Devolver 2022 Summer Showcase: Everything Announced and Revealed

Devolver has, once again, out-weirded the rest of the games industry with its 2022 summer showcase. Hosted by a malfunctioning "mecha" Suda51, the Devolver Marketing Countdown to Marketing was, well, intended to be a countdown... but the ongoing Devolver Cinematic Universe we've seen evolve over the last few years managed include robots, sci-fi madness, and several game announcements.

We’ve rounded up all of the new reveals in one handy place:

Anger Foot is a New Game About 'Kicking Doors and Kicking Ass'

Originally an itch.io game, an expanded version of Anger Foot is on its way in 2023. A bonkers FPS in which you use "the world's deadliest feet", Anger Foot will have you battering gangsters, buying new sneakers and upgrading your powers as you smash your way through sewers and skyscrapers alike.

The Plucky Squire Is a Beautiful, Ambitious New 2D/3D Adventure

The Plucky Squire sees a beautifully animated storybook adventurer called Jot, who works out he can leap out of said book into the 3D world. It results in one game with two very different perspectives. Inside the book is a top-down, 2D, hand-drawn adventure filled with mini-games. Outside the book is a gigantic world set in a child's bedroom, reminsicent of It Takes Two's 3D adventures. It gets stranger too – different surfaces can become 2D spaces of their own, from mugs to lunchboxes. It will arrive in 2023 for PC, Switch, PS5, and Xbox Series X/S.

Cult of the Lamb Is Out on August 11

Cult of the Lamb mixes Binding of Isaac-like action with town management in a deceptively evil world, as you build a demonic cult of animals to do your dark bidding and return an ancient evil to the world. It wil larrive for PC, Switch, PS5, PS4, Xbox Series X/S, and Xbox One on August 11. A demo is also available on Steam.

Skate Story: Gorgeous Skateboarding Adventure Is Now a Devolver Game

We've seen Skate Story pop up multiple times over the years, and it's always made an impression – and it clearly did for Devolver too, who have now taken on publishing duties. Arriving in 2023, the gorgeously stylized fantasy-skateboarding adventure sees you piloting a low-poly, glass demon into the underworld. Do it well and you'll progress on your journey – bail and and you'll smash to pieces.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Marvel’s Top-Secret Thunderbolts Reportedly Gets a Director

The top-secret Thunderbolts movie has tapped Jake Schreier as director according to reports.

Deadline revealed the director and says the upcoming Marvel movie will see Eric Pearson write the script and of course Kevin Feige, Marvel Studios president, to produce.

Schreier has previously directed the science-fiction comedy-drama Robot & Frank and the film adaptation of the John Green novel, Paper Towns. He’s also directed a number of music videos for artists like Kanye West and Haim.

Thunderbolts has widely been rumored as coming, but today's news further adds to the speculation. Not much is known about the film’s plot besides it featuring a group of supervillains who go on missions for the government - think Suicide Squad but Marvel.

There have been plenty of comics featuring the Thunderbolts. They follow a group of antiheroes in the Marvel Universe. According to Deadline, Marvel has been ”in touch with certain individuals who already are part of the MCU to make sure to keep an opening in their schedules for next summer when it shoots.”

Over the course of the comic’s history, there have been dozens of members in the Thunderbolts. This includes notable Marvel heroes like Black Widow, Ant-Man, Venom, and Deadpool on its roster.

Only time will tell who exactly will star in the film adaptation of the comic, but in the meantime, there’s plenty of Marvel goodness coming up. Thor: Love and Thunder releases early next month. Then, just today, a release date was revealed for the upcoming Marvel’s Midnight Suns game which will feature Spider-Man.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

Image Credit: Marvel

Marvel’s Top-Secret Thunderbolts Reportedly Gets a Director

The top-secret Thunderbolts movie has tapped Jake Schreier as director according to reports.

Deadline revealed the director and says the upcoming Marvel movie will see Eric Pearson write the script and of course Kevin Feige, Marvel Studios president, to produce.

Schreier has previously directed the science-fiction comedy-drama Robot & Frank and the film adaptation of the John Green novel, Paper Towns. He’s also directed a number of music videos for artists like Kanye West and Haim.

Thunderbolts has widely been rumored as coming, but today's news further adds to the speculation. Not much is known about the film’s plot besides it featuring a group of supervillains who go on missions for the government - think Suicide Squad but Marvel.

There have been plenty of comics featuring the Thunderbolts. They follow a group of antiheroes in the Marvel Universe. According to Deadline, Marvel has been ”in touch with certain individuals who already are part of the MCU to make sure to keep an opening in their schedules for next summer when it shoots.”

Over the course of the comic’s history, there have been dozens of members in the Thunderbolts. This includes notable Marvel heroes like Black Widow, Ant-Man, Venom, and Deadpool on its roster.

Only time will tell who exactly will star in the film adaptation of the comic, but in the meantime, there’s plenty of Marvel goodness coming up. Thor: Love and Thunder releases early next month. Then, just today, a release date was revealed for the upcoming Marvel’s Midnight Suns game which will feature Spider-Man.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

Image Credit: Marvel

Stormgate Is an RTS Built for 1v1, Co-Op, Casual Play, Esports and, Well, Anyone

With its sleek sci-fi/fantasy aesthetic, monstrous enemies, and mech-clad heroes, you’d be forgiven for mistaking Stormgate for a new Blizzard real-time strategy. And, in a manner of speaking, you’d be right; Stormgate might not be from Blizzard, but it is from some of that company’s brightest minds. These days they’re at Frost Giant, a new studio built from scratch by a collection of ex-Blizzard developers, and they have ambitions of taking some of the best ideas from StarCraft and Warcraft to the next level.

Among those minds is Tim Morten, the softly spoken former production director of StarCraft 2. Today he’s CEO of Frost Giant, still directing the production of a multi-faceted RTS. Stormgate, he tells me, was born at least partially out of a desire to evolve one of StarCraft 2’s most successful modes: co-op.

Co-op play was an “afterthought” for StarCraft 2. “It really wasn't something that we expected to resonate as much as it did with players,” says Morten. “But in fact it became the most popular mode in the game after we released it with Legacy of the Void. It's clear from that, that there was an appetite to play more socially.”

‘Social’ is an important word for Frost Giant, and Stormgate is designed with multiplayer in mind. As you’d expect, there are the classic 1v1 competitive clashes, but these are supported by a tournament system directly built into the game. Forget forums, Twitter, or Discord; you’ll be able to create leagues, teams, friends, and rivalries within Stormgate itself.

But co-op isn’t being considered as a casual mode on the side. It will run through everything, so much so that it feels like the game’s flashship idea. Story-driven campaign missions will be playable with a friend, and three players will be able to take on AI foes in the cooperative ‘3vE’ mode. Even competitive multiplayer will have a co-operative offering via 3v3 team battles.

Beyond competitive and cooperative modes, Stormgate will also feature an in-game editor, which Frost Giant hopes will allow a creative community to thrive as it shares new maps and modes. “Literally every part of the game is meant to provide a more social experience,” says Morten.

While Frost Giant is a brand new company and Stormgate is the studio’s debut, the team already comes pre-equipped with reams of valuable research gathered during their previous projects. Work on StarCraft 2’s co-op mode, for instance, provided Frost Giant with a lot of useful information for building a game geared towards cooperative strategy.

“The learning from the cooperative mode in StarCraft 2 was that players preferred building their own bases and their own armies, versus a shared base and a shared army,” explains Morten. “So we are going down a path where players will get to control all their own game pieces. At the same time, we're building the missions and we're also designing the heroes for cooperative mode in such a way that it is not an isolated experience. You're not off in one corner playing one experience, while somebody's off in another corner playing their own experience.”

Literally every part of the game is meant to provide a more social experience.

Working alongside Morten is Tim Campbell, president of Frost Giant and Stormgate’s game director. Having previously worked on Warcraft 3, he knows a thing or two about crafting a good strategy game. Making that work across two or three armies playing in tandem, though, is an ongoing process.

“We've tried to look for opportunities throughout the tech tree, throughout our ability design, throughout the gameplay and the objectives, for closer cooperation,” he explains. “We're doing a lot of iteration and experimentation on the gameplay right now.”

With all this talk of social play, it may be easy to assume Stormgate is a casual RTS. And you’d be right, to a small extent. Frost Giant wants everyone, regardless of skill level, to find fun in Stormgate.

“We're really trying to make this core experience that we all know and love about traditional RTS, and find a way to open it up for more people to be able to enjoy,” says Campbell. “We’re offering ways for players to be able to bring their friends in, play together, have this great, positive social experience, regardless of whether they're at different skill levels, and just try to support that end throughout our game experience.”

Despite that, Campbell says we can expect all of the traditional RTS elements that genre die-hards demand. “From day one it's been important to us that we're developing a core RTS experience,” he says. That means resource gathering, base building, troop productions, upgrade trees, and learning how to do all that in tandem.

“But that said, we think that there's a lot of room for innovation within this space,” Campbell continues. “[We’re] looking at how we design the abilities and how we design the units, and do so in a way that is conducive to team play. We think it has yielded some really great opportunities for it to feel fresh for players.”

Frost Giant’s aspirations of making Stormgate a game for all skill levels means that aspiring esports athletes won’t be ignored. “There is an audience who is very passionate about high skill play, and so 1v1 competitive is very much the mode [where] we put a tremendous amount of effort into balance,” Morten assures.

Despite Frost Giant’s plans for all skill levels, there’s no escaping the fact that RTS is one of the most intimidating genres in the entire video games space. For many, curiosity alone isn’t enough to justify the price tag. But Morten and Campbell have already put plans in place to circumnavigate that barrier: Stormgate will be free-to-play. No firm decisions have been on how it will be monetized, but Stormgate will feature a range of free and paid-for content. This approach has allowed Frost Giant to think differently about how it will approach the post-apocalypse storyline that powers the campaign.

We already have the next five years of story arcs already mapped out.

“We want to be able to be sharing stories in this game world for years and years and years to come,” says Campbell. “So, in addition to the stuff that we're building for launch, we already have the next five years of story arcs already mapped out and ready to go as we move onto them.” It seems as if the likes of Destiny and Fortnite have certainly changed the way developers are thinking about storytelling, regardless of genre.

“We had a chance late in StarCraft 2's development to experiment with delivering content in smaller bites with the Nova Covert Ops campaign,” Morten explains. “That really did resonate with players, enabled us to tell a little bit of a more personal story in that case. But it allowed us to tell a story over time, and that's something that we're really excited to take to the next level with what we're doing with Stormgate.”

That story begins with the newly-assembled shield that can be seen in Stormgate’s first cinematic trailer, which was revealed at the Summer Games Fest Showcase. “[The shield] has a constellation of locations on it,” reveals Campbell. “It's effectively a keystone for a map that is used by one of the factions in the game to identify locations that they have to go to retrieve other relics that have been hidden for thousands of years. That actually becomes mission objectives for you part way through the campaign. You'll go on those missions to retrieve those relics.”

That cinematic trailer may be short, but it communicates a lot. This is an RTS that values world building and story. That hopefully means a campaign with a narrative backbone, something that paved the way for StarCraft 2’s incredibly experimental approach to mission design. Producing a campaign built for co-op only opens up more interesting opportunities in that area, and I hope Stormgate will remind us all that while the RTS genre’s legacy has been esports, its most exciting innovations were found when developers created new ways to challenge us in campaigns.

Warcraft 3 introduced heroes, and StarCraft 2 pushed concept missions to new heights. Will Stormgate add another unforgettable piece of RTS design to that list? We’ll find out when Frost Giant has gathered all of its minerals and the open beta arrives in 2023.

Matt Purslow is IGN's UK News and Features Editor.

Stormgate Is an RTS Built for 1v1, Co-Op, Casual Play, Esports and, Well, Anyone

With its sleek sci-fi/fantasy aesthetic, monstrous enemies, and mech-clad heroes, you’d be forgiven for mistaking Stormgate for a new Blizzard real-time strategy. And, in a manner of speaking, you’d be right; Stormgate might not be from Blizzard, but it is from some of that company’s brightest minds. These days they’re at Frost Giant, a new studio built from scratch by a collection of ex-Blizzard developers, and they have ambitions of taking some of the best ideas from StarCraft and Warcraft to the next level.

Among those minds is Tim Morten, the softly spoken former production director of StarCraft 2. Today he’s CEO of Frost Giant, still directing the production of a multi-faceted RTS. Stormgate, he tells me, was born at least partially out of a desire to evolve one of StarCraft 2’s most successful modes: co-op.

Co-op play was an “afterthought” for StarCraft 2. “It really wasn't something that we expected to resonate as much as it did with players,” says Morten. “But in fact it became the most popular mode in the game after we released it with Legacy of the Void. It's clear from that, that there was an appetite to play more socially.”

‘Social’ is an important word for Frost Giant, and Stormgate is designed with multiplayer in mind. As you’d expect, there are the classic 1v1 competitive clashes, but these are supported by a tournament system directly built into the game. Forget forums, Twitter, or Discord; you’ll be able to create leagues, teams, friends, and rivalries within Stormgate itself.

But co-op isn’t being considered as a casual mode on the side. It will run through everything, so much so that it feels like the game’s flashship idea. Story-driven campaign missions will be playable with a friend, and three players will be able to take on AI foes in the cooperative ‘3vE’ mode. Even competitive multiplayer will have a co-operative offering via 3v3 team battles.

Beyond competitive and cooperative modes, Stormgate will also feature an in-game editor, which Frost Giant hopes will allow a creative community to thrive as it shares new maps and modes. “Literally every part of the game is meant to provide a more social experience,” says Morten.

While Frost Giant is a brand new company and Stormgate is the studio’s debut, the team already comes pre-equipped with reams of valuable research gathered during their previous projects. Work on StarCraft 2’s co-op mode, for instance, provided Frost Giant with a lot of useful information for building a game geared towards cooperative strategy.

“The learning from the cooperative mode in StarCraft 2 was that players preferred building their own bases and their own armies, versus a shared base and a shared army,” explains Morten. “So we are going down a path where players will get to control all their own game pieces. At the same time, we're building the missions and we're also designing the heroes for cooperative mode in such a way that it is not an isolated experience. You're not off in one corner playing one experience, while somebody's off in another corner playing their own experience.”

Literally every part of the game is meant to provide a more social experience.

Working alongside Morten is Tim Campbell, president of Frost Giant and Stormgate’s game director. Having previously worked on Warcraft 3, he knows a thing or two about crafting a good strategy game. Making that work across two or three armies playing in tandem, though, is an ongoing process.

“We've tried to look for opportunities throughout the tech tree, throughout our ability design, throughout the gameplay and the objectives, for closer cooperation,” he explains. “We're doing a lot of iteration and experimentation on the gameplay right now.”

With all this talk of social play, it may be easy to assume Stormgate is a casual RTS. And you’d be right, to a small extent. Frost Giant wants everyone, regardless of skill level, to find fun in Stormgate.

“We're really trying to make this core experience that we all know and love about traditional RTS, and find a way to open it up for more people to be able to enjoy,” says Campbell. “We’re offering ways for players to be able to bring their friends in, play together, have this great, positive social experience, regardless of whether they're at different skill levels, and just try to support that end throughout our game experience.”

Despite that, Campbell says we can expect all of the traditional RTS elements that genre die-hards demand. “From day one it's been important to us that we're developing a core RTS experience,” he says. That means resource gathering, base building, troop productions, upgrade trees, and learning how to do all that in tandem.

“But that said, we think that there's a lot of room for innovation within this space,” Campbell continues. “[We’re] looking at how we design the abilities and how we design the units, and do so in a way that is conducive to team play. We think it has yielded some really great opportunities for it to feel fresh for players.”

Frost Giant’s aspirations of making Stormgate a game for all skill levels means that aspiring esports athletes won’t be ignored. “There is an audience who is very passionate about high skill play, and so 1v1 competitive is very much the mode [where] we put a tremendous amount of effort into balance,” Morten assures.

Despite Frost Giant’s plans for all skill levels, there’s no escaping the fact that RTS is one of the most intimidating genres in the entire video games space. For many, curiosity alone isn’t enough to justify the price tag. But Morten and Campbell have already put plans in place to circumnavigate that barrier: Stormgate will be free-to-play. No firm decisions have been on how it will be monetized, but Stormgate will feature a range of free and paid-for content. This approach has allowed Frost Giant to think differently about how it will approach the post-apocalypse storyline that powers the campaign.

We already have the next five years of story arcs already mapped out.

“We want to be able to be sharing stories in this game world for years and years and years to come,” says Campbell. “So, in addition to the stuff that we're building for launch, we already have the next five years of story arcs already mapped out and ready to go as we move onto them.” It seems as if the likes of Destiny and Fortnite have certainly changed the way developers are thinking about storytelling, regardless of genre.

“We had a chance late in StarCraft 2's development to experiment with delivering content in smaller bites with the Nova Covert Ops campaign,” Morten explains. “That really did resonate with players, enabled us to tell a little bit of a more personal story in that case. But it allowed us to tell a story over time, and that's something that we're really excited to take to the next level with what we're doing with Stormgate.”

That story begins with the newly-assembled shield that can be seen in Stormgate’s first cinematic trailer, which was revealed at the Summer Games Fest Showcase. “[The shield] has a constellation of locations on it,” reveals Campbell. “It's effectively a keystone for a map that is used by one of the factions in the game to identify locations that they have to go to retrieve other relics that have been hidden for thousands of years. That actually becomes mission objectives for you part way through the campaign. You'll go on those missions to retrieve those relics.”

That cinematic trailer may be short, but it communicates a lot. This is an RTS that values world building and story. That hopefully means a campaign with a narrative backbone, something that paved the way for StarCraft 2’s incredibly experimental approach to mission design. Producing a campaign built for co-op only opens up more interesting opportunities in that area, and I hope Stormgate will remind us all that while the RTS genre’s legacy has been esports, its most exciting innovations were found when developers created new ways to challenge us in campaigns.

Warcraft 3 introduced heroes, and StarCraft 2 pushed concept missions to new heights. Will Stormgate add another unforgettable piece of RTS design to that list? We’ll find out when Frost Giant has gathered all of its minerals and the open beta arrives in 2023.

Matt Purslow is IGN's UK News and Features Editor.

Annapurna Interactive Announces Its Second Annual Showcase This July

At the end of Day of the Devs today, Annapurna snuck in with the surprise announcement of its second annual showcase, just like it did last year. It will take place on July 28, 2022, at 12 pm PT / 3pm EDT / 8pm BST.

As for what games we might see this time around, we can make some guesses. Right now, Annapurna has a number of games in the works for this year including Hindsight and Neon White (Stray will release before the showcase happens).

Annapurna also has Skin Deep, Storyteller, and Thirsty Suitors queued up beyond 2022, so we might expect some firmer dates on those games, or at least more gameplay.

Last year's showcase was fairly stacked, packing over 15 game teases and announcements into just half an hour. It included a release window for Stray, an expansion announcement for The Outer Wilds, and tons more. Scanning through last year's roster might offer some further clues as to what's coming this time around. Maybe we'll finally see what Ivy Road is working on?

In the meantime, check out our roundup of everything announced at Day of the Devs and for everything out of Summer of Gaming in the coming weeks and months, we have a full schedule of everything going on.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Annapurna Interactive Announces Its Second Annual Showcase This July

At the end of Day of the Devs today, Annapurna snuck in with the surprise announcement of its second annual showcase, just like it did last year. It will take place on July 28, 2022, at 12 pm PT / 3pm EDT / 8pm BST.

As for what games we might see this time around, we can make some guesses. Right now, Annapurna has a number of games in the works for this year including Hindsight and Neon White (Stray will release before the showcase happens).

Annapurna also has Skin Deep, Storyteller, and Thirsty Suitors queued up beyond 2022, so we might expect some firmer dates on those games, or at least more gameplay.

Last year's showcase was fairly stacked, packing over 15 game teases and announcements into just half an hour. It included a release window for Stray, an expansion announcement for The Outer Wilds, and tons more. Scanning through last year's roster might offer some further clues as to what's coming this time around. Maybe we'll finally see what Ivy Road is working on?

In the meantime, check out our roundup of everything announced at Day of the Devs and for everything out of Summer of Gaming in the coming weeks and months, we have a full schedule of everything going on.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Summer Game Fest Showcase 2022: Everything Announced Including The Last of Us Remake for PS5

Geoff Keighley's Summer Game Fest showcase for 2022 has finally arrived and it gave us a glimpse of the future of video games. From The Last of Us: Part 1 on PS5 to Aliens: Dark Descent to Marvel's Midnight Suns, there were a ton of games on display at this year's show.

This roundup has all the biggest announcements, trailers and gameplay footage in one place so you can be sure you don't miss a thing during the Summer of Gaming.

The Last of Us Remake Officially Revealed: Arriving in September for PS5, PC Version on the Way

After leaking before the show, Naughty Dog has officially announced that a remake of The Last of Us will be released on PS5 on September 2, 2022, with new enemy AI based on The Last of Us Part 2, 60FPS performance, new combat options, and more.

The Last of Us Multiplayer Game Has a Story, and Is 'As Big' as Other Naughty Dog Games

We have finally learned more about the long-awaited standalone multiplayer game set in The Last of Us universe and have been given a piece of concept art that teases what fans can expect from the game. The game will feature a "brand new cast of characters" and looks to take place, at least partially, in San Francisco.

While it is great to learn more about this game, it was confirmed we won't learn more about this multiplayer title until 2023.

Street Fighter 6 to See the Return of Guile

A new gameplay trailer for Street Fighter 6 has revealed that Guile will be returning for the latest entry of the legendary fighting franchise. In the new footage, we see Guile fighting Luke and Ryu in an updated version of his Air Force Base stage.

Aliens: Dark Descent to Bring Players Face-to-Face with Xenomorphs Once More in 2023

A brand new game set in the universe of the Alien franchise will be arriving in 2023. We didn't learn much about what the game was, but a cinematic trailer revealed the tone of what players can expect. The trailer ends with marines fighting Xenomorphs from a top-down perspective, potentially hinting at what the gameplay will look like.

First Look at The Last of Us HBO Series' Two Leads

Summer Game Fest shared our first real look at Pedro Pascal's Joel and Bella Ramsey's Ellie from HBO's The Last of Us series. It was also revealed that Joel's voice actor Troy Baker and Ellie's voice actor Ashley Johnson will have a role in the upcoming series that is more than a cameo.

The Callisto Protocol First Extended Gameplay Reveals More of the Horrifying Journey Player Will Go On Later This Year

The Callisto Protocol is promising to be one of the scariest games ever, and the first extended gameplay footage confirms it is well on the way to making that nightmare a reality. In the gameplay demo, we see brutal deaths for not only the enemies, but also our main character. It also looks to feature shootable limbs that will fall off a la Dead Space.

The Callisto Protocol will be released on December 2, 2022.

Call of Duty: Modern Warfare 2 Gameplay Demo Teases the New Game's Campaign

Lieutenant Simon “Ghost” Riley and Sergeant John “Soap” McTavish return in the latest gameplay demo from Call of Duty: Modern Warfare 2's campaign. The "Dark Water" demo takes place aboard a boat sailing through a storm, and we get glimpses of outdoor, more open gameplay and tighter, indoor combat situations.

While they weren't shown, Captain John Price and Sergeant Kyle “Gaz” Garrick will also be part of the story once more when Call of Duty: Modern Warfare 2 arrives on October 27, 2022.

Layers of Fears Is a 'Psychedelic Horror Chronicle' Made in Unreal Engine 5

Bloober Team has confirmed it is working on Layers of Fears, a new "psychedelic horror chronicle" made in Unreal Engine 5 that is pitched as somewhat of a remaster and a sequel that will "build on the foundations" of the original Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2. It will also include "an expanded plotline and gameplay direction."

Marvel's Midnight Suns Trailer Reveals Spider-Man and Release Date

A new trailer for Marvel's Midnight Sons has not only revealed Spider-Man will be joining its roster, but it also confirmed the XCOM-style game will be released on October 7, 2022. The trailer also featured the main villain, Lilith, and corrupted versions of Venom, Sabertooth, Scarlet Witch, and the Hulk.

IGN also had the chance to check out Marvel's Midnight Suns, and you can read about our thoughts in our first preview.

Gotham Knights: Nightwing Gameplay Trailer

WB Games Montreal stopped by Summer Game Fest to share a new gameplay video of Gotham Knights that stars Nightwing.

Teenage Mutant Ninja Turtles: Shredder's Revenge Gets a Release Date, Casey Jones as a Playable Character, and a New Six-Player Mode

TMNT: Shredder's Revenge will officially be released on June 16, 2022. The news was revealed in a new trailer that also confirmed Casey Jones as a playable character and a new six-player mode.

Saints Row: Boss Factory Lets You Create a Custom Character Before the Game Arrives

Saints Row: Boss Factory is a new app that will let players create and save up to six character designs that can then be used for the full Saints Row game when it is released on August 23, 2022.

Cuphead: The Delicious Last Course Gameplay Shows Of Chalice in Action

The long-awaited Cuphead: The Delicious Last Course is almost here as it will be released on June 30. During the Summer Game Fest showcase, we were treated to a look at gameplay from Delicious Last Course starring new character Ms. Chalice.

The Stylish Card-Based Shooter Neon White Gets a June 16 Release Date

Neon White, the stylish card-based shooter/platformer, will be released on June 16, 2022. Developed by Donut County creator Ben Esposito, Neon White will be available on both PC and Nintendo Switch.

Humankind Coming to Consoles, New DLC Announced

Alongside confirming that Amplitude Studios' turn-based strategy game Humankind will be coming to PS5, PS4, Xbox Series X/S, and Xbox One on November 4, we also received word of its new DLC, Cultures of Latin America.

Flashback 2 Is the Long-Awaited Sequel to the 1992 Sci-Fi Platformer

The original Flashback was released in 1992 and it looks to make a return in Winter 2022 with Flashback 2. The original had gameplay similar to Prince of Persia and Another World, and we shouldn't have to wait too much longer for more details on how it will play this year.

Witchfire Makes a Return After Being Announced at 2017's The Game Awards

Witchfire was first announced at The Game Awards in 2017, but it has gone mostly quiet since then. Now, we've received a brand-new look at the first-person shooter game and a promise that it will enter Early Access in the near future.

Fort Solis Stars The Last of Us' Troy Baker and Red Dead Redemption 2's Roger Clark

Fort Solis is a sci-fi thriller that stars The Last of Us' Troy Baker (Joel Miller) and Red Dead Redemption 2's Roger Clark (Arthur Morgan).

Routine Is a Horror Game With a Terrifying Cast of Robots

Routine was announced nearly a decade ago, but that amount of time may not have prepared us for the horrifying look at its gameplay that looks like a mix between Alien: Isolation and The Terminator.

Ex-Blizzard Devs Announce Stormgate, a New Post-Apocalypse RTS

Frost Giant, a studio consisting of ex-Blizzard staff, has unveiled their new post-apocalypse RTS, Stormgate. While we only saw a cinematic trailer, it did show an archeologist crafting an ancient shield from artifacts before she was rudely interrupted by a giant demon. Luckily, a mech-clad ally swoops in to save the day.

Stormgate will have a beta in 2023, and it will be free-to-play when it is released.

Goat Simulator 3 Was Announced with a Dead Island 2 Parody Trailer

Before you go check, there is no Goat Simulator 2. However, that didn't stop Goat Simulator 3 from being announced with a Dead Island 2 parody trailer. We didn't see any gameplay, but it looks to feature all the wild antics from gaming's favorite goats once again.

Warhammer 40K: Darktide - Extended Gameplay Trailer

Warhammer 40K: Darktide received an extended gameplay trailer at Summer Game Fest that showed off more of the sci-fi follow-up to Warhammer Vermintide.

Highwater Reveal Trailer Shows a World Ravaged by the EffectsClimate Change

Highwater is an upcoming action-adventure game that aims to let players explore a world ravaged by the effects of climate change.

One Piece Odyssey Trailer Reveals More of Monkey D. Luffy and Crew's New Adventure

Despite not featuring much gameplay, we did get a good look at the upcoming One Piece Odyssey game starring Monkey D. Luffy and many of the favorites from the anime.

Genshin Impact Developer HoYoverse Showcases Honkai: Star Rail and Zenless Zone Zero

Those who can't get enough of Genshin Impact will be happy to know HoYoverse has just shared more of Honkai: Star Rail and Zenless Zone Zero.

Nightingale Gets a Longer Gameplay Look at Summer Game Fest

Nightingale is an upcoming survival game from Aaryn Flynn and Inflexion, and Summer Game Fest gave fans an extended look at the game in action.

Metal: Hellsinger Is a Music-Based Rhythm Shooter With Music From Heavy Metal Legends

Metal: Hellsinger received a new gameplay trailer and showed off more of the music-based rhythm shooter that has music from such heavy metal legends as System of a Down.

Warframe's New Open-World Expansion The Duviri Paradox Gets a New Trailer

Warframe's universe is about to get much bigger as its Duviri Paradox open-world expansion is on its way. We received a new trailer at Summer Game Fest and a promise that more info will arrive next month.

Get Your First Look at the 2.5D Indie Side-Scrolling Adventure Game American Arcadia

See a new take on a dystopian future in American Arcadia.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Day of the Devs: Everything Announced and Shown, Including Choo-Choo Charles and Planet of Lana

Day of the Devs just wrapped up, leaving us with a heck of a lineup of fascinating indie games slated for the coming months and years. We saw a total of 16 games over the last hour, some of them from known indie studios such as the folks behind Monument Valley, and others the debut games from new studios.

We’ve got a roundup below of everything we just saw, so if you’re looking for the next indie darling to fall in love with, this is the place to check:

Time Flies

The newly-announced Time Flies explores the limited time we all have here on earth, from the perspective of a fly. The time the fly has to live is dependent on where you are in the world, converting years to seconds – so if life expectancy in the United States is about 77 years, players in the US will have 77 seconds to live. During that time, you can try to complete items on a bucket list (similar to Untitled Goose Game’s To Do list) such as “Learn an Instrument,” “Go on Tour,” or “Get Rich.” Time Flies is made by Michael Frei and Raphaël Munoz, and is coming to PlayStation, Nintendo Switch, and PC/Mac sometime this year.

Planet of Lana

We’ve seen Planet of Lana before, but today we got a new, detailed trailer and breakdown of what’s going on in this puzzle adventure. Planet of Lana features the gameplay of something like Inside, but with much brighter and less disturbing vibes. It follows Lana, a young woman whose sister has been captured by an invading robot army, and she must try to rescue her alongside her loyal friend and pet. Planet of Lana is coming to Xbox and PC later this year, and is being developed by Wishfully Studios and published by Thunderful.

Choo-Choo Charles

Inspired by Stephen King’s 2016 children’s book Charlie the Choo-Choo (which is itself extracted from King’s Dark Tower series), Choo-Choo Charles is pure nightmare fuel. This survival game takes place on an island inhabited by a horrible, evil, hell train with spider legs that crawls across the land looking for people to eat. Your goal is to upgrade your own train and use it to fight back, while not getting eaten yourself. Choo-Choo Charles is coming in “early 2022” (so... soon?) to PC, and is developed by Two Star Games.

Escape Academy

You’re enrolled in the Escape Academy, a school that will teach you the art of puzzle solving to turn you into the ultimate escapist. The developer, Coincrew Games, has a background in arcade amusements and have previously designed real-life escape rooms. Escape Academy puts escape rooms into the digital space for you to solve and break out of. It’s headed to PC, PS5, and PS4 on July 14 (a few weeks after the original planned release of June 27) and will also be on Xbox Game Pass day one.

A Little to the Left

A Little to the Left is a cute, cozy puzzle game about organizing household items into arrangements that look and feel pleasant. Push pencils and wall hangs into straight lines, stack books correctly, adjust plant leaves, order silverware, and just generally tidy up… before the cat pushes everything around again. It’s coming later this year to PC and Switch from studio Max Inferno.

Bear and Breakfast

From developer Gumycat, Bear and Breakfast is a chill management simulator about being a bear, and building and running a bed and breakfast in the middle of the woods. It also includes exploration elements, as there’s a mystery at the heart of the forest that will require solving, with Bear and his friends ideally positioned to do it as they try to make money off of random human tourists. Bear and Breakfast is headed to PC and Switch on July 28.

Animal Well

Animal Well is a strange, surreal pixel art exploration game full of puzzles and secrets. In it, you explore a mysterious labyrinth and manipulate the environment around you with different items whose uses may not always be immediately apparent. Animal Well is packed with secrets, too, some of which developer Shared Memory promises may take years to find, or require community collaboration. It’s coming to PS5 and PC.

Naiad

From HiWarp, Naiad is a relaxing, minimalist exploration adventure game where you play as a water nymph swimming in a mysterious river. Learn to swim, dive, and dash through the waters, find animal friends, and use your swimming skills to remove obstacles and help them find their way through the river with you, finding secrets as you go. Naiad is coming to PC and consoles by the end of the year.

Roots of Pacha

With a setting inspired by Clan of the Cave Bear and gameplay inspired by Stardew Valley, Roots of Pacha is a village builder and management game about building up a civilization from its fundamentals. Start by exploring the land, finding crops and animals and beginning to grow your village. Over time, develop farming and animal domestication, as well as other major advancements along the path of human civilization. Roots of Pacha, developed by Soda Den and published by Crytivo, is headed to PC this year.

Desta: The Memories Between

Newly announced at this showcase, from the developers of Monument Valley, Desta features a mixture of roguelike, turn-based tactics, and even sports gameplay mixed with themes of dreams and conflicting fears. Play as Desta, a young 20-something who has returned home in the wake of their father’s death. Upon finding a ball they used to throw around with their dad, they fall asleep and find themselves in a world where they can work their way through difficult conversations in their life, finding the right words to say as they solve puzzles with the ball.

Schim

Playing as the titular Schim, a little shadow creature, you’re on the hunt for the human being you’re the shadow of. Schim is a platforming game inspired by children’s games with made-up rules, where you can only move within the shadows of objects in the world. Jump from shadow to shadow, and help other schims you meet along the way find the objects they belong to. Developed by Ewoud Van Der Werf, Schim is headed to Switch, PS4, PS5, Xbox, and PC.

Asobu

Fox and Frog Travelers: The Demon of Adashino Island

Fox and Frog Travelers seems pleasant at first, following the story of Fox, a young girl who finds herself on Adashino Island with her traveling frog companion. But this 3D action adventure gets creepy, as strange creatures begin chasing Fox and creepy things begin to happen. Fox and Frog Travelers is developed by Rias Coast and is supported by Japanese indie games community Asobu. It’s planned for release “in a few years.”

Goodbye World

The debut game from Yo Fujii published by Flyhigh Works, Goodbye World is a narrative adventure game about two indie game creators – one shy, the other an extrovert. It’s a story about making video games inspired by Ghost World, The Beginner’s Guide, and Mother 3, with pixel art in the resolution of the Super NES or Game Boy Advance. It’s coming to PC later this year.

Birth

Birth is a pleasantly creepy point-and-click puzzle game about living alone in a large city and constructing a creature to keep you company out of spare bones and organs you find lying around. Explore libraries, post offices, museums, cafes, and apartments that don’t belong to you, solving observational puzzles hidden in personal belongings and scenery. Birth is coming to PC in the fall of 2022.

How to Say Goodbye

From Florian Veltman and Baptiste Portefaix, How to Say Goodbye is a narrative puzzle game where you help a group of ghosts discover who they are and why they’re lingering in the world after death. Solve puzzles by reorganizing each level like a Rubik’s Cube, in a storybook world inspired by children’s illustrations like the Moomins and Where the Wild Things Are. Coming to PC and mobile this year.

Little Nemo and the Guardians of Slumberland

The final game shown at Day of the Devs wasn’t just shown – it was heard as part of a musical performance. Little Nemo and the Guardians of Slumberland is a platformer sequel to the NES game Little Nemo: The Dream Master, and is being developed by Die Soft. It’s launching a Kickstarter campaign today, June 9, as the show wraps up.

And the actual final announcement at Day of the Devs wasn’t a game – it was another showcase. We learned at the end of the show that Annapurna Interactive will once again hold its own summer showcase on July 28 at 12 pm PT / 3pm EDT / 8pm BST. Last year’s showcase included a release window for Stray, an expansion for The Outer Wilds, and over 15 more game teases and announcements.

IGN’s Summer of Gaming is in full swing, and we’ve got plenty more where this came from. Check out our schedule for details on how to watch everything coming up in Summer of Gaming, and catch up on what you’ve missed.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Day of the Devs: Everything Announced and Shown, Including Choo-Choo Charles and Planet of Lana

Day of the Devs just wrapped up, leaving us with a heck of a lineup of fascinating indie games slated for the coming months and years. We saw a total of 16 games over the last hour, some of them from known indie studios such as the folks behind Monument Valley, and others the debut games from new studios.

We’ve got a roundup below of everything we just saw, so if you’re looking for the next indie darling to fall in love with, this is the place to check:

Time Flies

The newly-announced Time Flies explores the limited time we all have here on earth, from the perspective of a fly. The time the fly has to live is dependent on where you are in the world, converting years to seconds – so if life expectancy in the United States is about 77 years, players in the US will have 77 seconds to live. During that time, you can try to complete items on a bucket list (similar to Untitled Goose Game’s To Do list) such as “Learn an Instrument,” “Go on Tour,” or “Get Rich.” Time Flies is made by Michael Frei and Raphaël Munoz, and is coming to PlayStation, Nintendo Switch, and PC/Mac sometime this year.

Planet of Lana

We’ve seen Planet of Lana before, but today we got a new, detailed trailer and breakdown of what’s going on in this puzzle adventure. Planet of Lana features the gameplay of something like Inside, but with much brighter and less disturbing vibes. It follows Lana, a young woman whose sister has been captured by an invading robot army, and she must try to rescue her alongside her loyal friend and pet. Planet of Lana is coming to Xbox and PC later this year, and is being developed by Wishfully Studios and published by Thunderful.

Choo-Choo Charles

Inspired by Stephen King’s 2016 children’s book Charlie the Choo-Choo (which is itself extracted from King’s Dark Tower series), Choo-Choo Charles is pure nightmare fuel. This survival game takes place on an island inhabited by a horrible, evil, hell train with spider legs that crawls across the land looking for people to eat. Your goal is to upgrade your own train and use it to fight back, while not getting eaten yourself. Choo-Choo Charles is coming in “early 2022” (so... soon?) to PC, and is developed by Two Star Games.

Escape Academy

You’re enrolled in the Escape Academy, a school that will teach you the art of puzzle solving to turn you into the ultimate escapist. The developer, Coincrew Games, has a background in arcade amusements and have previously designed real-life escape rooms. Escape Academy puts escape rooms into the digital space for you to solve and break out of. It’s headed to PC, PS5, and PS4 on July 14 (a few weeks after the original planned release of June 27) and will also be on Xbox Game Pass day one.

A Little to the Left

A Little to the Left is a cute, cozy puzzle game about organizing household items into arrangements that look and feel pleasant. Push pencils and wall hangs into straight lines, stack books correctly, adjust plant leaves, order silverware, and just generally tidy up… before the cat pushes everything around again. It’s coming later this year to PC and Switch from studio Max Inferno.

Bear and Breakfast

From developer Gumycat, Bear and Breakfast is a chill management simulator about being a bear, and building and running a bed and breakfast in the middle of the woods. It also includes exploration elements, as there’s a mystery at the heart of the forest that will require solving, with Bear and his friends ideally positioned to do it as they try to make money off of random human tourists. Bear and Breakfast is headed to PC and Switch on July 28.

Animal Well

Animal Well is a strange, surreal pixel art exploration game full of puzzles and secrets. In it, you explore a mysterious labyrinth and manipulate the environment around you with different items whose uses may not always be immediately apparent. Animal Well is packed with secrets, too, some of which developer Shared Memory promises may take years to find, or require community collaboration. It’s coming to PS5 and PC.

Naiad

From HiWarp, Naiad is a relaxing, minimalist exploration adventure game where you play as a water nymph swimming in a mysterious river. Learn to swim, dive, and dash through the waters, find animal friends, and use your swimming skills to remove obstacles and help them find their way through the river with you, finding secrets as you go. Naiad is coming to PC and consoles by the end of the year.

Roots of Pacha

With a setting inspired by Clan of the Cave Bear and gameplay inspired by Stardew Valley, Roots of Pacha is a village builder and management game about building up a civilization from its fundamentals. Start by exploring the land, finding crops and animals and beginning to grow your village. Over time, develop farming and animal domestication, as well as other major advancements along the path of human civilization. Roots of Pacha, developed by Soda Den and published by Crytivo, is headed to PC this year.

Desta: The Memories Between

Newly announced at this showcase, from the developers of Monument Valley, Desta features a mixture of roguelike, turn-based tactics, and even sports gameplay mixed with themes of dreams and conflicting fears. Play as Desta, a young 20-something who has returned home in the wake of their father’s death. Upon finding a ball they used to throw around with their dad, they fall asleep and find themselves in a world where they can work their way through difficult conversations in their life, finding the right words to say as they solve puzzles with the ball.

Schim

Playing as the titular Schim, a little shadow creature, you’re on the hunt for the human being you’re the shadow of. Schim is a platforming game inspired by children’s games with made-up rules, where you can only move within the shadows of objects in the world. Jump from shadow to shadow, and help other schims you meet along the way find the objects they belong to. Developed by Ewoud Van Der Werf, Schim is headed to Switch, PS4, PS5, Xbox, and PC.

Asobu

Fox and Frog Travelers: The Demon of Adashino Island

Fox and Frog Travelers seems pleasant at first, following the story of Fox, a young girl who finds herself on Adashino Island with her traveling frog companion. But this 3D action adventure gets creepy, as strange creatures begin chasing Fox and creepy things begin to happen. Fox and Frog Travelers is developed by Rias Coast and is supported by Japanese indie games community Asobu. It’s planned for release “in a few years.”

Goodbye World

The debut game from Yo Fujii published by Flyhigh Works, Goodbye World is a narrative adventure game about two indie game creators – one shy, the other an extrovert. It’s a story about making video games inspired by Ghost World, The Beginner’s Guide, and Mother 3, with pixel art in the resolution of the Super NES or Game Boy Advance. It’s coming to PC later this year.

Birth

Birth is a pleasantly creepy point-and-click puzzle game about living alone in a large city and constructing a creature to keep you company out of spare bones and organs you find lying around. Explore libraries, post offices, museums, cafes, and apartments that don’t belong to you, solving observational puzzles hidden in personal belongings and scenery. Birth is coming to PC in the fall of 2022.

How to Say Goodbye

From Florian Veltman and Baptiste Portefaix, How to Say Goodbye is a narrative puzzle game where you help a group of ghosts discover who they are and why they’re lingering in the world after death. Solve puzzles by reorganizing each level like a Rubik’s Cube, in a storybook world inspired by children’s illustrations like the Moomins and Where the Wild Things Are. Coming to PC and mobile this year.

Little Nemo and the Guardians of Slumberland

The final game shown at Day of the Devs wasn’t just shown – it was heard as part of a musical performance. Little Nemo and the Guardians of Slumberland is a platformer sequel to the NES game Little Nemo: The Dream Master, and is being developed by Die Soft. It’s launching a Kickstarter campaign today, June 9, as the show wraps up.

And the actual final announcement at Day of the Devs wasn’t a game – it was another showcase. We learned at the end of the show that Annapurna Interactive will once again hold its own summer showcase on July 28 at 12 pm PT / 3pm EDT / 8pm BST. Last year’s showcase included a release window for Stray, an expansion for The Outer Wilds, and over 15 more game teases and announcements.

IGN’s Summer of Gaming is in full swing, and we’ve got plenty more where this came from. Check out our schedule for details on how to watch everything coming up in Summer of Gaming, and catch up on what you’ve missed.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.