Monthly Archives: September 2022
John Williams Says He’d ‘Love’ to Score a James Bond Movie
John Williams, the legendary composer responsible for the scores of Star Wars, Harry Potter, Jurassic Park, and more, has said that he would "love" to score a James Bond movie.
As reported by The Guardian, Williams was speaking to Classic FM about his work on Indiana Jones 5 and, when asked if he'd like to work on a James Bond film, he said, "I'd love it."
While John Williams and James Bond seem like a match made in heaven, it's important to remember the Williams said earlier this year that Indiana Jones 5 very well may be the last film he plans to work on. Obviously, things can change, but he does seem to be looking towards the next chapter in his life.
Williams also gave some details on the progress of Indiana Jones 5's soundtrack, saying that he is about 30% done with the project.
"I pretty much have the thematic scheme done. But we probably will be working on this into September,” Williams said.
He also discussed what it is like composing music for feature films, and he revealed it can be a very difficult thing to do.
"Writing for film music is very difficult … it’s probably not a profession for all composers because … [it] can be very constricting and possibly very frustrating," Williams said.
He continued on to talk about what happens when he finishes a project, and he said he doesn't listen to his work and is always looking toward the horizon.
"Once I’ve done, finished with it, I close the book and go on to the next empty page, which has become a way of life where I’m very happy to get up each day to work,” Williams said. “I’m very happy, I would feel very deprived if I couldn’t do it.”
Indiana Jones 5 is set to be released in theaters on June 30, 2023, and Star Wars Celebration gave us our first look at the much-anticipated new adventure of Harrison Ford's Dr. Henry Walton "Indiana" Jones, Jr.
Blogroll Image Credit: Michael Kovac/Getty Images
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
John Williams Says He’d ‘Love’ to Score a James Bond Movie
John Williams, the legendary composer responsible for the scores of Star Wars, Harry Potter, Jurassic Park, and more, has said that he would "love" to score a James Bond movie.
As reported by The Guardian, Williams was speaking to Classic FM about his work on Indiana Jones 5 and, when asked if he'd like to work on a James Bond film, he said, "I'd love it."
While John Williams and James Bond seem like a match made in heaven, it's important to remember the Williams said earlier this year that Indiana Jones 5 very well may be the last film he plans to work on. Obviously, things can change, but he does seem to be looking towards the next chapter in his life.
Williams also gave some details on the progress of Indiana Jones 5's soundtrack, saying that he is about 30% done with the project.
"I pretty much have the thematic scheme done. But we probably will be working on this into September,” Williams said.
He also discussed what it is like composing music for feature films, and he revealed it can be a very difficult thing to do.
"Writing for film music is very difficult … it’s probably not a profession for all composers because … [it] can be very constricting and possibly very frustrating," Williams said.
He continued on to talk about what happens when he finishes a project, and he said he doesn't listen to his work and is always looking toward the horizon.
"Once I’ve done, finished with it, I close the book and go on to the next empty page, which has become a way of life where I’m very happy to get up each day to work,” Williams said. “I’m very happy, I would feel very deprived if I couldn’t do it.”
Indiana Jones 5 is set to be released in theaters on June 30, 2023, and Star Wars Celebration gave us our first look at the much-anticipated new adventure of Harrison Ford's Dr. Henry Walton "Indiana" Jones, Jr.
Blogroll Image Credit: Michael Kovac/Getty Images
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Top Gun: Maverick Crosses $700 Million and Becomes the Fifth-Highest Grossing Movie in North American History
Top Gun: Maverick has crossed $700 million at the domestic box office to become the fifth-highest grossing movie in North American history.
As reported by Variety, Top Gun: Maverick overtook Black Panther on its way to fifth place, and it also, according to Paramount, has become the only film to ever place first at the domestic box office for both Memorial Day and Labor Day holidays.
Yes, Top Gun: Maverick, after 15 weeks in theaters, has managed to rise to the top once again with $7.9 million in ticket sales over this holiday weekend. This helped bring its domestic total to $701 million.
“It’s without a doubt, that ‘Top Gun: Maverick’ is a true cultural touchstone embodying the power of the cinematic experience,” said Brian Robbins, president and CEO of Paramount Pictures. “As we celebrate this enormous achievement and the film’s massive impact, we want to extend our gratitude to Tom Cruise, our filmmakers and cast, Paramount’s marketing and distribution teams, and the legions of both new and longtime ‘Top Gun’ fans who keep turning out to enjoy this remarkable movie.”
Top Gun: Maverick has a lot of ground to cover, however, if it wants to pass Avatar's $760 million and become the fourth-highest grossing movie in North American history. Unfortunately for Top Gun: Maverick, Avatar is headed back to theaters later this month to bring that total even higher.
Globally, Top Gun: Maverick is currently sitting at 12th place at $1.44 billion and is inching ever closer to Frozen II's $1.45 billion.
In our Top Gun: Maverick review, we said that it is "an out-of-bounds blast of afterburner fumes and thrillseeker highs that's sure to please audiences looking for a classic summer blockbuster."
For more, check out how you can watch Top Gun: Maverick now that it is available for purchase online and our explainer of the film's ending.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Top Gun: Maverick Crosses $700 Million and Becomes the Fifth-Highest Grossing Movie in North American History
Top Gun: Maverick has crossed $700 million at the domestic box office to become the fifth-highest grossing movie in North American history.
As reported by Variety, Top Gun: Maverick overtook Black Panther on its way to fifth place, and it also, according to Paramount, has become the only film to ever place first at the domestic box office for both Memorial Day and Labor Day holidays.
Yes, Top Gun: Maverick, after 15 weeks in theaters, has managed to rise to the top once again with $7.9 million in ticket sales over this holiday weekend. This helped bring its domestic total to $701 million.
“It’s without a doubt, that ‘Top Gun: Maverick’ is a true cultural touchstone embodying the power of the cinematic experience,” said Brian Robbins, president and CEO of Paramount Pictures. “As we celebrate this enormous achievement and the film’s massive impact, we want to extend our gratitude to Tom Cruise, our filmmakers and cast, Paramount’s marketing and distribution teams, and the legions of both new and longtime ‘Top Gun’ fans who keep turning out to enjoy this remarkable movie.”
Top Gun: Maverick has a lot of ground to cover, however, if it wants to pass Avatar's $760 million and become the fourth-highest grossing movie in North American history. Unfortunately for Top Gun: Maverick, Avatar is headed back to theaters later this month to bring that total even higher.
Globally, Top Gun: Maverick is currently sitting at 12th place at $1.44 billion and is inching ever closer to Frozen II's $1.45 billion.
In our Top Gun: Maverick review, we said that it is "an out-of-bounds blast of afterburner fumes and thrillseeker highs that's sure to please audiences looking for a classic summer blockbuster."
For more, check out how you can watch Top Gun: Maverick now that it is available for purchase online and our explainer of the film's ending.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
State of Decay 3 Is Being Made in Unreal Engine 5 – and Gears of War Developers Are Assisting
News on State of Decay 3 has been about as rare as a pleasant day in a zombie apocalypse, but Xbox Game Studios head Matt Booty has just revealed that the upcoming game is being made in Unreal Engine 5 with the assistance of Gears of War developer The Coalition.
As reported by Wccftech, Booty appeared on Xbox's Major Nelson podcast and shared some interesting behind-the-scenes details on the development of State of Decay 3.
"You mentioned [State of Decay 3 developer] Undead Labs, they're working with The Coalition up in Vancouver, our Gears of War studio, using some of the technology around Unreal Engine 5 and some of the stuff that's been in Gears of War before to bring that into State of Decay 3," Booty said to Nelson.
"Last week before last, we spent all day at Undead Labs in Seattle, which was great, getting the update on State of Decay 3, which has really got some cool stuff, in addition to the fact that State of Decay 2 just continues to grow its user base," Booty added. "It's kind of this stealth thing that just keeps growing, and it was cool to get an update. I think we hit eleven million lifetime players on State of Decay 2 now, which is pretty cool. All of that, the things they are doing there, are really the testbed, the proving grounds, for all the stuff that's going in State of Decay 3."
Booty also discussed how he and the team handle learning from the teams about the progress of their games and how these studios share technology back and forth, and it all happens at various summits.
"We have a structure in place, we just call them summits, where we get subject matter experts together for one or two days," Booty explained. "We've had animation summits, UI summits, Unreal Engine summits, physics summits, etc. I think we did in the last year close to 25 of these. That's our main mechanism for teams to share technology back and forth."
The Coalition is one of Microsoft's studios on the front line of Unreal Engine 5, as it announced in 2021 that it was moving to UE5 for "multiple new projects." Back in April 2022, The Coalition even showed off some Unreal Engine 5 experiments.
As for State of Decay 3, it was announced at an Xbox Games Showcase in 2020 and we only caught a quick cinematic glimpse of a lone woman in the wilderness and a wolf corpse being eaten by a zombie deer.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
State of Decay 3 Is Being Made in Unreal Engine 5 – and Gears of War Developers Are Assisting
News on State of Decay 3 has been about as rare as a pleasant day in a zombie apocalypse, but Xbox Game Studios head Matt Booty has just revealed that the upcoming game is being made in Unreal Engine 5 with the assistance of Gears of War developer The Coalition.
As reported by Wccftech, Booty appeared on Xbox's Major Nelson podcast and shared some interesting behind-the-scenes details on the development of State of Decay 3.
"You mentioned [State of Decay 3 developer] Undead Labs, they're working with The Coalition up in Vancouver, our Gears of War studio, using some of the technology around Unreal Engine 5 and some of the stuff that's been in Gears of War before to bring that into State of Decay 3," Booty said to Nelson.
"Last week before last, we spent all day at Undead Labs in Seattle, which was great, getting the update on State of Decay 3, which has really got some cool stuff, in addition to the fact that State of Decay 2 just continues to grow its user base," Booty added. "It's kind of this stealth thing that just keeps growing, and it was cool to get an update. I think we hit eleven million lifetime players on State of Decay 2 now, which is pretty cool. All of that, the things they are doing there, are really the testbed, the proving grounds, for all the stuff that's going in State of Decay 3."
Booty also discussed how he and the team handle learning from the teams about the progress of their games and how these studios share technology back and forth, and it all happens at various summits.
"We have a structure in place, we just call them summits, where we get subject matter experts together for one or two days," Booty explained. "We've had animation summits, UI summits, Unreal Engine summits, physics summits, etc. I think we did in the last year close to 25 of these. That's our main mechanism for teams to share technology back and forth."
The Coalition is one of Microsoft's studios on the front line of Unreal Engine 5, as it announced in 2021 that it was moving to UE5 for "multiple new projects." Back in April 2022, The Coalition even showed off some Unreal Engine 5 experiments.
As for State of Decay 3, it was announced at an Xbox Games Showcase in 2020 and we only caught a quick cinematic glimpse of a lone woman in the wilderness and a wolf corpse being eaten by a zombie deer.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Elden Ring Gets an Official Manga – and It’s a Comedy
An official Elden Ring manga has been released, featuring characters such as Melina, Radahn, and Malenia, but instead of following a deep and dark story akin to the game, the comic is actually a comedy.
As reported by PC Gamer, the manga is available for free online in 12 languages and published by FromSoftware's parent company Kadokawa. It follows Asea, a wretched Tarnished (the naked starting character from Elden Ring) as he navigates the weird and wonderful world of The Lands Between.
While just two chapters are available now, the manga will evolve over time with the release of new episodes on the fourth and 19th day of each month. It's written by Nikiichi Tobita, the artist behind another gag manga called A Cursed Sword's Daily Life, but follows the same lore and storylines set out by FromSoftware.
"Aseo, a poor, Tarnished wretch, finds himself cast out into Limgrave, naked, penniless, hopeless, and maidenless," an official plot synopsis reads. "His only hope in his harsh, unforgiving new home is a mysterious woman named Melina
"A cast of colorful characters awaits Aseo along the way: Patches the Untethered, Blaidd the Half-Wolf, Margit the Fell Omen, Godrick the Grafted, and of course, Ranni the Witch. With little but a loincloth between Aseo and certain death, he strikes out for the first stop on his quest: Stormveil Castle. Will he make it there, or will his journey end before it even begins?"
Elden Ring has proved somewhat of a cultural phenomenon since it was release in February, with players finding a ton of different ways to interact with the game. People have played it using a Fisher Price toy, the Nintendo Switch Ring Fit controller, and someone has even made a working VR version of the game.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
The Division Heartland: New Details Go Live a Little Too Early
New details about Tom Clancy's The Division Heartland have emerged on an Ubisoft Store listing, revealing more about the free-to-play shooter and its various game modes.
Twitter user Unknown1Z1 posted a video of the game listing together with a link to the page for it, which now returns a "404 - Page not found" error. The same information, however, appears on another page on the Ubisoft Store that spotlights several in-game images as well as new details about the different gameplay features and character options available to players.
The Division Heartland is now available in the Ubisoft Store listed as "Coming Soon" #thedivisionheartland #thedivision #comingsoon #f2p @TheDivisionGame https://t.co/pydu6vY2mn pic.twitter.com/tuBbNpcdDK
— Unknown1Z1 (@Unknown1Z1) September 4, 2022
The game's product description promises "massive PvEvP" 45-player Storm Operations that will see players fight against "a group of dangerous Rogue agents, an aggressive faction known as the Vultures, all while surviving a lethal virus." There will also be "PvE Excursion Operations" for players to gather gear and "prep the battlefield" before heading out into combat.
Players will also have the chance to be "one of six agents and select between three classes each match, all with their own perks and skills," but the game's listing doesn't confirm when this will be possible. The Division Heartland is given a very vague "coming soon" tease instead of an actual release date, though that status might change with Ubisoft Forward around the corner.
The Division Heartland is described as "a standalone game that doesn’t require previous experience with the series but will provide an all new perspective on the universe in a new setting." The last we heard it was quietly delayed to Ubisoft's fiscal year 2022-23, but more details about the game are expected to be shared at the upcoming Ubisoft Forward showcase.
Ubisoft has already confirmed that Assassin's Creed Mirage will be part of the presentation, which is returning in full force with lots of news and updates on various games and projects. The event will take place on September 10 at 12noon Pacific / 3pm Eastern / 8pm UK (or 5am on September 11 AEST), so be sure to stay tuned to IGN for all of the latest announcements and reveals from the event.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Xbox Exec Wants to Show Fable Now, But the Developer Wants It to Be Ready First
Head of Microsoft Studios Matt Booty already wants to show off Fable on the Xbox Series X but developer Playground Games has refused to do so until it's properly ready.
Speaking at PAX West 2022, Booty said that Playground is doing so many cool things with the next generation Fable game that he asks them to share it every time he sees it:
"Part of my job is giving air cover to the team," he explained. "They don't want to show stuff early before it's ready to go, but if there's one game where that's kind of flipped around, where every time I see something I say, 'We should show this', it's Fable. Because there's a lot of cool stuff."
That being said, "the team has made it very clear that I am not going to be able to show anything until it's ready," Booty laughed.
He gave a brief update on its development, however, commenting that Playground is bringing the same "craft and dedication that they brought to Forza Horizon". Booty also admitted that giving Fable to a developer best known for its racing games was "a bit of a head scratcher," but Playground has "proven that they get it".
No indication was given as to when fans can expect to see more of the legendary fantasy franchise, but it's certainly been a long wait so far, given Fable for Xbox Series X was officially announced more than two years ago in July 2020.
Xbox has shared that it's being developed using the Forza Engine and that the game will mark "a new beginning" for the Fable franchise, but has remained tight-lipped otherwise.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
New Details on Cancelled Zelda Sheik Game Seemingly Emerge: ‘It Was an Experiment Gone Wrong’
New details about the Sheik game once in development at Retro Studios have been revealed. The Zelda spin-off was reportedly in various stages of early development for three years, but one developer described the simplistic gameplay as "an experiment gone wrong," leading to its cancellation.
First properly revealed through concept art in 2020, the game itself has remained something of a mystery since, but DidYouKnowGaming has published a new report that seemingly contains a number of details about the canned game, codenamed both 'Project X' and 'Sheik'.
Early concept art shows that Retro was toying with some unusual ideas, from introducing new races based on Axolotls and clockwork automata, and the storyline would reportedly have seen the Sheik of Ocarina of Time's dark timeline taking part in the events that led to the creation of the Master Sword.
The game itself, sadly, sounded less ambitious than its set-up. An anonymous source familiar with the project said that the gameplay style could never have been "called a 'traditional Zelda.'" Ex-Retro programmer Paul Tozour added:
"I see people, you know, commenting on that concept art on the internet... and being like, 'Oh my god, Retro was working on a Zelda game, that would have been so awesome,' and like, I understand that feeling, but what they have to understand is it was not actually a Zelda game. At no point was it really anything like Zelda – it was an experiment gone wrong that happened to be set in the Zelda universe."
Tozour says the prototype gameplay saw Sheik travelling across an overworld, before being placed in battles against groups of wolves that could be described as "a simplified version of Whack-A-Mole" using the Wiimote.
"There were four or five wolves, maybe six, and they just be in their idle state waiting to pounce at you, then they'd jump one-by one and you'd go 'whack.' So that's literally all it was, just detecting when the player swung the Wii Remote. If so, the wolf dies, and if you don't do it correctly, you take damage."
Tozour says he and others raised concerns about the simplicity of the gameplay, but were rebuffed by Retro leadership. It isn't clear if Nintendo was ever presented with the concept, or if the game was cancelled before it was shown to the publisher. DidYouKnowGaming's anonymous source suggested the cancellation may also have come down to the fact that some of its senior figures, Mark Pacini and Todd Keller, left Retro to form Armature Studio. Whatever the reasoning, the Sheik project was formally cancelled in April 2008.
DidYouKnowGaming's report includes more detail, including multiple pieces of art from the game, and is very much worth checking out if you're intrigued.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.