Monthly Archives: December 2021

Dave Bautista Joins New M. Night Shyamalan Movie

Guardians of the Galaxy star Dave Bautista has signed up to M. Night Shyamalan’s mysterious new movie.

According to Deadline, the 52-year-old former wrestler jumped at the chance to join Knock At The Cabin – Shyamalan’s upcoming film project.

“Dave Bautista has found his next A-list director to work as the Dune actor is in negotiations to star in M. Night Shyamalan’s new top-secret pic Knock at the Cabin,” they revealed.

Unfortunately, little else is known about Knock At The Cabin, except that M. Night Shyamalan will both write and direct the movie, as well as produce it alongside Ashwin Rajan, Marc Bienstock, and Steven Schneider.

Despite keeping his upcoming movie tightly under wraps, Shyamalan recently took to Twitter to tease the project to his fans:

“The next one,” he said. “On third draft. Super tight. Under a 100 pages.”

The previously untitled project has since been confirmed to be called Knock At The Cabin. But what that quite means remains to be seen.

And, presumably, he will once again film in Philadelphia.

“My new friend @DaveBautista you have shown strength not in the obvious ways but in choosing risky roles and making yourself vulnerable,” Shyamalan said via Twitter. “I cannot wait for you to come to Philly. Knock knock…”

Contrary to Shyamalan’s recent film, Old, it’s thought that Dave Bautista has been brought on board to “anchor” his upcoming movie – similar to how Bruce Willis was used as a pillar for his superhero hit, Unbreakable.

According to Deadline, Bautista was “quick to jump at the opportunity” largely due to the director’s impeccable track record when it comes to interesting scripts.

Bautista himself recently wrapped production of Knives Out 2 and is currently filming the Marvel sequel, Guardians of the Galaxy Vol. 3 with James Gunn. He’s also expected to film the upcoming sci-fi sequel, Dune Part 2.

Knock At The Cabin will open in theaters on February 3, 2023.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Dave Bautista Joins New M. Night Shyamalan Movie

Guardians of the Galaxy star Dave Bautista has signed up to M. Night Shyamalan’s mysterious new movie.

According to Deadline, the 52-year-old former wrestler jumped at the chance to join Knock At The Cabin – Shyamalan’s upcoming film project.

“Dave Bautista has found his next A-list director to work as the Dune actor is in negotiations to star in M. Night Shyamalan’s new top-secret pic Knock at the Cabin,” they revealed.

Unfortunately, little else is known about Knock At The Cabin, except that M. Night Shyamalan will both write and direct the movie, as well as produce it alongside Ashwin Rajan, Marc Bienstock, and Steven Schneider.

Despite keeping his upcoming movie tightly under wraps, Shyamalan recently took to Twitter to tease the project to his fans:

“The next one,” he said. “On third draft. Super tight. Under a 100 pages.”

The previously untitled project has since been confirmed to be called Knock At The Cabin. But what that quite means remains to be seen.

And, presumably, he will once again film in Philadelphia.

“My new friend @DaveBautista you have shown strength not in the obvious ways but in choosing risky roles and making yourself vulnerable,” Shyamalan said via Twitter. “I cannot wait for you to come to Philly. Knock knock…”

Contrary to Shyamalan’s recent film, Old, it’s thought that Dave Bautista has been brought on board to “anchor” his upcoming movie – similar to how Bruce Willis was used as a pillar for his superhero hit, Unbreakable.

According to Deadline, Bautista was “quick to jump at the opportunity” largely due to the director’s impeccable track record when it comes to interesting scripts.

Bautista himself recently wrapped production of Knives Out 2 and is currently filming the Marvel sequel, Guardians of the Galaxy Vol. 3 with James Gunn. He’s also expected to film the upcoming sci-fi sequel, Dune Part 2.

Knock At The Cabin will open in theaters on February 3, 2023.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Ubisoft Could Reconsider Its New NFTs If Environmental Impacts Aren’t Solved

Ubisoft has today announced Ubisoft Quartz, its first blockchain-powered NFT system. But while NFTs are a source of excitement for some, many are concerned about their environmental impact due to the energy consumption they require. Ubisoft says that it has chosen an energy efficient system for Quartz, but has told IGN that it will reconsider the project if the blockchain ecosystem proves to be unsustainable.

Talking to IGN ahead of the Ubisoft Quartz announcement, Nicolas Pouard, VP of Ubisoft’s Strategic Innovation Lab, said: “That’s a first step for us. If we see [blockchain technology] cannot go [more energy efficient], if it’s not sustainable, of course, we will think again of what we are doing. But for now, on the technology we decided to work on, we are taking this concern very seriously.”

Pouard explained that Ubisoft’s Strategic Innovation Lab eventually settled on using Tezos, a blockchain system that uses the ‘proof-of-stake’ concept. Proof-of-stake systems are more energy efficient than the alternative ‘proof-of-work’, a system used by Bitcoin and other blockchains that has been repeatedly criticised for its negative environmental impact. Tezos, according to Ubisoft, uses one million times less energy per transaction than Bitcoin. For comparison, that’s 30 seconds of streaming a video versus one whole year.

However, the whole ecosystem is not clear cut. While Ubisoft Quartz uses Tezos and the proof-of-stake model for its NFTs, those items can then be sold on third-party marketplaces for cryptocurrency. That cryptocurrency is likely to be Ethereum, which is currently based on proof-of-work. Essentially, while Ubisoft’s own operation may be more energy efficient than some other blockchain solutions, it’s still putting items out into the world that can be purchased using environmentally damaging currency.

Pouard is hopeful that things will soon change, though. “The ecosystem linked to what we’re doing with NFTs is Ethereum, and the whole Ethereum ecosystem is moving towards proof-of-stake,” he says. Ethereum plans to move to proof-of-stake in 2022.

For more, check out what Ubisoft Quartz is and how it works. This is the first Ubisoft's blockchain project, and will initially roll out for Ghost Recon Breakpoint. NFTs and blockchain use in games is already a hot topic among developers; while Ubisoft and Epic Games are pro, Valve has already banned blockchain games on Steam.

Matt Purslow is IGN's UK News and Entertainment Writer.

Ubisoft Could Reconsider Its New NFTs If Environmental Impacts Aren’t Solved

Ubisoft has today announced Ubisoft Quartz, its first blockchain-powered NFT system. But while NFTs are a source of excitement for some, many are concerned about their environmental impact due to the energy consumption they require. Ubisoft says that it has chosen an energy efficient system for Quartz, but has told IGN that it will reconsider the project if the blockchain ecosystem proves to be unsustainable.

Talking to IGN ahead of the Ubisoft Quartz announcement, Nicolas Pouard, VP of Ubisoft’s Strategic Innovation Lab, said: “That’s a first step for us. If we see [blockchain technology] cannot go [more energy efficient], if it’s not sustainable, of course, we will think again of what we are doing. But for now, on the technology we decided to work on, we are taking this concern very seriously.”

Pouard explained that Ubisoft’s Strategic Innovation Lab eventually settled on using Tezos, a blockchain system that uses the ‘proof-of-stake’ concept. Proof-of-stake systems are more energy efficient than the alternative ‘proof-of-work’, a system used by Bitcoin and other blockchains that has been repeatedly criticised for its negative environmental impact. Tezos, according to Ubisoft, uses one million times less energy per transaction than Bitcoin. For comparison, that’s 30 seconds of streaming a video versus one whole year.

However, the whole ecosystem is not clear cut. While Ubisoft Quartz uses Tezos and the proof-of-stake model for its NFTs, those items can then be sold on third-party marketplaces for cryptocurrency. That cryptocurrency is likely to be Ethereum, which is currently based on proof-of-work. Essentially, while Ubisoft’s own operation may be more energy efficient than some other blockchain solutions, it’s still putting items out into the world that can be purchased using environmentally damaging currency.

Pouard is hopeful that things will soon change, though. “The ecosystem linked to what we’re doing with NFTs is Ethereum, and the whole Ethereum ecosystem is moving towards proof-of-stake,” he says. Ethereum plans to move to proof-of-stake in 2022.

For more, check out what Ubisoft Quartz is and how it works. This is the first Ubisoft's blockchain project, and will initially roll out for Ghost Recon Breakpoint. NFTs and blockchain use in games is already a hot topic among developers; while Ubisoft and Epic Games are pro, Valve has already banned blockchain games on Steam.

Matt Purslow is IGN's UK News and Entertainment Writer.

Ubisoft Announces Quartz, a Blockchain-Powered NFT Cosmetics System

Ubisoft has announced its first foray into the world of blockchain technology and NFTs. Called Ubisoft Quartz, it will offer limited-edition cosmetic items for Ubisoft games that can then be re-sold on third-party marketplaces for cryptocurrency. It will launch in beta on December 9, starting with items for Ghost Recon Breakpoint.

The NFT items that Ubisoft Quartz offers are called Digits, and each is a limited edition, in-game cosmetic item. Every Digit is made ‘unique’ by a serial number that will be visible on the item. For example, a rifle may have its number on the magazine, or a helmet could be ‘engraved’ across the rim. Furthermore, embedded in the Digit’s metadata is your Ubisoft Connect username. As a Digit is sold to new owners, their usernames are added to the metadata, creating a history of ownership for the NFT. In addition to the in-game cosmetic item, a Digit also comes with a video file showing the item being used in-game.

When Ubisoft Quartz launches on December 9, three Digits will be available for Ghost Recon Breakpoint’s Ubisoft Connect PC version: a ‘Wolves’ skin for the M4A1 Tactical rifle, a helmet, and a pair of pants. These Digits will be provided for free, although must be claimed within a limited time window (drops will occur on December 9, 12, and 15). Additionally, players must fulfil certain criteria to be eligible to claim them: the rifle requires you to have reached XP level 5 in Ghost Recon Breakpoint, while the pants demand you’ve played at least 100 hours, and the helmet at least 600 hours. As Ubisoft’s Blockchain Business and Product Director, Baptiste Chardon, explains, “the idea is to focus on our most engaged players with this first batch.”

This approach aims to ensure Digits are obtained by genuine Ubisoft players and not those just looking to just trade with them on third-party marketplaces. Users are also limited to owning just one of each Digit, further reinforcing scarcity and denying the ability to farm collectibles.

Should all this be of interest, signing up for Ubisoft Quartz comes with a number of requirements. You will need to have a Ubisoft Connect account, open up a crypto-wallet with a third party system (either Kukai or Temple), and be over 18 years of age. The beta is also only available in select territories: Canada, USA, Brazil, France, Germany, Spain, Italy, Belgium, and Australia.

Ubisoft Quartz will launch in beta, and while there are plans for further Digits drops in 2022 (I was shown a collection of handguns, helmets, rifles, and even vehicles for Ghost Recon Breakpoint) it’s clear the system is very early in development and experimental in nature. That means, at least for now, the focus is on cosmetics rather than any kind of blockchain-based gameplay systems. “We’re really focused on cosmetics only,” says Chardon. “I doubt it will change an existing game. For what we’re doing now, there will be no impact on the gameplay.”

But why exactly does Ubisoft want to get into the blockchain and NFT business? The publishers’ Strategic Innovation Lab says that it's to do with making players “stakeholders”, and putting value into their hands.

“Our long-term efforts led us to understand how blockchain’s decentralized approach could genuinely make players stakeholders of our games, in a way that is also sustainable for our industry, placing back into their hands the value they generate through the time they spend, the items they buy or the content they create online,” said Nicolas Pouard, VP of Ubisoft’s Strategic Innovation Lab, in a press release. “Ubisoft Quartz is the first building block in our ambitious vision for developing a true metaverse.”

From an outside perspective, it’s initially difficult to see what Ubisoft can gain from this. With the NFTs being given away for free, at least in this first drop, the publisher stands to make no direct money. However, the value for the company may come from beyond the NFTs themselves. Should future Digits also require hundreds of hours of gameplay to unlock, this could be a way to encourage a pro-NFT crowd to play huge amounts of Ubisoft games, which could in turn lead to the purchase of microtransaction items, DLC upgrades, and even other games (the decentralised nature of Digits means they could, theoretically, move from game to game).

An even more pressing question is that of Ubisoft Quartz’s environmental impact, although the publisher’s Strategic Lab assures us that it is doing its due diligence to make the system energy efficient. Quartz has been built on the Tezos blockchain network, which uses a ‘proof-of-stake’ system designed to be more energy efficient than the ‘proof-of-work’ systems used by blockchains such as the Bitcoin network. Ubisoft says that a Quartz transaction uses 1 million times less energy than a Bitcoin transaction; the system is comparable to 30 seconds of video streaming, rather than the one year of video streaming for Bitcoin.

Earlier this year Ubisoft announced its blockchain plans with the term “play-to-earn”, a concept we can see in action with Quartz’s demands for hundreds of hours played to unlock its Digits. While the company’s move into blockchain is the first in the AAA space, the games industry has already been toying with the idea. In response, Valve has stamped down on the concept, with Steam banning blockchain games that issue NFTs. Epic Games, meanwhile, is okay with blockchain games.

Matt Purslow is IGN's UK News and Entertainment Writer.

Ubisoft Announces Quartz, a Blockchain-Powered NFT Cosmetics System

Ubisoft has announced its first foray into the world of blockchain technology and NFTs. Called Ubisoft Quartz, it will offer limited-edition cosmetic items for Ubisoft games that can then be re-sold on third-party marketplaces for cryptocurrency. It will launch in beta on December 9, starting with items for Ghost Recon Breakpoint.

The NFT items that Ubisoft Quartz offers are called Digits, and each is a limited edition, in-game cosmetic item. Every Digit is made ‘unique’ by a serial number that will be visible on the item. For example, a rifle may have its number on the magazine, or a helmet could be ‘engraved’ across the rim. Furthermore, embedded in the Digit’s metadata is your Ubisoft Connect username. As a Digit is sold to new owners, their usernames are added to the metadata, creating a history of ownership for the NFT. In addition to the in-game cosmetic item, a Digit also comes with a video file showing the item being used in-game.

When Ubisoft Quartz launches on December 9, three Digits will be available for Ghost Recon Breakpoint’s Ubisoft Connect PC version: a ‘Wolves’ skin for the M4A1 Tactical rifle, a helmet, and a pair of pants. These Digits will be provided for free, although must be claimed within a limited time window (drops will occur on December 9, 12, and 15). Additionally, players must fulfil certain criteria to be eligible to claim them: the rifle requires you to have reached XP level 5 in Ghost Recon Breakpoint, while the pants demand you’ve played at least 100 hours, and the helmet at least 600 hours. As Ubisoft’s Blockchain Business and Product Director, Baptiste Chardon, explains, “the idea is to focus on our most engaged players with this first batch.”

This approach aims to ensure Digits are obtained by genuine Ubisoft players and not those just looking to just trade with them on third-party marketplaces. Users are also limited to owning just one of each Digit, further reinforcing scarcity and denying the ability to farm collectibles.

Should all this be of interest, signing up for Ubisoft Quartz comes with a number of requirements. You will need to have a Ubisoft Connect account, open up a crypto-wallet with a third party system (either Kukai or Temple), and be over 18 years of age. The beta is also only available in select territories: Canada, USA, Brazil, France, Germany, Spain, Italy, Belgium, and Australia.

Ubisoft Quartz will launch in beta, and while there are plans for further Digits drops in 2022 (I was shown a collection of handguns, helmets, rifles, and even vehicles for Ghost Recon Breakpoint) it’s clear the system is very early in development and experimental in nature. That means, at least for now, the focus is on cosmetics rather than any kind of blockchain-based gameplay systems. “We’re really focused on cosmetics only,” says Chardon. “I doubt it will change an existing game. For what we’re doing now, there will be no impact on the gameplay.”

But why exactly does Ubisoft want to get into the blockchain and NFT business? The publishers’ Strategic Innovation Lab says that it's to do with making players “stakeholders”, and putting value into their hands.

“Our long-term efforts led us to understand how blockchain’s decentralized approach could genuinely make players stakeholders of our games, in a way that is also sustainable for our industry, placing back into their hands the value they generate through the time they spend, the items they buy or the content they create online,” said Nicolas Pouard, VP of Ubisoft’s Strategic Innovation Lab, in a press release. “Ubisoft Quartz is the first building block in our ambitious vision for developing a true metaverse.”

From an outside perspective, it’s initially difficult to see what Ubisoft can gain from this. With the NFTs being given away for free, at least in this first drop, the publisher stands to make no direct money. However, the value for the company may come from beyond the NFTs themselves. Should future Digits also require hundreds of hours of gameplay to unlock, this could be a way to encourage a pro-NFT crowd to play huge amounts of Ubisoft games, which could in turn lead to the purchase of microtransaction items, DLC upgrades, and even other games (the decentralised nature of Digits means they could, theoretically, move from game to game).

An even more pressing question is that of Ubisoft Quartz’s environmental impact, although the publisher’s Strategic Lab assures us that it is doing its due diligence to make the system energy efficient. Quartz has been built on the Tezos blockchain network, which uses a ‘proof-of-stake’ system designed to be more energy efficient than the ‘proof-of-work’ systems used by blockchains such as the Bitcoin network. Ubisoft says that a Quartz transaction uses 1 million times less energy than a Bitcoin transaction; the system is comparable to 30 seconds of video streaming, rather than the one year of video streaming for Bitcoin.

Earlier this year Ubisoft announced its blockchain plans with the term “play-to-earn”, a concept we can see in action with Quartz’s demands for hundreds of hours played to unlock its Digits. While the company’s move into blockchain is the first in the AAA space, the games industry has already been toying with the idea. In response, Valve has stamped down on the concept, with Steam banning blockchain games that issue NFTs. Epic Games, meanwhile, is okay with blockchain games.

Matt Purslow is IGN's UK News and Entertainment Writer.

Nickelodeon All-Star Brawl’s First DLC Character Is Garfield

Nickelodeon All-Star Brawl is about to develop a love for lasagna and a hatred of Mondays. IGN can exclusively reveal that Nickelodeon All-Star Brawl's first free DLC character will be Garfield, the memetic orange cat originally created by Jim Davis.

Developer Ludosity released a trailer this morning showing some of Garfield's moves, which include a brief cameo by his teddy bear, Pooky. It shows off some of his new moves as he bounds about and engages the rest of All-Star Brawl's cast, making the famously lazy orange cat seem far more energetic than usual.

Garfield joins a cast that includes Ren & Stimpy, Spongebob Squarepants, and other Nickelodeon mainstays. While Garfield began life in a comic strip, he's most famous for his appearance in various television shows and primetime specials in the 1980s. Nickelodeon parent company Viacom acquired the rights to Garfield in 2019.

Ludosity began teasing the reveal late last week. Many fans quickly guessed that it would be Garfield based on datamined info as well as tweets by developer Thaddeus Crews, who referenced a well-known Garfield meme in response to the announcement.

Ludosity previously revealed that Nickelodeon All-Star Brawl would be adding two free DLC characters as well as several paid characters. This is on top of its existing roster of 20 playable characters. Last week, Nickelodeon All Star Brawl also released new costumes.

In IGN's review, we called Nickelodeon All-Star Brawl a "very respectable platform fighter," noting that the fights themselves are where it lands the hardest. "If you can look past its underwhelming audio and visuals to see the surprisingly nuanced fighter just beneath the fog of nostalgia, then you'll find some real treasure in this pineapple under the sea," reviewer Mitchell Saltzman wrote.

Garfield will be available free on Steam, Xbox, and PlayStation on December 9. The Switch version of the character will be available later this month.

Kat Bailey is a Senior News Editor at IGN

Nickelodeon All-Star Brawl’s First DLC Character Is Garfield

Nickelodeon All-Star Brawl is about to develop a love for lasagna and a hatred of Mondays. IGN can exclusively reveal that Nickelodeon All-Star Brawl's first free DLC character will be Garfield, the memetic orange cat originally created by Jim Davis.

Developer Ludosity released a trailer this morning showing some of Garfield's moves, which include a brief cameo by his teddy bear, Pooky. It shows off some of his new moves as he bounds about and engages the rest of All-Star Brawl's cast, making the famously lazy orange cat seem far more energetic than usual.

Garfield joins a cast that includes Ren & Stimpy, Spongebob Squarepants, and other Nickelodeon mainstays. While Garfield began life in a comic strip, he's most famous for his appearance in various television shows and primetime specials in the 1980s. Nickelodeon parent company Viacom acquired the rights to Garfield in 2019.

Ludosity began teasing the reveal late last week. Many fans quickly guessed that it would be Garfield based on datamined info as well as tweets by developer Thaddeus Crews, who referenced a well-known Garfield meme in response to the announcement.

Ludosity previously revealed that Nickelodeon All-Star Brawl would be adding two free DLC characters as well as several paid characters. This is on top of its existing roster of 20 playable characters. Last week, Nickelodeon All Star Brawl also released new costumes.

In IGN's review, we called Nickelodeon All-Star Brawl a "very respectable platform fighter," noting that the fights themselves are where it lands the hardest. "If you can look past its underwhelming audio and visuals to see the surprisingly nuanced fighter just beneath the fog of nostalgia, then you'll find some real treasure in this pineapple under the sea," reviewer Mitchell Saltzman wrote.

Garfield will be available free on Steam, Xbox, and PlayStation on December 9. The Switch version of the character will be available later this month.

Kat Bailey is a Senior News Editor at IGN

Ubisoft Admits ‘People Lost Trust In the Process’ Amid Harassment Allegations

Ubisoft has acknowledged that its employees “lost trust” in the company’s processes when it came to dealing with recent harassment and misconduct allegations.

During an interview with Axiom, chief people officer Anika Grant addressed the recent allegations: “At the beginning of the crisis, we spent a lot of time making sure that we had the right process in place, that we were able to very quickly and efficiently run an investigation and get to some outcomes,” she said.

However, it looks as though Ubisoft is ready to admit that it didn’t quite get things right.

“What I think we missed, though, is the employee experience through that,” she added. “I don't think we always communicated enough back to the people who had raised an issue in the first place about what we found as part of the investigations — the decisions that we made and the actions that we took. I think, unfortunately, people lost trust in that process.”

Back in June 2020, Ubisoft was at the centre of a wave of harassment and sexual misconduct allegations against Ubisoft team members.

“We are fully committed to taking any and all appropriate disciplinary action,” said Ubisoft at the time. However, Ubisoft employees later claimed that after a year of investigations, “nothing had changed”.

Ubisoft had previously committed to “major changes” following the scandal, including a series of investigations as well as an overhaul of their HR process.

Other key changes included three top executives stepping down following sexual misconduct and toxic work culture allegations, as well as the exit of Ashraf Ismail, creative director of Assassin’s Creed, following an internal investigation.

“Ubisoft will not tolerate workplace misconduct,” Ubisoft said I a statement following the resignation of vice president of editorial Maxime Béland. “[We] will continue taking disciplinary actions against anyone who engages in harassment, discrimination and other behaviors that infringe on our Code of Fair Conduct.”

Over the summer, more than 1,000 current and former Ubisoft employees criticised the company for its lack of progress in an open letter.

“[We] have seen nothing more than a year of kind words, empty promises and an inability or unwillingness to remove known offenders,” the letter stated. “We no longer trust your commitment to address these issues at their core. You need to do more.”

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Ubisoft Admits ‘People Lost Trust In the Process’ Amid Harassment Allegations

Ubisoft has acknowledged that its employees “lost trust” in the company’s processes when it came to dealing with recent harassment and misconduct allegations.

During an interview with Axiom, chief people officer Anika Grant addressed the recent allegations: “At the beginning of the crisis, we spent a lot of time making sure that we had the right process in place, that we were able to very quickly and efficiently run an investigation and get to some outcomes,” she said.

However, it looks as though Ubisoft is ready to admit that it didn’t quite get things right.

“What I think we missed, though, is the employee experience through that,” she added. “I don't think we always communicated enough back to the people who had raised an issue in the first place about what we found as part of the investigations — the decisions that we made and the actions that we took. I think, unfortunately, people lost trust in that process.”

Back in June 2020, Ubisoft was at the centre of a wave of harassment and sexual misconduct allegations against Ubisoft team members.

“We are fully committed to taking any and all appropriate disciplinary action,” said Ubisoft at the time. However, Ubisoft employees later claimed that after a year of investigations, “nothing had changed”.

Ubisoft had previously committed to “major changes” following the scandal, including a series of investigations as well as an overhaul of their HR process.

Other key changes included three top executives stepping down following sexual misconduct and toxic work culture allegations, as well as the exit of Ashraf Ismail, creative director of Assassin’s Creed, following an internal investigation.

“Ubisoft will not tolerate workplace misconduct,” Ubisoft said I a statement following the resignation of vice president of editorial Maxime Béland. “[We] will continue taking disciplinary actions against anyone who engages in harassment, discrimination and other behaviors that infringe on our Code of Fair Conduct.”

Over the summer, more than 1,000 current and former Ubisoft employees criticised the company for its lack of progress in an open letter.

“[We] have seen nothing more than a year of kind words, empty promises and an inability or unwillingness to remove known offenders,” the letter stated. “We no longer trust your commitment to address these issues at their core. You need to do more.”

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.