Tetsuya Nomura Says He Was Pickier Than Disney About Sora’s Appearance In Smash Bros.
Sora's appearance in Super Smash Bros. was a big moment for the series. As the final DLC character in Nintendo's epic crossover, the Kingdom Hearts hero's appearance finally fulfilled years of speculation and dreams on the part of fans. It was also unexpected.
For many years, a Sora cameo was considered unlikely due to the licensing restrictions involved in working with Disney. But in a new interview with Game Informer, Kingdom Hearts director Tetsuya Nomura says that, actually, working with Disney was fine. It was Nomura himself who was strict.
"Obviously, I was very happy that we were able to have Sora make an appearance in Smash Bros. Ultimate. Most of the feedback when Sora was [announced] for Smash Bros. Ultimate was, 'I can't believe Disney okayed for him to be in this game.' Behind the scenes, I was actually the one being very picky about his appearance in Smash Bros. Disney was the one that was like, 'Go ahead! This is a great opportunity,'" Nomura explains.
"I thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds, so it was an opportunity I had to consider very carefully. After seeing how happy everybody was in welcoming Sora to Smash Bros., I feel like the end result was really great."
Nomura is well-known within industry circles for his exacting attention to detail in his art. The famed artist has been with Square Enix since the mid-90s, exerting a huge amount of influence on Final Fantasy's style before moving on to projects such as Kingdom Hearts.
According to Smash Bros. director Masahiro Sakurai, Sora's inclusion in the Smash Bros. roster was the result of a chance meeting with a Disney representative at an awards show, which helped to kickstart discussions with the media giant. After careful negotiations between Nintendo, Disney, and Square Enix, Sora finally joined Sephiroth, Minecraft Steve, and the rest of the guest characters in Fighters Pass 2.
Since then, Square Enix has announced Kingdom Hearts 4, which Nomura further details in the Game Informer interview. It will feature Sora's adventures in the Quadratum, where he will seemingly venture through an abstract version of the real world. Don't worry, though: Nomura says that Disney worlds and maybe even Final Fantasy characters will appear in Kingdom Hearts 4 in due time.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Tetsuya Nomura Says He Was Pickier Than Disney About Sora’s Appearance In Smash Bros.
Sora's appearance in Super Smash Bros. was a big moment for the series. As the final DLC character in Nintendo's epic crossover, the Kingdom Hearts hero's appearance finally fulfilled years of speculation and dreams on the part of fans. It was also unexpected.
For many years, a Sora cameo was considered unlikely due to the licensing restrictions involved in working with Disney. But in a new interview with Game Informer, Kingdom Hearts director Tetsuya Nomura says that, actually, working with Disney was fine. It was Nomura himself who was strict.
"Obviously, I was very happy that we were able to have Sora make an appearance in Smash Bros. Ultimate. Most of the feedback when Sora was [announced] for Smash Bros. Ultimate was, 'I can't believe Disney okayed for him to be in this game.' Behind the scenes, I was actually the one being very picky about his appearance in Smash Bros. Disney was the one that was like, 'Go ahead! This is a great opportunity,'" Nomura explains.
"I thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds, so it was an opportunity I had to consider very carefully. After seeing how happy everybody was in welcoming Sora to Smash Bros., I feel like the end result was really great."
Nomura is well-known within industry circles for his exacting attention to detail in his art. The famed artist has been with Square Enix since the mid-90s, exerting a huge amount of influence on Final Fantasy's style before moving on to projects such as Kingdom Hearts.
According to Smash Bros. director Masahiro Sakurai, Sora's inclusion in the Smash Bros. roster was the result of a chance meeting with a Disney representative at an awards show, which helped to kickstart discussions with the media giant. After careful negotiations between Nintendo, Disney, and Square Enix, Sora finally joined Sephiroth, Minecraft Steve, and the rest of the guest characters in Fighters Pass 2.
Since then, Square Enix has announced Kingdom Hearts 4, which Nomura further details in the Game Informer interview. It will feature Sora's adventures in the Quadratum, where he will seemingly venture through an abstract version of the real world. Don't worry, though: Nomura says that Disney worlds and maybe even Final Fantasy characters will appear in Kingdom Hearts 4 in due time.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
HBO Max Is Getting an Aztec Mexican Batman Animated Movie
HBO Max Latin America will be taking the Dark Knight to Aztec Mexico in a new project titled Batman Azteca: Choque de Imperios ("Aztec Batman: Clash of Empires"), Variety reports.
The original, Spanish-language animated film will place the World's Greatest Detective in Aztec Mexico and center viewers in the arcane culture of Mesoamerica. Borrowing beats from Batman's origin story, the film will follow a young Aztec boy, Yohualli Coatl, as he trains with his mentor Acatzin — developing equipment and weaponry in the temple of Tzinacan, the bat god.
But unlike other Batman stories, like Batman: Three Jokers, or Christopher Nolan's Batman Begins, which saw Bruce Wayne choosing not to exact revenge against his parent's killer, this project will seem to center on Yohualli going after the Spanish Conquistadors who murdered his father, the village leader Toltecatzin.
Though a release date and trailer is to be announced, Juan Meza-León ("Harley Quinn") will direct the feature, which will be produced entirely in Mexico and showcase top local talent. In addition, Alejandro Díaz Barriga, an expert on Mesoamerican studies and the ethnic history of Mexico and the Andean region, will work closely with the team to ensure the indigenous representation portrayed in the film is appropriate and relevant.
This new film adds to the slew of Batman animated projects soon to come, like DC League of Super-Pets (July 29), the Batmobile-centered Batwheels (Fall 2022), Harley Quinn Season 3 (Summer 2022) and the highly-anticipated spiritual successor to Batman: The Animated Series, Batman: Caped Crusader (TBA 2023).
In the past, fans and critics have responded well to animated Batman movies like Batman: Under the Red Hood and Batman: Year One and Warner Home Video have kept up their share of projects releasing alongside big studio films like Matt Reeves' The Batman.
Most recently, Warner Home Video released the second part to their adaptation of Jeph Loeb's acclaimed Batman: The Long Halloween comic run, which IGN gave a 9 out of 10 and called "one of the best Batman movies, period."
Check out the review for it here, and also read IGN's review of Matt Reeves' The Batman.
Diego Ramos Bechara is a freelance writer at IGN.
HBO Max Is Getting an Aztec Mexican Batman Animated Movie
HBO Max Latin America will be taking the Dark Knight to Aztec Mexico in a new project titled Batman Azteca: Choque de Imperios ("Aztec Batman: Clash of Empires"), Variety reports.
The original, Spanish-language animated film will place the World's Greatest Detective in Aztec Mexico and center viewers in the arcane culture of Mesoamerica. Borrowing beats from Batman's origin story, the film will follow a young Aztec boy, Yohualli Coatl, as he trains with his mentor Acatzin — developing equipment and weaponry in the temple of Tzinacan, the bat god.
But unlike other Batman stories, like Batman: Three Jokers, or Christopher Nolan's Batman Begins, which saw Bruce Wayne choosing not to exact revenge against his parent's killer, this project will seem to center on Yohualli going after the Spanish Conquistadors who murdered his father, the village leader Toltecatzin.
Though a release date and trailer is to be announced, Juan Meza-León ("Harley Quinn") will direct the feature, which will be produced entirely in Mexico and showcase top local talent. In addition, Alejandro Díaz Barriga, an expert on Mesoamerican studies and the ethnic history of Mexico and the Andean region, will work closely with the team to ensure the indigenous representation portrayed in the film is appropriate and relevant.
This new film adds to the slew of Batman animated projects soon to come, like DC League of Super-Pets (July 29), the Batmobile-centered Batwheels (Fall 2022), Harley Quinn Season 3 (Summer 2022) and the highly-anticipated spiritual successor to Batman: The Animated Series, Batman: Caped Crusader (TBA 2023).
In the past, fans and critics have responded well to animated Batman movies like Batman: Under the Red Hood and Batman: Year One and Warner Home Video have kept up their share of projects releasing alongside big studio films like Matt Reeves' The Batman.
Most recently, Warner Home Video released the second part to their adaptation of Jeph Loeb's acclaimed Batman: The Long Halloween comic run, which IGN gave a 9 out of 10 and called "one of the best Batman movies, period."
Check out the review for it here, and also read IGN's review of Matt Reeves' The Batman.
Diego Ramos Bechara is a freelance writer at IGN.
For the First Time Since 2017, Skyrim Is Back in the US Top 20 Games
May was a slow, slow, slow month for video games. So slow, Skyrim was one of the top 20 games in the US by dollar sales.
According to The NPD Group's monthly report, game sales were at their lowest for a single month since February 2020, down 19% year-over-year to $3.7 billion. It's a significant milestone after the surge of spending gaming saw during pandemic-related lockdowns. Why is it happening now? One major reason: no massive new games.
Elden Ring was the best-selling game of May, after taking the No.2 spot in April to LEGO Star Wars: The Skywalker Saga, and it remains the best-selling game this year. LEGO Star Wars dropped to No.2 this month, followed by Nintendo Switch Sports - though it's always possible Nintendo first-party games sell better than depicted since Nintendo doesn't share digital sales data with The NPD Group.
At No.4 was the only new game release in May to breach the top 50 best sellers for May: Evil Dead: The Game. With only one new game in the top 50 and even blockbusters like Elden Ring starting to slow down, that left room for The Elder Scrolls V: Skyrim, of all things, to rank No.20 in its first appearance in the top 20 since November 2017, with Steam accounting for nearly half of its May sales. Welcome back, Dragonborn.
While hardware sales were doing their best to help, it's not like May is a massive month for people trying to buy an Xbox, PlayStation, or Switch. Overall hardware sales dropped 11% year-over-year to $216 million, with the Switch selling the most in both unit and dollar sales for the month.
The top 20 games by dollar sales for the month of May are as follows:
- Elden Ring
- LEGO: Star Wars: The Skywalker saga
- Nintendo Switch Sports
- Evil Dead: The Game
- MLB: The Show 22
- Kirby and the Forgotten Land
- Call of Duty: Vanguard
- Mario Kart 8
- Gran Turismo 7
- Pokemon Legends: Arceus
- Minecraft
- Horizon 2: Forbidden West
- Animal Crossing: New Horizons
- Super Smash Bros. Ultimate
- Call of Duty: Black Ops: Cold War
- FIFA 22
- Mario Party Superstars
- Pokemon: Brilliant Diamond/Shining Pearl
- Call of Duty: Modern Warfare (2019)
- The Elder Scrolls V: Skyrim
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
For the First Time Since 2017, Skyrim Is Back in the US Top 20 Games
May was a slow, slow, slow month for video games. So slow, Skyrim was one of the top 20 games in the US by dollar sales.
According to The NPD Group's monthly report, game sales were at their lowest for a single month since February 2020, down 19% year-over-year to $3.7 billion. It's a significant milestone after the surge of spending gaming saw during pandemic-related lockdowns. Why is it happening now? One major reason: no massive new games.
Elden Ring was the best-selling game of May, after taking the No.2 spot in April to LEGO Star Wars: The Skywalker Saga, and it remains the best-selling game this year. LEGO Star Wars dropped to No.2 this month, followed by Nintendo Switch Sports - though it's always possible Nintendo first-party games sell better than depicted since Nintendo doesn't share digital sales data with The NPD Group.
At No.4 was the only new game release in May to breach the top 50 best sellers for May: Evil Dead: The Game. With only one new game in the top 50 and even blockbusters like Elden Ring starting to slow down, that left room for The Elder Scrolls V: Skyrim, of all things, to rank No.20 in its first appearance in the top 20 since November 2017, with Steam accounting for nearly half of its May sales. Welcome back, Dragonborn.
While hardware sales were doing their best to help, it's not like May is a massive month for people trying to buy an Xbox, PlayStation, or Switch. Overall hardware sales dropped 11% year-over-year to $216 million, with the Switch selling the most in both unit and dollar sales for the month.
The top 20 games by dollar sales for the month of May are as follows:
- Elden Ring
- LEGO: Star Wars: The Skywalker saga
- Nintendo Switch Sports
- Evil Dead: The Game
- MLB: The Show 22
- Kirby and the Forgotten Land
- Call of Duty: Vanguard
- Mario Kart 8
- Gran Turismo 7
- Pokemon Legends: Arceus
- Minecraft
- Horizon 2: Forbidden West
- Animal Crossing: New Horizons
- Super Smash Bros. Ultimate
- Call of Duty: Black Ops: Cold War
- FIFA 22
- Mario Party Superstars
- Pokemon: Brilliant Diamond/Shining Pearl
- Call of Duty: Modern Warfare (2019)
- The Elder Scrolls V: Skyrim
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Microsoft Agrees to Take ‘Neutral Approach’ Toward Future Activision Blizzard Unions
At a time when many major tech companies are actively trying to stamp out unionization movements, Microsoft has just taken a proactive step toward recognizing unions that don't even exist yet, via a partnership with the Communication Workers of America (CWA).
The two groups announced that they have entered into a labor neutrality agreement, which will take effect 60 days after Microsoft's acquisition of Activision-Blizzard officially closes, which is planned prior to June 30, 2023.
The agreement states that Microsoft will take a "neutral approach" when employees express interest in unionizing, and will permit them to communicate with their colleagues and union representatives about unionization "in a way that encourages information sharing and avoids business disruptions." The language seems to imply that Microsoft will not try to hinder employees from discussing unions, and in return employees will avoid action that might slow down work, such as strikes.
Furthermore, the agreement allows employees access to "an innovative technology-supported and streamlined process for choosing whether to join a union" that includes individual employee privacy. And finally, the agreement lays the groundwork for CWA and Microsoft to work together to resolve any issues that occur while under this agreement, including an expedited arbitration process if a consensus cannot be found.
“This agreement provides a pathway for Activision Blizzard workers to exercise their democratic rights to organize and collectively bargain after the close of the Microsoft acquisition and establishes a high road framework for employers in the games industry,” said CWA President Chris Shelton. "...The agreement addresses CWA’s previous concerns regarding the acquisition, and, as a result, we support its approval and look forward to working collaboratively with Microsoft after this deal closes."
CWA and Microsoft have stated that they are also exploring further collaboration in the future on initiatives related to new technology and skill building programs.
Microsoft, and Xbox specifically, have already been more welcoming toward unions than most in recent months, with Phil Spencer explicitly stating he would voluntarily recognize the Raven Software union within Activision prior to its formation late last month. Activision Blizzard was, in the lead-up to the vote, actively hostile toward Raven's union. We've since also seen a group of QA workers at BioWare working on Dragon Age successfully unionize, and last year Vodeo because the first official North American games union.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Microsoft Agrees to Take ‘Neutral Approach’ Toward Future Activision Blizzard Unions
At a time when many major tech companies are actively trying to stamp out unionization movements, Microsoft has just taken a proactive step toward recognizing unions that don't even exist yet, via a partnership with the Communication Workers of America (CWA).
The two groups announced that they have entered into a labor neutrality agreement, which will take effect 60 days after Microsoft's acquisition of Activision-Blizzard officially closes, which is planned prior to June 30, 2023.
The agreement states that Microsoft will take a "neutral approach" when employees express interest in unionizing, and will permit them to communicate with their colleagues and union representatives about unionization "in a way that encourages information sharing and avoids business disruptions." The language seems to imply that Microsoft will not try to hinder employees from discussing unions, and in return employees will avoid action that might slow down work, such as strikes.
Furthermore, the agreement allows employees access to "an innovative technology-supported and streamlined process for choosing whether to join a union" that includes individual employee privacy. And finally, the agreement lays the groundwork for CWA and Microsoft to work together to resolve any issues that occur while under this agreement, including an expedited arbitration process if a consensus cannot be found.
“This agreement provides a pathway for Activision Blizzard workers to exercise their democratic rights to organize and collectively bargain after the close of the Microsoft acquisition and establishes a high road framework for employers in the games industry,” said CWA President Chris Shelton. "...The agreement addresses CWA’s previous concerns regarding the acquisition, and, as a result, we support its approval and look forward to working collaboratively with Microsoft after this deal closes."
CWA and Microsoft have stated that they are also exploring further collaboration in the future on initiatives related to new technology and skill building programs.
Microsoft, and Xbox specifically, have already been more welcoming toward unions than most in recent months, with Phil Spencer explicitly stating he would voluntarily recognize the Raven Software union within Activision prior to its formation late last month. Activision Blizzard was, in the lead-up to the vote, actively hostile toward Raven's union. We've since also seen a group of QA workers at BioWare working on Dragon Age successfully unionize, and last year Vodeo because the first official North American games union.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Starfield: Everything New We Learned in IGN’s Todd Howard Interview
IGN was lucky enough to speak to Bethesda Game Studios' Todd Howard today and, in the process learned a lot more about Starfield – not to mention heard a mention of Fallout's future.
In conversation with Ryan McCaffrey, Howard followed up on a number of elements we learned about for first time during Starfield's gameplay reveal at the Xbox-Bethesda showcase last weekend. We have full news stories and quotes for every topic mentioned, linked below, but here's a quick rundown of everything new we learned.
Todd Howard Confirms Fallout 5 Is Coming After Elder Scrolls 6
Todd Howard has confirmed to IGN that Fallout 5 will be Bethesda Game Studios' next game after The Elder Scrolls 6, which itself will follow on from 2023's Starfield.
"Yes, Elder Scrolls 6 is in pre-production," he said, "and, you know, we’re going to be doing Fallout 5 after that, so our slate’s pretty full going forward for a while. We have some other projects that we look at from time to time as well."
Starfield Includes More Handcrafted Content Than Any Bethesda Game, Alongside Its Procedural Galaxy
Amid a huge amount of new information on Starfield from the Xbox-Bethesda showcase, likely the most-discussed detail was Todd Howard's announcement that the upcoming sci-fi RPG will include 1,000 fully explorable planets. Howard told us more about the game's approach to procedural generation, what it offers, and assured us that players can ignore them in favour of a huge amount of fully handcrafted content, if they want to.
Starfield’s Main Quest Is About 20% Bigger than Previous Bethesda Games, Around 30-40 Hours Long
Starfield's main quest is about 20% bigger than previous Bethesda games such as Skyrim and Fallout 4, with Todd Howard saying that means it should take around 30 to 40 hours to complete – without stepping away to do side content.
Howard said the game's main story is longer than normal due to the sheer number of quests: "This one’s ending up a little bit longer [than our previous games] and we may tune that some still," he said. "It’s more quests, so it might be 20% more than our previous ones."
Yes, Starfield Will Begin With a Classic Bethesda 'Step-Out Moment'
Bethesda's open world RPGs may vary wildly in setting and tone, but they very often share one thing – what Bethesda calls the 'step-out moment', the scene in which your character steps into the world properly, and sees its sheer scale. Starfield won't be bucking that trend.
Howard was asked if Starfield had a step-out moment, and how it would create a grand reveal of its world considering it includes 1,000 different planets: "There is. Look, the way the game starts is pretty set for everybody, so we definitely have what we call the 'step-out moment'. And we probably have a few of them given the scale of the game."
Starfield Has 4 Main Cities, and New Atlantis Is the Biggest City Bethesda’s Ever Made
Starfield will have four major cities for players to explore, including New Atlantis, which is the biggest that developer Bethesda has ever made. Howard said that New Atlantis, capital city of the United Colonies, is not just the biggest in this game but bigger than anything in Skyrim, Fallout 4, or any of the developer's previous games.
"It has all the services you would expect, and you can work on your ship there, the factions touch that," Howard said. "But that’s also the headquarters for Constellation, which is the faction that you join that is the last group of space explorers – kind of this NASA-meets-Indiana Jones-meets-The League of Extraordinary Gentleman [group]."
Starfield Doesn’t Let You Fly Seamlessly from Space to Planet: ‘That’s Really Just Not that Important’
Todd Howard has said that Starfield won't allow you to fly seamlessly from space to its 1,000 explorable planets, saying the feature is "really just not that important to the player" to justify the engineering work involved.
"People have asked, ‘Can you fly the ship straight down to the planet?’ No. We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality."
Starfield’s Space Combat Is ‘Unique’, and Inspired By FTL and MechWarrior
Todd Howard said Starfield features a unique take on space combat, and that was partly inspired by FTL and MechWarrior. And yes, you can steal ships that you board.
Howard said "there's been a lot space sims that we're fans of, and space shooters from the '90s," but the team wanted Starfield "to feel [like] something unique". He went on to explain how both indie darling FTL and classic shooter MechWarrior were unlikely touchstones for the game.
During the Xbox and Bethesda Games Showcase, Howard revealed the game will have more than one thousand planets for players to explore, what feels like just as many customisation options, and Star Wars-esque dogfighting in space.
Players are also speculating whether our own Solar System will be a plot point in the game but Bethesda has at least confirmed some story details thanks to a new trailer, though fans will no doubt continue analysing and speculating about Starfield until it is finally released in 2023.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Starfield: Everything New We Learned in IGN’s Todd Howard Interview
IGN was lucky enough to speak to Bethesda Game Studios' Todd Howard today and, in the process learned a lot more about Starfield – not to mention heard a mention of Fallout's future.
In conversation with Ryan McCaffrey, Howard followed up on a number of elements we learned about for first time during Starfield's gameplay reveal at the Xbox-Bethesda showcase last weekend. We have full news stories and quotes for every topic mentioned, linked below, but here's a quick rundown of everything new we learned.
Todd Howard Confirms Fallout 5 Is Coming After Elder Scrolls 6
Todd Howard has confirmed to IGN that Fallout 5 will be Bethesda Game Studios' next game after The Elder Scrolls 6, which itself will follow on from 2023's Starfield.
"Yes, Elder Scrolls 6 is in pre-production," he said, "and, you know, we’re going to be doing Fallout 5 after that, so our slate’s pretty full going forward for a while. We have some other projects that we look at from time to time as well."
Starfield Includes More Handcrafted Content Than Any Bethesda Game, Alongside Its Procedural Galaxy
Amid a huge amount of new information on Starfield from the Xbox-Bethesda showcase, likely the most-discussed detail was Todd Howard's announcement that the upcoming sci-fi RPG will include 1,000 fully explorable planets. Howard told us more about the game's approach to procedural generation, what it offers, and assured us that players can ignore them in favour of a huge amount of fully handcrafted content, if they want to.
Starfield’s Main Quest Is About 20% Bigger than Previous Bethesda Games, Around 30-40 Hours Long
Starfield's main quest is about 20% bigger than previous Bethesda games such as Skyrim and Fallout 4, with Todd Howard saying that means it should take around 30 to 40 hours to complete – without stepping away to do side content.
Howard said the game's main story is longer than normal due to the sheer number of quests: "This one’s ending up a little bit longer [than our previous games] and we may tune that some still," he said. "It’s more quests, so it might be 20% more than our previous ones."
Yes, Starfield Will Begin With a Classic Bethesda 'Step-Out Moment'
Bethesda's open world RPGs may vary wildly in setting and tone, but they very often share one thing – what Bethesda calls the 'step-out moment', the scene in which your character steps into the world properly, and sees its sheer scale. Starfield won't be bucking that trend.
Howard was asked if Starfield had a step-out moment, and how it would create a grand reveal of its world considering it includes 1,000 different planets: "There is. Look, the way the game starts is pretty set for everybody, so we definitely have what we call the 'step-out moment'. And we probably have a few of them given the scale of the game."
Starfield Has 4 Main Cities, and New Atlantis Is the Biggest City Bethesda’s Ever Made
Starfield will have four major cities for players to explore, including New Atlantis, which is the biggest that developer Bethesda has ever made. Howard said that New Atlantis, capital city of the United Colonies, is not just the biggest in this game but bigger than anything in Skyrim, Fallout 4, or any of the developer's previous games.
"It has all the services you would expect, and you can work on your ship there, the factions touch that," Howard said. "But that’s also the headquarters for Constellation, which is the faction that you join that is the last group of space explorers – kind of this NASA-meets-Indiana Jones-meets-The League of Extraordinary Gentleman [group]."
Starfield Doesn’t Let You Fly Seamlessly from Space to Planet: ‘That’s Really Just Not that Important’
Todd Howard has said that Starfield won't allow you to fly seamlessly from space to its 1,000 explorable planets, saying the feature is "really just not that important to the player" to justify the engineering work involved.
"People have asked, ‘Can you fly the ship straight down to the planet?’ No. We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality."
Starfield’s Space Combat Is ‘Unique’, and Inspired By FTL and MechWarrior
Todd Howard said Starfield features a unique take on space combat, and that was partly inspired by FTL and MechWarrior. And yes, you can steal ships that you board.
Howard said "there's been a lot space sims that we're fans of, and space shooters from the '90s," but the team wanted Starfield "to feel [like] something unique". He went on to explain how both indie darling FTL and classic shooter MechWarrior were unlikely touchstones for the game.
During the Xbox and Bethesda Games Showcase, Howard revealed the game will have more than one thousand planets for players to explore, what feels like just as many customisation options, and Star Wars-esque dogfighting in space.
Players are also speculating whether our own Solar System will be a plot point in the game but Bethesda has at least confirmed some story details thanks to a new trailer, though fans will no doubt continue analysing and speculating about Starfield until it is finally released in 2023.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.