Shargeek’s Retro 67 is a Cute Little Charging Brick Shaped Like a Macintosh Computer

Accessory maker Shargeek recently launched an Indiegogo to fund its latest device — a charging brick shaped like a retro Apple computer with a functional display.

The Retro 67 is a compact charging brick similar to the classic Apple computer and the Retro 35, which Shargeek released earlier this year. The big difference between the Retro 35 and Retro 67 is the latter offers 67 watts of power instead of 35W in the Retro 35. Additionally, the Retro 67 has three ports on the device instead of one.

The biggest change found in the Retro 67, however, is the display., While the Retro 35 offers a display that lights up in four different colors that indicate how fast your device is charging, the Retro 67's display will show you a real-time display of power the brick is outputting.

Of course, if you use more than one of the ports, those devices will have to share 67 watts of power. Shargeek created a chart, which you can see below, to show the power distribution if you decide to charge multiple devices with the brick.

By default, the Retro 67 has prongs for US sockets, but Shargeek is making adapters compatible with Australian, EU, and UK sockets. The project has already reached its funding goal, but you can back the project as the crowdfunding campaign is slated to close on January 22, with shipping slated to begin in March.

Keep in mind, of course, that this is a crowdfunding campaign, so the usual proceed with caution before backing a crowdfunded campaign applies here. However, it is also important to note that this is not Shargeek's first outing with crowdfunding its products, as the company previously released the Storm 2 and Storm 2 Slim power banks, along with the aforementioned Retro 35 charging brick.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

The Witcher 3: CD Projekt Red Shares Everything New In Next-Gen Version

CD Projekt Red has finally shared gameplay footage of The Witcher 3: Wild Hunt's PlayStation 5 and Xbox Series versions, also revealing every upgrade coming to the next-gen version of the 2015 RPG.

Revealed during a CD Projekt Red Twitch livestream, a handful of developers outlined the upgraded visuals, brand new quests, cross-progression, and more that's coming to The Witcher 3 when the update is released on December 14.

CD Projekt Red confirmed that graphics settings will be added to console, letting players choose between 30 frames per second with ray tracing or 60 frames per second without. This will be available on all next-gen consoles including Xbox Series S.

The DLC based on The Witcher Netflix series has also been expanded into its own quest, which rewards the player with the previously announced armour based on Henry Cavill's version of Geralt. An alternative outfit has also been added for Dandelion, making him look like the Netflix series' Jaskier.

Multiple quality-of-life-improvements

CD Projekt Red has also announced that cross-progression is coming to The Witcher 3 next-gen version, meaning players will be able to share their save between PlayStation 5, Xbox Series, and PC.

Haptic feedback has been added to the PS5 version of the game, vibrating the controller in different ways when players clash swords with enemies or cast magic signs.

Speaking of, quality-of-life improvements have also been made regarding magic wielding. The left bumper activation to switch between different signs can now be changed, so when players hold the button down the face buttons change to represent each one. Though slightly more advanced, this addition is intended to let players remain immersed in combat without having to enter a menu.

Other quality-of-life improvements include changes to the map, as a new filter setting cleans up all the pesky question marks that fill each of The Witcher 3's worlds. This is also intended to add more immersion to the game as players can encounter different events more naturally instead of treating them as a checklist.

The mini-map has been made more dynamic as well as it and on-screen objectives will now disappear as players explore the world on horseback or fight in combat. It can be brought up again with a single button press, however, keeping Geralt from getting lost as he explores The Continent.

Some minor accessibility features have been added too, including the ability to change the left-stick to auto sprint (instead of it being a face button prompt) and more subtitle settings.

CD Projekt Red has also addressed a number of quest bugs and performance issues alongside improving various models of foliage and other background features.

For PC, the next-gen update adds ray tracing alongside more extensive customisation options and a new photo mode. A new camera angle is also being added for more dramatic and cinematic gameplay. The optional camera sits a little closer to Geralt and off to one side, somewhat akin to The Witcher 3's original reveal trailer.

The Witcher 3 next-gen update release is happening soon

The next-gen update was originally expected to be released last year before being delayed twice, with third party studio Saber Interactive originally developing the new version. CD Projekt Red took over itself in April 2022, though persisted that the game was "not in development hell".

A Q4 date was set back in May but many were still worried given the two previous delays, not to mention the impending end of the year, but CD Projekt Red will seemingly meet its target having announced the December date earlier in November.

In our 9/10 review of the original release, IGN said: "Massive in size, and meticulously detailed, The Witcher 3 ends Geralt's story on a high note," and it also won our Game of the Year.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

The Witcher 3: CD Projekt Red Shares Everything New In Next-Gen Version

CD Projekt Red has finally shared gameplay footage of The Witcher 3: Wild Hunt's PlayStation 5 and Xbox Series versions, also revealing every upgrade coming to the next-gen version of the 2015 RPG.

Revealed during a CD Projekt Red Twitch livestream, a handful of developers outlined the upgraded visuals, brand new quests, cross-progression, and more that's coming to The Witcher 3 when the update is released on December 14.

CD Projekt Red confirmed that graphics settings will be added to console, letting players choose between 30 frames per second with ray tracing or 60 frames per second without. This will be available on all next-gen consoles including Xbox Series S.

The DLC based on The Witcher Netflix series has also been expanded into its own quest, which rewards the player with the previously announced armour based on Henry Cavill's version of Geralt. An alternative outfit has also been added for Dandelion, making him look like the Netflix series' Jaskier.

CD Projekt Red has also announced that cross-progression is coming to The Witcher 3 next-gen version, meaning players will be able to share their save between PlayStation 5, Xbox Series, and PC.

Haptic feedback has also been added to the PS5 version of the game, vibrating the controller in different ways when players clash swords with enemies or cast magic signs.

Speaking of, quality of life improvements have also been made regarding magic wielding. The left bumper activation to switch between different signs can now be changed, so when players hold the button down the face buttons change to represent each one. Though slightly more advanced, this addition is intended to let players remain immersed in combat without having to enter a menu.

Other quality of life improvements include changes to the map, as a new filter setting cleans up all the pesky question marks that fill each of The Witcher 3's worlds. This is also intended to add more immersion to the game as players can encounter different events more naturally instead of treating them as a checklist.

The mini-map has been made more dynamic as well as it and on-screen objectives will now disappear as players explore the world on horseback or fight in combat. It can be brought up again with a single button press, however, keeping Geralt from getting lost as he explores The Continent.

Some minor accessibility features have been added too, including the ability to change the left-stick to auto sprint (instead of it being a face button prompt) and more subtitle settings.

CD Projekt Red has also addressed a number of quest bugs and performance issues alongside improving various models of foliage and other background features.

For PC, the next-gen update adds ray tracing alongside more extensive customisation options and a new photo mode. A new camera angle is also being added for more dramatic and cinematic gameplay. The option camera sits a little closer to Geralt and off to one side, somewhat akin to The Witcher 3's original reveal trailer.

The next-gen update was originally expected to be released last year before being delayed twice, with third party studio Saber Interactive originally developing the new version. CD Projekt Red took over itself in April 2022, though persisted that the game was "not in development hell".

A Q4 date was set back in May but many were still worried given the two previous delays, not to mention the impending end of the year, but CD Projekt Red will seemingly meet its target having announced the December date earlier in November.

In our 9/10 review of the original release, IGN said: "Massive in size, and meticulously detailed, The Witcher 3 ends Geralt's story on a high note," and it also won our Game of the Year.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

Deus Ex Go, Hitman Sniper, and Other Former Square Enix Montreal Games Set to Shut Down

The company formerly known as Square Enix Montreal, Studio Onoma, announced that it will be removing several games from the App Store and Google Play Store, including Deus Ex Go, Hitman Sniper: The Shadows, Arena Battle Champions, and Space Invaders: Hidden Heroes.

The games will be delisted from storefronts on December 1 and players will not be able to access the games after January 4, 2023. In-game purchases have also been suspended immediately, but players can still use in-game purchases they have already bought. If they go unused, however, they will not be refunded.

Earlier this month, it was reported that Onoma’s parent company, Embracer Group, would be shutting down the studio and its staff would be transferred to Eidos Montreal. Onoma was formerly known as Square Enix Montreal and was purchased by Embracer Group back in May, along with the rest of Square Enix’s western studios.

However, it was only renamed to Onoma last month, which makes the studio closure seem all the more puzzling. Onoma is best known for its mobile games of popular franchises like Deus Ex and Tomb Raider, which spawned titles such as Deus Ex Go and Lara Croft Go, the former of which is shutting down in January.

Reportedly, Eidos Montreal is helping out Microsoft with the Fable franchise. This wouldn’t be a huge surprise considering that Crystal Dynamics, another studio that Embracer Group purchased from square Enix, is helping out The Initiative with Perfect Dark.

George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Quentin Tarantino: Marvel-ization of Movies Means Captain America Is a Bigger Star Than Chris Evans

Director Quentin Tarantino has once again spoken out about superhero movies, saying that the entertainment industry is losing movie stars because the superhero characters are more famous than the actors playing them.

Appearing on an episode of the 2 Bears, 1 Cave podcast (via Mediaite), Tarantino called this the "Marvel-ization" of moviemaking.

“Part of the Marvel-ization of Hollywood is… you have all these actors who have become famous playing these characters,” Tarantino said. “But they’re not movie stars, right? Captain America is the star. Or Thor is the star. I mean, I’m not the first person to say that. I think that’s been said a zillion times… but it’s like... it’s these franchise characters that become a star.”

Tarantino added that he doesn't hate Marvel films, and he doesn't mean to put down their stars either. The director doesn't like superhero movies because it's all that Hollywood seems interested in at the moment, saying, "there’s not really much room for anything else."

“There’s an aspect that if these movies were coming out when I was in my twenties, I would totally be f***ing happy and totally love them. I mean, they wouldn’t be the only movies being made. They would be those movies amongst other movies. But, you know, I’m almost 60... I’m not quite as excited about them.”

This isn't the first time Tarantino has voiced his disdain for the superhero genre. Earlier this month, the director of Once Upon a Time... In Hollywood, Kill Bill, and Pulp Fiction said he has no interest in making a Marvel or DC movie. He also said today's filmmakers "can't wait for the day" superhero movies fall out of favor.

Simu Liu, star of Marvel's Shang-Chi and the Legend of the Ten Rings, spoke out against Tarantino's comments, saying "If the only gatekeepers to movie stardom came from Tarantino and Scorsese, I would never have had the opportunity to lead a $400 million plus movie." Liu also said he's proud to work with a studio that has made "sustained efforts to improve diversity onscreen".

For more on what Tarantino's up to while staying away from superheroes, check out how the director wants to make a TV show in 2023. Or, read what Tarantino thinks his best film is.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Top Gun Maverick: Gets Streaming Release Date at Paramount Plus

Top Gun: Maverick is hitting Paramount+ one month from today on December 22. The summer blockbuster is already available for purchase on digital and 4K Ultra HD/Blu-ray, but next month will mark the film's streaming debut.

It was a long road to streaming for Top Gun; Maverick, as you'll remember star Tom Cruise refused to let the movie debut online when the pandemic was having a huge impact on the box office. This led to multiple delays for the long-awaited sequel.

But the decision to hold off for a theatrical release definitely paid off for Paramount, as Top Gun: Maverick earned over $700 million at the domestic box office to enter the top five highest-grossing movies in North American history. Maverick is also Cruise's highest-grossing movie ever.

Following Maverick's runaway success, Miles Teller revealed he's been "having some conversations" with Cruise about a possible Top Gun 3. Teller says he's leaving a potential third entry up to Cruise.

We were fans of the high-flying sequel in our Top Gun: Maverick review, saying, "Top Gun: Maverick is good ol' cheesy as hell, silly-heroic entertainment with mile-high enthusiasm — a welcome throwback to simpler cinematic times."

If you're considering subscribing to Paramount+ to watch Top Gun: Maverick, check out our review of the streaming service, which also carries Star Trek, Halo, South Park specials, and more.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Sony Investing Further In Chinese Development Program That Found Games Like Genshin Impact

Sony is investing more resources in Chinese video game developers and is planning to re-launch the China Hero project that was paused for the time being due to COVID-19.

According to Reuters, Sony is going to expand its program to incubate game development in China in order to beat out other competitors such as Microsoft. Sony director of Chinese game production Bao Bo notes that the program will invest more than 1 million yuan, or approximately $140,080, into each game and fund development teams of all sizes.

As part of the China Hero Project, Sony will be publishing the Final Fantasy XV-inspired action RPG, Lost Soul Aside, as well as the multiplayer third-person shooter title Convallaria. Both games will be available for both PlayStation 4 and PlayStation 5.

Outside of the China Hero Project Sony found a smashing success in Genshin Impact, which it received an exclusivity deal with. Microsoft reportedly regretted missing out on making Genshin Impact an Xbox exclusive, so in response, Microsoft now has reportedly been trying to scout for more Chinese video game developers to work with and is looking to entice them with large Xbox Game Pass offers.

Some games from the China Hero Project have already been released, such as Anno Munitionem and F.I.S.T.: Forged in Shadow Torch.

"The scale of the third season will far exceed the previous two," says Bao.

George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Donald Glover’s Atlanta Will Live On, Though Maybe Not Through TV

Donald Glover's Atlanta may have concluded after four seasons but fans can seemingly expect more from the world as writer Jamal Olori has said more content is on the way.

Speaking to IGN, Olori said he understands that people are disappointed Atlanta isn't returning for a fifth season, but he and the team still have "other stories" to tell within the world.

"I’m really happy that everybody got to enjoy the show as a whole and I know a lot of people were disappointed with it ending," he said. "But you know, we still have... we’re gonna put out other stories and other, you know, more content dealing in... being in the same world essentially.”

It's unclear exactly what this content will be, but it sounds as though Olori and the Atlanta team may plan to continue the series outside of a traditional TV structure. Whether this materialises as shorts, movies, comics, books, video games, music, or whatever else remains to be seen.

Atlanta began in 2016 as a comedy-drama created by Glover and starring himself alongside Brian Tyree Henry, Lakeith Stanfield, and Zazie Beetz. Olori is credited with writing Season 4's Born 2 Die and Cancer Attack episodes and has several other credits on the series including as a story editor and staff writer.

In our 8/10 review of the first episode, IGN said: "Endearingly eccentric, Donald Glover's Atlanta is an engaging new comedy (with a healthy dose of drama) about a couple of guys on the fringes of the music industry."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Pokémon Scarlet and Violet Duplication Glitch Lets You Clone Shiny Pokémon

A newly discovered glitch in Pokémon Scarlet and Violet allows the player to very simply duplicate Pokémon, including the incredibly rare shiny ones.

As reported by Nintendo Everything, YouTuber Austin John Plays uploaded a video detailing the glitch and how it lets players clone any wild pocket monster in the game.

To trigger the glitch, simply catch the Pokémon you want to clone and head directly to the nearest open town that doesn’t require a loading screen to enter. Once the town name appears, save the game and close the software.

Upon starting back up and reloading, the game should have respawned the Pokémon in the same location at which you caught it the first time around. The glitch only works if used on a proper town that you can walk straight into, and won’t trigger if tried with Team Star compounds or the random Pokémon Centers that you can travel to out in the open world.

Austin John Plays believes the glitch could be caused by entering an open town, at which point he believes the Pokémon in the world outside are put in a suspended state, but not despawned.

Ordinarily, heading back out of the town would cause them to respawn, but by closing the game and re-opening with the save in town, the game redraws the same Pokémon from the previous instance.

Glitches and what IGN called a "grevously poor performance" have been at the forefront of conversations around Pokémon Scarlet and Violet since it launched last week. IGN also released a performance review of the games, saying that, "both in docked and undocked modes, Pokémon Scarlet and Violet present framerate that are hard to ignore."

Alongside the duplication glitch, players have also discovered a bizarre way to run at double speed. Ironically, however, the official Pokémon virus appears to be missing from this generation.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer.

EA Sports College Football Won’t Be Released Until Summer 2024

EA has announced that its highly anticipated EA Sports College Football won't be released until summer 2024.

Speaking to ESPN, EA vice president and general manager Daryl Holt said the long wait from College Football's announcement in early 2021 is due to them building the game from scratch.

"That's the best date for us to bring the game that we think is going to meet or exceed our player expectations and cover the breadth and scale of what we want in the game," Holt said. "We're trying to build a very immersive college football experience."

He also assured to ESPN that College Football won't just be a re-skinned version of EA's Madden NFL series. "We want to make sure that it is distinctly uniquely college football," Holt said. "If someone's worried about it being a clone of Madden or something else, that's not our intent and not the way we're approaching this."

Though no release date or window had been announced previously, internal documents reportedly revealed that EA was targeting a July 2023 launch, meaning the 2024 announcement will likely cause disappointment among fans who've been waiting for a new entry since 2013.

Holt did share a number of features coming to College Football though, confirming that fan-favourites Dynasty Mode and Road to Glory would return, letting players lead a school's entire football programme and single athlete's career respectively.

"Dynasty was on the top of everyone's mind, on top of everyone's list," Holt said. "That's been something that I think we are passionately focused on and want to make sure that we can get that as right as possible for year one with still foundational elements to build on as we go forward."

Finally, he revealed that over 120 colleges will be featured in the game, though wasn't able to share details on who had committed, who hadn't, or if FCS schools or HBCUs would be included.

The return of College Football was announced in February 2021 when EA tweeted simply that "College Football is coming back". The Madden NFL publisher entered a partnership with the United States' leading collegiate trademark licensing company CLC to become the exclusive developer of simulation college football video game experiences.

The franchise had been incredibly popular over its ten year run from 2005 to 2014 but the NCAA chose not to renew the EA Sports contract over ongoing legal issues regarding the use of player's names and likenesses in games.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.