Monthly Archives: October 2021
After Fan Worry, Nintendo Confirms European N64 Switch Online Games Can Be Played at 60Hz
European Switch owners, rejoice! Nintendo of Europe has confirmed that all the N64 games included in the Switch Online + Expansion pack can be played at 60Hz.
In a tweet posted on its official Twitter account, Nintendo of Europe confirmed that every single game that is included in the new Switch Online membership tier will be playable at 60Hz in the English language. The account also confirmed that some games will also have an option where you can toggle between the original European PAL versions with other language options.
All Nintendo 64 games included with #NintendoSwitchOnline + Expansion Pack can be played in 60Hz English language versions. Select games will also have the option to play the original European PAL version with language options. pic.twitter.com/nZeO4WQaPN
— Nintendo of Europe (@NintendoEurope) October 11, 2021
This is a huge win for European gamers who own Nintendo's hybrid console and are eager to replay some N64 classics without blowing the dust off their cartridges or N64 console. During the N64's lifespan, European games were released in the PAL format and unlike the US versions, these region-specific titles ran at 50Hz instead of 60Hz, leading many to see them as inferior versions.
As Eurogamer noted, when Nintendo announced that N64 games were coming to Switch Online, European fans were concerned the games may run at a lower refresh rate – particularly as a first trailer seemed to show PAL games. It seems we may have been seeing the PAL option in use, rather than the only version.
During a Nintendo Direct last month, the company announced that Switch Online is getting a big update, which will add N64 and Sega Genesis games to its virtual library for members to play. Some games arriving in the N64 launch lineup include Super Mario 64, The Legend of Zelda: Ocarina of Time, and Star Fox 64. The update is expected to arrive sometime this month, with pricing and a firm release date expected to come closer to launch.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Fall Guys Could Try to Revive a Scrapped Idea Because of Squid Game
Fall Guys, the platform battle royale game developed by Mediatonic and published by Devolver Digital, may try to revive a scrapped level concept due to the popularity of Squid Game.
During an interview with Techradar, lead game designer Joe Walsh spoke about the difficulty the team faces in coming up with new concepts for the game and how many level ideas end up being scrapped compared to those that make the cut. During the segment, Walsh talked about one discarded concept that the team may actually revive, based upon the immense popularity of Netflix's South Korean survival drama, Squid Game.
"Oh, yeah, there's definitely a lot," Walsh said about the number of levels that don't make it into the game. "One of the ones that's come up recently, again, is Squid Game, [which] is now the biggest TV show in the world. And it opens with Red Light Green Light, which is something that we dabbled with. And we never actually got to prototyping it, because we couldn't quite see how it works."
"Within a video game there's something about movement, which is in real life it's very hard to stay still. But in a video game, you just put your controller down. And so at the time, I think we were like 'we'll never do Red Light Green Light, it doesn't make sense.' But now seeing how popular Squid Game is I'd love for us to have another crack at something like that and see if we could do it in Fall Guys."
Fall Guys and Squid Game may differ in tone, but the two do share similarities. From building ideas based on childhood favourites, to levels designed using bright vibrant color schemes and an eliminatory aspect, it's easy to see how some of the minigames featured in Squid Game could transition into Fall Guys and why Mediatonic may be willing to explore the concept again.
Several of Squid Game's games could feasibly be turned into Fall Guys rounds – and in fact, without spoiling the show, one of them actually feels very similar to an existing Fall Guys activity as it is. It'd be great to see Red Light, Green Light join the line-up too.
Squid Game's first season has seen an overwhelming amount of praise from audience members and critics alike. IGN's review of Squid Game awarded the show a 9/10 calling it "one of the most unique things you’ll watch this year." Despite reportedly losing six teeth due to stress during the production of the show, creator Hwang Dong-hyuk says that he already has potential ideas for a second season - which could focus less on its contestants.
Over the past few months, a number of costumes in Fall Guys have made their way into the game referencing various franchise tie-ins. While games such as Super Monkey Ball, Nier Automata and Ratchet and Clank have all seen crossover content in the platform battle royale, Fall Guys' ties to Squid Game feel more likely to end with level design, right?
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Yep, Marvel’s Eternals Will Actually Include the Line ‘Eternals Assemble’
Marvel has released a new teaser for Eternals that features one character saying the "Eternals assemble" line, playing off of the iconic catchphrase used by the Avengers.
The teaser trailer, titled "Change," opens with a montage of Avengers: Endgame clips narrated by Salma Hayek's Ajak who recounts some of the events that have happened in the lead-up to the immortal warriors emerging from the shadows for battle. "Humanity once believed we were Gods. With what this planet now faces, they will believe again," she says.
The clips then show the titular team reuniting to go up against mankind's most ancient enemy, the Deviants. Around the 0:20 mark, Richard Madden's Ikaris is heard saying the "Eternals assemble" line — a callback to the Avengers catchphrase that was famously uttered as a battle cry to bring all of Earth's Mightiest Heroes together.
The film's nods to Endgame help to bring Eternals place in the larger MCU tapestry into focus, with the Celestial-made superheroes forced to deal with "an unexpected tragedy" in the aftermath of the 2019 Marvel blockbuster. Chloé Zhao's upcoming MCU tentpole is also expected to address the reason why the Eternals didn't help the Avengers fight Thanos.
Marvel's Eternals will apparently have "a very big effect" on the future of the MCU. Zhao previously touched on the importance of the movie, hinting that the film will leave a lasting impression on the MCU following its release this November, though she stopped short of sharing any specific details about what the future may look like with the Eternals in the mix.
Eternals features one of the MCU's most diverse ensembles, with Richard Madden as Ikaris, Gemma Chan as Sersi, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh, Barry Keoghan as Druig, Angelina Jolie as Thena, and Kit Harington as Dane Whitman/Black Knight.
Marvel's Eternals is due out on November 5 and is the next Phase 4 movie on deck following the theatrical release of Shang-Chi and the Legend of the Ten Rings in September. Zhao's film is expected to follow Shang-Chi's release model, with an exclusive run in theaters next month before moving on to streaming platforms at a later date.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Fans Conflicted as the Original GTA Trilogy Is Removed From Sale
The existing versions of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas will be removed from digital storefronts today, and many fans are conflicted about the move.
As announced when GTA Trilogy: The Definitive Edition was revealed, Rockstar is delisting older versions across all digital stores today, October 11. The developer hasn't explained its exact reasoning for the move. At time of writing, the original games are still available on Steam, PlayStation, and Xbox, but it's not clear for how long. We've contacted Rockstar to find out if there's a specific time the games will be removed from sale.
The decision to remove the original games has sparked a lot of discussion, particularly around the issue of video game preservation. Games, particularly of the legendary status of the GTA series, are as much pieces of history for the medium as they are interactive experiences, and reducing access to them is detrimental to future players' and developers' ability to play and learn from them.
Another concern among fans is the order in which all of this is happening. The Definitive Edition versions of the games do not yet have a firm release date, and very few details about their content have been revealed. Many fans are upset at not being able to make a choice between the older versions or the newer ones. While the hope is for better-looking, better-playing games, we currently only have Rockstar's word to go on.
Another major worry for many fans is how the Definitive Editions will handle licensed music. Previous re-releases of the GTA Trilogy have seen sections of their now-iconic soundtracks removed due to expired licenses and some are worried that the same could happen here, with Rockstar silent on that point. The upshot is that many fans feel forced into buying the older versions, just in case the newer ones don't meet expectations later this year.
There's also the very real possibility that the new versions of the games will be significantly more expensive than the older versions. UK retailer Base.com currently lists pre-order RRP at 'full price' – i.e. £60 for last-gen versions and £70 for current-gen. It's not clear whether these are Rockstar's own recommended pricings (although it tallies with owner Take Two's views on next-gen pricing) or Base's own estimates – we've contacted Base for comment. If legitimate, many will see delisting older versions as a cynical attempt to get new players to pay far more for the games.
With no update on a release date, or even when we'll see the Definitive Edition games for the first time, many fans are taking this last opportunity to buy the older versions of the games – but the fact they feel the need to at all is is an issue many feel Rockstar should never have forced them into in the first place.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Back 4 Blood Devs ‘Discussing’ How to Make Solo Mode More Rewarding
Turtle Rock Studios, the developer behind Back 4 Blood, has acknowledged community frustration around the game's lack of progression in solo mode and is looking at ways to make it more rewarding.
As spotted by Eurogamer, the developer thanked fans on Twitter regarding their feedback on solo mode before explaining that it is looking at different ways to remedy the community's concerns.
"We have heard your frustrations about progression in solo mode and are discussing ways to address the issue," said Turtle Rock Studios. "Thank you for your patience and feedback at this time - we'll have more news as we strategize on potential ways to make it happen."
❗ Attention Cleaners! ❗
— Turtle Rock Studios is Hiring (@TurtleRock) October 9, 2021
We have heard your frustrations about progression in solo mode and are discussing ways to address the issue. Thank you for your patience and feedback at this time - we'll have more news as we strategize on potential ways to make it happen.
Complaints about Back 4 Blood's solo mode were exemplified in a thread on the game's Reddit page. Those unhappy with the mode voiced their reactions to a message that pops up on screen when choosing to play Back 4 Blood's solo campaign. The message, which can be seen in the post below, reads:
"Uses solo decks created in the Fort Hope deck menu. Maps and objectives will be adjusted. Matchmaking and player invites are disabled. Earning Supply Points is disabled. Stat tracking is disabled. Earning progress towards Accomplishments is disabled."
In Back 4 Blood, a player's character can be tailored toward different play styles. This element of the game uses a card-based system that allows you to tweak your character's base stats and abilities during each act of the game. In between runs, players can purchase further cards to add to their deck using Supply Points (an in-game currency that players are rewarded with for completing missions within the game).
In solo mode, however, players aren't able to earn supply points, and instead use solo decks. This means that throughout the solo campaign, players begin with access to all of the cards in the game, and can build a deck without having to spend supply points.
As players don't need supply points for the solo campaign, it might be a reasonable assumption to suggest they wouldn't need to earn any either. However, many fans feel that this isn't the case, and that disabling supply points completely detracts from the core progression element in Back 4 Blood's gameplay.
"I was REALLY looking forward to being able to play this solo," said Reddit user xslimz. "But the lack of progression really kills it. I get that it might be strange to unlock MP stuff playing SP with bots, but they could at least cut it to like 25% of the rewards or something."
"I understand that they want you to play multiplayer as it is a team-based game," added another user in a separate post. "But no rewards or achievements? It’s really disappointing that you are forced to play with others if you want to progress at all."
For those in the community, part of this frustration comes around the belief that the decision to disable supply points in the solo campaign isn't one that has been taken in the best interests of the game's core fanbase, but instead to limit those who might exploit the game's solo campaign by farming points that they could then spend in other game modes. "Wouldn't want someone to bot the SP for supply points now would we," said one user in the thread, while another added: "People are gonna cheat one way or another. Doing this just makes more people mad."
For more on the latest from Back 4 Blood, make sure to check out these articles delving into the game's various player characters and the origins and design of the game's new Swarm mode. Alternatively, if you're just getting into Back 4 Blood, then make sure to read through our beginner's guide to the game.
Jared Moore is a freelance writer for IGN who spent his weekend accidentally smashing through Back 4 Blood's alarmed doors. You can follow him on Twitter.
Hundreds of Alien-Looking Crustaceans Swim in Temporary Lake Following Arizona Monsoon
Hundreds of three-eyed critters have emerged in Arizona following a torrential summer downpour that awakened them from their potentially decades-long slumber.
As reported by Live Science, the tadpole-sized creatures, officially called Triops, were discovered by visitors of the Wupatki National Monument in northern Arizona in late July. The crustaceans were spotted swimming around in a makeshift lake at the monument's ceremonial ball court, having been created by a monsoon that hit the desert landscape.
While it's unclear exactly how long the critters had been cocooned at the location, their eggs can lie dormant in dry conditions for decades until enough water is present to rehydrate the embryos for the hatchlings to mature and eventually reproduce, repeating the cycle and laying eggs for the next generation, according to Central Michigan University.
Lauren Carter, lead interpretation ranger at Wupatki National Monument, described the Triops as looking like "little mini-horseshoe crabs with three eyes." As you can see from the photo above, the peachy pink critters have elongated undulous tails that peek out of their arching shell-like torsos, with a trio of eyes located at the front of the translucent carapace.
Triops translates to "three eyes" in Greek, though the crustaceans have also earned another moniker due to their long evolutionary history. Sometimes referred to as "dinosaur shrimp," fossil records indicate that these bizarre creatures evolved over 350 million years ago during the Devonian period, an era that spawned a remarkable variety of fish, per NatGeo.
Live Science notes that Triops can live up to 90 days, however, many of the critters at the Arizonian lake had their life expectancy cut short. Carter said the pond at the ball court lasted just three to four weeks, with local ravens and common nighthawks taking notice of the critters and swooping down to pluck them from the water.
It's unknown how many Triops managed to lay eggs while occupying the rain-filled lake, but the next time wet weather is forecast the rangers will no doubt take interest in them, just like the scientists who discovered a new species of gelatinous creature that live in the depths of the sea or the researchers who created the bionic moon jellyfish last year.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
New World Server Transfers Have Been Delayed, No Transfers Between Regions Allowed
Amazon has delayed the server transfer feature in New World due to some "edge cases where the transfer experience does not meet our standards for its release." Furthermore, it has said that there will be no server transfers between regions despite previously saying it would be allowed.
Community Manager TervzorFTW shared the news on New World's official forums and said the team needs "some extra time to get these issues resolved before we feel comfortable giving everyone their free server transfer token."
For those unaware, every account will get one free server transfer token that will let them pick a new server in their selected region. However, the "team will continue monitoring world populations, queue times, and will evaluate the need for an additional wave of server transfer tokens to be given out for free." Tokens will also be available for purchase in the future.
These server transfers are very important for certain New World players, especially after server queues lasted for hours following the game quickly becoming Steam's most played game of 2021. To help with the long wait times, Amazon not only blocked players from creating new characters in overstuffed servers, but also added more of them and asked that players join less popular worlds.
This is where one of the bigger problems arose, as some players decided to join other regions for the time being with the plan of moving back to their own region when the issues were solved. The New World Twitter account even said that "yes, you can move between regions if you want." Unfortunately, that information shared was incorrect.
In a Server Transfer FAQ post, it was confirmed that "the original information provided was incorrect" and that, "transfers are only available within your region, each region is a separate database and it is not possible to re-assign a character to a different region."
For more on New World, check out our New World Review in Progress, 20 things we wish we knew before we started playing, and what to do when you hit max level.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
New World Server Transfers Have Been Delayed, No Transfers Between Regions Allowed
Amazon has delayed the server transfer feature in New World due to some "edge cases where the transfer experience does not meet our standards for its release." Furthermore, it has said that there will be no server transfers between regions despite previously saying it would be allowed.
Community Manager TervzorFTW shared the news on New World's official forums and said the team needs "some extra time to get these issues resolved before we feel comfortable giving everyone their free server transfer token."
For those unaware, every account will get one free server transfer token that will let them pick a new server in their selected region. However, the "team will continue monitoring world populations, queue times, and will evaluate the need for an additional wave of server transfer tokens to be given out for free." Tokens will also be available for purchase in the future.
These server transfers are very important for certain New World players, especially after server queues lasted for hours following the game quickly becoming Steam's most played game of 2021. To help with the long wait times, Amazon not only blocked players from creating new characters in overstuffed servers, but also added more of them and asked that players join less popular worlds.
This is where one of the bigger problems arose, as some players decided to join other regions for the time being with the plan of moving back to their own region when the issues were solved. The New World Twitter account even said that "yes, you can move between regions if you want." Unfortunately, that information shared was incorrect.
In a Server Transfer FAQ post, it was confirmed that "the original information provided was incorrect" and that, "transfers are only available within your region, each region is a separate database and it is not possible to re-assign a character to a different region."
For more on New World, check out our New World Review in Progress, 20 things we wish we knew before we started playing, and what to do when you hit max level.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Star Trek: Prodigy – First Extended Look at Hologram Captain Janeway – NYCC 2021
The new animated series Star Trek: Prodigy did the New York Comic Con thing today, debuting our first extended look at Kate Mulgrew's return as Captain Kathryn Janeway... or more specifically, Hologram Kathryn Janeway, the guiding force aboard the show's starship, the USS Protostar.
Check out the clip of Hologram Janeway, voiced by Kate Mulgrew, right here.
The debut episode of Prodigy was also shown to the in-person audience at New York Comic Con. And several new voice actors were announced for the show in recurring roles, including Daveed Diggs (Commander Tysess), Jameela Jamil (Ensign Asencia), Jason Alexander (Doctor Noum) and... Robert Beltran, who will reprise his role as Chakotay from Star Trek: Voyager. (It was revealed that he's now a captain in the Star Trek timeline!) Seinfeld alumnus Jason Alexander previously appeared on Voyager's fifth season episode "Think Tank."
As opposed to Star Trek: Lower Decks, Prodigy is being billed as the more kid-friendly Trek animated series. As such, it will be streaming on Paramount+ beginning Oct. 28 and also make its way to Nickelodeon (though the exact timing there has yet to be released).
The NYCC panel included Kate Mulgrew and her fellow voice actors Brett Gray (Dal), Rylee Alazraqui (Rok-Tahk), and Dee Bradley Baker (Murf), plus executive producers Kevin and Dan Hageman, director and co-executive producer Ben Hibon, and Paramount Animation and Nickelodeon Animation's Ramsey Naito. The rest of the main voice cast for Prodigy includes Angus Imrie (Zero), Jason Mantzoukas (Jankom Pog), and Ella Purnell (Gwyn).
Here's the official logline for the Star Trek: Prodigy series premiere, “Lost & Found”:
A group of lawless teens, exiled on a mining colony outside Federation space, discover a derelict Starfleet ship. Dal must gather an unlikely crew for their newfound ship if they are going to escape Tars Lamora, but the Diviner and his daughter Gwyn have other plans.
The one-hour Star Trek: Prodigy premiere hits on Thursday, Oct. 28, on Paramount+ in the U.S. Prodigy will also be available on Paramount+ in international territories including Latin America, the Nordics, and Australia.
For even more on the world of Trek, check out the Star Trek: Discovery Season 4 trailer and the Star Trek: Picard Season 2 trailer.
The Walking Dead’s Rick Grimes Has Joined Fortnite During Fortnitemares 2021
The Walking Dead's Rick Grimes has joined Fortnite during its Fortnitemares 2021 event.
While Rick is appearing in Fortnite for the first time, he is joined in the Item Shop by returning Walking Dead outfits inspired by both Daryl Dixon and Michonne.
While Rick can be purchased by himself for 1,500 V-Bucks, the 1,900 V-Bucks Rick Grimes Bundle will also get players the Sheriff's Duffle Back Bling, the Crashin Satellite Glider, and the Walker Club Pickaxe.
If you want the complete Walking Dead collection, the 2,500 V-Bucks Survivors in Arms bundle includes Rick, Daryl, Michonne, and all their accompanying items.
This news arrives just after AMC revealed that Walking Dead's Season 11 Part 2's premiere date is February 20, 2022. This final run of episodes for the show that made its debut on October 31, 2010, will be available on February 13 for those who are subscribed to AMC+.
Rick joins an ever-growing list of spooky-themed costumes that will join Fortnitemares this year, including outfits based on Universal Pictures' monsters like Frankenstein and The Mummy. There are also Halloween-themed maps, games, and experiences made by the community that players can check out in the Fortnitemares playlist menu.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.