

Both single and multiplayer objectives are listed for the beloved game – which was originally released on the Nintendo 64 in 1997 – with GoldenEye 007 granting players 1,000 Gamerscore in total, as is the norm for fully-fledged games.

A remaster has been long-rumoured, and all but confirmed time and time again – most recently in January when Xbox achievement tracking website TrueAchievements also listed the game. An updated version of the original GoldenEye 007 was confirmed to be in development for the Xbox 360's Live Arcade at developer Rare but was cancelled due to licensing issues, and files for the game leaked online in February 2021.

It's been a long time since we received a fully-fledged Bond game, but we seem to be seeing a loosening of the famously tight restrictions on the license. Along with a seeming return to GoldenEye, Hitman developer Io Interactive is also working on Project 007, a totally original new story for the super-spy. We think the developer is a perfect fit for the franchise.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.