Monthly Archives: October 2022

CD Projekt Red: There Are No Plans for Cyberpunk Edgerunners Season 2

Fans hoping for more of the Cyberpunk: Edgerunners anime will be disappointed to hear that CD Projekt Red currently has no plans to create a Season 2.

In an interview with Famitsu (translated by VGC), CD Projekt Red's Japanese community manager Satoru Honma said there are no plans to continue the Studio Trigger-developed anime.

"I personally would like to continue to work with Japanese studios to produce more anime in the future, partly because we have received very good feedback," Honma said. "However, just to be clear, Cyberpunk: Edgerunners was planned as a standalone work, so there’s no such thing as ‘we are actually working on Season 2 in the background’."

That's not to say it's off the table completely, but "even if we could make more anime in the future, I don’t know if it would be Season 2 or something completely different," Honma added.

The ten episodes of Cyberpunk: Edgerunners premiered on Netflix in September and, supporting what Honma said, had a pretty definitive ending that doesn't have an obvious point of continuation.

CD Projekt Red announced during its recent investor briefing that it plans to continue expanding its games through different forms of media, however, meaning the studio might consider further animated projects in the future.

It's otherwise expanding the world of Cyberpunk 2077 through its Phantom Liberty expansion, a full sequel that's codenamed Orion, and it also recently announced an official novel called No Coincidence.

In our 9/10 review of the anime, IGN said: "Cyberpunk: Edgerunners delivers a satisfying return to Night City that does a better job exploring why Mike Pondsmith’s famous location became so iconic in the first place."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

CD Projekt Red: There Are No Plans for Cyberpunk Edgerunners Season 2

Fans hoping for more of the Cyberpunk: Edgerunners anime will be disappointed to hear that CD Projekt Red currently has no plans to create a Season 2.

In an interview with Famitsu (translated by VGC), CD Projekt Red's Japanese community manager Satoru Honma said there are no plans to continue the Studio Trigger-developed anime.

"I personally would like to continue to work with Japanese studios to produce more anime in the future, partly because we have received very good feedback," Honma said. "However, just to be clear, Cyberpunk: Edgerunners was planned as a standalone work, so there’s no such thing as ‘we are actually working on Season 2 in the background’."

That's not to say it's off the table completely, but "even if we could make more anime in the future, I don’t know if it would be Season 2 or something completely different," Honma added.

The ten episodes of Cyberpunk: Edgerunners premiered on Netflix in September and, supporting what Honma said, had a pretty definitive ending that doesn't have an obvious point of continuation.

CD Projekt Red announced during its recent investor briefing that it plans to continue expanding its games through different forms of media, however, meaning the studio might consider further animated projects in the future.

It's otherwise expanding the world of Cyberpunk 2077 through its Phantom Liberty expansion, a full sequel that's codenamed Orion, and it also recently announced an official novel called No Coincidence.

In our 9/10 review of the anime, IGN said: "Cyberpunk: Edgerunners delivers a satisfying return to Night City that does a better job exploring why Mike Pondsmith’s famous location became so iconic in the first place."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Charlie Cox Says He Owes the Future of His Career to the ‘Save Daredevil’ Social Media Campaign

Daredevil star Charlie Cox says the “Save Daredevil” social media campaign helped shape the future of his career, and thanked fans for their support.

During an interview with Marvel.com, the star of Netflix’s Daredevil said that the “Save Daredevil” social media campaign played a big part in his Daredevil return.

“Whatever happens to my career going forward from this point on, I owe most of it to the ‘Save Daredevil’ campaign,” he said. “That even when I had lost hope years ago, they did not, and they continued to campaign and support. And over the years, I've met many of them, and they're such an enthusiastic, passionate crowd.”

“Daredevil is such an amazing character,” said Cox. “It's been the great honor of my career to be offered that part and to be able to play him. I've had such fun with it. It's changed my life irrevocably. And when the show came to an end, despite the disappointment of the journey ending, I felt like we'd done a good job, and we had an amazing time and we could only be grateful for what we'd had.”

After Netflix’s Daredevil was canceled back in 2018, the “Save Daredevil” campaign began almost immediately. Its aim was to show Marvel how popular Charlie Cox was as Matt Murdock / Daredevil, and ultimately, to get him back in the suit. It looks as though it worked.

Matt Murdock recently made his big screen debut in Spider-Man: No Way Home and suited up as Daredevil once more in the Disney+ show, She-Hulk: Attorney at Law. Most importantly, he’s getting his own show, too – Daredevil: Born Again.

“To be invited back and starting again, almost, it feels like a little bit like a dream,” said Cox. “It feels too good to be true. I'm so excited about the future. I can't wait to get on the set from the first day of the new show. I'm already starting to train. As you know, I'm already starting to make plans in terms of living and training and having conversations with the writers and all of those things. So, it's starting to feel very real.”

Want to read more about Daredevil? Find out why Daredevil: Born Again won’t be a continuation of the Netflix series as well as the 3 changes the MCU made to Daredevil.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Charlie Cox Says He Owes the Future of His Career to the ‘Save Daredevil’ Social Media Campaign

Daredevil star Charlie Cox says the “Save Daredevil” social media campaign helped shape the future of his career, and thanked fans for their support.

During an interview with Marvel.com, the star of Netflix’s Daredevil said that the “Save Daredevil” social media campaign played a big part in his Daredevil return.

“Whatever happens to my career going forward from this point on, I owe most of it to the ‘Save Daredevil’ campaign,” he said. “That even when I had lost hope years ago, they did not, and they continued to campaign and support. And over the years, I've met many of them, and they're such an enthusiastic, passionate crowd.”

“Daredevil is such an amazing character,” said Cox. “It's been the great honor of my career to be offered that part and to be able to play him. I've had such fun with it. It's changed my life irrevocably. And when the show came to an end, despite the disappointment of the journey ending, I felt like we'd done a good job, and we had an amazing time and we could only be grateful for what we'd had.”

After Netflix’s Daredevil was canceled back in 2018, the “Save Daredevil” campaign began almost immediately. Its aim was to show Marvel how popular Charlie Cox was as Matt Murdock / Daredevil, and ultimately, to get him back in the suit. It looks as though it worked.

Matt Murdock recently made his big screen debut in Spider-Man: No Way Home and suited up as Daredevil once more in the Disney+ show, She-Hulk: Attorney at Law. Most importantly, he’s getting his own show, too – Daredevil: Born Again.

“To be invited back and starting again, almost, it feels like a little bit like a dream,” said Cox. “It feels too good to be true. I'm so excited about the future. I can't wait to get on the set from the first day of the new show. I'm already starting to train. As you know, I'm already starting to make plans in terms of living and training and having conversations with the writers and all of those things. So, it's starting to feel very real.”

Want to read more about Daredevil? Find out why Daredevil: Born Again won’t be a continuation of the Netflix series as well as the 3 changes the MCU made to Daredevil.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Smash Bros. Creator Posts Never-Before-Seen Footage of the Original N64 Prototype

Super Smash Bros. creator Masahiro Sakurai has revealed footage from the game’s original N64 prototype - and it shows a surprisingly fully-formed version of the game.

A new video unveils footage from Dragon King: The Fighting Game – the original game that formed the basis for Super Smash Bros.

“There were no special moves, dodges, or even items yet,” explained Sakurai. “But the game’s rules were basically the same as Smash Bros.”

“It had smash attacks, mid-air jumps, shields, dashes, and five-direction aerial attacks,” he added. “A Battlefield stage layout, too, though you could change that.”

“At the time we were very limited in how we could configure models,” he explained. “But they still move pretty well, I’d say.”

The Dragon King prototype was met with high praise from Nintendo, and it was eventually adapted into the Super Smash Bros. we know and love today.

“Now, when you think of Smash Bros., you can’t help but think of its large roster of Nintendo characters,” he explained. “But this wasn’t in the original proposal – it’s something we negotiated for later.”

As you can see from the footage, the prototype included generic fighting game-style characters, but Sakurai didn’t want to flood the market with a load of new fighters nobody cared about.

“I didn’t want to throw players into a roster full of character nobody had ever seen and knew we needed to come up with an objective solution to this problem,” he added. “In the end, we convinced Nintendo to let us borrow their most popular characters." The result was an instant classic, letting players battle with some of Nintendo’s most iconic heroes.

Sakurai also shed some light on the design process behind the game’s relatively simple controls:

“I came up with the idea for this game in 1996, around when command inputs for fighting games were starting to get extremely complicated,” he said. “Some of these were extremely intense. So, I opted for simple controls with a stick direction and a button, something players could intuitively pick up.”

Often thought to be the antithesis of fighting games, Smash Bros' controls allow just about anyone to pick up a controller and start playing, without having to learn long and difficult combos.

“There’s also the Smash input, performed by ‘flicking’ the analog stick,” he added. “With just a quick flick, you could unleash a stronger attack, or jump. I came up with this after thinking about how best to utilize the N64’s new analog stick.”

Want to read more about Smash Bros? Check out how Nintendo is finally embracing its grassroots Smash Bros. scene as well as our top 25 Nintendo Switch games.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Smash Bros. Creator Posts Never-Before-Seen Footage of the Original N64 Prototype

Super Smash Bros. creator Masahiro Sakurai has revealed footage from the game’s original N64 prototype - and it shows a surprisingly fully-formed version of the game.

A new video unveils footage from Dragon King: The Fighting Game – the original game that formed the basis for Super Smash Bros.

“There were no special moves, dodges, or even items yet,” explained Sakurai. “But the game’s rules were basically the same as Smash Bros.”

“It had smash attacks, mid-air jumps, shields, dashes, and five-direction aerial attacks,” he added. “A Battlefield stage layout, too, though you could change that.”

“At the time we were very limited in how we could configure models,” he explained. “But they still move pretty well, I’d say.”

The Dragon King prototype was met with high praise from Nintendo, and it was eventually adapted into the Super Smash Bros. we know and love today.

“Now, when you think of Smash Bros., you can’t help but think of its large roster of Nintendo characters,” he explained. “But this wasn’t in the original proposal – it’s something we negotiated for later.”

As you can see from the footage, the prototype included generic fighting game-style characters, but Sakurai didn’t want to flood the market with a load of new fighters nobody cared about.

“I didn’t want to throw players into a roster full of character nobody had ever seen and knew we needed to come up with an objective solution to this problem,” he added. “In the end, we convinced Nintendo to let us borrow their most popular characters." The result was an instant classic, letting players battle with some of Nintendo’s most iconic heroes.

Sakurai also shed some light on the design process behind the game’s relatively simple controls:

“I came up with the idea for this game in 1996, around when command inputs for fighting games were starting to get extremely complicated,” he said. “Some of these were extremely intense. So, I opted for simple controls with a stick direction and a button, something players could intuitively pick up.”

Often thought to be the antithesis of fighting games, Smash Bros' controls allow just about anyone to pick up a controller and start playing, without having to learn long and difficult combos.

“There’s also the Smash input, performed by ‘flicking’ the analog stick,” he added. “With just a quick flick, you could unleash a stronger attack, or jump. I came up with this after thinking about how best to utilize the N64’s new analog stick.”

Want to read more about Smash Bros? Check out how Nintendo is finally embracing its grassroots Smash Bros. scene as well as our top 25 Nintendo Switch games.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Alan Wake Remastered Is Now Available for the Nintendo Switch

Alan Wake Remastered has officially launched for Nintendo Switch, with a special discount available on the Nintendo eShop.

Remedy Entertainment and Epic Games announced in May that the remastered version of Alan Wake would be heading to Nintendo Switch later in the year. Today, they followed up on that promise by releasing the award-winning action-thriller on the Nintendo eShop, with a special launch discount of 20% off the game's usual retail price of $29.99 USD / £24.99 price.

Alan Wake Remastered is the updated version of the open-world survival game first released on Xbox 360. It offers the complete experience, with the main game and all original DLC, including two story expansions - The Signal and The Writer - that dig further into the game's multi-layered tale packed with suspense, engaging characters, and shocking revelations.

Alan Wake Remastered is also available on PC and via physical and digital editions on PlayStation 5, PlayStation 4/Pro, Xbox Series X|S, Xbox One, Xbox One X, and Xbox One S.

IGN's review of Alan Wake Remastered concluded that the game might be better suited to newcomers than existing fans because the experience is similar to "taking an old horror hardcover off the bookshelf and wrapping it in a glossy dust jacket," where it looks "brand new on the surface" but the act of "thumbing through it remains the same."

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

The Most Mysterious New Silent Hill Game Gets More Details

Silent Hill: Ascension's announcement left a lot of unanswered questions, but one of its creators has shed some light on what fans can actually expect - including the fact that the interactive streaming event will only ever run once.

Speaking to a well-known Silent Hill leaker known as Dusk Golem on Twitter (below), CEO of Genvid (a streaming software tools company working on the game) Jacob Navok revealed that Ascension is a narrative-based, branching choice cloud streaming experiment.

Konami is essentially going to stream, only once, a choose your own adventure-style Silent Hill mini-series where the stream's chat will collectively decide what happens, essentially letting the fanbase create its own Silent Hill canon. Crucially, it will only ever be aired once, according to Navok.

These decisions will determine characters' relationships, fates, if they live or die, and so on, seemingly not unlike a Telltale game (and former Telltale staff members are actually working on Ascension). The "hours" of content will be presented through video game cutscenes.

The experimental project is being created between Genvid, the gaming arm of J.J. Abrams' film and TV production company Bad Robot, Dead by Daylight studio Behaviour Interactive, and video game-to-TV specialist production company dj2 Entertainment. Navok said the team was equally excited and nervous to reveal it to the world.

Though we'll need to wait until the event premieres to get a full idea of what it involves, it seems to be akin to The Walking Dead: Last Mile, another interactive streaming event spearheaded by Genvid.

Ascension was announced at Konami's Silent Hill Transmission showcase with a brief trailer that shows off some of its streaming and interactive elements, as well as a shadowy, monstrous threat. Silent Hill 2 Remake was also announced, alongside two further spin-offs (Silent Hill: Townfall and Silent Hill f), and a new movie.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Silent Hill 2 Will Push Your PC to Its Limits

Konami has revealed the system requirements for its newly announced Silent Hill 2 Remake, and running all the recreated horror goodness is going to require a hefty PC setup.

As reported by PC Gamer, Silent Hill 2 Remake's Steam page has revealed the recommended system specs demand a GeForce RTX 2080 or AMD Radeon 6800XT graphics card, as well as an Intel Core i7-8700K or AMD Ryzen 5 3600X equivalent processor with 16GB of RAM.

Those graphics cards, which were high-end in 2018 and remain strong options, still don't get the game running at its best. The recommended system requirements will deliver medium quality visuals at 60fps, or high quality visuals at 30fps. The latter is for 1080p; 4K can be achieved, but only with DLSS "or similar technology" enabled. Konami hasn't yet shared what specs will be required to run the game at 60fps with high settings, but given the requirements for just 30fps, it will likely be pretty demanding.

Alongside the recommended specs, the opposite end of the spectrum was also shared. Silent Hill 2's minimum requirements - which "should" enable low or medium quality at 1080p and 30fps - demand an AMD Radeon RX 5700 or GeForce GTX 1080 equivalent graphics card alongside an Intel Core i5-8400 or AMD Ryzen 3 3300X processor and 12GB of RAM.

Silent Hill 2 Remake was announced during the Silent Hill Transmission showcase with a three minute trailer that showed off the 21-year-old game recreated in Unreal Engine 5. It's also coming to PlayStation 5, where Konami has promised "seamless" gameplay with no loading screens, though this will likely be a PC feature as well and perhaps one reason for its particularly demanding system requirements.

The original is considered one of the greatest horror games of all time and rumours of a remake have been circulating for a long time. Konami reignited talks when it renewed its Silent Hill trademark in March (though not its official website) and leaked images seemingly appeared online in May before being swiftly deleted.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Silent Hill 2 Remake Has ‘Seamless’ Gameplay With No Loading Screens

Konami's Silent Hill 2 Remake from Bloober Team won't feature loading screens and instead has seamless gameplay when transitioning to new areas, coming out of cutscenes, and so on.

Announced in a PlayStation Blog post, Bloober Team's creative director and lead designer Mateusz Lenart discussed how Silent Hill 2 Remake's PlayStation 5 console exclusivity allowed for some additional features.

One of these is the seamless gameplay made possible by the console's SSD storage system. "One last great improvement I want to mention is the SSD storage technology," Lenart said. "The superfast data streaming means players won’t see any loading screens as they seamlessly explore the entirety of the Silent Hill town."

He also explained how the PS5's 3D Audio and DualSense controller allow for greater levels of immersion, allowing Bloomer Team "to make Silent Hill 2 an even more harrowing and unforgettable experience for fans old and new.

"We’re confident that we can do justice to this cult classic, and breathe a new life into its gameplay. The end result will be a Silent Hill game that looks and sounds better than anything that has come before it."

Silent Hill 2 Remake was announced during the Silent Hill Transmission showcase with a three minute trailer that showed off the 21-year-old game recreated in Unreal Engine 5.

The original is considered one of the greatest horror games of all time and rumours of a remake have been circulating for a long time. Konami reignited talks when it renewed its Silent Hill trademark in March (though not its official website) and leaked images seemingly appeared online in May before being swiftly deleted.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.