Monthly Archives: February 2022
Sony Pictures CEO Calls Uncharted a ‘New Hit Movie Franchise for the Company’
Following the Uncharted movie's strong opening weekend, Sony Pictures Motion Picture Group Chairman and CEO Tom Rothman has said Uncharted is "a new hit movie franchise for the company."
As reported by Deadline, Rothman wrote these words in a companywide e-mail following Uncharted's $139 million global opening weekend box office performance. This was more than enough to cover the film's production budget, and it clearly has Sony thinking of a potential sequel, although nothing has yet been confirmed.
"With over $100M in box office worldwide in just one weekend, and a 90% positive audience score on Rotten Tomatoes, Uncharted is a new hit movie franchise for the company," Rothman wrote. "This marks a great victory for every single division of the company, as the film was our first major production entirely shut down by the advent of Covid, yet we persevered to complete a picture the audience loves and marketed and distributed it with strategic verve worldwide, despite the pandemic."
This is undoubtedly a welcome outcome for the Uncharted movie, which itself went through a bit of development hell on its way to the finish line. Domestically, it was expected to do around $30 million, but it ended up bringing in $51 million.
While we won't spoil the details here, Uncharted's ending and post-credits scene definitely tease what some of the future adventures of Tom Holland's Nathan Drake and Mark Wahlberg's Sully could be.
In our Uncharted review, we said that it is "a safe but serviceable sampling of a new globe-spanning adventure. As a young Nathan Drake, Tom Holland is fun to watch and has good chemistry with Mark Wahlberg’s Victor Sullivan, even if their antagonists are pretty forgettable and the story never thinks outside the treasure chest box."
For more, check out which fight moves from the film were "stolen straight from the games" and what unexpected game Tom Holland used to unwind on set.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Pokemon Day 2022 Celebrations Will Be Preceded By 6 Days Of Pokemon Announcements
Pokemon Day 2022 is almost here, and The Pokemon Company is planning to celebrate the occasion by presenting six days of Pokemon announcements leading up to the big event on February 27.
As reported by Serebii.net, the schedule of events was shared by the Japanese Pokemon Twitter account, and each day's announcement is based on a different game or Pokemon-themed media. The full schedule is as follows;
- February 21: Pokemon Masters EX
- February 22: Pokemon Sword and Shield
- February 23: Pokemon Cafe ReMix
- February 24: Pokemon Unite
- February 25: P25 Music - Music VIdeo for Reconnect by Yaffle
- February 26: Pokemon GO
- February 27: Pokemon Day 2022
Some of the announcements have already been revealed or teased, including that Pokemon Sword and Shield will be getting a new Raid event that will see Gigantamax Venusaur, Charizard, and Blastoise as Raid Bosses.
Pokemon Masters EX will add May & Latias as a Sync Pair from February 28 and there will be an event called Victory Road that will feature the Champions in-game. Pokemon Unite will have a special event challenge that will let players unlock the Gardening Style Holowear for Slowbro. Pokemon Cafe Remix will get a new feature called Deliveries, and more.
As for Pokemon GO, February 26 also happens to be the start of Pokemon GO Tour: Johto, which will put a focus on Trainers catching Pokemon from Gen 2.
While none of these sound like major announcements, there is always a chance there will be further surprises as we get closer to Pokemon Day 2022. It's also important to note that Pokemon Legends: Arceus and Pokemon Brilliant Diamond and Shining Pearl are absent from this list, meaning they may be due for big news during Pokemon Day.
Fans looking to get some merch to celebrate Pokemon Day will also be happy to know that the Pokemon Center store will have new products throughout the week, including custom skateboards from Bear Walker.
For more Pokemon, check out our full wiki guide for Pokemon Legends: Arceus so you too can catch 'em all.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Min Min Super Smash Bros. Ultimate amiibo Release Date Announced, Minecraft Steve & Alex amiibo Delayed
Nintendo has announced that the Min Min Super Smash Bros. Ultimate amiibo will be released on April 29, 2022. Unfortunately for Minecraft fans, Nintendo also shared that the Steve & Alex amiibo have been delayed from Spring 2022 to "later in 2022."
Nintendo revealed the news on Twitter, and the Arms character Min Min also received a short video that showcases her final amiibo design. As for Steve & Alex, Nintendo said that "due to a logistics and production delay, unfortunately the release timing has been delayed to later in 2022."
The Min Min Super #SmashBros #amiibo will be stretching onto the scene April 29th! pic.twitter.com/c0xuIWFNvZ
— Nintendo of America (@NintendoAmerica) February 22, 2022
Once the Minecraft Steve & Alex amiibo are released, the only DLC Super Smash Bros. Ultimate fighters left to get the toy treatment are Sephiroth, Pyra, Mythra, Kazuya, and Sora. It has been confirmed the that first four will be getting amiibo, but no official word as been given about Sora.
Speaking of Sora, the Kingdom Hearts hero was the final DLC character released for Super Smash Bros. Ultimate. So, assuming Sora does get an amiibo, he will also be the last in game's series of figures.
In our review of Min Min in Super Smash Bros. Ultimate, we said that she is "one part Dhalsim, one part Pokemon Trainer, and one of the more exciting (if tricky to wield) concepts for a Smash character yet."
For more, check out Masahiro Sakurai's comments on there being "no plans" for a Smash Bros. sequel and what was part of Ultimate's final combat balance update.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Min Min Super Smash Bros. Ultimate amiibo Release Date Announced, Minecraft Steve & Alex amiibo Delayed
Nintendo has announced that the Min Min Super Smash Bros. Ultimate amiibo will be released on April 29, 2022. Unfortunately for Minecraft fans, Nintendo also shared that the Steve & Alex amiibo have been delayed from Spring 2022 to "later in 2022."
Nintendo revealed the news on Twitter, and the Arms character Min Min also received a short video that showcases her final amiibo design. As for Steve & Alex, Nintendo said that "due to a logistics and production delay, unfortunately the release timing has been delayed to later in 2022."
The Min Min Super #SmashBros #amiibo will be stretching onto the scene April 29th! pic.twitter.com/c0xuIWFNvZ
— Nintendo of America (@NintendoAmerica) February 22, 2022
Once the Minecraft Steve & Alex amiibo are released, the only DLC Super Smash Bros. Ultimate fighters left to get the toy treatment are Sephiroth, Pyra, Mythra, Kazuya, and Sora. It has been confirmed the that first four will be getting amiibo, but no official word as been given about Sora.
Speaking of Sora, the Kingdom Hearts hero was the final DLC character released for Super Smash Bros. Ultimate. So, assuming Sora does get an amiibo, he will also be the last in game's series of figures.
In our review of Min Min in Super Smash Bros. Ultimate, we said that she is "one part Dhalsim, one part Pokemon Trainer, and one of the more exciting (if tricky to wield) concepts for a Smash character yet."
For more, check out Masahiro Sakurai's comments on there being "no plans" for a Smash Bros. sequel and what was part of Ultimate's final combat balance update.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Elden Ring Global Release Schedule Reveals What Time You Can Start Playing
FromSoftware has revealed the exact time PC and console players will be able to begin their adventure in Elden Ring.
The official Elden Ring Twitter shared an infographic with the times Elden Ring will become available digitally, and PC players will have a bit of a headstart over those who choose to play on console.
Players can jump into Elden Ring on PC on February 24 at 3pm PT/6pm ET/11pm GMT. If you are in Australia, that translates to 10am AEDT on February 25.
Most of the world will be able to begin their Elden Ring journey on console at midnight in their local time zone. If you are on Pacific Time or Central Time, you will be able to start a bit early on February 24 at 9pm PT/11pm CT.
It was also shared that pre-load will be available 48 hours before the times listed on the infographic on Steam and PlayStation. Xbox players can pre-load right now.
For more on Elden Ring, check out the game's PC specs, our final preview, and why director Hidetaka Miyazaki belives that more people will be able to finish this game despite it not necessarily being easier.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Elden Ring Global Release Schedule Reveals What Time You Can Start Playing
FromSoftware has revealed the exact time PC and console players will be able to begin their adventure in Elden Ring.
The official Elden Ring Twitter shared an infographic with the times Elden Ring will become available digitally, and PC players will have a bit of a headstart over those who choose to play on console.
Players can jump into Elden Ring on PC on February 24 at 3pm PT/6pm ET/11pm GMT. If you are in Australia, that translates to 10am AEDT on February 25.
Most of the world will be able to begin their Elden Ring journey on console at midnight in their local time zone. If you are on Pacific Time or Central Time, you will be able to start a bit early on February 24 at 9pm PT/11pm CT.
It was also shared that pre-load will be available 48 hours before the times listed on the infographic on Steam and PlayStation. Xbox players can pre-load right now.
For more on Elden Ring, check out the game's PC specs, our final preview, and why director Hidetaka Miyazaki belives that more people will be able to finish this game despite it not necessarily being easier.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Assassin’s Creed Valhalla’s Saga Difficulty Mode Makes Vikings Raids More Accessible
New accessibility options are coming to Assassin's Creed Valhalla including the Saga Difficulty Mode that lets players enjoy the gameplay and story without challenging combat.
The new difficulty mode, available below the Easy in Valhalla's settings, means enemies don't scale with the player's level, they inflict less damage overall, and they react slower during stealth sections.
Other settings will be added to customise Valhalla's combat, with players able alter the amount of damage taken, the amount of damage given, how much the player can heal, how much Adrenaline is gained, and how much health the enemies have.
Adding an easier difficulty mode isn't the key to solving all of gaming's accessibility problems, of course, but it's a good step in the right direction.
Myriad other improvements are being added in the new update, which lands on February 22 in preparation of the Dawn of Ragnarök expansion.
Various fixes to stealth gameplay will be implemented, including enemies' reaction to whistling, players being wrongfully detecting, and NPCs disengaging from combat almost immediately.
Dozens of other issues have also been addressed, and Ubisoft has published each intricate detail in a blog post.
The Dawn of Ragnarök expansion is coming on March 10 and has the player battle through the mythical world of Svartalfheim. IGN said Assassin's Creed Valhalla was "great" and a "big, bold, and ridiculously beautiful entry to the series that finally delivers on the much-requested era of the Viking."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
Assassin’s Creed Valhalla’s Saga Difficulty Mode Makes Vikings Raids More Accessible
New accessibility options are coming to Assassin's Creed Valhalla including the Saga Difficulty Mode that lets players enjoy the gameplay and story without challenging combat.
The new difficulty mode, available below the Easy in Valhalla's settings, means enemies don't scale with the player's level, they inflict less damage overall, and they react slower during stealth sections.
Other settings will be added to customise Valhalla's combat, with players able alter the amount of damage taken, the amount of damage given, how much the player can heal, how much Adrenaline is gained, and how much health the enemies have.
Adding an easier difficulty mode isn't the key to solving all of gaming's accessibility problems, of course, but it's a good step in the right direction.
Myriad other improvements are being added in the new update, which lands on February 22 in preparation of the Dawn of Ragnarök expansion.
Various fixes to stealth gameplay will be implemented, including enemies' reaction to whistling, players being wrongfully detecting, and NPCs disengaging from combat almost immediately.
Dozens of other issues have also been addressed, and Ubisoft has published each intricate detail in a blog post.
The Dawn of Ragnarök expansion is coming on March 10 and has the player battle through the mythical world of Svartalfheim. IGN said Assassin's Creed Valhalla was "great" and a "big, bold, and ridiculously beautiful entry to the series that finally delivers on the much-requested era of the Viking."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
The Batman’s Paul Dano Had Trouble Sleeping Because Of The Riddler’s ‘Intense’ Scenes
The Batman villain Paul Dano had trouble sleeping while playing The Riddler.
During an interview with Entertainment Weekly, the 37-year-old Batman villain explained why he found it difficult to “come down” from the role.
“There's a sequence with Peter Sarsgaard's character [Gotham district attorney Gil Colson]. That was intense,” said Dano. “There were some nights around that I probably didn't sleep as well as I would've wanted to just because it was a little hard to come down from this character. It takes a lot of energy to get there. And so, you almost have to sustain it once you're there because going up and down is kind of hard.”
It sounds as though The Batman was an intense experience all round.
After all, the Batman himself, Robert Pattinson, spent a long time working on his Bat-voice, spending hours on set in the Bat-suit.
And Paul Dano had some troubles with his costume, too. Dano himself pitched the idea of The Riddler covering himself from head to toe in plastic wrap, to avoid leaving DNA evidence at his crime scenes. Director Matt Reeves loved it… but it looks as though Dano made a rod for his own back.
“My head was just throbbing with heat,” he explained. “I went home that night, after the first full day in that, and I almost couldn't sleep because I was scared of what was happening to my head. It was like compressed from the sweat and the heat and the lack of oxygen. It was a crazy feeling.”
Thankfully, the costume department made some modifications that made it easier to breathe inside his Riddler costume.
But Reeves loved the idea of the Riddler as a vigilante in this villain’s origin story.
“The Riddler is omnipresent, but almost as a ghost,” said Reeves. “When I came up with the idea that the Riddler would be sending correspondence to Batman, [what] was captivating to me was if you're a character whose mode is to work as a symbol, be anonymous, to come out of the shadows, nobody is supposed to know who you are; your power comes from the fact that you're anonymous. Then suddenly someone starts to rob you of your anonymity, you start to lose a bit of your power and it starts to unsettle you.”
“The flip side of that is that by withholding the Riddler, he had more power,” he added. “He was more unsettling. He felt like a ghost throughout the whole movie, this kind of presence that you never knew where he would show up and how he was affecting things. And that that mystery would put Batman in a very vulnerable position because he didn't understand from where and how and what the Riddler was acting.”
Robert Pattinson stars as The Batman alongside Zoë Kravitz as Catwoman, Andy Serkis as Alfred Pennyworth, Jeffrey Wright as James Gordon, Colin Farrell as The Penguin, and Paul Dano as The Riddler.
The Batman is directed by Matt Reeves, based on a screenplay he co-wrote with Peter Craig.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
The Batman’s Paul Dano Had Trouble Sleeping Because Of The Riddler’s ‘Intense’ Scenes
The Batman villain Paul Dano had trouble sleeping while playing The Riddler.
During an interview with Entertainment Weekly, the 37-year-old Batman villain explained why he found it difficult to “come down” from the role.
“There's a sequence with Peter Sarsgaard's character [Gotham district attorney Gil Colson]. That was intense,” said Dano. “There were some nights around that I probably didn't sleep as well as I would've wanted to just because it was a little hard to come down from this character. It takes a lot of energy to get there. And so, you almost have to sustain it once you're there because going up and down is kind of hard.”
It sounds as though The Batman was an intense experience all round.
After all, the Batman himself, Robert Pattinson, spent a long time working on his Bat-voice, spending hours on set in the Bat-suit.
And Paul Dano had some troubles with his costume, too. Dano himself pitched the idea of The Riddler covering himself from head to toe in plastic wrap, to avoid leaving DNA evidence at his crime scenes. Director Matt Reeves loved it… but it looks as though Dano made a rod for his own back.
“My head was just throbbing with heat,” he explained. “I went home that night, after the first full day in that, and I almost couldn't sleep because I was scared of what was happening to my head. It was like compressed from the sweat and the heat and the lack of oxygen. It was a crazy feeling.”
Thankfully, the costume department made some modifications that made it easier to breathe inside his Riddler costume.
But Reeves loved the idea of the Riddler as a vigilante in this villain’s origin story.
“The Riddler is omnipresent, but almost as a ghost,” said Reeves. “When I came up with the idea that the Riddler would be sending correspondence to Batman, [what] was captivating to me was if you're a character whose mode is to work as a symbol, be anonymous, to come out of the shadows, nobody is supposed to know who you are; your power comes from the fact that you're anonymous. Then suddenly someone starts to rob you of your anonymity, you start to lose a bit of your power and it starts to unsettle you.”
“The flip side of that is that by withholding the Riddler, he had more power,” he added. “He was more unsettling. He felt like a ghost throughout the whole movie, this kind of presence that you never knew where he would show up and how he was affecting things. And that that mystery would put Batman in a very vulnerable position because he didn't understand from where and how and what the Riddler was acting.”
Robert Pattinson stars as The Batman alongside Zoë Kravitz as Catwoman, Andy Serkis as Alfred Pennyworth, Jeffrey Wright as James Gordon, Colin Farrell as The Penguin, and Paul Dano as The Riddler.
The Batman is directed by Matt Reeves, based on a screenplay he co-wrote with Peter Craig.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.