Monthly Archives: February 2022

Tim Schafer Wants Double Fine’s Next Game To Be An Original Property

Double Fine founder and legendary game designer Tim Schafer has confirmed that, now that Psychonauts 2 is out in the wild, he wants his next game to be an original property and not an existing IP.

Speaking to IGN's Ryan McCaffrey after winning the New York Videogame Critics Circle's Andrew Yoon Legend Award, Schafer said that he really wants this next phase of Double Fine post-Psychonauts 2 to be filled with "new, original stuff."

"There's been some technical other games that I’ve worked on that have been sequels, but the first real big follow-up to a big story was Pscyhnonauts 2," Schafer said. "I think it leads me to want to do new, original stuff for the next phase. Coming up with new ideas is really where my head is at right now."

Since Double Fine is now part of Microsoft, Schafer was then asked if any of Xbox's available IP or franchises have piqued his interest. After joking about taking on King's Quest to finally get his revenge, he shared that ex-Double Fine programmer and designer Brad Muir had suggested they take on Warcraft Adventures. However, Schafer reiterated that the studio's future is all about original IP.

"Brad Muir was suggesting that we take on Warcraft Adventures, you know the Full Throttle-era adventure game that [Blizzard] made, but no, we like to make up our own stuff at Double Fine, so they will not be handing us any IPs," Schafer said.

For more, check out why Schafer doesn't want Psychonauts or any other Double Fine game turned into a movie, read our review of Psychonauts 2, and learn more about the studio that has confirmed it is already working on multiple projects.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

New Forza Horizon 5 Patch Fixes Some Of Its Biggest Online Issues

If you're wondering why you suddenly have a huge number of Car Mastery points to reassign in Forza Horizon 5, it's likely because Playground Games just released a large patch that fixes a multitude of issues, from persistent online issues to bugs that block progress in Horizon's story mode.

This update new addresses many of Forza Horizon 5's most irritating bugs, such as blocked progress in the game's story campaign and crashes that can occur when taking certain actions.

Here are some of the biggest fixes:

  • A crash could occur when the game was installed at a path that was too long (Steam only). An error message will now appear instead.
  • Fixed a bug that could block progress on Horizon Stories, with later chapters not unlocking despite meeting their requirements
  • Fixed a crash that can occur when deleting a Rival Notification in the Message Center
  • Various fixes for server stability and bandwidth optimization to improve the reliability of all online game modes
  • Players will no longer lose their Skill Chain when they disconnect from Horizon Life

In addition to squashing bugs, there is also a bevy of improvements to multiplayer functions, including fixing persisting screens and notifications and adding cues in certain game modes, like an on-screen message when matchmaking in Horizon Open and audio cues to the Mini Mission HUD in Horizon Arcade.

Car Mastery tables, a perk system that allows players to unlock permanent and temporary upgrades, have been additionally been rebalanced in order to remove certain exploits. This is the second time that the Car Mastery tables in Forza Horizon 5 have been rebalanced because of exploits, with Playground Games closing the loopholes that allowed players to earn points even not playing while also fixing exploits involving Wheelspins.

Forza Horizon was IGN's Game of the Year for 2021, not the least because it's one of the most beautiful next-gen games to date. Playground Games is also participating in Black History Month, where Forza Horizon 5 will be hosting an in-game livery contest.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

The Batman: Colin Farrell’s Penguin Was Inspired By a Godfather Character

The Batman has been compared to Zodiac, Batman: Year One, and Nirvana. Now add another inspiration to the list: The Godfather.

In a new interview with MovieMaker magazine, actor Colin Farrell drew comparisons between The Penguin, who he will portray in The Batman, and Fredo Corleone — the classic example of a failed older brother. Farrell called Fredo "a bit of a reference" in his depiction of the famous Batman villain.

"There’s a certain amount of brokenness in Oz that, I think, as a reference, not for me performance-wise, but just emotionally, as a reference for Matt — I think Fredo from The Godfather was a bit of a reference," Farrell explained.

In the Godfather films, Fredo is the embittered older brother who is ultimately surpassed by Michael Corleone. Fredo winds up betraying Michael, leading to one of the most famous death scenes in cinematic history.

"[Director Matt Reeves] was just talking about somebody who had very real and very lofty ambitions, but never really had the opportunity or the chance to explore them, and was maybe looked upon as someone who was handicapped, whether it was psychologically, intellectually — Fredo was frowned upon as less than the other brothers, and maybe Oz as well, in his life, was looked upon as somebody who wasn't capable," Farrell said. "And so that’s one of the things that fuels Oz."

It's certainly a different take on Oswald Cobblepot, who has gone through a number of iterations through the years. Danny DeVito's Penguin from Batman Returns, for example, is literally raised by penguins. In other iterations he is an elegant, frequently foppish, crime boss.

Colin Farrell's Penguin isn't the only character getting a rethink in The Batman. The Riddler is said to be modeled after the Zodiac Killer, while Robert Pattinson's Batman is is full of anger. It's certainly a unique take on DC's iconic hero.

The Batman will be out March 4. While you wait, find out why Robert Pattinson's agent was surprised he wanted to play Batman, and check out the three-minute scene posted earlier this week.

Kat Bailey is a Senior News Editor at IGN

Two More South Park Specials Headed To Paramount Plus

Two new South Park specials are coming to Paramount+ in 2022, Collider reports. Paramount+ announced the news Wednesday during a presentation at the Television Critics Association. The news comes not long after it was announced that South Park creators Matt Stone and Trey Parker are teaming up with rapper Kendrick Lamar for a new comedy film for the streaming platform.

A representative for Paramount+ told Collider that there were no particular windows the specials are scheduled for, and disregarded the idea that each special may be released near the end of each year.

"[The specials are] not necessarily always at the end of the year and not necessarily two-part events," the rep told Collider. "We're keeping those options, and like we said we’re incredibly flexible in terms of bringing those stories to Paramount+, but there will be two this year.”

Stone and Parker signed a $900 million deal last year with CBS, promising six new seasons of South Park and 14 movies for Paramount+. South Park previously debuted a COVID-related special in November on Paramount+. In the meantime, there's also some sort of new South Park game coming from some of the minds behind The Magic Circle and Blackout Club.

South Park premiers the first episode of its 25th season today on Comedy Central. Its 24th season consisted of just four extra-length specials focused on the COVID-19 pandemic, but season 25 returns to a traditional half-hour slot format.

Joseph Knoop is a writer/producer for IGN.

MLB The Show 22 Celebrates Shohei Ohtani With Manga-Themed Cover By Afro Samurai Creator

MLB two-way star Shohei Ohtani will grace the cover of MLB The Show 22, and a superhero manga version of the athlete will appear on the game's collector's editions. In a fun collaboration, the art was done by Afro Samurai creator Takashi Okazaki.

Revealed on the PlayStation Blog, MLB The Show developer Sony San Diego said it wanted to use the collector's editions as an opportunity to incorporate Ohtani's love of manga and anime. Fittingly, Ohtani grew up reading "Major", a manga series about a baseball pitcher who could also hit home runs. It also turns out Okazaki is a huge Shohei Ohtani fan, which led him to partner with Sony to create an anime-style superhero version of the MLB star for the steelbook cover. You can take a look at the result below.

You can see the cover art shows Ohtani with a bat in one hand, while tossing a baseball in the other. This is in reference to his unique ability to both pitch and hit at a high level in Major League Baseball, which led him to a unanimous Most Valuable Player award in 2021.

“Shohei is a once-in-a-generation athlete with superhero like abilities on the field," Sony San Diego's Ramone Russell wrote. "What better way to bring that to life than to have worlds collide on a truly unique cover?”

Sony also paired the cover reveal with an animated trailer that showcases Ohtani's hitting and pitching skills, which you can watch below.

Along with this announcement, Sony revealed that Early Access is once again included in the collector's editions for MLB The Show. The standard edition launches on April 5, but players who buy the MVP Edition or Digital Deluxe Edition will be able to jump in starting April 1. We also recently learned that MLB The Show 22 will be available on PlayStation 5, PS4, Xbox Series X|S, Xbox One, and for the first time, Nintendo Switch.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Channing Tatum Reveals Devastation Over X-Men Gambit Cancellation: ‘I Shut Off My Marvel Machine’

Channing Tatum says he still struggles with the cancellation of his X-Men Gambit project, saying he was "traumatized" when the project was put to bed. In a new interview with Variety, the actor said he doesn't watch Marvel movies anymore because it makes him miss the character.

"Once Gambit went away, I was so traumatized," Tatum said. "I shut off my Marvel machine. I haven’t been able to see any of the movies. I loved that character. It was just too sad. It was like losing a friend because I was so ready to play him."

Tatum wrote a script for the project alongside his longtime producing partner, Reid Carolin. The movie was set to be a raunchy stand-alone movie in the same vein of the Deadpool movies. Tatum says he felt the Gambit he wrote was "the coolest person" who could pull anything off.

He also commented on Gambit's fashion sense, saying, "Most superheroes, their outfits are utilitarian. Batman’s got his belt. Gambit’s like, 'No, this s**t's just fly, bro! This s**t walked down the Paris runway last year.' He’s just wearing the stuff that’s so dope because he loves fashion."

Tatum's attachment to the project started back in 2014, when Tatum was set to star as Gambit in a proposed standalone movie. His version of the character was supposed to debut in X-Men Apocalypse, but that ended up not happening. The movie underwent early production issues, cycling through multiple directors including Rupert Wyatt, Doug Liman, and Gore Verbinski. Eventually, the movie was canceled after Disney's acquisition of Fox led to a number of X-Men projects getting left behind.

However, Tatum hasn't shut the door on eventually playing the character, saying he would "love to play Gambit" if given the chance.

We still haven't seen Gambit in the Marvel Cinematic Universe, so Tatum's goal could still be realized someday. For now, you can check out every other Marvel movie and TV show in the works for 2022 and beyond.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

NASA Plans to Crash the International Space Station into the Ocean by 2031

The International Space Station has been orbiting Earth for 23 years, and NASA plans to keep it in operation until 2030. After its retirement, NASA will send the ISS to a watery grave in a remote part of the Pacific Ocean, according to a report released by the agency this week.

NASA plans for commercial space stations to replace the ISS. Three companies were selected last year to receive government funding for the development of low-Earth orbit stations. As those stations are built, NASA will become a customer of the commercial providers, rather than building and maintaining its own station.

Until that transition, the ISS will continue to be a hub for research, even as it surpasses 30 years in space. “This third decade is one of results, building on our successful global partnership to verify exploration and human research technologies to support deep space exploration, continue to return medical and environmental benefits to humanity, and lay the groundwork for a commercial future in low-Earth orbit,” said Robyn Gatens, director of the ISS at NASA, in a statement. “We look forward to maximizing these returns from the space station through 2030 while planning for transition to commercial space destinations that will follow.”

When it comes time to de-orbit, NASA will use propulsion from the thrusters of the ISS and other vehicles to lower its orbit toward Earth. About a year later according to estimates, operators will give it one more push and it will descend into the atmosphere.

The ISS is too big to completely burn up on re-entry, and NASA surely doesn’t want another incident like Skylab, which famously broke up and scattered debris across Australia. The agency plans to carefully aim the ISS’s remains on a trajectory toward Point Nemo, an area of the South Pacific Ocean that’s the farthest from any land. Point Nemo is known as the “spacecraft cemetery” because so much space junk has been sent there to avoid hitting inhabited areas.

Kait Sanchez is a freelance writer for IGN. Find them on Twitter @crisp_red.

Main image credit: NASA

Ghostwire: Tokyo Release Date, New Gameplay Reveal Announced

Another long-awaited game is joining the stacked release lineup of February and March, as PlayStation has announced Ghostwire: Tokyo will launch on March 25, 2022. In addition to the release date news, PlayStation is also holding an official showcase for the game tomorrow, February 3 at 2 p.m. PT. You can watch the showcase on PlayStation's YouTube page.

Ghostwire: Tokyo is the next game from Shinji Mikami's Tango Gameworks, developers of The Evil Within. It was first announced as a PlayStation exclusive during Bethesda's E3 2019 conference. Since then, Bethesda and all studios under its umbrella have been acquired by Microsoft, but the game is still launching as a timed console exclusive on PS5 and PC.

The title is an action-adventure game that will see players take on paranormal threats called The Visitors. These creatures take on forms like a child in a yellow raincoat, a bride who never got married, and other manifestations of loss and separation.

PlayStation has a one year exclusive on Ghostwire: Tokyo, so it won't appear on other consoles until at least March 25, 2023.

We got our first look at Ghostwire: Tokyo's gameplay during 2020's PlayStation 5 reveal event, but it's been pretty quiet since then. Last summer, the game was delayed to this year in order to 'protect the health' of those working on the game.

For more, read about why Ghostwire: Tokyo technically isn't a horror game, despite containing "spooky elements". You can also check out how Tango Gameworks is already working on its next game after Ghostwire: Tokyo.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Dying Light 2’s Day One Patch Includes Over 1,000 Fixes

Dying Light 2's day one patch will include more than 1,000 bug fixes on top of the thousand made since the game went gold.

Bugs present in the pre-release version of the game included dialogues that blocked story progression, regular crashing, and missing sound and voice-over audio.

IGN's review of Dying Light 2 came with a Bug Alert recommending players with a low bug-tolerance to avoid the game until it had received such updates.

Developer Techland said in a statement: "Within the last two weeks we added over a thousand fixes and improvements on all the platforms.

"You can expect the day one patch with another thousand tweaks to go live on consoles within the next few days, and of course, we are continuing our efforts to improve the PC version in real-time."

IGN said Dying Light 2 was "good", and "an ambitious zombie action adventure that's packed with top-notch parkour, an awesome open world, and every painful bug in the book."

Techland recently delayed the Nintendo Switch version of the game, saying it will no longer release on February 4 but instead "within six months".

It also promised that Dying Light 2 will receive five years of post-launch content on top of the supposed 500 hours it takes to fully complete the game.

Dying Light 2 will launch on February 4 for Xbox, PlayStation 4, PlayStation 5, and PC.

Dying Light 2 Day One Patch Notes

  • Fixed the Broadcast infinite respawn story block
  • Fix for dialogues that block story progression
  • Re-signing to the coop session doesn't fail in case the user is logged in
  • Fixed crash when handling electrical parts to Carlos in Bazaar
  • Fixed problems with temporarily lowering the difficulty level - improved adaptive difficulty for AIs
  • Fixed crash caused by background renderer during the transition between menu and loading screens
  • Increased Wwise overall memory limit - fix for missing sounds and voice-over
  • Resolved problems with objects and AI sinking into the ground on a flat surface.
  • DLSS enabled. Improved default DLSS sharpness.
  • Fix for AI sometimes freezing/becoming immortal when the owner changes during death
  • Fixed the gamepad isn't detected by the game before any movement or action will be conducted using a keyboard or mouse
  • Added protection against potential crashes.
  • Updates for ES, CH; DE intro.
  • Added missing game actions fixing the game's unresponsiveness.
  • Fixed streamer mode option that(was not working properly).
  • Fixed crash on opening the secondary screen.
  • Fixed disconnecting coop sessions after a certain amount of time.
  • And many more…

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Pokémon Company Releases a ‘Sound Library’ for Listening to Diamond & Pearl Tracks

The Pokémon Company has released an online sound library allowing users to listen to music tracks and sound effects from the original Pokémon Diamond and Pearl games.

The sound library has 149 different tracks and sound effects from the original 2006 versions of Pokémon Diamond and Pearl but doesn't feature any of the updated music from last year's remakes.

Users can select their six favourite songs to combine in a "party track", a reference to the Pokémon games' six-character party system. A number of curated playlists are also available to play, named Adventurous, Power-Up, Challenge, and Relax.

It's not clear if this is a one-off project, or if other Pokémon (or Nintendo) games' tracks could be released as their own libraries in future.

Users can also download the music to use in their own creative pursuits and performances, and a single from Japanese performer and DJ Alan Shirahama has already been released, which samples elements of the library.

Shirahama, who became popular in 2012 as a member of Japan's Generations pop group, has created a song from the music called "On my way to Glory" that was released alongside the sound library itself.

He said: "To be given an opportunity to arrange Pokémon game music like this is such a fulfilling and wild experience for me. My younger self would have been overjoyed by the very idea. I like my beats to roll with a story-like structure and momentum, so I started off by conceptualizing how a Pokémon Trainer's everyday life would play out."

The news comes shortly after Nintendo removed a number of videos from the popular YouTube channel GilvaSunner for using its music, prompting the channel to be deleted on February 4. It's not clear if the moves are connected, but the timing is... curious.

Pokémon Brilliant Diamond and Shining Pearl were released last year and IGN called them "great", saying they "are solid and enduring – leaning on the past, with all of its triumphs and tripwires."

IGN said the series' latest release, Pokémon Legends: Arceus, was "good", and "an ambitious revamp that successfully revolutionizes the defining Pokémon experiences of catching and battling, but is unfortunately set in a drab, empty, and at times tedious world."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.