Venom 3: Tom Hardy Seems to Confirm Script Is Complete
Tom Hardy has seemingly confirmed that the script for Venom 3 is complete.
On Instagram, the star of Venom and Venom: Let There Be Carnage has unveiled a picture of the script’s title page. Unfortunately, the caption reveals absolutely nothing, and the title of the movie has been obscured with a cute cartoon squiggle of Venom. The rascal.
What we do know is that the story for Venom 3 is attributed to the same team as Venom: Let There Be Carnage. Just like the last movie, Tom Hardy and Kelly Marcel have created the story, with Marcel receiving a sole credit for writing the script itself.
Tom Hardy first starred as Venom in the 2018 Spider-Man spin-off. Telling the story of investigative journalist Eddie Brock (Hardy) the film acts as an origin story for Venom – a Marvel villain and extra-terrestrial parasite who takes up residence in the aforementioned Eddie.
After a decent box office haul for Venom: Let There Be Carnage, another sequel was inevitable. Venom 3 was confirmed to be in production back in December last year, with producer Amy Pascal confirming that the upcoming sequel was already underway.
“We are in the planning stages right now,” she revealed. “But what we are focused on is getting everybody to come and see No Way Home.” What will Venom 3 be about? For now, that’s a complete mystery.
Despite being a part of of the Sony Pictures Universe of Marvel Characters, Venom: Let There Be Carnage hinted at a future Marvel Cinematic Universe crossover. Even Spider-Man: No Way Home writer Erik Sommers admitted it could happen:
“It leaves the door open for possibilities,” he said of a clue that the Venom symbiote had escaped into the MCU. “As opposed to just seeing him go back and not seeing any symbiote. So, it just allows for some exciting possibilities in the future.”
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Comic-Con 2022: Exclusive Marvel Funko Pop! Figures Include Spider-Man 2099 and Loki Villains
San Diego Comic-Con is right around the corner, which means a lot of collectibles companies are busy revealing the exclusive toys and merch you can only purchase at the show. As usual, Funko Pop! collectors will have their hands full keeping track of everything. IGN can exclusively reveal the five Marvel-themed Funkos exclusive to SDCC.
This year's batch includes four MCU-inspired Pops and one based on Insomniac's Spider-Man games. Alongside the previously revealed Scarlet Scarab figure, Funko will also be offering Loki villains Miss Minutes and He Who Remains, Doctor Strange in the Multiverse of Madness' America Chavez and Spider-Man 2099 (based on the unlockable white costume from Marvel's Spider-Man).
Check out the slideshow gallery below for a closer look at all five figures:
Funko has yet to reveal exact pricing and availability details, but expect more details to drop in the coming weeks.
We suspect Miss Minutes might be the pick of this year's Marvel crop, especially since this particular figure has a glow-in-the-dark feature. Miss Minutes has enjoyed a surge in popularity since making her debut in the series premiere of Loki. She's even already made the jump to Marvel's comic book universe.
2022 Comic-Con International: San Diego is being held from Thursday, July 21 through Sunday, July 24. Stay tuned to IGN for plenty more coverage leading up to and during the show, including all the collectibles worth hunting down at this year's show.
Until then, brush up on the latest news surrounding Loki: Season 2 and learn why Scarlet Scarab was almost portrayed much differently in Moon Knight. Then find out why Funko has purchased collectibles giant Mondo from the Alamo Drafthouse.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Comic-Con 2022: Exclusive Marvel Funko Pop! Figures Include Spider-Man 2099 and Loki Villains
San Diego Comic-Con is right around the corner, which means a lot of collectibles companies are busy revealing the exclusive toys and merch you can only purchase at the show. As usual, Funko Pop! collectors will have their hands full keeping track of everything. IGN can exclusively reveal the five Marvel-themed Funkos exclusive to SDCC.
This year's batch includes four MCU-inspired Pops and one based on Insomniac's Spider-Man games. Alongside the previously revealed Scarlet Scarab figure, Funko will also be offering Loki villains Miss Minutes and He Who Remains, Doctor Strange in the Multiverse of Madness' America Chavez and Spider-Man 2099 (based on the unlockable white costume from Marvel's Spider-Man).
Check out the slideshow gallery below for a closer look at all five figures:
Funko has yet to reveal exact pricing and availability details, but expect more details to drop in the coming weeks.
We suspect Miss Minutes might be the pick of this year's Marvel crop, especially since this particular figure has a glow-in-the-dark feature. Miss Minutes has enjoyed a surge in popularity since making her debut in the series premiere of Loki. She's even already made the jump to Marvel's comic book universe.
2022 Comic-Con International: San Diego is being held from Thursday, July 21 through Sunday, July 24. Stay tuned to IGN for plenty more coverage leading up to and during the show, including all the collectibles worth hunting down at this year's show.
Until then, brush up on the latest news surrounding Loki: Season 2 and learn why Scarlet Scarab was almost portrayed much differently in Moon Knight. Then find out why Funko has purchased collectibles giant Mondo from the Alamo Drafthouse.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Borderlands: The Art of Tiny Tina’s Wonderland Announced by Dark Horse Books
Between the release of Tiny Tina's Wonderlands and the upcoming Borderlands movie, this franchise is on a major upswing in 2022. Now fans can dive deeper into the world of the former, with Dark Horse's The Art of Tiny Tina's Wonderlands.
As with Dark Horse's past video game art books, The Art of Tiny Tina's Wonderlands is a hardcover tome that features extensive concept art, creator commentary from the developers at Gearbox and other glimpses into the development of this Borderlands spinoff. The book showcases the game's kooky cast of characters, the environments and the larger-than-life weapons featured in the game.
Check out the cover art for The Art of Tiny tIna's Wonderlands below, though note that the final artwork is subject to change:
The Art of Tiny Tina's Wonderlands is priced at $49.99 and is slated for release on November 30. Preorders are open now.
IGN's Travis Northup gave Tiny Tina's Wonderlands an 8 when it arrived in March 2022, writing, "Tiny Tina’s Wonderlands is a fantastic fantasy take on Borderlands’ tried-and-true looter shooter formula. As spin-offs go, it sticks dangerously close to its past successes which at times felt a bit unoriginal and some of the new stuff it tries, like procedurally generated combat encounters, didn’t pan out terribly well. Luckily, the excellent writing, hilarious performances from an all-star cast, and ridiculous combat continue to shine brightly and make this tabletop-inspired explosion-fest absolutely worth your time."
Other recent art books revealed by Dark Horse include The Art of Horizon Forbidden West, The Art of Deathloop and The Art of Masters of the Universe: Revelation.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Cuphead: The Delicious Last Course’s Amount of Animations Is Equivalent to the Entire Base Game
Do you ever think about hand-drawn animation? Like really, really think about it? And the absolutely massive amount of artwork that goes into even making a single short walk cycle? StudioMDHR certainly thought about it a lot during the development of Cuphead. Then the studio turned right around for Delicious Last Course and decided to do about the same amount of animation work again.
For a DLC.
According to Maja Moldenhauer, the sheer volume of animations in Delicious Last Course stemmed from the team’s desire to bring to life everything they had left on the cutting room floor of the original Cuphead, with a playable Miss Chalice serving as a catalyst for the rest.
“We really wanted to experiment with the art form…I don't have an inventory yet or a frame count, but it is comparable to the entire core game in this one DLC. [...] With the additional frames of animation, we moved from that more basic style, early thirties [Disney], closer to Fantasia. I say that loosely, it is not anywhere near Fantasia quality, but it's something we strive for, something we aspire to,” Moldenhauer says.
Moldenhauer quips later that the members of StudioMDHR are the “kings and queens of scope creep,” which is one of the reasons Delicious Last Course is such an animation monstrosity. Originally, the DLC was limited to Miss Chalice and “five supersized bosses,” but quickly other ideas were thrown into the mix, including a specific one Moldenhauer can’t mention just yet that’s “going to be a surprise for everybody.”
“One of the things that we're known for are boss transformations in the core game,” she continues. “One thing that we did this time was location transformations. In the Mortimer Freeze boss fight that you'll see, he's not in the same arena through the whole fight. Every phase brings you to a new location, which means lots more watercolor background paintings.”
Delicious Last Course also offered its animators a different degree of freedom with boss designs that they hadn’t had in the original game due to the design process itself. In Cuphead, Moldenhauer says the team asked composer Kris Maddigan to “make a whole bunch of music” that they then paired to each boss after it was designed. It’s a process that Moldenhauer describes as “disorganized,” though she admits it worked well enough given Maddigan’s ability and the variety of music he came up with.
But this time, they flipped the process on its head.
“We had the bosses cemented in our heads,” she says. “We knew exactly the cadence that they were going to, whether they were high energy, what the theme was. Then we debriefed him on these levels and bosses and said, ‘Now go.’ Then they're very tailored and specific…we went all out. The original soundtrack had 65 musicians. This one has 110. Really just to help put things into perspective and scale versus like the core game.”
With such a massive scale of work on Cuphead, we also spoke to Moldenhauer about StudioMDHR’s decision to take its time to preserve its developers’ mental health, as well as where the studio plans to go now that Cuphead is complete.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Cuphead Studio Director on Delays And Long Development: ‘Who Cares?’
Professional animators who still animate by hand in 2D are hard to find, says StudioMDHR’s Maja Moldenhauer. And it’s understandable given how the style of animation has given way to digital animation, and how physically demanding good animation can be.
Which is why, she says, StudioMDHR had to take care of the handful of folks it found to work on Cuphead and its DLC: Delicious Last Course – around 18 developers total, and only about six animators at the height of DLC development. Even if that meant both took a very, very long time to make – over a decade, in fact.
“It's hard to find people,” she says. “The number one thing, especially through COVID was keeping everybody happy. This is video games. Take your time. Mental health needed to be at the forefront, taking the space and time that you needed, especially over the last two years. We're like, ‘If it takes longer for the game to come out, it takes longer. Who cares?’
Moldenhauer goes further to explain that much of this attitude stemmed from other industries she and fellow leads Chad and Jared Moldenhauer had been a part of prior to Cuphead, where they weren’t necessarily given that time and space.
“If we're going to risk it all, it's going to be a company that we're proud of. It's going to be a company that is all the things, an amalgamation of all the things we've always ever wanted. Respect for each other, love and support. Things that we didn't receive in our past jobs. Well, we did, but at the end of the day there was a bottom line.”
That’s why with Cuphead, Moldenhauer says she’s not worried about the possible financial success of Delicious Last Course. She and StudioMDHR have already made the art they’re proud of, and it’s enough to simply be able to put it out into the world. On the day our interview was held, she tells me Delicious Last Course had just gone gold, describing the feeling as “euphoric.”
“Seeing it all come together in the last few months, working on the little enemies or this and that, you can't picture it,” she says. “Seeing it come to life, taking shape and form and it's beautiful. It's exactly what we wanted…[it’s] art for art's sake in that you can't explain that to people who are driven by numbers or things like that. You really can't.”
For more Cuphead ahead of its Delicious Last Course DLC on June 30, 2022, featuring new bosses, a new playable character, and more, check out our reviews of the original game and the Netflix show, aptly titled, The Cuphead Show!.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Kung Fu Panda: The Dragon Knight Gets New Trailer and a July Release Date
Netflix has released a new trailer for King Fu Panda: The Dragon Knight and confirmed its premiere date to be July 14.
The eleven episode series follows Po (Jack Black) as he meets Wandering Blade (Rita Ora) on a journey to save the world from destruction at the hands of a mysterious pair of weasels. The show's heroic duo's clash of personalities can be seen in the trailer, as the light-hearted Po and intense, no nonsense Wandering Blade must learn to deal with each other to succeed.
The Dragon Knight is the third Kung Fu Panda series and ninth spin-off of the original 2008 movie overall, with the main trilogy of films, four short films, a holiday special, and two other TV shows coming before it.
The series brings back several previous actors and adds some new ones, as it also features James Hong as Mr. Ping, Chris Geere as Klaus Dumont, Della Saba as Veruca Dumont, Rahnuma Panthaky as Rukhmini, Ed Weeks as Colin and Amy Hill as Pei Pei.
The release date announcement comes not long after Netflix's Geeked Week celebration, where it unveiled new information on other animated projects including Cyberpunk: Edgerunners, Skull Island, and The Cuphead Show.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Capcom Reverses Resident Evil PC Upgrade Decision After ‘Overwhelming Community Response’
Capcom has reversed its decision to force upgrades of the PC versions of Resident Evil 2 Remake, Resident Evil 3 Remake, and Resident Evil 7.
The updated versions - that lined up with the PlayStation 5 and Xbox Series upgrades being released - added ray tracking and enhanced 3D audio, but also raised the system requirements and caused performance issues for some users, causing many players to call for a choice to return to the old versions.
Announced on each game's Steam page, the developer said it had made the older versions of the games available again "due to overwhelming community response".
There's a little bit of work to do before the older versions can be played again but Capcom gave step by step instructions on how to revert the games back (the instructions are the same for each game). Players will therefore be able to choose which version of the game they want going forward.
The enhanced edition updates were announced in March alongside the next-gen versions of each game, which will soon be joined by Resident Evil 4 Remake when it arrives on PlayStation, Xbox, and PC next year. IGN said Resident Evil 7 was good while Resident Evil 2 and 3 Remakes were both deemed to be amazing.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Last of Us Part 1 Remake Shows Off Incredible New Version of Tess
Naughty Dog has unveiled an incredible new model for The Last of Us Part 1's version of key character Tess.
Shared in a tweet (below), the developer put the original, PlayStation 3 character (played by Annie Wersching) side-by-side with the upcoming PlayStation 5 remake's version, and the difference is pretty astounding. While the clip is only a few seconds long, several rewatches are probably required to take in every difference between the two versions, from the intense facial animations to the details on Tess's shirt and backpack – and even her height.
Naughty Dog co-president and The Last of Us creative director Neil Druckmann added his own commentary to the clip. "Annie Wersching' destroyed us with her performance as Tess," he tweeted. "Love that we get to better show off her acting chops with Part 1."
Tess' glow up ✨@Wersching
— Naughty Dog (@Naughty_Dog) June 14, 2022
9 years ago vs. September 2, 2022 -- #TheLastofUs Part I pic.twitter.com/jDoT9bMmL1
A remake of The Last of Us has been rumored for a while but Naughty Dog finally confirmed the PS5 version (alongside its official rebrand as Part 1) at Summer Game Fest last week. The developer also released a short trailer for the remake, which was "rebuilt from the ground up", ahead of its release date of September 2. A PC version is also confirmed to be on the way.
In our 10/10 review of the original, IGN said: "The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Kevin Feige Suggested Ms. Marvel’s Connection to Spider-Man: No Way Home
Ms. Marvel has so far felt somewhat separate from the MCU, but it has a fairly obvious tie to Spider-Man: No Way Home – which turns out to have been Marvel Studios boss Kevin Feige's idea.
Small spoilers for Ms. Marvel follow!
Agent Cleary (Arian Moayed) is a member of the Department of Damage Control – a government agency that first appeared in Spider-Man: Homecoming. Damage Control also appeared in Spider-Man: No Way Home as the organization turns up on Peter Parker’s doorstep after his identity is revealed to the world. That’s where Agent Cleary makes a subtle first appearance.
Since then, Agent Cleary has taken a more prominent role in Ms. Marvel. After Kamala gains her powers, it’s Cleary who turns up from Damage Control (along with Alysia Reiner as Agent Deever) in an attempt to apprehend her.
During an interview with The Hollywood Reporter, showrunner Bisha K. Ali revealed that the crossover character was all Kevin Feige’s idea.
“He introduced the idea of Agent Cleary being a part of our show,” she said. “Kevin and the execs know all the pieces that we might not even know, so they’ll come in and be like, ‘OK, you have this, so let’s manifest it through this piece, interconnecting it with something else.’ And that’s the thrill of being a part of the MCU.”
Quite how Damage Control will play into Kamala’s story remains to be seen. But it looks as though Agents Cleary and Deever will be an important part of her superhero origin story.
Ms. Marvel stars Iman Vellani as Kamala Khan (aka Ms. Marvel) alongside Matt Lintz, Yasmeen Fletcher, Zenobia Shroff, Mohan Kapur, and Saagar Shaikh. Bisha K. Ali created the series based on the popular Marvel comic book character.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.