First Look at The Last of Us HBO Series’ Two Leads

Neil Druckmann was on hand to share a bunch of news on The Last of Us, including the first look at the two leads in the upcoming HBO adaptation of The Last of Us.

At Summer Game Fest, Naughty Dog co-president Neil Druckmann gave an update on The Last of Us HBO series, which he is co-developing. Druckmann even directed an episode for HBO and provided the first look at Pedro Pascal's Joel and Bella Ramsey's Ellie, this time their faces. The scene is from the episode Druckmann directed.

Druckmann also brought to the stage Joel's voice actor Troy Baker and Ellie's voice actor Ashley Johnson who will both have roles in the upcoming HBO series, but not as Joel or Ellie. Druckmann promises these roles are not winking cameos, but something substantial.

The Last of Us director also promised the HBO series will be the most faithful video game adaptation to date, which considering his involvement in both the game and show could be more than just a promise.

Alongside an update on the HBO series, Druckmann shared the first look at the "massive" new multiplayer mode and a full reveal of The Last of Us Part 1 remake.

For everything else check out our full rundown of everything announced at Summer Game Fest.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

First Look at The Last of Us HBO Series’ Two Leads

Neil Druckmann was on hand to share a bunch of news on The Last of Us, including the first look at the two leads in the upcoming HBO adaptation of The Last of Us.

At Summer Game Fest, Naughty Dog co-president Neil Druckmann gave an update on The Last of Us HBO series, which he is co-developing. Druckmann even directed an episode for HBO and provided the first look at Pedro Pascal's Joel and Bella Ramsey's Ellie, this time their faces. The scene is from the episode Druckmann directed.

Druckmann also brought to the stage Joel's voice actor Troy Baker and Ellie's voice actor Ashley Johnson who will both have roles in the upcoming HBO series, but not as Joel or Ellie. Druckmann promises these roles are not winking cameos, but something substantial.

The Last of Us director also promised the HBO series will be the most faithful video game adaptation to date, which considering his involvement in both the game and show could be more than just a promise.

Alongside an update on the HBO series, Druckmann shared the first look at the "massive" new multiplayer mode and a full reveal of The Last of Us Part 1 remake.

For everything else check out our full rundown of everything announced at Summer Game Fest.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

The Last of Us Multiplayer Game Has a Story, and Is ‘As Big’ as Other Naughty Dog Games

Naughty Dog's Neil Druckman revealed new details about the long-awaited standalone multiplayer game set in The Last of Us world during today's Summer Game Fest showcase.

Originally supposed to be a multiplayer mode for The Last of Us Part 2, he explained that the team's ambition made it evolve into something far beyond that over the last two years. "This game is big," Druckman said. "It's as big as any of our single-player games that we've done, and in some ways bigger."

Alongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.

A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.

The Last of Us Part 1, a remake for PS5 and PC, was also leaked and then announced today, with a release set for later this year.

The Last of Us Multiplayer Game Has a Story, and Is ‘As Big’ as Other Naughty Dog Games

Naughty Dog's Neil Druckman revealed new details about the long-awaited standalone multiplayer game set in The Last of Us world during today's Summer Game Fest showcase.

Originally supposed to be a multiplayer mode for The Last of Us Part 2, he explained that the team's ambition made it evolve into something far beyond that over the last two years. "This game is big," Druckman said. "It's as big as any of our single-player games that we've done, and in some ways bigger."

Alongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.

A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.

The Last of Us Part 1, a remake for PS5 and PC, was also leaked and then announced today, with a release set for later this year.

Nightingale Gets a Longer Gameplay Look at Summer Game Fest

At Summer Game Fest today, we finally got a longer, more detailed look at Aaryn Flynn and Inflexion's upcoming survival game, Nightingale, including a detailed look at how players travel between different fae realms: by using realm cards.

The trailer emphasizes the importance of the survival elements of Nightingale, focusing first on keeping warm, dry, and fed. Once that's accomplished, players can start to look for a way to move to new realms by crafting items called realm cards using rare resources they might encounter in the world they're currently exploring.

The cards crafted and used can dictate certain properties of the realm they'll open the door to, allowing players some control over where they end up. These properties include environment type, weather patterns, resources, challenges, and more, and will procedurally generate a new realm based on those aspects.

We also got a brief look at other features such as crafting and combat, and a new enemy called the Automatons.

We've had a lot of questions about Nightingale since it was announced, and we've gotten a lot of answers from Flynn about its seemingly endless fae realms and its roots in BioWare storytelling. Nightingale is headed to PC via early access release sometime this year.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Nightingale Gets a Longer Gameplay Look at Summer Game Fest

At Summer Game Fest today, we finally got a longer, more detailed look at Aaryn Flynn and Inflexion's upcoming survival game, Nightingale, including a detailed look at how players travel between different fae realms: by using realm cards.

The trailer emphasizes the importance of the survival elements of Nightingale, focusing first on keeping warm, dry, and fed. Once that's accomplished, players can start to look for a way to move to new realms by crafting items called realm cards using rare resources they might encounter in the world they're currently exploring.

The cards crafted and used can dictate certain properties of the realm they'll open the door to, allowing players some control over where they end up. These properties include environment type, weather patterns, resources, challenges, and more, and will procedurally generate a new realm based on those aspects.

We also got a brief look at other features such as crafting and combat, and a new enemy called the Automatons.

We've had a lot of questions about Nightingale since it was announced, and we've gotten a lot of answers from Flynn about its seemingly endless fae realms and its roots in BioWare storytelling. Nightingale is headed to PC via early access release sometime this year.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Layers of Fears Is a ‘Psychedelic Horror Chronicle’ Made in Unreal Engine 5

Bloober Team has announced Layers of Fears, a "psychedelic horror chronicle" made in Unreal Engine 5 and coming to PC, PS5, and Xbox Series X/S in early 2023.

Announced at Summer Game Fest, the game is seemingly pitched somewhere between a remaster and a sequel. Bloober promises that it will 'build on the foundations' of the original Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2, but will "include an expanded plotline and gameplay direction."

A trailer showed off what looked to be remade versions of scenes from all the Layers of Fear games, but it was hard to get a sense of what the gameplay changes might be, nor how they will be tied together. We'll be sure to ask Bloober Team what those might be when we can.

In a press release, Bloober CEO Piotr Babieno said: “We are bringing back a franchise that is really special for us, in a new form that will give players a truly fresh gaming experience and that will shed new light on the overall story. Our plan was to recreate the games, but we didn’t want to make it a simple collection of two remastered games. We’ve worked out a new approach, something that is maybe not yet obvious. But I can tell you there’s a reason why we called it Layers of Fear's'.”

The company has previously teased some kind of return to its Layers of Fear series, and said that it would be made using Unreal Engine 5. We awarded 2019's Layers of Fear 2 a 9/10 review, saying, "with unique puzzles and expert pacing, Layers of Fear 2 is a harrowing and consistently exciting endeavor."

Bloober made its name with horror games such as Layers of Fear, Observer, Blair Witch and, most recently, The Medium. The compny is currently working on two major projects, and one is a game made with Konami, which many believe to be a new Silent Hill game of some kind.

Check out all the reveals and announcements from Summer Game Fest 2022 right here.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Layers of Fears Is a ‘Psychedelic Horror Chronicle’ Made in Unreal Engine 5

Bloober Team has announced Layers of Fears, a "psychedelic horror chronicle" made in Unreal Engine 5 and coming to PC, PS5, and Xbox Series X/S in early 2023.

Announced at Summer Game Fest, the game is seemingly pitched somewhere between a remaster and a sequel. Bloober promises that it will 'build on the foundations' of the original Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2, but will "include an expanded plotline and gameplay direction."

A trailer showed off what looked to be remade versions of scenes from all the Layers of Fear games, but it was hard to get a sense of what the gameplay changes might be, nor how they will be tied together. We'll be sure to ask Bloober Team what those might be when we can.

In a press release, Bloober CEO Piotr Babieno said: “We are bringing back a franchise that is really special for us, in a new form that will give players a truly fresh gaming experience and that will shed new light on the overall story. Our plan was to recreate the games, but we didn’t want to make it a simple collection of two remastered games. We’ve worked out a new approach, something that is maybe not yet obvious. But I can tell you there’s a reason why we called it Layers of Fear's'.”

The company has previously teased some kind of return to its Layers of Fear series, and said that it would be made using Unreal Engine 5. We awarded 2019's Layers of Fear 2 a 9/10 review, saying, "with unique puzzles and expert pacing, Layers of Fear 2 is a harrowing and consistently exciting endeavor."

Bloober made its name with horror games such as Layers of Fear, Observer, Blair Witch and, most recently, The Medium. The compny is currently working on two major projects, and one is a game made with Konami, which many believe to be a new Silent Hill game of some kind.

Check out all the reveals and announcements from Summer Game Fest 2022 right here.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Saints Row: Boss Factory Lets You Create a Custom Character Before the Game Arrives

Volition has announced Saints Row: Boss Factory, a free app that lets you use the game's custom character creator to build your main character before the game arrives. It's out now.

Announced at Summer Game Fest, developer Volition revealed that Boss Factory would come to PS4, PS5, Xbox One, Xbox Series X/S and PC today.

The free app will allow you to use the full character creator (minus any items unlocked by progressing through the game) to save up to six character designs. Those designs can be created on any platform, and imported into the final game on any other platform. You can even save and share your charcater design with other players, who can then use it in their game.

Saint's Row has famously offered diverse character creators, and the new game promises to keep up that tradition, offering thousands of choices for your main character, known as the Boss. You'll be able to import your chosen creation into the final game when it launches on August 23.

Using the Boss Factory and importing a character comes with a bonus - you'll unlock two helmets to use in the game when you do. Until the game comes out, Volition will be creating curated galleries of bosses, and showing off the best and most upvoted creations on the Saints Row website.

Saints Row is a reboot of the over-the-top open-world series. In a recent preview, we said it looked like a fun throwback to the genre's past, saying "Volition’s reboot of the series looks a lot of fun, filled with the wackiness, carnage, and humour you’d expect."

Check out all the reveals and announcements from Summer Game Fest 2022 right here.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Saints Row: Boss Factory Lets You Create a Custom Character Before the Game Arrives

Volition has announced Saints Row: Boss Factory, a free app that lets you use the game's custom character creator to build your main character before the game arrives. It's out now.

Announced at Summer Game Fest, developer Volition revealed that Boss Factory would come to PS4, PS5, Xbox One, Xbox Series X/S and PC today.

The free app will allow you to use the full character creator (minus any items unlocked by progressing through the game) to save up to six character designs. Those designs can be created on any platform, and imported into the final game on any other platform. You can even save and share your charcater design with other players, who can then use it in their game.

Saint's Row has famously offered diverse character creators, and the new game promises to keep up that tradition, offering thousands of choices for your main character, known as the Boss. You'll be able to import your chosen creation into the final game when it launches on August 23.

Using the Boss Factory and importing a character comes with a bonus - you'll unlock two helmets to use in the game when you do. Until the game comes out, Volition will be creating curated galleries of bosses, and showing off the best and most upvoted creations on the Saints Row website.

Saints Row is a reboot of the over-the-top open-world series. In a recent preview, we said it looked like a fun throwback to the genre's past, saying "Volition’s reboot of the series looks a lot of fun, filled with the wackiness, carnage, and humour you’d expect."

Check out all the reveals and announcements from Summer Game Fest 2022 right here.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.