Monthly Archives: November 2021
The Elder Scrolls 6 All But Confirmed to Be an Xbox Exclusive
Head of Xbox Phil Spencer has all but confirmed that The Elder Scrolls VI will be an Xbox console exclusive.
In an interview with British GQ, Spencer said that he sees the sequel to Skyrim as a similar case to fellow Bethesda title Starfield, which was confirmed for Xbox Series X/S and PC earlier this year.
At least in part, his reasoning seems to come down to what the Xbox ecosystem can offer its exclusives, including Cloud Gaming, Xbox Live services, and more:
“It’s not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow,” Spencer told GQ. “But in order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises.”
Ever since Xbox bought Bethesda parent company ZeniMax Media, The Elder Scrolls 6's position as a possible exclusive has been a topic of debate. As arguably Bethesda's biggest franchise, there's been much made of whether Xbox would help or hinder itself by allowing the next Elder Scrolls game to be released on competing platforms.
Microsoft has previously said that Bethesda games would be released "first or better or best" on Xbox, but Bethesda's Todd Howard said that it was "hard to imagine" The Elder Scrolls 6 as an Xbox exclusive. Now, it seems as though the pendulum has swung the other way, with Spencer sounding far more bullish about the eagerly anticipated RPG staying on Microsoft-controlled platforms.
Elsewhere in the piece, Todd Howard reiterated that The Elder Scrolls 6 is still being designed, but added that the ultimate goal for the game remained similar to previous installments in the series:
"You go back and you read a review of the first Elder Scrolls. And then you read The Elder Scrolls IV: Oblivion's, then you read The Elder Scrolls V: Skyrim's. You black out a couple things. And they read the same. 'You've stepped out and oh my gosh, it feels so real.' People change. Technology changes. But the ultimate goal is still to make it so that, when you boot the game up, you feel like you've been transported.”
It will still be at least several years before we play the game, especially as Howard told us that making Starfield was now-or-never, but we can expect the game to follow some familiar lines, with Bethesda Game Studios remaining committed to making single-player experiences.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Battlefield 2042 Skin Is Being Renamed After It’s Discovered to Have a Link to the Russo-Ukrainian War
A skin in Battlefield 2042 is being renamed after it was discovered to have a link to the Russo-Ukrainian War.
Now that Battlefield 2042 is in early access, many players are quickly going through everything the game has to offer to see what they can unlock and earn as they play. During their search, certain players have found that Russian specialist Pyotr "Boris" Gukovsky has an Epic skin called "Little Green Man."
This upset many, including @Waggle_ua, who asked Battlefield 2042 developer DICE, "are you ok with jokingly putting the Russian terrorists that occupied part of my country?"
@EA @EA_DICE are you ok with jokingly putting the Russian terrorists that occupied part of my country? Why not add dunno isis or taliban units to the mix? https://t.co/YlugdMDaYyhttps://t.co/uuhi49xwYL pic.twitter.com/NUBIwMOokR
— Waggle-free (@Waggle_ua) November 12, 2021
For those unaware, the phrase little green men was in reference to Russian soldiers who took part in the annexation of Crimea during the Ukrainian crisis of 2014. These soldiers wore unmarked green uniforms and, even though they carried Russian equipment, Russia initially denied they were from their country.
Russian President Vladimir Putin eventually confirmed that these "little green men" were Russian, and it turned out they were special forces that were sent into Crimea.
DICE responded to @Waggle_ua, saying "We sincerely appreciate you bringing this to our attention. The use of the name was unintentional, and you've helped us to make a positive change in the game. Thank you."
The developer also confirmed it would be "changing the name in a forthcoming update" and that while "it unintentionally references a real world issue," it "isn't reflective of our team's values."
For more on Battlefield 2042, check out our review in progress and how certain players that are trying to use XP farms are falling into a trap.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Battlefield 2042 Skin Is Being Renamed After It’s Discovered to Have a Link to the Russo-Ukrainian War
A skin in Battlefield 2042 is being renamed after it was discovered to have a link to the Russo-Ukrainian War.
Now that Battlefield 2042 is in early access, many players are quickly going through everything the game has to offer to see what they can unlock and earn as they play. During their search, certain players have found that Russian specialist Pyotr "Boris" Gukovsky has an Epic skin called "Little Green Man."
This upset many, including @Waggle_ua, who asked Battlefield 2042 developer DICE, "are you ok with jokingly putting the Russian terrorists that occupied part of my country?"
@EA @EA_DICE are you ok with jokingly putting the Russian terrorists that occupied part of my country? Why not add dunno isis or taliban units to the mix? https://t.co/YlugdMDaYyhttps://t.co/uuhi49xwYL pic.twitter.com/NUBIwMOokR
— Waggle-free (@Waggle_ua) November 12, 2021
For those unaware, the phrase little green men was in reference to Russian soldiers who took part in the annexation of Crimea during the Ukrainian crisis of 2014. These soldiers wore unmarked green uniforms and, even though they carried Russian equipment, Russia initially denied they were from their country.
Russian President Vladimir Putin eventually confirmed that these "little green men" were Russian, and it turned out they were special forces that were sent into Crimea.
DICE responded to @Waggle_ua, saying "We sincerely appreciate you bringing this to our attention. The use of the name was unintentional, and you've helped us to make a positive change in the game. Thank you."
The developer also confirmed it would be "changing the name in a forthcoming update" and that while "it unintentionally references a real world issue," it "isn't reflective of our team's values."
For more on Battlefield 2042, check out our review in progress and how certain players that are trying to use XP farms are falling into a trap.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Battlefield 2042 Players Joining XP Farm Servers Are Quickly Discovering That They Are the Prey
Battlefield 2042 players are using Battlefield Portal to join XP farms in hopes to rack up experience to unlock items in-game. Unfortunately, many are quickly discovering that these servers are traps and that they are the ones being hunted.
Battlefield Portal is a new way for players to create their own multiplayer experiences by mixing and matching elements from Battlefield 2042, Battlefield 1942, Battlefield Bad Company 2, and Battlefield 3. This means players can create knives versus defibrillator battles, pit one soldier against 64, and much more.
However, as reported by PC Gamer, many early players are creating XP farming servers that are basically a small human team fighting against a larger team of bots that have little health and no guns. What makes this a problem in Battlefield 2042 is that players who join one of these servers after the smaller human team is full are thrown onto the bot team to be slaughtered.
While this would cause many to instantly quit, PC Gamer's Tyler Wilde noted that there are certain players who are attempting to defeat the odds and rise up against their attackers.
"What's really funny is that not everyone leaves after discovering that only a handful of players in the server are XP farming and they aren't one of them," Wilde wrote. "I've stuck around and watched players desperately run at their tormentors with knives over and over.
"Somewhere along the line, a rumor must've started that typing '/switch' or '/swapteam' into chat puts you on the other team, because there's a lot of that. It does not work. I've also seen strings of players type '/gun,' apparently hoping that the command will give them a gun. It does not."
EA has been working on resolving this issue and decreasing these XP gains for these XP farmers. It's a good thing too, as this issue is impacting more than just those wannabe XP farmers that are turned to prey as it is also causing the Battlefield Portal server limit to be maxed out. EA has confirmed it is working to free up more servers as well.
Battlefield 2042 is set to officially be released on October 18, 2021. However, those with EA Play or Xbox Game Pass Ultimate can play a 10-hour trial right now. Additionally, those who purchased the Gold or Ultimate Editions of the game can also jump in early.
In our Battlefield 2042 review in progress, we said, "After a dozen hours with Battlefield 2042, it’s clear not all of its new ideas are entirely successful, but the ones that are can be seriously impressive."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Battlefield 2042 Players Joining XP Farm Servers Are Quickly Discovering That They Are the Prey
Battlefield 2042 players are using Battlefield Portal to join XP farms in hopes to rack up experience to unlock items in-game. Unfortunately, many are quickly discovering that these servers are traps and that they are the ones being hunted.
Battlefield Portal is a new way for players to create their own multiplayer experiences by mixing and matching elements from Battlefield 2042, Battlefield 1942, Battlefield Bad Company 2, and Battlefield 3. This means players can create knives versus defibrillator battles, pit one soldier against 64, and much more.
However, as reported by PC Gamer, many early players are creating XP farming servers that are basically a small human team fighting against a larger team of bots that have little health and no guns. What makes this a problem in Battlefield 2042 is that players who join one of these servers after the smaller human team is full are thrown onto the bot team to be slaughtered.
While this would cause many to instantly quit, PC Gamer's Tyler Wilde noted that there are certain players who are attempting to defeat the odds and rise up against their attackers.
"What's really funny is that not everyone leaves after discovering that only a handful of players in the server are XP farming and they aren't one of them," Wilde wrote. "I've stuck around and watched players desperately run at their tormentors with knives over and over.
"Somewhere along the line, a rumor must've started that typing '/switch' or '/swapteam' into chat puts you on the other team, because there's a lot of that. It does not work. I've also seen strings of players type '/gun,' apparently hoping that the command will give them a gun. It does not."
EA has been working on resolving this issue and decreasing these XP gains for these XP farmers. It's a good thing too, as this issue is impacting more than just those wannabe XP farmers that are turned to prey as it is also causing the Battlefield Portal server limit to be maxed out. EA has confirmed it is working to free up more servers as well.
Battlefield 2042 is set to officially be released on October 18, 2021. However, those with EA Play or Xbox Game Pass Ultimate can play a 10-hour trial right now. Additionally, those who purchased the Gold or Ultimate Editions of the game can also jump in early.
In our Battlefield 2042 review in progress, we said, "After a dozen hours with Battlefield 2042, it’s clear not all of its new ideas are entirely successful, but the ones that are can be seriously impressive."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Assassin’s Creed Narrative Director Darby McDevitt Rejoins Ubisoft Ahead of Assassin’s Creed Infinity
Darby McDevitt, who was the lead writer on such Assassin's Creed games as Valhalla, Black Flag, and Revelations, has returned to Ubisoft after leaving the company seven months ago to potentially work on Assassin's Creed Infinity.
As reported by VGC, McDevitt left the company in March 2021 to join iLLOGIKA as their narrative director and was working on the A Quiet Place game, which is set to be released in 2022.
It is yet unclear if his work was finished on the game or if he left before it was completed. Either way, he is back at Ubisoft to work on Assassin's Creed once more.
"Yes, I have returned to Ubisoft! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers," McDevitt said in a statement to VGC. “Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!”
While he didn't specifically mention it, there is a good chance he will be one of the key figures in bringing Assassin's Creed Infinity to life. Announced earlier this year, Assassin's Creed Infinity is a "cross-studio, collaborative" project between Ubisoft Montreal and Ubisoft Quebec.
Bloomberg reported that this new game will be an online platform that would evolve over time and include multiple historical settings - much like how games like Fortnite and Grand Theft Auto Online function. Not much more is known on the game, nor whether it will be the next entry following Assassin's Creed Valhalla.
For more, check out our ranking of the 10 Best Assassin's Creed games and our review of Valhalla's The Siege of Paris DLC.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Assassin’s Creed Narrative Director Darby McDevitt Rejoins Ubisoft Ahead of Assassin’s Creed Infinity
Darby McDevitt, who was the lead writer on such Assassin's Creed games as Valhalla, Black Flag, and Revelations, has returned to Ubisoft after leaving the company seven months ago to potentially work on Assassin's Creed Infinity.
As reported by VGC, McDevitt left the company in March 2021 to join iLLOGIKA as their narrative director and was working on the A Quiet Place game, which is set to be released in 2022.
It is yet unclear if his work was finished on the game or if he left before it was completed. Either way, he is back at Ubisoft to work on Assassin's Creed once more.
"Yes, I have returned to Ubisoft! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers," McDevitt said in a statement to VGC. “Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!”
While he didn't specifically mention it, there is a good chance he will be one of the key figures in bringing Assassin's Creed Infinity to life. Announced earlier this year, Assassin's Creed Infinity is a "cross-studio, collaborative" project between Ubisoft Montreal and Ubisoft Quebec.
Bloomberg reported that this new game will be an online platform that would evolve over time and include multiple historical settings - much like how games like Fortnite and Grand Theft Auto Online function. Not much more is known on the game, nor whether it will be the next entry following Assassin's Creed Valhalla.
For more, check out our ranking of the 10 Best Assassin's Creed games and our review of Valhalla's The Siege of Paris DLC.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Eternals Secures a Second-Straight Weekend Domestic Box Office Win By Holding Off Clifford the Big Red Dog
Not even Clifford the Big Red Dog could topple Marvel's Eternals as the latest MCU film secured its second-straight weekend domestic box office win by earning $27.5 million.
As reported by Variety, Eternals has officially crossed the $100 million mark in North America, with a domestic total currently sitting at $118 million. In its second weekend, Eternals saw a 61% drop from the $71 million it made in its debut, putting its decline between Shang-Chi's 52% and Black Widow's 67%.
Internationally, Eternals brought in another $48 million from 49 markets, bringing its overseas total to $162.6 million and its global total to $281.4 million.
Clifford the Big Red Dog did manage to take the #2 spot with $16.4 million between Friday and Sunday. Clifford is also available on Paramount+ and had a jumpstart on the weekend as it was released in theaters on Wednesday. In its first five days on the big screen, Clifford earned $22 million.
In our Clifford the Big Red Dog review, we said that it "is a sweet if shallow kids offering that sometimes soars higher than expected."
Dune placed third by taking in $5.5 million, bringing its domestic total to $93 million. Internationally, Dune collected $6.8 million, making its international total $258 million and its global total $351.2 million.
No Time to Die took fifth place with $4.6 million in ticket sales. The latest Bond film has surpassed $700 million globally, making it the second Hollywood film in the COVID-19 pandemic times to do so following F9.
Venom: Let There Be Carnage rounded out the top five with $4 million, but it also became the second COVID-era release to earn over $200 million at the domestic box office. It currently stands at $202 million. Globally, Venom: Let There Be Carnage has earned $441 million.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Eternals Secures a Second-Straight Weekend Domestic Box Office Win By Holding Off Clifford the Big Red Dog
Not even Clifford the Big Red Dog could topple Marvel's Eternals as the latest MCU film secured its second-straight weekend domestic box office win by earning $27.5 million.
As reported by Variety, Eternals has officially crossed the $100 million mark in North America, with a domestic total currently sitting at $118 million. In its second weekend, Eternals saw a 61% drop from the $71 million it made in its debut, putting its decline between Shang-Chi's 52% and Black Widow's 67%.
Internationally, Eternals brought in another $48 million from 49 markets, bringing its overseas total to $162.6 million and its global total to $281.4 million.
Clifford the Big Red Dog did manage to take the #2 spot with $16.4 million between Friday and Sunday. Clifford is also available on Paramount+ and had a jumpstart on the weekend as it was released in theaters on Wednesday. In its first five days on the big screen, Clifford earned $22 million.
In our Clifford the Big Red Dog review, we said that it "is a sweet if shallow kids offering that sometimes soars higher than expected."
Dune placed third by taking in $5.5 million, bringing its domestic total to $93 million. Internationally, Dune collected $6.8 million, making its international total $258 million and its global total $351.2 million.
No Time to Die took fifth place with $4.6 million in ticket sales. The latest Bond film has surpassed $700 million globally, making it the second Hollywood film in the COVID-19 pandemic times to do so following F9.
Venom: Let There Be Carnage rounded out the top five with $4 million, but it also became the second COVID-era release to earn over $200 million at the domestic box office. It currently stands at $202 million. Globally, Venom: Let There Be Carnage has earned $441 million.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Grand Theft Auto: The Trilogy – The Definitive Edition Reportedly Contains ‘Hot Coffee’ Code, Unlicensed Songs
Grand Theft Auto: The Trilogy - The Definitive Edition reportedly contains not only files for unlicensed music and full game scripts with developer notes, but it also appears to contain files related to the infamous sex mini-game "hot coffee."
As reported by VGC, these files very well may be the reason Rockstar removed the PC version of the game from its Rockstar Games Launcher. Around the trilogy's release, the Rockstar Games Launcher was offline and wouldn't allow anyone to play games they own through Rockstar's service. Luckily, the launcher has been restored, but the Trilogy remains off the store.
Regarding the files in question, dataminers found what they have described as a "holy grail" of files, including most of the music that was removed from Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas due to expired licenses. The music files are still apparently in the game, they are just not in the rotation of music being played.
Also discovered was an uncompiled version of the main.scm file, which "contains all the game scripts for GTA III, Vice City and San Andreas, including cut and missing content, as well as notes from Rockstar North staff from that era."
As for the "Hot Coffee" files, these were said to be present in Grand Theft Auto: San Andreas - Definitive Edition, they just weren't active. For those who may not remember, San Andreas allows players to have sex with various girlfriends. The scene itself wasn't very graphic, but a mini-game that was not meant to be in the final game was uncovered in 2005 that let players enter the girl's bedroom and control Carl's actions during sex.
This got Rockstar in a ton of trouble and caused San Andreas to be pulled from certain region's shelves until the mod was removed. Rockstar was also hit with a lawsuit for failing to disclose the game's sexual content. In 2009, GTA's company Take-Two would settle the lawsuit for over $20 million.
Alongside these issues, many users have reported a range of other problems with Grand Theft Auto: The Trilogy - The Definitive Edition, including quality concerns, Switch issues, missing elements, and more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.