Logitech Commercial Seems to Show a White Xbox Series X

A white Xbox Series X has been spotted in a new Logitech advert, but it's unclear if it's an official colorway.

The console, spotted by VGC, is seen in the background of an advert for the Astro A30 wireless headset but has not been promoted anywhere else.

The scene itself depicts several consoles and peripherals placed on shelves… but it’s unclear whether this is a real, upcoming version of the console or simply a custom version made for this advert.

Other than special editions, such as the Halo Infinite Xbox Series X, the Series X has only been available in black since its launch in November 2020.

However, the white (or two-tone) style of the recently released Xbox Elite Series 2 Core controller may well hint that a white Xbox is coming… or it just looks the part whether you’re playing on Xbox Series X or S. Either way, the appearance of a white console in the new Logitech advert is intriguing.

We've reached out to Microsoft for further information.

The new Xbox Elite Series 2 Core edition launched alongside the Xbox Series X|S September update, which added a new feature for this controller. You can now change the color of the Xbox logo, as well as alter hue and saturation.

Elsewhere, Logitech’s Steam Deck rival, the Logitech G Cloud Gaming Handheld will launch this October and costs just $349.

The G Cloud Gaming Handheld uses Android 11 and comes with Google Play Store pre-installed. Marketed as the first dedicated cloud gaming handheld, the console is capable of using Xbox Cloud Gaming and GeForce Now, and can also install additional apps via the Google Play Store, including remote play and video streaming apps.

Want to read more about the Xbox Series X|S? Check out the new Xbox September Update as well as details on its new noise suppression feature.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Logitech Commercial Seems to Show a White Xbox Series X

A white Xbox Series X has been spotted in a new Logitech advert, but it's unclear if it's an official colorway.

The console, spotted by VGC, is seen in the background of an advert for the Astro A30 wireless headset but has not been promoted anywhere else.

The scene itself depicts several consoles and peripherals placed on shelves… but it’s unclear whether this is a real, upcoming version of the console or simply a custom version made for this advert.

Other than special editions, such as the Halo Infinite Xbox Series X, the Series X has only been available in black since its launch in November 2020.

However, the white (or two-tone) style of the recently released Xbox Elite Series 2 Core controller may well hint that a white Xbox is coming… or it just looks the part whether you’re playing on Xbox Series X or S. Either way, the appearance of a white console in the new Logitech advert is intriguing.

We've reached out to Microsoft for further information.

The new Xbox Elite Series 2 Core edition launched alongside the Xbox Series X|S September update, which added a new feature for this controller. You can now change the color of the Xbox logo, as well as alter hue and saturation.

Elsewhere, Logitech’s Steam Deck rival, the Logitech G Cloud Gaming Handheld will launch this October and costs just $349.

The G Cloud Gaming Handheld uses Android 11 and comes with Google Play Store pre-installed. Marketed as the first dedicated cloud gaming handheld, the console is capable of using Xbox Cloud Gaming and GeForce Now, and can also install additional apps via the Google Play Store, including remote play and video streaming apps.

Want to read more about the Xbox Series X|S? Check out the new Xbox September Update as well as details on its new noise suppression feature.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

IGN UK Podcast #663: Professor Layton and the Sludge-Guts of Doom

Descend into the slimy heart of the IGN UK podcast this week, as Joe is confusingly repulsed by Scorn, Matt and Cardy have conflicting feelings on the new Monkey Island, and everyone really likes Andor.

We also have a special little tease for a live show we hope to be putting on in the not-too-distant future...

IGN UK Podcast #663: Professor Layton and the Sludge-Guts of Doom

Got a game for us to play or some feedback you'd like read out on the show? Why not email us: ign_ukfeedback@ign.com.

IGN UK Podcast #663: Professor Layton and the Sludge-Guts of Doom

Descend into the slimy heart of the IGN UK podcast this week, as Joe is confusingly repulsed by Scorn, Matt and Cardy have conflicting feelings on the new Monkey Island, and everyone really likes Andor.

We also have a special little tease for a live show we hope to be putting on in the not-too-distant future...

IGN UK Podcast #663: Professor Layton and the Sludge-Guts of Doom

Got a game for us to play or some feedback you'd like read out on the show? Why not email us: ign_ukfeedback@ign.com.

Detective Pikachu 2: Long-Absent Switch Sequel Is ‘Nearing Release’

The Nintendo Switch sequel to the 3DS's Detective Pikachu game is 'nearing release' according to a developer working on it.

As reported by Nintendo Life, senior game programmer at developer Creatures Inc. Jonathan Murphy mentions Detective Pikachu 2 on his LinkedIn page.

Describing his current job position, Murphy said he "worked on one unannounced project and one nearing release, Detective Pikachu 2".

Though just a small update, it's pretty much all we've heard about the game since it was first announced in 2019. The Pokémon Company confirmed at the time that it wouldn't just be a port or re-release of the original 3DS game but its own, fully-fledged sequel.

Not to be confused with the hit film, but essentially following the same story, Detective Pikachu is a cinematic adventure game that follows protagonist Tim on a journey to find his father in Ryme City. Players travel around solving crimes, meeting trainers and Pokémon from all generations as they go.

It's definitely one of the more unique takes in the series, featuring a loud-mouthed talking Pikachu instead of the usual cute and calm version. The Pokémon Company has continued to break expectations of what a Pokémon game can be though, most recently doing so with the release of Legends: Arceus.

In our 8/10 review of the 3DS game, IGN said: "Detective Pikachu gives great insight into the world of Pokémon through its fun mysteries and wonderful coffee-loving lead."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Detective Pikachu 2: Long-Absent Switch Sequel Is ‘Nearing Release’

The Nintendo Switch sequel to the 3DS's Detective Pikachu game is 'nearing release' according to a developer working on it.

As reported by Nintendo Life, senior game programmer at developer Creatures Inc. Jonathan Murphy mentions Detective Pikachu 2 on his LinkedIn page.

Describing his current job position, Murphy said he "worked on one unannounced project and one nearing release, Detective Pikachu 2".

Though just a small update, it's pretty much all we've heard about the game since it was first announced in 2019. The Pokémon Company confirmed at the time that it wouldn't just be a port or re-release of the original 3DS game but its own, fully-fledged sequel.

Not to be confused with the hit film, but essentially following the same story, Detective Pikachu is a cinematic adventure game that follows protagonist Tim on a journey to find his father in Ryme City. Players travel around solving crimes, meeting trainers and Pokémon from all generations as they go.

It's definitely one of the more unique takes in the series, featuring a loud-mouthed talking Pikachu instead of the usual cute and calm version. The Pokémon Company has continued to break expectations of what a Pokémon game can be though, most recently doing so with the release of Legends: Arceus.

In our 8/10 review of the 3DS game, IGN said: "Detective Pikachu gives great insight into the world of Pokémon through its fun mysteries and wonderful coffee-loving lead."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Mortal Kombat Co-Creator Explains How He Came Up With the Iconic Logo

Mortal Kombat's co-creator has explained how he came up with the game's iconic logo – and how it almost got trashed for looking like a seahorse.

On Twitter, John Tobias unveiled the original hand-drawn logo he created for the first Mortal Kombat game… and delved into its background.

“Here’s a recently discovered image of the very first drawing of #MortalKombat’s dragon icon,” he revealed. “I designed the icon as both a symbol of our game and its fictional tournament.”

Tobias’ original pencil drawing was digitized by both Tobias himself and Mortal Kombat artist John Vogel, who traced over the digitized image with pixels. Why a dragon? Well, Tobias explained that was all because of the game’s original name.

“The inspiration to use a dragon as the fictional tournament’s symbol came from ‘Dragon Attack,’ which was in contention as our game’s title before [Ed Boon] and I changed it to ‘Mortal Kombat,’” he revealed. “Here’s my rough marker sketch of the marquee logo.”

Apparently, the name “Dragon Attack” came from Ed Boon’s love of the Queen song by the same name, but this was eventually changed to the Mortal Kombat we know now. Still, the logo stuck, and its design emerged when Mortal Kombat artist John Vogel saw a golden dragon statue on the desk of Midway Games general manager Ken Fedesna.

“The inspiration for the dragon icon’s design started when John Vogel saw a golden dragon statue on the desk of Midway’s general manager, Ken Fedesn,” recounted Tobias. “John borrowed it to digitize for use in our game’s backgrounds.”

When Tobias saw the dragon statue, he incorporated it into the design for the game’s coin-op cabinets, but the design soon inspired the game’s logo itself.

“I had been thinking of creating an icon to represent the fictional tournament, but also to brand the game with a symbol… like Superman’s “S” or Batman’s bat symbol,” he explained. “I used the dragon from my cabinet side panel sketch to inform the look of the dragon icon as our symbol.”

Interestingly, the logo faced both left and right up until Mortal Kombat II. At this point, with the console release of the games, they had to pick one or the other for trademarking purposes.

“We chose facing right and it’s been that way ever since,” he confirmed.

“The eventual icon design was an attempt at replicating the yin yang symbol, which represented balancing of the furies - a core part of MK’s early fiction,” continued Tobias.

Brilliantly, the entire logo was almost scrapped after Tobias’ sister mistook the design for a seahorse. Thankfully, the team stuck with it – and the Mortal Kombat logo has become one of the most iconic in gaming history.

Want to read more about Mortal Kombat? Check out where Mortal Kombat sits within our 10 best fighting games, as well as how Johnny Cage himself may have teased Mortal Kombat 12.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Mortal Kombat Co-Creator Explains How He Came Up With the Iconic Logo

Mortal Kombat's co-creator has explained how he came up with the game's iconic logo – and how it almost got trashed for looking like a seahorse.

On Twitter, John Tobias unveiled the original hand-drawn logo he created for the first Mortal Kombat game… and delved into its background.

“Here’s a recently discovered image of the very first drawing of #MortalKombat’s dragon icon,” he revealed. “I designed the icon as both a symbol of our game and its fictional tournament.”

Tobias’ original pencil drawing was digitized by both Tobias himself and Mortal Kombat artist John Vogel, who traced over the digitized image with pixels. Why a dragon? Well, Tobias explained that was all because of the game’s original name.

“The inspiration to use a dragon as the fictional tournament’s symbol came from ‘Dragon Attack,’ which was in contention as our game’s title before [Ed Boon] and I changed it to ‘Mortal Kombat,’” he revealed. “Here’s my rough marker sketch of the marquee logo.”

Apparently, the name “Dragon Attack” came from Ed Boon’s love of the Queen song by the same name, but this was eventually changed to the Mortal Kombat we know now. Still, the logo stuck, and its design emerged when Mortal Kombat artist John Vogel saw a golden dragon statue on the desk of Midway Games general manager Ken Fedesna.

“The inspiration for the dragon icon’s design started when John Vogel saw a golden dragon statue on the desk of Midway’s general manager, Ken Fedesn,” recounted Tobias. “John borrowed it to digitize for use in our game’s backgrounds.”

When Tobias saw the dragon statue, he incorporated it into the design for the game’s coin-op cabinets, but the design soon inspired the game’s logo itself.

“I had been thinking of creating an icon to represent the fictional tournament, but also to brand the game with a symbol… like Superman’s “S” or Batman’s bat symbol,” he explained. “I used the dragon from my cabinet side panel sketch to inform the look of the dragon icon as our symbol.”

Interestingly, the logo faced both left and right up until Mortal Kombat II. At this point, with the console release of the games, they had to pick one or the other for trademarking purposes.

“We chose facing right and it’s been that way ever since,” he confirmed.

“The eventual icon design was an attempt at replicating the yin yang symbol, which represented balancing of the furies - a core part of MK’s early fiction,” continued Tobias.

Brilliantly, the entire logo was almost scrapped after Tobias’ sister mistook the design for a seahorse. Thankfully, the team stuck with it – and the Mortal Kombat logo has become one of the most iconic in gaming history.

Want to read more about Mortal Kombat? Check out where Mortal Kombat sits within our 10 best fighting games, as well as how Johnny Cage himself may have teased Mortal Kombat 12.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Steam Revamps Stats Into Charts With Better Overview of Most Popular Games

In an industry notorious for being wildly secretive around how well its own products do, we love some real good, crunchy data. And with an overhaul to Steam Stats today, Valve is giving us exactly that.

It's called Steam Charts now, replacing Steam Stats, and like the old version, it still shows off the most popular games on the platform. But unlike Stats, Charts has the tools to drill down into what's making that popularity happen.

For context, the old Stats page mostly focused on top games by player count from moment to moment, with Valve regularly providing separate best-seller lists by genre and other factors. Charts puts all this in one spot.

The main page shows the top-selling games on Steam right now, as well as the most-played moment-to-moment by player count. There are also lists of the overall best-selling games right now and weekly top sellers by revenue, with an indication of changes to the chart from week to week, as well as how many weeks a game's been out, how much it costs, and whether or not it's on sale.

You can also sort charts by region for regional best-sellers. All of this is done by revenue, so free-to-play games with microtransactions are included, and extra bits like DLC and season passes are factored in.

Unfortunately, the overall monthly top-release harts are still ordered randomly, making it harder to pinpoint best-selling games month-to-month.

While you may not care much about this if you're not a numbers dork (like me, sorry), the real benefit of better data is that people who are can watch game sales trends with a little more accuracy and draw useful conclusions from it.

It's helpful for people who make and publish games to see what's doing well or isn't, maybe allowing them to fund games and genres they might not have previously planned to back. It can help people who make content see what people are playing and catch on to cool, surprising games that may not be getting the attention they deserve on websites like this one.

And, you know, it's neat to see Trombone Champ as the 11th best-selling game on Steam right now. Let it be known that for a shining moment, it was far more popular than Elden Ring (No.19).

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Steam Revamps Stats Into Charts With Better Overview of Most Popular Games

In an industry notorious for being wildly secretive around how well its own products do, we love some real good, crunchy data. And with an overhaul to Steam Stats today, Valve is giving us exactly that.

It's called Steam Charts now, replacing Steam Stats, and like the old version, it still shows off the most popular games on the platform. But unlike Stats, Charts has the tools to drill down into what's making that popularity happen.

For context, the old Stats page mostly focused on top games by player count from moment to moment, with Valve regularly providing separate best-seller lists by genre and other factors. Charts puts all this in one spot.

The main page shows the top-selling games on Steam right now, as well as the most-played moment-to-moment by player count. There are also lists of the overall best-selling games right now and weekly top sellers by revenue, with an indication of changes to the chart from week to week, as well as how many weeks a game's been out, how much it costs, and whether or not it's on sale.

You can also sort charts by region for regional best-sellers. All of this is done by revenue, so free-to-play games with microtransactions are included, and extra bits like DLC and season passes are factored in.

Unfortunately, the overall monthly top-release harts are still ordered randomly, making it harder to pinpoint best-selling games month-to-month.

While you may not care much about this if you're not a numbers dork (like me, sorry), the real benefit of better data is that people who are can watch game sales trends with a little more accuracy and draw useful conclusions from it.

It's helpful for people who make and publish games to see what's doing well or isn't, maybe allowing them to fund games and genres they might not have previously planned to back. It can help people who make content see what people are playing and catch on to cool, surprising games that may not be getting the attention they deserve on websites like this one.

And, you know, it's neat to see Trombone Champ as the 11th best-selling game on Steam right now. Let it be known that for a shining moment, it was far more popular than Elden Ring (No.19).

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.