Monthly Archives: December 2021
IGN & D&D Present Lost Odyssey: Promised Gold – How to Watch and What to Expect
Did you miss the premiere of Lost Odyssey: Promised Gold on IGN's TikTok? Fear not, you can catch the entire show below!
Join Jack Black and his celebrity friends as they gather together to play a very special D&D adventure from the mind of dungeon master Deborah Ann Wall, all in support of Extra Life and the Children’s Miracle Network Hospitals.
IGN and Dungeons & Dragons are teaming up to present Lost Odyssey: Promised Gold, a new holiday event from Dungeon Master Deborah Ann Woll that will feature Jack Black and other fantastic guests playing a hilariously exciting campaign together for a good cause.
IGN and Dungeons & Dragons are presenting the stream exclusively on IGN’s TikTok. This watch guide will provide you with everything you need to know to watch the show, including when it starts, and what you can expect to see at the show.
Lost Odyssey: Promised Gold Start Time
IGN and D&D Present Lost Odyssey: Promised Gold takes place on Monday, December 20, and will start at 10am PT/1pm ET/6pm GMT. If you’re tuning in from Australia, that translates to Tuesday, December 21, at 4am AEST. The show is expected to run for around two hours.
Where to Watch Lost Odyssey: Promised Gold
If you’re interested in watching IGN and D&D Presents Lost Odyssey: Promised Gold, we’ll be hosting the stream exclusively on IGN’s TikTok, so be sure to follow or scan the QR code below!
What to Expect During Lost Odyssey: Promised Gold
Lost Odyssey: Promised Gold is Dungeon Master Deborah Ann Woll’s newest D&D holiday event that will have fans catching up with the adventures of Jack Black’s Barrolo after the end of his last D&D adventure. While he may have earned his dream manor as a reward for his accomplishments, he has become a bit “stir crazy” after being stuck at home in the mountains for too long.
To help with his predicament, Black’s character Barrolo has invited some friends to help him renovate his new home. However, they quickly learn that Barrolo may have ulterior motives for summoning them. Alongside his loneliness and boredom, Barrolo has also been unable to sleep due to “horrific & ghastly sounds filling the halls of his new manor.”
Luckily, Black has called together a star-studded group of friends to help him make it through the night in this dark fairytale. The cast list includes Stranger Things’ Gaten Matarazzo, Star Wars: Battlefront II’s Janina Gavankar, Saturday Night Live’s Melissa Villaseñor, star of the upcoming D&D movie Michelle Rodriguez, and comedian/musician/actor Reggie Watts.
The full cast list and their respective D&D characters are as follows:
- Deborah Ann Woll – Dungeon Master
- Gaten Matarazzo – Meryl Stroop (Half-Elf / Ranger Monk)
- Jack Black – Barrolo (Mountain Dwarf / Warlock Bard)
- Janina Gavankar – Zap (Human / Bard)
- Melissa Villaseñor – Ruby (Rock Gnome / Druid)
- Michelle Rodriguez – Lux (Dark Elf / Rogue)
- Reggie Watts – Bronwyn (Wood Elf / Ranger)
While we’re sure to enjoy the hilarity and hijinks as this famous cast plays D&D together, Lost Odyssey: Promised Gold was created to not only raise money for Extra Life and the Children’s Miracle Network Hospitals, but as a celebration of D20 Day.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
IGN & D&D Present Lost Odyssey: Promised Gold – How to Watch and What to Expect
Did you miss the premiere of Lost Odyssey: Promised Gold on IGN's TikTok? Fear not, you can catch the entire show below!
Join Jack Black and his celebrity friends as they gather together to play a very special D&D adventure from the mind of dungeon master Deborah Ann Wall, all in support of Extra Life and the Children’s Miracle Network Hospitals.
IGN and Dungeons & Dragons are teaming up to present Lost Odyssey: Promised Gold, a new holiday event from Dungeon Master Deborah Ann Woll that will feature Jack Black and other fantastic guests playing a hilariously exciting campaign together for a good cause.
IGN and Dungeons & Dragons are presenting the stream exclusively on IGN’s TikTok. This watch guide will provide you with everything you need to know to watch the show, including when it starts, and what you can expect to see at the show.
Lost Odyssey: Promised Gold Start Time
IGN and D&D Present Lost Odyssey: Promised Gold takes place on Monday, December 20, and will start at 10am PT/1pm ET/6pm GMT. If you’re tuning in from Australia, that translates to Tuesday, December 21, at 4am AEST. The show is expected to run for around two hours.
Where to Watch Lost Odyssey: Promised Gold
If you’re interested in watching IGN and D&D Presents Lost Odyssey: Promised Gold, we’ll be hosting the stream exclusively on IGN’s TikTok, so be sure to follow or scan the QR code below!
What to Expect During Lost Odyssey: Promised Gold
Lost Odyssey: Promised Gold is Dungeon Master Deborah Ann Woll’s newest D&D holiday event that will have fans catching up with the adventures of Jack Black’s Barrolo after the end of his last D&D adventure. While he may have earned his dream manor as a reward for his accomplishments, he has become a bit “stir crazy” after being stuck at home in the mountains for too long.
To help with his predicament, Black’s character Barrolo has invited some friends to help him renovate his new home. However, they quickly learn that Barrolo may have ulterior motives for summoning them. Alongside his loneliness and boredom, Barrolo has also been unable to sleep due to “horrific & ghastly sounds filling the halls of his new manor.”
Luckily, Black has called together a star-studded group of friends to help him make it through the night in this dark fairytale. The cast list includes Stranger Things’ Gaten Matarazzo, Star Wars: Battlefront II’s Janina Gavankar, Saturday Night Live’s Melissa Villaseñor, star of the upcoming D&D movie Michelle Rodriguez, and comedian/musician/actor Reggie Watts.
The full cast list and their respective D&D characters are as follows:
- Deborah Ann Woll – Dungeon Master
- Gaten Matarazzo – Meryl Stroop (Half-Elf / Ranger Monk)
- Jack Black – Barrolo (Mountain Dwarf / Warlock Bard)
- Janina Gavankar – Zap (Human / Bard)
- Melissa Villaseñor – Ruby (Rock Gnome / Druid)
- Michelle Rodriguez – Lux (Dark Elf / Rogue)
- Reggie Watts – Bronwyn (Wood Elf / Ranger)
While we’re sure to enjoy the hilarity and hijinks as this famous cast plays D&D together, Lost Odyssey: Promised Gold was created to not only raise money for Extra Life and the Children’s Miracle Network Hospitals, but as a celebration of D20 Day.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Ubisoft Is Grappling With a ‘Great Exodus’ of Talent
At a time when many industries are suffering from waves of resignations as employees seek better pay and working conditions in the midst of a global pandemic, Ubisoft in particular appears to be dealing with unnaturally high turnover.
According to a new report from Axios, Ubisoft has seen "massive departures" over the past 18 months, including both lower and mid-level employees as well as big names. Five of the top 25 credited people who worked on Far Cry 6 are gone, as well as 12 of the top 50 credited names from Assassin's Creed: Valhalla. Two current employees said that these departures are slowing or stalling projects.
The departures are especially significant at Ubisoft's Canadian studios in Montreal and Toronto, with LinkedIn showing the two studios are down at least 60 total people in six months. Departing employees told Axios that in Montreal in particular, a preponderance of competing offers at new studios was a major reason for the high attrition — though Ubisoft's offers of across-the-board pay increases served to slow the tide.
Aside from competing opportunities, current and former employees cited low pay, frustration at creative direction, and unease at Ubisoft's handling of its recent (and ongoing) #MeToo reckoning — which itself resulted in a number of public departures amid allegations of toxic behavior — as reasons that Ubisoft was fertile ground for recruiters.
As one former employee who left this year said after trying to involve themselves in company culture reform, "They constantly emphasized 'moving on' and 'looking forward' while ignoring the complaints, concerns and cries of their employees... The company's reputation was too much to bear. It's legitimately embarrassing."
Ubisoft responded to the Axios report by asserting that its attrition rate (which LinkedIn reports as 12%) was a few percentage points above normal but still within industry norms. For context, Activision-Blizzard's rate (per LinkedIn) is 16%. EA's is 9%, Take-Two's is 8%, and Epic Games's is 7%. The average games industry attrition rate as of January 2020 was 15.5%.
Ubisoft also added that it has hired 2,600 workers since April, though Axios notes in past full years it had hired over 4,500 people.
Just last week, Ubisoft announced it had greenlit a Splinter Cell remake at Ubisoft Toronto, an announcement seemingly made in a bid to attract more talent as it was directly tied to a hiring push at the studio.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Ubisoft Is Grappling With a ‘Great Exodus’ of Talent
At a time when many industries are suffering from waves of resignations as employees seek better pay and working conditions in the midst of a global pandemic, Ubisoft in particular appears to be dealing with unnaturally high turnover.
According to a new report from Axios, Ubisoft has seen "massive departures" over the past 18 months, including both lower and mid-level employees as well as big names. Five of the top 25 credited people who worked on Far Cry 6 are gone, as well as 12 of the top 50 credited names from Assassin's Creed: Valhalla. Two current employees said that these departures are slowing or stalling projects.
The departures are especially significant at Ubisoft's Canadian studios in Montreal and Toronto, with LinkedIn showing the two studios are down at least 60 total people in six months. Departing employees told Axios that in Montreal in particular, a preponderance of competing offers at new studios was a major reason for the high attrition — though Ubisoft's offers of across-the-board pay increases served to slow the tide.
Aside from competing opportunities, current and former employees cited low pay, frustration at creative direction, and unease at Ubisoft's handling of its recent (and ongoing) #MeToo reckoning — which itself resulted in a number of public departures amid allegations of toxic behavior — as reasons that Ubisoft was fertile ground for recruiters.
As one former employee who left this year said after trying to involve themselves in company culture reform, "They constantly emphasized 'moving on' and 'looking forward' while ignoring the complaints, concerns and cries of their employees... The company's reputation was too much to bear. It's legitimately embarrassing."
Ubisoft responded to the Axios report by asserting that its attrition rate (which LinkedIn reports as 12%) was a few percentage points above normal but still within industry norms. For context, Activision-Blizzard's rate (per LinkedIn) is 16%. EA's is 9%, Take-Two's is 8%, and Epic Games's is 7%. The average games industry attrition rate as of January 2020 was 15.5%.
Ubisoft also added that it has hired 2,600 workers since April, though Axios notes in past full years it had hired over 4,500 people.
Just last week, Ubisoft announced it had greenlit a Splinter Cell remake at Ubisoft Toronto, an announcement seemingly made in a bid to attract more talent as it was directly tied to a hiring push at the studio.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
The Witcher: Blood Origin Post-Credits Trailer Offers First Full Look At Upcoming Prequel
The Witcher: Blood Origin, the upcoming prequel starring Michelle Yeoh, has a brand-new trailer filled with swords, shields, and lots of other high fantasy action.
The trailer began making the rounds on social last Friday after dropping at the end of The Witcher's credits. It's short on story and long on action, depicting Yeoh and various other characters in a variety of fights.
The video made its way to official channels earlier today. You can watch it below.
The Witcher: Blood Origin is a prequel set 1200 years before the events of the Netflix show. It will focus on how the first Witcher was created, with a cast that includes Vikings alum Laurence O'Fuarain. It previously starred Jodie Turner-Smith, but they left not long before filming was set to start.
Earlier this year, Netflix offered a behind-the-scenes look at the new prequel series by showing a table read from the first episode. The episode is being written by Declan De Barra and directed by Sarah O'Gorman.
In the meantime, The Witcher just launched its second season on Netflix. You can read our review here, where we call it an undeniable improvement, but note that it's still marred by uneven pacing and other issues.
Kat Bailey is a Senior News Editor at IGN
The Witcher: Blood Origin Post-Credits Trailer Offers First Full Look At Upcoming Prequel
The Witcher: Blood Origin, the upcoming prequel starring Michelle Yeoh, has a brand-new trailer filled with swords, shields, and lots of other high fantasy action.
The trailer began making the rounds on social last Friday after dropping at the end of The Witcher's credits. It's short on story and long on action, depicting Yeoh and various other characters in a variety of fights.
The video made its way to official channels earlier today. You can watch it below.
The Witcher: Blood Origin is a prequel set 1200 years before the events of the Netflix show. It will focus on how the first Witcher was created, with a cast that includes Vikings alum Laurence O'Fuarain. It previously starred Jodie Turner-Smith, but they left not long before filming was set to start.
Earlier this year, Netflix offered a behind-the-scenes look at the new prequel series by showing a table read from the first episode. The episode is being written by Declan De Barra and directed by Sarah O'Gorman.
In the meantime, The Witcher just launched its second season on Netflix. You can read our review here, where we call it an undeniable improvement, but note that it's still marred by uneven pacing and other issues.
Kat Bailey is a Senior News Editor at IGN
Ghost of Tsushima: Chad Stahelski Says He ‘Just Wants To Get It Right’
Chad Stahelski, director of the upcoming Ghost of Tsushima live-action film, says he wants to "do it right," referencing the often poor reception of video game adaptations on the big screen.
"We just want to do it right," Stahelski said in an IGN exclusive interview on the red carpet for The Matrix: Resurrections. "You know how video game adaptions can go. So we're taking our time and doing it right. We're working very closely with the game developers to make sure we stick to what's great about it."
Stahelski added that the Ghost of Tsushima production crew is still working on a script, and that fans of the game "would be very happy with what we're working on." He also said that playing Ghost of Tsushima "many times" was what drew him to the project.
As for casting decisions, Stahelski is similarly staying quiet on concrete decisions. When asked if Daisuke Tsuje, the english voice actor for protagonist Jin Sakai, would reprise his role, Stahelski said "we'll see. We haven't gotten that far yet."
Stahelski is most known for directing all four current John Wick films, similarly starring Keanu Reeves. Stahelski's Hollywood career largely focused on performing and coordinating stunts, including as Reeves' stunt-double on The Matrix, stunt coordination on Matrix Revolutions and Reloaded, and as a fight choreographer on 300.
Stahelski is certainly keeping busy in the leadup to John Wick 4, currently in post-production, along with several other action-heavy films and TV series, like a Highlander remake starring Henry Cavill.
The existence of a Ghost of Tsushima film was reported in March 2021, along with the news that Sucker Punch's Peter Kang would serve as an executive producer. The film is set to adapt the story of Jin Sakai, who rises from defeat as the titular "ghost" to liberate his home, the island of Tsushima, from Mongol invaders.
No release date has been set, and with Stahelski confirming that production is still in the scripting phase, don't expect to hear much more concrete news for a while.
Joseph Knoop is a writer/producer for IGN.
Ghost of Tsushima: Chad Stahelski Says He ‘Just Wants To Get It Right’
Chad Stahelski, director of the upcoming Ghost of Tsushima live-action film, says he wants to "do it right," referencing the often poor reception of video game adaptations on the big screen.
"We just want to do it right," Stahelski said in an IGN exclusive interview on the red carpet for The Matrix: Resurrections. "You know how video game adaptions can go. So we're taking our time and doing it right. We're working very closely with the game developers to make sure we stick to what's great about it."
Stahelski added that the Ghost of Tsushima production crew is still working on a script, and that fans of the game "would be very happy with what we're working on." He also said that playing Ghost of Tsushima "many times" was what drew him to the project.
As for casting decisions, Stahelski is similarly staying quiet on concrete decisions. When asked if Daisuke Tsuje, the english voice actor for protagonist Jin Sakai, would reprise his role, Stahelski said "we'll see. We haven't gotten that far yet."
Stahelski is most known for directing all four current John Wick films, similarly starring Keanu Reeves. Stahelski's Hollywood career largely focused on performing and coordinating stunts, including as Reeves' stunt-double on The Matrix, stunt coordination on Matrix Revolutions and Reloaded, and as a fight choreographer on 300.
Stahelski is certainly keeping busy in the leadup to John Wick 4, currently in post-production, along with several other action-heavy films and TV series, like a Highlander remake starring Henry Cavill.
The existence of a Ghost of Tsushima film was reported in March 2021, along with the news that Sucker Punch's Peter Kang would serve as an executive producer. The film is set to adapt the story of Jin Sakai, who rises from defeat as the titular "ghost" to liberate his home, the island of Tsushima, from Mongol invaders.
No release date has been set, and with Stahelski confirming that production is still in the scripting phase, don't expect to hear much more concrete news for a while.
Joseph Knoop is a writer/producer for IGN.
Psychonauts 2 Team Is Now Working on Multiple New Projects
Psychonauts 2, Double Fine’s long-in-the-making sequel and one of the studio’s most critically-acclaimed games, was finally released this year. Now Double Fine is looking towards the future with multiple new projects in the works.
“Psychonauts 2 has essentially wrapped up as a project although there will be tweaks and fixes as we move forward,” Double Fine says in a new blog. “The studio is already splitting up into various teams and starting different projects that we think you’ll enjoy.”
Double Fine officially announced Psychonauts 2 back in 2015, years before Microsoft announced it acquired the studio in 2019. As a result, while Psychonauts 2 was released under the Xbox Game Studios banner, it began as an independent project funded by the crowdsource platform fig and various outside investments.
With Psychonauts 2 wrapped, whatever projects Double Fine makes next will be the first projects truly made as an Xbox Game Studio, and it sounds like there are plenty of possibilities for the teams at Double Fine.
“We like experimentation here at Double Fine. Every game is a chance to explore new ideas, new visual styles or gameplay, emotions, and more. Psychonauts 2 was a chance to revisit and reimagine the classic that launched our studio into the future. It was a long process but we like to think the pay off was pretty great. We stuck the landing.”
Psychonauts 2 is a direct sequel to Double Fine’s first game. It stars a group of young child psychics who can travel into the minds of others, which often reflect the inner psyche of whoever they visit.
The sequel has been a critical success, garnering numerous Game of the Year nominations, including for IGN’s Best Gaming Story, Best Music, and Best Art of 2021. It was also nominated for Game of the Year at this year’s Game Awards.
Check out IGN’s Psychonauts 2 review for our take on the espionage-psycho adventure.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Psychonauts 2 Team Is Now Working on Multiple New Projects
Psychonauts 2, Double Fine’s long-in-the-making sequel and one of the studio’s most critically-acclaimed games, was finally released this year. Now Double Fine is looking towards the future with multiple new projects in the works.
“Psychonauts 2 has essentially wrapped up as a project although there will be tweaks and fixes as we move forward,” Double Fine says in a new blog. “The studio is already splitting up into various teams and starting different projects that we think you’ll enjoy.”
Double Fine officially announced Psychonauts 2 back in 2015, years before Microsoft announced it acquired the studio in 2019. As a result, while Psychonauts 2 was released under the Xbox Game Studios banner, it began as an independent project funded by the crowdsource platform fig and various outside investments.
With Psychonauts 2 wrapped, whatever projects Double Fine makes next will be the first projects truly made as an Xbox Game Studio, and it sounds like there are plenty of possibilities for the teams at Double Fine.
“We like experimentation here at Double Fine. Every game is a chance to explore new ideas, new visual styles or gameplay, emotions, and more. Psychonauts 2 was a chance to revisit and reimagine the classic that launched our studio into the future. It was a long process but we like to think the pay off was pretty great. We stuck the landing.”
Psychonauts 2 is a direct sequel to Double Fine’s first game. It stars a group of young child psychics who can travel into the minds of others, which often reflect the inner psyche of whoever they visit.
The sequel has been a critical success, garnering numerous Game of the Year nominations, including for IGN’s Best Gaming Story, Best Music, and Best Art of 2021. It was also nominated for Game of the Year at this year’s Game Awards.
Check out IGN’s Psychonauts 2 review for our take on the espionage-psycho adventure.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.