Eiyuden Chronicle: Hundred Heroes Gets a New Gameplay Trailer After a Year of Waiting

Eiyuden Chronicle: Hundred Heroes – the hugely anticipated spiritual successor to the Suikoden RPG series – has gotten a fully-fledged new gameplay trailer, more than a year after the last one.

Revealed exclusively during IGN's Gamescom Studio stream, the first full trailer for the game since 2021 shows off more straight gameplay than we've seen before, including exploring the world's 3D environments with 2D sprite characters, silent story moments, glimpses at a selection of the 100+ characters and, of course, the game's beautifully stylized combat sequences.

The trailer ends with what seems to be a showdown between main characters Nowa and Seign atop a sunstrewn bridge – and promises that there will be more to learn at this year's Tokyo Game Show.

Developed by key members of the development team behind classic RPG series Suikoden, Eiyuden Chronicle: Hundred Heroes aims to build on those ideas, with huge numbers of recruitable heroes, a fortress building system, and impressive looks. It's been a very popular move, and the game became the third-most backed video game Kickstarter project in history when it launched in 2020.

Since then, the team has been providing monthy updates to backers, and even released a spin-off action-RPG to introduce some of the main characters, titled Eiyuden Chronicle: Rising. We awarded that game a 7/10 review, saying that it "does exactly what any good companion game should do. Not only does this RPG set the stage nicely for the upcoming Eiyden Chronicle: Hundred Heroes, it’s an enjoyable adventure that stands up on its own merits."

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Bioripple: Exclusive Look Behind the Scenes of the ‘Biopunk’ Graphic Novel

Comic book creator Nir Levie made quite a splash with his 2022 graphic novel Bioripple. Set in a futuristic world where humanity has unlocked the secret of digitizing consciousness, Bioripple follows a law enforcement instructor named Emily and an architect named Tim. Their lives become linked as a mysterious organization called The Manifold wages war on The Geodesics, the hyper-advanced AI system that controls all aspects of human civilization.

To celebrate the release of this acclaimed graphic novel, Levie has put together a behind-the-scenes video showcasing the making of Bioripple and the inspirations behind this unique dystopian sci-fi universe. You can watch the video in the player above or embedded below:

Here's the official plot summary for Bioripple, courtesy of Simon & Schuster:

Emily is a law enforcement teacher who suffers from an anxiety disorder. Actual law enforcement isn't performed by people, with automatons having replaced humans. In Emily's world, humanity discovered that consciousness occupies multiple dimensions. Technology has allowed them to digitally house minds. This is referred to as "Hopping" which became illegal after it was proved that the minds that hop begin to suffer and go into a heightened state of panic.

Every individual is connected to Geodesics - a powerful AI which converses with each person and guides their decisions. Geodesics is present everywhere, lending it near omnipresence, yet it is not conscious in the same way humans are. The Manifold is an anti-Geodesics organization. Their goal is to free people from AI, aiming to create an autonomy within the city which is devoid of Geodesics. The Manifold uses hopping to accomplish its goals. Once a copy of a mind is created, Geodesics is unable to locate the physical body associated with it and is forced to send law enforcement teachers after the hoppers.

When Emily is called upon to locate a hopper, she fails to apprehend him due to an unknown force used by The Manifold. Tim sees the whole scene from an apartment window. He is an Architecture teacher. Actual architecture is a profession which no longer exists, being taken over by AI and automatons as well.

The story follows Emily and Tim from their points of view as The Manifold plays a key role in shaping their future. Freedom of choice itself hangs in the balance as the forces of the technological world and biological mysteries collide.

Bioripple is available to order now from Amazon and various other retailers.

In other comic book news, Brian Michael Bendis just revealed his latest creator-owned series at Dark Horse, The Ones, and Mike Mignola is returning to the Hellboy/BPRD universe with Koshchei in Hell.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Bioripple: Exclusive Look Behind the Scenes of the ‘Biopunk’ Graphic Novel

Comic book creator Nir Levie made quite a splash with his 2022 graphic novel Bioripple. Set in a futuristic world where humanity has unlocked the secret of digitizing consciousness, Bioripple follows a law enforcement instructor named Emily and an architect named Tim. Their lives become linked as a mysterious organization called The Manifold wages war on The Geodesics, the hyper-advanced AI system that controls all aspects of human civilization.

To celebrate the release of this acclaimed graphic novel, Levie has put together a behind-the-scenes video showcasing the making of Bioripple and the inspirations behind this unique dystopian sci-fi universe. You can watch the video in the player above or embedded below:

Here's the official plot summary for Bioripple, courtesy of Simon & Schuster:

Emily is a law enforcement teacher who suffers from an anxiety disorder. Actual law enforcement isn't performed by people, with automatons having replaced humans. In Emily's world, humanity discovered that consciousness occupies multiple dimensions. Technology has allowed them to digitally house minds. This is referred to as "Hopping" which became illegal after it was proved that the minds that hop begin to suffer and go into a heightened state of panic.

Every individual is connected to Geodesics - a powerful AI which converses with each person and guides their decisions. Geodesics is present everywhere, lending it near omnipresence, yet it is not conscious in the same way humans are. The Manifold is an anti-Geodesics organization. Their goal is to free people from AI, aiming to create an autonomy within the city which is devoid of Geodesics. The Manifold uses hopping to accomplish its goals. Once a copy of a mind is created, Geodesics is unable to locate the physical body associated with it and is forced to send law enforcement teachers after the hoppers.

When Emily is called upon to locate a hopper, she fails to apprehend him due to an unknown force used by The Manifold. Tim sees the whole scene from an apartment window. He is an Architecture teacher. Actual architecture is a profession which no longer exists, being taken over by AI and automatons as well.

The story follows Emily and Tim from their points of view as The Manifold plays a key role in shaping their future. Freedom of choice itself hangs in the balance as the forces of the technological world and biological mysteries collide.

Bioripple is available to order now from Amazon and various other retailers.

In other comic book news, Brian Michael Bendis just revealed his latest creator-owned series at Dark Horse, The Ones, and Mike Mignola is returning to the Hellboy/BPRD universe with Koshchei in Hell.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

A Space For The Unbound Delayed Indefinitely as Developers and Publisher Fight Over Funding

Upcoming slice-of-life game A Space for the Unbound has been delayed indefinitely as its developers Toge Productions and Mojiken Studio have terminated their agreement with publisher PQube following a funding dispute.

The Indonesian-based developers released a statement on August 24 claiming they had been exploited and manipulated by PQube, who allegedly withheld a third-party diversity grant awarded to the studios and used it as leverage to increase its revenue share.

PQube has denied these allegations, however, telling IGN that it has fully honoured its publishing agreement and that Toge Productions has tried to enforce unreasonable revised terms.

The statement from Toge Productions and Mojiken Studio reads: "Earlier this year we discovered that PQube Games, a UK-based publisher that we signed for the console publishing of A Space For The Unbound for western regions, had done certain things which have left us feeling manipulated and exploited, and so we have had to terminate our agreement with them.

"At the height of the COVID-19 pandemic in August 2020, PQube Games used our position and heritage as developers from Indonesia to obtain a diversity fund from a well know console platform. The diversity fund was a grant fund intended to help underrepresented game developers, especially during the pandemic.

"However, instead of giving those funds to the developers as the grant was intended, PQube Games intentionally withheld information about the grant and used it as a leverage for their own commercial gain. Rather than paying the grant money to us, PQube Games hid the facts about the grant's award and added it as a recoupable minimum guarantee and then used it to negotiate the increase of their revenue share."

"We have to make a stand against exploitative publishers and speak up about this to stop things like this from happening again in the future."

The studios said they were "absolutely heartbroken" over the matter and "clearly cannot trust PQube Games nor continue to work together". The publisher "has fallen considerably short not only of reasonable decency, but also of their obligations to us due to these predatory practices. We have to make a stand against exploitative publishers and speak up about this to stop things like this from happening again in the future," they said.

PQube's response issued to IGN denied the studios' claims, however. "We have honoured all obligations of our publishing agreement and have supported Toge Productions at every stage of product development throughout their delays and difficulties," it said.

"This support has included offering significant further funding, over and above grant funding, to support development, porting, and marketing. Toge Productions have sought for some time to unilaterally enforce unreasonable revised terms to our agreement and it is disappointing that, as a result of not achieving that and despite PQube's significant efforts to accommodate this, they have sought to deal with the matter in this way. We will respond through the appropriate channels."

The remaining fallout between PQube and the developers will likely happen behind closed doors but, given their desire to speak out on the issue, there will likely be further developments down the line. Toge Productions and Mojiken Studio will also be seeking a new publisher for the western console editions of A Space For The Unbound, though didn't indicate that they have any plans on that front currently.

A Space For the Unbound was first announced in 2020 and is promised to be a relaxed, story-driven game set in late '90s Indonesia. It follows the relationship between a boy and a girl with supernatural powers and features themes surrounding anxiety and depression.

A Space For The Unbound Delayed Indefinitely as Developers and Publisher Fight Over Funding

Upcoming slice-of-life game A Space for the Unbound has been delayed indefinitely as its developers Toge Productions and Mojiken Studio have terminated their agreement with publisher PQube following a funding dispute.

The Indonesian-based developers released a statement on August 24 claiming they had been exploited and manipulated by PQube, who allegedly withheld a third-party diversity grant awarded to the studios and used it as leverage to increase its revenue share.

PQube has denied these allegations, however, telling IGN that it has fully honoured its publishing agreement and that Toge Productions has tried to enforce unreasonable revised terms.

The statement from Toge Productions and Mojiken Studio reads: "Earlier this year we discovered that PQube Games, a UK-based publisher that we signed for the console publishing of A Space For The Unbound for western regions, had done certain things which have left us feeling manipulated and exploited, and so we have had to terminate our agreement with them.

"At the height of the COVID-19 pandemic in August 2020, PQube Games used our position and heritage as developers from Indonesia to obtain a diversity fund from a well know console platform. The diversity fund was a grant fund intended to help underrepresented game developers, especially during the pandemic.

"However, instead of giving those funds to the developers as the grant was intended, PQube Games intentionally withheld information about the grant and used it as a leverage for their own commercial gain. Rather than paying the grant money to us, PQube Games hid the facts about the grant's award and added it as a recoupable minimum guarantee and then used it to negotiate the increase of their revenue share."

"We have to make a stand against exploitative publishers and speak up about this to stop things like this from happening again in the future."

The studios said they were "absolutely heartbroken" over the matter and "clearly cannot trust PQube Games nor continue to work together". The publisher "has fallen considerably short not only of reasonable decency, but also of their obligations to us due to these predatory practices. We have to make a stand against exploitative publishers and speak up about this to stop things like this from happening again in the future," they said.

PQube's response issued to IGN denied the studios' claims, however. "We have honoured all obligations of our publishing agreement and have supported Toge Productions at every stage of product development throughout their delays and difficulties," it said.

"This support has included offering significant further funding, over and above grant funding, to support development, porting, and marketing. Toge Productions have sought for some time to unilaterally enforce unreasonable revised terms to our agreement and it is disappointing that, as a result of not achieving that and despite PQube's significant efforts to accommodate this, they have sought to deal with the matter in this way. We will respond through the appropriate channels."

The remaining fallout between PQube and the developers will likely happen behind closed doors but, given their desire to speak out on the issue, there will likely be further developments down the line. Toge Productions and Mojiken Studio will also be seeking a new publisher for the western console editions of A Space For The Unbound, though didn't indicate that they have any plans on that front currently.

A Space For the Unbound was first announced in 2020 and is promised to be a relaxed, story-driven game set in late '90s Indonesia. It follows the relationship between a boy and a girl with supernatural powers and features themes surrounding anxiety and depression.

Fortnite and Fall Guys are Holding Destiny 2 Collaborations

Fortnite and Fall Guys are both collaborating with Destiny 2 to celebrate the game's arrival on the Epic Games Store.

For the first time ever, despite the opposite being incredibly common these days, Fortnite characters will appear in a different game. The Drift, Black Knight, and Oblivion skins have all been redesigned to appear in Destiny 2 as new Guardians, representing the Warlock, Titan, and Hunter respectively.

The reverse is happening too, of course, as Destiny 2's Commander Zavala, Ikora Rey, and Exo Stranger are all appearing in Fortnite as new skins. Beyond that, however ,Epic Games has also recreated a Destiny 2 map, Javelin-4, within Fortnite.

Less was said about the Fall Guys collaboration but a handful of new Destiny-themed skins were revealed for the game. "I can’t say much now, but we’re really excited to be partnering with our friends at Fall Guys on some extra special squishy offerings for fans that will be revealed at a later date," said director of consumer products at Bungie Katie Lennox via the PlayStation Blog.

Both games have featured myriad crossovers, with Fortnite in particular being an industry lead on that front. Dozens of different franchises have made appearances in the game, most recently including Dragon Ball, Star Wars, Marvel, and more.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Fortnite and Fall Guys are Holding Destiny 2 Collaborations

Fortnite and Fall Guys are both collaborating with Destiny 2 to celebrate the game's arrival on the Epic Games Store.

For the first time ever, despite the opposite being incredibly common these days, Fortnite characters will appear in a different game. The Drift, Black Knight, and Oblivion skins have all been redesigned to appear in Destiny 2 as new Guardians, representing the Warlock, Titan, and Hunter respectively.

The reverse is happening too, of course, as Destiny 2's Commander Zavala, Ikora Rey, and Exo Stranger are all appearing in Fortnite as new skins. Beyond that, however ,Epic Games has also recreated a Destiny 2 map, Javelin-4, within Fortnite.

Less was said about the Fall Guys collaboration but a handful of new Destiny-themed skins were revealed for the game. "I can’t say much now, but we’re really excited to be partnering with our friends at Fall Guys on some extra special squishy offerings for fans that will be revealed at a later date," said director of consumer products at Bungie Katie Lennox via the PlayStation Blog.

Both games have featured myriad crossovers, with Fortnite in particular being an industry lead on that front. Dozens of different franchises have made appearances in the game, most recently including Dragon Ball, Star Wars, Marvel, and more.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Avatar Cut From Disney Plus Ahead of Theater Re-Release

Disney Plus has quietly removed James Cameron's Avatar from its streaming library ahead of the movie's theatrical re-release this September.

Subscribers can no longer watch Avatar on Disney+ as the film has been cut from the platform but will reportedly return to the streaming service before the release of Avatar: The Way of Water in December, per Variety. This decision may have been motivated by the fact that the 2009 sci-fi epic is returning to theaters next month, allowing fans to watch the film on the big screen ahead of the sequel.

Avatar is returning to theaters in stunning 4K High Dynamic Range for a limited two-week run starting on September 23. Audiences might need a refresher as it's been 13 years since venturing on the first trip to Pandora. The original film was a huge commercial and critical success when it was released in 2009, pulling in $2.84 billion at the worldwide box office to become the highest-grossing film of all time.

IGN's own review called Avatar "a landmark in motion picture history, a film that will be remembered 70 years from now as redefining the boundaries and possibilities of cinema much the way that D.W. Griffith's films did. It helps audiences take a giant step forward in their suspension of disbelief in what is 'real' onscreen while raising the bar for what mass appeal genre movies can be and achieve."

The theatrical re-release of Avatar is priming theater-goers for Avatar: The Way of Water, which is due out on December 16. The long-awaited sequel is set more than a decade after the events of the first film and stars Zoe Saldana, Sam Worthington, Sigourney Weaver, Stephen Lang, Cliff Curtis, Joel David Moore, CCH Pounder, Edie Falco, Jemaine Clement, Giovanni Ribisi, Kate Winslet, and many more.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Avatar Cut From Disney Plus Ahead of Theater Re-Release

Disney Plus has quietly removed James Cameron's Avatar from its streaming library ahead of the movie's theatrical re-release this September.

Subscribers can no longer watch Avatar on Disney+ as the film has been cut from the platform but will reportedly return to the streaming service before the release of Avatar: The Way of Water in December, per Variety. This decision may have been motivated by the fact that the 2009 sci-fi epic is returning to theaters next month, allowing fans to watch the film on the big screen ahead of the sequel.

Avatar is returning to theaters in stunning 4K High Dynamic Range for a limited two-week run starting on September 23. Audiences might need a refresher as it's been 13 years since venturing on the first trip to Pandora. The original film was a huge commercial and critical success when it was released in 2009, pulling in $2.84 billion at the worldwide box office to become the highest-grossing film of all time.

IGN's own review called Avatar "a landmark in motion picture history, a film that will be remembered 70 years from now as redefining the boundaries and possibilities of cinema much the way that D.W. Griffith's films did. It helps audiences take a giant step forward in their suspension of disbelief in what is 'real' onscreen while raising the bar for what mass appeal genre movies can be and achieve."

The theatrical re-release of Avatar is priming theater-goers for Avatar: The Way of Water, which is due out on December 16. The long-awaited sequel is set more than a decade after the events of the first film and stars Zoe Saldana, Sam Worthington, Sigourney Weaver, Stephen Lang, Cliff Curtis, Joel David Moore, CCH Pounder, Edie Falco, Jemaine Clement, Giovanni Ribisi, Kate Winslet, and many more.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Community Movie Being Actively Pitched: ‘There Is Definitely Going to Be One’

Fans have been eagerly anticipating a standalone Community movie ever since the series wrapped in 2015, and now it looks as though it might actually happen.

During an interview with Newsweek, creator Dan Harmon revealed that a Community movie is out there and being pitched as we speak. “There is an outline for it,” he said. “There’s a product put together and pitched out in the world. I guess that’s how real it is.

“That’s probably enough that’ll make people mad when [there’s nothing] a year from now,” he added. “It still doesn’t mean there’s going to be a movie tomorrow. It means there is definitely going to be one.”

It’s been seven years since Community aired its sixth and final season, with the upcoming movie teased long before that. And it looks as though Harmon is concerned about stringing along the fans for too long.

“The fan that Instagrams every day about Community, how can you tell them, ‘Yes, it’s definitely going to happen, but it may be between one and eight years from now’ — which is how the industry works, especially when you factor in pandemics and whatnot,” he explained.

“It just feels like psychological torture, from a fan’s perspective, to keep looking into the backseat of a station wagon and saying, ‘Who wants McDonald’s?’ And to just keep driving down the freeway. I don’t want to be guilty of causing that sensation. It just takes so long sometimes.”

Harmon has been toying with the idea of a Community movie for years, teasing it before the final season even aired. Then, fans watched in awe as the final episode ended with a title card that read: “… And a movie.” Together with an earlier quote from Abed (Danny Pudi) prompted the hashtag #SixSeasonsAndAMovie.

When the movie will appear remains to be seen, but Harmon has already openly discussed the problems he faces when bringing Community to the big screen. “Here's the biggest philosophical question: Are you supposed to service a mythical new viewer?” he pondered.

Whether or not Community: The Movie will introduce newcomers to the show or act as one final moment of fan service remains to be seen. Still, one thing’s for certain – it is coming… but just not yet.

Want to read more about Community? Check out Donald Glover’s pitch for a Community movie as well as the Community reunion that included just about everyone… except Chevy Chase.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.