Keanu Reeves Wants to Play Batman

The Matrix and John Wick star Keanu Reeves has revealed that he wants to play Batman in a live action film.

Speaking to Extra about playing the role in League of Super-Pets, Reeves said that, while Robert Pattinson is at the helm right now in The Batman, he'd love to take on the role himself one day.

"I love Batman as a character, and I love him in the comic books, in the films, so to get the opportunity to voice, to play Batman, was awesome."

When asked about playing a live action version, Reeves said "it's always been a dream, but Pattinson's got Batman right now. He's doing awesome. Maybe down the road. Maybe when they need an older Batman."

The Batman, directed by Matt Reeves and also starring Zoë Kravitz, was released earlier this year to strong commercial success and critical acclaim, with DC confirming that a sequel is on the way in April.

The cast and crew have shared what they'd like to explore in it, with Pattinson himself wanting a take on the Court of Owls saga while director Matt Reeves hopes to bring Mr. Freeze to his dark and gritty Batman universe.

There's also two TV shows on the way: one focused on Colin Farrell's Penguin, and a Gotham PD series that tells a "haunted house" style story based in Arkham.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Keanu Reeves Wants to Play Batman

The Matrix and John Wick star Keanu Reeves has revealed that he wants to play Batman in a live action film.

Speaking to Extra about playing the role in League of Super-Pets, Reeves said that, while Robert Pattinson is at the helm right now in The Batman, he'd love to take on the role himself one day.

"I love Batman as a character, and I love him in the comic books, in the films, so to get the opportunity to voice, to play Batman, was awesome."

When asked about playing a live action version, Reeves said "it's always been a dream, but Pattinson's got Batman right now. He's doing awesome. Maybe down the road. Maybe when they need an older Batman."

The Batman, directed by Matt Reeves and also starring Zoë Kravitz, was released earlier this year to strong commercial success and critical acclaim, with DC confirming that a sequel is on the way in April.

The cast and crew have shared what they'd like to explore in it, with Pattinson himself wanting a take on the Court of Owls saga while director Matt Reeves hopes to bring Mr. Freeze to his dark and gritty Batman universe.

There's also two TV shows on the way: one focused on Colin Farrell's Penguin, and a Gotham PD series that tells a "haunted house" style story based in Arkham.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

PlayStation Shows Off Early Look at PS VR2’s UI

Sony has revealed the first images of the PS VR2's user interface, including what the see-through system and play area customisation will look like.

Similar to the Oculus/Meta Quest line of VR headsets, the PlayStation VR2 will feature a 'see-through' view which allows you to view your real-life surroundings in black and white. This uses cameras mounted to the headset, and is helpful for seeing where your controllers are, or navigating your playspace without taking the headset off. See-through view can be activated with a physical 'function' button on the hardware itself, or via the UI's Control Center.

Control Center will also allow you to draw out and edit a customised play space on the floor using the hand-held controllers, also similar to how the Meta Quest handles things. A grid wall will display in-game when you move too close to your set boundaries. Your settings are saved between sessions, but moving to a new room will require a new play area to be drawn.

A 'cinematic mode' has also been confirmed, which will allow you to watch non-VR content, such as existing games, in a "virtual cinema screen". (Being in VR allows things to look much bigger than they are, and so you can create a sort-of cinema experience). This content will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rates, so will not be as high quality as, say, your nice 4K TV. VR content, on the otherhand, will be 4000 x 2040 resolution HDR (2000 x 2040 per eye) with 90Hz/120Hz frame rate.

PS VR2 will also feature a broadcast mode that, when coupled with a PS5 HD Camera, can stream video of both what you're seeing in the headset and what you're doing in real-life.

Sony has said that PS VR2 will have more than 20 major launch games. Coming to the platform is Horizon: Call of the Mountain, Resident Evil Village, and Ghostbusters VR, among others. The headset itself was only revealed earlier this year, and you can see how it stacks up against other VR headsets in our comparisson.

Matt Purslow is IGN's UK News and Features Editor.

PlayStation Shows Off Early Look at PS VR2’s UI

Sony has revealed the first images of the PS VR2's user interface, including what the see-through system and play area customisation will look like.

Similar to the Oculus/Meta Quest line of VR headsets, the PlayStation VR2 will feature a 'see-through' view which allows you to view your real-life surroundings in black and white. This uses cameras mounted to the headset, and is helpful for seeing where your controllers are, or navigating your playspace without taking the headset off. See-through view can be activated with a physical 'function' button on the hardware itself, or via the UI's Control Center.

Control Center will also allow you to draw out and edit a customised play space on the floor using the hand-held controllers, also similar to how the Meta Quest handles things. A grid wall will display in-game when you move too close to your set boundaries. Your settings are saved between sessions, but moving to a new room will require a new play area to be drawn.

A 'cinematic mode' has also been confirmed, which will allow you to watch non-VR content, such as existing games, in a "virtual cinema screen". (Being in VR allows things to look much bigger than they are, and so you can create a sort-of cinema experience). This content will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rates, so will not be as high quality as, say, your nice 4K TV. VR content, on the otherhand, will be 4000 x 2040 resolution HDR (2000 x 2040 per eye) with 90Hz/120Hz frame rate.

PS VR2 will also feature a broadcast mode that, when coupled with a PS5 HD Camera, can stream video of both what you're seeing in the headset and what you're doing in real-life.

Sony has said that PS VR2 will have more than 20 major launch games. Coming to the platform is Horizon: Call of the Mountain, Resident Evil Village, and Ghostbusters VR, among others. The headset itself was only revealed earlier this year, and you can see how it stacks up against other VR headsets in our comparisson.

Matt Purslow is IGN's UK News and Features Editor.

Ant-Man and the Wasp: Quantumania Is a More Epic ‘Hard Left Turn’ for the Series, Says Director

Ant-Man and the Wasp: Quantamania may be an official third entry in the series but its director has promised "a hard left turn" from what fans are used to.

Speaking to Entertainment Weekly, Peyton Reed said that, while the third Ant-Man film continues the story of its main characters Scott Lang and Hope Van Dyne, the introduction of one of Marvel's big bads majorly changes the dynamic.

"We were thrilled to get to do a third Ant-Man movie and do a trilogy, and we knew if we were going to do that we wanted to do some things differently," Reed said. "We really wanted to take a hard left turn and make a movie that was even more epic, but still progress the story of these family dynamics and everything that's going on between Scott and Hope and Cassie."

He continued: "We also knew that we wanted to put our heroes up against a very, very formidable opponent. I grew up reading the comics and I knew the character of Kang the Conqueror, who's one of the big, big bad characters in the comics, so to be able to put up our heroes against Kang the Conqueror was a huge thing for us. We went big and we also went small."

Kang the Conqueror is likely the next Thanos-level villain that the Marvel Cinematic Universe's heroes will come up against throughout the newly announced Multiverse Saga, which closes with Avengers: The Kang Dynasty and Avengers: Secret Wars.

We've already (sort of) seen the character played by Jonathan Majors' as He Who Remains in Loki, but there are multiple versions of Kang throughout time and space so this isn't the same Kang that will be in Ant-Man and, interestingly, it's not necessarily the Kang we'll see in the Multiverse Saga's conclusion.

The "also going small" referred to by Reed pertains to the more intimate family dynamic that Ant-Man and the Wasp: Quantamania will also explore. "Cassie is now 18 years old and maybe Scott doesn't quite know how to relate to her as an adult because he lost those five years because of the events of Endgame," he said.

Cassie's actress Kathryn Newton added to this, saying: "Cassie is different. We've seen her five years later. She hasn't seen her dad in a while. She's a little more grown-up. He's kind of just a mess. She doesn't know much. She's just like me. She's messing up all the time. She loves her dad. She does, she doesn't admit it but she does, and I think that's at the heart of it and I hope people can feel that."

Alongside a plethora of other Marvel announcements made during San Diego Comic-Con, the company revealed a new poster for the third film, showing titular characters Ant-Man and The Wasp alongside Kang in the background and Cassie as new hero Stature.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Ant-Man and the Wasp: Quantumania Is a More Epic ‘Hard Left Turn’ For The Series, Says Director

Ant-Man and the Wasp: Quantamania may be an official third entry in the series but its director has promised "a hard left turn" from what fans are used to.

Speaking to Entertainment Weekly, Peyton Reed said that, while the third Ant-Man film continues the story of its main characters Scott Lang and Hope Van Dyne, the introduction of one of Marvel's big bads majorly changes the dynamic.

"We were thrilled to get to do a third Ant-Man movie and do a trilogy, and we knew if we were going to do that we wanted to do some things differently," Reed said. "We really wanted to take a hard left turn and make a movie that was even more epic, but still progress the story of these family dynamics and everything that's going on between Scott and Hope and Cassie."

He continued: "We also knew that we wanted to put our heroes up against a very, very formidable opponent. I grew up reading the comics and I knew the character of Kang the Conqueror, who's one of the big, big bad characters in the comics, so to be able to put up our heroes against Kang the Conqueror was a huge thing for us. We went big and we also went small."

Kang the Conqueror is likely the next Thanos-level villain that the Marvel Cinematic Universe's heroes will come up against throughout the newly announced Multiverse Saga, which closes with Avengers: The Kang Dynasty and Avengers: Secret Wars.

We've already (sort of) seen the character played by Jonathan Majors' as He Who Remains in Loki, but there are multiple versions of Kang throughout time and space so this isn't the same Kang that will be in Ant-Man and, interestingly, it's not necessarily the Kang we'll see in the Multiverse Saga's conclusion.

The "also going small" referred to by Reed pertains to the more intimate family dynamic that Ant-Man and the Wasp: Quantamania will also explore. "Cassie is now 18 years old and maybe Scott doesn't quite know how to relate to her as an adult because he lost those five years because of the events of Endgame," he said.

Cassie's actress Kathryn Newton added to this, saying: "Cassie is different. We've seen her five years later. She hasn't seen her dad in a while. She's a little more grown-up. He's kind of just a mess. She doesn't know much. She's just like me. She's messing up all the time. She loves her dad. She does, she doesn't admit it but she does, and I think that's at the heart of it and I hope people can feel that."

Alongside a plethora of other Marvel announcements made during San Diego Comic-Con, the company revealed a new poster for the third film, showing titular characters Ant-Man and The Wasp alongside Kang in the background and Cassie as new hero Stature.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

The Witcher: Season 2 Figures Revealed by Dark Horse

Dark Horse Comics remains one of the go-to companies if you crave The Witcher collectibles that won't break the bank. Dark Horse is expanding its lineup of The Witcher figures with a new wave inspired by Season 2 of the Netflix series.

IGN can exclusively debut the three characters in this wave - Geralt, Ciri and Vesemir. See them all in the slideshow gallery below:

While Dark Horse refers to these as "figures," they're actually PVC statues that emphasize detail and screen accuracy rather than articulation. All three measure between 8.5 and 9.5 inches tall (not counting the display bases), and feature the likenesses of actors Henry Cavill, Freya Allan and Kim Bodnia, respectively.

These Witcher figures are priced at $59.99 each and are slated to ship worldwide in February 2023.

While you wait for these figures to release, you can pick up many of Dark Horse's earlier Witcher figures right now in the IGN Store.

In other Witcher news, Season 3 of the Netflix series began production in April 2022, and four more new actors recently joined the cast.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The Witcher: Season 2 Figures Revealed by Dark Horse

Dark Horse Comics remains one of the go-to companies if you crave The Witcher collectibles that won't break the bank. Dark Horse is expanding its lineup of The Witcher figures with a new wave inspired by Season 2 of the Netflix series.

IGN can exclusively debut the three characters in this wave - Geralt, Ciri and Vesemir. See them all in the slideshow gallery below:

While Dark Horse refers to these as "figures," they're actually PVC statues that emphasize detail and screen accuracy rather than articulation. All three measure between 8.5 and 9.5 inches tall (not counting the display bases), and feature the likenesses of actors Henry Cavill, Freya Allan and Kim Bodnia, respectively.

These Witcher figures are priced at $59.99 each and are slated to ship worldwide in February 2023.

While you wait for these figures to release, you can pick up many of Dark Horse's earlier Witcher figures right now in the IGN Store.

In other Witcher news, Season 3 of the Netflix series began production in April 2022, and four more new actors recently joined the cast.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Xbox Creator Seamus Blackley Says Jurassic World Began as His Pitch for a Video Game

The Jurassic World film franchise originally began as an early video game concept, according to game designer and original Xbox creator Seamus Blackley.

The famed developer shared the story on Twitter (below), explaining that he was asked in 2012 to create a pitch with the story, gameplay, and a trailer for a new game to coincide with a relaunch of the Jurassic Park franchise from Steven Spielberg.

Blackley had previously made a Jurassic Park game called Trespasser - an infamously bad iteration released in 1998 - but had since begun working for a game finance company, for which Steven Spielberg was a client.

"I'd see him in meetings, and sometimes do stuff with him on games or movie stuff," Blackley said. "Steven would always say 'I don’t like you in this job. Why are you doing this job'.

"One day I get a call from some guys at Universal. 'Steven was thinking of restarting the Jurassic Park franchise, and we thought it should relaunch with a new Trespasser.'

Blackley continued: "I wrote a story about dinosaurs on Isla Sorna and the research sites escaping, and about how humans had to come to terms with the original owners of the planet. My thesis was that audiences wanted to know the dinosaurs more than to kill them."

The game was called Jurassic World (the pitch trailer for which leaked in 2013, confusing many, Blackley noted) and was about fighting the humans who wanted to kill the dinosaurs. Management changes at Universal meant the game was cancelled, however, with every storyboard, idea, artwork, and so on instead going to the movie.

The Jurassic World film was released in 2015, sparking a new Chris Pratt-led trilogy that came to a close just last month with the release of Jurassic World Dominion.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Xbox Creator Seamus Blackley Says Jurassic World Began as His Pitch for a Video Game

The Jurassic World film franchise originally began as an early video game concept, according to game designer and original Xbox creator Seamus Blackley.

The famed developer shared the story on Twitter (below), explaining that he was asked in 2012 to create a pitch with the story, gameplay, and a trailer for a new game to coincide with a relaunch of the Jurassic Park franchise from Steven Spielberg.

Blackley had previously made a Jurassic Park game called Trespasser - an infamously bad iteration released in 1998 - but had since begun working for a game finance company, for which Steven Spielberg was a client.

"I'd see him in meetings, and sometimes do stuff with him on games or movie stuff," Blackley said. "Steven would always say 'I don’t like you in this job. Why are you doing this job'.

"One day I get a call from some guys at Universal. 'Steven was thinking of restarting the Jurassic Park franchise, and we thought it should relaunch with a new Trespasser.'

Blackley continued: "I wrote a story about dinosaurs on Isla Sorna and the research sites escaping, and about how humans had to come to terms with the original owners of the planet. My thesis was that audiences wanted to know the dinosaurs more than to kill them."

The game was called Jurassic World (the pitch trailer for which leaked in 2013, confusing many, Blackley noted) and was about fighting the humans who wanted to kill the dinosaurs. Management changes at Universal meant the game was cancelled, however, with every storyboard, idea, artwork, and so on instead going to the movie.

The Jurassic World film was released in 2015, sparking a new Chris Pratt-led trilogy that came to a close just last month with the release of Jurassic World Dominion.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.