Thor: Love and Thunder Showing Chris Hemsworth’s Butt Was ’10 Years in the Making’

Thor: Love and Thunder's Chris Hemsworth has revealed that showing his butt in the upcoming MCU film was "10 years in the making" and was basically a dream come true for the actor.

Speaking to Variety at Thor: Love and Thunder's premiere at El Capitan Theatre in Hollywood, Hemsworth shared why this revealing moment is so special to him.

"It was 10 years in the making that scene — kind of a dream of mine,” Hemsworth said. “The first time I played Thor I took my shirt off and I thought, ‘You know what’s gonna sweeten this… a decade from now it’s all gonna come off.”

Thor: Love and Thunder director Taika Waititi also discussed Hemsworth's big butt moment in the film, saying that Chris worked too hard to not show off his body.

"I feel like we had all talked about it,” Waititi said. “We had talked about, ‘Yeah, we gotta show off this body.’ My whole thing was like, Chris works so hard, you’ve gotta show it off. Don’t cover it up with all these suits and the cape and stuff, it’s not fair!”

In the same chat with Variety, Hemsworth also talked about seeing Natalie Portman as Mighty Thor for the first time, saying that it was "a little stab to the ego, but I quickly got over it and I was in awe of everything she had done."

You can check out a blurred version of Thor's butt at the end of Thor: Love and Thunder's official trailer, and you can thank Russell Crowe's Zeus for making it happen.

Thor: Love and Thunder will be released in theaters on July 8, 2022. For more, check out why Christian Bale's Gorr the God Butcher is one of Hemsworth's favorite Marvel villains, how he wants to play Thor in Deadpool 3 to upset Hugh Jackman, and how he wants to quit playing Thor before he's told to go.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Thor: Love and Thunder Showing Chris Hemsworth’s Butt Was ’10 Years in the Making’

Thor: Love and Thunder's Chris Hemsworth has revealed that showing his butt in the upcoming MCU film was "10 years in the making" and was basically a dream come true for the actor.

Speaking to Variety at Thor: Love and Thunder's premiere at El Capitan Theatre in Hollywood, Hemsworth shared why this revealing moment is so special to him.

"It was 10 years in the making that scene — kind of a dream of mine,” Hemsworth said. “The first time I played Thor I took my shirt off and I thought, ‘You know what’s gonna sweeten this… a decade from now it’s all gonna come off.”

Thor: Love and Thunder director Taika Waititi also discussed Hemsworth's big butt moment in the film, saying that Chris worked too hard to not show off his body.

"I feel like we had all talked about it,” Waititi said. “We had talked about, ‘Yeah, we gotta show off this body.’ My whole thing was like, Chris works so hard, you’ve gotta show it off. Don’t cover it up with all these suits and the cape and stuff, it’s not fair!”

In the same chat with Variety, Hemsworth also talked about seeing Natalie Portman as Mighty Thor for the first time, saying that it was "a little stab to the ego, but I quickly got over it and I was in awe of everything she had done."

You can check out a blurred version of Thor's butt at the end of Thor: Love and Thunder's official trailer, and you can thank Russell Crowe's Zeus for making it happen.

Thor: Love and Thunder will be released in theaters on July 8, 2022. For more, check out why Christian Bale's Gorr the God Butcher is one of Hemsworth's favorite Marvel villains, how he wants to play Thor in Deadpool 3 to upset Hugh Jackman, and how he wants to quit playing Thor before he's told to go.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Kevin Feige Confirms Marvel Studios Is Returning To San Diego Comic-Con

Marvel is headed back to Hall H.

As reported by ScreenRant producer Ash Crossan during a press conference for Thor: Love and Thunder, Marvel boss Kevin Feige confirmed that Marvel Studios will be attending Comic-Con in July when the event returns in-person to San Diego.

The return is big news, or rather will bring big news, as Marvel Studios has mostly skipped Comic-Con when the event was held virtually due to the ongoing COVID-19 pandemic. Marvel has also skipped previous years, including in 2018 though Marvel did return a year later in 2019.

With Marvel nearing the end of Phase 4, Feige has gone on record to say that the next big saga for the MCU will be revealed in the "coming months." What better place to reveal it than at Comic-Con's famed Hall H?

A Phase 5 reveal would make sense given Marvel revealed most of Phase 4 the last time it was at Comic-Con in 2019. This included reveals for movies like Black Widow, Shang-Chi, Eternals, Fantastic 4, and Blade, as well as the MCU TV shows like WandaVision and Loki.

There's still plenty left in Phase 4 including the new Black Panther, Ant-Man and the Wasp, Guardians of the Galaxy, Captain Marvel, and Fantastic Four still on the slate as well as shows like She-Hulk, Secret Invasion, Ironheart, and Armored Wars.

But aside from the Multiverse and Kang the Conqueror, the big plotline of Phase 4 has yet to be revealed, though Feige says hints for the next storyline are already available.

What do you want Marvel to announce when it makes its Comic-Con return? Sound off in the comments. And IGN will be at Comic-Con this year so check back for all the latest news and announcements.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Kevin Feige Confirms Marvel Studios Is Returning To San Diego Comic-Con

Marvel is headed back to Hall H.

As reported by ScreenRant producer Ash Crossan during a press conference for Thor: Love and Thunder, Marvel boss Kevin Feige confirmed that Marvel Studios will be attending Comic-Con in July when the event returns in-person to San Diego.

The return is big news, or rather will bring big news, as Marvel Studios has mostly skipped Comic-Con when the event was held virtually due to the ongoing COVID-19 pandemic. Marvel has also skipped previous years, including in 2018 though Marvel did return a year later in 2019.

With Marvel nearing the end of Phase 4, Feige has gone on record to say that the next big saga for the MCU will be revealed in the "coming months." What better place to reveal it than at Comic-Con's famed Hall H?

A Phase 5 reveal would make sense given Marvel revealed most of Phase 4 the last time it was at Comic-Con in 2019. This included reveals for movies like Black Widow, Shang-Chi, Eternals, Fantastic 4, and Blade, as well as the MCU TV shows like WandaVision and Loki.

There's still plenty left in Phase 4 including the new Black Panther, Ant-Man and the Wasp, Guardians of the Galaxy, Captain Marvel, and Fantastic Four still on the slate as well as shows like She-Hulk, Secret Invasion, Ironheart, and Armored Wars.

But aside from the Multiverse and Kang the Conqueror, the big plotline of Phase 4 has yet to be revealed, though Feige says hints for the next storyline are already available.

What do you want Marvel to announce when it makes its Comic-Con return? Sound off in the comments. And IGN will be at Comic-Con this year so check back for all the latest news and announcements.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

FromSoftware’s Next Game Is in the ‘Final Stages of Development’

FromSoftware is finishing up their next game, which is apparently already near the end of development.

In an interview with Japanese gaming website 4Gamer, FromSoftware and Elden Ring director Hidetaka Miyazaki revealed that the studio's next game is already in the final stages of development.

According to the interview, the publication asked Miyazaki back in 2018 around the launch of Sekiro: Shadows Die Twice how FromSoftware's two unannounced games were shaping up. One unannounced game would go on to become Elden Ring, but this other unannounced game is still in the works, and according to Miyazaki, "development is currently in the final stages."

No word on what this game might be, but one of the high-profile leaks around FromSoftware suggests the studio is working on a new Armored Core game, the company's mech battle simulator.

Miyazaki himself revealed that he is already working on yet another game as director, with plans to work "on a more abstract fantasy than anything we've done in the past."

The interview concludes with Miyazaki sharing that along with these new titles, more updates for Elden Ring are in the works. Considering each of the past Souls games like Dark Souls and Bloodborne received fairly substantial DLC campaigns, we can likely expect the same for Elden Ring.

FromSoftware isn't slowing down after the critical and commercial success of Elden Ring. Already one of the best-reviewed games of 2022, Elden Ring feels like a culmination of FromSoft's legendary SoulsBorne formula. Read IGN's Elden Ring review here.

What are you hoping for, a new Armored Core or a new IP? Let us know in the comments.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

FromSoftware’s Next Game Is in the ‘Final Stages of Development’

FromSoftware is finishing up their next game, which is apparently already near the end of development.

In an interview with Japanese gaming website 4Gamer, FromSoftware and Elden Ring director Hidetaka Miyazaki revealed that the studio's next game is already in the final stages of development.

According to the interview, the publication asked Miyazaki back in 2018 around the launch of Sekiro: Shadows Die Twice how FromSoftware's two unannounced games were shaping up. One unannounced game would go on to become Elden Ring, but this other unannounced game is still in the works, and according to Miyazaki, "development is currently in the final stages."

No word on what this game might be, but one of the high-profile leaks around FromSoftware suggests the studio is working on a new Armored Core game, the company's mech battle simulator.

Miyazaki himself revealed that he is already working on yet another game as director, with plans to work "on a more abstract fantasy than anything we've done in the past."

The interview concludes with Miyazaki sharing that along with these new titles, more updates for Elden Ring are in the works. Considering each of the past Souls games like Dark Souls and Bloodborne received fairly substantial DLC campaigns, we can likely expect the same for Elden Ring.

FromSoftware isn't slowing down after the critical and commercial success of Elden Ring. Already one of the best-reviewed games of 2022, Elden Ring feels like a culmination of FromSoft's legendary SoulsBorne formula. Read IGN's Elden Ring review here.

What are you hoping for, a new Armored Core or a new IP? Let us know in the comments.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Sonic Origins Developer ‘Very Unhappy’ With Current State of the Remastered Collection

Sonic Origins developer Simon Thomley has hit out at Sega following a rocky launch of the remaster collection.

Thomley, who is the founder of Headcannon, the co-development studio for Sonic Origins, has taken to Twitter to vent his frustrations, alleging that Sega introduced “wild bugs” into the game.

“This is frustrating,” he said. “I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility - a lot of them aren't.”

Headcannon previously worked with Sega on the well-received Sonic Mania in 2017. It assisted with Sonic Origins, remastering Sonic 3 & Knuckles for the collection. However, Thomley now alleges that he and his team essentially worked on “a separate project that was then wrangled into something entirely different”.

“We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released,” said Thomley. “Again, I can take responsibility for my and my team's mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren't allowed to correct near the end. It's absolutely not perfect and some of it is from us. It's complicated.”

Essentially, Thomley states that he and his team are unhappy with the state of the game.

Since its release, a number of bugs and issues affecting Sonic Origins have been reported by eager fans, and the overall reception has already been less than positive.

“I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component,” he said. “We weren't too thrilled about its pre-submission state either but a lot was beyond our control.”

Sonic fans have been disappointed with the number of bugs, such as Tails becoming stuck off-screen in Sonic 2, as well as particle issues and instances of Sonic getting stuck on hills.

"We asked to do major fixes near submission but weren't allowed due to submission and approval rules," said Thomley. "We asked about delays early and repeatedly but were told they weren't possible. We offered to come back for post-release fixes and updates - we do not yet know if this is happening.”

"We want these problems to be addressed,” he added. “We provided a ton of feedback during and after development for both Origins and its Sonic 3 integration. We've done a good chunk of work after our work term was over to fix things, support Sega, and to prepare for future updates."

Elsewhere, Sonic fans aren’t happy after Sonic Origins replaced the original soundtrack for Sonic 3, while Sonic creator Yuji Naka has walked back his suggestion that Michael Jackson was involved with those original tracks.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

FromSoftware Is Recruiting For ‘Several New Projects’

Elden Ring and Dark Souls developer FromSoftware has today published a new recruitment website that invites candidates to apply for a variety of new positions at the studio. The website claims that the developer is working on “several new projects”, and so it looks like multiple games are in the works at the beloved studio.

The recruitment page is predominantly written in Japanese, but an English language message says “FromSoftware is looking for development staff to play a central role in several new projects. Let's work together to create rewarding experiences for players around the world to enjoy.”

Following the message is a list of 22 job roles, covering game design, programming, art design, graphic design, animation, art design, visual art, movie design, technical art, sound, production support, development support, and corporate sales. In short; this is a pretty big recruitment drive for FromSoftware.

Among those roles is a research and development position, suggesting that at least one of the projects is still in the very early stages.

FromSoftware is likely riding a high following the colossally successful launch of Elden Ring, which sold over 13 million copies in its first month alone. There’s a chance, then, that one of the several projects in the works at FromSoftware is Elden Ring DLC. While extra content for Elden Ring hasn’t been officially announced, players have discovered areas in the game that they believe will one day become PvP focused DLC.

Of course, among those projects are likely brand new games. An Elden Ring sequel seems somewhat inevitable considering its popularity, but the FromSoft devout will no doubt be holding hope for successors (direct or spiritual) to Bloodborne and Sekiro. However, leaks from earlier this year suggest that the studio may be going back to its mecha period with a new Armored Core game.

Matt Purslow is IGN's UK News and Features Editor.

Halo: Master Chief Collection Could Add Microtransactions Soon

Halo: The Master Chief Collection may be getting microtransactions eight years after it launched.

343 Industries has revealed that it’s currently exploring adding microtransactions to the game, allowing players to purchase “Spartan Points” (currently called “Season Points”) to unlock gear and customizations they may have missed.

“For players who are new to the MCC, or who may not have dedicated much time specifically to unlocking items during the seasonal updates, or are simply completionists looking to catch the last outstanding items they need, we are internally exploring a potential new feature for the future in the form of purchasable Spartan Points,” 343 revealed in a blog post.

Currently items are unlocked with Season Points, and 343 states that it’s still happy for players to unlock items through play in the same way.

“We are happy with the current system of how players earn Spartan Points, by completing challenges and leveling up through play,” they added. “This would be an optional, additive alternative for players who might find the vast scope of content to be an intimidating amount of playtime and want to get ahead on (or skip) the grind, or maybe want to grab specific items they want (we all have our favorites!)”

The option of purchasing Spartan Points then is an added extra – you don’t have to do it. However, the thinking is that it will allow new players to catch up, or older players to grab specific items they want without having to grind for them.

“We wanted to inform you of this exploration in advance and provide assurance that purchasable Spartan Points would be an additive feature. We will have more information to share about this in the future.”

It’s currently unclear if/when these new Spartan Points will become available, but the Halo MCC community is already uneasy about the thought of microtransactions entering the game.

Whether or not 343 Industries will find a good middle ground remains to be seen, but selling the new Spartan Points as an “additive” way of gaining your favorite items is certainly a start.

Need some help with Halo: The Master Chief Collection? Check out our guide to all the different games included in the collection, not to mention our cheats and secrets to help you get ahead.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Ubisoft CEO Yves Guillemot Is Taking a Large Paycut

Ubisoft’s long-time CEO Yves Guillemot will voluntarily take a $327,000 pay cut for the coming year.

“This is a personal decision by Yves Guillemot, which he took considering that the company had not reached the financial targets that it had publicly communicated to the markets,” a Ubisoft rep told Axios.

Guillemot essentially waived his “annual variable compensation”, which is a bonus on top of his usual salary that fluctuates based on the financial performance of the company.

Guillemot’s pay cut was not announced by Ubisoft, but instead tucked away in the fine print of a recent company filing. However, it follows a disappointing year for the company, which saw its operating profit fall by around 14 per cent last year.

The €310,607 ($327,000) pay cut equates to about a third of his annual compensation, reducing his compensation for the following year to around $656,000. This does not include stock awards that won’t be available until after 2023.

The majority of Guillemot’s voluntary pay cut was linked to the company’s financial performance, meaning that even if he hadn’t voluntarily given up this amount, it’s unlikely he would have seen an amount anywhere near what he’s used to.

However, it’s also tied to “the execution of internal reforms meant to address issues stemming from the company's sexual misconduct scandals” that have come to light in recent years.

Despite the commercial success with the recent Assassin’s Creed Valhalla, Ubisoft has struggled to match the successes it experienced in the past. The company’s sales revenue fell by 5 per cent, and its stock value tumbled by 50 per cent in the last year. Considering the bomb that was Ghost Recon Breakpoint and the lackluster attention around games like Immortals Fenyx Rising, Ubisoft isn't experiencing the best of times.

Ubisoft is also preparing to fight off a takeover bid from several private equity firms. Alongside a Skull and Bones leak that showed a game that’s still very in-development, it’s not looking good for the beleaguered video game studio.

This isn't the first time a major games executive has taken a pay cut following poor results; last year Activision Blizzard CEO Bobby Kotick took a cut and gave up bonuses in the wake of the sexual misconduct allegations against his company. Going back further into games industry history, then-Nintendo CEO Satoru Iwata took a 50% cut to his salary in 2011 when Nintendo messed up the 3DS launch and resorted to an emergency price cut just months later. In 2014, Iwata would once again take a 50% pay cut due to poor hardware slaes.

Find out more about Ubisoft’s upcoming releases, as well as its recent addition of Ubisoft+ to the PlayStation Plus service.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.