Monthly Archives: November 2021

Marvel’s Avengers Shows Off Some of Its Spider-Man Suits

Crystal Dynamics has shown off some of the costumes that will be available for Spider-Man when he's added to the PlayStation version of the game later this month. Among the final line-up are suits based on his look from Secret War and Spider-Man Noir.

The seven suits revealed so far on the Avengers website can be seen in the gallery above. The 'classic suit' is, as the name suggests, based on Steve Ditko's original drawings of Spider-Man, with blue and red fabric panels and the black-line webbing design. That look has been updated for the Iconic Suit, which is the bespoke design for Marvel's Avengers. Looking a little closer to the suit from the Insomniac games, it has more textures and eye lenses inspired by John Romita Sr.'s artwork.

The Bugle Boy suit dresses Spider-Man in jeans, a shirt, and a sweater, with an SLR camera slung over his shoulder. It's a nod to Peter Parker's civilian identity as a photographer for the Daily Bugle paper. If that's a little too pedestrian for you, a more heroic sci-fi look can be found in his Secret War suit, inspired by Gabriele Dell'Otto's work from the Secret War comics.

There are two Spider-Armor suits - the Mk I and Mk III - which show the evolution of the armoured spider design. The first, based on art from Web of Spider-Man issue 100, has an almost hockey armour look to it, and a motorcycle-inspired helmet. The Mk III, meanwhile, is inspired by the Ends of the Earth suit from Amazing Spider-Man #682, and features much sleeker, heavier duty armour panels painted with red metallic.

The final suit shown in the news update is the trench coat-clad Noir suit, inspired by the Spider-Man: Noir comic series. Based on Carmine Di Giandomenico’s art, it has an aviation-like face mask with goggle lenses, and a sweater embroidered with the spider logo.

Crystal Dynamics notes that these suits are just "some" of the final designs, and more will be revealed on the Avengers' social channels in the time before Spider-Man is added to the game.

The first look at Avenger's Spider-Man was recently revealed, which promised his arrival in the PlayStation versions of Avengers on November 30. He'll arrive as part of the With Great Power hero event. That will be the next major change for Avengers, following the removal of paid XP boosters.

Matt Purslow is IGN's UK News and Entertainment Writer.

Skate 2 Announced for Xbox Backwards Compatibility… But EA’s Still Turning the Servers Off

Skate 2 was recently announced to be making a return to Xbox consoles as part of a long list of games that Microsoft announced would be coming back via backwards compatibility. The bad news? EA is still turning off the game's online servers next month.

In tweets from the Skate Twitter account (below), the team at EA celebrated with fans after Skate 2 was announced to be one of over seventy titles that would be making its way to Xbox One and Xbox Series X|S consoles via backwards compatibility. The studio shortly followed this up, however, with a short but disappointing reminder that the game's servers wouldn't be sticking around for too much longer.

"We’re providing a heads up that on December 10, 2021, we will be turning off the Skate 2 online servers for PlayStation and Xbox," confirmed the tweet. "It’s not an easy decision and not something we take lightly," the studio continued before providing links to further information.

The decision by EA comes after Skate 2 has seemingly become another in a long list of games that has seen its online fanbase dwindle to a point of near extinction. While the game's inclusion in Xbox's backwards compatibility list may have helped to remedy this situation, it seems that's not enough to convince EA to stick with the game.

Thankfully, Skate 2's classic single player experience will remain intact, which will hopefully still provide that much needed hit of nostalgia for the community. If you're really hoping to get in some multiplayer, you only have a few weeks left to do so.

Skate's last entry into the series came with Skate 3 in 2010. However, last year, EA announced that it was reviving the series with a new Skate sequel that the publisher said was in early development at the time. Following the announcement, the company later confirmed that the upcoming project is being developed by a new Vancouver-based EA studio called Full Circle.

Microsoft's decision to make the wide array of original Xbox and Xbox 360 games backwards compatible comes as part of a number of celebrations surrounding Xbox's 20th anniversary. For more from the world of Xbox, make sure to check out this piece detailing how Game Pass was originally going to be a rental service before the success of streaming platforms such as Netflix.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Fortnite Has Officially Given Up on Trying to Crack China

Epic Games has officially given up in its pursuit to fully bring Fortnite to audiences in China as the studio calls time on its servers in the country without having made a cent.

As reported by Bloomberg, Epic Games shut down Fortnite's serves in the country yesterday (November 15) following a three-year trial of the game which seemingly didn't earn the company any money despite what must be significant investment.

As per Bloomberg, the game started off quite positively in its attempts to tap into the Chinese market, with 10 million players pre-registering to play the game in the Summer of 2018. However, due to laws in the country, which require new video games to gain approval in order to sell copies of virtual items in the region, the game was never properly launched.

Epic's decision to close the servers comes at a time when those in Beijing are more closely monitoring the impact that video games have on children. In September, the government sought to limit children's playing time to as little as three hours a week in many cases, while instead, encouraging them to partake in alternate outdoor recreational activities.

While a trial version of Fortnite has been running in China over the last three years, it has seen a number of differences from its global counterpart. Due to government constraints, those playing the game wouldn't be able to purchase digital items and cosmetics to customize their avatars with.

As reported by GameRant, the version played in the region also allowed for multiple winners during a match, tweaks seemingly made to better suit Chinese values. This meant that players who survived longer than twenty minutes would automatically be crowned victorious regardless of how many players were left standing.

In other Fortnite news, the game recently announced that Star Wars bounty hunter Boba Fett would be joining the game in December. The announcement via a poster tweeted out during last week's Disney+ Day, and also hinted at the possible arrival of Fennec Shand.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Releasing Halo Infinite on Steam Looks Like a Very Good Decision

Halo Infinite's multiplayer was released early yesterday and Xbox Game Studios' decision to launch it on Steam alongside the Xbox PC App seems to have worked out very well already.

As per SteamDB, the game has seen a huge influx of players within the first day since its release. Across the period, Halo Infinite's peak number of concurrent players eclipsed the quarter of a million mark at 272,856 - instantly ranking it at 22nd in the platform's all-time peak player count rankings.

This places the game above the likes of Payday 2 and Rust, and just below Skyrim and Destiny 2. Given the game reached this peak on a Monday, it's entirely possible it will climb those charts this week.

Although statistics surrounding the Steam version of Halo Infinite are impressive enough on their own, the game's release on the platform was made all the more significant as a number of other platforms running the game experienced launch issues in the hour after announcement.

Many of the players attempting to access the game on the Xbox PC App yesterday experienced problems where the game wouldn't appear to launch properly. This seemed to be down to an issue with an update not appearing for download. While the Xbox PC App had a preinstall size of 200MB, the Steam version instead had a file size of around 26GB and was allowing players to run the game as intended.

Issues with the Xbox PC App version of the game have since been resolved, though whether or not the problems caused a further influx of players to opt to jump into the Steam version of the game is still unclear.

While Halo Infinite's multiplayer seems to be experiencing a hugely successful launch, there are a number of factors that have likely contributed to this. First and foremost, Halo Infinite's multiplayer is free, meaning that fans have nothing to lose by joining the action.

Even before yesterday's release though, anticipation was high. Many players have been waiting to play Halo Infinite for months following the game's delay last year. While delays can sometimes indicate bad omens for a game at launch, many fans were excited to jump into Infinite's multiplayer following positive reports from previously ran technical previews of the game.

With Infinite already amassing a huge number of players since its release, it will be interesting to see how the game performs across the weekend. This is usually a time where games experience higher volumes of players and Microsoft will surely be hoping that Infinite continues to push higher in charts across a number of platforms.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Halo Infinite Multiplayer: 343 Clarifies Why This Is a Beta, Extends Season 1 Battle Pass

Halo Infinite's head of creative, Joseph Staten has clarified why the early release of the game's multiplayer mode is being treated as a beta until the full game's official release date on December 8. 343 has also extended the multiplayer mode's first season Battle Pass until May 2, 2022.

On the Halo Waypoint blog Staten explained that the surprise launch of the game was being treated as a beta – meaning you could potentially run into bugs, see changes, and more – because the team expects an even larger influx of players next month and wants to be able to prepare.

"Our previous Multiplayer Technical Previews went a long way to battle-testing our services and infrastructure," wrote Staten. "But as we prepare for a significant increase in the number of players jumping into Halo Infinite on launch day, December 8th, we want to ensure all our systems are good-to-go. While you may experience some bumps and bugs during this beta period, it does mark the official start of Halo Infinite Season 1, with all day-one maps and modes enabled as well as the full Season 1 Battle Pass."

While those past Technical Previews didn't allow participants to keep their progression, Staten made clear that that was not the case for the beta: "All the Battle Pass and customization items you earn or purchase during the beta will stay with you after December 8th."

Staten also pointed out that multiplayer's Season 1 content, including its Battle Pass, has been extended until May 2, 2022 – much longer than the three month lifespan 343 originally announced.

"We made the decision to extend Season 1 to give ourselves more time to ensure Season 2 meets our high quality bar and so we can finish development for Season 2 in a healthy and sustainable way for our team," wrote Staten.

Staten says that Season 1 will see more content added as a result, including events, cosmetics, and more. The game is currently giving all players who start the game before November 23 a set of free items (see gallery above), after which the game's first event, Fracture: Tenrai will begin. After the game's launch on December 8, 343 will announce more Season 1 events.

That Battle Pass extension will make it a little easier to reach the higher-level rewards, but it won't solve the community's biggest concern right now, which is that progressing up that Pass is something of a grind at the moment.

Looking further ahead, Season 2, campaign co-op, and Forge mode will all be discussed in January.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Call of Duty Cheaters Could Be Banned From All Entries ‘Past, Present, and Future’

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

Call of Duty is ramping up its anti-cheat effort in a big way when its kernel-level anti-cheat, Ricochet, in December and with it is updating its permanent ban policy to include all Call of Duty games past and future. That’s right, if you earn a permanent suspension now, you may be barred from playing future games in the series.

In a new Call of Duty blog post, the Ricochet anti-cheat team announced it is getting ready to deliver the kernel-level driver alongside the Call of Duty: Warzone Pacific update in December. As part of a policy update, the team announced that permanent suspensions will be more severe.

“Permanent suspensions for security infractions may now apply franchise-wide, including Call of Duty: Vanguard as well as any past, present, and future titles in the Call of Duty franchise,” states the blog post.

The Ricochet team could issue a permanent suspension for “extreme or repeated violations of the security policy,” as well as “any attempt to hide, disguise, or obfuscate your identity or the identity of your hardware devices.”

Cheating in the popular Call of Duty: Warzone battle royale game has been a serious problem, and Activision is taking a page from Riot’s book by introducing a kernel-level defense. Despite some potential security concerns, kernel-level anti-cheat like Riot’s Vanguard has proven effective and popular.

Activision looks to prevent serious offenders from even attempting to cheat with its new policy, especially since it could prevent a cheater from playing any Call of Duty game past or present.

For more, check out IGN’s review of Call of Duty: Vanguard or find out more about the upcoming Pacific update for Warzone which will include a brand new map.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Adam Driver Was Terrified By Star Wars Fans During His One Comic-Con Trip

Adam Driver says he didn't enjoy his one-and-only Comic-Con experience.

Speaking on BBC's The Graham Norton Show as part of the House of Gucci press tour, the Kylo Ren actor jokingly recounted the stressful experience he had at a Comic-Con he attended ahead of The Force Awakens release where Driver revealed he wasn't even allowed to leave the hotel to get a coffee during the event.

“I didn’t know the rules of a Comic-Con.” Driver said. “And they’re like, ‘Oh no, you can’t get a coffee.’ I’m like, ‘Maybe I’ll get a coffee in the hotel.’ They’re like, ‘No, you can’t get a coffee in the hotel. We have some masks in a bag if you want to put a mask on in a bag.' They had an option of like an Iron Man mask or a Darth Vader mask. If you want to go outside, they’re like, 'Put a mask on so nobody knows who you are.'"

Driver said the event was full of energy because fans were anticipating the return of Star Wars with The Force Awakens,

“I opened my window because I’d been in the room for 24 hours before this thing we were supposed to do,” Driver said. “And then there was a band at the bottom of the building playing the ‘Star Wars’ theme on repeat because we were all staying in the hotel. It was scary. You show up and it's like 2,000 people who are very devoted. It's just a lot of energy, as you can imagine."

When asked if that was his only Comic-Con experience, Driver said he doesn't plan to attend another in the near future.

"Only the once," Driver said. "I saw what it was. I mean, it’s nice. I’m not anxious to go again.”

Driver played Kylo Ren in the Star Wars sequel trilogy from 2015 to 2019, which included The Force Awakens, The Last Jedi, and The Rise of Skywalker. Besides Star Wars, he hasn't appeared in any projects that have caused him to return to Comic-Con, but the actor has kept himself busy in projects like Marriage Story, BlacKkKlansman, and more.

He most recently appeared in The Last Duel, which we called "great", saying it, "offers several bloody, brutal battle scenes and a fierce final duel that’s up there among director Ridley Scott’s finest fight scenes."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Phil Spencer: Xbox Game Pass Is ‘Very, Very Sustainable,’ Not ‘Burning Cash’

Since its inception, Xbox Game Pass skeptics have wondered whether Microsoft's popular subscription program is too good to be true. With Xbox generally reluctant to share hard numbers, observers have speculated that the service is being treated as a loss leader in order to build up as many subscriptions as possible.

But during a press blitz intended to promote today's Xbox's 20th anniversary celebration, Xbox Executive Vice President Phil Spencer said that isn't the case, even with subscriber growth beginning to slow. Instead, he said the service is "very, very sustainable" and is "continuing to grow."

"I know there's a lot of people that like to write [that] we're burning cash right now for some future pot of gold at the end," Spencer told Axios in a new interview. "No. Game Pass is very, very sustainable right now as it sits. And it continues to grow."

Spencer's comments follow in the wake of Forza Horizon 5's successful launch, which was available as a Day 1 release to Game Pass subscribers. With more than 8 million players since launch, Forza Horizon 5 is the biggest Xbox Game Studios launch so far.

Earlier this year, Microsoft CEO Satya Nadella confirmed that the Game Pass now has 18 million subscribers. Not bad for what was originally envisioned as a rental service.

In the meantime, Halo Infinite multiplayer released today, and Xbox is winding down its backward compatibility program. You can find our guide on how to access Halo Infinite's multiplayer right here.

Kat Bailey is a Senior News Editor at IGN

Mel Gibson Is Back To Direct Lethal Weapon 5

Mel Gibson is set to direct Lethal Weapon 5, picking up the torch from former director Richard Donner, who died last July.

The Hollywood Reporter says that Donner, who directed the original Lethal Weapon and all its sequels, was preparing for a fifth Lethal Weapon for some years, with scriptwriters coming and going from the project. Donner died at the age of 91. THR notes that the idea of handing off directorial duties to Gibson had been in the works for months and likely originated from Lauren Shuler Donner, a film industry producer and Richard Donner's longtime wife.

Citing UK tabloid The Sun, THR reported that Gibson confirmed during an event on Sunday he would direct Lethal Weapon 5 and received blessing from the late Donner.

“[Donner] was developing the screenplay and he got pretty far along with it," Gibson said. "And he said to me one day, ‘Listen, Kid, if I kick the bucket, you will do it.’ And I said, ‘Shut up.’ He did indeed pass away. But he did ask me to do it and, at the time, I didn’t say anything. He said it to his wife and to the studio and the producer. So, I will be directing the fifth one.”

The first Lethal Weapon, released in 1987, helped launch Gibson and co-star Danny Glover to broader film success, building up on Gibson's his success in the Mad Max franchise and Glover's success in Steven Spielberg's The Color Purple. The franchise similarly launched the career of Shane Black, who would go on to write Kiss Kiss Bang Bang and direct/write Iron Man 3, The Nice Guys, and The Predator. The films follow Gibson as LAPD Sergeant Martin Riggs and Glover as veteran homicide sergeant Roger Murtaugh. Its blend of action film stylings and buddy cop drama were parodied throughout cinema in the years since in films like Hot Fuzz.

Gibson is no stranger behind the camera either, winning an Oscar for best director for Braveheart. He also directed The Passion of the Christ, Apocalypto, and WWII film Hacksaw Ridge.

Last we heard in 2020, Danny Glover said that Lethal Weapon 5 would have a "very strong relevance" to current events, but that remains to be seen if script changes have been made since.

Blogroll image credit: Kurt Krieger/Getty Images

Joseph Knoop is a writer/producer/lethal weapon for IGN.

Patty Jenkins and Rian Johnson Reportedly Shelved Star Wars Projects Because of Creative Differences

Following the news that Patty Jenkins Star Wars movie has been delayed indefinitely, reports have surfaced suggesting that the move was made due to creative differences between the director and Lucasfilm executives.

Former THR editor and noted insider Matthew Belloni reports that issues between Jenkins and the studio caused the film to be taken off Lucasfilm's production schedule. Specifically, Belloni reports that the issues have revolved around the film's script, stating that Jenkins and studio executives including senior VP Michelle Rejwan couldn't agree on how to move forward.

Belloni states that this is a "laughably recurring problem" at Lucasfilm. According to the article, a number of agents have previously reported that top filmmakers are often keen to sign on for a movie within the franchise, but find themselves hampered by issues of "micromanagement and plot-point-by-committee" processes.

Belloni cites that similar experiences were held by Game Of Thrones showrunners David Benioff and Dan Weiss who "bailed" on creating a new Star Wars trilogy as well as Rian Johnson, whose own trilogy was also shelved.

Jenkins' Star Wars film was originally announced in December 2020. Disney revealed at the time that the film would be called Star Wars: Rogue Squadron and that it would be the first title in the franchise to feature a female director. While the title shares its name with a franchise-based video game, Disney confirmed shortly afterward that Rogue Squadron would not be an adaptation and instead would feature its own original story.

While little else was known about the film's plot, the future of the film now appears to be far from certain. If production does resume again in the future, it's likely that fans won't see anything from the film for some time yet.

For more on Star Wars: Rogue Squadron, make sure to check out our dedicated IGN page for the film.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.