Tesla Plans to Test Steam On Dashboards Next Month

According to Elon Musk, Tesla is "making progress with Steam integration" for its cars' dashboards and the team is potentially ready to start testing and/or demoing it next month.

Musk took to Twitter, the same company that is suing him after he terminated his $44 billion deal to purchase it, and responded to the Tesla Owners Silicon Valley account who shared a video highlighting some of the video games Tesla owners can play right now in their cars.

"We’re making progress with Steam integration," Musk said. "Demo probably next month."

Steam would obviously be a big addition for Tesla owners, and it would greatly expand the library of current and upcoming games available for certain cars that include classic Atari games, The Witcher 3, Sonic the Hedgehog, Cuphead, and Cyberpunk 2077.

Now, it may be some time before Steam actually rolls out to consumer Teslas, and this test/demo very well may be linked to Tesla's upcoming 2022 Annual Meeting of Stockholders on August 4. The demo Musk was talking about could potentially be shown during the presentation.

If you own a Tesla and are curious which games you should one day pay in your car, be sure to check out our list of the 25 best PC games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Tesla Plans to Test Steam On Dashboards Next Month

According to Elon Musk, Tesla is "making progress with Steam integration" for its cars' dashboards and the team is potentially ready to start testing and/or demoing it next month.

Musk took to Twitter, the same company that is suing him after he terminated his $44 billion deal to purchase it, and responded to the Tesla Owners Silicon Valley account who shared a video highlighting some of the video games Tesla owners can play right now in their cars.

"We’re making progress with Steam integration," Musk said. "Demo probably next month."

Steam would obviously be a big addition for Tesla owners, and it would greatly expand the library of current and upcoming games available for certain cars that include classic Atari games, The Witcher 3, Sonic the Hedgehog, Cuphead, and Cyberpunk 2077.

Now, it may be some time before Steam actually rolls out to consumer Teslas, and this test/demo very well may be linked to Tesla's upcoming 2022 Annual Meeting of Stockholders on August 4. The demo Musk was talking about could potentially be shown during the presentation.

If you own a Tesla and are curious which games you should one day pay in your car, be sure to check out our list of the 25 best PC games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Powerpuff Girls Is Being Rebooted

The Powerpuff Girls are coming back again, as Cartoon Network and Warner Bros. have announced a reboot of the beloved cartoon.

The show is in development at Hanna-Barbera Studios Europe, the studio behind The Amazing World of Gumball and Craig McCracken, the creator of the original Powerpuff Girls series, is attached to develop the project. In addition, McCracken is also working on a reboot of Foster's Home for Imaginary Friends, which is aimed at preschoolers. That show originally aired on Cartoon Network from 2004 to 2009.

The Powerpuff Girls originally debuted on Cartoon Network in 1998 and ran for 78 episodes until it ended in 2005. The show follows supergirls Blossom, Bubbles, and Buttercup as they face off against supervillains while also dealing with the issues young children face while growing up.

The Powerpuff Girls franchise has already seen its share of spinoffs and reboots. In 2016, the show was rebooted by Cartoon Network, airing 119 episodes over three seasons.

And, there's the live-action Powerpuff Girls CW series that has yet to see the light of day. The live-action version has faced a number of development issues, including re-shooting the pilot after negative feedback from executives and losing the actor who was set to play Blossom.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Powerpuff Girls Is Being Rebooted

The Powerpuff Girls are coming back again, as Cartoon Network and Warner Bros. have announced a reboot of the beloved cartoon.

The show is in development at Hanna-Barbera Studios Europe, the studio behind The Amazing World of Gumball and Craig McCracken, the creator of the original Powerpuff Girls series, is attached to develop the project. In addition, McCracken is also working on a reboot of Foster's Home for Imaginary Friends, which is aimed at preschoolers. That show originally aired on Cartoon Network from 2004 to 2009.

The Powerpuff Girls originally debuted on Cartoon Network in 1998 and ran for 78 episodes until it ended in 2005. The show follows supergirls Blossom, Bubbles, and Buttercup as they face off against supervillains while also dealing with the issues young children face while growing up.

The Powerpuff Girls franchise has already seen its share of spinoffs and reboots. In 2016, the show was rebooted by Cartoon Network, airing 119 episodes over three seasons.

And, there's the live-action Powerpuff Girls CW series that has yet to see the light of day. The live-action version has faced a number of development issues, including re-shooting the pilot after negative feedback from executives and losing the actor who was set to play Blossom.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Star Wars: The Old Republic Creative Director Steps Down

After nearly 16 years, Star Wars: The Old Republic creative director Charles Boyd is leaving BioWare.

Boyd has been with Star Wars: The Old Republic for its over 10-year run, but he was also very much part of the team who helped bring it to life. According to Wookiepedia, Boyd joined BioWare in 2006 and was part of a team of writers who help build the foundation of the Star Wars MMO.

His team was led by Daniel Erickson, and Boyd helped create the story for the Trooper class among other things. After Erickson left in 2012, Boyd became a lead writer alongside Hall Hood, and they worked together on the Rise of the Hutt Cartel story. He would continue on to work on many other expansions and would officially become creative director in 2016.

"Even after almost sixteen years, I still can’t fully believe how lucky I’ve been to work on Star Wars: The Old Republic," Boyd wrote. "The Star Wars galaxy has always been a huge part of my life since I was a kid, so getting to play a role in SWTOR’s growth from its initial vision to a colossal release and then an incredible live service for over a decade has been an amazing experience. The team’s passion, creativity, and dedication to this game are incredible; I don’t think I can ever fully express how much I’ve admired and appreciated working with them every single day.

"As always, there are some exciting things in the works for the future of SWTOR - storylines and planets and gameplay and characters that I can’t wait to see come to life. I’m really looking forward to experiencing them all right alongside our players.

"So to the team, to our longtime partners at Lucasfilm, and to all of you: thank you so, so much for this amazing journey. I may be moving on from the project, but the Old Republic will never leave my heart."

As Boyd leaves, Star Wars: The Old Republic continues to live on and the team is hard at work on August 2's Game Update 7.1 that will add new daily mission arcs for Republic and Imperial players on the planet Manaan, a new Operation for 8-player teams, and improvements to the Weapons in Outfitter system. It will also reveal "key revelations about Darth Malgus and the Sith lord whose relics he has been pursuing."

For more, check out where Star Wars: The Old Republic ranks on our list of the top 10 MMORPGs and where IGN's audience placed it in our Face-Off of Star Wars games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: The Old Republic Creative Director Steps Down

After nearly 16 years, Star Wars: The Old Republic creative director Charles Boyd is leaving BioWare.

Boyd has been with Star Wars: The Old Republic for its over 10-year run, but he was also very much part of the team who helped bring it to life. According to Wookiepedia, Boyd joined BioWare in 2006 and was part of a team of writers who help build the foundation of the Star Wars MMO.

His team was led by Daniel Erickson, and Boyd helped create the story for the Trooper class among other things. After Erickson left in 2012, Boyd became a lead writer alongside Hall Hood, and they worked together on the Rise of the Hutt Cartel story. He would continue on to work on many other expansions and would officially become creative director in 2016.

"Even after almost sixteen years, I still can’t fully believe how lucky I’ve been to work on Star Wars: The Old Republic," Boyd wrote. "The Star Wars galaxy has always been a huge part of my life since I was a kid, so getting to play a role in SWTOR’s growth from its initial vision to a colossal release and then an incredible live service for over a decade has been an amazing experience. The team’s passion, creativity, and dedication to this game are incredible; I don’t think I can ever fully express how much I’ve admired and appreciated working with them every single day.

"As always, there are some exciting things in the works for the future of SWTOR - storylines and planets and gameplay and characters that I can’t wait to see come to life. I’m really looking forward to experiencing them all right alongside our players.

"So to the team, to our longtime partners at Lucasfilm, and to all of you: thank you so, so much for this amazing journey. I may be moving on from the project, but the Old Republic will never leave my heart."

As Boyd leaves, Star Wars: The Old Republic continues to live on and the team is hard at work on August 2's Game Update 7.1 that will add new daily mission arcs for Republic and Imperial players on the planet Manaan, a new Operation for 8-player teams, and improvements to the Weapons in Outfitter system. It will also reveal "key revelations about Darth Malgus and the Sith lord whose relics he has been pursuing."

For more, check out where Star Wars: The Old Republic ranks on our list of the top 10 MMORPGs and where IGN's audience placed it in our Face-Off of Star Wars games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A TikTok User Is Slowly Replacing Bits of Their Car With Nintendo Wii Parts

A TiKTok user is currently replacing bits of his Mazda MX-5 Mk1 car with various Nintendo Wii accessories, including the Mario Kart steering wheel that he actually drove with.

Tyler Atkin - ttptng on TikTok - began there, replacing his actual steering wheel with the Wii wheel, and described driving with the cheap plastic as a "horrendous experience".

As reported by VG247, he later replaced the gearstick with the Wii nunchuck, handbreak with the Wii Sports baseball accessory, the floor mat with the Wii Fit yoga mat, and even installed an actual Nintendo Wii in the radio slot.

"I just like to mess about with stuff; keeps me busy and I thought I'd record it." Atkin told IGN. "I put a Wii wheel on about three weeks ago just for something to do and put it on TikTok, told my missus the video would get one million views as a joke, and there's now two or three videos over three million."

The original steering wheel video is sitting at 3.1 million views, and since it went viral Atkin's fans have asked for more and more weird Wii-based additions. Installing the actual console — which turns on but isn't yet connected to a screen — was one of the biggest requests.

"Implementing a balance board in one way or another and a Wii-mote handbrake have got to be near to it too. I even get requests for other consoles such as PlayStation," Atkin said. "Realistically the possibilities of simply messing about are endless."

Whether that means turning his Mazda into a miniature gaming museum with tons of different consoles, or creating a sequel to his Wiiata (Miata is the car's original name and long-running nickname), fans will just have to wait and see.

When asked what the latter would look like, Atkin admitted "that's a hard one, but I guess as the U is the Wii's older brother, it would make sense to use the Mk2 MX5 as my Mk1's older brother."

Though not a particularly unlikely combo thanks to games like Mario Kart and Gran Turismo, cars and games seem to be blending together more and more in recent years. Tesla has recently introduced new features like the ability to play games including The Witcher 3 while BMW is currently using microtransactions in its high-end vehicles.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

A TikTok User Is Slowly Replacing Bits of Their Car With Nintendo Wii Parts

A TiKTok user is currently replacing bits of his Mazda MX-5 Mk1 car with various Nintendo Wii accessories, including the Mario Kart steering wheel that he actually drove with.

Tyler Atkin - ttptng on TikTok - began there, replacing his actual steering wheel with the Wii wheel, and described driving with the cheap plastic as a "horrendous experience".

As reported by VG247, he later replaced the gearstick with the Wii nunchuck, handbreak with the Wii Sports baseball accessory, the floor mat with the Wii Fit yoga mat, and even installed an actual Nintendo Wii in the radio slot.

"I just like to mess about with stuff; keeps me busy and I thought I'd record it." Atkin told IGN. "I put a Wii wheel on about three weeks ago just for something to do and put it on TikTok, told my missus the video would get one million views as a joke, and there's now two or three videos over three million."

The original steering wheel video is sitting at 3.1 million views, and since it went viral Atkin's fans have asked for more and more weird Wii-based additions. Installing the actual console — which turns on but isn't yet connected to a screen — was one of the biggest requests.

"Implementing a balance board in one way or another and a Wii-mote handbrake have got to be near to it too. I even get requests for other consoles such as PlayStation," Atkin said. "Realistically the possibilities of simply messing about are endless."

Whether that means turning his Mazda into a miniature gaming museum with tons of different consoles, or creating a sequel to his Wiiata (Miata is the car's original name and long-running nickname), fans will just have to wait and see.

When asked what the latter would look like, Atkin admitted "that's a hard one, but I guess as the U is the Wii's older brother, it would make sense to use the Mk2 MX5 as my Mk1's older brother."

Though not a particularly unlikely combo thanks to games like Mario Kart and Gran Turismo, cars and games seem to be blending together more and more in recent years. Tesla has recently introduced new features like the ability to play games including The Witcher 3 while BMW is currently using microtransactions in its high-end vehicles.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Westworld Actress Had No Idea Her Own Character’s Twist Was Coming

Warning: This article contains major spoilers for Westworld Season 4.

Westworld actress Aurora Perrineau has revealed that she was kept in the dark over her own character's twist, which was unveiled in the fourth episode of Season 4.

Perrineau, who plays a character known as C on the HBO series, told The Hollywood Reporter that she only received breadcrumbs of information about her character's identity and backstory. She admitted that she "had an idea" of what might be coming, but could never confidently predict her fate as she didn't see the scripts until the cameras started rolling.

"I didn't know anything," Perrineau said. "I got the scripts prior to each episode — you get it right before the episode and then you shoot it. So it was always a surprise. My first episode, I was like, 'Oh, I get to work with Jeffrey Wright and Luke Hemsworth. That's so f***ing cool.' It turned into like, 'OK, cool, I don't know who this girl is, but that's fun.'

"Then I got the script for four while we were shooting already and that was a big surprise. I had no idea. I called one of the producers and I was like, 'Wait a minute, am I Aaron's daughter?'," she continued, adding that she had a vague idea of her character's backstory after picking up a few more puzzle pieces from the script for the third episode.

It was revealed in Westworld Season 4's fourth episode that Perrineau's C is actually the older version of Frankie, the daughter of Aaron Paul's Caleb, who wanted to prevent his offspring from growing up in this world. Perrineau remained secretive about Frankie's involvement with the rebellion, but asserted that her character's motivations are now much clearer.

"It reinvigorated things that I already felt in thought," she said, explaining how the revelation helped her to shape the character. "It also then gave me even more of a purpose to why I'm doing the things that I'm doing, which was super helpful for the rest of the season. It's nice to know this is why you do these things, as opposed to just making a random guess."

Westworld Season 4 "Generation Loss" aired on HBO on July 17. IGN's review of Episode 4 recognized that it was a "wickedly exciting chapter" that "brought two big storylines together (while also tethering the third) in an action-packed, emotional ride filled with harrowing answers and harsh revelations," which resulted in one of the best episodes to date.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Westworld Actress Had No Idea Her Own Character’s Twist Was Coming

Warning: This article contains major spoilers for Westworld Season 4.

Westworld actress Aurora Perrineau has revealed that she was kept in the dark over her own character's twist, which was unveiled in the fourth episode of Season 4.

Perrineau, who plays a character known as C on the HBO series, told The Hollywood Reporter that she only received breadcrumbs of information about her character's identity and backstory. She admitted that she "had an idea" of what might be coming, but could never confidently predict her fate as she didn't see the scripts until the cameras started rolling.

"I didn't know anything," Perrineau said. "I got the scripts prior to each episode — you get it right before the episode and then you shoot it. So it was always a surprise. My first episode, I was like, 'Oh, I get to work with Jeffrey Wright and Luke Hemsworth. That's so f***ing cool.' It turned into like, 'OK, cool, I don't know who this girl is, but that's fun.'

"Then I got the script for four while we were shooting already and that was a big surprise. I had no idea. I called one of the producers and I was like, 'Wait a minute, am I Aaron's daughter?'," she continued, adding that she had a vague idea of her character's backstory after picking up a few more puzzle pieces from the script for the third episode.

It was revealed in Westworld Season 4's fourth episode that Perrineau's C is actually the older version of Frankie, the daughter of Aaron Paul's Caleb, who wanted to prevent his offspring from growing up in this world. Perrineau remained secretive about Frankie's involvement with the rebellion, but asserted that her character's motivations are now much clearer.

"It reinvigorated things that I already felt in thought," she said, explaining how the revelation helped her to shape the character. "It also then gave me even more of a purpose to why I'm doing the things that I'm doing, which was super helpful for the rest of the season. It's nice to know this is why you do these things, as opposed to just making a random guess."

Westworld Season 4 "Generation Loss" aired on HBO on July 17. IGN's review of Episode 4 recognized that it was a "wickedly exciting chapter" that "brought two big storylines together (while also tethering the third) in an action-packed, emotional ride filled with harrowing answers and harsh revelations," which resulted in one of the best episodes to date.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.