Monthly Archives: October 2021

Metroid Dread Includes a Secret Boss Death Just for Sequence Breakers

Players have discovered a sequence-breaking moment in Metroid Dread that allows you to instantly defeat one of its early bosses if you find one of Samus' upgrades earlier than intended.

SPOILERS AHEAD for Metroid Dread

In Metroid Dread, Samus once again runs into the space pirate monstrosity known as Kraid. It's one of the earlier boss fights and features two phases that will test your skill in the game up to that point. However, if you are able to go a bit out of your way to obtain the Grapple Beam and then the Morph Ball Bombs, you can dispatch this giant lizard in the blink of an eye.

As shown by @Glaedrax on Twitter, Samus can destroy a part of the wall to the left with her Morph Ball Bombs and enter that part of the wall she destroyed to be shot right into Kraid's stomach. Once inside, Samus absolutely wrecks Kraid's insides and ends the fight without having to go through any of its phases.

Due to the open-ended nature of Metroid games, sequence breaking has long been a part of its storied history. However, this may be the first time players have been rewarded for thinking outside the box and getting upgrades earlier than many other players would.

In our Metroid Dread review, we said that it " brings back the legendary exploration and progression and merges it with excellent modern combat and some of the best boss fights ever."

For more, check out our full Metroid Dread walkthrough, 20 essential tips, how to survive and defeat the E.M.M.I., and the locations of all the Artaria Missle Tanks, Energy Tanks, and Power Bomb Tanks.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Activision Blizzard Lawsuits Have Hit a Major Snag

New information linked to the $18 million settlement between Activision Blizzard and the U.S. Equal Employment Opportunity Commission [EEOC] has shown potential ethical violations that may have a larger effect on the wider lawsuit between the company and California's Department for Employment and Housing [DFEH].

As reported by PC Gamer, the DFEH objected to a settlement between the EEOC and Activision Blizzard last week, on the basis the terms of the settlement could seal evidence necessary to its own case and cause harm to the DFEH's lawsuit against the company.

In response, a document filed by the EEOC opposing the DFEH's appeal raised a number of points and seemingly unearthed information that could not only undermine the department's appeal against the settlement but also its wider legal argument against Activision Blizzard.

According to the memorandum, the EEOC says that up until recently the DFEH's case against Activision Blizzard was being led by two lawyers who had previously worked for the EEOC and in particular on its own case against the company. If this is to be true, it would make the DFEH's objection a conflict of interest and could also be seen to be a breach of professional ethics as well as a violation of California's Rules of Professional Conduct.

"Specifically, two DFEH attorneys -- who play leadership roles within the organisation -- previously served as EEOC who helped to direct the EEOC's investigation into Commissioner's Charge No. 480-2018-05212 against Activision Blizzard, Inc," the memorandum states.

"These same attorneys then proceeded to represent DFEH in connection with these intervention proceedings, which seek to oppose the consent decree that arose out of the very investigation they helped to direct while at the EEOC."

The DFEH seemed to have realized the slip up before filing its appeal as it replaced the two lawyers on the case. However, the EEOC's memorandum claims that as the DFEH's appeal was filed only a few hours after the department had brought in new counsel, it could still have had input from the lawyers in question.

"After being informed of this conflict, DFEH retained new counsel but appears to have filed the present intervention motion just hours after this counsel was retained, strongly suggesting that the motion is a product of the prohibited representation. For this reason, the intervention motion should be disallowed and DFEH attorneys should be barred from providing work product to, or advising, new counsel in connection with these intervention proceedings."

Elsewhere in the memorandum, the EEOC argues that not only would the two attorneys have likely been involved in the case, but moreover they would have worked with and directed other members of the DFEH's legal department on it too - therefore leading to the claim that the DFEH's entire legal department should be barred from being able to take the objection forward any further.

"There can be no claim that there was timely 'isolation of [these] lawyer[s] from any participation' in representing DFEH in connection with the intervention proceedings, as would be necessary to show that timely screening took place. Thus, all DFEH attorneys were and should remain barred from representing DFEH in this matter."

On Twitter, video games lawyer and host of the Virtual Legality Podcast Richard Hoeg shared his reaction to the legal dispute between the EEOC and DFEH. He said, "This is a pretty massive thing, and if true would call into question large portions of the DFEH process (certainly as against the EEOC directly). Hoeg went on to further suggest it could even provide Activision its own defense to the DFEH's original suit.

To read up further on the serious ongoing allegations of harassment and mistreatment of marginalized workers that Activision Blizzard is facing, please visit our timeline as well as our in-depth report on the subject.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

No Time To Die Cast Says Goodbye to Daniel Craig in Emotional Final Video

Daniel Craig's No Time To Die castmates have paid a heartfelt tribute to the actor to coincide with his fifth and final outing as James Bond.

To celebrate Daniel Craig's five-film tenure as James Bond, IGN rounded up some messages from the No Time To Die cast to cap off 15 years of service playing Bond on the big screen, with Léa Seydoux, Lashana Lynch, Jeffrey Wright, and Billy Magnussen all bidding farewell to the 007 actor as he hangs up his tuxedo for one last time. Watch below:

"The dedication to the work is something that I've never witnessed before," Nomi star Lashana Lynch said of Craig, praising his humor and devotion to the role. "He's so giving... and because he gives his best work, you're able to give your best work. We thank you for being the best ever and for carrying us through cinema history in a way that we never anticipated."

Jeffrey Wright, who plays CIA agent Felix Leiter in the films, expressed congratulations to his co-star by offering him a short but sweet message of approval, while Billy Magnussen, who portrays CIA operative Logan Ash in the new 007 movie, reflected on Craig's long-spanning commitment to the franchise, calling it an "honor" to witness it play out.

"I want to thank him because it was incredible to work with him," Madeleine Swann star Léa Seydoux said in her teary tribute to the actor. "I have great admiration for the work he has done with this character. I feel very lucky to have been part of this film, but also very lucky to have worked with him… He deserves to have all of the success that he has with the film."

In No Time To Die, Bond has left active service and is enjoying a tranquil life in Jamaica. His peace is short-lived when his old friend Felix Leiter from the CIA turns up asking for help. The mission to rescue a kidnapped scientist turns out to be far more treacherous than expected, leading Bond onto the trail of a mysterious villain armed with dangerous new technology.

The 25th Bond film earned an estimated $56 million at the US box office in its first weekend and surpassed $300 million globally, securing a box office win over Venom: Let There Be Carnage's $32 million, with the fifth-best US opening during the COVID-19 pandemic era. If you haven't seen it yet, we have a rundown of everything you need to know before watching.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Epic Games Is Reportedly Considering Making a Fortnite Movie

Epic Games is reportedly considering making a Fortnite feature film as part of the company's plans to expand into wider media.

A report from The Information claims that discussions have already taken place over the prospect of a Fortnite film adaptation. Those talks have also reportedly formed part of a broader conversation at Epic about the possibility of "launching an entertainment division focused on scripted video programming" as a way to diversify the studio's brands.

The report notes that three former Lucasfilm employees have joined Epic Games this year, including Epic's new president of Special Projects, Jason McGatlin. He previously served as the vice president of Physical Production at Lucasfilm and was executive producer of all the Star Wars films released by Disney. He's joined by Lynn Bartsch and Chris Furia.

Epic is said to be looking at taking steps into the film and television arena amid its legal disputes with Apple and Google. Apple effectively banned Fortnite from returning to the App Store last month by saying it would not reinstate Epic's developer account until the legal battle is complete, which Epic Games CEO Tim Sweeney says could take as long as five years.

If you've not been keeping up with Epic and Apple's disagreement, it began when Epic implemented a direct-pay system into Fortnite, which meant the money from V-bucks purchases went straight to Epic, bypassing the App Store and ensuring Apple didn't take a cut. Apple responded by removing Fortnite from iOS devices and this led to Epic suing Apple.

Epic has also filed a similar suit against Google over Fortnite's removal from its Play store, as the decision made by Google further dashed the company's ambitions for the mobile market. Epic is now seemingly in search of new ways to grow its library of game franchises, as more and more gaming studios turn to filmmaking in a bid to boost revenues.

In recent years, Fortnite has doubled up as a virtual platform to host film screenings and musical performances, with three Christopher Nolan films being screened for free at Party Royale's Big Screen last year. Nolan also collaborated with Epic Games' popular battle royale shooter to debut a new Tenet trailer on the platform in the lead up to the film's release.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Guardians of the Galaxy Vol. 3 Casts Will Poulter as Adam Warlock

Guardians of the Galaxy Vol. 3 will follow through on a teaser from the end of the last film by finally introducing Adam Warlock in the third Guardians movie.

Deadline is reporting that the next Guardians of the Galaxy movie has cast Will Poulter (Midsommar, Black Mirror: Bandersnatch) as the character that was first teased at the end of 2017’s Guardians of the Galaxy Vol. 2.

While Guardian 2's main villain was Ego, played by Kurt Russell, a plot in the movie involved the Guardians helping out then betraying an alien race known as the Sovereign, led by Ayesha (Elizabeth Debicki). Humiliated by the betrayal, Ayesha was last seen overlooking the creation of a perfect being named Adam that she will use to destroy the Guardians.

How exactly Adam Warlock will be introduced in the third movie is being kept under wraps and there's a good chance Adam Warlock will diverge from his comic origins.

Adam Warlock was created by Stan Lee and Jack Kirby, though has undergone some major revisions over the years. Originally an artificial being created by a group known as the Enclave, Adam Warlock has been reborn into the Marvel universe numerous times as either a hero or a villain. He is typically more involved with the cosmic aspects of the Marvel universe.

Meaning he’s a perfect character for Marvel Phase Four which has already introduced the multiverse, countless alternate timelines, and more.

To keep abreast of it all check out IGN's rundown of everything you can expect from the MCU in Marvel's Phase Four, or check out our review of Guardians of the Galaxy Vol. 2.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Former Daredevil Showrunner Won’t Work for Marvel Again Due to Controversial Comics Editor-in-Chief

Marvel Comics writer and former Daredevil showrunner Steven S. DeKnight says he is done working with Marvel Comics until Editor in Chief C.B. Cebulski's controversial past — where he pretended to be a Japanese man — is properly addressed.

On Twitter, DeKnight said, "I can’t in good conscience accept any additional work until this is resolved. I hope other creatives will follow suit."

Cebulski previously wrote under a fake Japanese name, Akira Yoshida, working with Marvel Comics on franchises including X-Men, Thor, Fantastic Four, and more.

According to a 2017 report from Bleeding Cool, Marvel liked working with "Yoshida" because he was from a non-English speaking country who could write well for American audiences, which provided Marvel with an "authentic voice" to continue partnering with.

Instead of just a pen name, reports say a lot of effort was made to present Yoshida as a real, Japanese person. "Yoshida" even gave interviews talking about growing up in Japan and learning English from American comics. Cebulski went as far as to say he had lunch with Yoshida, and that he would provide pictures to prove it. The proof, however, never came.

In 2017, the same time Cebulski was promoted to Editor-In-Chief, Cebulski admitted what he had done to Marvel executives.

He eventually confirmed this to Johnston, saying, "I stopped writing under the pseudonym Akira Yoshida after about a year. It wasn't transparent, but it taught me a lot about writing, communication and pressure. I was young and naïve and had a lot to learn back then. But this is all old news that has been dealt with, and now as Marvel's new Editor-in-Chief, I'm turning a new page and am excited to start sharing all my Marvel experiences with up and coming talent around the globe."

While this has been public information since 2017, it seems DeKnight is just uncovering it for himself now.

DeKnight worked on the 2015 Daredevil TV show for Netflix and was the showrunner on the critically-acclaimed first season. On the comics side, he penned part of the Wastelanders series that's coming this December.

The writer recognizes that just one person stepping away from Marvel won't have much of an impact, but is one of the highest-profile writers to bring up Cebulski's past in recent years.

For more on the business side of Marvel Comics, check out Marvel's decision from earlier this year to shift to Penguin Random House in a multi-year partnership.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Scream 2022: Even the Cast Didn’t Know Who Was Under Ghostface’s Mask for Some of the Shoot

The identity of the next Scream movie's incarnation of Ghostface was so secret that members of the cast on the upcoming movie were intentionally kept from knowing who was under the mask for some of the shoot.

In a recent interview with Entertainment Weekly, director Tyler Gillett said that the crew had intentionally kept the identity of Ghostface a secret for as long as possible in order to ensure that as many people as possible were kept in the dark for the film's big 'whodunit' reveal.

"We were really careful to protect the big reveal of the movie," says Gillett. "We went as far as to withhold those moments in the script from the actors. We wanted everybody involved, to the degree that we could, to be a part of the whodunit. Obviously, you get to a point in the shoot where you have to let the cat out of the bag, but we went pretty far into prep and into production with a surprising amount of secrecy maintained."

Part of the attraction to the Scream franchise is its commitment to secrecy. Every movie's Ghostface has been a major reveal, and the fifth movie won't be an exception. Little has been revealed about the film's plot, with many of the cast members keeping it closely under wraps. As part of the interview with EW, however, returning series veteran David Arquette spoke a little about his character's return in the upcoming film. "Dewey's had a rough life of it, and in the fourth Scream, they wanted me to get rid of his limp," he says. "But he's got the limp back; I can give you that much!"

Arquette is set to be joined in the film by returning co-star Neve Campbell who plays the series main protagonist, Sidney Prescott, as well as Courtney Cox who is reprising her role as reporter Gale Weathers. Following the news of her return, Campbell said in a statement that she was confident that Wes Craven's franchise is in good hands.

“After spending time speaking with Radio Silence [Productions], they have shown such love, respect and admiration for Wes Craven and all that he’s created in the Scream franchise," Campbell said. "I am beyond excited to step back into the role of Sidney Prescott and return to Woodsboro.”

Scream (2022) is set to release in theatres on January 14, 2022. To keep up with a range of the latest news and features from across the movie, make sure to check out our dedicated Scream IGN page.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

New World’s Most Unfair Weapon of War Could Be Its Banhammer

New World features the ability for player factions to declare war on one another to take territory, but one weapon apparently being used to win those wars ought to break Aeturnum's version of the Geneva Convention – the game's banning tools. Swathes of players are reporting having been banned just before a timed war, with Amazon giving mixed messages about why (or even if) that could be the case.

A quick look at the New World subreddit and New World forums reveals multiple topics along this subject, some stretching back days. The topics tend to hew along similar lines – players complain that they've received 24 hour bans just before a war, despite claiming to have broken no rules. In many cases, the groups of players targeted appear to be at the highest levels of their company (the groups that can take part in wars).

The upshot is that companies enter wars without key members of their forces, leading to losses of territory that feel unjust. Many players reporting coincidental bans put this down to mass reporting from enemy companies, who are using what victims allege is an automatic banning system. That appeared to be confirmed by a customer service representative for the game:

That response led many to feel the case was closed, and that Amazon needed to tweak its banning tools to stop unfair use ahead of wars. Confusingly, however, other members of the Amazon team have since stated that there are no automatic bans. As PC Gamer points out, an individual posting on the official New World Twitter account said that every report they'd pulled after claims of unfair moderation did include violations of the Code of Conduct. However, further Amazon customer service interactions have seemingly included mentions of 24 hour bans being automated in some way.

The mixed messaging has led to confusion in the community, not least because bans themselves often include little information as to why they were handed out – something community manager NW_Mugsy has said they have suggested as a fix. We've contacted Amazon Games for an explanation of what's been happening, and if changes are being made.

Whatever the cause or reasoning, it marks another teething problem for Amazon's immensely popular new MMO. After huge server queues and a seeming U-turn on allowing players to transfer what regions they play in, alleged mass banning is just the latest frustration for would-be explorers on Aeturnum.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Studio Rumoured to Be Remaking Metal Gear Solid 3 Is Working on a AAA Remake

An employee from Virtuos, the studio rumoured to be remaking Metal Gear Solid 3, has confirmed that the developer is working on an unannounced AAA action-adventure game remake.

As spotted by Twitter user Faizan Shaikh (and reported by VGC), Virtuos lead programmer Zhiyang Li references the AAA remake in his LinkedIn profile - stating to have been working on the project since 2018.

As per the description of Li's role at the studio, it seems that the remake will include "4K support on certain platforms" as well as "AAA quality art production" and "set piece destruction". While it isn't yet clear the game that Li is referring to, reports surfaced earlier this month suggesting that Konami is planning remasters of the original Metal Gear Solid games for new consoles, as well as a potential full remake of Metal Gear Solid 3: Snake Eater rumoured to be in the works from Virtuos.

As for Virtuos itself, the studio is no stranger to working on AAA games. Previously, the developer worked on the Nintendo Switch port of Dark Souls Remastered and has additionally contributed to a number of other high profile titles including Uncharted 4, Call of Duty Black Ops 4, Horizon: Zero Dawn, The Outer Worlds, and Shadow of the Tomb Raider.

While Konami is yet to announce official news of a Metal Gear remake (outsourced or otherwise), last month the studio did revisit one of its beloved IPs with the release of the Castlevania Advanced Collection. The bundle, which contains Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, was released for Nintendo Switch, PlayStation, Xbox and PC. Since its release, reports from the same sources that suggested the Metal Gear Solid 3 remake also claimed that a "reimagining" of Castlevania is being developed by internal Konami studios.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Mario Movie: Chris Pratt Shares Some Extremely Fake ‘First Look’ Footage

Chris Pratt has shared a tongue-in-cheek video that sees the worlds of Mario and Guardians of the Galaxy collide.

"Amazing first look at Super Mario Brothers. This is going to be epic," the actor teased on Instagram alongside a fan-edited video that reimagines Pratt's MCU character as Nintendo's most-famous mustachioed mascot in a scene from Guardians of the Galaxy wherein Star-Lord reaches to grab an Infinity Stone, only this time it's been replaced by the powerful Super Star.

The video, which was originally uploaded to YouTube by a user named PFINNEY, also stars Zoe Saldana's Gamora sporting a mushroom "hat," and Laura Haddock's Meredith Quill wearing Princess Peach's crown. It features other classic on-screen game elements as well as some recognizable sound effects and a truncated version of Mario's "Mama Mia" catchphrase.

Pratt was announced as the voice of Mario in the animated film adaptation of Super Mario Bros. in September. The casting choice was met with mixed reactions — with Pratt himself even weighing in on the matter. The MCU star described the role as a "dream come true" as he assured fans on Instagram that he was "working hard" at getting Mario's voice right.

In addition to Pratt as Mario, the cast for the upcoming movie includes Anya Taylor-Joy as Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Seth Rogen as Donkey Kong. Additionally, Kevin Michael Richardson will voice Kamek, Fred Armisen will voice Cranky Kong, and Sebastian Maniscalco will voice Foreman Spike.

Charles Martinet, the person responsible for voicing Mario and several other related video game characters since the 90s, has been assigned to various cameos in Illumination's Super Mario Bros. movie, which is due out in December 2022. Nintendo is also looking into exploring more animated projects beyond the Super Mario franchise in the future.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.