Monthly Archives: August 2022
Logitech Is Building a Handheld Cloud Gaming Console With Tencent
Gaming tech company Logitech is teaming up with Chinese publisher Tencent to create a handheld cloud gaming console.
Announced in a tweet from Logitech (below), the device – currently referred to only as the Logitech G Gaming Handheld – will support several cloud gaming services and is expected to be released this year. No images of the console have been released so far.
"We're thrilled to announce an official partnership with Tencent Games to bring a cloud gaming handheld to market later this year that will support multiple cloud gaming services," the post said.
We're thrilled to announce an official partnership with @TencentGames to bring a cloud gaming handheld to market later this year that will support multiple cloud gaming services.
— Logitech G (@LogitechG) August 2, 2022
Be the first to learn more by registering for developments updates: https://t.co/tfAmQMTKCD pic.twitter.com/dNfmuKIz3w
Further details were shared in a blog post that confirmed users will be able to stream high-end games from services such as Xbox's Cloud Gaming and NVIDIA's GeForce Now.
"Logitech G’s leadership in PC and console gaming gear make them an ideal partner to help us realize the vision of bringing a better gaming experience to gamers around the globe," said Daniel Wu, general manager of Tencent Games Smart Solution Innovation Lab. "Today marks the start of a new opportunity for our companies to further push the frontiers of gaming devices."
Ujesh Desai, general manager of Logitech G added: "As someone that grew up playing video games, the idea of being able to stream and play AAA games almost anywhere is super exciting, and we can’t wait to show everyone what we’ve been working on."
High-end handheld gaming has grown considerably in the last few years, perhaps prompted by the Nintendo Switch's release in 2017, but more recently with the likes of Valve's Steam Deck - though this device is equipped with the hardware to run demanding games locally instead of stream them.
Nintendo has dipped its toe into handheld streaming after launching the service in Japan with games such as Resident Evil 7 and Assassin's Creed Odyssey, though later brought it to the west with a couple of games such as Control and the Kingdom Hearts series.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
Logitech Is Building a Handheld Cloud Gaming Console With Tencent
Gaming tech company Logitech is teaming up with Chinese publisher Tencent to create a handheld cloud gaming console.
Announced in a tweet from Logitech (below), the device – currently referred to only as the Logitech G Gaming Handheld – will support several cloud gaming services and is expected to be released this year. No images of the console have been released so far.
"We're thrilled to announce an official partnership with Tencent Games to bring a cloud gaming handheld to market later this year that will support multiple cloud gaming services," the post said.
We're thrilled to announce an official partnership with @TencentGames to bring a cloud gaming handheld to market later this year that will support multiple cloud gaming services.
— Logitech G (@LogitechG) August 2, 2022
Be the first to learn more by registering for developments updates: https://t.co/tfAmQMTKCD pic.twitter.com/dNfmuKIz3w
Further details were shared in a blog post that confirmed users will be able to stream high-end games from services such as Xbox's Cloud Gaming and NVIDIA's GeForce Now.
"Logitech G’s leadership in PC and console gaming gear make them an ideal partner to help us realize the vision of bringing a better gaming experience to gamers around the globe," said Daniel Wu, general manager of Tencent Games Smart Solution Innovation Lab. "Today marks the start of a new opportunity for our companies to further push the frontiers of gaming devices."
Ujesh Desai, general manager of Logitech G added: "As someone that grew up playing video games, the idea of being able to stream and play AAA games almost anywhere is super exciting, and we can’t wait to show everyone what we’ve been working on."
High-end handheld gaming has grown considerably in the last few years, perhaps prompted by the Nintendo Switch's release in 2017, but more recently with the likes of Valve's Steam Deck - though this device is equipped with the hardware to run demanding games locally instead of stream them.
Nintendo has dipped its toe into handheld streaming after launching the service in Japan with games such as Resident Evil 7 and Assassin's Creed Odyssey, though later brought it to the west with a couple of games such as Control and the Kingdom Hearts series.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
Madden 23 Devs Promise ‘Most Polished Version In a Long Time’ After Years Of Buggy Releases
Madden NFL has been undeniably stuck in a rut this generation. Since the release of the Xbox Series X/S and PS5, EA’s long-running NFL sim has consistently hovered around 65 on Metacritic. The complaints have been the same: unpolished, drab presentation, and modes that have failed to keep pace with the competition.
Many fans trace Madden's decline back to Madden 13, which formed the basic template for the current version of the series. Others go back even further. Wherever it started, it's hard to ignore the sense of malaise that has taken root in reviews, social media, and elsewhere. EA has protested in previous years that it's just a vocal minority, and that the series is actually doing quite well with the average player who isn't extremely online. This year they're embracing it.
"As a game developer, especially on a yearly sports title, it's not as much having thick skin as much as [needing] to have a great filter, because there's a reason that these players are going to say whatever they're going to say about the game, and you've got to figure out why," senior producer Clint Oldenburg tells IGN. "And even if there's a hundred words in there that don't tell you why, there might be one or two that will tell you why, and that's what you got to focus on so that you make sure you're delivering the experience at its core, what those players are asking for."
'A little too animation-based'
Oldenburg and fellow producer Mike Mahar say they've gone through reviews and social media posts "line by line," grouping together bugs and other issues and trying to sort legitimate criticism from the usual noise around annual sports games. What EA Tiburon has come up with in response to all of this criticism is to basically go back to basics. It's not an exciting approach on the face of it, but strip away all of the usual marketing hype words like the confusingly capitalized "FieldSENSE" and you'll find what seems like a pretty fundamental — and much-needed — rebalancing of the action on the field.
In other words, EA may finally be moving away from what has made Madden "Madden" for so long and toward something that more closely resembles actual football. At its core is a desire to move away from gameplay that's a "little too animation-based" — that sense that you're constantly gaming Madden's mechanics every time you pick a play or make a throw.
"Our players have told us very strongly, their words, not ours, Madden has gotten a little bit too animation-based, meaning that they feel like they lose control at critical moments and are watching quick-time events, for lack of a better word," Oldenburg says.
In Madden NFL parlance, that means getting away from the so-called money plays and formations that dominate YouTube every season with a system that's "emergent, organic, and natural." Defense has received the bulk of the improvements, with a greater focus on gang tackles, pass coverage, and quarterback containment.
"I think, from a high level, just the changes we did in deep zone and pass rush this year helps combat the problem of money plays, specifically those deep crossing routes that I already talked about. We added zone drift logic that gives our deep zoners the awareness to not continue drifting up the field if they don't have a vertical threat so they can leverage that deep crossing route," Oldenburg says, referring to a pattern that has been devastatingly effective for several years now due to Madden's various defensive AI quirks.
Oldenburg also talks about fixing formations like Gun Bunch, which have been overpowered for years due to how easily they can be adjusted to open up large parts of the field, as well as the frequently overpowered QB rollouts used to extend plays.
"We think we've clocked that one pretty good this year," Oldenburg says.
The feedback from the beta so far bears out the impact of these changes. If Madden 22 was akin to backyard football in how easy it was to roll out of the pocket and fling the ball to a wide open receiver breaking to the corner or the flats, then Madden 23 should prove to be a rude awakening for many players.
"I think it would be, probably, hubris of us to think that some expert level gamer in our community isn't going to find a glitch in the matrix, so to speak, but we definitely went play-for-play, feedback-for-feedback, with all the stuff we've heard up to this point to try to address it," Mahar says.
One way or another, it's evident that most of the focus for Madden 23 is on rebalancing the gameplay this year. It's much-needed — if the moment-to-moment gameplay isn't fun, then it doesn't matter how much work is put into Franchise Mode or Madden Ultimate Team.
The real test is whether EA Tiburon can put out a polished game. Madden NFL has been heavily criticized in recent years for its strange bugs and glitches, which are endlessly lampooned on social media. To that end, Oldenburg says that polish is a "top priority" in Madden 23, "especially from a gameplay perspective."
EA Tiburon is hoping to catch bugs using something called "vision hooks," which utilizes a mixture of bots and other technology to quickly reproduce troublesome problems. The Madden team is also allocating additional resources to fix bugs during production.
"We are very confident that our game for Madden 23 is going to be the most polished version of Madden that we've had in a long time," Oldenburg says. "What I'm not going to say is it's going to be perfect, but I am going to say that the team is still striving to reach perfection, as hard as that may be to reach. That is what our goal is. Polish is our top priority, and we know that we cannot reach our goals if our players believe that our game is a buggy experience."
Question marks still remain
Elsewhere, Madden remains a question mark. Face of the Franchise — Madden’s tutorialized story mode — is dropping elements like its college football mode while arcade modes like The Yard are receiving only superficial upgrades, with resources instead going toward overhauling free agency in Franchise Mode.
PC players, meanwhile, continue to receive short shrift. Asked why the PC version isn’t keeping pace with the console releases, an EA spokesperson said, "We have a passionate group of players who enjoy Madden NFL on PC. It’s important to our team that the PC version of Madden becomes comparable to the current generation versions, and we’re working towards that in the future."
When Madden 23 arrives later this month, it will be EA’s latest attempt to firmly establish the franchise on the current generation of consoles — and bring some shine back to its faded legacy as well. Fans will be able to see for themselves whether it’s successful when Madden 23 launches into early access on August 16.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Madden 23 Devs Promise ‘Most Polished Version In a Long Time’ After Years Of Buggy Releases
Madden NFL has been undeniably stuck in a rut this generation. Since the release of the Xbox Series X/S and PS5, EA’s long-running NFL sim has consistently hovered around 65 on Metacritic. The complaints have been the same: unpolished, drab presentation, and modes that have failed to keep pace with the competition.
Many fans trace Madden's decline back to Madden 13, which formed the basic template for the current version of the series. Others go back even further. Wherever it started, it's hard to ignore the sense of malaise that has taken root in reviews, social media, and elsewhere. EA has protested in previous years that it's just a vocal minority, and that the series is actually doing quite well with the average player who isn't extremely online. This year they're embracing it.
"As a game developer, especially on a yearly sports title, it's not as much having thick skin as much as [needing] to have a great filter, because there's a reason that these players are going to say whatever they're going to say about the game, and you've got to figure out why," senior producer Clint Oldenburg tells IGN. "And even if there's a hundred words in there that don't tell you why, there might be one or two that will tell you why, and that's what you got to focus on so that you make sure you're delivering the experience at its core, what those players are asking for."
'A little too animation-based'
Oldenburg and fellow producer Mike Mahar say they've gone through reviews and social media posts "line by line," grouping together bugs and other issues and trying to sort legitimate criticism from the usual noise around annual sports games. What EA Tiburon has come up with in response to all of this criticism is to basically go back to basics. It's not an exciting approach on the face of it, but strip away all of the usual marketing hype words like the confusingly capitalized "FieldSENSE" and you'll find what seems like a pretty fundamental — and much-needed — rebalancing of the action on the field.
In other words, EA may finally be moving away from what has made Madden "Madden" for so long and toward something that more closely resembles actual football. At its core is a desire to move away from gameplay that's a "little too animation-based" — that sense that you're constantly gaming Madden's mechanics every time you pick a play or make a throw.
"Our players have told us very strongly, their words, not ours, Madden has gotten a little bit too animation-based, meaning that they feel like they lose control at critical moments and are watching quick-time events, for lack of a better word," Oldenburg says.
In Madden NFL parlance, that means getting away from the so-called money plays and formations that dominate YouTube every season with a system that's "emergent, organic, and natural." Defense has received the bulk of the improvements, with a greater focus on gang tackles, pass coverage, and quarterback containment.
"I think, from a high level, just the changes we did in deep zone and pass rush this year helps combat the problem of money plays, specifically those deep crossing routes that I already talked about. We added zone drift logic that gives our deep zoners the awareness to not continue drifting up the field if they don't have a vertical threat so they can leverage that deep crossing route," Oldenburg says, referring to a pattern that has been devastatingly effective for several years now due to Madden's various defensive AI quirks.
Oldenburg also talks about fixing formations like Gun Bunch, which have been overpowered for years due to how easily they can be adjusted to open up large parts of the field, as well as the frequently overpowered QB rollouts used to extend plays.
"We think we've clocked that one pretty good this year," Oldenburg says.
The feedback from the beta so far bears out the impact of these changes. If Madden 22 was akin to backyard football in how easy it was to roll out of the pocket and fling the ball to a wide open receiver breaking to the corner or the flats, then Madden 23 should prove to be a rude awakening for many players.
"I think it would be, probably, hubris of us to think that some expert level gamer in our community isn't going to find a glitch in the matrix, so to speak, but we definitely went play-for-play, feedback-for-feedback, with all the stuff we've heard up to this point to try to address it," Mahar says.
One way or another, it's evident that most of the focus for Madden 23 is on rebalancing the gameplay this year. It's much-needed — if the moment-to-moment gameplay isn't fun, then it doesn't matter how much work is put into Franchise Mode or Madden Ultimate Team.
The real test is whether EA Tiburon can put out a polished game. Madden NFL has been heavily criticized in recent years for its strange bugs and glitches, which are endlessly lampooned on social media. To that end, Oldenburg says that polish is a "top priority" in Madden 23, "especially from a gameplay perspective."
EA Tiburon is hoping to catch bugs using something called "vision hooks," which utilizes a mixture of bots and other technology to quickly reproduce troublesome problems. The Madden team is also allocating additional resources to fix bugs during production.
"We are very confident that our game for Madden 23 is going to be the most polished version of Madden that we've had in a long time," Oldenburg says. "What I'm not going to say is it's going to be perfect, but I am going to say that the team is still striving to reach perfection, as hard as that may be to reach. That is what our goal is. Polish is our top priority, and we know that we cannot reach our goals if our players believe that our game is a buggy experience."
Question marks still remain
Elsewhere, Madden remains a question mark. Face of the Franchise — Madden’s tutorialized story mode — is dropping elements like its college football mode while arcade modes like The Yard are receiving only superficial upgrades, with resources instead going toward overhauling free agency in Franchise Mode.
PC players, meanwhile, continue to receive short shrift. Asked why the PC version isn’t keeping pace with the console releases, an EA spokesperson said, "We have a passionate group of players who enjoy Madden NFL on PC. It’s important to our team that the PC version of Madden becomes comparable to the current generation versions, and we’re working towards that in the future."
When Madden 23 arrives later this month, it will be EA’s latest attempt to firmly establish the franchise on the current generation of consoles — and bring some shine back to its faded legacy as well. Fans will be able to see for themselves whether it’s successful when Madden 23 launches into early access on August 16.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Xbox Game Pass in August 2022: Ghost Recon Wildlands, Two Point Campus, and More
Xbox has confirmed the first wave of games that are coming to Xbox Game Pass this month. Included in the new selection are Ghost Recon Wildlands, Turbo Golf Racing, Two Point Campus, and more. Both Midnight Fight Express and Immortality are not included in the announcement, but are already confirmed as Game Pass entries near the end of August.
In July, Game Pass saw the likes of Watch Dogs 2, As Dusk Falls, Far Cry 5, Yakuza 0, Last Call BBS, and plenty of other titles hit the service. We're expecting another wave of games to be announced for Game Pass in the second half of the month, so stay tuned for more updates. You can also follow our interactive list of all Xbox Game Pass Ultimate games for the full lineup, create wishlists, rank, rate, and manage your backlog.
Everything Coming to Xbox Game Pass in This Month
- Ghost Recon Wildlands (Cloud, Console, and PC) — Available Now
- Shenzhen I/O (PC) ID@Xbox — August 4
- Turbo Golf Racing (Cloud, PC, and Xbox Series X|S) ID@Xbox — August 4
- Two Point Campus (Cloud, Console, and PC) — August 9
- Cooking Simulator (Cloud, Console, and PC) — August 11
- Expeditions: Rome (PC) — August 11
- Offworld Trading Company (PC) ID@Xbox — August 11
- Midnight Fight Express (Console, PC) — August 23
- Immortality (Console, PC) — August 30
Everything Leaving Game Pass in August 2022
The following games are leaving the Game Pass library by August 15, so if you want to keep playing them you'll need to finalise a purchase before they leave.
- Boyfriend Dungeon (Cloud, Console, and PC)
- Curse of the Dead Gods (Cloud, Console, and PC)
- Library of Ruina (Cloud, Console, and PC)
- Starmancer (Game Preview) (PC)
- Train Sim World 2 (Cloud, Console, and PC)
New Xbox Game Pass Ultimate Perks This Month
- Fall Guys: Coconut Milk Costume — Available now
- Skate 3: Upgrade Bundle — August 11
- The Elder Scrolls Online: Noweyr Pack — August 16
Best Game Pass Deal Right Now: 2-Years of Game Pass Ultimate for $135 (Save $224)
First up, your Game Pass subscription must not currently be active - I repeat, you must not have an active Game Pass for this to work. Once you're confident, proceed to the next step.
Next, you need to invest in up to 3-years worth of Xbox Live Gold. You can easily buy 12-month Xbox Live Gold codes from Amazon or other retailers, costing $60/£50 depending on your region.
I Recommend Stacking 2-Years of Xbox Live Gold
The maximum amount of stacking for Gold subscriptions is 36-months (costing $180), any more than that will be lost. So, to keep things safe for those who currently have a Gold membership, I recommend sticking to just 2-years' worth (costing $120/£100).
Now, here's the fun part. Once you've redeemed these codes and stacked your Xbox Live Gold membership up to your liking, you can then convert this time to Xbox Game Pass Ultimate at a 1:1 ratio.
Head to the Xbox Live Gold upgrade page and proceed to convert the time you've paid for directly into Game Pass Ultimate. If you've never used the upgrade feature before, this will cost $1/£1 (total cost coming to $121/£101). If you have used this before, it will instead cost you $14.99/£10.99 to upgrade.
Overall, at most, you'll be paying only $135 for 2-years of Xbox Game Pass Ultimate (instead of $359). If you manage to pull off a 3-year conversion, at most you'll be paying $195 instead (instead of $539). Now that's a big discount. Once you're done, just make sure you turn off auto renewal as well.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
Xbox Game Pass in August 2022: Ghost Recon Wildlands, Two Point Campus, and More
Xbox has confirmed the first wave of games that are coming to Xbox Game Pass this month. Included in the new selection are Ghost Recon Wildlands, Turbo Golf Racing, Two Point Campus, and more. Both Midnight Fight Express and Immortality are not included in the announcement, but are already confirmed as Game Pass entries near the end of August.
In July, Game Pass saw the likes of Watch Dogs 2, As Dusk Falls, Far Cry 5, Yakuza 0, Last Call BBS, and plenty of other titles hit the service. We're expecting another wave of games to be announced for Game Pass in the second half of the month, so stay tuned for more updates.
Everything Coming to Xbox Game Pass in This Month
- Ghost Recon Wildlands (Cloud, Console, and PC) — Available Now
- Shenzhen I/O (PC) ID@Xbox — August 4
- Turbo Golf Racing (Cloud, PC, and Xbox Series X|S) ID@Xbox — August 4
- Two Point Campus (Cloud, Console, and PC) — August 9
- Cooking Simulator (Cloud, Console, and PC) — August 11
- Expeditions: Rome (PC) — August 11
- Offworld Trading Company (PC) ID@Xbox — August 11
- Midnight Fight Express (Console, PC) — August 23
- Immortality (Console, PC) — August 30
Everything Leaving Game Pass in August 2022
The following games are leaving the Game Pass library by August 15, so if you want to keep playing them you'll need to finalise a purchase before they leave.
- Boyfriend Dungeon (Cloud, Console, and PC)
- Curse of the Dead Gods (Cloud, Console, and PC)
- Library of Ruina (Cloud, Console, and PC)
- Starmancer (Game Preview) (PC)
- Train Sim World 2 (Cloud, Console, and PC)
New Xbox Game Pass Ultimate Perks This Month
- Fall Guys: Coconut Milk Costume — Available now
- Skate 3: Upgrade Bundle — August 11
- The Elder Scrolls Online: Noweyr Pack — August 16
Best Game Pass Deal Right Now: 2-Years of Game Pass Ultimate for $135 (Save $224)
First up, your Game Pass subscription must not currently be active - I repeat, you must not have an active Game Pass for this to work. Once you're confident, proceed to the next step.
Next, you need to invest in up to 3-years worth of Xbox Live Gold. You can easily buy 12-month Xbox Live Gold codes from Amazon or other retailers, costing $60/£50 depending on your region.
I Recommend Stacking 2-Years of Xbox Live Gold
The maximum amount of stacking for Gold subscriptions is 36-months (costing $180), any more than that will be lost. So, to keep things safe for those who currently have a Gold membership, I recommend sticking to just 2-years' worth (costing $120/£100).
Now, here's the fun part. Once you've redeemed these codes and stacked your Xbox Live Gold membership up to your liking, you can then convert this time to Xbox Game Pass Ultimate at a 1:1 ratio.
Head to the Xbox Live Gold upgrade page and proceed to convert the time you've paid for directly into Game Pass Ultimate. If you've never used the upgrade feature before, this will cost $1/£1 (total cost coming to $121/£101). If you have used this before, it will instead cost you $14.99/£10.99 to upgrade.
Overall, at most, you'll be paying only $135 for 2-years of Xbox Game Pass Ultimate (instead of $359). If you manage to pull off a 3-year conversion, at most you'll be paying $195 instead (instead of $539). Now that's a big discount. Once you're done, just make sure you turn off auto renewal as well.
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
The Wager: Martin Scorsese and Leonardo DiCaprio to Reunite for a Seventh Time
Martin Scorsese and Leonardo DiCaprio are reuniting for their seventh movie together as the director and star of The Wager — a naval survival drama set up at Apple.
According to The Hollywood Reporter, Scorsese and DiCaprio have already lined up their next collaboration to follow Apple's Killers of the Flower Moon. Hot on the heels of that production, the duo are going to team up to tackle an adaptation of David Grann's upcoming nonfiction book, The Wager: A Tale of Shipwreck, Mutiny, and Murder, which is not expected to hit shelves until April next year.
Set in the 1740s, Wager's story follows the surviving crew of a British ship that crashes on the coast of Brazil following the pursuit of a Spanish vessel. The captain and his crew spend the next six months struggling to survive on the desolate island, by which time a second ship arrives on the coast of Chile, holding three sailors who accuse the men on the other boat of being mutineers.
There's no word yet on who will pen the screenplay for The Wager, but Dan Friedkin and Bradley Thomas are set to produce for Imperative Entertainment, along with Scorsese for Sikelia Productions, and DiCaprio and Jennifer Davisson via their Appian Way Productions, while Richard Plepler of Eden Productions is attached to executive produce the film adaptation.
Scorsese and DiCaprio have teamed up on several films since their first collaboration on Gangs of New York in 2002. That initial project was followed by The Aviator, The Departed, Shutter Island, The Wolf of Wall Street, and Killers of the Flower Moon, which is also based on a non-fiction book by Grann. In addition, Scorsese directed DiCaprio in a short promotional film for a casino resort in China.
Killers of the Flower Moon marked the first collaboration between Scorsese and DiCaprio since 2013's The Wolf of Wall Street. The upcoming Apple Studios film is based on Grann's 2017 bestseller that tells the story of a federal law enforcement agency, the precursor to the FBI, as it investigates the murder of the Osage Nation Native Americans living in oil-rich Oklahoma in the 1920s.
Apple has not yet locked in a release date for Killers of the Flower Moon.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
The Wager: Martin Scorsese and Leonardo DiCaprio to Reunite for a Seventh Time
Martin Scorsese and Leonardo DiCaprio are reuniting for their seventh movie together as the director and star of The Wager — a naval survival drama set up at Apple.
According to The Hollywood Reporter, Scorsese and DiCaprio have already lined up their next collaboration to follow Apple's Killers of the Flower Moon. Hot on the heels of that production, the duo are going to team up to tackle an adaptation of David Grann's upcoming nonfiction book, The Wager: A Tale of Shipwreck, Mutiny, and Murder, which is not expected to hit shelves until April next year.
Set in the 1740s, Wager's story follows the surviving crew of a British ship that crashes on the coast of Brazil following the pursuit of a Spanish vessel. The captain and his crew spend the next six months struggling to survive on the desolate island, by which time a second ship arrives on the coast of Chile, holding three sailors who accuse the men on the other boat of being mutineers.
There's no word yet on who will pen the screenplay for The Wager, but Dan Friedkin and Bradley Thomas are set to produce for Imperative Entertainment, along with Scorsese for Sikelia Productions, and DiCaprio and Jennifer Davisson via their Appian Way Productions, while Richard Plepler of Eden Productions is attached to executive produce the film adaptation.
Scorsese and DiCaprio have teamed up on several films since their first collaboration on Gangs of New York in 2002. That initial project was followed by The Aviator, The Departed, Shutter Island, The Wolf of Wall Street, and Killers of the Flower Moon, which is also based on a non-fiction book by Grann. In addition, Scorsese directed DiCaprio in a short promotional film for a casino resort in China.
Killers of the Flower Moon marked the first collaboration between Scorsese and DiCaprio since 2013's The Wolf of Wall Street. The upcoming Apple Studios film is based on Grann's 2017 bestseller that tells the story of a federal law enforcement agency, the precursor to the FBI, as it investigates the murder of the Osage Nation Native Americans living in oil-rich Oklahoma in the 1920s.
Apple has not yet locked in a release date for Killers of the Flower Moon.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Activision Blizzard Loses Millions of Players, But Adds 25% More Developers Year-on-Year
Call of Duty and Overwatch publisher Activision Blizzard has lost millions of players compared to this time last year but, despite that decrease, has grown its pool of developers by 25%.
During its latest earnings results, Activision Blizzard revealed that its monthly active users - categorised as anyone who accesses one of its games in that timeframe - fell from 372 million at the end of March 2022 to 361 million at the end of June.
This drop continues the publisher's downward trend as the number of monthly active users on June 30 last year was 408 million, and it has fallen relatively steadily ever since. There are some extenuating circumstances at work – Activision Blizzard has had a notably quiet release schedule recently, party down to game delays, and a natural reduction in players after COVID lockdowns..
The lowering number of players hasn't deterred Activision Blizzard from investing in its development teams, however, as the report also states that this has grown considerably since June last year.
"During the second quarter, our teams made strong progress on a broad pipeline of content across established franchises," it said. "We continue to increase investment in our creative resources to meet the demand for our content - our development headcount at the end of the second quarter grew by 25% year-over-year."
With the ongoing Call of Duty franchise (albeit with a reported year's break), Overwatch 2, Diablo 4, and more in the works, Activision is clearly looking to bounce back from this quieter period by assigning more developers to its projects and ensuring new games arrive soon.
Call of Duty: Vanguard, part of Activision Blizzard's headlining franchise, underperformed last year, with the company telling investors in May that "the game's World War II setting didn't resonate with some of our community".
It's also faced severe criticism and been presented with several lawsuits in the past year for the "frat boy culture" that allegedly exists within the walls of Activision Blizzard. The state of California launched the first lawsuit that prompted several more.
For a full timeline of the events that have transpired since, including Xbox's intent to acquire Activision Blizzard, check out IGN's story here.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
Activision Blizzard Loses Millions of Players, But Adds 25% More Developers Year-on-Year
Call of Duty and Overwatch publisher Activision Blizzard has lost millions of players compared to this time last year but, despite that decrease, has grown its pool of developers by 25%.
During its latest earnings results, Activision Blizzard revealed that its monthly active users - categorised as anyone who accesses one of its games in that timeframe - fell from 372 million at the end of March 2022 to 361 million at the end of June.
This drop continues the publisher's downward trend as the number of monthly active users on June 30 last year was 408 million, and it has fallen relatively steadily ever since. There are some extenuating circumstances at work – Activision Blizzard has had a notably quiet release schedule recently, party down to game delays, and a natural reduction in players after COVID lockdowns..
The lowering number of players hasn't deterred Activision Blizzard from investing in its development teams, however, as the report also states that this has grown considerably since June last year.
"During the second quarter, our teams made strong progress on a broad pipeline of content across established franchises," it said. "We continue to increase investment in our creative resources to meet the demand for our content - our development headcount at the end of the second quarter grew by 25% year-over-year."
With the ongoing Call of Duty franchise (albeit with a reported year's break), Overwatch 2, Diablo 4, and more in the works, Activision is clearly looking to bounce back from this quieter period by assigning more developers to its projects and ensuring new games arrive soon.
Call of Duty: Vanguard, part of Activision Blizzard's headlining franchise, underperformed last year, with the company telling investors in May that "the game's World War II setting didn't resonate with some of our community".
It's also faced severe criticism and been presented with several lawsuits in the past year for the "frat boy culture" that allegedly exists within the walls of Activision Blizzard. The state of California launched the first lawsuit that prompted several more.
For a full timeline of the events that have transpired since, including Xbox's intent to acquire Activision Blizzard, check out IGN's story here.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.