Monthly Archives: October 2021
Choo-Choo Charles Is a Horror Game About an Evil Train, and the Internet Is All for It
"Charles is a bloodthirsty train, and you need to destroy him."
That's the first line of the Steam description for Choo Choo Charles. It pretty much sums things up. Developer Two Star Games recently shared the first trailer for the game (below), during which a man is chased through across an island by a clown-faced nightmare train, and it seems to have gone down exceedingly well with fans across social media.
The premise of the game is relatively simple - if not a little absurd. You play as a character navigating an island terrorized by a sentient clown-faced spider-train named Charles whose favorite pastime is eating the flesh of puny humans. At your disposal, is a small yellow engine that comes equipped with its very own customisable stats, exterior, and mounted machine gun.
The aim of the game is to collect scrap, help out settlers and ultimately upgrade your train to the point at which you're ready to take on Charles and end his tyranny. Doing so sounds no easy matter though. Unlike standard locomotives we put our faith in on a day-by-day basis, Charles isn't bound by the limitations of train tracks. His spider-like legs leave few safe havens across the land and, with a hankering for human flesh, you could be next on the menu.
The trailer itself is sure to induce a mixture of intrigue and concern, but that hasn't stopped people from declaring their love for the concept even before the game's release. One Twitter user congratulated the internet on managing to convince someone to make a fully-fledged game out of the inevitable Thomas the Tank Engine horror mods that pop up multiple times a year. Others were already beginning to declare it 2022's game of the year.
Well done, internet - your countless mods replacing horror monsters with Thomas the Tank Engine have merged into a full-fledged game. AND YOU GAVE HIM SPIDER LEGS. https://t.co/i87J87Gehb
— The Chimpy Man (@TheChimpyMan) October 2, 2021
Hey kids. Game of the Year just dropped #ChooChooCharles https://t.co/6dEFoF3HpS
— Scary-son Eng-scream (@HarrisonVevo) October 2, 2021
While fans on Twitter clamor over the game's release, the folks over on Reddit already think they've got Choo Choo Charles' endgame worked out:
Choo Choo Charles is set to release sometime early next year. If you're looking to be one of the first to play the game when it comes out, then make sure to add it to your wishlist on Steam.
For those of you looking for more conventional horror games as you make your way into 2022, check out the latest trailer for The Outlast Trials. Red Barrels' latest upcoming venture into the survival horror series is set to bring with it plenty more scares and co-op mode for the first time.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Konami’s Disastrous eFootball 2022 Launch Is a Tragedy
Ten years ago, EA unwisely attempted to reboot its NBA Live basketball franchise, which was then coming off one of its most successful entries to date. The result was NBA Elite, an entry so bad that it effectively killed the franchise while wholly ceding the video game basketball market to NBA 2K.
At the time, NBA 2K was a critically acclaimed basketball sim — NBA 2K11 is often called one of the finest sports games ever made — but it didn't take long for the lack of competition to have an effect on the franchise. These days, NBA 2K22's positives are buried beneath an avalanche of product placements and microtransactions. With no competition, 2K has little incentive to change its ways, even as fans take to sites like Metacritic to voice their displeasure.
Enter Konami's eFootball 2022, the latest attempt to reboot Pro Evolution Soccer, née Winning Eleven, this time as a free-to-play soccer sim. The results, to put it mildly, have not been good. With its strange glitches, poor character models, and zombie-like crowds, Konami eFootball 2022 is effectively a pre-alpha release masquerading as a finished product. Adding insult to injury is that last year's release was treated as a placeholder game, with fans asked to sit tight for an even better release down the road. The backlash has been intense — Konami eFootball 2021 is one of the worst-reviewed Steam games of all time.
But while it's easy to laugh at Konami eFootball's horrifying versions of Messi and Ronaldo, it's also hard not to feel sad. Barring a monumental comeback on the level of No Man's Sky, or Barcelona against PSG, Konami's soccer franchise is more or less dead on arrival. This gives FIFA a clear field, depriving it of even the semblance of competition.
"Final nail in the coffin for PES, a sad day for us all since now EA genuinely has zero competition with FIFA and it's [sic] Ultimate Team [b*llshit]," a Reddit commenter wrote on the day that Konami eFootball was released.
Another wrote, "Yeah this is [f*cking] gutting, PES was back to being a legitimate competitor to FIFA and I had high hopes this next version was going to be the crossover once more to PES being the better game... and then I heard about the free-to-play cross platform with phones thing, and it's as bad as I'd feared..."
To be fair, PES was poor competition even before the Konami eFootball debacle. The last truly great PES game was arguably 2006's Pro Evolution Soccer 6, which saw release a few years before FIFA introduced Ultimate Team and became the juggernaut that it is today. Since then, PES and FIFA have largely gone in opposite directions, with FIFA becoming a true global mega franchise while PES has regressed into more of a regional competitor. In a separate thread, one Reddit commenter opined that FIFA's real competitor is Fortnite.
"FUT shot FIFA into a new market and it now competes with other major entertainment IPs built around sustained services. I'm sure the dev team still keeps an eye on PES for ideas and inspiration but EA couldn't care less now about what PES does, aside from annoyingly grabbing a license here or there," they wrote.
Still, PES has had its moments. In recent years, PES has enjoyed a mini-renaissance, buoyed by arguably superior gameplay and the wider backlash against FIFA Ultimate Team. Its lack of licenses was offset by a robust user community that made it easy to download kits and logos that would replace the generic placeholders within the game. It was hardly enough to overtake FIFA, which raked in somewhere in the neighborhood of a billion dollars last year, but for those tired of EA's sweaty pace and loot box mechanics, it wasn't a bad alternative.
With Konami eFootball 2022, though, it appears that Konami has squandered all of its hard-won momentum, as what might have been a big release has instead devolved into scores of derisive memes. Even if it doesn't end up being a death knell for the series, it's certainly a missed opportunity to generate some much-needed excitement.
⬅️ Tinder Profil Photo
— Monster Flair (@MonsterFlair) September 30, 2021
➡️ First Date pic.twitter.com/gDM7tm1xts
eFootball 2022 Zombie Edition. pic.twitter.com/La4uXOn0e0
— ASATOR (@asatorfury) September 30, 2021
In the short-term, at least, this means that virtually none of the major sports sims have any competitor of note. MLB: The Show, NBA 2K, Madden, NHL, and FIFA all dominate their respective sports — a far cry from the days when the sports market was filled with robust competitors like NFL 2K and MVP Baseball. Classic arcade sports games like NBA Jam and NFL Blitz are long gone, effectively replaced by microtransaction-driven mobile sports titles. It's a grim landscape if you're a sports fan; a wasteland of incremental updates, glitchy gameplay, and heavily-monetized game modes. The tragedy of Konami eFootball isn't necessarily that it had a chance to supplant FIFA but failed; it's that it's so emblematic of the state of sports games in general.
With no alternatives in the sports game space to push it in a positive direction, FIFA is apt to continue as it has over the past generation, happy to put out updates with little overt pressure to genuinely improve. It need only focus on maximizing revenue, which it can accomplish by squeezing FIFA Ultimate Team players even more, aware that they have nowhere else to go for their soccer fix. In such an environment, the only real alternative is Football Manager.
Some fans remain hopeful that Konami can turn things around, putting out suggested lists of fixes and other constructive feedback. Konami has apologized for the state of eFootball at launch and promised fixes.
Important info for #eFootball fans pic.twitter.com/Tp9RFhmXp9
— eFootball (@play_eFootball) October 1, 2021
If it can at least achieve parity with the earlier games, eFootball's status as a free-to-play soccer sim might be enough to garner it a real audience and start pushing FIFA. But for now, EA's soccer juggernaut has no competition, and that's bad for everyone but EA.
Kat Bailey is a Senior News Editor at IGN.
Ubisoft Confirms Major Far Cry 2 Fan Theory About Its Villain
Ubisoft has confirmed a long-held fan theory about the villain of Far Cry 2, the Jackal, and how he connects to the original Far Cry story.
“The Jackal is actually supposed to be Jack Carver from the original Far Cry,” said Clint Hocking, Far Cry 2's Creative Director, while talking to IGN for the latest Inside Stories documentary, How Far Cry's Iconic Villains Were Created.
“Jack Carver in the original Far Cry was this shifty, smuggler, gun runner kind of crook,” Hocking explained. “The idea was [the Jackal] is just him, 10 years later or something, after he's seen whatever he saw on this island [during the events of Far Cry]. Maybe it was drug induced, maybe it's post-traumatic stress disorder, or maybe it's real. But the idea is, a decade later, he has levelled up his smuggling game, and he's gotten embroiled in this conflict.”
For over a decade, fans of Far Cry have theorised that the Jackal is Jack Carver (specifically the version of Carver from Far Cry Instincts). The theory stems from two areas: the first is that the Jackal's background is similar to that of Jack Carver's. Both characters served in the U.S Navy, and both had an illegal arms trading operation. It has also been theorised that the box given to Jack Carver at the end of Far Cry Instincts is full of conflict diamonds, which are a major part of Far Cry 2's story.
The second, more conclusive evidence is that the texture files for the Jackal are all named 'jackcarver'. Files such as 'jackcarver_shoes_d.dds' and 'jackcarver_hair_d_mip0.dds' make it fairly clear that at some point in development Ubisoft referred to the Jackal as Jack Carver.
Despite this, there is no concrete evidence within the events or world of Far Cry 2 that confirm the theory. Hocking's comments on the Jackal is the first time Ubisoft has clarified the link between the two characters, finally confirming a fan theory that's been held for well over a decade. So if you've been arguing since 2008 that the Jackal is Jack Carver, well you were absolutely right and now you have the proof.
For more from Far Cry, check out how Giancarlo Esposito controlled the chaos on the set of Far Cry 6, and how you'll be able to play as iconic Far Cry villains in Far Cry 6's roguelike DLC.
Matt Purslow is IGN's UK News and Entertainment Writer.
Friday the 13th: The Game Developer Is Working on a Ghostbusters Game
Illfonic, the developer behind Friday the 13th and Predator: Hunting Grounds, is working on a Ghostbusters game.
As pointed out by ResetEra user chairhome, Illfonic studio co-founder Raphael Saadiq casually revealed the title in a recent interview on the music podcast Questlove Supreme.
Saadiq let slip news that the company is working on a Ghostbusters tie-in after being asked how many games the studio currently has out. "Friday the 13th [is] the last one and Predator and we're working on Ghostbusters right now," Saadiq says before quickly moving on to talk about the studio's most recent project, Arcadegeddon, which is currently available in early access and out in 2022.
Saadiq didn't return to the topic of Ghostbusters for the rest of the interview, so we haven't learned anything more about the game itself, or even which movie (if any) it will be drawing on. However, Sony published the developer's previous movie tie-in game, Predator: Hunting Grounds, and also owns the Ghostbuster's franchise, so news of the studio's work on a game may not feel too far out of the realms of possibility for many fans. After all, who else is Sony gonna call?
While it's still speculation at this point, Illfonic's involvement may point to the kind of game we'll be getting. The studio's previous movie tie-in projects were both asymmetric multiplayer games, with both Predator: Hunting Grounds and Friday the 13th seeing one player control a formidable enemy who must defeat a group of other player-controlled survivors. Are we looking at a Busters vs. Ghost game, then?
In recent years, Ghostbusters has seen few attempts at video game adaptations. 2019's Ghostbusters: The Video Game Remastered was the last entry to enter into the franchise and even that was a re-release of a game made ten years previously. While the Ghostbusters brand has featured to varying degrees in add-ons for games like Fortnite and Planet Coaster, fans of the supernatural series will feel that a fully-fleshed-out tie-in is long overdue.
For more Ghostbusters news, make sure to check out the latest trailer for Ghostbusters: Afterlife. The film was recently re-scheduled for a November 19 release, following a short delay.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Venom: Let There Be Carnage Mid-Credits Scene Was ‘100% In Flux,’ Andy Serkis Says
SPOILERS AHEAD for Venom: Let There Be Carnage.
Venom: Let There Be Carnage's mid-credits scene teases what quite possibly may be one of the most anticipated moments fans have been waiting for since we first knew Tom Hardy would become Venom. However, according to director Andy Serkis, the scene was "100% in flux" and only came together late in production.
Yes, Tom Hardy's Venom is now on a crash course with Tom Holland's Spider-Man from the MCU and fans couldn't be happier. While the mid-credits scene was a fantastic set-up of what's to come, Spider-Man was, at certain moments, set to play a bigger role in Venom: Let There Be Carnage's story. That obviously did not happen, and it was only one example of how "in flux" the decision of when and where Holland's Spider-Man would arrive was.
"100 percent in flux, yeah. It couldn’t have been more in flux-y if you tried. (Laughs.) Yeah, of course, it was something that they talked about from before I even came on to the movie," Serkis said in an interview with The Hollywood Reporter. "There were moments where he [Spider-Man] was going to be in the story, potentially, and then he wasn’t.
"But no, we decided that we wanted to really examine the Venom-verse first. So as we were going through principal photography, the inevitable discussions had to be had, but it wasn’t until very, very late on that we reached the precise notion of the teaser that we wanted to lay in there."
For those who may not have seen the film but were curious about this mid-credits scene, the reveal happened in a hotel room Eddie/Venom were staying in. Venom tells Eddie that he has seen things he couldn't comprehend, like other universes, and he offers Eddie a chance to see what he means.
Venom and Eddie then find themselves in a nicer hotel room with a TV that has J.K. Simmons' J. Jonah Jameson on it. In this particular segment, Jameson is outing Tom Holland's Peter Parker and is mostly similar to the one we saw at the end of Spider-Man: Far From Home.
Is Venom now in the MCU? Is this an alternate timeline where they can both be together in a way that doesn't impact the main timeline the films take place in? Right now, it's anybody's guess, but it's an exciting tease of things to come. Who knows, Venom may even make an appearance in Spider-Man: No Way Home.
For more on Venom: Let There Be Carnage, check out our review of the film, our discussion as to whether or not Carnage is actually dead, and our biggest WTF questions that still remain.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Venom: Let There Be Carnage Mid-Credits Scene Was ‘100% In Flux,’ Andy Serkis Says
SPOILERS AHEAD for Venom: Let There Be Carnage.
Venom: Let There Be Carnage's mid-credits scene teases what quite possibly may be one of the most anticipated moments fans have been waiting for since we first knew Tom Hardy would become Venom. However, according to director Andy Serkis, the scene was "100% in flux" and only came together late in production.
Yes, Tom Hardy's Venom is now on a crash course with Tom Holland's Spider-Man from the MCU and fans couldn't be happier. While the mid-credits scene was a fantastic set-up of what's to come, Spider-Man was, at certain moments, set to play a bigger role in Venom: Let There Be Carnage's story. That obviously did not happen, and it was only one example of how "in flux" the decision of when and where Holland's Spider-Man would arrive was.
"100 percent in flux, yeah. It couldn’t have been more in flux-y if you tried. (Laughs.) Yeah, of course, it was something that they talked about from before I even came on to the movie," Serkis said in an interview with The Hollywood Reporter. "There were moments where he [Spider-Man] was going to be in the story, potentially, and then he wasn’t.
"But no, we decided that we wanted to really examine the Venom-verse first. So as we were going through principal photography, the inevitable discussions had to be had, but it wasn’t until very, very late on that we reached the precise notion of the teaser that we wanted to lay in there."
For those who may not have seen the film but were curious about this mid-credits scene, the reveal happened in a hotel room Eddie/Venom were staying in. Venom tells Eddie that he has seen things he couldn't comprehend, like other universes, and he offers Eddie a chance to see what he means.
Venom does whatever it is he does and Eddie finds himself in a nicer hotel room with a TV that has J.K. Simmons' J. Jonah Jameson on it. In this particular segment, Jameson is outing Tom Holland's Peter Parker and is mostly similar to the one we saw at the end of Spider-Man: Far From Home.
Is Venom now in the MCU? Is this an alternate timeline where they can both be together in a way that doesn't impact the main timeline the films take place in? Right now, it's anybody's guess, but it's an exciting tease of things to come. Who knows, Venom may even make an appearance in Spider-Man: No Way Home.
For more on Venom: Let There Be Carnage, check out our review of the film, our discussion as to whether or not Carnage is actually dead, and our biggest WTF questions that still remain.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Shang-Chi and the Legend of the Ten Rings’ Blu-ray Deleted Scenes Deepen Some Of Its Key Relationships
Marvel's Shang-Chi and the Legend of the Ten Rings will officially be released on 4K Ultra HD, Blu-Ray, and DVD on November 30 with 11 deleted scenes that look to potentially deepen and expand on the film's characters and relationships.
Shang-Chi will become available digitally on Disney+ and such digital stores as Apple TV, Prime Video, and Vudu on November 12, but those who still choose to purchase physical media will be able to enjoy all these special features at any time.
While Shang-Chi star Florian Munteanu already teased one of the deleted scenes featuring his character Razor Fist, there are plenty more exciting scenes that just didn't quite make the final cut of the film. These include;
- They’re Waiting – Shang-Chi and Katy connect with Xialing over a call.
- Take a Shot – Katy has a moment of resolve during a battle.
- Apology – Years after his sudden absence, Shang-Chi tries to apologize to Xialing.
- I’m Here – Shang-Chi and Katy have a conversation in the alley. Katy reassures Shang-Chi that she will always be his support system.
- Pep Talk – In order to turn the tide, Razor Fist encourages Katy during the middle of a battle.
- Greatness – Trevor and Katy bond over passions in their getaway car.
- Escape Tunnel – The gang slips out through Trevor's escape tunnel in order to secure a getaway vehicle.
- Two Sons – Xu Wenwu compares Shang-Chi and Razor Fist during a tense dinner.
- Postcard – Shang-Chi and Xu Wenwu reunite as father and son. Shang-Chi makes it clear he disagrees with Xu Wenwu's philosophy.
- Just Friends – Katy and Xialing get to know each other. Xialing asks Katy some personal questions.
- Do It Yourself – Xu Wenwu returns to his empire after the Iron Gang boss is captured.
Alongside these deleted scenes, other special features include a Gag Reel, a behind-the-scenes feature called Building the Legacy, a deep dive into Shang-Chi and Xu Wenwu's relationship, and Audio Commentary with director Destin Daniel Cretton and writer Dave Callaham.
Shang-Chi has been a huge hit for Marvel and its decision to keep it exclusively in theaters, as it recently surpassed $386 million in ticket sales globally and became the first film in the pandemic to reach $206 million at the domestic box office.
In our Shang-Chi and the Legend of the Ten Rings review, we said that it "is a confident introduction to Marvel’s first Asian superhero, delivering the MCU’s best fight choreography and one of its most emotionally complex villains."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Shang-Chi and the Legend of the Ten Rings’ Blu-ray Deleted Scenes Deepen Some Of Its Key Relationships
Marvel's Shang-Chi and the Legend of the Ten Rings will officially be released on 4K Ultra HD, Blu-Ray, and DVD on November 30 with 11 deleted scenes that look to potentially deepen and expand on the film's characters and relationships.
Shang-Chi will become available digitally on Disney+ and such digital stores as Apple TV, Prime Video, and Vudu on November 12, but those who still choose to purchase physical media will be able to enjoy all these special features at any time.
While Shang-Chi star Florian Munteanu already teased one of the deleted scenes featuring his character Razor Fist, there are plenty more exciting scenes that just didn't quite make the final cut of the film. These include;
- They’re Waiting – Shang-Chi and Katy connect with Xialing over a call.
- Take a Shot – Katy has a moment of resolve during a battle.
- Apology – Years after his sudden absence, Shang-Chi tries to apologize to Xialing.
- I’m Here – Shang-Chi and Katy have a conversation in the alley. Katy reassures Shang-Chi that she will always be his support system.
- Pep Talk – In order to turn the tide, Razor Fist encourages Katy during the middle of a battle.
- Greatness – Trevor and Katy bond over passions in their getaway car.
- Escape Tunnel – The gang slips out through Trevor's escape tunnel in order to secure a getaway vehicle.
- Two Sons – Xu Wenwu compares Shang-Chi and Razor Fist during a tense dinner.
- Postcard – Shang-Chi and Xu Wenwu reunite as father and son. Shang-Chi makes it clear he disagrees with Xu Wenwu's philosophy.
- Just Friends – Katy and Xialing get to know each other. Xialing asks Katy some personal questions.
- Do It Yourself – Xu Wenwu returns to his empire after the Iron Gang boss is captured.
Alongside these deleted scenes, other special features include a Gag Reel, a behind-the-scenes feature called Building the Legacy, a deep dive into Shang-Chi and Xu Wenwu's relationship, and Audio Commentary with director Destin Daniel Cretton and writer Dave Callaham.
Shang-Chi has been a huge hit for Marvel and its decision to keep it exclusively in theaters, as it recently surpassed $386 million in ticket sales globally and became the first film in the pandemic to reach $206 million at the domestic box office.
In our Shang-Chi and the Legend of the Ten Rings review, we said that it "is a confident introduction to Marvel’s first Asian superhero, delivering the MCU’s best fight choreography and one of its most emotionally complex villains."
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Metroid Prime 3: Corruption May Have Been Open World If The Wii Was More Powerful
Bryan Walker, who was Retro Studios' director of development and producer until 2012, revealed that Metroid Prime 3: Corruption could have been an open world game that featured a heavier gameplay focus on Samus' ship if, among other reasons, the Wii was a bit more powerful.
As reported by VGC, Walker detailed these development stories on Kiwi Talkz and shared that Metroid Prime's series director Mark Pacini had much more ambitious plans for this third entry than what ended up being in the shipped game. Unfortunately, some of the ideas were a bit too big for the time.
“Mark came forward with an interesting twist in the vision and some of the formulas for Metroid Prime 3, compared to Metroid Prime 2,” Walker said. “We wanted to a great degree leverage the ship as a playable asset, and we had that to some degree in Prime 3 but Mark was thinking much more ambitiously.
“There was also an open world that was much less linear that he was proposing and the team was excited about. We weren’t able to prototype a lot of those because they were really big. We did have some ship prototypes, but the open-world one was much bigger.
“In fact, Mark printed out as one of his visual aids this origami Samus ship. He had taken the mesh of the Samus ship and used a program that basically unfolded it into what he could then turn into a paper model. So we had this cardboard Samus ship that he had coloured in and it looked great! I think we could sell it today.”
He continued to say that the specs of the Nintendo Wii, which were behind that of the PS3 and Xbox 360, could also have been one of the reasons these grand ideas never saw the light of day.
"We knew what the Xbox 360 was going to have, when knew what the PS3 was going to have and the initial specs we were looking at [for Wii] were not competitive from a hardware and memory standpoint… there were all these disadvantages,” Walker said. "We were a little concerned, to be blunt, and then they rolled out the Wii Remote and kind of in unison the team went, ‘ah! Ok.’"
Despite this, Walker is proud of what Metroid Prime 3 ended up being. At IGN, we share that sentiment as we gave it a 9.5/10 and called it a "spectacular must-own experience and one of Wii's defining games."
“We may have fallen short of our goals with Prime 3 in not being able to expand the formula a bit," Walker concluded. "We’re still very, very proud of Prime 3, it turned out to be a fantastic game, but I would be very interested to see what the response would be, especially the fan community, to the expanded ship and the non-linear experience that we were touching upon.”
Will some of these ideas end up in Metroid Prime 4 when it is finally released on Nintendo Switch? While that question may not be answered for some time, fans only have a few more days to wait until Samus' newest adventure begins in Metroid Dread.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Metroid Prime 3: Corruption May Have Been Open World If The Wii Was More Powerful
Bryan Walker, who was Retro Studios' director of development and producer until 2012, revealed that Metroid Prime 3: Corruption could have been an open world game that featured a heavier gameplay focus on Samus' ship if, among other reasons, the Wii was a bit more powerful.
As reported by VGC, Walker detailed these development stories on Kiwi Talkz and shared that Metroid Prime's series director Mark Pacini had much more ambitious plans for this third entry than what ended up being in the shipped game. Unfortunately, some of the ideas were a bit too big for the time.
“Mark came forward with an interesting twist in the vision and some of the formulas for Metroid Prime 3, compared to Metroid Prime 2,” Walker said. “We wanted to a great degree leverage the ship as a playable asset, and we had that to some degree in Prime 3 but Mark was thinking much more ambitiously.
“There was also an open world that was much less linear that he was proposing and the team was excited about. We weren’t able to prototype a lot of those because they were really big. We did have some ship prototypes, but the open-world one was much bigger.
“In fact, Mark printed out as one of his visual aids this origami Samus ship. He had taken the mesh of the Samus ship and used a program that basically unfolded it into what he could then turn into a paper model. So we had this cardboard Samus ship that he had coloured in and it looked great! I think we could sell it today.”
He continued to say that the specs of the Nintendo Wii, which were behind that of the PS3 and Xbox 360, could also have been one of the reasons these grand ideas never saw the light of day.
"We knew what the Xbox 360 was going to have, when knew what the PS3 was going to have and the initial specs we were looking at [for Wii] were not competitive from a hardware and memory standpoint… there were all these disadvantages,” Walker said. "We were a little concerned, to be blunt, and then they rolled out the Wii Remote and kind of in unison the team went, ‘ah! Ok.’"
Despite this, Walker is proud of what Metroid Prime 3 ended up being. At IGN, we share that sentiment as we gave it a 9.5/10 and called it a "spectacular must-own experience and one of Wii's defining games."
“We may have fallen short of our goals with Prime 3 in not being able to expand the formula a bit," Walker concluded. "We’re still very, very proud of Prime 3, it turned out to be a fantastic game, but I would be very interested to see what the response would be, especially the fan community, to the expanded ship and the non-linear experience that we were touching upon.”
Will some of these ideas end up in Metroid Prime 4 when it is finally released on Nintendo Switch? While that question may not be answered for some time, fans only have a few more days to wait until Samus' newest adventure begins in Metroid Dread.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.