Natalie Portman Says She’ll Never Reveal Her Whispered Line in Thor: Love and Thunder

Warning: This article contains major spoilers for Thor: Love and Thunder.

Natalie Portman has no intention of ever revealing what Jane Foster whispered to Thor in the final act of Thor: Love and Thunder.

Many people have been discussing the mighty return of Natalie Portman's Jane Foster in Thor: Love and Thunder, but one scene, in particular, has become the subject of much debate. That scene occurs towards the end of the movie when Jane shares her final moments with Thor and supposedly whispers her "perfect" new catchphrase into his ear.

The whispered line of dialogue isn't shared with the audience and it doesn't sound like that's going to change any time soon, as Portman told CinemaBlend she won't be letting anyone in on the secret. "That scene was really, really fun to shoot," she said of Jane and Thor's parting exchange. "And yes, there is a specific line, but I will never reveal it."

Jane, who we discover is battling Stage 4 cancer, basically ends up sacrificing herself in the MCU sequel to save the children. Earlier in the movie, she tells Thor that every time she becomes Mighty Thor, it saps her of more of her strength as Jane Foster. Jane still chooses to use Mjolnir in the final battle despite the fact that she knows it will kill her… and it does.

Her closing catchphrase is not the only mystery left lingering in the air at the end of the film. There is both an end-credits and mid-credits scene to mull over as well as plenty of Easter eggs to crack open now that the movie has debuted in theaters and secured a victory worthy of the gods, having earned $302 million at the global box office during its opening weekend.

IGN awarded Thor: Love and Thunder a 7 out of 10, noting that the latest entry in the Marvel Cinematic Universe may have been "held back by a cookie-cutter plot and a mishandling of supporting characters," but the fourth Thor movie ultimately succeeded as the "MCU's first romantic comedy thanks to Chris Hemsworth and Natalie Portman's chemistry."

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Skyrim Multiplayer Mod Passes 80,000 Downloads, But the Dev Team Is Moving Onto New Projects

Skyrim Together Reborn, a mod that adds co-op to Bethesda's beloved RPG, has been downloaded more than 80,000 times in three days.

Despite its success, however, the development team behind the mod are officially moving on to other projects, telling the community that it's now up to them to improve it.

The team shared an update on reddit following Skyrim Together Reborn's release on July 8, saying it was happy with the launch as, while there were some technical difficulties, these were expected and most players were seemingly able to play as intended. The only major issue was that some servers didn't work, but a hotfix for this will be released soon.

"We are excited about the future of Reborn," the post read. "With thousands of man hours of work put into the project already, we have done most of the heavy lifting for you. With the mod going open source, it is now up to you, the community, to step up, and further develop Reborn

"The current dev team is very tired, and frankly, is simply interested in branching out and doing other projects. We will still be here to guide new developers, review code, and perhaps occasionally implement features and fixes. As for right now though, we need a break."

It's unclear what these other projects will be, but the team is also working on a Fallout Together mod that, as the name implies, brings co-op to Fallout 4.

Bethesda games have always had an avid modding community but Skyrim Together Reborn adds a whole new way to play for those still roaming around Skyrim more than a decade after it was released.

With Elder Scrolls VI likely still years away, it offers a new way to play the Elder Scrolls for many. Director Todd Howard revealed last year that Bethesda's new space RPG Starfield had taken priority over the Skyrim sequel and the sci-fi game was recently delayed until next year itself.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Ubisoft ‘Decommissioning Assassin’s Creed: Liberation,’ Says Owners Will Still Have Access

Update 07/11/2022: Ubisoft sent the following statement saying that current owners "will still be able to access, play or redownload" them.

As stated in our support article, only DLCs and online features will be affected by the upcoming decommissioning. Current owners of those games will still be able to access, play or redownload them. Our teams are working with our partners to update this information across all storefronts and are also assessing all available options for players who will be impacted when these games’ online services are decommissioned on September 1st, 2022. It has always been our intention to do everything in our power to allow those legacy titles to remain available in the best possible conditions for players, and this is what we are working towards.

Ubisoft is removing access to Assassin's Creed: Liberation HD on Steam – seemingly even for users who have already bought the game.

As spotted by Nors3 on Twitter (below), the game can no longer be purchased on Steam following instruction from Ubisoft to remove it from sale. "At the request of the publisher, Assassin’s Creed: Liberation HD is no longer available for sale on Steam," a notice on its page reads.

Beyond just being removed from sale, however, "this title will not be accessible following September 1, 2022", a second notice adds.

Ubisoft announced last week that it was shutting down online connectivity for 15 games on the same date, with Liberation HD being one of them, but nothing suggested access to the game would be removed completely. "You will be unable to link Ubisoft accounts in-game or use online features," Ubisoft said of the PC version. "Additionally, the installation and access to DLC will be unavailable."

This version of Liberation - which is an HD port of the original PlayStation Vita game - is also accessible for free with Assassin's Creed 3, but this costs $39.99, and users who have bought and paid for the original version would essentially have to buy it again.

Removing access to a game customers have paid for without at least offering refunds is relatively unheard of on Steam, though it appears that Ubisoft will set that precedent with Liberation HD.

IGN has reached out to both Ubisoft and Steam's parent company Valve for comment.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Marauders Beta Kicks Off Next Week

Marauders, the upcoming PvPvE loot-and-raid sci-fi first-person shooter that combines on-foot FPS gameplay and spaceship dogfighting, is heading into a closed beta session next week.

From July 20-25, anyone who preorders Marauders will be able to participate in the closed beta on Steam. Developer Small Impact Games and publisher Team17 say that the closed beta will add two new Raid locations since the closed alpha a couple months ago: Merchant Ship, which they describe as "an expansive, breach-able frigate perfect for intimate and long-range firefights" and Terraformer, a "newly abandoned agricultural hub built on top of an asteroid shard."

We previewed Marauders during the closed alpha recently and came away impressed with the core gameplay loop. The closed beta will add a number of improvements made since the alpha, including the addition of the Heavy Thompson and the Klobb Machine Pistol weapons, as well as the ‘Scrap Bomb’ heavy explosive and "numerous quality-of-life improvements such a ‘Quick Loot’ option and foldable bags for economic inventory management."

Marauders will launch into Steam Early Access and Game Preview via PC Game Pass later in 2022.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

The Last of Us Part 1 Remake Developer Says it’s Not a ‘Cash Grab’

An animator who worked on The Last of Us Part 1 remake has pushed back against the idea that it's just a "cash grab", and rather that is has had an incredible amount of care and effort behind it.

Robert Morrison – who also worked on God of War (2018), Resident Evil 7, and Injustice 2 – said The Last of Us Part 1 is, "the most meticulously built and crafted project that I have ever seen or been a part of in my entire career" in a tweet spotted by Eurogamer (below).

The game, which is a remake of the original 2013 PlayStation 3 version, has updated animations, new enemy AI based on The Last of Us Part 2, 60 frames per second performance, and an upgraded combat system.

It's faced some criticism online for its $70 price tag, however, with some suggesting that a remake shouldn't cost the same as brand new games such as Horizon: Forbidden West or Returnal. Morrison disagrees, saying that The Last of Us Part 1 remake has ""the highest level of care and attention to detail possible".

Developer Naughty Dog has shown off some of the new models and animations already, with Tess being the most recent example. A short trailer was also released ahead of its release date of September 2.

In our 10/10 review of the original, IGN said: "The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

The Last of Us Part 1 Remake Developer Says it’s Not a ‘Cash Grab’

An animator who worked on The Last of Us Part 1 remake has pushed back against the idea that it's just a "cash grab", and rather that is has had an incredible amount of care and effort behind it.

Robert Morrison – who also worked on God of War (2018), Resident Evil 7, and Injustice 2 – said The Last of Us Part 1 is, "the most meticulously built and crafted project that I have ever seen or been a part of in my entire career" in a tweet spotted by Eurogamer (below).

The game, which is a remake of the original 2013 PlayStation 3 version, has updated animations, new enemy AI based on The Last of Us Part 2, 60 frames per second performance, and an upgraded combat system.

It's faced some criticism online for its $70 price tag, however, with some suggesting that a remake shouldn't cost the same as brand new games such as Horizon: Forbidden West or Returnal. Morrison disagrees, saying that The Last of Us Part 1 remake has ""the highest level of care and attention to detail possible".

Developer Naughty Dog has shown off some of the new models and animations already, with Tess being the most recent example. A short trailer was also released ahead of its release date of September 2.

In our 10/10 review of the original, IGN said: "The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Respawn Entertainment Hiring For an ‘Apex Universe FPS Incubation Title’ That May Be Single-Player

According to recent job listings, Apex Legends developer Respawn Entertainment is currently hiring for an "Apex Universe FPS Incubation Title" that may very well be a single-player game.

As reported by Dexerto, one of the job listings in question is for a Senior Engine/Systems Engineer - C++ that will be a "Senior Systems Engineer (Apex Universe FPS Incubation Title)" that will "design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences."

Another job listing for a Hard Surface Artist on this project mentions that Respawn is "looking for a talented and experienced Mid-Level 3D Hardsurface Artist to help build a brand new Respawn single-player adventure."

It's important to note that Respawn is hiring for this "Apex Universe FPS Incubation" title alongside a "New Game Incubation Team" that may or may not be the same game.

For those hoping for a new Titanfall game, it is interesting that Respawn specifically mentions this new project is in the "Apex Universe" and not the Titanfall one, which existed before Apex Legends was ever released. Respawn also specifically said it wasn't working on a Titanfall game as it has "too many other games" at the moment.

In 2021, Respawn was hiring for a "brand-new single-player adventure" in a "unique universe," and it is unclear if these listings have anything to do with the previous ones.

Either way, Respawn Entertainment is very busy as it is working on continuing to support Apex Legends alongside developing Star Wars Jedi: Survivor, a Star Wars FPS, and a Star Wars strategy game.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Respawn Entertainment Hiring For an ‘Apex Universe FPS Incubation Title’ That May Be Single-Player

According to recent job listings, Apex Legends developer Respawn Entertainment is currently hiring for an "Apex Universe FPS Incubation Title" that may very well be a single-player game.

As reported by Dexerto, one of the job listings in question is for a Senior Engine/Systems Engineer - C++ that will be a "Senior Systems Engineer (Apex Universe FPS Incubation Title)" that will "design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences."

Another job listing for a Hard Surface Artist on this project mentions that Respawn is "looking for a talented and experienced Mid-Level 3D Hardsurface Artist to help build a brand new Respawn single-player adventure."

It's important to note that Respawn is hiring for this "Apex Universe FPS Incubation" title alongside a "New Game Incubation Team" that may or may not be the same game.

For those hoping for a new Titanfall game, it is interesting that Respawn specifically mentions this new project is in the "Apex Universe" and not the Titanfall one, which existed before Apex Legends was ever released. Respawn also specifically said it wasn't working on a Titanfall game as it has "too many other games" at the moment.

In 2021, Respawn was hiring for a "brand-new single-player adventure" in a "unique universe," and it is unclear if these listings have anything to do with the previous ones.

Either way, Respawn Entertainment is very busy as it is working on continuing to support Apex Legends alongside developing Star Wars Jedi: Survivor, a Star Wars FPS, and a Star Wars strategy game.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Miles Teller Confirms He Is In Talks With Tom Cruise About a Possible Top Gun 3

Top Gun: Maverick star Miles Teller has revealed that he has been "having some conversations" with Tom Cruise about a possible Top Gun 3.

Speaking to Entertainment Tonight, Teller said he would be up to return as Goose's son Lt. Bradley "Rooster" Bradshaw in another Top Gun story, but ultimately the decision is up to Cruise himself.

"That would be great, but that's all up to TC," Teller said. "It's all up to Tom. I've been having some conversations with him about it. We'll see."

Paramount Pictures would also undoubtedly love Cruise and Teller to return for a Top Gun 3 as the film has dominated the box office and has brought in over $1.13 billion globally since first landing in theaters on May 27, 2022, and has become Cruise's highest-grossing movie ever.

Teller clearly understands the success of the film, and joked that his team has been singing its praises and taking notes for "future negotiations."

Either way, Teller is very grateful for the opportunity to play Rooster in Top Gun: Maverick.

"For [Cruise] to share Top Gun with me and a lot of these other young actors, it's just been such a wild ride, and it's still going," Teller said.

In our Top Gun: Maverick review, we said that it "is an out-of-bounds blast of afterburner fumes and thrillseeker highs that's sure to please audiences looking for a classic summer blockbuster."

For more, check out our explainer of the ending and learn how Top Gun: Maverick's breathtaking practical effects were achieved.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Thor: Love and Thunder Director Taika Waititi Believes ‘Director’s Cuts Are Not Good’

Sorry Synder Cut fans, Thor: Love and Thunder director Taika Waititi has no interest in a Waititi Cut of the latest MCU film as he believes "director's cuts are not good."

Speaking to NME, Waititi addressed the possibility of the release of a four-hour version of Thor: Love and Thunder and pretty firmly closed the door on it ever happening.

“I’ve been thinking about director’s cuts," Waititi said. "I watch director’s cuts of a lot of other directors. They suck. Director’s cuts are not good. Directors need to be controlled sometimes and if I was to say, ‘ah you wanna watch my director’s cut? It’s four and a half hours long!’ It’s not good, at four and a half hours. There’s a lot of cup-of-tea breaks in there, you don’t even have to pause it.”

Waititi previously spoke to Collider about this four-hour cut of Thor: Love and Thunder, saying, "in the moment," it was "the greatest thing that anyone's ever filmed in the history of filming things." However, that honeymoon phase doesn't last very long.

"And you get into the edit," Waititi said. "You're like, 'I still kind of like it.' And then, after about six months of it being in the movie, you realize it was fun on the day but it doesn't have any business being in the movie."

Despite shutting down the dreams of those wishing he would #ReleaseTheWaititiCut, the director did reveal a bit about what it would look like were it to see the light of day.

"I’d say my cut would probably have a few more jokes in there," Waititi said. "There might be a couple of deleted scenes but as I always say, a scene is deleted because it’s not good enough to be in the film. I think the deleted scenes section on the DVD, not that they use them anymore, should just be a list of the scenes and no links so you can’t click on them!”

Thor: Love and Thunder is now in theaters. In our review, we said that it "is held back by a cookie-cutter plot and a mishandling of supporting characters, but succeeds as the MCU's first romantic comedy thanks to Chris Hemsworth and Natalie Portman's chemistry."

For more, check out our explainer of the ending and post-credits scenes, our breakdown of who that mystery character is, and why the film is proof Marvel needs a Phase 4 goal, and fast.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.