Monthly Archives: October 2022
Joel McHale Tells Community Fans to Prepare to Shed Tears When the Movie Arrives
Community star Joe McHale was reduced to tears by the upcoming film script.
During an interview with The Wrap, McHale revealed that he “cried like a baby” during the Community film’s first table read.
“You know that I’m sarcastic about literally f***ing everything but there will be tears,” he said. “We did that table read during the pandemic and I cried like a baby afterwards and I’m not joking.”
After years of rumors and speculation, it was announced last month that Community is finally getting a movie.
Of course, it’s been on the cards for some time. Creator Dan Harmon has been saying that the film “will happen” since 2016, with regular updates suggesting the film is on its way over the years. Most recently, Harmon revealed that he pitched a Community movie back in August… and it looks as though Peacock finally took him up on the idea.
“We announced it. Peacock is paying for it,” said McHale. “Thank you, Peacock. So yeah, it’s happening and everybody’s back.”
Much of the original cast will be returning for the movie with McHale himself, Danny Pudi, Alison Brie, Gillian Jacobs, Jim Rash, and Ken Jeon.
“Everyone thinks that what I say is joking, but it is like being with — it really is like a family reunion but without a-holes,” he continued. Notably, Chevy Chase won’t be back following his character’s death in the Season 5 episode, “Basic Intergluteal Numismatics”.
“Because you know, you go to a family you, and you’re like, ‘Ugh, there’s that one cousin of mine. He smells,’” said McHale. “So anyway, we’re really — I can’t wait. Yeah, that’s all I can say.”
Community creator Dan Harmon is writing the movie and is also on board as executive producer, but no director has been locked in as yet. McHale, Andrew Guest, Russ Krasnoff, and Gary Foster are also on board as executive producers.
Want to read more about Community? Check out the biggest challenge to making a Community movie as well as Donald Glover’s off-the-cuff pitch for the film.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
The Art of Dracula of Transylvania Showcases a Stunning Take on the Horror Icon
Halloween is always a good excuse to dive into some new vampire stories, and Ricardo Delgado's Dracula of Transylvania is a great choice for anyone craving a unique take on the iconic horror character. Fresh off the release of the illustrated novel, Delgado is giving readers a much closer look at this visually stunning horror universe with a companion book called The Art of Dracula of Transylvania.
With The Art of Dracula of Transylvania currently crowdfunding on Kickstarter, IGN can exclusively debut several pages from the book. Check them out in the slideshow gallery below:
The idea behind Dracula of Transylvania is that, while most contemporary Dracula tales tend to paint him as a tragic loner, this story veers sharply in the other direction and depicts him as a terrifying force of nature. When solicitor Jonathan Harker travels to Transylvania to help Dracula close his real estate purchase, Harker is confronted with nothing less than the literal Son of Satan.
The Art of Dracula of Transylvania delves far deeper into this horror universe. Delgado, a Hollywood storyboard artist whose work includes Apollo 13, Wall-E and Avatar: The Last Airbender, has compiled several hundred pages of character designs and other artwork showcasing the many monsters that populate this world. The book includes extensive annotations and creator commentary, along with a foreword by writer/director Donald F. Glut and an introduction by film historian Gary D. Rhodes.
“Dracula of Transylvania is a stunning work from Ricardo. He created a rich new Transylvania, and we felt that the artwork in his illustrated novel just wasn’t enough,” said Clover Press' Publisher Hank Kanalz in a statement. “When we were chatting with Ricardo about his next project with us, he revealed he had a few more pieces he hadn’t shared. A few meaning well over 150 additional pieces — so we knew we had to follow up with this art collection.”
The Kickstarter for Art of Dracula of Transylvania is live until November 9, 2022 and has already met its funding goal. Backers can choose between digital and hardcover versions of the book itself, with higher pledge tiers including extra bonuses like stickers, pins and even original artwork. The book is expected to ship in February 2023.
You can still pick up the original Dracula of Transylvania hardcover book, and a new softcover edition will also be released in February 2023 alongside the art book.
In other horror news, you can read the entire first issue of Hellboy: The Silver Lantern Club for free on IGN.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Gotham Knights Patches Will Address Performance Issues
Warner Bros. Montreal has laid out issues it's looking to address in future Gotham Knights patches, including performance issues for players on PC and console.
In a thread on the game's official Twitter, the team said it wanted to outline some changes it expects to put into the live game, as well as give a general timeline for incoming patches. Those playing on PlayStation 5 and Xbox Series X/S can expect a patch by "the end of the week," that will address "needed fixes" that have come to light since Gotham Knights' launch last week.
Broadly, Warner Bros. Montreal says it's aware of PC and console players experiencing performance challenges and is working on a patch to improve overall performance, specifically noting frame rate stability on consoles. This follows controversy earlier this month where it was confirmed Gotham Knights would only run at 30fps on console, with no option for a higher frame rate performance mode to maintain an “untethered co-op experience.”
The latest patch for PC players went live yesterday, October 26, and alongside general bug fixes, also addressed crashing during the Harley Quinn Hospital Boss Fight. As of this writing, the studio is also investigating a compatibility issue with Nvidia Ansel.
Performance aside, Gotham Knights has a fair share of issues, with IGN’s review citing “poor combat, a transparently predictable mystery, and grueling progression” as drawbacks in the co-op Bat Family game.
Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.
PlayStation’s London Studio Is Working on a Co-Op Action Game Set in a Fantasy UK
PlayStation’s London Studio, known for its work on peripheral games like EyeToy and Wonderbook, is working on an untitled co-op game set in a fantasy version of its home city.
In a lengthy interview with GameIndustry.biz, Co-Studio Head Stuart Whyte explained the studio is proud of its experimental history working with peripherals and virtual reality, but wanted to explore new challenges for its upcoming project.
“We definitely wanted to try something a little bit different, and I think this new project really channels our 'brave' value and allows us to push ourselves on the 'curious' front, too,” Whyte says. “It's an exciting future, it really is."
Co-studio head Tara Saunders says the fantasy game is being developed specifically for PlayStation 5, and will include themes of "bringing fantasical and magical elements and intersecting that with familiar worlds," such as its fantasy version of London.
London Studio clarified it's not making another VR game, but is still using some tools from its previous VR work, such as its internal Soho Engine, during development.
The studio’s most recent game, Blood and Truth, was released for the PlayStation VR in 2019, which IGN’s review described as “a great example of what PSVR can accomplish with a fun, engrossing blockbuster story.” Prior to this, London Studio also released PlayStation VR Worlds, which launched alongside the virtual reality headset in 2016. But it sounds like the studio is leaving outside peripherals behind for the time being with this new project.
Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.
Retro Experts Digital Eclipse Surprise-Release New Game for Halloween
Digital Eclipse - the developer behind Teenage Mutant Ninja Turtles: The Cowabunga Collection and many other retro compilations - has surprise released a new game for Halloween, and you can even get it for free.
Candy Creeps is a 1 or 2-player retro, arcade-like platformer that sees you taking on the Pumpking, who has stolen a whole neighborhood's candy and can only be stoppped by some well-placed head stomps, Mario Bros. style.
It marks the first release in a new Digital Eclipse Arcade line, "a series of all-new games inspired by classic '80s arcade vibes."
"Play as Elma and Harper, two tweens who may or may not have inadvertently summoned the evil Pumpking, who has swiped the whole neighborhood's Halloween candy and hidden it inside his army of tiny, adorable decorative gourds," reads a press release. "Smash the pumpkins to find candy, then chow down. Once you're turbo-charged with sugar, transform into a costume-clad avenger and bash the Pumpking until he explodes! Master four unique levels and go for a high score in one- and two-player modes."
Out today for PC, Candy Creeps is available for $4.99 USD on Itch.io, but you can get it for free by signing up to the Digital Eclipse mailing list by October 31.
Candy Creeps is the start of a new project for Digital Eclipse, which has made its name creating well-received retro collections for the likes of Mega Man, Blizzard, Disney, and more. Digital Eclipse Arcade will be "a series of throwback games made for the Digital Eclipse community... a celebration of pure arcade gameplay."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Moonbreaker Completely Removes Its Microtransactions and Monetization
The developers behind Moonbreaker have completely overhauled its Early Access business model to remove all microtransactions and monetization from the game.
Developer Unknown Worlds detailed the game's first major content update, dubbed "Zax's Story," in a post on Moonbreaker's Steam page. The newly-released patch features a ton of community-driven changes to gameplay, such as the removal of monetization, which means the in-game store is getting disabled and in-game currencies are being withdrawn.
"We've been reading and evaluating everything you've suggested on our Discord and Nolt board – which already helped to guide our decision to remove Cargo Run Contracts from Moonbreaker – and have been diligently reviewing every area of the game," Unknown Worlds said in the post, addressing the changes they're making to better reflect Early Access goals.
As such, Pulsars will no longer be available and all Pulsar purchases will be automatically refunded via Steam, while Founder's Pack Pulsars will be replaced with a new Zax and Slopper Skin. Blanks and Merits will be replaced with Sparks, which can be used to upgrade a Unit's Rarity, but all Units will now be unlocked with the base game, putting an end to Booster Boxes.
The developer added an FAQ-style section at the end of the blog post in the hopes of answering any questions that players might have in relation to the update, as they also "made some balance changes to Astra, as well as adjusted a handful of ship assist, removed some of the randomness in the game, and much more," based on ongoing Early Access feedback.
IGN's Matt Purslow raised concerns over the game's loot box-fulled microtransaction system in his Moonbreaker Early Access review. He said it "tarnished the experience," but now the update has brought about these changes, we can get back to playing the "fun and approachable skirmish game" that puts "an emphasis on smart turn-by-turn tactics."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
The Callisto Protocol Canceled In Japan Over Ratings Board Dispute
The Callisto Protocol has been completely canceled in Japan following a dispute between developer Striking Distance Studios and the Japanese ratings board.
As reported by PC Gamer, Striking Distance announced on Twitter that the current version of The Callisto Protocol - a particularly gory and violent horror game from Dead Space creator Glen Schofield - cannot pass Japan's Computer Entertainment Rating Organisation (CERO) in its current form, and altering the game would remove from its vision.
The two sides are therefore at a standstill, as CERO won't give the game a rating before its content is changed, and Striking Distance won't change it. Neither company explained what about the game was deemed to be an issue.
— The Callisto Protocol (@CallistoGameJP) October 26, 2022
"The Callisto Protocol's Japanese version has been discontinued. At present, it cannot pass the CERO rating," Striking Distance said in the tweet, adding that changing The Callisto Protocol will "not provide the experience players expect".
Those who preordered the game will be given full refunds but, without importing it from another region, won't have any way to play the game they were looking forward to.
The Callisto Protocol arrives on December 2 for PlayStation, Xbox, and PC, a release date that forced Striking Distance to crunch for in September. Schofield tweeted that he was proud for his team working six to seven days a week, though quickly apologised and has admitted he "messed up".
In a preview of the game, IGN said: "While it's undeniable that The Callisto Protocol has Dead Space vibes, it’s the small factors that suggest it could feel more of its own design and not just a fourth Dead Space by a different name."
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
Somerville, a New Game from the Ex-Inside Co-Creator, Arrives in November
Somerville - the new game from Limbo and Inside co-creator Dino Patti's new studio - will be released on November 15 for PC, Xbox One, and Xbox Series X/S. It will also be included on Xbox Game Pass upon release.
The studio revealed the launch date in a new, but rather low-key trailer. Somerville is a third-person adventure game following a family of four on a post-apocalyptic Earth. The father, mother, son, and dog must navigate around obstacles like ancient civilization ruins and mysterious aliens. Players must also work with other human survivors in order to keep the family safe.
Somerville.November 15th. #Somervillegame pic.twitter.com/jZSxbIjR3O
— Jumpship (@jumpshipstudio) October 27, 2022
Somerville was first revealed in 2017 with a teaser trailer, followed by an announcement trailer at E3 2021. Now, it’ll finally release in a few short weeks.
Jumpship was founded by Dino Patti, one of the co-founders of Playdead, which developed the independently successful Limbo and Inside. Patti left Playdead back in 2016 as he sought new challenges. However, he later revealed that there was also fallout within the studio and that he had personal reasons for leaving as well.
Apex Legends Season 15 Eclipse: Catalyst Abilities and new Broken Moon Map Explained
Apex Legends Season 15, or Eclipse, is bringing in a new Legenand a new map. Catalyst, the new Legend, brings in a new way to challenge scan ability Legends and Broken Moon is a fresh new map with more rotation mechanics than ever before. Here’s everything you need to know about Apex Legends Eclipse.
New Legend Catalyst’s Abilities
Let’s go over Catalyst and her abilities first. If you’re looking for her lore breakdown video, you can catch up on my previous Apex video! Catalyst seems to be the answer to everyone’s calls for a hard counter to scan Legends. Here are her abilities:
- Passive “Barricade” - Catalyst fortifies doors through an extra button prompt. The fortified doors take twice as long to destroy by melee and can only be opened by Catalyst and her teammates.
- Tactical “Piercing Spikes” - Catalyst lays spikes in ferrofluid which causes enemies who walk through it to be slowed and take damage. In order to destroy the spikes, you have to get close to activate the “core” of the spikes and shoot that.
- Ultimate “Dark Veil” - Catalyst summons a huge wall that blocks enemy vision and slows enemies if they pass through it. You can still shoot through it and walk through it but you’ll be slowed and be blinded for a few seconds with darkened vision. Catalyst’s ultimate also blocks scan tech from Bloodhound’s tactical/ultimate and Seer’s passive, scan, and ultimate will be blocked.
A few things to note is that Catalyst’s Piercing Spikes can be thrown pretty far and Rampart can break the doors fortified by Catalyst’s passive with her Sheila ultimate. Catalyst’s ultimate seems incredibly strong especially with how tall it seems to go and Horizon’s tactical Gravity Lift will raise players slightly higher than Catalyst’s Dark Veil. All in all, Catalyst seems like an incredibly strong Legend to counter the scan meta currently established.
New Map Broken Moon
Along with a new Legend we’re getting a new map called Broken Moon set on the planet Boreas’s moon, Cleo. Again, for the lore breakdown I’ve got you covered in the previous video. Broken Moon is slightly larger than World’s Edge but not quite Stormpoint’s size. Stormpoint is about 10% bigger than World’s Edge so we know the general guess of what Broken Moon’s size should be.
This has been in development for about a year and a half from when the Encore Arena map was released in Season 8. Encore is also set on the planet Boreous, just below Broken Moon. The terrain of Broken Moon is similar to World’s Edge and Kings Canyon and less tiered like Stormpoint. As Hammond tends to do, it swept in to establish a stasis net around the moon to keep it a good stage for the Apex games.
With Hammond moving in, they established a new railway system on Broken Moon called the Zip Rail System. This is basically a transit network with predetermined stops and acts like the ziplines already in game but with a speed boost and more reach around the map. There’s a whole Zip Rail system on Broken Moon that banks and curves around different points of interests (or POIs) so you’re able to have different rotation options.
You can do the same things on the Zip Rail as you can on a zipline, like shooting at enemies while riding past and using certain abilities like Wraith’s tactical Void Walk. Broken Moon has 16 POIs that are all of sprawling sizes to alleviate the hot drop issues of teams all landing in one POI and struggling to find loot and having to fight another team right away off drop. One last tip about Broken Moon: It is set up in a fractured moon so there are lots of edges and bridges for you to drop off of so be careful where you step!
While we don’t have patch notes yet, Eclipse will introduce Apex players to the long-awaited feature of gifting friends items. There will be a gifting system that allows you to send your friends bundles and cosmetic items in the store. However, you will need to be in-game friends with that person before this feature launches next season or be friends two weeks in-game before you can gift them anything.
Another cosmetic change is the addition of a Sticker category. You can equip stickers on all healing items like syringes, medkits, phoenix kits, batteries, and shield cells. The goal is to let players customize their items further than just Legend Skins, Heirlooms, and weapon skins.
Season 15 Eclipse looks exciting so far with Catalyst and Broken Moon coming in the content update. Do you think you’ll become a Catalyst main? Let us know! For more on Apex Season 15 patch notes, be sure to stay right here at IGN to stay up to date on Apex news.
Stella is a Video Producer, Host, and Editor at IGN. Her gameplay focus is on competitive FPS games and she's previously reviewed Apex Legends, Hyper Scape, Halo Infinite Multiplayer, and Battlefield 2042. She regularly hosts and shoutcasts competitive Apex Legends and Halo Infinite tournaments when she isn't streaming on her Twitch channel after work outs. You can follow her on Twitter @ParallaxStella.
Sonic Prime: Exclusive Release Date and Character Posters Reveal for Netflix Animated Series
IGN can exclusively reveal that Netflix's Sonic Prime animated series is coming to the streaming giant on Thursday, December 15, 2022.
Here's how Netflix describes Sonic Prime: "The action-packed adventures of Sonic the Hedgehog go into overdrive when a run-in with Dr. Eggman results in a literal universe-shattering event. Desperate to piece his prime reality back together and save his old friends, Sonic races through the Shatterverse, discovering strange worlds and enlisting new friends in an epic adventure of a lifetime!"
We can also exclusively debut an awesome batch of new character posters featuring Sonic, Tails, Knuckles. and more in the gallery below:
Later today, Netflix will be debuting a new teaser for Sonic Prime during its all-new weekly livestream show called Geeked: Toon-In, airing at 5 PM PST on October 27 via Netflix's Geeked Tiktok and Netflix Twitch channels.
Sonic Prime has an impressive lineup of voice actors, including Deven Mack as Sonic, Brian Drummond as Eggman, Ashleigh Ball as Tails, Shannon Chan-Kent as Amy Rose, Adam Nurada as Knuckles, and Ian Hanlin as Shadow & Big the Cat.
Which character poster is your favorite? Let us know in the comments. And for more on the world of entertainment, be sure to check our reviews of the first season of House of the Dragon, Andor episode 8, and Black Adam.
Watch the action-packed adventures of Sonic Prime when it premieres on Netflix on Thursday, December 15, 2022.
David Griffin is the Senior Editor, Features and Content Partnerships for IGN. Say hi on Twitter.