Monthly Archives: March 2022
BAFTA Film Awards 2022 Winners: The Full List
The 75th EE British Academy Film Awards (BAFTA) have arrived and they have honored the best films of 2021 and the people who helped make them so special.
There were 25 categories in the 2022 BAFTAs and Dune was the biggest winner of the night with victories in the Best Film, Original Score, Cinematography, Production Design, Sound, and Special Visual Effects.
The Power of Dog took home the awards for Best Film and Best Director, and CODA and West Side Story were the only two other films to win multiple awards.
Other highlights include Will Smith winning Leading Actor, Joanna Scanlan winning Leading Actrees, Lashana Lynch winning the EE Rising Star Award (Voted for by the Public), Drive My Car winning Film Not in the English Language, Encanto winning Animated Film, and many more.
The complete list of 2022 BAFTA Film Awards winners are as follows;
Best Film
- Belfast
- Don't Look Up
- Dune
- Licorice Pizza
- The Power of the Dog - WINNER
Best Director
- Aleem Khan - After Love
- Ryusuke Hamaguchi - Drive My Car
- Audrey Diwan - Happening
- Paul Thomas Anderson - Licorice Pizza
- Jane Campion - The Power of the Dog - WINNER
- Julia Ducournau - Titane
Leading Actor
- Adeel Akhtar - Ali & Ava
- Mahershala Ali - Swan Song
- Benedict Cumberbatch - The Power of the Dog
- Leonardo DiCaprio - Don't Look Up
- Stephen Graham - Boiling Point
- Will Smith - King Richard - WINNER
Leading Actress
- Lady Gaga - House of Gucci
- Alana Haim - Licorice Pizza
- Emilia Jones - Coda
- Renate Reinsve- The Worst Person in the World
- Joanna Scanlan - After Love - WINNER
- Tessa Thompson - Passing
Supporting Actor
- Mike Faist - West Side Story
- Ciaran Hinds - Belfast
- Troy Kotsur - CODA - WINNER
- Woody Norman - C'mon C'mon
- Jesse Plemons - The Power of the Dog
- Kodi Smit-McPhee - The Power of the Dog
Supporting Actress
- Caitriona Balfe - Belfast
- Jessie Buckley - The Lost Daughter
- Ariana DeBose - West Side Story - WINNER
- Ann Dowd - Mass
- Aunjanue Ellis - King Richard
- Ruth Negga - Passing
Best Original Screenplay
- Being The Ricardos
- Belfast
- Don't Look Up
- King Richard
- Licorice Pizza - WINNER
Best Adapted Screenplay
- CODA - WINNER
- Drive My Car
- Dune
- The Lost Daughter
- The Power of the Dog
Best Original Score
- Being the Ricardos
- Don't Look Up
- Dune - WINNER
- The French Dispatch
- The Power of the Dog
Best Cinematography
- Dune - WINNER
- Nightmare Alley
- No Time To Die
- The Power of the Dog
- The Tragedy of Macbeth
Best Costume Design
- Cruella - WINNER
- Cyrano
- Dune
- The French Dispatch
- Nightmare Alley
Best Editing
- Belfast
- Dune
- Licorice Pizza
- No Time To Die - WINNER
- Summer Of Soul (Or, When The Revolution Could Not Be Televised)
Best Production Design
- Cyrano
- Dune - WINNER
- The French Dispatch
- Nightmare Alley
- West Side Story
Best Hair and Makeup
- Cruella
- Cyrano
- Dune
- The Eyes of Tammy Faye - WINNER
- House of Gucci
Best Sound
- Dune - WINNER
- Last Night In Soho
- No Time To Die
- A Quiet Place Part II
- West Side Story
Best Special Visual Effects
- Dune - WINNER
- Free Guy
- Ghostbusters: Afterlife
- The Matrix Resurrections
- No Time To Die
Best Casting
- Boiling Point
- Dune
- The Hand of God
- King Richard
- West Side Story - WINNER
Outstanding British Film
- After Love
- Ali & Ava
- Belfast - WINNER
- Boiling Point
- Cyrano
- Everybody's Talking About Jamie
- House of Gucci
- Last Night in Soho
- No Time to Die
- Passing
Outstanding Debut by a British Writer, Director or Producer
- After Love - Aleem Khan (writer/director)
- Boiling Point - James Cummings (writer), Hester Ruoff (producer)
- The Harder They Fall - Jeymes Samuel (Writer/Director) - WINNER
- Keyboard Fantasies - Posy Dixon (writer/director), Liv Proctor (producer)
- Passing - Rebecca Hall (writer/director)
Film Not in the English Language
- Drive My Car - WINNER
- The Hand of God
- Parallel Mothers
- Petite Maman
- The Worst Person in the World
Best Documentary
- Becoming Cousteau
- Cow
- Flee
- The Rescue
- Summer of Soul (Or, When The Revolution Could Not Be Televised) - WINNER
Best Animated Film
- Encanto - WINNER
- Flee
- Luca
- The Mitchells vs The Machines
Best British Short Film
- The Black Cop - WINNER
- Femme
- The Palace
- Stuffed
- Three Meetings of the Extraordinary Committee
Best British Short Animation
- Affairs of the Art
- Do Not Feed the Pigeons - WINNER
- Night of the Living Dread
EE Rising Star (Voted For By the Public)
- Ariana DeBose
- Harris Dickinson
- Lashana Lynch - WINNER
- Millicent Simmonds
- Kodi Smit-McPhee
On April 7, the BAFTA Game Awards ceremony will take place and It Takes Two is going into the show with nine nominations, the most of any other game.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Batman Has Once Again Won the Domestic Weekend Box Office With $66 Million in Ticket Sales
The Batman has once again won the domestic weekend box office with ticket sales of $66 million. Internationally, it added another $66.6 million to help make its global total reach $463.2 million.
As reported by Variety, The Batman saw a 41% decline from its opening weekend, which is a strong number when compared to other comic book films, including The Suicide Squad, Eternals, Black Widow, and Shang-Chi and the Legend of the Ten Rings. Those films and others like it usually fall in the 53%-71% range.
The Batman is the highest-grossing movie of 2022 and the second-highest grossing movie in the pandemic era behind Spider-Man: No Way Home's $792 million domestic performance.
Speaking of Spider-Man: No Way Home, it placed #5 with $4.07 million and extended its streak in the top five at the domestic weekend box office to 13 weeks.
The Tom Holland-led Uncharted film placed second with $9.2 million, bringing its domestic total to $113 million. Globally, Uncharted is nearing $300 million.
In a rarity for a live cinema event, the concert film BTS Permission to Dance on Stage: Seoul placed third with $7 million in ticket sales. Considering it only played in around 800 theaters compared to The Batman's 4,417 North American screens, that is a great performance. Channing Tatum's Dog landed at #4 with $5.3 million.
In our The Batman review, we said, "Matt Reeves’ violent, thrilling, darkly beautiful take on The Batman more than justifies its place in the franchise’s canon."
For more, check out our explainer of the ending, when you'll be able to watch it on HBO Max, and what secrets The Batman ARG has revealed so far.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
EA, Gearbox, and Microsoft Sign Open Letter Opposing Texas’ Anti-Trans Bill
Following Texas Governor Greg Abbott's order in February 2022 that called for child protective services to investigate families of transgender children who were receiving gender-affirming healthcare for child abuse, 65 companies have signed a letter asking for Abbot to abandon these anti-LGBTQ+ efforts.
As reported by Kotaku, these 65 companies - a list that includes Electronic Arts, Gearbox Entertainment, and Microsoft - signed the letter that was organized by the LGBTQ+ organization the Human Rights Campaign and was posted in the Friday edition of the Dallas Morning News as a full-page advertisement.
The ad copy was shared by Rebecca Marques, the Texas director of HRC, on Twitter.
This will run in the Dallas Morning News this morning. #ProtectTransKids #txlege pic.twitter.com/rviiklLbJr
— Rebecca Marques (@_RebeccaMarques) March 11, 2022
"Our companies do business, create jobs, and serve customers in Texas," the letter reads. "We are committed to building inclusive environments where our employees can thrive inside and outside of the workplace. For years we have stood to ensure LGBTQ+ people - our employees, customers, and their families - are safe and welcomed in the communities where we do business.
"The recent attempt to criminalize a parent for helping their transgender child access medically necessary, age-appropriate healthcare in the state of Texas goes against the values of our companies. This policy creates fear for employees and their families, especially those with transgender children, who might now be faced with choosing to provide the best possible medical care for their children but risk having those children removed by child protective services for doing so. It is only one of several efforts discriminating against transgender youth that are advancing across the country.
"We call on our public leaders - in Texas and across the country - to abandon efforts to write discrimination into law and policy. It's not just wrong, it has an impact on our employees, our customers, their families, and our work."
EA, Microsoft, and Gearbox are members of the pro-LGBTQ business network Texas Competes and Gearbox itself has previously taken a stand against a previous bill that proposed banning transgender youth from participating in sports.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
EA, Gearbox, and Microsoft Sign Open Letter Opposing Texas’ Anti-Trans Bill
Following Texas Governor Greg Abbott's order in February 2022 that called for child protective services to investigate families of transgender children who were receiving gender-affirming healthcare for child abuse, 65 companies have signed a letter asking for Abbot to abandon these anti-LGBTQ+ efforts.
As reported by Kotaku, these 65 companies - a list that includes Electronic Arts, Gearbox Entertainment, and Microsoft - signed the letter that was organized by the LGBTQ+ organization the Human Rights Campaign and was posted in the Friday edition of the Dallas Morning News as a full-page advertisement.
The ad copy was shared by Rebecca Marques, the Texas director of HRC, on Twitter.
This will run in the Dallas Morning News this morning. #ProtectTransKids #txlege pic.twitter.com/rviiklLbJr
— Rebecca Marques (@_RebeccaMarques) March 11, 2022
"Our companies do business, create jobs, and serve customers in Texas," the letter reads. "We are committed to building inclusive environments where our employees can thrive inside and outside of the workplace. For years we have stood to ensure LGBTQ+ people - our employees, customers, and their families - are safe and welcomed in the communities where we do business.
"The recent attempt to criminalize a parent for helping their transgender child access medically necessary, age-appropriate healthcare in the state of Texas goes against the values of our companies. This policy creates fear for employees and their families, especially those with transgender children, who might now be faced with choosing to provide the best possible medical care for their children but risk having those children removed by child protective services for doing so. It is only one of several efforts discriminating against transgender youth that are advancing across the country.
"We call on our public leaders - in Texas and across the country - to abandon efforts to write discrimination into law and policy. It's not just wrong, it has an impact on our employees, our customers, their families, and our work."
EA, Microsoft, and Gearbox are members of the pro-LGBTQ business network Texas Competes and Gearbox itself has previously taken a stand against a previous bill that proposed banning transgender youth from participating in sports.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Perfect Dark Game Director Dan Neuburger Seemingly Leaves The Initiative
Perfect Dark game director Dan Neuburger has seemingly left The Initiative after working with the company for nearly four years.
As reported by VGC, ResetERA user Klobrille noticed the change on Neuburger's LinkedIn profile that shows February 2022 was his last month at The Initiative. Furthermore, his profile page says that he is
"open to work" immediately and is looking for a position as a game director, creative director, or design director.
Neuburger had worked at Tomb Raider's Crystal Dynamics for over 12 years before his time with The Initiative - the same studio that has teamed up with The Initiative to help finish development on the reboot of Perfect Dark.
This isn't the first high-level departure from The Initiative, as the company's former design director Drew Murray announced that he was leaving the company in February 2021 and would be returning to his old studio Insomniac Games.
Perfect Dark was revealed at The Game Awards 2020 and is set to be a first-person shooter with an "eco-sci-fi" that is "aiming to deliver a secret agent thriller set in a near-future world."
The Initiative itself was announced at E3 2018 as Microsoft's first-ever 'AAAA' studio that would be "challenging themselves to do new things (and old things) in new ways."
Perfect Dark, a franchise that began on the N64 in 2000, currently has no release date.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Perfect Dark Game Director Dan Neuburger Seemingly Leaves The Initiative
Perfect Dark game director Dan Neuburger has seemingly left The Initiative after working with the company for nearly four years.
As reported by VGC, ResetERA user Klobrille noticed the change on Neuburger's LinkedIn profile that shows February 2022 was his last month at The Initiative. Furthermore, his profile page says that he is
"open to work" immediately and is looking for a position as a game director, creative director, or design director.
Neuburger had worked at Tomb Raider's Crystal Dynamics for over 12 years before his time with The Initiative - the same studio that has teamed up with The Initiative to help finish development on the reboot of Perfect Dark.
This isn't the first high-level departure from The Initiative, as the company's former design director Drew Murray announced that he was leaving the company in February 2021 and would be returning to his old studio Insomniac Games.
Perfect Dark was revealed at The Game Awards 2020 and is set to be a first-person shooter with an "eco-sci-fi" that is "aiming to deliver a secret agent thriller set in a near-future world."
The Initiative itself was announced at E3 2018 as Microsoft's first-ever 'AAAA' studio that would be "challenging themselves to do new things (and old things) in new ways."
Perfect Dark, a franchise that began on the N64 in 2000, currently has no release date.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Reggie Fils-Aimé Isn’t a Believer in the ‘Current Definition’ of Facebook’s Metaverse Vision
Former Nintendo of America President and COO Reggie Fils-Aimé has questioned the "current definition" of Facebook's metaverse vision, saying that "Facebook itself is not an innovative company."
Speaking to Bloomberg's Emily Chang during SXSW, Fils-Aimé shared his thoughts on the current state of the so-called metaverse and discussed why he doesn't believe Facebook is currently on the right track to lead the way.
"Facebook itself is not an innovative company,” Fils-Aimé said. “They have either acquired interesting things like Oculus and Instagram, or they’ve been a fast follower of people’s ideas. I don’t think their current definition will be successful.”
Instead, Fils-Aimé thinks this digital future so many are striving towards will be led by "smaller companies that are really innovating" and companies like Epic Games who are doing "really compelling" things.
Fils-Aimé also talked about how he believes that more acquisitions by gaming companies are on the way following Microsoft's "fantastic purchase" of Activision Blizzard and how the games industry still has a long way to go in terms of diversity.
"This is a global industry touching 3 billion people across the world; it’s a $200 billion business,” Fils-Aimé said. “The representation in the game and in leadership is not at all where it needs to be.”
Lastly, he shed some light on his time on the board of GameStop and shared some criticism towards the company's management and plan for the future. Fils-Aime left the board in early 2021.
"There has not been an articulated strategy. Leadership says we don’t want to articulate our strategy because they don’t want it to be stolen,” he said. “To me that was not acceptable.”
For more on Fils-Aimé, who is set to release a book chronicling his career called 'Disrupting the Game: From the Bronx to the Top of Nintendo' in May 2022, check out the eight best Reggie Fils-Aimé moments of all time, why the Switch's success made it "easy" for him to retire, and how he had to "politely decline" an offer to work with Kanye West on a game.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Reggie Fils-Aimé Isn’t a Believer in the ‘Current Definition’ of Facebook’s Metaverse Vision
Former Nintendo of America President and COO Reggie Fils-Aimé has questioned the "current definition" of Facebook's metaverse vision, saying that "Facebook itself is not an innovative company."
Speaking to Bloomberg's Emily Chang during SXSW, Fils-Aimé shared his thoughts on the current state of the so-called metaverse and discussed why he doesn't believe Facebook is currently on the right track to lead the way.
"Facebook itself is not an innovative company,” Fils-Aimé said. “They have either acquired interesting things like Oculus and Instagram, or they’ve been a fast follower of people’s ideas. I don’t think their current definition will be successful.”
Instead, Fils-Aimé thinks this digital future so many are striving towards will be led by "smaller companies that are really innovating" and companies like Epic Games who are doing "really compelling" things.
Fils-Aimé also talked about how he believes that more acquisitions by gaming companies are on the way following Microsoft's "fantastic purchase" of Activision Blizzard and how the games industry still has a long way to go in terms of diversity.
"This is a global industry touching 3 billion people across the world; it’s a $200 billion business,” Fils-Aimé said. “The representation in the game and in leadership is not at all where it needs to be.”
Lastly, he shed some light on his time on the board of GameStop and shared some criticism towards the company's management and plan for the future. Fils-Aime left the board in early 2021.
"There has not been an articulated strategy. Leadership says we don’t want to articulate our strategy because they don’t want it to be stolen,” he said. “To me that was not acceptable.”
For more on Fils-Aimé, who is set to release a book chronicling his career called 'Disrupting the Game: From the Bronx to the Top of Nintendo' in May 2022, check out the eight best Reggie Fils-Aimé moments of all time, why the Switch's success made it "easy" for him to retire, and how he had to "politely decline" an offer to work with Kanye West on a game.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Video Game Accessibility Awards 2021 – All the Winners
The second annual Video Game Accessibility Awards have arrived and they have honored the games that have gone above and beyond to push forward the bar of accessibility by making their games available to so many more.
The winners were announced in a livestream hosted by Accessibility Awards co-creators Steven Spohn and Alanah Pearce. IGN alum Alanah Pearce is a writer at Sony Santa Monica and Steven Spohn is a Senior Director at AbleGamers, and the awards show was founded in partnership with AbleGames to highlight these games doing incredible work in the field of accessibility.
The judging panel is made up entirely of disabled gamers and the categories are based on accessibility guidelines that AbleGamers created as tools for game developers.
There were nine categories in total, and Halo Infinite led the way with two victories in Clear Text and Training Grounds. Guardians of the Galaxy, Before Your Eyes, Forza Horizon 5, Far Cry 6, It Takes Two, Final Fantasy XIV: Endwalker, and Life Is Strange: True Colors also took home awards.
The full list of winners and nominees for the 2021 Video Game Accessibility Awards are as follows;
Second Channel - For games that give players a second means or interface to get the information they may need to progress.
- Before Your Eyes - GoodbyeWorld Games, Skybound Games
- Unpacking - Witch Beam, Humble Bundle
- Guardians of the Galaxy - Eidos-Montréal, Square Enix - WINNER
Clear Text - For games that allow players to reliably read text in the game or its interfaces.
- Boyfriend Dungeon - Kitfox Games
- Loop Hero - Four Quarters, Devolver Digital
- Halo Infinite - 343 Industries, Xbox Game Studios - WINNER
Input Reduction - For games that allow players to decrease the amount of input reduction needed to successfully undertake a sequence of actions required by the game.
- Before Your Eyes - GoodbyeWorld Games, Skybound Games - WINNER
- Fights in Tight Spaces - Ground Shatter, Mode 7 Games
- Escape From Tarkov - Battlestate Games
AI Assistance - For games that allow players to progress through challenges with assistance from in-game AI.
- Forza Horizon 5 - Playground Games, Xbox Game Studios - WINNER
- Far Cry 6 - Ubisoft Toronto, Ubisoft
- Psychonauts 2 - Double Fine, Xbox Game Studios
Improved Precision - For games that allow players to increase or decrease things like movement sensitivity so that they may be precise with their actions in the game or its interfaces.
- Chivalry 2 - Torn Banner Studios, Tripwire Interactive
- Far Cry 6 - Ubisoft Toronto, Ubisoft - WINNER
- Back 4 Blood - Turtle Rock Studios, Warner Bros. Interactive Entertainment
Peer Assistance - For games that allow players to progress through challenges presented by the game with assistance from another player.
- It Takes Two - Hazelight Studios, Electronic Arts - WINNER
- Age of Empires IV - Relic Entertainment, World's Edge, Xbox Game Studios
- Back 4 Blood - Turtle Rock Studios, Warner Bros. Interactive Entertainment
Remapping - For games that allow players to remap or reconfigure standard control figurations.
- Ratchet and Clank: Rift Apart - Insomniac Games, Sony Interactive Entertainment
- It Takes Two - Hazelight Studios, Electronic Arts
- Final Fantasy XIV: Endwalker - Square Enix - WINNER
Training Grounds - For games that give players a place or means to increase their skill level outside on their own time, outside of the usual means of training used by the game.
- Halo Infinite - 343 Industries, Xbox Game Studios - WINNER
- Monster Hunter Rise - Capcom
- Back 4 Blood - Turtle Rock Studios, Warner Bros. Interactive Entertainment
Ability to Bypass - For games that allow players to bypass or skip sections that they are unable to successfully engage with.
- Life Is Strange: True Colors - Deck Nine, Square Enix - WINNER
- Ratchet and Clank: Rift Apart - Insomniac Games, Sony Interactive Entertainment
- Unpacking - Witch Beam, Humble Bundle
For more in the world of accessibility, check out how Spohn was able to raise over $1 million for AbleGamers and why Forza Horizon 5 was chosen as IGN's noteworthy advancement in accessibility for 2021 winner.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Video Game Accessibility Awards 2021 – All the Winners
The second annual Video Game Accessibility Awards have arrived and they have honored the games that have gone above and beyond to push forward the bar of accessibility by making their games available to so many more.
The winners were announced in a livestream hosted by Accessibility Awards co-creators Steven Spohn and Alanah Pearce. IGN alum Alanah Pearce is a writer at Sony Santa Monica and Steven Spohn is a Senior Director at AbleGamers, and the awards show was founded in partnership with AbleGames to highlight these games doing incredible work in the field of accessibility.
The judging panel is made up entirely of disabled gamers and the categories are based on accessibility guidelines that AbleGamers created as tools for game developers.
There were nine categories in total, and Halo Infinite led the way with two victories in Clear Text and Training Grounds. Guardians of the Galaxy, Before Your Eyes, Forza Horizon 5, Far Cry 6, It Takes Two, Final Fantasy XIV: Endwalker, and Life Is Strange: True Colors also took home awards.
The full list of winners and nominees for the 2021 Video Game Accessibility Awards are as follows;
Second Channel - For games that give players a second means or interface to get the information they may need to progress.
- Before Your Eyes - GoodbyeWorld Games, Skybound Games
- Unpacking - Witch Beam, Humble Bundle
- Guardians of the Galaxy - Eidos-Montréal, Square Enix - WINNER
Clear Text - For games that allow players to reliably read text in the game or its interfaces.
- Boyfriend Dungeon - Kitfox Games
- Loop Hero - Four Quarters, Devolver Digital
- Halo Infinite - 343 Industries, Xbox Game Studios - WINNER
Input Reduction - For games that allow players to decrease the amount of input reduction needed to successfully undertake a sequence of actions required by the game.
- Before Your Eyes - GoodbyeWorld Games, Skybound Games - WINNER
- Fights in Tight Spaces - Ground Shatter, Mode 7 Games
- Escape From Tarkov - Battlestate Games
AI Assistance - For games that allow players to progress through challenges with assistance from in-game AI.
- Forza Horizon 5 - Playground Games, Xbox Game Studios - WINNER
- Far Cry 6 - Ubisoft Toronto, Ubisoft
- Psychonauts 2 - Double Fine, Xbox Game Studios
Improved Precision - For games that allow players to increase or decrease things like movement sensitivity so that they may be precise with their actions in the game or its interfaces.
- Chivalry 2 - Torn Banner Studios, Tripwire Interactive
- Far Cry 6 - Ubisoft Toronto, Ubisoft - WINNER
- Back 4 Blood - Turtle Rock Studios, Warner Bros. Interactive Entertainment
Peer Assistance - For games that allow players to progress through challenges presented by the game with assistance from another player.
- It Takes Two - Hazelight Studios, Electronic Arts - WINNER
- Age of Empires IV - Relic Entertainment, World's Edge, Xbox Game Studios
- Back 4 Blood - Turtle Rock Studios, Warner Bros. Interactive Entertainment
Remapping - For games that allow players to remap or reconfigure standard control figurations.
- Ratchet and Clank: Rift Apart - Insomniac Games, Sony Interactive Entertainment
- It Takes Two - Hazelight Studios, Electronic Arts
- Final Fantasy XIV: Endwalker - Square Enix - WINNER
Training Grounds - For games that give players a place or means to increase their skill level outside on their own time, outside of the usual means of training used by the game.
- Halo Infinite - 343 Industries, Xbox Game Studios - WINNER
- Monster Hunter Rise - Capcom
- Back 4 Blood - Turtle Rock Studios, Warner Bros. Interactive Entertainment
Ability to Bypass - For games that allow players to bypass or skip sections that they are unable to successfully engage with.
- Life Is Strange: True Colors - Deck Nine, Square Enix - WINNER
- Ratchet and Clank: Rift Apart - Insomniac Games, Sony Interactive Entertainment
- Unpacking - Witch Beam, Humble Bundle
For more in the world of accessibility, check out how Spohn was able to raise over $1 million for AbleGamers and why Forza Horizon 5 was chosen as IGN's noteworthy advancement in accessibility for 2021 winner.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.