Monthly Archives: October 2021

Paradox Cancels ‘Several’ Unannounced Games to Focus on Its Proven Genres

Paradox Interactive has stopped development on multiple unannounced games in an effort to put more resources into safer bets for the company's profits.

The publisher announced the cancellations in a press release on Thursday. Paradox says they are still working on 15 new games including Victoria 3, Vampire: the Masquerade - Bloodlines 2, Crusader Kings 3 on consoles, and the Shadowrun Trilogy on consoles. Paradox is also working on many new DLCs.

Paradox CEO Fredrik Wester says the company is focusing more on the company's reputation for strategy games and making games last long after launch.

"Paradox Interactive was born and raised in strategy and management games," Wester said in a press release. "It is where we have our heart and our mind and we are passionate about making games that our players can enjoy over a long period of time. Therefore we have sharpened our pipeline further to ensure that the projects with the highest potential have the resources necessary for the best possible development. We now have a promising game pipeline and I look forward to sharing these games with our players over the next few years."

Paradox released two games in 2020: Empire of Sin and Crusader Kings III. Crusader Kings III received critical acclaim and is the 11th best-reviewed game of 2020 on Metacritic. Paradox specifically mentions in the press release that the Royal Court DLC is still in development for Crusader Kings III.

The publisher also released the strategy game Surviving the Aftermath in October 2020, but the game remains in early access at the time of writing.

This change in direction for Paradox may have been the creative differences that led to Ebba Ljungerud resigning as CEO of Paradox in September due to the company's new direction.

IGN's 10 out of 10 Crusader Kings III review said the game, "takes the throne as the new king of historical strategy." Crusader Kings III has been announced for Xbox Series X/S and PS5 but does not have a release date at this time. Until then, read up on details of the upcoming Royal Court DLC.

Petey Oneto is a freelance writer for IGN.

Venom 2: Woody Harrelson On How Carnage Compares To Natural Born Killers

Woody Harrelson says likability can lead to a more interesting villain as he compares his villainous turn as Cletus Kasady in Venom 2 to Mickey Knox in Natural Born Killers.

In an interview with IGN, Harrelson says humanizing villains with a companion can attract audiences to his psychopathic characters. It worked with Julliette Lewis' character in Natural Born Killers and again with Naomie Harris' character in Venom 2.

"[Companionship] is one of those aspects of the story that endears you to Cletus Kasady in spite of being a serial killer, which is good because you want to have some likable things," Harrelson said. "That's what makes for a more interesting villain."

Harrelson also discussed how to humanize serial killer characters like Cletus Kasady and Mickey Knox when an actor is in the role. He says using a character's childhood trauma can help storytellers civilize even the most truly villainous characters.

"I do feel like there's all of these incidents from one's childhood that create that level of derangement," Harrelson said. "So, I guess I try to put my imagination into that."

Find out where to watch Venom: Let There Be Carnage. The Marvel Comics movie sequel racked up $11.6 million in Thursday previews in the United States and Canada, which is the second-best of all movies domestically since April 2020 following Black Widow's $13.2 million, according to Variety.

In our Venom: Let There Be Carnage review, we said the sequel, "improves on everything from the first movie, leaning into its own absurdity. While it plays it a little safe, it still points the series in an exciting direction."

IGN also has full breakdowns of the movie's new characters Carnage and Shriek.

Petey Oneto is a freelance writer for IGN.

Daniel Craig Hopes James Bond Has ‘Changed A Lot’ While He’s Played Him

The final James Bond film starring Daniel Craig as 007 is now showing in some regions, and Craig is reflecting on his time in the role.

No Time To Die represents the end of 15 years of Craig playing Bond, a journey that started with Casino Royale back in 2006. Speaking to GQ, Craig said he hopes Bond has "changed a lot" while he's played the character, specifically noting his treatment of women.

“What I’ve always tried to do is never judge him. He’s flawed, and his attitude towards the world and towards women is questionable, and I think that’s interesting. The way we’ve tried to deal with it is to cast as many strong female characters as possible, and for him to go up against those people," Craig said.

Craig commended Judi Dench's performance as M, also saying that Bond's relationship with her, "informed who he is, but also exposes him for what he is."

The actor has also recently spoken out about the idea of casting a woman as the next Bond, saying, "Why should a woman play James Bond when there should be a part just as good as James Bond, but for a woman?” However, No Time to Die will star Lashana Lynch as a female 00 agent and we know the search for Craig's replacement will begin next year.

In the full interview, Craig also talks about his favorite stunts as Bond and the worst injuries he sustained while filming the Bond films over the last decade and a half. Craig recently reminisced on the time he broke Dave Bautista's nose on the set of Spectre.

In our No Time to Die review, we called Craig's swansong 'good', saying, "while Skyfall would have been a better send-off for him, No Time to Die is nonetheless a showcase for a complex and first-in-class performance from the best James Bond we’ve ever had."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Five Nights at Freddy’s Movie Script Still Needs Creator’s Approval, Loses Director

Along with losing director Chris Columbus for the Five Nights at Freddy's movie, producer Jason Blum says series creator Scott Cawthon still hasn't agreed on a story after ten scripts.

Blum revealed the news in an interview with Collider. He said Cawthon hasn't agreed on a story and his production company can't move on without Cawthon's approval.

"We've written multiple scripts, and we've got where we're threading a needle, which is doing justice to Five Nights at Freddy's and making Scott [Cawthon] happy," Blum said. "The only way that we would go about it is giving Scott...I don't want to do something that Scott doesn't like. Let me say that a different way. I don't have the right to do anything Scott doesn't like. Basically, Scott has kind of like the equivalent of ‘final cut’ and it's taken longer than I hoped to get the right story."

A script was reportedly approved by Blum and Columbus in 2018, but Cawthon said he passed on it. In November 2020, Cawthon detailed ten drafts of Five Nights at Freddy's movie scripts in a post on Reddit. He said the tenth and final script he mentioned was the one they were going to film. Cawthon said filming would begin in spring 2021. But it seems the two parties are still working on a final script.

Blum also didn't give a reason for Columbus' departure and, when asked if there is a replacement, Blum said, "That is classified information." Columbus has been publicly attached as the director since February 2018.

Cawthon developed the original Five Nights at Freddy's game for PC and released it in 2014. The game has spawned numerous sequels with the tenth main installment, Security Breach, expected to come out by the end of 2021 after being delayed.

A Five Nights at Freddy's free-to-play beat-em-up was released earlier this year as an apology for Security Breach's delay.

IGN has rounded up a list of every video game movie and TV show in development including a Cyberpunk 2077 anime series and a Call of Duty movie.

Petey Oneto is a freelance writer for IGN.

Game Scoop! 645: Game of the Year Watch 2021 Continues

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing Game of the Year contenders like Deathloop, Resident Evil Village, Hot Wheels Unleashed, and more. And, of course, they play Video Game 20 Questions.

Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

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Stitcher

Find previous episodes here!

Dying Light 2 Will Feature The Mandalorian’s Rosario Dawson In a Major Role

Rosario Dawson, the actress known for her portrayal of Ahsoka Tano in The Mandolorian, has been revealed to be joining the cast of Dying Light 2. She will play a major character within the survival-horror sequel.

As reported by Gamespot, fans were updated with news of the actress's involvement in the game as part of the development team's recent Dying Light 2 Dying 2 Know stream.

Just a heads up, this article contains some minor spoilers linked to the characters in Dying Light 2.

Dawson will be playing a character known as Lawan in Dying Light 2. Described as a "warrior of sorts," the actress says that her character is a "very tough woman who is fighting her past and looking to seek revenge on the people who wronged her."

Techland has previously highlighted Dying Light 2's choice consequence system and said that players will probably only see 50% of the game's content during their first playthrough. Dawson's comments about Lawan seemed to echo this sentiment, revealing that different players may see different sides to the character.

"What I really love about this game and this character is that how she is, is really dependent on you, the player," says the actress. "Is she going to be this rage-filled killer who is obsessed with her goals? Or will she be a night runner who risks her life to save others? It's up to you."

Senior Writer Piotr Mostowski delved further into what players can expect to see from Lawan as she teams up with the game's protagonist Aiden Caldwell in Dying Light 2. "She is an important character with a lot of impact on the plot," says Mostowski. "But we also wanted her to be way more than that. To be a real person. With her own goals, her own motivations, and her own opinions as well. So, if she doesn't like something you do or you say, she will tell you that, and she will act on it, sometimes even against you."

As well as revealing details surrounding Dawson's character in the game, fans also got the chance to hear from Olivier Deriviere, the man behind Dying Light 2's upcoming soundtrack. The composer, whose previous work includes 2017's Get Even and Focus Home Interactive's Vampyr, gave fans a glimpse at what they can expect from the game's 'broken' soundtrack. Deriviere says that a range of the music in the game is tied to its various factions. The result of this, explains Deriviere, is that fans will gain a somewhat personal experience of the city's soundscape as player's choices throughout their time with Dying Light 2 will affect which factions are prominent within the game and the music that they hear as a result.

Dying Light 2 is set to be released on February 4, 2022. A cloud version of the game was recently revealed to be coming to Nintendo Switch. To see more about the zombie survival game's debut on the Nintendo handheld, make sure to check out its announcement trailer below.

Image Credit: NBC / Getty Images

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Sega’s Mysterious RPG Is Sin Chronicle

After teasing the game for some time, Sega has revealed its new mobile RPG, Sin Chronicle – a game based on player decisions that can only ever be made once.

The centerpiece of Sega's Tokyo Game Show 2021 showcase – a game teased ahead of time as a "new RPG" emphasizing player choice and unique experiences – Sin Chronicle is a mobile RPG for iOS and Android devices. It's is scheduled to launch on December 15 in Japan as a free download with in-app purchases. Pre-registration and closed beta registration has already begun. We've not yet heard word about a western release.

General director Jun Matsunaga introduced the title as a "successor, not a sequel" to Chain Chronicle, a mobile RPG which launched in 2013 and later came to PlayStation Vita. He explained that this new game would be accessible even to players who did not experience that game, which was translated and launched overseas, but the global version shut down in 2016.

Matsunaga's main selling point for Sin Chronicle is that this game rests on decisions that the player must make. He stressed that all the choices were one-time only, as all selections are saved on the server so players cannot go back and undo actions already taken. He promised that every chapter, which could take 10 hours to complete, would end with an "ultimate choice."

As an example, Matsunaga introduced a few characters and pointed out that there are two heroines the main character will encounter early in the game. Both will join the party and both can potentially be major characters, but players will have to choose between them at some point. Of course, the members of your party will have an impact on the story, so this one decision will affect every subsequent event. By making a series of such choices throughout the game, Matsunaga believes that each playthrough will be unique.

In a live gameplay demonstration, voice actor Taito Ban (who plays the protagonist) showed how the adventure unfolds. The graphics are on par with other 3D mobile JRPGs, and dragging a finger on the screen moves the party around the overworld. Ban had to choose between two paths; he selected the one with visible treasure—and visible enemies.

Touching an enemy leads to combat, but if you can land an attack on the overworld before combat, all the enemies will take damage at the start. Battles are turn-based but feature dynamic movement, as getting too close to enemies leaves characters vulnerable to melee strikes. Each turn allows for a limited number moves based on available "BP". Chaining different characters' attacks together creates a combo and grants extra damage.

Based on the outcomes of the battle, an MVP is selected and this can strengthen your relationship with other party members. Campfire scenes are also an opportunity to befriend teammates, as the player can choose who to talk to while at rest.

For more from Tokyo Game Show, check out our regularly-updated article on the biggest announcements from the show.

Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.

Konami Apologises for eFootball’s Early Problems, Promises Fixes

Konami has released a statement in regard to feedback that it has received following the recent release of eFootball. The studio apologized to its fans before stating that it is committed to fixing the game.

In a tweet to the official eFootball Twitter account, Konami published an official statement surrounding the game during which it acknowledged reports from fans citing issues with a number of areas within the game.

"After the release of eFootball 2022, we have received lots of feedback and requests regarding game balance that includes pass speed and defence operation," reads the statement. "We would also like to acknowledge that there have been reports of problems users have experienced with cut-scenes, facial expressions, movements of players and the behaviour of the ball."

"We are very sorry for the problems, and want to assure everyone we will take all concerns seriously and strive to improve the current situation."

The statement goes on to explain that fans should expect to see consistent updates beginning next week and that the development team will be sending out questionnaires to its users in order to gather further feedback. "We will do our utmost to satisfy as many users as possible, and we look forward to your continued support of eFootball 2022," the statement concludes.

Following the game's rocky release, we took a trip through eFootball's Reddit page and social media hashtags to find out exactly what issues players were facing in the game. From our search, fans had highlighted problems with everything ranging from ghost free-kick takers to questionable refereeing decisions. With such a wide range of negative feedback being directed towards the game, Konami may find it has a difficult time winning some fans back around.

Prior to release, fans may have felt that some of the warning signs were there. Konami had previously told players that the game would essentially be launching as a demo and would lack a number of new mechanics, game modes, and player types. With all that additional content still to be brought into the game during eFootball's Autumn update, it could be a testing time for Konami as they begin to work through a lengthy list of community feedback.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Forspoken Developers Discuss Magic Parkour System and More – Tokyo Game Show 2021

The team behind upcoming open world RPG Forspoken has discussed a number of details about the game, including its spells, antagonists, and 'magic parkour'.

During an extended special showcase as part of Tokyo Game Show 2021, co-director Takefumi Terada and creative producer Raio Mitsuno shed a little more light on the game. Forspoken centers around the main character Frey, a young woman who falls through a portal and ends up in the strange land of Athia, and the adventures she embarks on in order to get home.

As already seen in trailers for the game, Frey can wield magic, and Terada mentioned that her learning to use magical abilities is a big part of the story. As you'd expect after seeing the trailers, magic will also be central to Forspoken’s combat system. Frey can use various spells to attack enemies or set traps, among other things. In the game's trailer, she's seen setting off an explosive spell on the floor in one scene and encasing an enemy in a ball of water in another.

There will be a vast array of spells to learn and many ways to make them stronger. "Our goal was to allow players to learn a wide variety of spells," Terada said. He went on to say the game was designed to encourage players to experiment with various types of magic.

Athia is a vast open world that Frey will traverse via what Terada called 'Magic Parkour'. "I really feel like it captures what makes our style of development at Luminous Productions so special," Terada said. Frey is seen quickly zipping from place to place, covering great distances through the air and performing moves similar to the bullet jumping mechanic in the early 2010s action game Warframe.

Terada also mentioned the game’s controls are simple and that magic or parkour skills can each be used with one button.

Forspoken was first introduced to the world as Project Athia in June 2020. Even in the early stages, the team wanted to show what next-generation hardware could do. They once again said their goal is to make a game with the best graphics in the world.

“We’ve been working on polishing the graphics every day,” Mitsuno said. The team hopes to convey this through the game's varied environments, from ruins to forests and other areas. The game is being developed using the Luminous Engine, which was developed by Square Enix and Luminous Productions.

Speaking of the world of Forspoken, the developers talked a little bit about the setting, but without revealing too much. When we meet Frey she's having a tough time in New York and promises her cat they'll end up somewhere better soon. She’s half right, as she gets her wish to be free of the Big Apple, but tumbles through a portal to the strange land of Athia.

Frey, isn't alone, however, she's joined by Cuff, a sentient, talking golden bracelet that somehow wrapped around her right arm between the trip from New York to Athia. The developers said they could not yet fully elaborate on the exact role Cuff will play, only that it's vital to the story and will help players get to their next targets. They did say, however, there will be plenty of banter between the two. "They both say whatever they think," Mitsuno said. "This means they are fighting all the time."

Athia, where Frey now finds herself, was once a beautiful and peaceful land ruled by the Tantas. After an event the developers did not reveal, the land has become a harsh and cruel place. The aforementioned Tantas also seem to have taken a turn for the worse, as Frey is seen fighting a type named Tanta Sila in the trailer for the game. The Tantas have each been designed with a specific characteristic in mind. Tanta Sila's, for example, is strength, which can be seen in her muscular arms.

Terada said the team is at peak production right now as they push toward the release of the game on the PS5 and PC in Spring 2022.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey

Halloween Kills Is Releasing Simultaneously on Peacock Because of a Bad Experience With Another Slasher Film

Blumhouse CEO Jason Blum has explained why he wanted to simultaneously release Halloween Kills in theaters and on Peacock.

Speaking with Collider for Amazon Prime Video's Welcome to the Blumhouse film series, Blum revealed that he was the instigator behind Halloween Kills' day-and-date release plan. He also admitted that the decision was ultimately determined by a poor distribution experience he had encountered with another slasher film he produced and released last year.

"It was my idea to do it. [Peacock] didn't approach me. I approached them," Blum affirmed. "I, like everyone else, am a big believer in the theatrical experience. I think eventually I think there should be windows. I think Universal's strategy of the three-week window is a great strategy, but I had a bad distribution experience with Freaky. That movie is a great movie, and it didn't get seen because the distribution of it got all twisted up. My fault."

Freaky is a slasher comedy starring Kathryn Newton as a high schooler who unintentionally swaps bodies with a middle-aged serial killer, portrayed by Vince Vaughn. The film received generally favorable reviews from critics following its release in theaters in November last year, yet it only managed to pull in $16.2 million at the worldwide box office.

"I didn't want to go through that experience again," Blumhouse said, explaining his decision further and reflecting back on Freaky's box office performance. "I didn't want to have a movie that I'm really proud of that I think is great and have there be an excuse why people didn't see it. So I'm the one who pitched Universal. And then I pitched Jamie and David, and it was my idea. I stand behind it. I'm glad that we're doing it."

Halloween Kills takes place right after 2018's Halloween and sees Michael Myers escape his fate to once again go after Jamie Lee Curtis' Laurie Strode, Judy Greer's Karen, Andi Matichak's Allyson, and more. In this story, however, the Strode family joins other survivors of Myers' first attack to band together to end his reign of terror once and for all.

The latest entry in the Halloween franchise will be released in theaters on October 15 and will arrive on Peacock the same day. It will be available to all Peacock Premium and Premium Plus subscribers at no extra cost and is taking a similar strategy to Universal's The Boss Baby: Family Business, which also changed to a day-and-date release plan.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.