Monthly Archives: November 2021

New Spider-Man: No Way Home Trailer Premieres Tomorrow, New Poster Released

A new Spider-Man: No Way Home trailer will premiere tomorrow, November 16, ahead of its December 17 theater release date. Marvel also released a new poster to mark the event.

The second official Spider-Man: No Way Home trailer will arrive tomorrow according to Marvel Entertainment's official Twitter account. A new poster featuring Spider-Man and Doctor Strange facing off against Doc Ock's arms, Electro (his electricity at least), and Green Goblin in the background has also been released.

The poster is a bit bare-bones, but we'll hopefully get a better glimpse of what's to come in tomorrow's trailer.

There have been several purported "leaks" for the new Spider-Man: No Way Home trailer but none of them have been shown to be valid. These fan-made trailers have tried to predict plot points from the film, including heavily rumored appearances by past Spider-Man actors Tobey Maguire and Andrew Garfield. But without an official trailer, these remain fan theories and speculation.

Spider-Man: No Way Home marks the end of the "Home" franchise that began with Spider-Man: Homecoming and Spider-Man: Far From Home. Following the events of the last film, Peter Parker asks Doctor Strange for help regarding his secret identity and ends up messing with the multiverse.

Peter Parker actor Tom Holland has called the upcoming film the darkest in the trilogy. However, Marvel recently announced an animated prequel series set during Peter Parker's Freshman year which will premiere on Disney+

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

PAX East Returns in April with Full Vaccination Requirements and Mandatory Masking

One of the biggest video game and pop culture conventions is making a return to Boston in 2022, and it will be live and in-person.

ReedPop has announced that PAX East 2022 will be held from Thursday, April 21 to Sunday, April 24 in Boston, Massachusetts. More details about the event will be coming soon. Presumably, it'll take place at the Boston Convention and Exhibition Center like it always has.

Additionally, ReedPop anticipates that all participants for PAX East 2022 will be required to be fully vaccinated and present proof of vaccination upon their time of entry. Masks are required as well for all attendees, including cosplayers, exhibitors, guests, artists, Enforcers, and staff.

There will be increased sanitation and hygiene standards, and the convention's layout will have physical distancing in mind. Interestingly, PAX East's Health & Safety guidelines page doesn't mention the option of presenting a negative COVID-19 test like PAX West 2021 did, so it seems like being fully vaccinated is the only way to attend.

After over a year of pivoting to virtual events, PAX came back as an in-person event for PAX West 2021 in Seattle, Washington. Originally, the convention didn't have a vaccine or negative COVID-19 test requirements but eventually implemented them after receiving criticism. It definitely looks like ReedPop wants to avoid that situation again.

In related news, last month ReedPop announced that it would be shutting down PAX South for the foreseeable future due to its stagnant growth.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

Rogue Jam Is a Brand-New Indie Game Jam Competition With $800k In Prizes

IGN and Rogue Games are partnering to produce Rogue Jam, a brand-new game jam that's offering exclusive development deals along with $800,000 in total prizes to competing indie game developers.

Submissions will be accepted between November 29 and December 31 at Rogue Jam's homepage, with finalists being showcased in a show produced by IGN in early 2022. The grand prize winner will win $500,000 to develop their game as well as an exclusive Rogue Games publishing deal.

In addition to the grand prize, the competition will feature several other categories, including a "WTF" prize for Rogue Jam's weirdest and wildest game, and an "Eye-Poppingly Beautiful" award for the most attractive game of the competition. Both categories will offer prizes of $100,000 along with a publishing deal with Rogue. Smaller prizes of $50,000 plus a Rogue right of first refusal deal will be offered for "Huge Potential" and "Audience Choice" winners.

Judges for the event will include several well-known figures from across the games industry, including IGN Executive Vice President and Chief Content Officer Peer Schneider and former Nintendo of America President Reggie Fils-Aimé. Here is the complete list.

  • Kimberly Pointer Corbett, Warner Bros. Games Senior Vice President of Digital Publishing
  • Reggie Fils-Aimé, former Nintendo of America President, Board Advisor at Rogue Games
  • Peer Schneider, IGN Executive Vice President and Chief Content Officer
  • Chris Lee, Netflix Head of Game Sourcing and Interactive Games
  • Matt Casamassina, Rogue Games CEO
  • Chris Archer, Rogue Games Chief Strategy Officer

Rogue Games was founded by Casamassina, who served at IGN until his departure in 2010. Earlier this year, Rogue Games raised $2.5 million in funding to publish "batsh*t insane" indie games for PC, consoles, and mobile games.

The list of games Rogue currently has in development includes Super Impossible Road, a spiritual sequel to Impossible Road due to release on Nintendo Switch on December 9, followed by a first quarter launch on PS4, PS5, Xbox One, and Xbox Series X|S. Rogue is also publishing Arcanium, an "open-world single-player strategy card adventures," and Sprawl, a retro FPS. In addition, Rogue Games recently announced that it is partnering with Bloober Team on an unannounced project.

The Rogue Jam submission portal will open beginning November 29, and submissions will be accepted until December 31. Submissions must be playable in order to be considered.

Halo TV Series Teaser Seemingly Leaks

We've finally gotten a glimpse of the Halo series coming to Paramount+, but it seems to have come from an unintentional leak.

Ahead of Xbox's 20th Anniversary event – which is likely where this video was meant to be debuted – DexertoSpartans (below) reported that a teaser for the show was running on Facebook advertising.

The teaser includes a series of extreme close-ups of Master Chief's armour, showing the live action versions of his gloves, 117 insignia, and the back of his head as his helmet's put on. That's followed by the voice of Cortana saying, "Hello, Master Chief," alongside a shot of the front of the helmet.

After many previous attempts – from a Neill Blomkamp project that never came about to a disappointing Ridley Scott-produced spin-off – we finally got word of a full-on Halo TV series in 2018.

Originally destined for Showtime before moving to Paramount+, the show will include Pablo Schreiber as Master Chief, Danny Sapani and Olive Gray as Jacob and Miranda Keyes, Bokeem Woodbine as Soren-066, Shabana Azmi as Admiral Margaret Parangosky, Natascha McElhone as Dr. Catherine Halsey, and Bentley Kalu, Natasha Culzac and Kate Kennedy as three new Spartan characters.

In a nod to the games series, Jen Taylor will reprise the voice of Cortana, after playing Master Chief's AI sidekick/helmet implant in all the mainline games. Earlier this year, we learned that the project lost both of its showrunners. Kyle Killen left the project last year, while Steven Kane will finish Season 1 but not return for any potential Season 2.

Reporters were previously given a look at Schreiber's Master Chief behind closed doors, and we came away impressed with the version coming to your screens. "The photo shows Chief seated alone on a ship," we wrote at the time. "Everything from Schreiber's detailed costume to the inside of the vessel feels very authentic to the Halo video game franchise."

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Before Netflix Came Along, Xbox Game Pass Was Going to Be a Rental Service

Before the likes of Netflix and Spotify successfully adopted a model of streaming media content to users via a subscription-based service, Xbox Game Pass was set to begin life as a video game rental platform.

Speaking to British GQ, Microsoft's head of gaming ecosystems Sarah Bond explained that Xbox Game Pass may have originally looked rather different. The studio's decision to launch as a streaming-based subscription service came in part due to the successes seen by other companies using the model – turning a rental service codenamed Arches into the game subscription service we know as Game Pass.

It also helped the company to build into another phenomenon in the industry – the longer duration over which games were generating revenue. “Something like 75 percent of a game’s revenue used to be made in the first two months of release,” explains Bond. “Nowadays it’s spread over two years.” Game Pass allows the company to offer the games themselves at an attractive price point for players, while expansions or other post-launch transactions remain valuable.

Bond went on to reveal that the idea of a video game subscription service was initially met with strong resistance from publishers, who believed that Game Pass would devalue games. When Xbox initially launched Game Pass in June 2017, it launched with a number of low-risk older games that publishers had granted the studio access to in order to test how profitable the service would actually be.

As per GQ, Xbox found that engagement from players surpassed all its estimates - a factor that eventually led to the company releasing an Xbox Studios project, Sea of Thieves, onto the platform at the same time as it launched to wider retailers, seeing continued success up to now, and encouraging it to release all new first-party games into the service, as well as attracting publisher support.

Earlier this year, Microsoft CEO Satya Nadella confirmed that Game Pass had amassed over 18 million subscribers. Subsequent reports from Microsoft have suggested that growth has slowed down across 2021, however, the company will likely be hoping that a strong November lineup for Game Pass including the likes of Forza Horizon 5, It Takes Two, and GTA San Andreas, will help to remedy the situation.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

After Her Disastrous First Try, Halle Berry Wants to Direct a Catwoman Reboot

Catwoman star Halle Berry has said she would like to revisit the 2004 movie, but with herself in the director's chair this time.

In an interview with Jake's Takes about her directorial debut Bruised, Berry was asked to reflect on her past filmograpy to consider which movie she would like to take another stab at, now that she's had some experience behind the camera. She said she would love to return to Catwoman and "reimagine that world" as a filmmaker.

"I would love to direct Catwoman. If I can get ahold of that now, knowing what I know, having had this experience, and reimagine that world the way I reimagined this story," Berry said. "Bruised was written for a white Irish Catholic 25 year old girl, and I got to reimagine it. I wish I could go back and reimagine Catwoman and redo that."

Berry considered some of the changes she'd make to the movie if she had the chance to remake it. "I would have Catwoman saving the world like most male superheroes do, and not just saving women from their faces cracking off," she said. "I would make the stakes a lot higher, and I think make it more inclusive of both men and women."

Catwoman was a massive misfire that many fans still consider one of the worst comic book adaptations of all time (if it can be called that considering how much was changed). Berry herself has said the story "didn't feel quite right," but she felt powerless at the time as she was just the "actor for hire" assigned to play the titular role.

Berry's heroine shared almost nothing in common with the source material beyond her codename. Anne Hathaway then took over the role in 2012's The Dark Knight Rises, playing an expert thief desperate to leave her troubled past behind. Zoe Kravitz is the next to step into Selina Kyle's slippery shoes for Matt Reeves' The Batman.

Kravitz, who was publicly congratulated by Berry on social media when she landed the role, revealed that she had to continue to train virtually during quarantine to prepare for the part, opposite Robert Pattinson. She previously portrayed Batman's on-again, off-again foe and love interest in The Lego Batman Movie.

We'll get to see how her performance translates to live-action when The Batman finally releases in theaters on March 4, 2022.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

OlliOlli Studio Roll7 Bought By Private Division

Private Division, the publishing subsidiary of Take-Two Interactive, has acquired OlliOlli series developer Roll7.

As reported by MCV UK, the publishing label purchased the London-based developer for an undisclosed sum. Roll7 is currently working on its latest installment of the OlliOlli series, OlliOlli World, which is set to be published by Private Division this winter.

In a statement, Executive Vice President and Head of Private Division Michael Worosz spoke positively about the publisher's relationship with the BAFTA award-winning studio. “We’re thrilled to welcome Roll7 to the Private Division family,” said Worosz. “As a team passionate about action sports ourselves, seeing how Roll7 combines the thrill of competition with the zen of achieving flow-state in a videogame is remarkable, and we can’t wait to show the world this phenomenon with our release of OlliOlli World this winter.”

Private Division was initially set up by Take-Two to publish games from independent developers, and has previously brought out The Outer Worlds, Disintegration, Ancestors: The Humankind Odyssey and more. It previously agreed a deal to publish new games not just from Roll7, but Moon Studios (Ori & the Blind Forest) and League of Geeks (Armello).

Following Roll7's acquisition as part of the Private Division label, studio Co-CEO Simon Bennett spoke fondly about their work together so far. “Private Division has been an incredible publishing partner for OlliOlli World, and we’re elated to continue to grow as a studio as part of the label,” said Bennett.

“Private Division has empowered our amazing team to raise the bar on our creativity and scope for OlliOlli World. Joining the label puts us in a great position to continue to grow and to set our sights on achieving our ambition to become a pre-eminent global videogames developer.”

The official announcement trailer for OlliOlli World was revealed back in April. For more on the upcoming 2D skateboarding game, make sure to check out our hands-on preview, which discusses level variety, what's been kept from previous installments of the series, and the game's charming art style.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Battlefield 2042’s Early Launch Has Had Some Teething Problems

Battlefield 2042 isn't being fully released until this Friday, but many of those playing early haven't been pleased with the release version. Server issues, unexpected gunplay quirks, glitches, and UI design have been singled out for criticism by many in the community.

A cursory look at Reddit right now reveals headlines like "Do not buy Battlefield 2042", "Battlefield 2042 is completely unplayable", and "This game is a major step back for battlefield". Unfortunately for DICE, many of these posts are being written around completely different topics of complaint – we've listed some of players' most consistent problems below.

Server Problems

Battlefield launched last Friday as an EA Play trial, as well as offering the full version to those who've paid more for special editions or the EA Play Pro subscription. Unfortunately, many players found the new game to be unplayable because of an error when loading into servers, with Battlefield's support Twitter account acknowledging the issue. Almost a full day later, the account said the problem had been "significantly reduced", but many players reported requesting refunds within that time.

Gunshot Bloom

Perhaps the most consistent issue for players right now is the level of gunshot "bloom" to the game – a term for how shots will deviate from your exact crosshair aim, often used as a way to promote precision burst of fire rather than constant trigger-holding. While Battlefield games (like many shooters) have used bloom to some extent before, the level to which shots deviate in 2042 has caused a huge amount of discussion among players since the full version arrived.

For many, the amount of bloom now turns landing shots into as much a matter of luck as skill, a point of huge frustration for many players. You can see examples of the effect in the videos below:

Glitches

We'll get the big one out of the way first – hovercrafts can essentially climb buildings and fly, and are seemingly strong enough to be able to take down helicopters in a head-on collisions:

It's a common enough sight that flying hovercraft have begun to become a meme among the community, with some going as far as to say that they should be kept as-is for comedic value alone.

Unfortunately, it's far from the only glitch being reported. One particularly serious problem sees players getting downed and becoming unable to be revived, but also unable to die and respawn. The only meaningful way out of the issue is to be either fully killed by an enemy (which can be difficult in a chaotic 128-player match), or to quit the match entirely.

Other, less frequent problems reported by players include clipping through scenery into out-of-bounds areas on the map, being stuck in a crouched state or unable to switch weapon, and even being able to shoot yourself from a vehicle while your character model is still climbing into the vehicle.

UI Complaints

The UI for the game, both inside and outside of matches, has been criticised by many players. Some issues revolve around overblown complexity, with gun customisation receiving the brunt of criticism here. Others revolve around a lack of information compared to previous games, from the game not indicating how many players are being waited for before a match begins, to making it a more fiddly experience to choose a spawn point.

In-game, many have complained about opaque HUD elements that can inadvertently cover up parts of the screen in tense situations, while large pop-in banners that indicate who has majority control of areas in matches have been criticised since the game's beta.

With Battlefield 2042's full launch coming up this week, many players will be hoping to hear DICE or EA comment on the issues and perhaps promise changes in an early patch. So far, there's been no official word on players' concerns – we've contacted EA for comment.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Marvel Studios Is Reportedly Casting for a Daredevil Project

A supposed casting sheet for a Daredevil project at Marvel Studios has seemingly leaked online, further fuelling rumors of Matt Murdock's appearance in the MCU.

ComicBook.com picked up on a tweet from @RPK_News1, aka industry scooper Daniel RPK, showing a screenshot of what appears to be a talent grid for an upcoming Daredevil project at Marvel Studios. The grid doesn't contain any crewmember or cast member names, nor does it state whether the project is a movie or a series.

Daredevil reboot rumors started swirling in the wake of the property reverting from its multi-year tenure at Netflix, where the series lasted for three seasons before being cancelled in 2018, back to Marvel Studios. The switch of ownership saw fans reignite their #SaveDaredevil campaign to plead with Kevin Feige to bring the show back.

Writer and actor David Hayter stirred up even more speculation with comments about the rumored reboot at MCM London Comic Con. "They're doing a reboot of Daredevil" he said. "I loved the first way they did it, but there's certain things that I would want to adapt from the Frank Miller run on Daredevil that really meant a lot to me."

However, Hayter later clarified his comments in a tweet that confirmed he has "no inside information whatsoever" on the rumored Daredevil reboot. "No, I did not 'confirm' a Daredevil reboot," he wrote in the tweet. "I mistakenly thought I'd read in the trades that it was happening, and I would love to see it. (And yes, I'd love to write it.)"

It has been rumored that Charlie Cox will return to our screens in the upcoming Spider-Man: No Way Home, though Cox has previously stated that he won't back: "It's certainly not with my Daredevil," he said. "I'm not involved in it." Andrew Garfield has also denied that he's in the movie, but we've all been fooled by actors before.

Tom Holland has said the cast and crew are treating No Way Home as the "end of a franchise," and it certainly seems like they are set to go out with a bang when the film hits theaters on December 17. Holland will star alongside Benedict Cumberbatch's Doctor Strange, with Zendaya and Jacob Batalon also returning as MJ and Ned.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Phil Spencer Talks Halo Infinite’s Botched Original Reveal: ‘We Should Have Been Honest with Ourselves’

Head of Xbox Phil Spencer has discussed his regret around the original announcement of Halo Infinite as an Xbox Series X/S launch game, saying that his team should have been honest with itself about whether the game was ready to show off and release.

Speaking to British GQ, Spencer looked back the original gameplay reveal of Halo Infinite, which was famously shown off and delayed shortly afterwards: “I don’t like how we did it. I don’t like that we showed the game, talked about it launching at the launch of the consoles. And then within a month we had moved it.”

Spencer added that the decision to delay Halo Infinite just a few months before its intended launch wasn't an attempt to fool anyone: “We should have known before and just been honest with ourselves. We were there not out of deception, but more out of... hope. And I don't think hope is a great development strategy.”

The delay has lasted more than a year, but early signs point to that having been a worthwhile wait. After a campaign hands-on, we said that "most of our concerns about Master Chief’s long-awaited spiritual reboot melted away." Meanwhile, a technical preview of the multiplayer mode left us very enthused.

Even Craig – a brutal, if funny, meme about the quality of Halo Infinite's original visuals – is now seen as a positive factor for the final game. Developer 343 has made clear that Craig, "was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them. This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations."

We've got a lot more Halo Infinite as part of our month-long IGN First, from an unboxing of its limited edition console, to a reveal of one of its new villains, to information on how its multiplayer mode will approach battle passes.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.