Monthly Archives: January 2022
Halo Infinite Multiplayer Event Returns Today, With Updated Progression
Halo Infinite multiplayer's Fracture: Tenrai event returns today, so Spartans once again have a chance to earn the samurai-themed Yoroi Armor Core and its many add-ons. Following player feedback, the event looks a little different this time, as developer 343 Industries has addressed some of the early criticisms with more progression changes.
On Halo Waypoint, 343 detailed the event's new adjustments. The event is still designed to be completed throughout Season 1, rather than all at once, but players can now earn 10 rewards per week whereas before rewards capped out at 7.
And the biggest change is the event now guarantees that players always have at least one event-specific challenge in their challenge rotation, opposed to the event's first run-through, where there was no such guarantee.
When the event originally appeared in November, players had issues with Fracture: Tenrai's gated progression and padded event pass, mostly over how someone could play for hours without seeing a single event-related challenge appear in your rotation.
343 also added 11 new cosmetic items to the event, replacing the XP and Challenge Boosts that were originally available in the event pass. 343 says it hopes these changes give players more reason to invest time into the event. The Fracture: Tenrai will last from today until January 11, and will keep returning periodically throughout the remainder of the season.
Battle Pass adjustments have become commonplace for Infinite's multiplayer since it dropped back in November. Most recently, 343 added a collection of new challenges for players to complete across its newly-added suite of Slayer playlists. And, while it's still not available yet, 343 has said it's still working on adding performance-based XP to reward players who have a great match.
For more on Halo Infinite, check out a recently discovered Halo Infinite mid-credits scene that wasn't included in the official release of the campaign. While fans are trying to figure out what the scene could mean for Infinite's story, the plot for the future of Halo is changing hands, as Infinite's Lead Narrative Designer just left 343 in favor of Riot Games.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Batman: Michael Keaton Reveals Why He Left Before the Third Movie
Batman star Michael Keaton has revealed why he never returned for a third movie.
During an interview with Backstage, the 70-year-old former Batman explained why he left the franchise after Batman Returns.
“I remember one of the things that I walked away going, ‘Oh boy, I can't do this’. [Schumacher] asked me, ‘I don’t understand why everything has to be so dark and everything so sad,’ and I went, ‘Wait a minute, do you know how this guy got to be Batman? Have you read… I mean, it's pretty simple.’”
It turns out that after Tim Burton exited the popular comic book franchise, Keaton wasn’t exactly keen on director Joel Schumacher’s new direction.
Schumacher famously followed up Burton’s duet with Batman Forever – a campy, over-the-top comic book movie starring Val Kilmer as Batman. It’s often thought of as one of the worst Batman movies, with only Batman & Robin (also directed by Schumacher) able to come close in terms of how bad it was.
So why did Keaton suit up as Batman in the first place?
“It was always Bruce Wayne,” he said. “It was never Batman. To me, I know the name of the movie is Batman, and it's hugely iconic and very cool and cultural[ly] iconic and because of Tim Burton, artistically iconic. I knew from the get-go it was Bruce Wayne.”
“That was the secret,” he added. “I never talked about it. Batman, Batman, Batman does this, and I kept thinking to myself, ‘Y'all are thinking wrong here.’ Bruce Wayne. What kind of person does that? Who becomes that? What kind of person?”
Upcoming DC movie The Batman is set to explore just that, looking further back into Bruce Wayne’s vigilante career and asking what kind of person dons the cowl to become Batman.
The Batman opens in theaters on March 4, 2022.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Batman: Michael Keaton Reveals Why He Left Before the Third Movie
Batman star Michael Keaton has revealed why he never returned for a third movie.
During an interview with Backstage, the 70-year-old former Batman explained why he left the franchise after Batman Returns.
“I remember one of the things that I walked away going, ‘Oh boy, I can't do this’. [Schumacher] asked me, ‘I don’t understand why everything has to be so dark and everything so sad,’ and I went, ‘Wait a minute, do you know how this guy got to be Batman? Have you read… I mean, it's pretty simple.’”
It turns out that after Tim Burton exited the popular comic book franchise, Keaton wasn’t exactly keen on director Joel Schumacher’s new direction.
Schumacher famously followed up Burton’s duet with Batman Forever – a campy, over-the-top comic book movie starring Val Kilmer as Batman. It’s often thought of as one of the worst Batman movies, with only Batman & Robin (also directed by Schumacher) able to come close in terms of how bad it was.
So why did Keaton suit up as Batman in the first place?
“It was always Bruce Wayne,” he said. “It was never Batman. To me, I know the name of the movie is Batman, and it's hugely iconic and very cool and cultural[ly] iconic and because of Tim Burton, artistically iconic. I knew from the get-go it was Bruce Wayne.”
“That was the secret,” he added. “I never talked about it. Batman, Batman, Batman does this, and I kept thinking to myself, ‘Y'all are thinking wrong here.’ Bruce Wayne. What kind of person does that? Who becomes that? What kind of person?”
Upcoming DC movie The Batman is set to explore just that, looking further back into Bruce Wayne’s vigilante career and asking what kind of person dons the cowl to become Batman.
The Batman opens in theaters on March 4, 2022.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Quentin Tarantino’s Writing a Book With a Bizarre In-Universe Backstory… About Himself
Quentin Tarantino is returning to the world of his 2019 film Once Upon A Time In Hollywood yet again, this time with a book focusing on Leonardo DiCaprio's actor Rick Dalton. However, there's a twist; Tarantino says the book is written by a separate, alternate history version of himself.
In an interview with Empire, the director described the strange project, saying it's titled The Films of Rick Dalton, and it contains the complete filmography of Dalton's fictional work. Tarantino says it takes inspiration from books from the 1970s where people could read up on their favorite actors.
“You know in the ‘70s, you could get those books like The Films Of Charles Bronson, The Films Of Anthony Quinn? Well, this is that,” Tarantino said. “It gives you a little quickie biography of his life. And then it starts going through the career."
The concept seems straightforward enough, but it's the backstory for the book's author where things start to get confusing. While "Quentin Tarantino" will appear on the cover, it's not the same Tarantino who directed Once Upon A Time In Hollywood in our universe — it's the Quentin Tarantino within the Once Upon A Time In Hollywood's alternate universe
In the interview, Tarantino painted a picture of the in-universe Tarantino meeting Dalton in Hawaii in 1998 at a film festival, long after Dalton has retired from acting.
"He comes down to the hotel that I'm staying at, and there's Rick! He's about 40 pounds heavier, but there he is," Tarantino said. "So we have a ball, and he's a really nice fellow, and my movie shows and he comes to the screening."
After having a good time together in Hawaii, the alternate Tarantino apparently decides to create an event celebrating Rick Dalton's career, followed up by a book called The Man Who Would Be McQueen: The Films Of Rick Dalton. That's a lot of lore for Tarantino fans to chew on.
It's unclear when it will release, as Tarantino said, "I probably need to punch it up a little bit, but the body of it completely exists.”
Once Upon A Time In Hollywood is Tarantino's ninth feature film, and it follows DiCaprio and Pitt's characters as they struggle to navigate Hollywood in 1969. When the film originally released, we said "the respective performances of DiCaprio and Pitt and the film’s meticulous attention to period detail are all great."
This is the second book Tarantino has written about the Once Upon A Time In Hollywood universe, releasing a novel last year that dives into the backstory of Pitt's character, stuntman Cliff Booth. At the time, Tarantino called the novel a "complete rethinking of the entire story," rather than just a novelization. The novel did end up revealing new details about Booth, specifically the truth about the death of his wife.
Tarantino, who is most famous for directing Pulp Fiction and Kill Bill, is planning to retire after his tenth feature film, meaning his next could be his last. That being said, Tarantino has multiple ideas on the table for future films, including Kill Bill 3 and a comedy spaghetti western.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Quentin Tarantino’s Writing a Book With a Bizarre In-Universe Backstory… About Himself
Quentin Tarantino is returning to the world of his 2019 film Once Upon A Time In Hollywood yet again, this time with a book focusing on Leonardo DiCaprio's actor Rick Dalton. However, there's a twist; Tarantino says the book is written by a separate, alternate history version of himself.
In an interview with Empire, the director described the strange project, saying it's titled The Films of Rick Dalton, and it contains the complete filmography of Dalton's fictional work. Tarantino says it takes inspiration from books from the 1970s where people could read up on their favorite actors.
“You know in the ‘70s, you could get those books like The Films Of Charles Bronson, The Films Of Anthony Quinn? Well, this is that,” Tarantino said. “It gives you a little quickie biography of his life. And then it starts going through the career."
The concept seems straightforward enough, but it's the backstory for the book's author where things start to get confusing. While "Quentin Tarantino" will appear on the cover, it's not the same Tarantino who directed Once Upon A Time In Hollywood in our universe — it's the Quentin Tarantino within the Once Upon A Time In Hollywood's alternate universe
In the interview, Tarantino painted a picture of the in-universe Tarantino meeting Dalton in Hawaii in 1998 at a film festival, long after Dalton has retired from acting.
"He comes down to the hotel that I'm staying at, and there's Rick! He's about 40 pounds heavier, but there he is," Tarantino said. "So we have a ball, and he's a really nice fellow, and my movie shows and he comes to the screening."
After having a good time together in Hawaii, the alternate Tarantino apparently decides to create an event celebrating Rick Dalton's career, followed up by a book called The Man Who Would Be McQueen: The Films Of Rick Dalton. That's a lot of lore for Tarantino fans to chew on.
It's unclear when it will release, as Tarantino said, "I probably need to punch it up a little bit, but the body of it completely exists.”
Once Upon A Time In Hollywood is Tarantino's ninth feature film, and it follows DiCaprio and Pitt's characters as they struggle to navigate Hollywood in 1969. When the film originally released, we said "the respective performances of DiCaprio and Pitt and the film’s meticulous attention to period detail are all great."
This is the second book Tarantino has written about the Once Upon A Time In Hollywood universe, releasing a novel last year that dives into the backstory of Pitt's character, stuntman Cliff Booth. At the time, Tarantino called the novel a "complete rethinking of the entire story," rather than just a novelization. The novel did end up revealing new details about Booth, specifically the truth about the death of his wife.
Tarantino, who is most famous for directing Pulp Fiction and Kill Bill, is planning to retire after his tenth feature film, meaning his next could be his last. That being said, Tarantino has multiple ideas on the table for future films, including Kill Bill 3 and a comedy spaghetti western.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Death Stranding Director’s Cut is Coming to PC This Spring
Death Stranding Director's Cut is officially heading to PC in Spring 2022, publisher 505 Games announced today.
The PC port of Death Stranding has also been confirmed to be among the first games to support Intel's XeSS supersampling technology, allowing PC gamers to have their rigs produce better performance in the game without additional horsepower. Though no additional information has been shared outside of support for Intel's XeSS, though given the game is slated to launch this Spring, we might not have to wait that long to get more information on what to expect from the PC port of Death Stranding Director's Cut.
This will mark the second time Death Stranding has been ported to PC, as the original version was previously released on PC in July 2020, seeing a release on both Steam and the Epic Games Store. That version was the first to receive Half-Life and Cyberpunk 2077 crossover content before it made its way onto the PS5 version by way of the Director's Cut.
Death Stranding Director's Cut originally launched on the PlayStation 5 last year. Although the game's creator, Hideo Kojima, doesn't like calling it a "Director's Cut," this version of Death Stranding introduced big changes not available on the original release, new combat abilities, added activities, and the devastating removal of all official Monster Energy branding.
In our review of Death Stranding Director's Cut, IGN's Tristan Ogilvie rated the game a 7/10, noting that although the Director's Cut was more accessible than the original, it still "feels like a compromised version of the director's vision."
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Death Stranding Director’s Cut is Coming to PC This Spring
Death Stranding Director's Cut is officially heading to PC in Spring 2022, publisher 505 Games announced today.
The PC port of Death Stranding has also been confirmed to be among the first games to support Intel's XeSS supersampling technology, allowing PC gamers to have their rigs produce better performance in the game without additional horsepower. Though no additional information has been shared outside of support for Intel's XeSS, though given the game is slated to launch this Spring, we might not have to wait that long to get more information on what to expect from the PC port of Death Stranding Director's Cut.
This will mark the second time Death Stranding has been ported to PC, as the original version was previously released on PC in July 2020, seeing a release on both Steam and the Epic Games Store. That version was the first to receive Half-Life and Cyberpunk 2077 crossover content before it made its way onto the PS5 version by way of the Director's Cut.
Death Stranding Director's Cut originally launched on the PlayStation 5 last year. Although the game's creator, Hideo Kojima, doesn't like calling it a "Director's Cut," this version of Death Stranding introduced big changes not available on the original release, new combat abilities, added activities, and the devastating removal of all official Monster Energy branding.
In our review of Death Stranding Director's Cut, IGN's Tristan Ogilvie rated the game a 7/10, noting that although the Director's Cut was more accessible than the original, it still "feels like a compromised version of the director's vision."
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Intel Shares More Info on its Upcoming Arc GPUs
We already knew that Intel plans to enter the GPU market and take on AMD and Nvidia. And today, the CPU maker shared new information on its endeavors into this new market, specifically more information on its supersampling technology as part of its CES 2022 announcements.
As announced in August, Intel Arc graphics will include things such as hardware-based ray tracing, and Xe Super Sampling Tech (XeSS). XeSS, like AMD's FidelityFX Super Resolution (FSR) and Nvidia's Deep Learning Super Sampling (DLSS), allow GPUs that support any of the three that allow more mileage from your PC rigs without working harder.
Intel also confirmed XeSS support on its upcoming GPUs and you'll get better performance from PCs outfitted with an Intel Arc series GPU and a compatible Intel Core CPU, such as the recently released Alder Lake (12th Gen) processors.
Ahead of Intel's first generation of Arc GPUs launching, the company also shared information on upcoming support for its XeSS supersampling tech. Intel confirmed that Death Stranding Director's Cut for PC will be among the first games to support the tech. Several studios, including Ubisoft, IO Interactive, 505 Games, Kojima Productions, and PUBG Studios, have also committed to integrating the supersampling tech into its games.
Here's a full list of every studio Intel has announced will support XeSS:
- Ubisoft
- Kojima Productions
- 505 Games
- Codemasters
- PUBG Studios
- IO Interactive
- Techland
- EXOR Studios
- Fioshlabs
- Hashbane
- Illfonic
- Massive Work Studio
- Wonder People
Intel has yet to release information on when the Arc line of graphics cards will launch, but the first generation codenamed "Alchemist" will launch sometime early this year. The company is also playing the long game here, as it confirmed last year that the Arc series will span "multiple hardware generations," with the next three generations codenamed "Battlemage," "Celestial," and "Druid."
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Intel Shares More Info on its Upcoming Arc GPUs
We already knew that Intel plans to enter the GPU market and take on AMD and Nvidia. And today, the CPU maker shared new information on its endeavors into this new market, specifically more information on its supersampling technology as part of its CES 2022 announcements.
As announced in August, Intel Arc graphics will include things such as hardware-based ray tracing, and Xe Super Sampling Tech (XeSS). XeSS, like AMD's FidelityFX Super Resolution (FSR) and Nvidia's Deep Learning Super Sampling (DLSS), allow GPUs that support any of the three that allow more mileage from your PC rigs without working harder.
Intel also confirmed XeSS support on its upcoming GPUs and you'll get better performance from PCs outfitted with an Intel Arc series GPU and a compatible Intel Core CPU, such as the recently released Alder Lake (12th Gen) processors.
Ahead of Intel's first generation of Arc GPUs launching, the company also shared information on upcoming support for its XeSS supersampling tech. Intel confirmed that Death Stranding Director's Cut for PC will be among the first games to support the tech. Several studios, including Ubisoft, IO Interactive, 505 Games, Kojima Productions, and PUBG Studios, have also committed to integrating the supersampling tech into its games.
Here's a full list of every studio Intel has announced will support XeSS:
- Ubisoft
- Kojima Productions
- 505 Games
- Codemasters
- PUBG Studios
- IO Interactive
- Techland
- EXOR Studios
- Fioshlabs
- Hashbane
- Illfonic
- Massive Work Studio
- Wonder People
Intel has yet to release information on when the Arc line of graphics cards will launch, but the first generation codenamed "Alchemist" will launch sometime early this year. The company is also playing the long game here, as it confirmed last year that the Arc series will span "multiple hardware generations," with the next three generations codenamed "Battlemage," "Celestial," and "Druid."
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
HyperX’s Cloud Alpha Wireless Headset Promises up to 300 Hours of Battery Life
As part of its CES 2022 announcements, HyperX announced a wireless version of its widely popular Cloud Alpha gaming headset. The peripheral maker highlighted its latest wireless headset can last hundreds of hours on a single charge.
The Cloud Alpha wireless gaming headphones take advantage of the updated Dual Chamber Technology and use HyperX’s 50mm drivers, allowing the headset to have a slimmer and lighter design, but it still offers the same sound and performance as its Wired counterpart. The device itself connects wireless via a USB dongle.
HyperX claims the Cloud Alpha wireless is the first wireless gaming headset with up to 300-hours battery life when fully charged – something we'll put to the test soon. An interesting claim given the average battery life for most wireless headsets falls in double-digits. Though Sennheiser’s $200 GSP 370 wireless gaming headset promises up to 100 hours of battery life on a single charge.
The HyperX Cloud Alpha wireless gaming headset will cost $199.99, with a release date slated for February.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.