Elden Ring Gets an Official Manga – and It’s a Comedy

An official Elden Ring manga has been released, featuring characters such as Melina, Radahn, and Malenia, but instead of following a deep and dark story akin to the game, the comic is actually a comedy.

As reported by PC Gamer, the manga is available for free online in 12 languages and published by FromSoftware's parent company Kadokawa. It follows Asea, a wretched Tarnished (the naked starting character from Elden Ring) as he navigates the weird and wonderful world of The Lands Between.

While just two chapters are available now, the manga will evolve over time with the release of new episodes on the fourth and 19th day of each month. It's written by Nikiichi Tobita, the artist behind another gag manga called A Cursed Sword's Daily Life, but follows the same lore and storylines set out by FromSoftware.

"Aseo, a poor, Tarnished wretch, finds himself cast out into Limgrave, naked, penniless, hopeless, and maidenless," an official plot synopsis reads. "His only hope in his harsh, unforgiving new home is a mysterious woman named Melina

"A cast of colorful characters awaits Aseo along the way: Patches the Untethered, Blaidd the Half-Wolf, Margit the Fell Omen, Godrick the Grafted, and of course, Ranni the Witch. With little but a loincloth between Aseo and certain death, he strikes out for the first stop on his quest: Stormveil Castle. Will he make it there, or will his journey end before it even begins?"

Elden Ring has proved somewhat of a cultural phenomenon since it was release in February, with players finding a ton of different ways to interact with the game. People have played it using a Fisher Price toy, the Nintendo Switch Ring Fit controller, and someone has even made a working VR version of the game.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

The Division Heartland: New Details Go Live a Little Too Early

New details about Tom Clancy's The Division Heartland have emerged on an Ubisoft Store listing, revealing more about the free-to-play shooter and its various game modes.

Twitter user Unknown1Z1 posted a video of the game listing together with a link to the page for it, which now returns a "404 - Page not found" error. The same information, however, appears on another page on the Ubisoft Store that spotlights several in-game images as well as new details about the different gameplay features and character options available to players.

The game's product description promises "massive PvEvP" 45-player Storm Operations that will see players fight against "a group of dangerous Rogue agents, an aggressive faction known as the Vultures, all while surviving a lethal virus." There will also be "PvE Excursion Operations" for players to gather gear and "prep the battlefield" before heading out into combat.

Players will also have the chance to be "one of six agents and select between three classes each match, all with their own perks and skills," but the game's listing doesn't confirm when this will be possible. The Division Heartland is given a very vague "coming soon" tease instead of an actual release date, though that status might change with Ubisoft Forward around the corner.

The Division Heartland is described as "a standalone game that doesn’t require previous experience with the series but will provide an all new perspective on the universe in a new setting." The last we heard it was quietly delayed to Ubisoft's fiscal year 2022-23, but more details about the game are expected to be shared at the upcoming Ubisoft Forward showcase.

Ubisoft has already confirmed that Assassin's Creed Mirage will be part of the presentation, which is returning in full force with lots of news and updates on various games and projects. The event will take place on September 10 at 12noon Pacific / 3pm Eastern / 8pm UK (or 5am on September 11 AEST), so be sure to stay tuned to IGN for all of the latest announcements and reveals from the event.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Xbox Exec Wants to Show Fable Now, But the Developer Wants It to Be Ready First

Head of Microsoft Studios Matt Booty already wants to show off Fable on the Xbox Series X but developer Playground Games has refused to do so until it's properly ready.

Speaking at PAX West 2022, Booty said that Playground is doing so many cool things with the next generation Fable game that he asks them to share it every time he sees it:

"Part of my job is giving air cover to the team," he explained. "They don't want to show stuff early before it's ready to go, but if there's one game where that's kind of flipped around, where every time I see something I say, 'We should show this', it's Fable. Because there's a lot of cool stuff."

That being said, "the team has made it very clear that I am not going to be able to show anything until it's ready," Booty laughed.

He gave a brief update on its development, however, commenting that Playground is bringing the same "craft and dedication that they brought to Forza Horizon". Booty also admitted that giving Fable to a developer best known for its racing games was "a bit of a head scratcher," but Playground has "proven that they get it".

No indication was given as to when fans can expect to see more of the legendary fantasy franchise, but it's certainly been a long wait so far, given Fable for Xbox Series X was officially announced more than two years ago in July 2020.

Xbox has shared that it's being developed using the Forza Engine and that the game will mark "a new beginning" for the Fable franchise, but has remained tight-lipped otherwise.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

New Details on Cancelled Zelda Sheik Game Seemingly Emerge: ‘It Was an Experiment Gone Wrong’

New details about the Sheik game once in development at Retro Studios have been revealed. The Zelda spin-off was reportedly in various stages of early development for three years, but one developer described the simplistic gameplay as "an experiment gone wrong," leading to its cancellation.

First properly revealed through concept art in 2020, the game itself has remained something of a mystery since, but DidYouKnowGaming has published a new report that seemingly contains a number of details about the canned game, codenamed both 'Project X' and 'Sheik'.

Early concept art shows that Retro was toying with some unusual ideas, from introducing new races based on Axolotls and clockwork automata, and the storyline would reportedly have seen the Sheik of Ocarina of Time's dark timeline taking part in the events that led to the creation of the Master Sword.

The game itself, sadly, sounded less ambitious than its set-up. An anonymous source familiar with the project said that the gameplay style could never have been "called a 'traditional Zelda.'" Ex-Retro programmer Paul Tozour added:

"I see people, you know, commenting on that concept art on the internet... and being like, 'Oh my god, Retro was working on a Zelda game, that would have been so awesome,' and like, I understand that feeling, but what they have to understand is it was not actually a Zelda game. At no point was it really anything like Zelda – it was an experiment gone wrong that happened to be set in the Zelda universe."

Tozour says the prototype gameplay saw Sheik travelling across an overworld, before being placed in battles against groups of wolves that could be described as "a simplified version of Whack-A-Mole" using the Wiimote.

"There were four or five wolves, maybe six, and they just be in their idle state waiting to pounce at you, then they'd jump one-by one and you'd go 'whack.' So that's literally all it was, just detecting when the player swung the Wii Remote. If so, the wolf dies, and if you don't do it correctly, you take damage."

Tozour says he and others raised concerns about the simplicity of the gameplay, but were rebuffed by Retro leadership. It isn't clear if Nintendo was ever presented with the concept, or if the game was cancelled before it was shown to the publisher. DidYouKnowGaming's anonymous source suggested the cancellation may also have come down to the fact that some of its senior figures, Mark Pacini and Todd Keller, left Retro to form Armature Studio. Whatever the reasoning, the Sheik project was formally cancelled in April 2008.

DidYouKnowGaming's report includes more detail, including multiple pieces of art from the game, and is very much worth checking out if you're intrigued.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

New Details on Cancelled Zelda Sheik Game Seemingly Emerge: ‘It Was an Experiment Gone Wrong’

New details about the Sheik game once in development at Retro Studios have been revealed. The Zelda spin-off was reportedly in various stages of early development for three years, but one developer described the simplistic gameplay as "an experiment gone wrong," leading to its cancellation.

First properly revealed through concept art in 2020, the game itself has remained something of a mystery since, but DidYouKnowGaming has published a new report that seemingly contains a number of details about the canned game, codenamed both 'Project X' and 'Sheik'.

Early concept art shows that Retro was toying with some unusual ideas, from introducing new races based on Axolotls and clockwork automata, and the storyline would reportedly have seen the Sheik of Ocarina of Time's dark timeline taking part in the events that led to the creation of the Master Sword.

The game itself, sadly, sounded less ambitious than its set-up. An anonymous source familiar with the project said that the gameplay style could never have been "called a 'traditional Zelda.'" Ex-Retro programmer Paul Tozour added:

"I see people, you know, commenting on that concept art on the internet... and being like, 'Oh my god, Retro was working on a Zelda game, that would have been so awesome,' and like, I understand that feeling, but what they have to understand is it was not actually a Zelda game. At no point was it really anything like Zelda – it was an experiment gone wrong that happened to be set in the Zelda universe."

Tozour says the prototype gameplay saw Sheik travelling across an overworld, before being placed in battles against groups of wolves that could be described as "a simplified version of Whack-A-Mole" using the Wiimote.

"There were four or five wolves, maybe six, and they just be in their idle state waiting to pounce at you, then they'd jump one-by one and you'd go 'whack.' So that's literally all it was, just detecting when the player swung the Wii Remote. If so, the wolf dies, and if you don't do it correctly, you take damage."

Tozour says he and others raised concerns about the simplicity of the gameplay, but were rebuffed by Retro leadership. It isn't clear if Nintendo was ever presented with the concept, or if the game was cancelled before it was shown to the publisher. DidYouKnowGaming's anonymous source suggested the cancellation may also have come down to the fact that some of its senior figures, Mark Pacini and Todd Keller, left Retro to form Armature Studio. Whatever the reasoning, the Sheik project was formally cancelled in April 2008.

DidYouKnowGaming's report includes more detail, including multiple pieces of art from the game, and is very much worth checking out if you're intrigued.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

God of War Ragnarok and Rick and Morty Crossover Is an Ad Worthy of the Nine Realms

A new ad for God of War Ragnarok is a legendary crossover with Rick and Morty that sees our favorite duo travel to the Nine Realms for some hilarious fun.

The new ad was revealed on the night of the Season 6 premiere of Rick and Morty, and it begins with Rick shaving his head and putting red paint on his face to look just like Kratos before he and Morty travel to the world of God of War Ragnarok.

Rick quickly opens a chest and finds Kratos' Leviathan Axe and "other unannounced upgrades," but he refuses to help Morty when he is attacked by a flock of birds as he doesn't want to get blood on the axe.

Rick also finds a boat and tells Morty that he will have to row as he has the important job of making sure the Leviathan Axe doesn't get wet.

As previously mentioned, Rick and Morty's sixth season has finally arrived and you can check here to see how you can watch it. Also, while you wait for our review, be sure to take a look at our picks for the top 15 Rick and Morty episodes of all time.

As for God of War Ragnarok, Kratos and Atreus' new adventure is set to begin on PS5 and PS4 on November 9, 2022.

To learn more, check out how the new game is adding even more attacks through an underused button and everything else we know about God of War Ragnarok.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

God of War Ragnarok and Rick and Morty Crossover Is an Ad Worthy of the Nine Realms

A new ad for God of War Ragnarok is a legendary crossover with Rick and Morty that sees our favorite duo travel to the Nine Realms for some hilarious fun.

The new ad was revealed on the night of the Season 6 premiere of Rick and Morty, and it begins with Rick shaving his head and putting red paint on his face to look just like Kratos before he and Morty travel to the world of God of War Ragnarok.

Rick quickly opens a chest and finds Kratos' Leviathan Axe and "other unannounced upgrades," but he refuses to help Morty when he is attacked by a flock of birds as he doesn't want to get blood on the axe.

Rick also finds a boat and tells Morty that he will have to row as he has the important job of making sure the Leviathan Axe doesn't get wet.

As previously mentioned, Rick and Morty's sixth season has finally arrived and you can check here to see how you can watch it. Also, while you wait for our review, be sure to take a look at our picks for the top 15 Rick and Morty episodes of all time.

As for God of War Ragnarok, Kratos and Atreus' new adventure is set to begin on PS5 and PS4 on November 9, 2022.

To learn more, check out how the new game is adding even more attacks through an underused button and everything else we know about God of War Ragnarok.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Amazon Introduced New Tactics to Combat The Lord of the Rings: The Rings of Power Review Bombing

Review bombing by internet trolls has become a huge problem and has caused sites like Rotten Tomatoes to show user scores for films and movies that are far lower than they should be. To help combat that problem, Amazon has introduced a new delay tactic for its new shows like The Lord of the Rings: The Rings of Power.

As reported by Variety, Amazon actually first debuted this new initiative for A League of Their Own, where it delayed all user reviews by 72 hours. Trolls love to be the first to tear something down and the hope, it seems, is that the initial hurdle will be enough to deter them from coming back.

Furthermore, Amazon is planning to evaluate each critique to "determine whether it’s genuine or a forgery created by a bot, troll or other breed of digital goblin."

It appears to have worked, as A League of Their Own currently has a review score on Prime Video of 4.3 stars, with 80% of users voting five stars and only 14% of users voting 1 star.

A League of Their Own currently has an 85% user score on Rotten Tomatoes, so this new initiative will really be put to the test when user reviews are allowed for The Lord of the Rings: The Rings of Power as user reviews for the series are currently sitting at 39%. This is opposed to the critic review score of 84%.

While not all reviews have been stellar for The Lord of the Rings: The Rings of Power, its user review score on sites like Rotten Tomatoes does seem to be a bit low. This may be due to the face that, as Variety notes, "The Rings of Power has been fending off trolls for months, especially ones who take issue with the decision to cast actors of color as elves, dwarves, harfoots and other folk of Tolkien’s fictional Middle-earth."

In our review of the first two episodes of The Lord of the Rings: The Rings of Power, we said that the show "may take it a little while to hit its stride, but once it does, it immerses us in a gorgeous fantasy world with a great ensemble and several intriguing subplots."

For more, check out the news that 25 million people showed up to watch the premiere within 24 hours and our chat with the series' producers on how they made the series accessible and their thoughts on the role Galadriel has yet to play.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Amazon Introduced New Tactics to Combat The Lord of the Rings: The Rings of Power Review Bombing

Review bombing by internet trolls has become a huge problem and has caused sites like Rotten Tomatoes to show user scores for films and movies that are far lower than they should be. To help combat that problem, Amazon has introduced a new delay tactic for its new shows like The Lord of the Rings: The Rings of Power.

As reported by Variety, Amazon actually first debuted this new initiative for A League of Their Own, where it delayed all user reviews by 72 hours. Trolls love to be the first to tear something down and the hope, it seems, is that the initial hurdle will be enough to deter them from coming back.

Furthermore, Amazon is planning to evaluate each critique to "determine whether it’s genuine or a forgery created by a bot, troll or other breed of digital goblin."

It appears to have worked, as A League of Their Own currently has a review score on Prime Video of 4.3 stars, with 80% of users voting five stars and only 14% of users voting 1 star.

A League of Their Own currently has an 85% user score on Rotten Tomatoes, so this new initiative will really be put to the test when user reviews are allowed for The Lord of the Rings: The Rings of Power as user reviews for the series are currently sitting at 39%. This is opposed to the critic review score of 84%.

While not all reviews have been stellar for The Lord of the Rings: The Rings of Power, its user review score on sites like Rotten Tomatoes does seem to be a bit low. This may be due to the face that, as Variety notes, "The Rings of Power has been fending off trolls for months, especially ones who take issue with the decision to cast actors of color as elves, dwarves, harfoots and other folk of Tolkien’s fictional Middle-earth."

In our review of the first two episodes of The Lord of the Rings: The Rings of Power, we said that the show "may take it a little while to hit its stride, but once it does, it immerses us in a gorgeous fantasy world with a great ensemble and several intriguing subplots."

For more, check out the news that 25 million people showed up to watch the premiere within 24 hours and our chat with the series' producers on how they made the series accessible and their thoughts on the role Galadriel has yet to play.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sylvester Stallone Tried to be an Extra In The Godfather’s Iconic Wedding Scene, But Was Rejected

Sylvester Stallone has become one of the biggest stars in the history of Hollywood, but even he couldn't get everything he wanted as he was rejected when he asked to be an extra in Francis Ford Coppola's The Godfather.

Stallone is gearing up to be a mobster in the upcoming Paramount+ series Tulsa King, and he spoke to Empire about trying and failing to make that gangster dream come true early on in his career.

"I went to Paramount, and said, ‘Can I be an extra in the wedding scene?’,” Stallone recalled. “They said, ‘Yeah, we don’t know if you’re the type of guy.’ I go, ‘I’m not the type? To play in the background, hiding behind a fucking wedding cake?’"

Now, it's important to remember that Stallone was still early on in his career when 1972's The Godfather was being made and he still hadn't starred in films like Rocky or in First Blood as Rambo.

As for Tulsa King, the series comes from Yellowstone co-creator Tyler Sheridan and Stallone leads the series as Dwight "The General" Manfredi - a "capo freshly released form 25 years in jail, who's sent to Oklahoma to build up a new base of operations for his criminal family."

“Finally I get my gangster shot 50 years later, and that’s perfect,” Stallone said. “Everything comes to those who wait.”

Tulsa King premieres on Paramount+ on November 13, 2022. Until then, you can check out Stallone in Samaritan, a film that "hinges on a predictable reveal, and not much else. A mechanical retread of better movies and ideas."

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.