Monthly Archives: September 2022
Microsoft is Testing a Feature That Lets You Manage your Xbox Subscriptions in Windows 11
Microsoft is testing a new feature that will allow you to manage your Xbox subscription through the Settings app in Windows 11.
In a new blog post, Microsoft notes that it has begun rolling out the feature to Windows 11 Insiders. Those with access to the feature will be able to check information and details on their subscriptions to Xbox Game Pass Ultimate, PC Game Pass, Xbox Game Pass, or Xbox Live Gold through their settings. Users can check billing recurrence and the type of benefits and perks included in their current Xbox subscription.
Microsoft also confirmed that Xbox subscription management will allow users to manage or upgrade their Xbox subscription plan, redeem gift card tokens, and "be up to date on any actions required to continue your subscriptions without disruptions."
The feature is nothing new; Microsoft released a 365 subscription management experience, offering subscribers similar functionality and valuable information. The feature finally rolling out to the Xbox brand will be useful instead of going on a web browser and signing into your Microsoft account or adjusting your subscription through an Xbox console.
The news comes nearly a month after Microsoft announced that it was testing an Xbox Game Pass widget with Windows Insiders.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Microsoft is Testing a Feature That Lets You Manage your Xbox Subscriptions in Windows 11
Microsoft is testing a new feature that will allow you to manage your Xbox subscription through the Settings app in Windows 11.
In a new blog post, Microsoft notes that it has begun rolling out the feature to Windows 11 Insiders. Those with access to the feature will be able to check information and details on their subscriptions to Xbox Game Pass Ultimate, PC Game Pass, Xbox Game Pass, or Xbox Live Gold through their settings. Users can check billing recurrence and the type of benefits and perks included in their current Xbox subscription.
Microsoft also confirmed that Xbox subscription management will allow users to manage or upgrade their Xbox subscription plan, redeem gift card tokens, and "be up to date on any actions required to continue your subscriptions without disruptions."
The feature is nothing new; Microsoft released a 365 subscription management experience, offering subscribers similar functionality and valuable information. The feature finally rolling out to the Xbox brand will be useful instead of going on a web browser and signing into your Microsoft account or adjusting your subscription through an Xbox console.
The news comes nearly a month after Microsoft announced that it was testing an Xbox Game Pass widget with Windows Insiders.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Tune Into the Vampire Academy Virtual Premiere on IGN
Sharpen your fangs because IGN is hosting a virtual premiere for the upcoming series, Vampire Academy, only on Peacock.
We'll be streaming "Welcome to St. Vlads: Peacock's 'Vampire Academy' - A Virtual Premiere Event" on September 15 at 4 pm PT/7pm ET. IGN will have exclusive interviews with the entire cast including Sisi Stringer, Daniela Nieves, Kieron Moore, and Andre Dae Kim as well as showrunners Julie Plec and Marguerite MacIntyre.
Plus, get a behind-the-scenes look at the supernatural drama series hours before it premieres on Peacock.
Vampire Academy is based on a series of novels by Richelle Mead. Starring Rose Hathaway (Stringer) as a dhampir teenager who is training to be a guardian at St. Vladimir's Academy. Hathaway must protect her best friend and princess Lissa Dragomir while fending off the deadly Strigoi, a group of evil vampires.
All while navigating the romance and challenges of Vampire Academy.
You can also stream the Vampire Academy virtual premiere at any of the below places:
Tune Into the Vampire Academy Virtual Premiere on IGN
Sharpen your fangs because IGN is hosting a virtual premiere for the upcoming series, Vampire Academy, only on Peacock.
We're partnering with Peacock on a fully virtual premiere for Vampire Academy on September 15 at 4 pm PT/7pm ET. IGN will have exclusive interviews with the entire cast including Sisi Stringer, Daniela Nieves, Kieron Moore, and Andre Dae Kim as well as showrunners Julie Plec and Marguerite MacIntyre.
Plus, get a behind-the-scenes look at the fantasy horror series hours before it premieres on Peacock.
Vampire Academy is based on a series of novels by Richelle Mead. Starring Rose Hathaway (Stringer) as a dhampir teenager who is training to be a guardian at St. Vladimir's Academy. Hathaway must protect her best friend and princess Lissa Dragomir while fending off the deadly Strigoi, a group of evil vampires.
All while navigating the romance and challenges of Vampire Academy.
You can also stream ONL the Vampire Academy virtual premiere at any of the below places:
Kevin Feige Originally Wanted to Sink Abomination to the Bottom of the Ocean
Spoiler Warning: This article contains details about She-Hulk episodes 1-3.
Tim Roth's children grew up between his Marvel Cinematic Universe appearances.
When he first appeared as Hulk villain The Abomination/Emil Blonsky in 2008's The Incredible Hulk, he told IGN he was "just there to make his kids smile" and "slightly embarrass them at school", which he declared a success. So what happened when Roth got the call to return to the MCU over a decade later?
"I laughed. I thought it was hilarious," Roth said in an interview with IGN. "When [Marvel] told me what they had in mind, I just laughed, I thought it was wonderful, and impossible, and mad... It also in a sense was nice because then I could revisit my kids' childhood."
It was a much different time when Roth first played Abomination, back when Edward Norton was Bruce Banner and nobody knew the global phenomenon the MCU would blossom into. Then, Roth got the call he never expected: first to return for a cameo in last year's Shang-Chi and the Legend of the Ten Rings, and then for a very different take on the character in the She-Hulk Disney+ series.
But even though a decade passed without Marvel using the character, there were still conversations about what Abomination's return could look like. In fact, one of Marvel Studios President Kevin Feige's original ideas was much more sinister than the zen-filled version of Abomination we see in She-Hulk.
Prior to Shang-Chi, the last we saw of Abomination was at the end of The Incredible Hulk, where Hulk nearly strangled Abomination to death, before handing him over for arrest. In the MCU, we know he spent the next decade-plus in isolation, leading to his eventual parole hearing seen in She-Hulk. But that wasn't always the plan, according to Roth.
"I remember talking to Kevin [Feige] on set of [The Incredible Hulk] and Stan Lee as well," Roth said. "The idea was that they locked him up in a steel vault and sank it to the bottom of the ocean and left it there. So that when you found it at the beginning of whatever film that might have been... That's where you found him. And he'd had time to think. About what he wanted to do and where he wanted to go."
While that exact scenario didn't play out on our screens, elements of the concept made it into Abomination's story in She-Hulk.
"Well in a sense they kind of did it in She-Hulk. He's in isolation, dealing with his inner monster... and he's been in a bubble... in a maximum security [prison] in total isolation, for many years. So now what do we get? Who is he? And the journey he goes on will possibly dance around the knife edge of 'is he or isn't he [reformed]?' And I know I had some fun with him."
Roth also spoke about the pressures the MCU's visual effects artists are facing, which has been a big part of the conversation surrounding She-Hulk.
"They're extraordinary, that team. And I'm sure it's a lot of pressure, my God. It's a huge part of what this all is. Hopefully they get the recognition they deserve. They're quite stunning, [it's] an extraordinary thing."
She-Hulk is currently airing on Disney+. You can check out our review of this week's She-Hulk episode, where we said, "She-Hulk: Attorney At Law delivers another strong episode that highlights Jen taking control of her narrative amidst knock-out cameos, overzealous construction workers, and the delicious destruction of overconfident blowhards while still managing to save them from themselves."
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience with bylines at IGN, Nintendo Wire, Switch Player Magazine, Lifewire, and more. Find him on Twitter @LoganJPlant, where he's probably pleading for an F-Zero revival.
Kevin Feige Originally Wanted to Sink Abomination to the Bottom of the Ocean
Spoiler Warning: This article contains details about She-Hulk episodes 1-3.
Tim Roth's children grew up between his Marvel Cinematic Universe appearances.
When he first appeared as Hulk villain The Abomination/Emil Blonsky in 2008's The Incredible Hulk, he told IGN he was "just there to make his kids smile" and "slightly embarrass them at school", which he declared a success. So what happened when Roth got the call to return to the MCU over a decade later?
"I laughed. I thought it was hilarious," Roth said in an interview with IGN. "When [Marvel] told me what they had in mind, I just laughed, I thought it was wonderful, and impossible, and mad... It also in a sense was nice because then I could revisit my kids' childhood."
It was a much different time when Roth first played Abomination, back when Edward Norton was Bruce Banner and nobody knew the global phenomenon the MCU would blossom into. Then, Roth got the call he never expected: first to return for a cameo in last year's Shang-Chi and the Legend of the Ten Rings, and then for a very different take on the character in the She-Hulk Disney+ series.
But even though a decade passed without Marvel using the character, there were still conversations about what Abomination's return could look like. In fact, one of Marvel Studios President Kevin Feige's original ideas was much more sinister than the zen-filled version of Abomination we see in She-Hulk.
Prior to Shang-Chi, the last we saw of Abomination was at the end of The Incredible Hulk, where Hulk nearly strangled Abomination to death, before handing him over for arrest. In the MCU, we know he spent the next decade-plus in isolation, leading to his eventual parole hearing seen in She-Hulk. But that wasn't always the plan, according to Roth.
"I remember talking to Kevin [Feige] on set of [The Incredible Hulk] and Stan Lee as well," Roth said. "The idea was that they locked him up in a steel vault and sank it to the bottom of the ocean and left it there. So that when you found it at the beginning of whatever film that might have been... That's where you found him. And he'd had time to think. About what he wanted to do and where he wanted to go."
While that exact scenario didn't play out on our screens, elements of the concept made it into Abomination's story in She-Hulk.
"Well in a sense they kind of did it in She-Hulk. He's in isolation, dealing with his inner monster... and he's been in a bubble... in a maximum security [prison] in total isolation, for many years. So now what do we get? Who is he? And the journey he goes on will possibly dance around the knife edge of 'is he or isn't he [reformed]?' And I know I had some fun with him."
Roth also spoke about the pressures the MCU's visual effects artists are facing, which has been a big part of the conversation surrounding She-Hulk.
"They're extraordinary, that team. And I'm sure it's a lot of pressure, my God. It's a huge part of what this all is. Hopefully they get the recognition they deserve. They're quite stunning, [it's] an extraordinary thing."
She-Hulk is currently airing on Disney+. You can check out our review of this week's She-Hulk episode, where we said, "She-Hulk: Attorney At Law delivers another strong episode that highlights Jen taking control of her narrative amidst knock-out cameos, overzealous construction workers, and the delicious destruction of overconfident blowhards while still managing to save them from themselves."
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience with bylines at IGN, Nintendo Wire, Switch Player Magazine, Lifewire, and more. Find him on Twitter @LoganJPlant, where he's probably pleading for an F-Zero revival.
Assassin’s Creed Mirage Officially Announced, Reveal Next Week
Update 9:05am: Ubisoft has officially unveiled Assassin's Creed Mirage following the leak earlier today. Announced on the franchise's official Twitter (below), Ubisoft also confirmed that more information would arrive at its Ubisoft Forward showcase next week.
A new image of the game was also revealed, showing presumably the protagonist (rumoured to be Assassin's Creed Valhalla's Basim) dropping in for, you guessed it, an assassination.
Ubisoft Forward begins on September 10 at 12noon Pacific / 3pm Eastern / 8pm UK (so 5am on September 11 AEST).
Assassin's Creed Mirage is the next Assassin's Creed game.
— Assassin's Creed (@assassinscreed) September 1, 2022
We can't wait to tell you more on September 10 at Ubisoft Forward: 9PM CEST | 12PM PT. #AssassinsCreed pic.twitter.com/92LoEcrrWs
Original Story: An image from the long-rumoured new Assassin's Creed game, supposedly titled Assassin's Creed Mirage, appears to have leaked online.
As reported by Eurogamer, a now-deleted tweet from Assassin's Creed fan website The Codex Network shared artwork of the new assassin that allegedly leaked from Ubisoft's own store.
The image shows an assassin in the series' iconic white robes facing off against something wielding a sword, though only a shadow of the enemy is shown. One version of the art teases 'The Forty Thieves Quest', which would seem to point to this image being a part of a pre-order bonus or similar.
mirage pic.twitter.com/5BZKNNeARC
— Script (@ScriptLeaksR6) September 1, 2022
The assassin appears to be Basim - a character from Assassin's Creed Valhalla - helped by the blue and red sleeves and also the sword, which appears to be an exact match. This matches previous rumours that Basim would be the protagonist of an expansion turned standalone game that is expected to be released this year.
While nothing is confirmed, Ubisoft is hosting a multi-game showcase called Ubisoft Forward next week on September 10, where it will likely fully reveal the new Assassin's Creed. According to previous rumours, this game will be "smaller in scope" and instead focus on more dedicated stealth sections than a sprawling open world akin to previous entries Valhalla or Odyssey.
Ubisoft is also working on a title called Assassin's Creed Infinity, which is set to be a Fortnite-like evolving platform featuring multiple games, characters, and missions from the franchise's 15-year history.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
AirportSim’s 3 Game Modes Let You Live Life as an Airport Ground Crew Member
Sure, Microsoft Flight Simulator did a great job of simulating life in the cockpit of a myriad of real-world planes at 30,000 feet up. But what about the other half of that equation? AirportSim, an Xbox Series X|S console exclusive due out next year (it's also coming to PC at the same time), aims to show you what life is like for the ground crew who are so essential to any and all air travel.
The new trailer for AirportSim, which you can watch at the top of this page (with screenshots to click through below), shows off the three main game modes: Free Roam, Scenario, and Challenge. Each showcases life as a vital ground crew member at one of many real-life airports. You'll drive the baggage cart, refuel the plane in freezing temperatures, and much more.
AirportSim features dynamic real-time and real-world weather, real aircraft like the Boeing 737 MAX and Airbus A320 NEO, online and local co-op, and more.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Twitter Is Finally Testing an Edit Button
Yes, it is happening: Twitter is testing a feature that will allow you to edit your tweets.
In a recent blog post, Twitter confirmed that the Edit Tweet feature is currently undergoing "internal testing." Once the testing has concluded, the Edit Tweet feature will roll out to Twitter Blue subscribers later this month, just as Twitter noted earlier this year.
A tweet from the company today confirmed that the feature is now in use on the site:
if you see an edited Tweet it's because we're testing the edit button
— Twitter (@Twitter) September 1, 2022
this is happening and you'll be okay
Twitter notes that users can edit tweets a few times but only within 30 minutes after the tweet has been published. Based on the image Twitter shared, which you can view below, it appears the Edit Tweet feature will disclose when a tweet has been altered, along with an edit history.
"Edited Tweets will appear with an icon, timestamp, and label so it's clear to readers that the original Tweet has been modified," the blog post notes.
Twitter finally testing an Edit Tweets feature has been a long time coming. Twitter's VP of consumer product Jay Sullivan noted earlier this year that the ability to edit tweets had been "the most requested Twitter feature for many years." Former CEO Jack Dorsey was reluctant to add the feature in the past, even going as far as saying in 2020 that Twitter would "probably never" add the feature.
The inclusion of an edit tweet feature seemed more realistic in April when Elon Musk became the largest shareholder of Twitter. And a day later, Musk went to the platform to send out a poll on whether or not users wanted an edit button.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Second Developer in a Week Calls Out Publisher PQube
AeternoBlade II developer Corecell has called out publisher PQube for not paying out the entire minimum guarantee in the game’s publishing agreement. It's the second developer to draw attention to the publisher in a week.
“PQube has published AeternoBlade II on Nintendo Switch, PS4, and Xbox One in Europe since October 2019 under a publishing agreement with us and agreed to pay a minimum guarantee to us, “ Corecell says in a statement on Twitter (below). “However, PQube only paid a small part of the minimum guarantee of the signing milestone by the time we sent them the game and they never paid the remaining milestones.”
Corecell claims that it tried to resolve the situation with PQube amicably, but both parties could not reach a solution. The developer seemingly decided to terminate the publishing deal back in September 2020. However, Corecell also claims that PQube refuses to relinquish publishing rights back for the AeternoBlade II on console, and continues to sell it on multiple platforms, thus recouping all of the revenue from the game in Europe.
We have important news to share with you.#indiedevmatter #aeternobladeii #gamedev #indiedev #indiegame @xboxuk @PlayStationEU @NintendoEurope pic.twitter.com/AXwphGQYnL
— CORECELL OFFICIAL (@AETERNOBLADE1) September 1, 2022
Corecell claims that PQube offered to give console publishing rights back, but only if the developer kept this situation privately under wraps. “We knew something was not right, but as a small independent developer, we could not afford to pay legal fees to fight the case in another country,” says Corecell.
The developer says it has also contacted Sony, Nintendo, and Microsoft about taking AeternoBlade II off of digital stores in Europe, with only Nintendo and Sony complying.
Corecell says it still wants to work on the action-puzzle game by pushing out patches and new content updates, but the developer says that it had to pick up additional work elsewhere in order to recover financially due to not receiving any revenue from the game’s sales in Europe during the past 3 years.
IGN has reached out to PQube for comment.
This is the second time PQube has come under fire for its publishing deals in the last week. Toge Productions issued a statement about its own publishing deal with PQube on A Space for the Unbound. Toge alleges that PQube withheld funds delivered by a diversity grant from the Indonesian developer, and instead used them to leverage a higher revenue share against them. It has since delayed the game indefinitely.
Last week, PQube told IGN that it has fully honoured its publishing agreement and that Toge Productions has tried to enforce unreasonable revised terms.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey