Monthly Archives: February 2022

Horizon Forbidden West: Developers Working on Fixing ‘Various Visual Issues’

Horizon Forbidden West developer Guerrilla Games is currently collecting community feedback to address "various visual issues" in the game.

Players are reporting that the game includes some visual bugs including brightness flaring up, some assets blurring when the camera moves, and textures popping in too late.

Guerrilla thanked players on Reddit for sharing their visual issues with the team, saying that it is "working vigilantly to resolve these issues with high priority and are aiming to get an update out as soon as possible.

"We understand your frustrations and appreciate your patience. We are doing our best to quickly get you back out into the wilds so you can explore all the secrets of the Forbidden West."

It's hard to say when the update will be released as Guerrilla applied a patch just four days ago, when the game released on February 18.

The original Horizon Zero Dawn received post-launch patches on a weekly basis, with the first one releasing exactly seven days after its launch.

It's unknown if Guerrilla will stick to this sort of release schedule for its updates to Horizon Forbidden West but these visual issues will seemingly be the first to be addressed when the patch does arrive.

The problems don't appear to affect the game's overall enjoyability too much as IGN said the PlayStation exclusive was "amazing" as "Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5."

Be sure to check out our guide as well for the best place to start in Forbidden West, the most powerful skills to acquire, the most important things the game doesn't tell you, and more.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Horizon Forbidden West: Developers Working on Fixing ‘Various Visual Issues’

Horizon Forbidden West developer Guerrilla Games is currently collecting community feedback to address "various visual issues" in the game.

Players are reporting that the game includes some visual bugs including brightness flaring up, some assets blurring when the camera moves, and textures popping in too late.

Guerrilla thanked players on Reddit for sharing their visual issues with the team, saying that it is "working vigilantly to resolve these issues with high priority and are aiming to get an update out as soon as possible.

"We understand your frustrations and appreciate your patience. We are doing our best to quickly get you back out into the wilds so you can explore all the secrets of the Forbidden West."

It's hard to say when the update will be released as Guerrilla applied a patch just four days ago, when the game released on February 18.

The original Horizon Zero Dawn received post-launch patches on a weekly basis, with the first one releasing exactly seven days after its launch.

It's unknown if Guerrilla will stick to this sort of release schedule for its updates to Horizon Forbidden West but these visual issues will seemingly be the first to be addressed when the patch does arrive.

The problems don't appear to affect the game's overall enjoyability too much as IGN said the PlayStation exclusive was "amazing" as "Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5."

Be sure to check out our guide as well for the best place to start in Forbidden West, the most powerful skills to acquire, the most important things the game doesn't tell you, and more.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

The Thing: John Carpenter Says There Have Been ‘Discussions’ About a Sequel to The Thing

The Thing creator John Carpenter has had “discussions” about a new sequel.

During an interview with Fandom, the 74-year-old filmmaker hinted that he’s already been discussing a new sequel to his 1982 sci-fi horror classic, perhaps involving his original's remaining leads:

“I just think there’s another bit of a story to tell there, which I’m not going to tell you about,” he said. “But there have been some discussions about The Thing and what we could do because, as far as we know, both those two main characters – Childs [Keith David] and MacReady [Kurt Russell] — are still alive. They were alive at the end of The Thing, so maybe they’re still alive.”

The Thing starred Kurt Russell as R.J. MacReady – a helicopter pilot who becomes stranded at an Antarctic research base after a mysterious lifeform assimilates, and then imitates, his fellow researchers.

But would Kurt Russell return to the role? “I don’t know,” said Carpenter. “Maybe.”

Despite negative reviews and a slim box office haul, The Thing later became a cult hit and is now thought of as one of the greatest sci-fi and horror films of all time.

It’s not the first time we’ve heard rumblings of another film: “I think [Jason Blum's] gonna be working on The Thing,” Carpenter previously teased. “Rebooting The Thing. I may be involved with that. Maybe. Down the road.”

The original plan was for Universal and Blumhouse to adapt the novella Who Goes There? with additional content from the expanded version, Frozen Hell. But that was back in 2020, and we’ve heard relatively little since.

It’s entirely possible that plans have changed… and Carpenter is playing coy about whether or not he will direct a sequel. “I don’t know,” he said when asked about directing again. “We’ll see.”

But when asked which properties he would like to make a sequel of, The Thing was up there: “Maybe The Thing,” he added. “Maybe Prince of Darkness. I can see a little bit more of that. But we’ll see. You never know in this business. You really don’t.”

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

The Thing: John Carpenter Says There Have Been ‘Discussions’ About a Sequel to The Thing

The Thing creator John Carpenter has had “discussions” about a new sequel.

During an interview with Fandom, the 74-year-old filmmaker hinted that he’s already been discussing a new sequel to his 1982 sci-fi horror classic, perhaps involving his original's remaining leads:

“I just think there’s another bit of a story to tell there, which I’m not going to tell you about,” he said. “But there have been some discussions about The Thing and what we could do because, as far as we know, both those two main characters – Childs [Keith David] and MacReady [Kurt Russell] — are still alive. They were alive at the end of The Thing, so maybe they’re still alive.”

The Thing starred Kurt Russell as R.J. MacReady – a helicopter pilot who becomes stranded at an Antarctic research base after a mysterious lifeform assimilates, and then imitates, his fellow researchers.

But would Kurt Russell return to the role? “I don’t know,” said Carpenter. “Maybe.”

Despite negative reviews and a slim box office haul, The Thing later became a cult hit and is now thought of as one of the greatest sci-fi and horror films of all time.

It’s not the first time we’ve heard rumblings of another film: “I think [Jason Blum's] gonna be working on The Thing,” Carpenter previously teased. “Rebooting The Thing. I may be involved with that. Maybe. Down the road.”

The original plan was for Universal and Blumhouse to adapt the novella Who Goes There? with additional content from the expanded version, Frozen Hell. But that was back in 2020, and we’ve heard relatively little since.

It’s entirely possible that plans have changed… and Carpenter is playing coy about whether or not he will direct a sequel. “I don’t know,” he said when asked about directing again. “We’ll see.”

But when asked which properties he would like to make a sequel of, The Thing was up there: “Maybe The Thing,” he added. “Maybe Prince of Darkness. I can see a little bit more of that. But we’ll see. You never know in this business. You really don’t.”

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Elden Ring: New Trailer Shows Off Bizarre Bosses and Locations

A new Elden Ring trailer teases some surprising new bosses and locations.

The official launch trailer, released today by Bandai Namco, offers a further glimpse at the world of Elden Ring. And that includes some weird and wonderful new bosses.

“Though shattered, it shall guide thee,” says the video’s description. “Though fractured, it yet calls. Enact thy will. Become Lord. Seek the Elden Ring.” Check out the trailer below:

Teasing the awakening of your character, the Tarnished, it feels almost Destiny-esque as a mysterious light finds and revives them. But the trailer soon thrusts you into the world of the Lands Between – a dark, fantastical world filled with perilous monsters. And… err… giant lobsters?

“Never met someone with a taste for prawn I didn't trust,” says a mysterious, obviously memeworthy character. And as the player is plucked from the ground by its monstrous lobster claw, it looks as though you’ll need all the help you can get to tackle this scurvy cur.

Elsewhere, there’s a boss fight that seemingly takes place in space, an enormous tusked, shamanic-looking creature, as well as a player character riding some sort of contraption down a river of lava.

Oh, and dragons. Lots of dragons – but frankly, those are the least-weird-looking things you’ll find in this head-scratching trailer. There’s a weird, contorted statue made of heads, as well as a spindly-spider-like boss with human hands, enormous wings, and a tormented face. Creepy.

It’s unclear whether the trailer features some of the game’s main bosses, or whether these are some of the difficult optional bosses to be found throughout the Lands Between.

Thankfully, only a few more days remain before you can get your hands on Elden Ring, and find out for yourself. In the meantime, check out IGN’s Elden Ring preview, and make sure you’ve got the best pre-order deal you can find.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Elden Ring: New Trailer Shows Off Bizarre Bosses and Locations

A new Elden Ring trailer teases some surprising new bosses and locations.

The official launch trailer, released today by Bandai Namco, offers a further glimpse at the world of Elden Ring. And that includes some weird and wonderful new bosses.

“Though shattered, it shall guide thee,” says the video’s description. “Though fractured, it yet calls. Enact thy will. Become Lord. Seek the Elden Ring.” Check out the trailer below:

Teasing the awakening of your character, the Tarnished, it feels almost Destiny-esque as a mysterious light finds and revives them. But the trailer soon thrusts you into the world of the Lands Between – a dark, fantastical world filled with perilous monsters. And… err… giant lobsters?

“Never met someone with a taste for prawn I didn't trust,” says a mysterious, obviously memeworthy character. And as the player is plucked from the ground by its monstrous lobster claw, it looks as though you’ll need all the help you can get to tackle this scurvy cur.

Elsewhere, there’s a boss fight that seemingly takes place in space, an enormous tusked, shamanic-looking creature, as well as a player character riding some sort of contraption down a river of lava.

Oh, and dragons. Lots of dragons – but frankly, those are the least-weird-looking things you’ll find in this head-scratching trailer. There’s a weird, contorted statue made of heads, as well as a spindly-spider-like boss with human hands, enormous wings, and a tormented face. Creepy.

It’s unclear whether the trailer features some of the game’s main bosses, or whether these are some of the difficult optional bosses to be found throughout the Lands Between.

Thankfully, only a few more days remain before you can get your hands on Elden Ring, and find out for yourself. In the meantime, check out IGN’s Elden Ring preview, and make sure you’ve got the best pre-order deal you can find.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

PlayStation VR2: Get a First Look at the New Headset

Sony has offered a first look at the PlayStation VR2 headset, which has been designed to match the look of the base PS5.

Revealed on the PlayStation Blog, Sony senior vice president of platform experience, Hideaki Nishino explained that the look of PSVR 2 was inspired by the curved, white and black look of the PS5 and its other peripherals, but the headset itself was designed to match the "orb" look of the previously revealed Sense VR controllers – which themselves have been updated to match the PS5 color scheme.

Nishino went into more specific detail, saying that a key to the design is immersion, "to the point where you almost forget you are using a headset or controller." VR2 retains a balanced weight and adjustable headband, but adds a lens adjustment dial, a slimmer headset, and a reduced weight.

The headset will also include a vent to allow for airflow and stop lens fogging. As previously announced, the headset will also include a motor to provide rumble feedback. The adjustable scope and headphone jack will remain in the same positions as on the original PSVR.

We've now learned what the headset and controllers look like, had the PSVR 2 name confirmed, and heard about its first exclusive game, Horizon Call of the Mountain, but we stil ldon't have an official release date – although previous reports pegged it as holiday 2022.

We've also learned its specs, and stacked it up against the original PSVR, Oculus Quest 2, and Valve Index. You can check out our comparison chart below:

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PlayStation VR2: Get a First Look at the New Headset

Sony has offered a first look at the PlayStation VR2 headset, which has been designed to match the look of the base PS5.

Revealed on the PlayStation Blog, Sony senior vice president of platform experience, Hideaki Nishino explained that the look of PSVR 2 was inspired by the curved, white and black look of the PS5 and its other peripherals, but the headset itself was designed to match the "orb" look of the previously revealed Sense VR controllers – which themselves have been updated to match the PS5 color scheme.

Nishino went into more specific detail, saying that a key to the design is immersion, "to the point where you almost forget you are using a headset or controller." VR2 retains a balanced weight and adjustable headband, but adds a lens adjustment dial, a slimmer headset, and a reduced weight.

The headset will also include a vent to allow for airflow and stop lens fogging. As previously announced, the headset will also include a motor to provide rumble feedback. The adjustable scope and headphone jack will remain in the same positions as on the original PSVR.

We've now learned what the headset and controllers look like, had the PSVR 2 name confirmed, and heard about its first exclusive game, Horizon Call of the Mountain, but we stil ldon't have an official release date – although previous reports pegged it as holiday 2022.

We've also learned its specs, and stacked it up against the original PSVR, Oculus Quest 2, and Valve Index. You can check out our comparison chart below:

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Original Mario Strikers Developer Is Creating Battle League

Mario Strikers: Battle League is being developed by Next Level Games, the studio behind the original game released for GameCube.

Nintendo didn't mention who was behind the new Mario football game when it was revealed during a packed Nintendo Direct in early February, causing fans to speculate if the original developer was returning after more than a decade.

But the Australian Classification Board revealed that Next Level Games would be developing Battle League, as spotted by Nintendo Everything.

Next Level Games is the only developer to work on the Mario Strikers series, launching the original game in 2005 and its sequel, Mario Strikers Charged, for Wii in 2007. It's worked on several other Nintendo games since then, however, including Punch-Out!! on Wii, Metroid Prime: Federation Force on 3DS, and Luigi's Mansion 3 on Switch.

Nintendo acquired Next Level Games in January 2021 to make the development process more efficient and, of course, to ensure it worked solely on Nintendo games going forward.

The purchase is already bearing fruit, as Mario Strikers: Battle League is coming to Nintendo Switch on June 10 this year.

IGN said Mario Strikers Charged was "great" and "a deeply satisfying, hugely entertaining title". For a more recent insight into Next Level Games, however, we said 2019's "Luigi’s Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Street Fighter 6: Controversial Logo Could Be a Modified Stock Image

The controversial logo for Street Fighter 6 bears similarities to an Adobe Stock image. The creator of the stock image has told IGN they now want to sell the exclusive rights for it to Capcom.

As first pointed out by Ars Technica's Aurich Lawson (below), the Street Fighter 6 logo bears striking similarity to a logo design available through the Adobe Stock image store, available with an extended license for $80, and created by a user called xcoolee.

The design is available as an Adobe Illustrator file, meaning alterations could presumably have been easily made to the original file – and the Adobe Stock licenses do allow for modification in commercial use. The design appears to have been used publicly before, with (as Twitter use 100Jibie points out) a different modified version seemingly used as a logo for the SF Connexion sci-fi convention in France

Speaking to IGN, xcoolee confirmed that they had created the Adobe Stock image, and revealed that they were looking to sell exclusive rights for the image to Capcom, removing it from sale to other parties. We've contacted Capcom for comment on the similarities in the designs, and xcoolee's offer of sale.

Even if this turns out to be a genuine concidence, the new logo design hasn't garnered much praise as it is. Street Fighter 6 was announced on February 21, and its logo reveal immediately caused controversy among fans, many of whom see the seeming change from the Street Fighter series' vibrant text logos to a grittier monochrome style as disappointing.

It's not clear if the new logo is a placeholder, and we've asked Capcom for clarity on that too.

After a leak in 2020, and a countdown last week, Street Fighter 6 was announced by a teaser trailer (above), showing off new takes on fighters Ryu and Luke. More info will arrive this summer.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.