Logan Director Promises He’s Not Mad About Hugh Jackman’s Return in Deadpool 3

The news that Hugh Jackman is reprising his role as Wolverine in Deadpool 3 raised a big question: what about his emotional sendoff in 2017's Logan? Now, Logan director James Mangold is sharing his piece, saying he's "all good" with the MCU's move to bring Jackman back.

On Twitter, Mangold initially posted a GIF of the exact moment X-24 impales Wolverine on a tree in the final minutes of Logan. This led a lot of Twitter users to believe Mangold was upset with the news of the character's return, leading Mangold to explain himself in a follow-up post.

"Oh my gosh! Everybody chill," Mangold wrote. "Just kidding! I’m all good! LOGAN will always be there. Multiverse or prequel, time warp or worm hole, canon or non-canon or even without a rationale, I cannot wait to see what maddness my dear friends @VancityReynolds and @RealHughJackman cook up!"

Jackman's turn as Wolverine in Logan was supposed to be his last, with the actor saying it was "the right time for me to leave the party—not just for me, but for the character". However, Jackman is also on record saying the chance to appear in the MCU would have made him think twice about hanging up the claws.

Deadpool star Ryan Reynolds and Jackman addressed Logan themselves, with Reynolds saying, "Logan takes place in 2029... Totally separate thing. Logan died in Logan, not touching that." The actors also teased a very violent encounter between Deadpool and Wolverine, as you may expect in a movie that's set to be rated R. We'll finally see the two characters come together when Deadpool 3 hits theaters on September 5, 2024.

For more, check out our six biggest burning questions about Deadpool and Wolverine's MCU debut. Or, check out what you, the IGN audience, vote as the most-anticipated Marvel movie or series.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Meet the new sidebar

Over the last year, we’ve been improving and building out IGN in some exciting ways. Our Product and Engineering team made massive updates to game, movie, and shows pages that surface more useful content for people who want to research games, we re-tooled IGN strategy guide navigation to be better for desktop and mobile users, we’ve reimagined a shows page that makes watching the latest episodes of our shows easier, and we launched our new game library product in IGN Playlist that aims to help folks their games cross-platform, in a single place. One thing, however, was missing — unifying the new IGN experience in a cohesive way, so today we’re proud to share with you all, the new IGN Sidebar.

Here’s everything you need to know:

  • Throwin’ it way back — IGN’s been in the game since the 90’s, and we’ve been designing our website since before it was cool! It’s true that back at the turn of the millennium that we did, in fact, have a sidebar navigation. Since then, screens have gotten bigger and wider, and yet we’ve been rocking our top nav for over a decade now. We thought it was time to take a little nostalgic inspiration and screen width to make browsing IGN more useful for our readers.
  • The Sidebar is designed and engineered with you in mind — In your library, signed-in IGN users will find quick access to their games library, wishlist, playlists, and gaming profile. There’s also a quick library search to find games to add to your backlog, or mark games as beat. When you add games to Playing, you’ll get a new section in our Guides page for quick access to guides for the games you’re spending time with now. Pinned to the bottom is also where you can register or sign-in, and access your account and notifications.
  • A Unified Experience — After building a sidebar experience for IGN Playlist, we decided to test a sidebar experience on the rest of IGN, and it really put our previous nav to shame. Users visited and engaged with the sidebar navigation at nearly double the rate of our top navigation, and more people found more content they cared about. We’re now able to provide a consistent experience across IGN content, products, and guides, plus there’s no context switching to mobile.
  • More is… Less — The new organization of the sidebar brings forward pages that were once relegated to the “more” menu. Now it’s easier to get to pages with game reviews or TV show reviews, upcoming releases, gameplay videos, and our new rewards portal — a place for registered users and subscribers to redeem discounts and benefits. The “More” menu is just nitty-gritty details that you shouldn’t have to fiddle with too much, but keep lawyers pretty happy.
  • Smart Shrinking Technology ™ — Okay, so it’s not actually trademarked, but the fine folks on our engineering team have tested our new side nav across various device sizes and window widths. As you resize your browser window the sidebar will slide out of the way to keep your content readable and watchable. We’ll also give you quick links when you collapse the nav to give you a fast way to get to important places. The bar also will do its best to remember your collapse and expand preference between visits — but we make no promises to incognito detectives and history clearers.

Our Product Vision is to help people enjoy more games, movies, and shows, and share experiences in fun, inclusive ways. We hope that whether you’re only dropping by a few times a month for things like guides, or come every day to our homepage, the new sidebar is fun, useful, and helps you find some interesting parts of the site that help you discover something new. So pardon our dust as we release this update, and work on updating features like maps to the new sidebar. If you haven’t tried adding some games to your library yet, there are still a couple of days to win your game wishlist, so there’s never been a better time to give it a try!

To celebrate the new IGN Sidebar, we made a playlist of the games that we think you'll enjoy.

Let us know what you think of the sidebar in the comments.

Amazon Fall 2022 Hardware Event: Everything Announced

Amazon just wrapped up its annual hardware and services announcement event. While we didn't get anything as noteworthy as a personal home surveillance drone or Alexa microwave, Amazon did announce the first Kindle you can write on. On top of this, Amazon announced a much-improved Fire TV Cube, new Echo speakers, and plenty of other exciting products. Read on if you want to catch up on all the latest Amazon products coming soon.

Kindle Scribe

If you've ever wanted a Kindle you could write on in addition to reading, your prayers have finally been answered! Meet the Kindle Scribe; it's essentially a big Kindle reader you can write on with the included pen. With the pen, you'll be able to jot down to-do lists, journals, and sketches, in addition to marking up PDFs and Word documents.

Amazon didn't specify exactly how big the new device is, but it's essentially a bigger Kindle Oasis you can easily hold in two hands. The screen also features a 300 dpi resolution. The Kindle Scribe is available for preorder starting today for $339.99, and it'll be shipping in time for the holidays.

Halo Rise

The Halo Rise is a new smart lamp and alarm clock from Amazon designed to help you track your sleep. Instead of wearing a smartwatch or sensor, this device tracks your sleep using sensors and machine learning. It doesn't feature a camera or microphone, so it won't watch you while you sleep. But it can monitor your surrounding environment, including the ambient temperature, humidity, and light levels. After collecting all this data, you'll be able to see your sleep reports on an Echo Show device.

As a lamp and alarm clock, the Halo Rise will also gradually turn its light up when it's time to wake up. The Halo Rise will be available later this year for $139, and it'll come with six months of Halo membership for sleep tracking.

Echo Studio

The Echo Studio is Amazon’s latest highest-end Echo speaker featuring multiple drivers and Dolby Atomos. Amazon claims the new speaker has enhanced stereo sound, clarity with 50% less distortion, and twice as much bass response. The Echo Studio will ship next month for $199.

Echo Dot

The Echo Dot is also getting a few major updates with a new high-resolution dot matrix display to show more information, such as song titles and calendar events. Echo Dots also feature new sensors, including an accelerometer so you can tap it to start/stop music and searches. There are also new temperature sensors built-in for smart home automation. Every Echo Dot will also come with Eero built-in, so they can act as mesh Wi-Fi extenders for Eero networks and add 1,000 square feet of network coverage.

The Echo Dot and Echo Dot with Clock are available for preorder now at $49 and $59, respectively. Amazon has also rolled out two new Owl and Dragon Echo Dot Kids designs, which are available for preorder today for $59.99.

Echo Auto

If you want to add Alexa to your car, you can do it now for $54. This new car-bound Echo device lets you seamlessly play music at home to your car. The new device also features roadside assistance whenever you need a jumpstart or a flat tire.

Ring Security

Amazon also announced a new bevy of Ring and Blink devices to expand its home security system. Here are all the new products announced:

Eero power over Ethernet

Amazon expanded its lineup of Eero mesh system products that support power over Ethernet with the $299 eero PoE 6 and $649 eero PoE Gateway.

Fire TV Cube

The new Fire TV Cube features an octa-core 2GHz processor. This new processor allows this small PC box to show 4K Ultra HD content and Super Resolution upscaling to convert any HD content to 4K as well. Amazon also promises that the new Fire TV Cube will have faster navigation speeds. It also features four mics to hear your voice from any direction and a 360-degree IR blaster for controlling other devices.

This new Fire TV Cube has also gone through a bit of a redesign with a new There's fabric cover. The ports have also been expanded with a dedicated ethernet, USB-A for connecting thumb drives, and HDMI passthrough for your cable box.

The new Fire TV Cube also comes with a new Alexa Voice Pro Controller. It's bigger than your average Alexa remote, with two programmable buttons and backlighting. You can also call out to it, and it'll make a sound to help you find it buried in your couch cushions or under a desk.

The Fire TV Cube ships October 25 for $139. And if you want to upgrade to the Alexa Voice Pro Controller, you can purchase one for $34 come November.

Fire TV Omni QLED Series

Lastly, Amazon announced a new series of Fire TV Omni models. This year they've been upgraded with QLED displays that support Dolby Vision IQ, HDR 10+, adaptive brightness, and 96 local dimming zones. They also come with a new feature to show artwork and your photos while they're not actively playing any content.

The new Fire TV Omni QLED Series will come in 65- and 75-inch size screens starting at $799.99 with preorders starting today.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.

Brandon Sanderson Says Moonbreaker Collab Isn’t Like George R. R. Martin and Elden Ring

Fantasy writers teaming up with game studios is seemingly on the rise – just ask Game of Thrones author George R.R. Martin, who famously partnered with From Software on Elden Ring. But writer Brandon Sanderson is doing things a bit differently than Martin and From when it comes to his partnership with Unknown Worlds on the upcoming Moonbreaker.

In an interview with IGN, we asked Sanderson, author of Mistborn and the Cosmere fictional universe, how he got involved with the creators of Subnautica on the digital miniatures game, and he said his collaboration with the team was more extensive than you might think.

According to Sanderson, Unknown Worlds approached him with the offer to help build an "optimistic" science-fantasy world for a game they had prototyped mechanically entirely with placeholder art from the studio's past games. Sanderson came back with two pitches, both of which he already developed on his own separately but didn't think were suitable for his existing Cosmere universe. Unknown Worlds chose the more ambitious of the two pitches, Moonbreaker, and a new partnership was born.

From there, Sanderson and Unknown Worlds communicated weekly, growing Moonbreaker's universe together and forming a true "hand-in-hand" partnership. Sanderson created things like the lore for the world and its initial cast of 10 captains alongside gameplay development, with the two halves influencing each other. This constant contact is a bit different than the last fantasy writer, game studio pairing.

"Story has to fit gameplay rather than gameplay fitting story.”

“I’ve read about what George [R.R. Martin] did on Elden Ring and it was kind of like he sent off something into the void and eventually a game came back” Sanderson jokes. “That was not the case here. It was a weekly interaction, and the things Charlie [Cleveland] was changing in the game was changing what I was building and the story and the needs of the game.”

“This was my mantra,” Sanderson says. “As a gamer and a lover of stories, I told Charlie from the beginning gameplay has to trump story. Story has to fit gameplay rather than gameplay fitting story.”

“No writer says that,” jokes Unknown Worlds’ Charlie Cleveland, game director on Moonbreaker.

Sanderson elaborates by saying that he believes story is still very important, but "A game with an awful story but fantastic gameplay is still a great game," while "a game that has a fantastic story but miserable gameplay is going to be a terrible game."

This partnership isn’t just setting the stage for Moonbreaker’s launch, either. According to Cleveland, “We have a long-form story. We’re trying to make a game that’s gonna last a decade or longer. So to do that, we need to be planting a lot of seeds and then harvesting those seeds. So we need to have a lot of characters, a lot of throughlines, a lot of overlap between them.”

Cleveland and Sanderson likened Moonbreaker's story structure to The Canterbury Tales, a massive tome of intersecting stories and viewpoints from the perspective of some 30 pilgrims. In this case that's Moonbreaker's captains, with their individual stories told through audioplay podcast episodes before a larger plot is introduced. Sanderson says it could be a year before they even start to hint at that larger arc, but that he already has an ending planned out for even further down the line.

Given the collaboration, Moonbreaker is certainly setting itself up to be an ambitious game. For more on Unknown Worlds’ turn-based digital miniatures game, you can check out our hands-on preview from Gamescom, as well as our full interview with Sanderson and Cleveland later this week.

PlayStation Plus Games for October 2022 Announced

Sony has revealed that the PlayStation Plus games for October 2022 are Hot Wheels Unleashes, Injustice 2, and Superhot. Announced on the PlayStation Blog, all three titles will be available to download for all PlayStation Plus subscribers from October 4.

Hot Wheels Unleashed brings the zany, over-the-top driving action of Hot Wheels to the PS4 and PS5, with an arcade sim based on the Hot Wheels universe. Collect, build, and race your favorite Hot Wheels cars, then jump into split-screen two-player with a friend to face off with your newest vehicles.

There’s a 12-player online mode, too, not to mention the ability to create your own tracks and share them online for others to play.

IGN’s Hot Wheels Unleashed review gave the game 9/10 and said: “Fun, fast, and damn near photorealistic at times, Hot Wheels Unleashed is a surprising and brilliant arcade racer. Carefully detailed, highly customizable, and buoyantly uncynical, this toy racer defies all expectations with remarkable attention to detail, excellent track design, and an accessible handling model that still rewards high skill. The racing may be tiny but make no mistake: this game is enormous fun.”

Injustice 2

A fighting game from the makers of Mortal Kombat, Injustice 2 brings the heavy-hitting superheroes and villains from the DC universe to the PS4 for an action-packed beat-em-up. Following on from the original game, Injustice 2 continues its story, allowing players to jump in as Batman, Superman, and a number of other classic DC heroes and villains to take on a range of colorful foes.

The single-player campaign charts the struggle of Batman as he fights against Superman’s evil regime while online play lets you jump straight in and smash the faces of DC’s most iconic characters.

IGN’s Injustice 2 review gave the game 9/10 and said: “Injustice 2’s fights improve on Gods Among Us in nearly every way, specifically addressing fan concerns about movement speed and giving you new ways to burn meter. Visually, the DC roll call shines even as they star in a flat and unnecessarily grim story. The unrivaled amount of single-player content to explore, especially the highlight Multiverse mode, and the height of Injustice 2’s skill ceiling make it an easy environment in which to lose hours of your day without ever even challenging another human… or giant telekinetic gorilla, as it were.”

Superhot

A unique FPS that lets you slow down time, Superhot really has to be experienced. Blurring the lines between reality and gaming, Superhot puts you in the hot seat as a fictionalized version of yourself accessing a new leaked video game – superhot.exe.

Booting it up puts you in the hot seat, tasked with taking down oncoming waves of enemies by any means necessary. Grab a gun? Sure, that’s easy… but try taking out three men in slow-mo with only an ashtray. Superhot puts an innovative twist on the FPS formula, and will definitely leave you saying “Superhot is the most innovative shooter I've played in years!”

IGN’s Superhot review gave it 7.5/10 and said: “Superhot’s clever time-manipulation idea delivers consistently fulfilling challenges by turning blink-of-an-eye action into carefully considered and cautious tactical decisions. It avoids potential one-hit death frustration with quick respawns and deaths that always feel earned and avoidable in hindsight. Its unique brand of puzzles are complemented by simplistic but helpfully high-contrast art and sound design, yet undermined by a tedious, intrusive story and a reluctance to put new game-changing spins on its ideas to extend their lives.”

These three new games will be available on PlayStation Plus until October 31, while last month’s games, Need for Speed Heat, Granblue Fantasy: Versus, and Toem, will be available until October 3.

Check out our updated lists of all PS Plus Premium Catalogue Games and PlayStation Plus Classic Games Catalogue on IGN Playlist. You can use these lists to plan what to play next, create custom-ranked lists of your favorites, and track your backlog.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

The World of Assassin’s Creed Valhalla: Journey to the North Reveals the Game’s Hidden Lore

Assassin's Creed Valhalla has added all sorts of fascinating new details to this long-running franchise, even as it offers a very detailed look at 9th Century Viking culture. All of that is fueling Dark Horse's latest companion book, The World of Assassin’s Creed Valhalla: Journey to the North — Logs and Files of a Hidden One.

This 208-page art book is presented as an in-universe journal written from the point of view of Hytham, a character introduced in Assassin's Creed Valhalla as a tutor to the main character, Eivor. The book chronicles the lore and stories driving the plot of the game, serving as both an expansion of Valhalla's story and a look at the real history that inspired the game.

Here's dark Horse's official summary for the book:

This full-color, oversized hardcover is presented as a journal kept by Hytham himself, which allows readers to experience Assassin’s Creed Valhalla as they never have before. This tome chronicles Viking culture, history, lore, and mythology amid the action and drama of the hit video game.

Discover the history and culture of the Raven Clan Vikings as they struggle against the Order of the Ancients. Get an in-depth view of the setting of the game with descriptions and depictions of in-game characters and locals as the Vikings move from Norway to England, Ireland, and Francia. What best-kept secrets will you uncover at Hytham’s side?

The World of Assassin’s Creed Valhalla: Journey to the North — Logs and Files of a Hidden One will be offered in both standard and Deluxe Edition hardcover forms. The latter version includes a protective slipcase, unique cover art and a folio of art prints. The standard version is priced at $39.99 and the Deluxe Edition is priced at $99.99. Both versions will release on March 14, 2023 in bookstores and March 15 in comic shops.

Dark Horse has previously expanded on the world of Valhalla through both spinoff comics like Assassin's Creed Valhalla: Forgotten Myths and Assassin's Creed Valhalla: Song of Glory.

Ubisoft recently revealed Assassin's Creed Mirage, a game that promises to return to the franchise's roots with a smaller, more stealth-focused experience. You can preorder both the standard and deluxe edition versions now. Also be sure to check out IGN's guide to playing the entire Assassin's Creed series in order.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Cyberpunk 2077 Passes 20 Million Copies Sold

Cyberpunk 2077 has hit a huge sales milestone, as CD Projekt revealed the game has surpassed 20 million copies sold. The game originally launched in December 2020, meaning it took under two years for the game to reach the 20 millon mark.

We last got a Cyberpunk 2077 sales update in April, where we learned the game had sold 18 million copies. The game has sold 2 million additional copies since then, most likely thanks to a combination of the Cyberpunk Edgerunners Netflix anime and the announcement of Phantom Liberty, the game's first and only major DLC expansion.

This sales milestone is just the latest in a string of good news for Cyberpunk 2077, which is a refreshing change of pace after the game's disastrous launch. CD Projekt recently shared that over 1 million players jumped into Night City every day last week. Cyberpunk 2077 also hit its highest concurrent player count on Steam in over a year and a half earlier this month.

Twenty million is a large milestone that few games in history have reached, but it's almost even more notable for Cyberpunk, which was in such a rough state that Sony delisted the game from the PlayStation Store shortly after launch. Cyberpunk returned to the PlayStation store last summer, and it's been a much smoother ride since then.

If you can't get enough of Night City, check out our glowing review of Cyberpunk: Edgerunners. Or, for more on game sales, read up on the best-selling games of August 2022, including Spider-Man, Elden Ring, and Madden NFL 23.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Dead Space Remake Team Showed Diehard Fans the Game Every Six Weeks in Early Development

Dead Space developers used diehard fans to help keep them on track. During a new blog post, creative director Roman Campos-Oriola revealed that the Dead Space remake devs consulted with their very own community council every six weeks.

“Really, really early in development, we started discussions with some members of the community who were identified by our team as diehard fans,” he revealed. “We met with them every six weeks, roughly, and we gave them full access to what we were doing.”

Why did they consult the fans? Well, it seems they wanted to get opinions on a variety of “polarizing” topics.

“Because we have our opinions, but that doesn’t mean we’re right!” said senior producer Philippe Ducharme. “There were a number of polarizing topics we wanted to get a gut-check on, so we gathered feedback from these groups to make informed decisions. A focus on community is one of the key pillars of this project, so we also took feedback from our livestreams, read through user reviews and Twitch comments—there was a lot of intake of information. It was all to understand who we’re addressing with this game, and what made Dead Space spectacular for them.”

The upcoming remake will re-tell the story of systems engineer Isaac Clarke – an unlucky spacefarer who ends up aboard the USG Ishimura, a ship overrun by deadly necromorphs before crew members managed to activate its distress beacon.

EA Motive is handling the remake, with a release date in January 2023.

“First, we honor the legacy,” said Ducharme. “We look at the original game with the utmost respect. So, the core foundations will remain the same. However, we are making several enhancements to the experience to make it enticing for both new players and returning ones.”

Despite this deep respect for the original game, original creator Glen Schofield isn’t part of the upcoming remake.

“I took [the announcement] as a compliment,” he said. “I still do take it as a compliment. I'm still kind of bummed about it too. There's this weird, weird thing, like you're not attached to your own game," Schofield told Game Informer. "It's a weird feeling. [...] They want to make a game better than the one you made.”

Still, it sounds as though the Dead Space remake is going to great lengths to recapture the magic of the original game.

“We want the fans of Dead Space to rediscover Dead Space as if for the first time,” said Campos-Oriola. “But with everything feeling familiar and recognizable. That’s something that’s really important to us.”

Want to read more about Dead Space? Check out every EA game currently in development as well as a deep dive into how Dead Space is being remade.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Skull and Bones Delayed for the Fifth Time

Skull & Bones, Ubisoft's pirate battler that's been in development limbo for years now, has been delayed yet again. This is the fifth time.

In a press release today, Ubisoft has given a new release date of March 9, 2023, allowing Skull & Bones to sneak in just ahead of the end of its financial year. The publisher explained in the release that while "game development is finished at this stage," the extra four months will be used to "further polish and balance the experience" following technical tests and Insider Program feedback from prior closed betas.

Skull & Bones' development has been a tumultuous ride. It was first revealed back at E3 2017, appearing at the time to be a riff off of the naval combat in Assassin's Creed: Black Flag. At the time, it was set to come out in fall of 2018, and focused on prior-gen consoles.

Its first delay was announced the following year, pushing Skull & Bones back to "2019-20". When it didn't surface for sometime after, reports suggested that it had been quietly rebooted. It was delayed a second time to 2020, and then again to 2021. In the meantime, further reports alleged a toxic work culture at developer Ubisoft Singapore amidst wider accusations of a hostile work environment company-wide.

Skull & Bones was later delayed into 2022-2023, and then given a November 8 release date, which is what we've expected up to now. We also learned earlier this month that it will be the first of Ubisoft's published games to retail at a $70 price point.

Assuming we don't get a sixth delay, Skull & Bones is coming to Xbox Series X and S, PS5, Google Stadia, Amazon Luna, and PC, with Ubisoft+ users on PC, Stadia, and Luna getting the game day one as part of the service. Ubisoft will be holding an open beta sometime before release.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Pokemon Scarlet and Violet Will Finally Answer the Question ‘What if Diglett Was a Worm?’

Have you ever considered what Diglett might look like if it were a worm? Well, even if you haven't, tough luck because Pokémon Scarlet and Violet will introduce Wiglett.

Wiglett was revealed during the World Pokémon Ecological Society Webinar (via Serebii). “I’ve never seen a Pokémon quite like that one,” says the voiceover. “Could it be a Diglett? It resembles Diglett but its coloring is different. Could it be a regional form unique to Paldea?”

The new Pokémon looks a lot like Red and Blue's Diglett, but now in more elongated form. It's actually based on the common garden eel rather than a worm but, you know, it is called Wiglett.

“They must be an evolved form of Diglett,” says a second voiceover. “Instead of evolving into triplets like Dugtrio, they adapt to a marine environment with another form.”

“They do have certain anatomical similarities,” says the video voiceover. “Since their appearance is different to this extent, it must be a completely different species!” the video continues. “This is the first time we witness this Pokémon.” The voice then goes on to christen the Pokémon, “Wiglett”.

“Although they appear to be the Paldean form of Diglett, we’ve learned that they live and eat differently,” they go on to explain. That settles it – Wiglett is an entirely different type of Pokémon and definitely not a dodgy-looking Diglett.

“According to the research, it is said that it is a coincidence that they have similar bodies, as they both burrow in the ground and the sand,” they reveal.

Want to read more about Pokémon Scarlet and Violet? Check out Pokémon Scarlet & Violet’s three main stories and get a look at the new starter Pokémon.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.