Monthly Archives: November 2021

Star Trek Wants Its Own Version of Spider-Man: Into the Spider-Verse

Star Trek fans may be able to look forward to a film similar to Spider-Man: Into the Spider-Verse, according to Paramount's CEO.

Speaking to THR, Star Trek: Prodigy writer Alex Kurtzman and Paramount Pictures CEO Brian Robbins both spoke about the possibility of a Star Trek: Prodigy movie. Prodigy is the latest Star Trek animated series that is currently airing on Paramount Plus, and Robbins said they've already started talking about what a movie could look like.

"Alex and I have talked about what the theatrical film version of this show is and the likes of that," Robbins said. "We’re really excited."

Kurtzman then talked about his ideas for the type of movie he would want to make, citing a family movie like Into the Spider-Verse.

"Spider-Man: Into the Spider-Verse is still one of the best movies over the past decade, animated or not," Kurtzman said. "I went with my whole family and another family and we all sat there with our jaws on the floor. Ultimately, Star Trek is about family, it’s about these giant universal themes. Getting to tell a story like that, especially given the level of cinema we’ve already brought to the television show, is a wonderful opportunity. It would thrill me to do that."

It's unclear just how much inspiration this potential Star Trek movie could take from Into the Spider-Verse, but based on the interview, it seems like Kurtzman is specifically talking about Spider-Verse's appeal to the whole family.

In our Star Trek Prodigy premiere review, we called the episode "good", saying, "The premiere sets the stage for a credible course for adventure that has the potential to grow into something special."

As for Spider-Verse, the movie is getting a sequel next year on October 7, 2022. We recently learned that the movie was in production a whole year before the original came out.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Zack Snyder’s Netflix Sci-Fi Movie Casts Sofia Boutella In the Lead Role

Zack Snyder’s next movie for Netflix, the sci-fi action film Rebel Moon, has cast Sofia Boutella in the lead role.

According to The Hollywood Reporter, Boutella will star in Snyder’s sci-fi take on Seven Samurai. According to the synopsis, a peaceful colony on the edge of the galaxy is under threat from the tyrannical Regent Balisarius. A young woman must seek out warriors from nearby planets to defend her home.

Snyder wrote the screenplay with Army of the Dead writers Shay Hatten and Kurt Johnstad, based on a story by Snyder and Johnstad.

Boutella is best known for her roles in such action movies as Kingsman: The Secret Service and Atomic Blonde.

Snyder previously shared that he pitched Lucasfilm on a Star Wars movie with a similar premise as an original story set after Return of the Jedi. But that he was now developing the concept as an original movie.

Now it sounds like, after the success of Army of the Dead, this story will have a home on Netflix. Check out IGN’s review of the Army of the Dead prequel, Army of Thieves here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Zack Snyder’s Netflix Sci-Fi Movie Casts Sofia Boutella In the Lead Role

Zack Snyder’s next movie for Netflix, the sci-fi action film Rebel Moon, has cast Sofia Boutella in the lead role.

According to The Hollywood Reporter, Boutella will star in Snyder’s sci-fi take on Seven Samurai. According to the synopsis, a peaceful colony on the edge of the galaxy is under threat from the tyrannical Regent Balisarius. A young woman must seek out warriors from nearby planets to defend her home.

Snyder wrote the screenplay with Army of the Dead writers Shay Hatten and Kurt Johnstad, based on a story by Snyder and Johnstad.

Boutella is best known for her roles in such action movies as Kingsman: The Secret Service and Atomic Blonde.

Snyder previously shared that he pitched Lucasfilm on a Star Wars movie with a similar premise as an original story set after Return of the Jedi. But that he was now developing the concept as an original movie.

Now it sounds like, after the success of Army of the Dead, this story will have a home on Netflix. Check out IGN’s review of the Army of the Dead prequel, Army of Thieves here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Overwatch 2 and Diablo 4 Delayed

Overwatch 2 and Diablo 4 are being delayed, Activision Blizzard revealed amid today's earnings report.

Activision Blizzard announced the delay in a slide titled "Update on Our Pipeline," saying that while it still plans to "deliver a substantial amount of content" next year, it is now "planning for a later launch for Overwatch 2 and Diablo 4 than originally envisaged."

Update: In an SEC filing Activision Blizzard confirmed that it was anticipating a financial uplift from the release of Overwatch 2 and Diablo 4 in 2022, but that is no longer the case after the delay. While Overwatch 2 and Diablo 4 never received an official release window, it appears the company was targeting 2022, but now both titles are expected in 2023 or beyond.

"These are two of the most eagerly anticipated titles in the industry, and our teams have made great strides toward completion in recent quarters," Activision Blizzard said. "But we believe giving the teams some extra time to complete production and continue growing their creative resources to support the titles after launch will ensure that these releases delight and engage their communities for many years in the future."

Blizzard previously announced that Overwatch 2 development was progressing well, and that the team had "passed an important internal milestone." Diablo 4, meanwhile, recently changed its director after Luis Barriga was reportedly fired in the midst of the ongoing harassment lawsuit.

The release dates for both games have been left up in the air. Diablo 4 and Overwatch 2 will be released in 2022 at the earliest, and could launch much later than that.

Kat Bailey is a Senior News Editor at IGN

Overwatch 2 and Diablo 4 Delayed

Overwatch 2 and Diablo 4 are being delayed, Activision Blizzard revealed amid today's earnings report.

Activision Blizzard announced the delay in a slide titled "Update on Our Pipeline," saying that while it still plans to "deliver a substantial amount of content" next year, it is now "planning for a later launch for Overwatch 2 and Diablo 4 than originally envisaged."

Update: In an SEC filing Activision Blizzard confirmed that it was anticipating a financial uplift from the release of Overwatch 2 and Diablo 4 in 2022, but that is no longer the case after the delay. While Overwatch 2 and Diablo 4 never received an official release window, it appears the company was targeting 2022, but now both titles are expected in 2023 or beyond.

"These are two of the most eagerly anticipated titles in the industry, and our teams have made great strides toward completion in recent quarters," Activision Blizzard said. "But we believe giving the teams some extra time to complete production and continue growing their creative resources to support the titles after launch will ensure that these releases delight and engage their communities for many years in the future."

Blizzard previously announced that Overwatch 2 development was progressing well, and that the team had "passed an important internal milestone." Diablo 4, meanwhile, recently changed its director after Luis Barriga was reportedly fired in the midst of the ongoing harassment lawsuit.

The release dates for both games have been left up in the air. Diablo 4 and Overwatch 2 will be released in 2022 at the earliest, and could launch much later than that.

Kat Bailey is a Senior News Editor at IGN

Blizzard Co-Leader Jen Oneal Stepping Down From Position and Leaving Company

Oneal and Ybarra stepped in as co-leaders of Blizzard following president J. Allen Brack's resignation in August. Brack resigned after becoming one of multiple focal points of California's Department of Fair Housing and Employment's lawsuit against Activision for sex discrimination in the workplace.

Oneal will transition to a separate role at Blizzard until she departs at the end of the year. Ybarra now leads Blizzard effective immediately.

Oneal served as co-leader of Blizzard for just under three months. She originally worked as the head of Vicarious Visions, which was owned by Activision and later merged under Blizzard's umbrella. She had worked with Activision for more than 20 years.

In a blog post, Oneal elaborated on her decision to depart Blizzard. Oneal said she intends to focus on promoting diversity and inclusion in the video game industry, but that she's not yet sure what form that will take.

"I am doing this not because I am without hope for Blizzard, quite the opposite--I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts," Oneal wrote. "This energy has inspired me to step out and explore how I can do more to have games and diversity intersect, and hopefully make a broader industry impact that will benefit Blizzard (and other studios) as well."

Oneal added that Activision-Blizzard-King (ABK) is supporting Oneal's efforts by agreeing to make a $1 million grant to Women in Games International, a nonprofit organization based in Los Angeles that promotes economic and gender equality in the industry. Oneal serves as a board member of WIGI.

Blizzard COO Daniel Alegre publicly released an email originally sent to employees elaborating on plans for the company and Oneal's departure.

"[Ybarra] and the rest of Blizzard’s leadership team are wholeheartedly committed to our people, and I have the utmost confidence they will ensure Blizzard will continue to create excellent games that connect the world while continuing to build a culture of respect and inclusiveness," Alegre wrote.

Activision CEO Bobby Kotick told GamesBeat that he remains confident in Oneal's ability to lead.

"I think she really wants to go and transform the industry," Kotick said. Her mission in life is making great games and transforming the industry so that gaming, as more women enter the workforce, is more inviting and welcoming to women. It will be a great opportunity for us to partner with her as she leads the charge."

What Oneal and Ybarra's responsibilities included remains somewhat vague. Both were relatively recent additions to Blizzard, affording them some perceived distance from a longstanding alleged company culture of sexual discrimination and harassment. In his resignation statement, Brack said Oneal and Ybarra "will provide the leadership Blizzard needs to realize its full potential and will accelerate the pace of change."

Oneal's first public statement as co-leader of Blizzard was an assurance towards shareholders that both the Diablo and Overwatch sequels were making "great progress."

Blizzard's most recent pledges include plans to introduce a zero tolerance harassment policy, a 50% increase in women and non-binary people hired by the company, diversity investments, waiving the company's required arbitration for sexual harassment and discrimination claims, increased visibility on pay equity, and quarterly progress updates.

Kotick has also pledged to reduce his salary to California's minimum of $62,500 while receiving no bonuses or equity.

Activision-Blizzard announced during Tuesday's shareholder's call that Overwatch 2 and Diablo 4 have been delayed yet again.

Correction: Activision Blizzard has clarified the timeline around Jen Oneal’s departure announcement. The article has been updated to reflect the new information.

Blizzard Co-Leader Jen Oneal Stepping Down From Position and Leaving Company

Oneal and Ybarra stepped in as co-leaders of Blizzard following president J. Allen Brack's resignation in August. Brack resigned after becoming one of multiple focal points of California's Department of Fair Housing and Employment's lawsuit against Activision for sex discrimination in the workplace.

Oneal will transition to a separate role at Blizzard until she departs at the end of the year. Ybarra now leads Blizzard effective immediately.

Oneal served as co-leader of Blizzard for just under three months. She originally worked as the head of Vicarious Visions, which was owned by Activision and later merged under Blizzard's umbrella. She had worked with Activision for more than 20 years.

In a blog post, Oneal elaborated on her decision to depart Blizzard. Oneal said she intends to focus on promoting diversity and inclusion in the video game industry, but that she's not yet sure what form that will take.

"I am doing this not because I am without hope for Blizzard, quite the opposite--I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts," Oneal wrote. "This energy has inspired me to step out and explore how I can do more to have games and diversity intersect, and hopefully make a broader industry impact that will benefit Blizzard (and other studios) as well."

Oneal added that Activision-Blizzard-King (ABK) is supporting Oneal's efforts by agreeing to make a $1 million grant to Women in Games International, a nonprofit organization based in Los Angeles that promotes economic and gender equality in the industry. Oneal serves as a board member of WIGI.

Blizzard COO Daniel Alegre publicly released an email originally sent to employees elaborating on plans for the company and Oneal's departure.

"[Ybarra] and the rest of Blizzard’s leadership team are wholeheartedly committed to our people, and I have the utmost confidence they will ensure Blizzard will continue to create excellent games that connect the world while continuing to build a culture of respect and inclusiveness," Alegre wrote.

Activision CEO Bobby Kotick told GamesBeat that he remains confident in Oneal's ability to lead.

"I think she really wants to go and transform the industry," Kotick said. Her mission in life is making great games and transforming the industry so that gaming, as more women enter the workforce, is more inviting and welcoming to women. It will be a great opportunity for us to partner with her as she leads the charge."

What Oneal and Ybarra's responsibilities included remains somewhat vague. Both were relatively recent additions to Blizzard, affording them some perceived distance from a longstanding alleged company culture of sexual discrimination and harassment. In his resignation statement, Brack said Oneal and Ybarra "will provide the leadership Blizzard needs to realize its full potential and will accelerate the pace of change."

Oneal's first public statement as co-leader of Blizzard was an assurance towards shareholders that both the Diablo and Overwatch sequels were making "great progress."

Blizzard's most recent pledges include plans to introduce a zero tolerance harassment policy, a 50% increase in women and non-binary people hired by the company, diversity investments, waiving the company's required arbitration for sexual harassment and discrimination claims, increased visibility on pay equity, and quarterly progress updates.

Kotick has also pledged to reduce his salary to California's minimum of $62,500 while receiving no bonuses or equity.

Activision-Blizzard announced during Tuesday's shareholder's call that Overwatch 2 and Diablo 4 have been delayed yet again.

Correction: Activision Blizzard has clarified the timeline around Jen Oneal’s departure announcement. The article has been updated to reflect the new information.

Ex-Skullgirls’ Devs Next Game Is Just One Project Backed By This New Games Fund

In their years working with small developers through cooperative-owned gaming label Glitch, CEO Evva Karr noticed a serious problem.

While Karr had encountered many small, diverse game development teams with talented creators and brilliant ideas that they believed could be incredibly successful, those teams were struggling. Some didn't have the initial funding needed to get their projects started, while others simply lacked the practical knowledge to even publish a game. Making it, sure, but what about pitching it to publishers, marketing it, releasing it on consoles, or running a studio as a business? Turns out, none of that information is easily accessible to a lot of up and coming developers.

What's more, Karr felt that gaming audiences were being woefully underserved. Diverse individuals: women, people of color, LGBTQ+ individuals, all play games, but frequently don't get the same opportunities to make games that have been made by the historically white and male industry over the decades. Fortunately, through Glitch, Karr was in a position to do something.

Karr started the Moonrise Fund, an early-stage gaming investment fund focused on supporting what they describe as "new types of gameplay that haven't been seen before." Moonrise is backing a steady stream of up-and-coming studios in their early stages of development on new projects, while also offering advice and mentorship as they go. All the while, it's building a network of successful developers who can share knowledge with one another and gradually build on the support it can offer to its developers over time.

While they know it sounds like a pipedream, Karr tells IGN that Moonrise is their attempt at showing the entire games industry that the ways in which games are made — and how the people who make them are treated — can be much better.

"I believe there's a bigger, better, more inclusive, and just completely revitalized game industry that's possible," Karr says. "I think it's one that's sustainable, possibly co-creative, and also shaped by new players and new experiences."

To that end, Moonrise has announced the first three studios it's backing, and offered some tidbits about their upcoming projects. The first is Future Club, a co-op game studio formed by the developers of Skull Girls and Indivisible. They're working on a secret project at the moment, though CEO Francesca Esquenazi was able to tease it a bit: an original IP that’s narrative-focused. Future Club is making it both with a mind to show off its critically-acclaimed animation and character design prowess, as well as center stories from women's perspectives.

Next up is Virtuoso Neomedia, which currently has three projects in the works, all in different genres. There's Raddminton, a fighting game and racket sport mash-up. Then there's Killer Auto, a futuristic racer. And finally, Zodiac XX is a narrative underwater dogfighting game. Virtuoso notably places particular emphasis on music in its games, and is working with artists like 2Mello and DV-i on its upcoming projects.

Finally, Moonrise is backing Perfect Garbage, the studio behind Love Shore that's also working on an unannounced genre-mash that mixes classic gameplay loops with new narrative ideas and centers the perspectives of people of color and LGBTQ+ individuals. Oh, and they love horror.

One thing all three studios have in common is that while they were all up and running prior to Moonrise's support, their ambitions were much smaller before their help. Son M., project director at Perfect Garbage, says that, ultimately, their goal is to be self-sustaining. "We've lived that Kickstarter life and decided we're tired of it already."

I believe there's a bigger, better, more inclusive, and just completely revitalized game industry that's possible.

Rather than waiting until they shipped two or three more games to attract funding, Perfect Garbage was able to conceptualize its next game as the game they really, really wanted to make. Narrative designer Emmett Nahil adds that Moonrise's direction, advice, and availability was also game-changing, calling it "honest-to-god mentorship."

Ethan Redd, head of Virtuoso, notes that Moonrise was also supportive of his studio's "furious independence," saying that the studio wants to do "weird things" with games and how it releases them. And then there’s Future Club which as a worker co-op — where all employees have equal say in decision-making and profits — has a structure that could potentially make traditional games funding models challenging to work with. But because of Moonrise, they were able to make a key new hire and carve out time and space to work on something new, instead of putting aside their main project to do Skullgirls contract work to keep the lights on.

"There are games we've wanted to make for a really long time," says Future Club creative director Mariel Kinuko Cartwright. "And it's hard to find people who are on board and in the same way completely open-minded about exploring those possibilities. Moonrise...is saying, we believe in you, we want this to happen, we can help you get there because the things you want to make should exist."

Then there's the practical help, with Moonrise offering access to documents as simple as budgeting templates. Redd notes that so much of the decision-making and data is kept behind closed doors in the games industry, so developers of their size don't often get to work with actual numbers when doing things like setting goals and making sales and marketing plans. Nahil adds that this is especially true for marginalized developers.

When you bring in new people with fresh ideas, you're going to get fresh games.

"As a self-owned and operated indie studio, we're always doing on-the-job learning. That's all well and good, but it does help if someone gives you a textbook. You learn by doing, but you also learn by having access to the things that people have [already] learned so you're not just operating in the void."

Moonrise's goal is to support and uplift "new forms of play," and the leadership of its first three studios are eager to contribute to this vision. As Redd notes, Moonrise's open-mindedess about what games can be won't just benefit its members; anyone who likes games ultimately benefits from more new, interesting ideas.

"The fact that games [traditionally] are being made by people with similar backgrounds, similar education, all that, it homogenizes," he says. "When you bring in new people with fresh ideas, you're going to get fresh games...you're going to see people you wouldn't have seen before doing things you probably haven't seen before."

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Blizzard Launching Community Council for World of Warcraft

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

Blizzard is in the process of launching a player-led Community Council for World of Warcraft, which will allow more direct communication between the MMOs developers and its players.

As revealed on the World of Warcraft website, the Community Council is being set up with the goal of making the voice of all WoW players heard. Applications to join the council are now open, and part of the process requires stating your areas of interest and expertise within World of Warcraft. This is to ensure the developers hear from a cross section of players across casual, hardcore, competitive, and other gameplay styles.

"Player feedback impacts all aspects of the game, and with such a wide range of opinions, playstyles, and interests out there, gathering and understanding feedback is more important than ever," said the World of Warcraft Community Team in the announcement. "To help further our efforts in this area, we’re introducing the WoW Community Council. This program will add another venue for communication between players and WoW developers. Our goal is to gather more detailed feedback on all aspects of World of Warcraft from players around the world with a wide range of backgrounds and interests."

The announcement explains that the Council will have access to a new forum, which will feature topics started by Blizzard developers and share experiences from council members. Responses from the devs will be posted in those forums, which will be viewable by the entire community. Additionally, private discussion channels will be available for Council members to discuss topics between themselves, and direct interaction between members and Blizzard staff will be "encouraged".

Community councils such as this are not uncommon, particularly among games with high populations. However, at 17 years old, it's surprising that Blizzard has only just decided to implement the idea in its MMO, which at one point was the most dominant game in the genre.

For more from WoW, read our report on how raid boosts are a common practice, and how a veteran WoW designer left Blizzard after becoming unhappy with the game. You can also check out our review of the most recent WoW expansion, Shadowlands. For further information on the ongoing Activision Blizzard legal issues, take a look at our story on the company's new zero-tolerance harassment policy, and how the lawsuit could be the death blow for World of Warcraft.

Matt Purslow is IGN's UK News and Entertainment Writer.

Skyrim Board Game Includes a Prequel to the Original RPG

RPG and tabletop publisher Modiphius Entertainment is creating a Skyrim board game that will include a sequel to the original RPG.

As detailed in an article by Polygon, the upcoming co-operative tabletop game will include two campaigns, each with three chapters. In an interview with the outlet, game designer Juan Echenique explained that fans embarking on the first of those campaigns will be able to take part in events that pre-date the narrative set out in its video game counterpart.

“The first campaign is 25 years before [the events of the video game],” said Echenique. “So you get to meet some of the [non-player characters] from Skyrim, but 25 years before when they were a young adventurer and then they take an arrow to the knee — and that happens!"

While finally uncovering the mystery behind that famous - albeit somewhat overused - stock NPC line is sure to peak the attention of Skyrim fans across the community, campaign two is also sure to turn a number of heads as fans will encounter Skyrim's famous Dragonborn from the perspective of other characters in Tamriel.

"The second campaign starts before the arrival of the Dragonborn, and then ends after the arrival of the Dragonborn," said Echenique. "So you get to see all the events that the Dragonborn causes. You’ll cross paths with the Dragonborn — they’re just a different character — and it’s really fun to watch that from afar.”

Aptly named Skyrim - The Adventure Game, Modiphius Entertainment's tabletop experience is currently slated for release next year, with the company's current planned schedule expecting orders to be fulfilled in August 2022.

As previously mentioned, Skyrim - The Adventure Game will form a cooperative experience for 1-5 players who will need to work together in order to complete quests and challenges thrown at them by the game. Sessions should take between 60-90 minutes and players are able to choose their character's race from a selection of those from the Elder Scrolls video game series (Altmer, Dunmer, Imperial, Khajiit, Nord, and Orsimer).

The project is currently being crowdfunded on Gamefound where fans looking to reserve their own copy can choose from three different tier options. These range from an initial tier including the tabletop's base game to more lucrative pledges that include subsequent expansions and additional luxury items.

For more on Skyrim, make sure to check out this article detailing some of the updates and creations coming with the launch of the game's Anniversary Edition later this month. Skyrim isn't Modiphius' first foray into Bethesda's fantasy universe; check out The Elder Scrolls: Call to Arms miniatures game, which is currently available from the company.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.