Monthly Archives: September 2022

Black Panther: Wakanda Forever Looks to Answer How We Move On Despite ‘Insurmountable Odds’

According to director Ryan Coogler, Black Panther: Wakanda Forever had one question central to the development of the upcoming MCU film: 'How do you carry on in the face of seemingly insurmountable odds?'

Speaking to Empire, Coogler discussed the film that will deal with the tragic loss of Chadwick Boseman, the star of the original Black Panther that has played T'Challa in the MCU since Captain America: Civil War. He said the question, which even helped form a version of the film that was "spiritually very similar" to the sequel before Boseman's passing, became even more meaningful after the actor's death and the onset of the COVID-19 pandemic.

"Unfortunately, that question became more and more relevant," Coogler said. "Both for humanity as a whole, but also for the people in our production who were coming back for this one. It became super-relevant when we lost our bro.”

As for how Coogler and the team have tackled that question, he reveals that he is leaning on the supporting cast of Black Panther: Wakanda Forever to keep this story alive, including Letitia Wright's Shuri, Angela Bassett's Queen Ramonda, Winston Duke's M'Baku, and Lupita Nyong'o's Nakia.

“This unique group is more like a band than it is a group of actors, and Chad was our lead singer,” Coogler said. “So for me, it was like, ‘How do I figure out a song that they can still get up there and sing?’, in light of what we were dealing with.”

This is obviously easier said than done, and even Nyong'o admitted that she had something greater than doubts about the project initially, she had "dread." Fortunately, Coogler had a clear vision for something that would "honor both T'Challa, and Chadwick Boseman himself - and Nyong'o's fears were quelled."

“Ryan had walked me through what the film was going to be when Chadwick was still alive. And so once we lost him, the thought that we could go on, it was just unfathomable to me," Nyong'o said. "What Ryan ended up sharing with me was just so utterly truthful and beautiful. By the end of it, I was in tears.”

Black Panther: Wakanda Forever will be released in theaters on November 11, 2022. For more, check out why Namor is a villain in the film and our breakdown of the sequel's first trailer.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Black Panther: Wakanda Forever Looks to Answer How We Move On Despite ‘Insurmountable Odds’

According to director Ryan Coogler, Black Panther: Wakanda Forever had one question central to the development of the upcoming MCU film: 'How do you carry on in the face of seemingly insurmountable odds?'

Speaking to Empire, Coogler discussed the film that will deal with the tragic loss of Chadwick Boseman, the star of the original Black Panther that has played T'Challa in the MCU since Captain America: Civil War. He said the question, which even helped form a version of the film that was "spiritually very similar" to the sequel before Boseman's passing, became even more meaningful after the actor's death and the onset of the COVID-19 pandemic.

"Unfortunately, that question became more and more relevant," Coogler said. "Both for humanity as a whole, but also for the people in our production who were coming back for this one. It became super-relevant when we lost our bro.”

As for how Coogler and the team have tackled that question, he reveals that he is leaning on the supporting cast of Black Panther: Wakanda Forever to keep this story alive, including Letitia Wright's Shuri, Angela Bassett's Queen Ramonda, Winston Duke's M'Baku, and Lupita Nyong'o's Nakia.

“This unique group is more like a band than it is a group of actors, and Chad was our lead singer,” Coogler said. “So for me, it was like, ‘How do I figure out a song that they can still get up there and sing?’, in light of what we were dealing with.”

This is obviously easier said than done, and even Nyong'o admitted that she had something greater than doubts about the project initially, she had "dread." Fortunately, Coogler had a clear vision for something that would "honor both T'Challa, and Chadwick Boseman himself - and Nyong'o's fears were quelled."

“Ryan had walked me through what the film was going to be when Chadwick was still alive. And so once we lost him, the thought that we could go on, it was just unfathomable to me," Nyong'o said. "What Ryan ended up sharing with me was just so utterly truthful and beautiful. By the end of it, I was in tears.”

Black Panther: Wakanda Forever will be released in theaters on November 11, 2022. For more, check out why Namor is a villain in the film and our breakdown of the sequel's first trailer.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Xbox Announces Project Amplify, a Scheme to Support Black Youth in the Gaming Industry

Xbox has officially launched Project Amplify, a new video series that "aims to magnify Black voices within Xbox to inspire, educate and motivate youth across the U.S. to aspire towards careers in the gaming industry through real-life storytelling from Black leaders and employees across the Xbox ecosystem."

Alongside a teaser, the first details of Project Amplify were shared on Xbox Wire by Black Communities at Xbox Co-Leads Q Muhaimin and James Lewis, and they begin by discussing the results of a recent survey from Historically Black Colleges and Universities (HBCU) Connect that discovered that, out of 200 respondents, 95% of college students and alumni from HBCUs in the US had an interest in having a career in the games industry.

34% said they wanted Program Management roles, 24% wanted Engineering roles, and 18% wanted Gaming Development roles. These numbers tell a story about Black students wanting to join the games industry, but the reality paints a different picture as "only 2% of professionals in the video game industry are Black compared with 13% of the U.S. population."

Project Amplify wants to change this and will be featuring 14 Black employees from across Xbox as they "each share advice, insights into their current roles, and highlights from their time within the gaming industry." The hope is that Project Amplify will educate Black youth and beyond about the many roles that make up the games industry and show them that they can be a part of it.

“Growing up I didn’t have much of a vision for what my career would be," Q Muhaimin said. "I decided to go to college because I thought it was a way to ‘get a good job’ and escape poverty, but even as a freshman Computer Science major, I still had a very shallow knowledge of the opportunities that the tech industry presented me.

"Throughout my college experience and with internships, I learned more about how big the world is – how many companies, careers, and pathways exist for you to find or create a job that you love. I want more people to know that they have options, nothing is impossible or out of reach for them and encourage those to start chasing their passions early.”

“In my early years I was more focused on what not to do versus what I could be," James Lewis said.
"It wasn’t until my adult years that I learned to leverage my passion for games into a career. I am now incredibly thankful to be celebrating 10+ years in my dream career and I hope Project Amplify inspires people to dream and take action toward their own goals. As my coaches & mentors would say, 'play to win instead of playing to not lose.'"

In honor of this new initiative, Xbox has partnered with the 2022 Revolt Summit x AT&T for an event on September 24 & 25 to reach students through panels, networking opportunities, and more.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Xbox Announces Project Amplify, a Scheme to Support Black Youth in the Gaming Industry

Xbox has officially launched Project Amplify, a new video series that "aims to magnify Black voices within Xbox to inspire, educate and motivate youth across the U.S. to aspire towards careers in the gaming industry through real-life storytelling from Black leaders and employees across the Xbox ecosystem."

Alongside a teaser, the first details of Project Amplify were shared on Xbox Wire by Black Communities at Xbox Co-Leads Q Muhaimin and James Lewis, and they begin by discussing the results of a recent survey from Historically Black Colleges and Universities (HBCU) Connect that discovered that, out of 200 respondents, 95% of college students and alumni from HBCUs in the US had an interest in having a career in the games industry.

34% said they wanted Program Management roles, 24% wanted Engineering roles, and 18% wanted Gaming Development roles. These numbers tell a story about Black students wanting to join the games industry, but the reality paints a different picture as "only 2% of professionals in the video game industry are Black compared with 13% of the U.S. population."

Project Amplify wants to change this and will be featuring 14 Black employees from across Xbox as they "each share advice, insights into their current roles, and highlights from their time within the gaming industry." The hope is that Project Amplify will educate Black youth and beyond about the many roles that make up the games industry and show them that they can be a part of it.

“Growing up I didn’t have much of a vision for what my career would be," Q Muhaimin said. "I decided to go to college because I thought it was a way to ‘get a good job’ and escape poverty, but even as a freshman Computer Science major, I still had a very shallow knowledge of the opportunities that the tech industry presented me.

"Throughout my college experience and with internships, I learned more about how big the world is – how many companies, careers, and pathways exist for you to find or create a job that you love. I want more people to know that they have options, nothing is impossible or out of reach for them and encourage those to start chasing their passions early.”

“In my early years I was more focused on what not to do versus what I could be," James Lewis said.
"It wasn’t until my adult years that I learned to leverage my passion for games into a career. I am now incredibly thankful to be celebrating 10+ years in my dream career and I hope Project Amplify inspires people to dream and take action toward their own goals. As my coaches & mentors would say, 'play to win instead of playing to not lose.'"

In honor of this new initiative, Xbox has partnered with the 2022 Revolt Summit x AT&T for an event on September 24 & 25 to reach students through panels, networking opportunities, and more.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

US Homeland Security Will Spend $700k to Investigate ‘Radicalization’ Through Video Games

The United States Department of Homeland Security has awarded a nearly $700,000 grant to terrorism and security researchers to investigate "radicalization" through video games.

As reported by Vice, the funds are headed to Middlebury Institute's Center on Terrorism, Extremism, and Counterterrorism (CTEC), the non-profit organization Take This, and a company looking to curb toxic online behavior called Logically.

“Over the past decade, video games have increasingly become focal points of social activity and identity creation for adolescents and young adults. Relationships made and fostered within game ecosystems routinely cross over into the real world and are impactful parts of local communities,” the grant announcement on the DHS website said. “Correspondingly, extremists have used video games and targeted video game communities for activities ranging from propaganda creation to terrorist mobilization and training.”

One of the goals of this new project is to develop a "set of best practices and centralized resources for monitoring and evaluation of extremist activities as well as a series of training workshops for the monitoring, detection, and prevention of extremist exploitation in gaming spaces for community managers, multiplayer designers, lore developers, mechanics designers, and trust and safety professionals,”

The announcement notes that video game studios of all sizes, in many cases, are not fully educated on how these extremists may try to exploit their games in an effort to radicalize the players. White nationalists have unfortunately found a footing in this space, as there have been groups on Steam who were "openly espousing Neo-Nazi beliefs and worshipping school shooters" in the past." Steam has attempted to remove these groups, but the people behind this grant want to go further.

Take This' Dr. Rachel Kowert and CTEC's Alex Newhouse shared some of their early findings at this year's Game Developer Conference, and it confirms that the initial focus will "lean towards white nationalism and white supremacy." Hopefully, their efforts will make some lasting change in this industry and beyond.

This effort comes in a time following the racially motivated mass shooting in Buffalo, New York, that was broadcasted on Twitch and saw ten people killed and three more injured.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

US Homeland Security Will Spend $700k to Investigate ‘Radicalization’ Through Video Games

The United States Department of Homeland Security has awarded a nearly $700,000 grant to terrorism and security researchers to investigate "radicalization" through video games.

As reported by Vice, the funds are headed to Middlebury Institute's Center on Terrorism, Extremism, and Counterterrorism (CTEC), the non-profit organization Take This, and a company looking to curb toxic online behavior called Logically.

“Over the past decade, video games have increasingly become focal points of social activity and identity creation for adolescents and young adults. Relationships made and fostered within game ecosystems routinely cross over into the real world and are impactful parts of local communities,” the grant announcement on the DHS website said. “Correspondingly, extremists have used video games and targeted video game communities for activities ranging from propaganda creation to terrorist mobilization and training.”

One of the goals of this new project is to develop a "set of best practices and centralized resources for monitoring and evaluation of extremist activities as well as a series of training workshops for the monitoring, detection, and prevention of extremist exploitation in gaming spaces for community managers, multiplayer designers, lore developers, mechanics designers, and trust and safety professionals,”

The announcement notes that video game studios of all sizes, in many cases, are not fully educated on how these extremists may try to exploit their games in an effort to radicalize the players. White nationalists have unfortunately found a footing in this space, as there have been groups on Steam who were "openly espousing Neo-Nazi beliefs and worshipping school shooters" in the past." Steam has attempted to remove these groups, but the people behind this grant want to go further.

Take This' Dr. Rachel Kowert and CTEC's Alex Newhouse shared some of their early findings at this year's Game Developer Conference, and it confirms that the initial focus will "lean towards white nationalism and white supremacy." Hopefully, their efforts will make some lasting change in this industry and beyond.

This effort comes in a time following the racially motivated mass shooting in Buffalo, New York, that was broadcasted on Twitch and saw ten people killed and three more injured.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Netflix Tudum 2022: How to Watch and What to Expect

The annual Netflix event is happening today as the main livestream for Tudum 2022 begins at 10 a.m. PT. This Netflix celebration will span across five events and multiple continents as the company is set to reveal more information about upcoming movies and TV shows.

Considering the streaming platform has a track record for good original movies and some of the most popular TV shows, you may be wondering how and when you can watch Netflix Tudum 2022 yourself. Take a look at our guide below for start times, schedules, and what to expect from the event this year.

Netflix Tudum 2022 Livestream Start Time

if you're mostly interested in Netflix's Western productions, you'll want to tune in on Saturday, September 24 at 10 a.m. PT / 1 p.m. ET for the main Global Fan event. The first of Tudum 2022's five fan events began a bit earlier on Friday, September 23 at 7 p.m. PT / 10 p.m. ET, but these were primarily focused on Korean and Indian production projects.

Where to Watch Netflix Tudum 2022 Online

Netflix will be streaming Tudum on its main YouTube channel where you can already watch the various teaser trailers for the show. You can also tune in on any of the company's YouTube channels during the times listed below.

Netflix Tudum 2022 Schedule

Netflix Tudum 2022 is taking place over the course of 5 events across the world. If you're wondering how to tune into all of these in the U.S. take a look at the start times for the various streams below.

What to Expect From Netflix Tudum 2022

Netflix has already revealed quite a bit about what they are generally planning to show at the event today. Some of the biggest announcements we are expecting are updates on upcoming seasons and shows. This will likely include updates on The Witcher season 3, Shadow and Bone season 2, Squid Game season 2 and the final season of Umbrella Academy just to name a few. We will also probably be getting updates on some of the most anticipated new shows coming out of Netflix -- such as Wednesday.

As for movies, some of the biggest announcements will likely be around sequels rather than new upcoming movies. The official schedule for the event features movies such as Enola Homes 2 and The Old Guard 2 as well as a sequel to the 2020 action movie Extraction. We will also likely be getting an update on new films such as Guillermo del Toro's Pinocchio and the upcoming murder mystery thriller, Glass Onion: A Knives Out Mystery.

Looking for what to watch on Netflix right now? Take a look at our guide to everything new on Netflix in September for the latest movies and TV shows added to the platform.

New Cloverfield Movie in Development

A new Cloverfield film is currently in development at Paramount.

According to Variety, the sci-fi anthology series is getting another installment, with Wounds director Babak Anvari set to take the helm. The Ritual writer Joe Barton will pen the script.

J.J. Abrams will produce the film for Bad Robot, alongside Hannah Minghella and Jon Cohen. Bryan Burk, Matt Reeves, and Drew Goddard are on board as executive producers.

The original Cloverfield was directed by Matt Reeves and debuted in 2008 following a highly successful yet utterly mysterious marketing campaign. Known for its found footage style, Cloverfield told the story of a group of friends struggling to survive in a city under attack from a giant monster.

At the time, the film’s trailers gave little away, with word of mouth heightening the mystery surrounding the film.

This was followed up by 10 Cloverfield Lane in 2016 by director Dan Trachtenberg. Cementing the series as an anthology, the new movie wasn’t a straight-up sequel, instead telling the entirely new story of Michelle (Mary Elizabeth Winstead) – a young woman who awakes in an underground bunker following a car crash, with two men who claim that an unknown event has made the outside world uninhabitable.

10 Cloverfield Lan was met with rave reviews, praising the performances of Winstead and John Goodman, as well as heaping praise on Trachtenberg for the film’s edgy style.

However, the series then took a bit of a left turn with The Cloverfield Paradox…

Made for Netflix by director Julius Onah, The Cloverfield Paradox was met with far less enthusiasm. Telling the story of a crew of international astronauts attempting to solve Earth’s energy crisis, the film received generally negative reviews.

IGN’s review of The Cloverfield Paradox gave it 5.9/10 and said: “The Cloverfield Paradox is a paradox in itself. Split between trying to be a standalone sci-fi space horror and a key linking point in the Cloverfield mythos, the film never truly succeeds at either. The original strains of its space-set plot can’t avoid contrived beats, even despite fun performances and an emotionally powerful arc from Gugu Mbatha-Raw.”

Whether or not the new Cloverfield movie can reach the heady heights of the franchise’s earlier installments remains to be seen.

However, it’s thought that the new film will actually be a direct sequel to the 2008 Cloverfield… just without the found footage.

Want to read more about Cloverfield? Check out our Cloverfield review and find out all about the alternative 10 Cloverfield Lane endings.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

New Cloverfield Movie in Development

A new Cloverfield film is currently in development at Paramount.

According to Variety, the sci-fi anthology series is getting another installment, with Wounds director Babak Anvari set to take the helm. The Ritual writer Joe Barton will pen the script.

J.J. Abrams will produce the film for Bad Robot, alongside Hannah Minghella and Jon Cohen. Bryan Burk, Matt Reeves, and Drew Goddard are on board as executive producers.

The original Cloverfield was directed by Matt Reeves and debuted in 2008 following a highly successful yet utterly mysterious marketing campaign. Known for its found footage style, Cloverfield told the story of a group of friends struggling to survive in a city under attack from a giant monster.

At the time, the film’s trailers gave little away, with word of mouth heightening the mystery surrounding the film.

This was followed up by 10 Cloverfield Lane in 2016 by director Dan Trachtenberg. Cementing the series as an anthology, the new movie wasn’t a straight-up sequel, instead telling the entirely new story of Michelle (Mary Elizabeth Winstead) – a young woman who awakes in an underground bunker following a car crash, with two men who claim that an unknown event has made the outside world uninhabitable.

10 Cloverfield Lan was met with rave reviews, praising the performances of Winstead and John Goodman, as well as heaping praise on Trachtenberg for the film’s edgy style.

However, the series then took a bit of a left turn with The Cloverfield Paradox…

Made for Netflix by director Julius Onah, The Cloverfield Paradox was met with far less enthusiasm. Telling the story of a crew of international astronauts attempting to solve Earth’s energy crisis, the film received generally negative reviews.

IGN’s review of The Cloverfield Paradox gave it 5.9/10 and said: “The Cloverfield Paradox is a paradox in itself. Split between trying to be a standalone sci-fi space horror and a key linking point in the Cloverfield mythos, the film never truly succeeds at either. The original strains of its space-set plot can’t avoid contrived beats, even despite fun performances and an emotionally powerful arc from Gugu Mbatha-Raw.”

Whether or not the new Cloverfield movie can reach the heady heights of the franchise’s earlier installments remains to be seen.

However, it’s thought that the new film will actually be a direct sequel to the 2008 Cloverfield… just without the found footage.

Want to read more about Cloverfield? Check out our Cloverfield review and find out all about the alternative 10 Cloverfield Lane endings.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Arkane Director Pitched Thief 4, a Blade Runner Game, and a Game Inspired By Michael Mann’s Heat

Harvey Smith is best known for his work on Arkane's Dishonored series, but he's now revealed a trio of games he pitched that never entered development.

Speaking to NME, Smith said he at one point pitched a Blade Runner game, a fourth entry in the Thief series, and an immersive sim inspired by the 1995 crime drama Heat.

Smith is obviously a fan of the immersive sim genre, which is a staple part of most Arkane games. So it's no surprise that the games the designer pitched largely fall under that umbrella. The Thief series is one of the defining examples of the immersive sim genre, and it did eventually get a fourth entry with 2014's Thief developed by Eidos-Montreal.

While the interview didn't share many details about the Blade Runner pitch, arguably the most interesting pitch was the Heat immersive sim. Heat was directed by Michael Mann and stars Robert De Niro, a master criminal planning one last big heist before retirement. According to Smith, this game would have had "immersive sim values."

Instead, Smith went on to work on BlackSite: Area 51, before moving onto Arkane.

While these three games didn't ever see the light of day, Smith has carved out a very nice game development career, serving as Creative Director for the Dishonored series and Arkane's upcoming Redfall. In the interview, Smith also said Dishonored began as a concept for a ninja game, and when Smith entered the picture, Bethesda approved his wish to move away from the ninja premise.

For more, check out IGN's own interview with Smith, where we talked about Redfall's story, co-op, player choice, and more. Or read about how Redfall's open world was actually 'too open' at first.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.