Monthly Archives: November 2021

The MCU’s Daily Bugle Now Has a TikTok Account

The MCU's version of the Daily Bugle has launched its own TikTok as marketing for December's release of Spider-Man: No Way Home continues to increase.

Going by the username @TheDailyBugleOfficial, the MCU outlet has launched its own TikTok account that fans can follow today for "breaking news on Spider-Man you can't get anywhere else."

While those of you hoping that J. Jonah Jameson and his team of reporters might have snapped up some pictures of Tobey Maguire and Andrew Garfield, that certainly doesn't seem to be the case so far. The Bugle's first post features intern Betty Brant announcing her new position at the newspaper while another includes J. Jonah Jameson calling out Spider-Man as the "spider-menace" we all know he is in true Simmons-style.

As per the fictional outlet's most recent upload, fans can now download their own Daily Bugle reporter pack to share their own "Spider-Man sightings, misguided opinions, vague rumours and craziest conspiracy theories," on the social media app. By downloading the pack, you'll be given access to your own TikTok Daily Bugle background, which you can use to join Brant in her promise to deliver fans the sort of "fair, balanced and hard-hitting news you've grown to expect from the Bugle."

Brant, who's played by actress Angourie Rice, has featured in both previous MCU Spider-Man films. While she spent the majority of Far From Home loved up with Peter Parker's best friend and "guy in the chair" Ned, the character is more commonly known in the films as a member of Midtown High's student journalist team. During Marvel's comic book series, a similar role is carried out by the character, who becomes known for her role at the Daily Bugle and relationship with Ned.

The Daily Bugle itself doesn't appear in the MCU until the end of Spider-Man Far From Home during a post-credit scene where Jameson makes a cameo appearance. The outlet is likely to make a far more significant contribution in Spider-Man: No Way Home. Simmons has spoken about reprising his role as the outlet's angry editor-in-chief, he also made a brief cameo during No Way Home's most recent trailer.

For more from the world of Spider-Man, make sure to check out this piece detailing how film executives want Tom Holland to keep playing the web-crawler despite the fact he may not be as convinced.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Halo Infinite Multiplayer Will Add More Weapons Over Time

343 Industries Head of Creative, Joseph Staten has confirmed that Halo Infinite's multiplayer will add more weapons over time.

During a recent quick-fire interview with Game Informer, Staten recently spoke about the number of weapons in Halo Infinite's current multiplayer mode, confirming to fans that more weapons will be coming to the game in due course.

When asked whether or not Halo fans have seen everything there is to see from Halo Infinite's armory, Staten's response was pretty definitive. "The answer is a resounding 'no you have not'," he confirmed before stating that it was a "pretty safe bet" to assume that more weapons would be coming to the game as time goes on.

Unfortunately, due to the rapid-fire nature of the interview, Staten's answers on the topic were brief and gave little other details away. While it may come as little surprise to fans that Infinite's multiplayer will expand upon its selection of weapons moving forward, Staten also hinted that the game may feature a number of secret weapons similar to that of Halo 2's Scarab gun moving forward. "If I told you, they wouldn't be secrets now would they?" said the 343 partner when questioned on the topic.

Elsewhere in the interview, Staten said that the team planned to add more content to the game season-by-season, aside from quick fixes. That means the earliest we can expect new weapons to play with in multiplayer to be with Season 2, starting in May 2022.

It's not clear what weapons could be added to multiplayer from here on out – although the game is missing some from previous Halo entries. There's also the possibility of seeing weapon variants appear, given that we've already seen them in the Campaign mode. During our hands-on preview, we were able to find rare and unique weapons such as the Backdraft Cindershot - a slight variation on the regular Cindershot launcher - hidden away in secret rooms guarded by the Banished, or held by open world bosses. It would be interesting to see some of those pop up in multiplayer modes too.

Elsewhere in the interview, Staten spoke briefly about the unfortunate Brute, Craig, who last year became a meme following his brief and ungainly cameo in a Halo Infinite gameplay trailer. "Craig has gone through what you might call a glow-up," he says. "If you play Infinite, you might realize that Craig has gone in a different career direction." To find out more about Craig's new career path, make sure to check out this article detailing the first Halo Infinite Craig Easter Egg to be found within the game.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Ex-Bioware Writer Explains His Concerns About a Mass Effect or Dragon Age TV Series

David Gaider, the former BioWare Lead Writer who worked on Dragon Age: Origins and Inquisition, has explained a number of concerns that he holds about a potenial Mass Effect or Dragon Age TV Series.

Reports emerged earlier this year saying Netflix was developing a Dragon Age series and, after Amazon Studios was said to be nearing a deal to develop a Mass Effect TV series, Gaider took to Twitter to address a number of worries he has with either franchise switching mediums.

"I'm relieved to see that the Mass Effect/Amazon deal is for a potential TV series and not a movie," said Gaider in a thread. "Even so, the possibility (and likewise for Dragon Age) makes me cringe just a little, unlike many fans who appear... excited?"

Gaider's thread goes on to explain a number of factors that he has concerns over. Beginning with the main character itself, Gaider highlights the fact that both franchises allow the player to make custom changes and adaptations to the series main protagonist. "[Mass Effect and Dragon Age] have a custom protagonist," says Gaider. "Meaning said TV show will need to pick whether said protagonist will be male or female. Boom, right off the bat you've just alienated a whole bunch of the built-in fan base who had their hopes up."

The former lead writer continues to explain his thoughts surrounding a potential series lead by suggesting that neither of the franchise's main characters are necessarily suited to TV audiences. "Those protagonists are designed to be a bit of a blank slate, one that the player fills out with their decisions. That's not going to work for a passive medium. So, suddenly, the protagonist will have their own personality... and their own *story*. That will be weird." he continues.

While Gaider's thread begins by highlighting how player choice could create a number of issues for any studio casting a lead protagonist, he draws upon similar points for other factors within the game. The former lead writer points out that large portions of the storylines within each franchise are carried out through the companions that the main character chooses to meet. With this in mind, Gaider goes on to argue that future showrunners could inadvertently alienate large parts of their audience just in choosing which characters receive smaller and larger parts on-screen.

"Think of those companions," Gaider writes in the thread. "Think of how MUCH the fanbase is attached to them. Now consider the fact that there is no way in hell any single story could encompass them all equally. Think of the howls of rage when companion X is relegated to a cameo... or not there at all."

"Having a TV show instead of a movie allows for more companion options, sure, but consider your own playthrough: only a handful of them had any meaningful presence in a single game. That will need to be the case for this story, to maintain coherence. A few companions, one romance."

Gaider's comments definitely raise a number of reasonable questions that any potential showrunners would need to think long and hard about before taking either franchise forward. With Amazon nearing a potential deal for a Mass Effect TV series, it will certainly be interesting to see what the writers come up with if talks progress further.

Both series will be continuing as games alongside their potential TV adaptations. Mass Effect 5 has been confirmed and is seemingly putting together a veteran team. Dragon Age 4 is also on the way, but just lost its creative director.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

San Diego Comic-Con and WonderCon Dates Revealed For 2022

Comic-Con International has announced the dates for both San Diego Comic-Con and WonderCon in 2022.

The dates were revealed in the program for San Diego's Comic-Con Special Edition, as shown by @SD_Comic_Con on Twitter, and they are confirmed to be July 21-24 for Comic-Con International: San Diego and April 1-3 for WonderCon. San Diego Comic-Con will once again take place at the San Diego Convention Center, while WonderCon will take place at the Anaheim Convention Center.

It appears these conventions will be the full-fledged events and not smaller experiences like Comic-Con Special Edition, but no further details were given regarding safety and health protocols. Comic-Con Special Edition is taking place over Thanksgiving weekend and is a smaller event that does require either proof of vaccination or a negative COVID-19 test to enter.

Comic-Con Special Edition was the first in-person convention produced by Comic-Con International since Comic-Con 2019 and aims to provide "all the great elements the make Comic-Con such a popular event each year." CCI also hopes to "generate much needed revenue not only for the organization but also for local businesses and the community."

“While we have been able to pivot from in-person gatherings to limited online events, the loss of revenue has had an acute impact on the organization as it has with many small businesses, necessitating reduced work schedules and reduction in pay for employees, among other issues,” said David Glanzer, spokesperson for the nonprofit organization, back in March 2021. “Hopefully this event will shore up our financial reserves and mark a slow return to larger in-person gatherings in 2022.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dune to Return to IMAX As It Approaches $100 Million at the Domestic Box Office

Denis Villeneuve's Dune is returning to IMAX on December 3 for a limited time as the film approaches $100 million at the domestic box office.

As reported by Deadline, Dune is currently sitting at $98.1 million at the domestic box office and will undoubtedly cross the $100 million mark this weekend without help from IMAX, but this will give viewers another chance to see the adaptation of Frank Herbert's work now that it is no longer on HBO Max.

As it stands, Dune's IMAX box office to date has nearly reached $50 million, which accounts for 13% of the global box office's ticket sales and 20% of the domestic box office's sales. Dune was specially shot and formatted for IMAX and gives moviegoers "26% more picture for the film." In select theaters, that number can jump to 40% with the IMAX-exclusive 1.42 aspect ratio.

Despite being released in theaters and on HBO Max on October 21, it placed fifth at the domestic box office with $3 million in ticket sales just last week.

In our Dune review, we said that it "is a gorgeous but imperfect epic, a technical wonder that spends too much time setting up a third act that never comes."

For more, check out the announcement of Dune Part Two, how the film avoided using green screens, and our explainer of its ending.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

DICE’s Head of Design Fawzi Mesmar Leaves Company Following Battlefield 2042 Launch

Fawzi Mesmar, DICE's head of design that worked on the Battlefield and Star Wars: Battlefront franchises, has decided to leave the company following the launch of Battlefield 2042.

As reported by VGC, his departure was announced via an e-mail sent to DICE's staff, and it "revealed he'd been planning to leave for some time once the studio's latest shooter has been shipped." Mesmar had served as DICE's head of design since 2019, a job he took after being Candy Crush developer King's studio director, production & game design.

“It was an absolute pleasure to serve on the best design teams in the galaxy,” Mesmar wrote in his email to staff. “The incredible design work that you do continues to inspire me every day. Thank you for putting some faith in me, I hope I didn’t disappoint.

"I have been made an offer I couldn’t refuse at another company that has been kind enough to wait for me until we have shipped [Battlefield 2042]. It was super important to me to be here with the team as we achieve this historical milestone.

"While Oskar [Gabrielson, studio GM] and myself have been discussing my succession plans for some time – and it will be announced in due course – we opted to delay this communication till after launch to keep the focus – rightfully so – on the game we’ve been putting a monumental amount of effort on.”

Mesmar's official final day will be November 26 and his currently unknown next position will also be based in Stockholm, Sweden.

Battlefield 2042 was released on November 19, 2021, and its launch was a bit rocky. Despite that, DICE has committed to releasing patches to address the various technical issues and gameplay balancing problems many players are running into.

In our Battlefield 2042 review, we said that its "highpoint is its powerful Portal mode, which lets you relive the series' past glories and tweak them to your liking. Its current batch of modes is overstuffed with players and utter chaos, though Hazard Zone scales things down in an interesting, high-stakes way."

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Roblox Sues YouTuber For Posting ‘False And Misleading Terrorist Threats’

The Roblox Corporation has filed a lawsuit against Roblox content creator Benjamin Robert Simon a.k.a. Ruben Sim for leading a "cybermob" that, among other things, posts "false and misleading terrorist threats."

As reported by Polygon, this lawsuit was filed on Tuesday, November 23 and alleges that Simon "commits and encourages unlawful acts designed to injure Roblox and its users." The Roblox Company is looking to collect $1.6 million in damages and is suing Simon for fraud, breach of contract and four other counts.

Despite Simon being banned for years from Roblox, he has found a way in by "hacking" and using accounts created by other users. He was originally banned for "harassing users and using racist and homophobic slurs, as well as for sexual harassment and uploading photos of Adolf Hitler, Roblox's lawyers said."

Recently, Simon posted "terrorist threats" that "temporarily shut down the Roblox Developers Conference in San Francisco in October." The lawsuit alleges that Simon and his "cybermob" discussed the YouTube headquarters shooting from April 2018 and reportedly said, "wait until [someone] does it to Roblox."

He continued to reportedly post messages suggesting that San Francisco police were "searching for notorious Islamic Extremist" at RDC 2021 and wrote messages like "don't come to RDC tomorrow." As a result of these threats, RDC was "forced into a temporary lockdown while local police and private security conducted a search to secure the facility." Roblox said it cost $50,000 to "investigate and secure RDC after the incident."

This is hardly the first issue Roblox - a company that is now worth more than Ubisoft and Take-Two combined - has had to deal with, as it recently had to stop a number of users who were recreating New Zealand's Christchurch mass shooting from 2019.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty: Vanguard Disables Secrets of the Pacific After ‘Widespread Crashes’

Sledgehammer Games has disabled the Secrets of the Pacific event in Call of Duty: Vanguard - which gives players details on Warzone Pacific's new map Caldera - due to "widespread crashing issues."

Secrets of the Pacific is a crossover event between Call of Duty: Vanguard and Warzone, and it features challenges that reveal more about Caldera and its points of interest when completed. While Warzone doesn't seem to be impacted, Vanguard players have been reporting that it is causing widespread crashing.

Sledgehammer announced that the Secrets of Pacific Event would be disabled while it works to "squash this bug." Despite giving no timetable for its return, it did promise that any progress already earned in the event will not be lost and players will be able to continue where they left off as soon as the problem is resolved.

This event, and many more, are all leading to the launch of Season 1 of Call of Duty: Vanguard and Warzone Pacific's Caldera map on December 8, 2021. Those who own Vanguard will get to try the new map 24 hours early before it is available to all Warzone players on December 9.

Even though Verdansk '84 is going away, Caldera looks to bring a breath of fresh air to Warzone with picturesque beaches and mountains that will give players some new scenery to enjoy while working to be the last one standing.

Alongside Season 1 of Call of Duty: Vanguard and Warzone Pacific's Caldera map, Activision is also gearing up to release Ricochet, its own Anti-Cheat initiative developed specifically for Call of Duty. This new "multi-faceted approach" is designed to combat cheating using kernel-level monitors and will be required to play Call of Duty: Warzone on PC.

For more, check out our review of Call of Duty: Vanguard's campaign, multiplayer, and zombies modes.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Kirby Got a Grammy Nomination Too

Much like how he sucks up enemies, you could argue Kirby also sucks at singing. Kirby's singing is usually so bad that all of the on-screen enemies are destroyed when he belts out a piercingly high note with the Mike ability. But now, the Pink Puffball has a shot at winning a Grammy Award, even if the nomination is only indirectly related to Kirby himself.

Under the category for Best Arrangement, Instrumental or A Cappella on the full list of Grammy nominees, Meta Knight's Revenge (From "Kirby Superstar") is one of the nominated tunes. This Grammy-nominated arrangement was written by Charlie Rosen and Jake Silverman, and was performed by The 8-Bit Big Band Featuring Button Masher. It's a phat and funky version of the tune that originally appears in 1996's Kirby Super Star for the Super Nintendo. You can check out the full recording of the arrangement on YouTube.

Video game nominations are a rare occurrence at the Grammys. Back in 2012, Austin Wintory's soundtrack for Journey became the first video game soundtrack to receive a Grammy nomination in the Best Score Soundtrack For Visual Media category. The award ended up going to The Girl with the Dragon Tattoo.

As for Kirby, you can check out the source material, Kirby Super Star, on the SNES Nintendo Switch Online service. It's still worth your time, as it ranked #47 on IGN's list of the top 100 SNES games. And his next adventure, Kirby and the Forgotten Land, is coming to Switch early next year. The game is a 3D adventure that takes place in some sort of post-apocalyptic setting, and it looks like a big departure from the series' recent entries.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

NEO: The World Ends With You Fails To Meet Sales Expectations

NEO: The World Ends With You failed to meet sales expectations, according to Square Enix's latest financial briefing, The sequel to the breakout 2007 Nintendo DS game, The World Ends with You, it contributed to Square Enix's overall lower game sales this year than in the same period last year.

"While NEO: The World Ends With You was well received by users, it has underperformed our initial expectations," Square Enix President Yosuke Matsuda said.

Despite releasing multiple new titles this year, including Outriders, Nier Replicant ver. 1.22474487139, NEO: The World Ends with You, and Life is Strange: True Colors, Square Enix Chief Accounting Officer Atsushi Matsuda said the overall net sales of Square Enix's HD games subsegment were weaker year-over-year. Last year, Square Enix launched major games like Final Fantasy 7 Remake and Marvel's Avengers.

On the bright side, recurring subscription revenue from Final Fantasy XIV remains strong as its player base grows. Its latest expansion, Endwalker, launches on December 7. Meanwhile, Square Enix plans to release Life is Strange: True Colors for Nintendo Switch digitally on December 7 and physically on February 22, 2022, as well as the Life is Strange Remastered Collection in February.

In IGN's NEO: The World Ends with You review, Rebekah Valentine wrote, "NEO: The World Ends With You is a sequel that leans heavily on recapturing what made the original so special... Its story satisfies me as someone who had been waiting 14 years for answers to The World Ends With You’s most tantalizing plot threads, but it pays for that resolution by sidelining its new central cast and forgoing a hard-hitting, emotional story of its own."

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey