Monthly Archives: November 2021

Spider-Man: No Way Home’s Ending Was Rewritten On-Set

Tom Holland has said that the ending to Spider-Man: No Way Home was re-written on set, during the filming of the finale itself.

Talking to GQ, Holland explained that when shooting the finale of the upcoming third Spider-Man MCU film he felt that the script wasn’t up to scratch. “I kept stopping and being like, ‘I’m so sorry, I just don’t believe what I’m saying.’ ” he said.

Behind the camera, Holland spoke with director Jon Watts about his issues with the script. “We sat down, we went through it, and we came up with a new idea,” Holland revealed. “Then we pitched it to the writers, they rewrote it, and it works great.”

Such a last-minute rewrite appears to have been just one of many, with GQ reporting that No Way Home was rewritten on an “almost daily basis”. Holland told the outlet that “You could ask the director, ‘What happens in act three?’ And his response would be, ‘I’m still trying to figure it out,’ ”

Holland’s confidence to fight back against a script he felt unhappy with has apparently come from years of development and advice from fellow Marvel actors. “I actually learned this from Elizabeth Olsen,” he said. “She gave me an amazing piece of advice: ‘No’ is a full sentence. ‘No’ is enough.”

A new Spider-Man: No Way Home trailer recently landed, full of characters from across the Spider-Man multiverse. The Brazilian trailer includes a very interesting mistake that could point to a very cool eventuality for the story. And if you want more Spider-Man, then Disney plans to deliver with a new animated show on Disney+.

Matt Purslow is IGN's UK News and Entertainment Writer.

Apple Will Finally Let You Fix Your iPhone Yourself

Apple has announced a new Self Service Repair program, allowing customers within its ecosystem to perform their own repairs on their devices.

Beginning early next year, Apple will start selling tools, parts, and instructions to customers brave enough to fix a phone from the iPhone 12 or iPhone 13 line. Supported repairs include replacing the display, battery, or camera with more repair options coming later in the year. Apple also plans to roll out products for those looking to self-repair an M1-powered Mac down the road as well, though you can still have these services done at an Apple store or third-party repair shop as well.

While Apple will begin offering a DIY repair option for those looking to fix their Apple device themselves, the tech giant notes in a recent press release that the program aims for individuals "with the knowledge and experience to repair electronic devices." It also encouraged "a mast majority" of its customers to go to a professional either at an Apple store or third-party repair shop if they have an Apple device that is in need of repairs.

While this is a major win for those in support of the Right to Repair movement, there still remains an issue of voiding the device warranty when performing DIY repairs yourself. TechCrunch notes that making these repairs yourself will not nullify your warranty, but damaging your device while performing the self-repairs still poses an issue. IGN reached out to Apple to clarify whether accidental damage when performing a self-repair will void the warranty on a device.

Apple's Self Service Repair program will launch first in the US and then expand to other countries.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster

Apple Will Finally Let You Fix Your iPhone Yourself

Apple has announced a new Self Service Repair program, allowing customers within its ecosystem to perform their own repairs on their devices.

Beginning early next year, Apple will start selling tools, parts, and instructions to customers brave enough to fix a phone from the iPhone 12 or iPhone 13 line. Supported repairs include replacing the display, battery, or camera with more repair options coming later in the year. Apple also plans to roll out products for those looking to self-repair an M1-powered Mac down the road as well, though you can still have these services done at an Apple store or third-party repair shop as well.

While Apple will begin offering a DIY repair option for those looking to fix their Apple device themselves, the tech giant notes in a recent press release that the program aims for individuals "with the knowledge and experience to repair electronic devices." It also encouraged "a mast majority" of its customers to go to a professional either at an Apple store or third-party repair shop if they have an Apple device that is in need of repairs.

While this is a major win for those in support of the Right to Repair movement, there still remains an issue of voiding the device warranty when performing DIY repairs yourself. TechCrunch notes that making these repairs yourself will not nullify your warranty, but damaging your device while performing the self-repairs still poses an issue. IGN reached out to Apple to clarify whether accidental damage when performing a self-repair will void the warranty on a device.

Apple's Self Service Repair program will launch first in the US and then expand to other countries.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster

GTA Modders Fight Back in Take-Two Court Case

A group of modders behind the popular reverse engineered Grand Theft Auto fan projects re3 and reVC have responded to a lawsuit by Take-Two, arguing that their projects are protected under fair use.

As reported by Torrent Freak, the individuals behind the projects are fighting back against a lawsuit filed by Take-Two after a dispute over whether the fan's work should be taken down. Following the initial release of the reverse-engineered versions of the games earlier this year, TakeTwo and Rockstar filed a DMCA takedown notice at Github to have the repositories removed from the site claiming copyright infringement. However, when the files were restored by the team through a counternotice filed on Github, the publisher took a different approach by filing a lawsuit against those involved.

The lawsuit, which was filed in September, claims that the projects acted to create and distribute pirated copies of GTA 3 and Vice City and demands damages under copyright law. The lawsuit claims that the modders "willfully and maliciously" copied and adapted the games' source code before distributing it without consent from the publisher.

However, the modders have responded to the lawsuit stating that their actions were lawful and protected under the Copyright Act. The defense is reportedly claiming that any copyrighted material that was used in the projects was done so to allow the team to fix bugs that were present in the original games.

This would suggest, therefore, that the material was being used to add something new to the code as opposed to simply copying it, representing a transformative use of that content. In doing so, the defense believes that these actions are protected under fair use and therefore shouldn't be punishable by law.

As well as noting that their actions added to the game, the group of modders have also reportedly raised a number of other points in their defense. In addition to highlighting the fact that the modifications can't be used without a player already owning a copy of the original game to load the mod onto, the group is also said to have pointed out that Rockstar stopped releasing bug fixes and patches for the original games a number of years before the modifications came about.

While Take-Two is hoping to seek damages from the defendants following the release of the mods on the basis of their use of copyrighted material, the defense has also questioned the claim in itself - claiming that the mods could only have had a positive effect on the market for the original games, considering that players would need to purchase them in order to use the mods in the first place. Whether or not the group's fair use claim will stand up in court will become clearer as the lawsuit progresses.

For more GTA news, make sure to check out this article detailing how Grand Theft Auto: The Trilogy - The Definitive Edition saw a very rough launch for a number of reasons. If you're interested to know what the controversial new trilogy of remasters aims to add, check out our list of differences and changes. If you're already playing, we've got a list of cheat codes and secrets for you.

GTA Modders Fight Back in Take-Two Court Case

A group of modders behind the popular reverse engineered Grand Theft Auto fan projects re3 and reVC have responded to a lawsuit by Take-Two, arguing that their projects are protected under fair use.

As reported by Torrent Freak, the individuals behind the projects are fighting back against a lawsuit filed by Take-Two after a dispute over whether the fan's work should be taken down. Following the initial release of the reverse-engineered versions of the games earlier this year, TakeTwo and Rockstar filed a DMCA takedown notice at Github to have the repositories removed from the site claiming copyright infringement. However, when the files were restored by the team through a counternotice filed on Github, the publisher took a different approach by filing a lawsuit against those involved.

The lawsuit, which was filed in September, claims that the projects acted to create and distribute pirated copies of GTA 3 and Vice City and demands damages under copyright law. The lawsuit claims that the modders "willfully and maliciously" copied and adapted the games' source code before distributing it without consent from the publisher.

However, the modders have responded to the lawsuit stating that their actions were lawful and protected under the Copyright Act. The defense is reportedly claiming that any copyrighted material that was used in the projects was done so to allow the team to fix bugs that were present in the original games.

This would suggest, therefore, that the material was being used to add something new to the code as opposed to simply copying it, representing a transformative use of that content. In doing so, the defense believes that these actions are protected under fair use and therefore shouldn't be punishable by law.

As well as noting that their actions added to the game, the group of modders have also reportedly raised a number of other points in their defense. In addition to highlighting the fact that the modifications can't be used without a player already owning a copy of the original game to load the mod onto, the group is also said to have pointed out that Rockstar stopped releasing bug fixes and patches for the original games a number of years before the modifications came about.

While Take-Two is hoping to seek damages from the defendants following the release of the mods on the basis of their use of copyrighted material, the defense has also questioned the claim in itself - claiming that the mods could only have had a positive effect on the market for the original games, considering that players would need to purchase them in order to use the mods in the first place. Whether or not the group's fair use claim will stand up in court will become clearer as the lawsuit progresses.

For more GTA news, make sure to check out this article detailing how Grand Theft Auto: The Trilogy - The Definitive Edition saw a very rough launch for a number of reasons. If you're interested to know what the controversial new trilogy of remasters aims to add, check out our list of differences and changes. If you're already playing, we've got a list of cheat codes and secrets for you.

Sonic Collaboration Coming to Monster Hunter Rise Has Been Revealed

The Sonic the Hedgehog collaboration coming to Monster Hunter Rise has been revealed by Capcom in a brand new trailer.

Monster Hunter Rise has seen a number of free DLC updates over the past few months that have looked to combine the world of Monster Hunter with other gaming franchises. In its most recently revealed collaboration, which can be seen teased in the trailer (below), the game is set to feature nods to both Sonic the Hedgehog and Tails in a new pack launching later this month.

Similar to the game's previous DLC collaborations, neither Sonic nor Tails will actually appear in the game. Instead, Monster Hunter Rise will make use of special armor sets which give the feel that both characters have entered the world.

Releasing on November 26, Capcom's latest DLC will include "Sonic Wear" layered armor for your hunter, as well as a Sonic Costume for your trusty Palico and a "Canyne Tails" costume for your Palamute.

The trailer itself shows off costumes that players will be able to equip to their characters when the DLC launches later this month. Across the clip, the characters can also be seen collecting a number of Sonic-style rings as they venture through various environments in Monster Hunter Rise - though it isn't clear as to whether these will actually feature in the DLC content in any way.

The clip ends with a screen advertising Monster Hunter Rise: Sunbreak. The major expansion for the game is set to launch in Summer 2022 and will include new monsters, locations, and a new hub for players to explore in the game.

To find out more about Monster Hunter Rise's previous collaborations, make sure to check out the trailer for the game's recently featured Mega Man DLC which launched back in September.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Sonic Collaboration Coming to Monster Hunter Rise Has Been Revealed

The Sonic the Hedgehog collaboration coming to Monster Hunter Rise has been revealed by Capcom in a brand new trailer.

Monster Hunter Rise has seen a number of free DLC updates over the past few months that have looked to combine the world of Monster Hunter with other gaming franchises. In its most recently revealed collaboration, which can be seen teased in the trailer (below), the game is set to feature nods to both Sonic the Hedgehog and Tails in a new pack launching later this month.

Similar to the game's previous DLC collaborations, neither Sonic nor Tails will actually appear in the game. Instead, Monster Hunter Rise will make use of special armor sets which give the feel that both characters have entered the world.

Releasing on November 26, Capcom's latest DLC will include "Sonic Wear" layered armor for your hunter, as well as a Sonic Costume for your trusty Palico and a "Canyne Tails" costume for your Palamute.

The trailer itself shows off costumes that players will be able to equip to their characters when the DLC launches later this month. Across the clip, the characters can also be seen collecting a number of Sonic-style rings as they venture through various environments in Monster Hunter Rise - though it isn't clear as to whether these will actually feature in the DLC content in any way.

The clip ends with a screen advertising Monster Hunter Rise: Sunbreak. The major expansion for the game is set to launch in Summer 2022 and will include new monsters, locations, and a new hub for players to explore in the game.

To find out more about Monster Hunter Rise's previous collaborations, make sure to check out the trailer for the game's recently featured Mega Man DLC which launched back in September.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Halo Infinite: 343 Says It’s Assessing Controversial Multiplayer Progression

Following the launch of Halo Infinite's multiplayer mode, 343 Industries has confirmed that it's currently assessing the game's controversial multiplayer progression system.

The announcement was made in a tweet by studio community director Brian Jarrard. "Thank you to everyone who has jumped into the Halo Infinite beta so far," said Jarrard in the tweet.

"FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he continued before asking fans to share further feedback as and when they felt necessary.

Halo Infinite has adopted a Battle Pass system to reward players with cosmetic content, similar to modern multiplayer shooters such as Fortnite and Call of Duty – but the way in which you progress along that Pass is slightly different. The crux of the issue that players have with Infinite's Battle Pass comes down to how XP is rewarded. In its current state, players are only able to progress through the battle pass by completing daily and weekly challenges in the game, meaning that XP isn't necessarily granted just by completing matches and playing games.

Following the launch of the game's multiplayer mode, a number of players on the game's subreddit have commented that progress through the pass feels too slow with at least one fan calling it a "slog" and another an "unenjoyable grind."

Despite the game's multiplayer mode launching to fans this week, the issue of Halo Infinite's multiplayer progression was raised by players during the game's previous technical playtests. At the time, a statement from 343 addressed the issue, saying:

"While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress. Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback."

Multiplayer progression aside, the launch of Halo Infinite's multiplayer mode has been largely positive. While some versions of the game did experience some teething issues to begin with, the game has amassed a large audience of players in its opening few days.

On Steam alone, data from SteamDB suggests that the game saw over a quarter of a million concurrent players during its opening 24 hours. While it will be interesting to see whether that number increases over the weekend period, the figure already places it as the 22nd highest concurrent peak in the platform's all-time history.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Halo Infinite: 343 Says It’s Assessing Controversial Multiplayer Progression

Following the launch of Halo Infinite's multiplayer mode, 343 Industries has confirmed that it's currently assessing the game's controversial multiplayer progression system.

The announcement was made in a tweet by studio community director Brian Jarrard. "Thank you to everyone who has jumped into the Halo Infinite beta so far," said Jarrard in the tweet.

"FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he continued before asking fans to share further feedback as and when they felt necessary.

Halo Infinite has adopted a Battle Pass system to reward players with cosmetic content, similar to modern multiplayer shooters such as Fortnite and Call of Duty – but the way in which you progress along that Pass is slightly different. The crux of the issue that players have with Infinite's Battle Pass comes down to how XP is rewarded. In its current state, players are only able to progress through the battle pass by completing daily and weekly challenges in the game, meaning that XP isn't necessarily granted just by completing matches and playing games.

Following the launch of the game's multiplayer mode, a number of players on the game's subreddit have commented that progress through the pass feels too slow with at least one fan calling it a "slog" and another an "unenjoyable grind."

Despite the game's multiplayer mode launching to fans this week, the issue of Halo Infinite's multiplayer progression was raised by players during the game's previous technical playtests. At the time, a statement from 343 addressed the issue, saying:

"While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress. Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback."

Multiplayer progression aside, the launch of Halo Infinite's multiplayer mode has been largely positive. While some versions of the game did experience some teething issues to begin with, the game has amassed a large audience of players in its opening few days.

On Steam alone, data from SteamDB suggests that the game saw over a quarter of a million concurrent players during its opening 24 hours. While it will be interesting to see whether that number increases over the weekend period, the figure already places it as the 22nd highest concurrent peak in the platform's all-time history.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Brazilian Spider-Man: No Way Home Trailer Seems to Include a Very Interesting Mistake

A Brazilian version of the new Spider-Man: No Way Home trailer appears to accidentally include an edited shot that could hint at unrevealed elements of the upcoming movie.

This story includes what could be spoilers for Spider-Man: No Way Home – if you want to know nothing about the movie going in, turn back now.

As you'd expect, the new No Way Home trailer was released in multiple territories yesterday, with slight edits made across the world. That included a version posted from the official Sony Pictures Brazil account – but fans noticed that one specific shot runs a little longer than in the English language version, and potentially shows that a character has been edited out of the scene for the trailer.

The shot in question is of Spider-Man leaping towards Lizard, Sandman, and Electro in a construction yard. However, as pointed out by Binge Watch This (below), the Brazilian trailer runs for around a second longer, and shows Lizard being seemingly struck in the head by... something invisible.

As you might expect, fans immediately suspected that one or both of Tobey Maguire and Andrew Garfield's takes on Spider-Man have been edited out of the shot for the trailer and that, in the final movie, one of them will strike the blow on Lizard in this scene. There is of course the possibility that an edited character could be someone we already know is in the movie – Doctor Strange, for example – but many see this as too much of a coincidence to be anything other than the much-speculated return of Maguire and Garfield.

Rumours have been flying for months about the return of the two previous Peter Parkers in the new movie (aided by the addition of the MCU multiverse). But while we now know that multiple villains from the older Spider-Man movies will be returning, including Alfred Molina's Doc Ock, the Spider-Man actors themselves have repeatedly denied that we'll be seeing a live-action Spidey team-up.

This new shot may well suggest otherwise – and it would be far from the first time Marvel movies have withheld or obfuscated plot details in trailers. The Avengers: Endgame trailer notoriously included multiple changed and unused shots, for example. We've also seen multiple previous occasions in which actors have lied about their involvement in Marvel projects ahead of release.

We don't have too long to wait until we find out what's going on, with release set for December 17 in the US. For those looking to secure tickets to Spider-Man: No Way Home, it was also revealed that they will go on sale on Monday, November 29.

For more, check out Holland's comments on why No Way Home is treated as the "end of a franchise" and why the film is "Brutal", "dark," and "sad."

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.