Gotham Knights Features The Biggest Video Game Version of Gotham City Ever Made

WB Montreal’s upcoming DC superheroes game, Gotham Knights, will feature the largest version of the iconic Gotham city that’s ever been seen in a video game.

In an interview with Game Informer, game director Geoff Ellenor was asked how Gotham Knights’ version of DC’s flagship city compared to the open-world Gotham seen in Batman: Arkham Knight.

“It’s pretty big,” said Ellenor. “I haven’t put one map over the other, but our Gotham is a big place.”

Executive producer Fleur Marty added, “For sure it’s the biggest version of Gotham that has been represented in video games. The most important thing for us is its density and verticality. It has a lot of layers. The Batcycle is the long-range mode of transportation.”

Arkham Knight’s map was approximately five square kilometers, and made up of three islands and multiple districts. The sprawling size of Gotham was made possible by the inclusion of the Batmobile, which helped you travel across its huge landmass at speed and in style. Gotham Knights may not have a Batmobile, but it does have the Batcycle and other travel mechanics, be that the Fast Bat fast-travel system, or items like Nightwing’s Flying Trapeze glider.

For more from Gotham Knights, check out our recent interview with the developers as well as the latest trailer from Summer Game Fest.

Matt Purslow is IGN's UK News and Features Editor.

Valve’s New Patent Potentially Shows Off Rumored VR Headset

A new patent that was submitted to the United States Patent and Trademark Office by the Valve Corporation reveals an abstract and blueprints of a rumored new virtual reality headset that is similar to the Meta Quest and Quest 2.

The patent was submitted in December of 2021 and was published on June 16, 2022. The 53-page document includes an abstract describing the physical product and images of the headsets' components. The product is not named, but it does have a title of "Head-Mounted Display."

The abstract describes the product as having "a front having a display housing and a back having rear housing. A first member extends between the front and the back and is adjustable via an actuation of a first rotatable actuator and a first cabling mechanism.

"A second member extends between the front and the back and is adjustable via an actuation of a second rotatable actuator and a second cabling mechanism. A third member extends between the front and back and is adjustable via the actuation of the second rotatable actuator and a third cabling mechanism."

As with most patents, the abstract serves as more of a typed-out blueprint than a description of the product itself, but the images could hint at what a potential new VR headset from Valve could look like.

In 2019, Valve released the Index, its most recent VR device. As previously mentioned, rumors have long been swirling that the company is working on another device — a standalone headset code-named "Deckard," which would compete with the Meta Quest and Quest 2.

As reported by IGN in 2021, YouTuber Brad Lynch (SadlyItsBradley) found multiple references to a device codenamed "Deckard" inside Valve's SteamVR code. Lynch noted that the information he found indicates multiple iterations of the headset exist, including a "proof of concept" version, which was last updated in June.

Ars Technica had confirmed those details as fact, but only in terms of products that Valve was currently making from within its headquarters, adding that these products do not always get a retail release.

As with this patent, it's important to note that this is not a product release confirmation, but it can be inferred that Valve has something in the works. Whether it'll hit store shelves remains to be seen.

Diego Ramos Bechara is a freelance writer at IGN.

Valve’s New Patent Potentially Shows Off Rumored VR Headset

A new patent that was submitted to the United States Patent and Trademark Office by the Valve Corporation reveals an abstract and blueprints of a rumored new virtual reality headset that is similar to the Meta Quest and Quest 2.

The patent was submitted in December of 2021 and was published on June 16, 2022. The 53-page document includes an abstract describing the physical product and images of the headsets' components. The product is not named, but it does have a title of "Head-Mounted Display."

The abstract describes the product as having "a front having a display housing and a back having rear housing. A first member extends between the front and the back and is adjustable via an actuation of a first rotatable actuator and a first cabling mechanism.

"A second member extends between the front and the back and is adjustable via an actuation of a second rotatable actuator and a second cabling mechanism. A third member extends between the front and back and is adjustable via the actuation of the second rotatable actuator and a third cabling mechanism."

As with most patents, the abstract serves as more of a typed-out blueprint than a description of the product itself, but the images could hint at what a potential new VR headset from Valve could look like.

In 2019, Valve released the Index, its most recent VR device. As previously mentioned, rumors have long been swirling that the company is working on another device — a standalone headset code-named "Deckard," which would compete with the Meta Quest and Quest 2.

As reported by IGN in 2021, YouTuber Brad Lynch (SadlyItsBradley) found multiple references to a device codenamed "Deckard" inside Valve's SteamVR code. Lynch noted that the information he found indicates multiple iterations of the headset exist, including a "proof of concept" version, which was last updated in June.

Ars Technica had confirmed those details as fact, but only in terms of products that Valve was currently making from within its headquarters, adding that these products do not always get a retail release.

As with this patent, it's important to note that this is not a product release confirmation, but it can be inferred that Valve has something in the works. Whether it'll hit store shelves remains to be seen.

Diego Ramos Bechara is a freelance writer at IGN.

Grant Morrison Reacts To Ezra Miller’s Growing Legal Troubles: ‘Just Not the Person I Know’

DC Comics icon Grant Morrison, the writer of Batman Arkham Asylum: A Serious House on Serious Earth, Doom Patrol, and many more, has reacted to The Flash film actor Ezra Miller's growing list of legal troubles in an interview with Rolling Stone.

"I know they've had these problems," Morrison explained. "I haven't spoken to them for a while, and the last time I spoke was long, long before this. All I can say is that it's just not the person I know. I've heard stories just like everyone else. I just don't know.

"Ezra cut off contact from pretty much everyone for a while. It's not the person they were. They weren't aggressive in any way. I just thought Ezra was a super-intelligent kid with so many talents. So all I can say is that I didn't see that side in any way with them."

The comments came amid a slew of controversies, including the actor's multiple arrests when they were detained and fined for disorderly conduct while on vacation in Hawaii in March of 2022. Other accusations of violence, psychological intimidation, and other forms of misconduct have extended beyond Hawaii to reach Massachusetts and North Dakota.

Recently, sources within Warner Bros. have indicated that, "even if no more allegations surface, the studio won't likely keep Miller in the Flash role in future DC films."

Morrison also shared details of a now-scrapped Flash film script, which was to be co-written by Morrison and Miller, and it would have been more of a down-to-earth, straightforward Flash story than the franchise-shattering multiversal tale the finished film seems to be.

"It really was just the two of us. They came over here to Scotland and hung out, and we wrote this thing," Morrison revealed. "I really liked it. Warner Bros. only gave us two weeks! It was cruelty, you know. It was hardcore. We had to be like the Flash to get this thing done. It was a Flash story, so it wasn't where they wanted to go with multiverse and stuff. And that was the end of it."

The Flash is scheduled to be released in theaters on June 23, 2023, and will also star Ben Affleck and Michael Keaton's iterations of Bruce Wayne/Batman.

Diego Ramos Bechara is a freelance writer at IGN.

Grant Morrison Reacts To Ezra Miller’s Growing Legal Troubles: ‘Just Not the Person I Know’

DC Comics icon Grant Morrison, the writer of Batman Arkham Asylum: A Serious House on Serious Earth, Doom Patrol, and many more, has reacted to The Flash film actor Ezra Miller's growing list of legal troubles in an interview with Rolling Stone.

"I know they've had these problems," Morrison explained. "I haven't spoken to them for a while, and the last time I spoke was long, long before this. All I can say is that it's just not the person I know. I've heard stories just like everyone else. I just don't know.

"Ezra cut off contact from pretty much everyone for a while. It's not the person they were. They weren't aggressive in any way. I just thought Ezra was a super-intelligent kid with so many talents. So all I can say is that I didn't see that side in any way with them."

The comments came amid a slew of controversies, including the actor's multiple arrests when they were detained and fined for disorderly conduct while on vacation in Hawaii in March of 2022. Other accusations of violence, psychological intimidation, and other forms of misconduct have extended beyond Hawaii to reach Massachusetts and North Dakota.

Recently, sources within Warner Bros. have indicated that, "even if no more allegations surface, the studio won't likely keep Miller in the Flash role in future DC films."

Morrison also shared details of a now-scrapped Flash film script, which was to be co-written by Morrison and Miller, and it would have been more of a down-to-earth, straightforward Flash story than the franchise-shattering multiversal tale the finished film seems to be.

"It really was just the two of us. They came over here to Scotland and hung out, and we wrote this thing," Morrison revealed. "I really liked it. Warner Bros. only gave us two weeks! It was cruelty, you know. It was hardcore. We had to be like the Flash to get this thing done. It was a Flash story, so it wasn't where they wanted to go with multiverse and stuff. And that was the end of it."

The Flash is scheduled to be released in theaters on June 23, 2023, and will also star Ben Affleck and Michael Keaton's iterations of Bruce Wayne/Batman.

Diego Ramos Bechara is a freelance writer at IGN.

Apple Retail Store in Maryland Votes to Unionize, Making it the First In the U.S. to Do So

An Apple Store in Towson, Maryland has become the first Apple retail location in the U.S. to vote to unionize.

The news was shared in a press release, and it confirmed that over 100 Apple Store employees that work at the Towson store, who recently formed the Coalition of Organized Retail Employees (AppleCORE), have "overwhelmingly voted to join the International Association of Machinists and Aerospace Workers (IAM)."

“I applaud the courage displayed by CORE members at the Apple store in Towson for achieving this historic victory,” said IAM International President Robert Martinez Jr. “They made a huge sacrifice for thousands of Apple employees across the nation who had all eyes on this election.

"I ask Apple CEO Tim Cook to respect the election results and fast-track a first contract for the dedicated IAM CORE Apple employees in Towson. This victory shows the growing demand for unions at Apple stores and different industries across our nation.”

The Towson employees announced their intent to unionize back in May 2022 when it sent a letter to Apple CEO Tim Cook. Among other things, these employees want "access to rights we do not currently have," and wish to have a voice on such matters as scheduling, pay, and coronavirus safety.

This successful union vote follows one that almost happened with Cumberland Mall Apple Store employees in Atlanta, Georgia. As reported by Bloomberg, the group had intended to hold a vote, but it withdrew its request to hold an election because "Apple's repeated violations of the National Labor Relations Act have made a free and fair election impossible."

In May, a report came out about Apple circulating anti-union talking points to store leaders in the U.S., amid fear that "a wave of unionization could break out across its U.S. stores." The talking points highlight that "workers could lose career growth opportunities, the ability to take time off for personal reasons, and merit-based promotions if they vote to unionize."

As we wait to hear how Apple responds, other stores are looking to follow the example set by Towson, including the Grand Central store in New York and the Apple Store at Oxmoor Center Mall in Louisville, Kentucky.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Apple Retail Store in Maryland Votes to Unionize, Making it the First In the U.S. to Do So

An Apple Store in Towson, Maryland has become the first Apple retail location in the U.S. to vote to unionize.

The news was shared in a press release, and it confirmed that over 100 Apple Store employees that work at the Towson store, who recently formed the Coalition of Organized Retail Employees (AppleCORE), have "overwhelmingly voted to join the International Association of Machinists and Aerospace Workers (IAM)."

“I applaud the courage displayed by CORE members at the Apple store in Towson for achieving this historic victory,” said IAM International President Robert Martinez Jr. “They made a huge sacrifice for thousands of Apple employees across the nation who had all eyes on this election.

"I ask Apple CEO Tim Cook to respect the election results and fast-track a first contract for the dedicated IAM CORE Apple employees in Towson. This victory shows the growing demand for unions at Apple stores and different industries across our nation.”

The Towson employees announced their intent to unionize back in May 2022 when it sent a letter to Apple CEO Tim Cook. Among other things, these employees want "access to rights we do not currently have," and wish to have a voice on such matters as scheduling, pay, and coronavirus safety.

This successful union vote follows one that almost happened with Cumberland Mall Apple Store employees in Atlanta, Georgia. As reported by Bloomberg, the group had intended to hold a vote, but it withdrew its request to hold an election because "Apple's repeated violations of the National Labor Relations Act have made a free and fair election impossible."

In May, a report came out about Apple circulating anti-union talking points to store leaders in the U.S., amid fear that "a wave of unionization could break out across its U.S. stores." The talking points highlight that "workers could lose career growth opportunities, the ability to take time off for personal reasons, and merit-based promotions if they vote to unionize."

As we wait to hear how Apple responds, other stores are looking to follow the example set by Towson, including the Grand Central store in New York and the Apple Store at Oxmoor Center Mall in Louisville, Kentucky.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Top Gun Maverick Director’s Formula 1 Movie Will Use Similar Practical Effects

Top Gun: Maverick director Joseph Kosinski has shared his plans to use similar practical effects on the race track of his upcoming Formula 1 movie, which is set to star Brad Pitt.

The breathtaking aerial sequences in Maverick were achieved using unprecedented practical effects, and one very daring shot even blew away the set, inadvertently leaving the production team with a single take to use. Kosinski recognized the challenges of shooting this way, but told The Wrap he is committed to taking a similar in-camera approach on his forthcoming racing car movie with Brad Pitt.

"Certainly seeing people react to an in-camera, authentically captured film like 'Top Gun' makes us all feel good that our approach works and is appreciated by audiences," he said. "It's almost funny to me to see people who are so enamored with real photography. Younger people almost haven’t seen a lot of it. They’re so used to CGI being a tool of big movies that when you shoot something for real, it feels innovative."

"That's exactly the approach for Formula One… to shoot at the real races and real cars and capture it," he added. "It's going to be a huge challenge but an exciting one for me."

Kosinski chose to use practical effects as opposed to CG for Maverick because he wanted to capture the feeling of being a Top Gun pilot by "shooting it for real." However, it required a lot of time and dedication from the cast and crew, with the actors participating in a rigorous, Navy-approved boot camp before the cameras even started rolling.

The filmmaker said that he shot over 800 hours of footage for the movie, and there's no doubt that the unprecedented extent that Kosinski and the team went to in order to film Maverick in the most realistic way possible lead to quite the cinematic experience — one that Tom Cruise was determined to see play out on the big screen rather than streaming services.

Kosinski's next movie, which has the working title of Formula One, will be given a theatrical release before being rolled out onto Apple TV+ as part of an "innovative launch strategy." Meanwhile, Top Gun: Maverick has officially become Tom Cruise's highest-grossing movie of all time, having earned more than $800 million at the global box office since its release.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Top Gun Maverick Director’s Formula 1 Movie Will Use Similar Practical Effects

Top Gun: Maverick director Joseph Kosinski has shared his plans to use similar practical effects on the race track of his upcoming Formula 1 movie, which is set to star Brad Pitt.

The breathtaking aerial sequences in Maverick were achieved using unprecedented practical effects, and one very daring shot even blew away the set, inadvertently leaving the production team with a single take to use. Kosinski recognized the challenges of shooting this way, but told The Wrap he is committed to taking a similar in-camera approach on his forthcoming racing car movie with Brad Pitt.

"Certainly seeing people react to an in-camera, authentically captured film like 'Top Gun' makes us all feel good that our approach works and is appreciated by audiences," he said. "It's almost funny to me to see people who are so enamored with real photography. Younger people almost haven’t seen a lot of it. They’re so used to CGI being a tool of big movies that when you shoot something for real, it feels innovative."

"That's exactly the approach for Formula One… to shoot at the real races and real cars and capture it," he added. "It's going to be a huge challenge but an exciting one for me."

Kosinski chose to use practical effects as opposed to CG for Maverick because he wanted to capture the feeling of being a Top Gun pilot by "shooting it for real." However, it required a lot of time and dedication from the cast and crew, with the actors participating in a rigorous, Navy-approved boot camp before the cameras even started rolling.

The filmmaker said that he shot over 800 hours of footage for the movie, and there's no doubt that the unprecedented extent that Kosinski and the team went to in order to film Maverick in the most realistic way possible lead to quite the cinematic experience — one that Tom Cruise was determined to see play out on the big screen rather than streaming services.

Kosinski's next movie, which has the working title of Formula One, will be given a theatrical release before being rolled out onto Apple TV+ as part of an "innovative launch strategy." Meanwhile, Top Gun: Maverick has officially become Tom Cruise's highest-grossing movie of all time, having earned more than $800 million at the global box office since its release.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Diablo Immortal’s Chinese Release Delayed Just Days Before Launch

Diablo Immortal’s release in China has been pushed back, just days before it was due to launch. The official line is that the development team needs more time to optimise the game, but the delay comes in the wake of the banning of Blizzard’s Chinese social media account.

Over the weekend, a new press release on the Chinese Blizzard website explained that the Diablo Immortal development team needs to make a number of optimisation adjustments, including support for a wider range of devices, improving render quality, and other network and performance improvements. No new release date was provided, just the news that Diablo Immortal will not release on June 23.

NetEase, the Chinese gaming giant and co-developer of Diablo Immortal, suffered a 10% drop in stock value the morning following the delay announcement, as reported by the South China Morning Post.

While further development work is the official reason for the delay from NetEase and Blizzard, it hasn’t stopped some from speculating that a recent social media ban is the actual reason behind the changed launch plans. Recently the official Blizzard Weibo account (China’s most prominent social network) for Diablo Immortal allegedly posted a reference to Winnie the Pooh. Following the post, the Weibo account has reportedly been banned for “violation of related laws and regulations”, according to the SCMP.

The fictional bear is often used as a method of being critical of China’s leader, Xi Ping, and just as often met with intervention. Recent examples include video game Devotion, which was pulled from Steam following the discovery of a Winnie the Pooh meme within the game.

The Financial Times reports that NetEase shares also fell following backlash over the Winnie the Pooh post, but currently it’s impossible to know if the social media ban itself is the reasoning for Diablo Immortal’s delay in China.

This isn’t the first time Diablo Immortal has found itself in hot water; despite making $24 million in microtransactions since its main launch, players are very unhappy with Blizzard’s approach to monetisation. And while the game has pulled in reasonable reviews, Diablo Immortal has faced backlash since the day it was announced back in 2018.

Matt Purslow is IGN's UK News and Features Editor.