Monthly Archives: October 2021
Ubisoft Insists All is Well Despite Delays, Allegations, and Hazy Projections
Even as Ubisoft released several well-received, blockbuster games in the last few years, the French-Canadian company has nonetheless been having a time of it.
First, and most importantly, there have been ongoing allegations of toxic work culture, leadership, and sexual harassment at the studio first publicized last year. This was reinvigorated in light of similar allegations at Activision Blizzard and accusations that Ubisoft hadn't done enough in the past year to fix the company's culture.
Then there are all the delays. Ubisoft has been delaying multiple games, repeatedly, on an annual basis, for some time now. There was Rainbow Six Extraction, Immortals: Fenyx Rising, and Watch Dogs: Legion delayed back in 2019, and then Extraction delayed again after that. There's Riders Republic's many delays, Far Cry 6 that got pushed an entire fiscal year, Avatar, the endless treadmill of Skull & Bones delays, and the Prince of Persia remake, multiple times. Ghost Recon Frontline got announced earlier this month, but its beta was delayed not a week after that announcement.
For the most part, we're not clear exactly why all these delays are happening, though a Kotaku report from July looked into what's going on with Skull & Bones specifically: reportedly a development mess where no one seemed to know what kind of game they were making and the team was burning out.
Then there's the more minor matter of the free-to-play question, which seems to have ruffled public and investor feathers. Over the last few earnings calls, Ubisoft has expressed a desire to move away from its commitment to release between three and four AAA titles each fiscal year and stated a strong interest in more free-to-play games.
That's a lot! Anyway, that's the atmosphere going into Ubisoft's Q2 earnings report today, and it certainly felt like the company was playing defense. Sure, numbers-wise, things look fine enough, even if Ubisoft gave a few interesting specifics. Net bookings were up 14% from last year to €392.1 million ($458.1 million) and sales were up 21% to €398.5 million ($465.6 million). We got some vague metrics on recent games, such as Assassin's Creed Valhalla touted as the "second-largest profit-generating game in Ubisoft history, in less than 12 months" and Far Cry 6's early sales reportedly in line with Assassin's Creed Odyssey's around the same time — a number we don't have (it had sold 10 million copies between October 2018 and March 2020).
There were other bits. The Crew 2's engagement is doing well, rising 70% from what it was two years ago (it launched in 2018) and its revenue up 53% from then. The Just Dance franchise has now sold 80 million lifetime units. And apparently, people are picking up Far Cry 3 and 5 in part due to interest around Far Cry 6, though exactly how many people are unclear.
But beyond that, Ubisoft's presentation largely felt like an attempt at reassurance amid a pile of negative headlines. For one, its earnings release included a lengthy quote about the "evolution of the HR organization" and its attempts to make "incremental and meaningful progress" on improving company culture, especially through Ubisoft's Employee Resource Groups and a closer look at creative content:
"The strengthening of support for ERGs is just one example of how Ubisoft is acting on its commitment to become a more diverse and inclusive organization," read the release. "Another meaningful example is that an internal content review committee now examines the game and marketing content to provide additional perspectives on its content, and a global Inclusive Games and Content team is being created to ensure that diversity and inclusion are embedded into the production processes."
Notably, none of the investors on the call asked about this issue.
CEO Yves Guillemot also felt the need to reassure everyone once again that yes, Ubisoft is in the business of premium AAA games despite its sudden surge of free-to-play interest. Its earnings release pointed out that 80% of Ubisoft's investments are focused on expanding premium offerings, and during the call, at one point an investor was reassured that Assassin's Creed Infinity was not going to be free-to-play, but would have significant story-focused content — though the game is still a ways off.
But while the public might have balked at a perceived increase in free-to-play, this wasn't what was bothering investors. What came up again and again on the call was the issue of free-to-play games getting delayed, or releasing and not doing as well as Ubisoft hyped them up to be. Guillemot seemed comfortable enough with the trial and error model, as he said in his opening remarks:
"Looking at our free-to-play operations, let me be clear. Our organic value-creation model implies that we may go through phases of trial and error where we sometimes fail, but always learn, grow, and become better positioned for success on subsequent attempts. While we are never satisfied with our pace of progress, we have a proven track record in building new skills, technologies, and capabilities through our initiative process. Recently we have reviewed our different initiatives and taken the necessary decisions. We are confident applying our iterative process to free-to-play will ultimately create great value, expand our brand's reach, and [inaudible] our recurring revenue."
But on the call, the issue was brought up multiple times, at one point specifically in regards to Roller Champions, which is no longer being factored into the company's guidance. It's still planned for this fiscal year (most recently slated for 2021 but it still doesn't have a firm date), but the game has received little in the way of marketing lately and it feels as though Ubisoft isn't expecting much from the free-to-play competitive roller derby.
When questioned by an investor on what was going wrong with free-to-play games — Roller Champions specifically — and what happened to this content (and thus the investment) if it launches to no interest (remember Hyperscape?), Guillemot gave a fairly boilerplate answer about it being difficult to discern what players want from free-to-play and sometimes needing to take more time to figure that out.
"But what we see is that the reaction from players on many of our free-to-play is actually a good reaction. We have some pushback sometimes on some elements, but that helps us to actually adapt. We feel the investment on the free-to-play is really a very good investment for the company and that will result in lots of profit in the future. That's why we take the time needed to actually really generate good revenue and profit in the future."
A bit later, CFO Frédérick Duguet circled back and reiterated the importance of the "iterative" process in free-to-play that Guillemot had mentioned earlier, reassuring that free-to-play was a growing, profitable sector and asking investors to trust the process. When the questioner then suggested that Ghost Recon Frontlines had been shelved due to negative feedback, Guillemot quickly disabused them of the notion — it's just delayed.
Elsewhere on the call, concerns were expressed about all the other premium games that have also gradually been pushed into next fiscal year (which starts in April of next year), Prince of Persia, Avatar: Frontiers of Pandora, Mario + Rabbids: Sparks of Hope, Skull & Bones, Rocksmith+ and Tom Clancy’s The Division Heartland. Much of the worries seemed centered around the fact that Ubisoft has lowered its guidance for the full fiscal year ever-so-slightly, projecting new bookings either flat or slightly down from the previous year as opposed to its previous projection of single-digit growth.
Ubisoft tried to head off questions about Skull & Bones and Kotaku's report specifically in its report, prompting the following insistence that all is well at Ubisoft Singapore:
"Work on the game continues to progress well and the Singapore team passed important new production milestones," it read. "Producing ambitious new IPs is hard, requires fortitude and long-term vision. This is how major industry franchises like Assassin’s Creed and Tom Clancy’s The Division have been created. Ubisoft is passionate about innovation and new technological breakthroughs, and nurtures an environment for its talents to thrive and unleash their full potential."
And the Prince of Persia Twitter account was also trying to stave off worry by letting everyone know that the game is...still in development. Well, that's something!
An update from the Prince of Persia: Sands of Time Remake development team: pic.twitter.com/z9sFaBwz9N
— Prince of Persia (@princeofpersia) October 28, 2021
Despite a pretty consistent trend of numbers going up, Ubisoft is in a very strange place as a company as it tries to turn its ship in different directions -- some of them more effectively than others. Its series of delay-ridden headlines aren't inspiring confidence and while franchises like Assassin's Creed and Far Cry have plenty of staying money power, it's hard not to look at games like Prince of Persia, Roller Champions, and Skull & Bones without cynicism or, if you've got money sunk into them, outright concern. The best Ubisoft can probably do to sort this all out is release some good games on time.
Meanwhile, its company culture issues remain the worst problem on the table that investors remain uninterested in inquiring after — as long as they don't appear to impact the bottom line.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Amended after publication to reference Ghost Recon Frontlines, rather than Breakpoint.
Ubisoft Insists All is Well Despite Delays, Allegations, and Hazy Projections
Even as Ubisoft released several well-received, blockbuster games in the last few years, the French-Canadian company has nonetheless been having a time of it.
First, and most importantly, there have been ongoing allegations of toxic work culture, leadership, and sexual harassment at the studio first publicized last year. This was reinvigorated in light of similar allegations at Activision Blizzard and accusations that Ubisoft hadn't done enough in the past year to fix the company's culture.
Then there are all the delays. Ubisoft has been delaying multiple games, repeatedly, on an annual basis, for some time now. There was Rainbow Six Extraction, Immortals: Fenyx Rising, and Watch Dogs: Legion delayed back in 2019, and then Extraction delayed again after that. There's Riders Republic's many delays, Far Cry 6 that got pushed an entire fiscal year, Avatar, the endless treadmill of Skull & Bones delays, and the Prince of Persia remake, multiple times. Ghost Recon Frontline got announced earlier this month, but its beta was delayed not a week after that announcement.
For the most part, we're not clear exactly why all these delays are happening, though a Kotaku report from July looked into what's going on with Skull & Bones specifically: reportedly a development mess where no one seemed to know what kind of game they were making and the team was burning out.
Then there's the more minor matter of the free-to-play question, which seems to have ruffled public and investor feathers. Over the last few earnings calls, Ubisoft has expressed a desire to move away from its commitment to release between three and four AAA titles each fiscal year and stated a strong interest in more free-to-play games.
That's a lot! Anyway, that's the atmosphere going into Ubisoft's Q2 earnings report today, and it certainly felt like the company was playing defense. Sure, numbers-wise, things look fine enough, even if Ubisoft gave a few interesting specifics. Net bookings were up 14% from last year to €392.1 million ($458.1 million) and sales were up 21% to €398.5 million ($465.6 million). We got some vague metrics on recent games, such as Assassin's Creed Valhalla touted as the "second-largest profit-generating game in Ubisoft history, in less than 12 months" and Far Cry 6's early sales reportedly in line with Assassin's Creed Odyssey's around the same time — a number we don't have (it had sold 10 million copies between October 2018 and March 2020).
There were other bits. The Crew 2's engagement is doing well, rising 70% from what it was two years ago (it launched in 2018) and its revenue up 53% from then. The Just Dance franchise has now sold 80 million lifetime units. And apparently, people are picking up Far Cry 3 and 5 in part due to interest around Far Cry 6, though exactly how many people are unclear.
But beyond that, Ubisoft's presentation largely felt like an attempt at reassurance amid a pile of negative headlines. For one, its earnings release included a lengthy quote about the "evolution of the HR organization" and its attempts to make "incremental and meaningful progress" on improving company culture, especially through Ubisoft's Employee Resource Groups and a closer look at creative content:
"The strengthening of support for ERGs is just one example of how Ubisoft is acting on its commitment to become a more diverse and inclusive organization," read the release. "Another meaningful example is that an internal content review committee now examines the game and marketing content to provide additional perspectives on its content, and a global Inclusive Games and Content team is being created to ensure that diversity and inclusion are embedded into the production processes."
Notably, none of the investors on the call asked about this issue.
CEO Yves Guillemot also felt the need to reassure everyone once again that yes, Ubisoft is in the business of premium AAA games despite its sudden surge of free-to-play interest. Its earnings release pointed out that 80% of Ubisoft's investments are focused on expanding premium offerings, and during the call, at one point an investor was reassured that Assassin's Creed Infinity was not going to be free-to-play, but would have significant story-focused content — though the game is still a ways off.
But while the public might have balked at a perceived increase in free-to-play, this wasn't what was bothering investors. What came up again and again on the call was the issue of free-to-play games getting delayed, or releasing and not doing as well as Ubisoft hyped them up to be. Guillemot seemed comfortable enough with the trial and error model, as he said in his opening remarks:
"Looking at our free-to-play operations, let me be clear. Our organic value-creation model implies that we may go through phases of trial and error where we sometimes fail, but always learn, grow, and become better positioned for success on subsequent attempts. While we are never satisfied with our pace of progress, we have a proven track record in building new skills, technologies, and capabilities through our initiative process. Recently we have reviewed our different initiatives and taken the necessary decisions. We are confident applying our iterative process to free-to-play will ultimately create great value, expand our brand's reach, and [inaudible] our recurring revenue."
But on the call, the issue was brought up multiple times, at one point specifically in regards to Roller Champions, which is no longer being factored into the company's guidance. It's still planned for this fiscal year (most recently slated for 2021 but it still doesn't have a firm date), but the game has received little in the way of marketing lately and it feels as though Ubisoft isn't expecting much from the free-to-play competitive roller derby.
When questioned by an investor on what was going wrong with free-to-play games — Roller Champions specifically — and what happened to this content (and thus the investment) if it launches to no interest (remember Hyperscape?), Guillemot gave a fairly boilerplate answer about it being difficult to discern what players want from free-to-play and sometimes needing to take more time to figure that out.
"But what we see is that the reaction from players on many of our free-to-play is actually a good reaction. We have some pushback sometimes on some elements, but that helps us to actually adapt. We feel the investment on the free-to-play is really a very good investment for the company and that will result in lots of profit in the future. That's why we take the time needed to actually really generate good revenue and profit in the future."
A bit later, CFO Frédérick Duguet circled back and reiterated the importance of the "iterative" process in free-to-play that Guillemot had mentioned earlier, reassuring that free-to-play was a growing, profitable sector and asking investors to trust the process. When the questioner then suggested that Ghost Recon Frontlines had been shelved due to negative feedback, Guillemot quickly disabused them of the notion — it's just delayed.
Elsewhere on the call, concerns were expressed about all the other premium games that have also gradually been pushed into next fiscal year (which starts in April of next year), Prince of Persia, Avatar: Frontiers of Pandora, Mario + Rabbids: Sparks of Hope, Skull & Bones, Rocksmith+ and Tom Clancy’s The Division Heartland. Much of the worries seemed centered around the fact that Ubisoft has lowered its guidance for the full fiscal year ever-so-slightly, projecting new bookings either flat or slightly down from the previous year as opposed to its previous projection of single-digit growth.
Ubisoft tried to head off questions about Skull & Bones and Kotaku's report specifically in its report, prompting the following insistence that all is well at Ubisoft Singapore:
"Work on the game continues to progress well and the Singapore team passed important new production milestones," it read. "Producing ambitious new IPs is hard, requires fortitude and long-term vision. This is how major industry franchises like Assassin’s Creed and Tom Clancy’s The Division have been created. Ubisoft is passionate about innovation and new technological breakthroughs, and nurtures an environment for its talents to thrive and unleash their full potential."
And the Prince of Persia Twitter account was also trying to stave off worry by letting everyone know that the game is...still in development. Well, that's something!
An update from the Prince of Persia: Sands of Time Remake development team: pic.twitter.com/z9sFaBwz9N
— Prince of Persia (@princeofpersia) October 28, 2021
Despite a pretty consistent trend of numbers going up, Ubisoft is in a very strange place as a company as it tries to turn its ship in different directions -- some of them more effectively than others. Its series of delay-ridden headlines aren't inspiring confidence and while franchises like Assassin's Creed and Far Cry have plenty of staying money power, it's hard not to look at games like Prince of Persia, Roller Champions, and Skull & Bones without cynicism or, if you've got money sunk into them, outright concern. The best Ubisoft can probably do to sort this all out is release some good games on time.
Meanwhile, its company culture issues remain the worst problem on the table that investors remain uninterested in inquiring after — as long as they don't appear to impact the bottom line.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Amended after publication to reference Ghost Recon Frontlines, rather than Breakpoint.
Facebook Rebrands Itself Under a New Name: Meta
Update: The newly-renamed Meta is also retiring the Oculus brand. In an update posted to Facebook, executive Andrew Bosworth outlined the social media giant's plan to consolidate its various technology verticals under one name.
"VR will be the most immersive way for people to access the metaverse and as we look toward our goal of bringing 1B people into VR, we want to make it clear that Quest is a Meta product. For this reason, we’re simplifying our brand architecture and shifting away from the Oculus brand." Bosworth wrote. "Starting in early 2022, you’ll start to see the shift from Oculus Quest from Facebook to Meta Quest and Oculus App to Meta Quest App over time."
If you don't wanna click that FB link: pic.twitter.com/wiyXtFUcNb
— Sam Machkovech ☂ (@samred) October 28, 2021
He continued, "We all have a strong attachment to the Oculus brand, and this was a very difficult decision to make. While we’re retiring the name, I can assure you that the original Oculus vision remains deeply embedded in how Meta will continue to drive mass adoption for VR today."
Bosworth also says that Meta Horizon will be expanding to encompass all of the company's "first-party immersive social experiences," shifting from Oculus to "Horizon Home, Horizon Venues, Horizon Friends, and Horizon Profile."
The original story continues below.
Facebook, the beleaguered social media company, has announced that is renaming itself under a new parent company name called Meta.
It was reported earlier this month that Facebook was interested in rebranding itself in order to divorce itself from being seen as "just a social media company." Instead, as founder Mark Zuckerberg spent an hour explaining, the company's big focus is the Metaverse.
This is why Facebook has appropriately renamed itself as Meta, a company that will focus on the metaverse and other future technologies. Meanwhile, social media services like Facebook, Instagram, and WhatsApp will become brands under the Meta umbrella.
In fact, Zuckerberg announced that in the future, customers will not have to use Facebook at all to work with its Metaverse products. To sideline its flagship app is a dramatic step for the former social media company.
Rebranding is not new in the tech industry. Google, for example, created a parent company called Alphabet to which Google is just one brand under its umbrella. Likewise, Meta will exist as an umbrella company where historic Facebook brands exist and new metaverse technologies will be developed under.
But at the end of the day, a new name will not change Facebook or Instagram. But it's clear that Zuckerberg's interest is now fully invested in the metaverse, not social media.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Facebook Rebrands Itself Under a New Name: Meta
Update: The newly-renamed Meta is also retiring the Oculus brand. In an update posted to Facebook, executive Andrew Bosworth outlined the social media giant's plan to consolidate its various technology verticals under one name.
"VR will be the most immersive way for people to access the metaverse and as we look toward our goal of bringing 1B people into VR, we want to make it clear that Quest is a Meta product. For this reason, we’re simplifying our brand architecture and shifting away from the Oculus brand." Bosworth wrote. "Starting in early 2022, you’ll start to see the shift from Oculus Quest from Facebook to Meta Quest and Oculus App to Meta Quest App over time."
If you don't wanna click that FB link: pic.twitter.com/wiyXtFUcNb
— Sam Machkovech ☂ (@samred) October 28, 2021
He continued, "We all have a strong attachment to the Oculus brand, and this was a very difficult decision to make. While we’re retiring the name, I can assure you that the original Oculus vision remains deeply embedded in how Meta will continue to drive mass adoption for VR today."
Bosworth also says that Meta Horizon will be expanding to encompass all of the company's "first-party immersive social experiences," shifting from Oculus to "Horizon Home, Horizon Venues, Horizon Friends, and Horizon Profile."
The original story continues below.
Facebook, the beleaguered social media company, has announced that is renaming itself under a new parent company name called Meta.
It was reported earlier this month that Facebook was interested in rebranding itself in order to divorce itself from being seen as "just a social media company." Instead, as founder Mark Zuckerberg spent an hour explaining, the company's big focus is the Metaverse.
This is why Facebook has appropriately renamed itself as Meta, a company that will focus on the metaverse and other future technologies. Meanwhile, social media services like Facebook, Instagram, and WhatsApp will become brands under the Meta umbrella.
In fact, Zuckerberg announced that in the future, customers will not have to use Facebook at all to work with its Metaverse products. To sideline its flagship app is a dramatic step for the former social media company.
Rebranding is not new in the tech industry. Google, for example, created a parent company called Alphabet to which Google is just one brand under its umbrella. Likewise, Meta will exist as an umbrella company where historic Facebook brands exist and new metaverse technologies will be developed under.
But at the end of the day, a new name will not change Facebook or Instagram. But it's clear that Zuckerberg's interest is now fully invested in the metaverse, not social media.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Project Cambria Will Be Oculus’ Next VR Headset
Oculus has announced its next big VR headset, codenamed Project Cambria.
The new headset is still heavily in the prototype stage, but Facebook described it as a high-end headset that focuses on face- and eye-tracking. It doesn’t appear to be an entirely VR-focused product like the Oculus Quest 2, as the headset will also support augmented reality experiences.
While Project Cambria is all about wrapping a screen around your face, the device also features cameras that will capture high-resolution full-color video for you to see through the headset, allowing for augmented reality experiences.
Project Cambria will also introduce a new optical stack of pancake lenses behind its screens. These pancake lenses basically have a flatter profile than the fresnel lenses found in most current VR headsets, and allow for a more compact design.
The pancake lenses Facebook teased appear to be similar to those we've seen on the HTC Vive Flow, which is the most compact VR headset we've tried so far. That device feels more like wearing a pair of VR goggles than a bulky headset, so we're hoping the Project Cambria will be of a similar design.
Facebook says Project Cambria will release next year, but no hard release date or pricing information was announced. Stay tuned as we follow all the news and new developments on it until then.
At Facebook Connect, the company also announced that GTA: San Andreas will be coming to Oculus Quest, Oculus devices will soon no longer require a personal Facebook account, and the company is changing its name to Meta.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Project Cambria Will Be Oculus’ Next VR Headset
Oculus has announced its next big VR headset, codenamed Project Cambria.
The new headset is still heavily in the prototype stage, but Facebook described it as a high-end headset that focuses on face- and eye-tracking. It doesn’t appear to be an entirely VR-focused product like the Oculus Quest 2, as the headset will also support augmented reality experiences.
While Project Cambria is all about wrapping a screen around your face, the device also features cameras that will capture high-resolution full-color video for you to see through the headset, allowing for augmented reality experiences.
Project Cambria will also introduce a new optical stack of pancake lenses behind its screens. These pancake lenses basically have a flatter profile than the fresnel lenses found in most current VR headsets, and allow for a more compact design.
The pancake lenses Facebook teased appear to be similar to those we've seen on the HTC Vive Flow, which is the most compact VR headset we've tried so far. That device feels more like wearing a pair of VR goggles than a bulky headset, so we're hoping the Project Cambria will be of a similar design.
Facebook says Project Cambria will release next year, but no hard release date or pricing information was announced. Stay tuned as we follow all the news and new developments on it until then.
At Facebook Connect, the company also announced that GTA: San Andreas will be coming to Oculus Quest, Oculus devices will soon no longer require a personal Facebook account, and the company is changing its name to Meta.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Oculus Quest to Phase Out Facebook Account Requirement
During Facebook Connect, Mark Zuckerberg announced that a personal Facebook account would soon no longer be required to use Oculus Quest hardware.
"As we've focused more on work, and frankly as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account," Zuckerberg said during the Facebook Connect keynote.
Last year, Facebook announced that Oculus VR headsets would require a Facebook login starting in October 2020, and independent Oculus account support would end at the start of 2023. The move was massively unpopular, as many people did not want to link their personal social media – or use Facebook at all – in order to use their Oculus VR devices.
Now, it seems the company has reversed course.
"We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year," Zuckerberg said.
During today's event, Facebook also announced that GTA: San Andreas would be coming to Oculus Quest 2, teased a next-generation VR/AR headset called Project Cambria, and said the company would be changing its name to Meta.
Bo Moore is IGN's Executive Tech Editor. You can find him on Twitter @usebomswisely.
Oculus Quest to Phase Out Facebook Account Requirement
During Facebook Connect, Mark Zuckerberg announced that a personal Facebook account would soon no longer be required to use Oculus Quest hardware.
"As we've focused more on work, and frankly as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account," Zuckerberg said during the Facebook Connect keynote.
Last year, Facebook announced that Oculus VR headsets would require a Facebook login starting in October 2020, and independent Oculus account support would end at the start of 2023. The move was massively unpopular, as many people did not want to link their personal social media – or use Facebook at all – in order to use their Oculus VR devices.
Now, it seems the company has reversed course.
"We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year," Zuckerberg said.
During today's event, Facebook also announced that GTA: San Andreas would be coming to Oculus Quest 2, teased a next-generation VR/AR headset called Project Cambria, and said the company would be changing its name to Meta.
Bo Moore is IGN's Executive Tech Editor. You can find him on Twitter @usebomswisely.
Grand Theft Auto: San Andreas VR Announced for Oculus Quest 2
During today's Facebook Connect, CEO Mark Zuckerberg announced that Rockstar's classic open-world game Grand Theft Auto: San Andreas is coming Oculus Quest 2.
While no footage of the VR port was shown, Oculus Quest 2 is no stranger to porting classic games and re-imagining them for VR. Oculus previously worked with Armature and Capcom to bring Resident Evil 4 to VR.
Grand Theft Auto: San Andreas is set in the fictional southern California city and tells the story of the CJ, a framed man who returns to his old San Andreas neighborhood to save his family.
Like other Grand Theft Auto games, San Andreas is an open-world game where players can freely explore San Andreas and its neighboring areas. Facebook didn't reveal details about how this open-world saga will be translated into VR.
While we don't have a frame of reference for this upcoming Rockstar VR port, you can check out our review for Resident Evil 4 VR, a successful VR port we quite enjoyed.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Grand Theft Auto: San Andreas VR Announced for Oculus Quest 2
During today's Facebook Connect, CEO Mark Zuckerberg announced that Rockstar's classic open-world game Grand Theft Auto: San Andreas is coming Oculus Quest 2.
While no footage of the VR port was shown, Oculus Quest 2 is no stranger to porting classic games and re-imagining them for VR. Oculus previously worked with Armature and Capcom to bring Resident Evil 4 to VR.
Grand Theft Auto: San Andreas is set in the fictional southern California city and tells the story of the CJ, a framed man who returns to his old San Andreas neighborhood to save his family.
Like other Grand Theft Auto games, San Andreas is an open-world game where players can freely explore San Andreas and its neighboring areas. Facebook didn't reveal details about how this open-world saga will be translated into VR.
While we don't have a frame of reference for this upcoming Rockstar VR port, you can check out our review for Resident Evil 4 VR, a successful VR port we quite enjoyed.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.